LESSON PLAN. Name of Activity. Evaluation. Time. Points. Tryout Plan #3 0:00 0:40 1:10. 1:40 Team Tactical Game

Similar documents
Name of Activity Description Key Teaching Points. Sideline base running - Deep in LF or RF. Rotate groups after 5 minutes

Daily Dozen For Pitchers* Two line communication drill in OF. NFL Wide Receiver Game. 5 Ball Game(Teach players to run this one)

LESSON PLAN FOCUS - Bunt Defenses, Double Plays, Bunt for a hit, Have a plan in each count. Name of Activity Description Key Teaching Points

Week 4. Dynamic Warm up. Lower body static stretches. Upper body static stretches. Lexington Little League Practice Plans: MAJ/AAA

Week 5. Dynamic Warm up. Lower body static stretches. Upper body static stretches. Lexington Little League Practice Plans: MAJ/AAA

I. General Coaching Tips

2-HOUR PRACTICE PLAN EXAMPLE

The Ranger Way The First 30 of Every Practice. Being Ready, Pressure on the Bases and Player Catch = SUCCESS

Hitting and Bunting Drills

Madison Little League Skills Development Practice Playbook

SUPERSTITION LITTLE LEAGUE LOCAL RULES

HUDSON BOOSTER CLUB. Hudson Boosters JUNIOR LEAGUE SKILLS LIST

Season Plans. We hope you have learned a lot from this book: what your responsibilities. chapter 9

Day One Softball Introductory Activity: Fitness Activity: Push-up Routine ( Lesson Focus: Culminating Activity:

P.L.A.Y. Travel Baseball Tryout Process

Hershey Little League Player Development Guide

HUDSON BOOSTER CLUB. Hudson Boosters TRAVELING TEAM SKILLS LIST

The Games Approach to Teaching Baseball. Tom O Connell International Sports Group

Week 2. Dynamic Warm up. Lower body static stretches. Upper body static stretches. Lexington Little League Practice Plans: MAJ/AAA

COACHES PRACTICE PLAN

Membership Package Year 1. Practice Plans & Drills

Coppell Baseball Association

Southampton Baseball Practice Plan

WHEATON PARK DISTRICT GIRLS SOFTBALL

Juniors BB Curriculum. Baserunning Curriculum (Juniors Level)

WEEK 5: TEAMWORK T-Ball Practice Plan

Centerville Baseball Softball League. 6U T-Ball League Rules 2015

Granite Falls Little League Coaching Manual

Moorhead Baseball Outfield Philosophy: Limit mistakes and make the other teams earn what they get.

ELKHORN BASEBALL ASSOCIATION (5U LEAGUE) Fundamental League (5U) Rules

BASEBALL DRILLS & SKILLS

TEE BALL BASICS. Here is a field diagram: 45 feet

1) SKILL DEVELOPMENT: Baseball fundamentals and a better understanding of the rules at a younger age

RFYBO Catching Guidelines

Monday, June 18. 2:00 pm Welcome Meeting (All Parents & Players in Attendance) Featuring: Francesca Enea- Blast Motion

Baseball Coaching Clinic

SHERIDAN PARK COACHES HANDBOOK

AAA/U9/U10 League. Stretching and Warmups

LYAA BULLDOG Baseball

Copyright Notice - IT IS ILLEGAL TO POST THIS DOCUMENT ONLINE

MECHANICSVILLE LITTLE LEAGUE DIVISION PLAYING RULES ALL GENERAL RULES APPLY

Coaching Clinic. Coach with Class. Rich Coletta & Bob McCreary

T-Ball and Pinto Coaching Guide (01/15/18)

Stance Starting point; need vision, balance, and plate coverage. Grip Loose grip in the fingers with the Door Knocking knuckles lined up to unlock

DRILL #1 FROM THE TEE

Skill Development and Drills

PART IV: Coaching Development Objectives

COACH PITCH DIVISION

I've been ending practices with this drill for many years. It works with either baseball or softball.

