TEACHING VOCABULARY THROUGH FLY SWATTER GAME (An Experimental Research at the Second Grade Students of SMP N 2 Baturraden in Academic Year 2013/2014) A THESIS Submitted to the English Department as a Partial Fulfillment of the Requirements for S. Pd Degree By: DIMAS GILANG PERMADI 1001050137 ENGLISH DEPARTMENT TEACHER TRAINING AND EDUCATION FACULTY MUHAMMADIYAH UNIVERSITY OF PURWOKERTO 2014
MOTTO Allah akan meninggikan orang-orang yang beriman di antaramu dan orangorang yang diberi ilmu pengetahuan. (QS.Al-Mujadalah:11) Don t depend on another, but rely on yourself He who has regrets cannot look at himself in the mirror (Eric Cantona) Every experience makes you a man (Eric Cantona)
DEDICATION This thesis is dedicated to: 1. My dearest mother Sri Astuti who always gives me her attention and affection. 2. My dearest father Sutikno for supporting me in finishing this thesis. 3. My dearest sister and brother for their motivation and kindness. 4. My beloved Kangkungs : Mu alim Ibnu Fathoni, Laras Damaiyanti, Bella Septian AP, Dwi Anggraeny, Findan Yudha Ratyandita, Intan Kartika S, and Endah Kartika S. Thanks for making my life more colorful. 5. All of my friends in English Department 10. 6. All of my friends that are so many, I can t mention the name one by one, my big thankful for your support, attention, and pray.
ACKNOWLEDGEMENT In the name of Allah, the beneficent and the merciful, praise be to Allah Lord of the world who has blessed the writer in completing this thesis. Peace and blessing be upon the Prophet Muhammad, his companion, and his followers. However, this thesis would not be finished without those supports, guidance, advice, help, and encouragement from individual and institution, and in this chance, I would like to thank greatly to: 1. Drs. H. Syamsuhadi Irsyad, S.H, M.H, the rector of Muhammadiyah University of Purwokerto. 2. Drs. Ahmad, M. Pd, the dean of the Teacher Training and Education Faculty who has given the permission to write this thesis. 3. Drs. Pudiyono, M. Hum. as the head of English Department. 4. Lutfi Istikharoh, M. Pd. as the writer s supervisor who always gives her guidance to the writer. 5. All the lecturers of English Department for their precious lesson. 6. The head master of SMPN 2 Baturaden who had gave permission to the writer to conduct research in her school. 7. Drs. Priyanti M. M. Pd as the English teacher who helped the writer to finish the research.
Amien. May Allah guide and give them all happiness throughout their lives. Finally, the writer realizes that this thesis is not perfect. Therefore, the writer would like to accept any constructive criticism and suggestion to make this thesis be better. I hope this final project will be the useful thing for everyone, especially to they who have interest in this topic. May Allah, the Almighty, bless them all. Amien. Purwokerto, August 5 th, 2014 The writer, Dimas Gilang Permadi
TABLE OF CONTENTS TITLE... i APPROVAL... ii LEGALIZATION... iii DEDICATION... v MOTTO... vi ACKNOWLEGDMENT... vii TABLE OF CONTENTS... ix LIST OF TABLE... xi LIST OF FIGURE... xii ABSTRACT... xiii CHAPTER I. INTRODUCTION A. Background of Research... 1 B. Reason for Choosing the Topic... 4 C. Problem of Research... 4 D. Aim of Research... 4 E. Scope of the Research... 5 F. Contribution of the Study... 5 G. Clarification of Terms... 5 CHAPTER II. THEORITICAL REVIEW A. Vocabulary... 7 1. The Importance of Vocabulary... 8 2. Kinds of Vocabulary... 9 3. The Aspects of Vocabulary... 10 4. Teaching Vocabulary... 13 B. Fly Swatter Game... 15 C. How to Teach Vocabulary Using Fly Swatter Game... 16 1. Preparation of Fly Swatter Game... 16 2. Procedure of Fly Swatter Game... 17 3. Teaching Implementation... 18
D. The Advantages of Playing Fly Swatter Game in Teaching and Learning Vocabulary.. 21 E. Basic Assumption.. 22 F. Hypothesis.. 22 CHAPTER III. RESEARCH METHODOLOGY A. The Method of Research... 23 B. Place and Time of the Research... 23 C. The Subject of Research... 24 D. Technique for Collecting Data... 25 E. The Technique of Analyzing Instrument... 26 F. Technique for Analyzing the Data... 31 CHAPTER IV RESULT AND DISCUSSION A. Result... 36 B. Discussion... 46 CHAPTER V CONCLUSION AND SUGGESTION A. Conclusion... 48 B. Suggestion... 88 BIBLIOGRAPHY APPENDICES
LIST OF TABLE A. CHAPTER I B. CHAPTER II C. CHAPTER III 1. The Schedule of the Research... 24 2. Test items indicator... 26 D. CHAPTER IV 1. The Percentage of Students Score in Pre-test (Experimental)... 36 2. The Percentage of Students Score in Post-test (Experimental)... 38 3. The Percentage of Students Score in Pre-test (Control)... 35 4. The Percentage of Students Score in Post-test (Control)... 39 5. T-test result... 45 E. CHAPTER V
LIST OF FIGURES A. CHAPTER I B. CHAPTER II C. CHAPTER III D. CHAPTER IV 1. The Comparison of Pre-test Result... 41 2. The Comparison of Post Test Result... 43 3. Class Mean... 44
Abstract TEACHING VOCABULARY THROUGH FLY SWATTER GAME (An Experimental Research at the Second Grade Students of SMP N 2 Baturraden in Academic Year 2013/2014) By Dimas Gilang Permadi 1001050137 The research was conducted to measure the effectiveness of teaching vocabulary by using fly swatter game. This study was conducted by using quasi experimental method. The population of the research was all of the second grade students of SMPN 2 Baturraden in academic year 2013-2014. Random sampling was used to take the sample of the research. The sample was divided into two groups; 8B as the experimental class and 8A as the control class. The experimental class was taught by using fly swatter game, but the control class was taught without using Fly swatter game. Pre-test and post-test were used to find the data. This research was conducted in April to May, starting from 28 April to 31 May 2014. Pre test was given to know the early competence of the students both in the control and experimental class. At the end, there was a post test that was given for both experimental and control class. The result of the research showed that there was a significant difference of the students vocabulary mastery between the students who were taught using fly swatter game and those who were taught without fly swatter game. It could be seen on the result of computation of t- test, where t-result is 3.33 while the T-table value at the level of significant 0.05 for degree of freedom (df) 62 was 1.67. It means that t-test was higher than t-table (3.33> 1.67). It could be concluded that the use of fly swatter game was effective for teaching vocabulary. Keywords: fly swatter game, vocabulary mastery, experimental method