Coon Rapids Youth Basketball Developmental Handbook
DRIBBLING SKILL PROGRESSION Stationary Ability to dribble and control the basketball comfortably with either hand and without looking at the ball. Forward/Retreat Hesitation Speed Protect Stop Crossover Inside-Out Walk and jog the length of the court without losing control of the dribble; able to dribble while moving backwards From a speed dribble, the ability to slow down momentarily and then accelerate pushing the ball out in front to get past the defender. Run the length of the court pushing the ball out in front and using as few dribbles as possible to get from baseline to baseline From a wide stance, dribble the basketball just behind the back foot. Create an arm bar with the off-hand to protect the ball from the defenders. Put chin on front shoulder to see the court. Ability to come to a stop quickly and balanced, while maintaining control of the dribble. Move the ball from one hand to the other while changing speed and direction. The dribble should be below the knees. Similar to the crossover dribble, except instead of releasing the ball to the other hand, the dribbler rotates the hand over the ball and pulls the ball back. D D X X Between the Legs Ability to change direction while executing a crossover-dribble between the legs. Behind the Back Use a jump-stop off a speed dribble and put the ball behind the back and then move in that direction. Also, wrap the ball around the back while on the run. D D X X D X Spin Plant the foot opposite the hand dribbling and then reverse pivot, taking a large step with the other foot and bringing the ball around the body. D X
PASSING SKILL PROGRESSION Catch in the Air, Pass on the Ground Always Catch with your Feet in the Air and Always Pass with your Feet on the Ground Pass Fakes Fake high/pass low; fake low/pass high Chest Pass Bounce Pass Overhead Pass Two hand pass that hits the receiver in the chest. Step in the direction of the pass and finish with thumbs pointing down. Two hand pass that bounces once and hits the receiver near waist-level. Step in the direction of the pass and finish with thumbs pointing down. Two hand pass that comes from above the passer s head and hits the receiver between the chest and head. Thumbs should also point down after making the pass. Baseball Pass Wrap Around Pass to a Moving Target Jump Stop Pass Off the Off the to a Moving Target Long distance overhand pass. Start with two hands on the ball and step to the target while releasing the ball with one hand. Pass made from the side of the body used to pass the ball around a defender, usually to player posting up. Step away from the defender and make a quick one or two hand pass. D X X X X D X X X X Execute all passes to a receiver that is on the move. Ability to come to a jump stop from a speed dribble and make a chest or bounce pass to a moving target. From an active dribble, players are able to make an accurate pass to a teammate. Pick up the ball with two hands and push the ball toward the target with a wrist snap, like the follow-through when taking a shot. Execute the off the dribble pass to a receiver that is moving, usually on the fast break. D X X X X D X X X D D X X
SHOOTING SKILL PROGRESSION Form Shooting Shot fake Starting close to the basket, maintain proper shooting mechanics. Use both one and two-hand form shooting. Should be able to fake a shot, keeping ball within shooting pocket and selling fake with their eyes Catch and Shoot** girls h.s. philosophy Ability to catch from a jump stop and shoot from a balanced position D D 1-2 Catch and Shoot** boys h.s. philosophy Bank Shot Layup The foot of the first step should land as the ball is caught. Bring the other foot into position squaring up to the basket while moving the basketball into shooting position. Develop the ability to execute a bank shot and where on the court provides the best angle to shoot a bank shot. Ability to complete a layup from both sides jumping off the inside foot and shooting with the outside hand. This is done off the dribble and receiving a pass where a dribble is not needed. D Power Layup to the basket, execute a two-foot jump with the shoulders parallel to the backboard and feet pointed to the baseline. Power the ball up off the board.
Shooting Off a Screen Perform the 1-2 Catch and Shoot as the player cuts off a screen. The foot closest to the basket should land first while catching the ball. Player should be low on the catch and balanced. D D X Layup off Shot Fake/Jab Step Shooting off the From the triple threat position, make a shot fake or jab step, take 1-2 dribbles towards the basket and execute a layup. From the triple threat position, make a shot fake or jab step, take a dribble towards the basket and shoot off a 1-2 step or jump stop. D Floater Same footwork as lay-up, but floating shot from middle of the lane D X Inside Hand finishes Able to finish with hand closest to rim when that is only option available (Euro Step/Stockton Lay-up) D X Drop-step lay-up From the hash above the block, able to catch ball with back to basket, drop step to baseline, finish strong (both sides) D X X X Up-and-Under Able to jump stop, shot fake, step under the defender and finish (both sides) D X X Reverse Lay-up Able to shoot with either hand, finishing on opposite side of rim from take-off D D X
TEAM OFFENSE SKILLS & CONCEPTS Front and Back Pivots Jump Stop Triple Threat Get Open Cuts Give-and-Go Ability to execute both a front pivot (chest leads) and a back pivot (backside leads) using both right and left feet. Players are able to stop on balance using both a two-foot jump stop (both feet land at the same time) both off the catch and off the dribble. Every time receiving a pass, players should square up to the basket, in an athletic stance, with their eyes to the rim, ball in hip pocket Ability to execute a V-cut, L-cut and change speeds in order to get open to receive a pass. After passing the ball to a teammate, the player sets up defender and cuts to basket X X Spacing Players develop an understanding of the importance of proper spacing of 12-15 feet for effective offensive execution. Players do not chase the ball or crowd near the basket. Transition Offense Players understand transition spacing: 1 player runs rim-to-rim, wings run wide, opposite trail shadows the ball, ball pushed up in slot (either side of freethrow lane line extended) Screening Ability to set a solid screen for a teammate. Player sprints to set the screen, comes to jump stop and holds the screen until teammate cuts. D Post Up Position Ability to post up a defender in the low post (first hash above block) with a wide stance, bent knees and using the arms to hold off the defender and call for the ball. D X X X
Screen and Roll/Pick and Pop Players are able to execute an on-the-ball screen where the player with the ball dribbles hard off the screen looking to score and the screener either rolls to the basket or pops back for a jump shot. D D X X Program-based offense Cut off a Screen Know concepts, spacing, and principles of high school varsity offense Ability to execute four possible cuts when coming off a screen (curl, flare, fade and backdoor) D D D X
Team Defense Skills and Concepts Defensive Stance Close-outs on ball Rebounding: basics Knees bent, hands wide, feet shoulder width apart, shoulders/knees/toes in line Sprint to ball, chop steps at halfway point, active hands Hit. Find. Fetch. // Blast. Box. Board (initiate contact early, maintain until locating ball, get the ball) D D Rebounding: outlets Defensive Positioning Program-based defense Once securing the ball, chin it, clear it, pass it. 2 passes away: play the midline. 1 pass away: up the line, hand in passing lane. Able to see ball and player Know concepts, spacing, and principles of high school varsity defense D X X X X X D D D