Base Running Drills. V3.0 February Copyright Palo Alto Girls Softball All Rights Reserved. Author/Person to Blame: Tom Kemp

Rookie Ball Parent Guide

FIELDING DRILLS. This is a line drive and pop up fielding drill which teaches players to catch three types of fly balls.

SLP Little League: Coaching Certification

GREAT MILLS BASEBALL COACHES CLINIC 2014

Bunt Defenses. King Philip Pride Chalk Talk. How we call the play:

Des Plaines Youth Baseball

DYA Softball Coaches Handbook. Minor s Division

Mosquito Parent Guide

COACHING BASEBALL FUNDAMENTALS. Reggie Smith and Rob Glushon

Table of Contents. Section Title Page

SOFTBALL STANDARDS GRADE LEVEL STANDARD DESCRIPTION PE.2.C.2.5 PE.2.C.2.9 PE.2.L.3.3 PE.3.M.1.7 PE.2.C.2.8 PE.3.L.3.3 PE.3.L.3.4 PE.3.L.4.

DANVILLE LITTLE LEAGUE BASEBALL

MIDWAY BASEBALL ICP INSTRUCTIONAL COACHES PITCH MBB

Tactical Games for Pitcher

SOFTBALL LESSON 1. LESSON OUTCOMES: Demonstrate the skills necessary to effectively throw a softball. Execute a two-handed catch.

DYA REC Softball Coaches Handbook. Major s Division

COACHING BASEBALL FUNDAMENTALS

Westfield Youth Sports, Inc. Double A Baseball Rules

2018 6U (T-BALL) LEAGUE RULES

GIRLS SOFTBALL INTER-LEAGUE RULES

GLENBROOK NORTH HIGH SCHOOL BASEBALL PROGRAM

Coaching Course READ FIRST

Softball 8-Week Training Program

Welcome to. Annual Clinic and Hall of Fame Luncheon Clinic Schedule and Speaker s Outlines

1) SKILL DEVELOPMENT: Baseball fundamentals and a better understanding of the rules at a younger age

5-6 Tee-Ball Practice (1 hr)

DRILL #1 LEARN THE BASES

HSA Softball Rules 10 & Under League

Welcome to: BASEBALL FACTORY SELECT TRAINING & COMPETITION AT PIRATE CITY

As I Know It By Al Woods

DRILL #1 BALL TO FIRST

Player Progression Baseball

2018 Supplemental Rules Tee-Ball Division

1.Feet should line up (not to open or closed) 2. Toes pointed in slightly (no duck feet) knees slightly bent in an athletic position.

Rome wasn t built in a Day.

Level 3 Written Assessment

Randolph College Softball 2008 Summer Program

Minors BB & SB Curriculum. Baserunning Curriculum (Minors Level)

Clifton Park Baseball Drills Packet

High Desert Little League Baseball/Softball Coaching Manual

Practice Plans and Drills. designed for E League Boys 8-11

Coles Little League s 2009 Local Rules - Spring

to : entire team - warmup exercises (jumping jacks, leg stretches, arm circles, etc.) ( 10 minutes )

(position hands and grip as shown)

Moorhead Baseball Routines/Hitting Drills

Practice Plans and Drills

Association Baseball Rules

SPAIN PARK YOUTH BASEBALL COACHES HANDBOOK MINOR LEAGUE. Striving for Excellence in Life Through Baseball 2017 EDITION

Plymouth New Hope Little League Coaching Manual

Mosinee Baseball Hitting

Transcription:

Tryout Plan #3 Time 0:00 Name of Activity LESSON PLAN Description Key Teaching Points Warm - Up Cornerstone Dynamic Warm-Up* 1.) Movement Prep 2.) Improve Agility 3.) Rotational Explosive Movement 0:15 Baserunning Reads off 2nd - Main Field At you to your left on ground go, stay to the right. Evaluation -Leadership -Character -Attention to detail -Reads off second, baseball instincts Sideline base running - Deep in LF or RF Rotate groups after 7 minutes Add signs so runners must determine if they re doing a regular secondary, a hit and run, or a straight steal. -Ability to read signs -Knowing the difference between secondary, hit and run, and straight steal 0:30 Throwing Program Cornerstone Throwing Program* Pitcher s Daily Dozen* Coaches stay with each group, ensure technique and focus -Leadership and staying with the throwing program -Arm strength, accuracy -Moving feet and receiving throws property 0:40 Infielder Individual Session Infielders Cornerstone Lead-up Drills Circle Throw Pick your hop tactical game Fielding fundamentals Throwing on the run Footwork to pick correct hop -Evaluate infield fundamentals, athletic ability, and ability to pick the correct hop (long or short vs. up) Outfielders/ Catchers Individual Hitting Outfielders/Catchers Hit tees around cage Hitter production chart in cage vs. random count tactical game Let hitters warm up, then play random count game and keep the hitter production chart. -Evaluate hitters vs. more challenging pitches, more velocity, breaking balls and in count situations. Water Break 1:10 Outfielder individual session Catcher individual session Outfielders NFL wide receiver tactical game Turn and burn tactical game Catch to target timing tactical game Catchers: Go to 2nd position -Catching flyball on the move /w distraction -Sprint to the spot -Quick, strong, accurate throws to target -Athletic ability and catching under pressure -Sprinting to the spot -Strength and accuracy of throws Infielders Hit tees around cage Hitter production chart in cage vs. random count tactical game Let hitters warm up, then play random count game and keep the hitter production chart. -Evaluate hitters vs. more challenging pitches, more velocity, breaking balls and in count situations. 1:40 Team Tactical Game 21 outs Hit a variety of routine ground balls, pop-ups, fly balls. -Make routine plays under pressure

2:00 Pitchers and Catchers Pitchers: Each pitcher gets 15 pitches from the wind-up and 15 pitches from the stretch. Catchers: Catchers should catch the bullpens like a game Vary up pitches from the stretch and wind-up Have a coach evaluating just catchers -Chart each pitch using the Quality strike chart and using the radar gun to determine max velocity and difference between fastballl and offspeed pitches -Chart how many borderline pitches the catcher received correctly -Chart how many pitches the catcher blocks out of how many opportunities End of Practice Announcements: Cut Process when/where/how

Practice Resources: Reads off 2nd w/ 1 Out Base running from 2nd is where most of the truly hard decisions have to be made on the base paths. Do this drill without a defense today since other runners will be working down the left field line. Here are a few of most critical plays a baserunner will need to make a decision on: 1.) Ground balls - at them to their left go, hold to their right. 2.) Flares or duck snorts between the IF and OF (a good opportunity to work on communication on defense also). 3.) Choppers on the infield. 4.) Line drives 5.) Bunts 6.) Deep fly balls You can set up two or three runners at second (with a throw down base behind second) and hit fungo simulating the various plays above. Click HERE for Infield Lead Up Drills Pick your hop tactical game Coaches hit a variety of different speeds, trajectories and directions to the infielders. After fielding each ball (throw is optional) they should tell the coach what type of hop they fielded the ball on (short, up, or long). If they fielded it on an up hop, they will verbalize what they should have done to get either a short hop or long hop. Circle catch tactical game This game is best used as an athlete exploration for making throws to first base on the run. Athletes must learn that their ball will move to the arm side as they deliver it to first base. The farther they are apart, the more the ball will tail. Have two players start 20 to 30 feet apart with one baseball. They will begin jogging counter clockwise in a circle. After making a few circles, they will begin playing catch on the run. They will quickly learn that if they don t lead their partner they will not complete the throw. Have your players compete to see who can complete the most throws at given distances.

Random Count Tactical Game 1.) Set up an L-screen about 40 feet away (closer for younger players) for overhand front toss. 2.) Explain your hitting philosophy in each count (the Generating Offense and Hitting ebook has explanation of hitting philosophy by count) 3.) Prior to each pitch, give the player a count. Mixing up counts after each pitch will help players process their philosophy and focus on each count. 4.) Deliver the pitch. At advanced levels, coaches should try to locate and throw off speed pitches. 5.) After the pitch, have the player verbally critique their decision to swing or not. Make sure they explain why their decision was good or bad. 6.) More advanced players might also include a conversation about their mechanics along with their swing decision. NFL Wide Receiver Tactical Game Pair athletes up who have similar athletic abilities. Select one to be the wide receiver and one to be the defensive back. Have them start from about 15 feet to the side of the coach (quarterback) who has a bucket of baseballs. The coach says go and the wide receiver has to try to get open and catch a pass from the coach. To add a baseball twist, you can have the wide receiver call ball, ball, ball after the ball reaches it s apex. After the receiver calls the ball, the defender may stay close to the receiver (echoing, see Infielder/Outfielder communication), but may not try to interfere with him catching the ball. This tactical game teacher players to catch the ball on the run, with distractions, and allows them to work on the infield/outfield communication system. Turn and Burn Tactical Game Set up cones in a V with the two top cones about 40-50 feet from the bottom cone. Have each player start at the bottom cone facing away from the top two cones. The coach points to one of the two back cones. The player turns and sprints to the cone as fast as they can. The coach times the player to each cone. After every player knows their time, repeat the exercise, but this time have the coach throw a fly ball for them to catch about 5-10 feet beyond the cone they point to. Give them more than enough time to get under the ball. The coach should time them to the cone (not until they catch the ball). The time to the cone should be about the same regardless of if they are going to catch a fly ball or just sprinting. This teaches outfielders to sprint to the spot and wait for the ball, not trying to time it up.

Catch to target timing tactical game Set up exactly like to the catch to release timing drill, only stop the clock when the ball gets to the target (even if they miss the target): Score this game as follows: Name Catch to Target Time C2T Rank Target Hits/ Total Tries Target Hits Rank Total Rank Whoever has the lowest total rank wins 21 Outs Put at least one infielder at each position (including catcher and pitcher). The goal of the game is to get 21 consecutive outs (a full 7 inning game). If your league only plays 6 inning games, call this game 18 outs. Hit routine ground balls to varying positions in the infield. They must field the ball cleanly and throw accurately to first base to record an out. If someone makes an error, other infielders get to pick them up by turing a double play on the next ground ball. If they make an error then fail to turn a double play, they will start over at zero. Leave plenty of time for this drill as it is difficult, and your team will need to start over several times. This game is best used at the intermediate performance or game competition phase. It creates tension and makes your players learn to perform under pressure. VARIATION: Put a clock on your player and require that each out be recorded in under 4.5 seconds. VARIATION #2: Add runners make the game more like an actual game. VARIATION #3: Add outfielders and include fly balls and pop-ups.

Hitter Production Chart Player Production TP Swings Ave KEY 0=Sing and miss 1=Tapper, pop-up, or foul ball 3=Groundball, flyball, or soft line drive 4=Linedrive/gap shot 5=Potential homerun

Directions for use: 1)Write each players name (or number) on space to the far left 2)For each swing they take during batting practice, rate it based on the key at the bottom of the page 3)Add up all of their points and write it under the TP (total points) column 4)Write their total number of swings under the Swings column 5) Divide their total points, by their number of swings to obtain a per swing average. Write that under the Ave column. Commentary: Being able to quantify performance during tryouts or practice is a good way to determine who actually has the best performances. Also, after tryouts, or after when (notice I didn t say if ) you are questioned about playing time, having performance numbers from practice to back up your decisions will help explain the decisions you make. This form can be used for tryouts, during practice as a tool to help determine playing time, or as a feedback tool for your athletes during practice.