MECHANICS & TECHNIQUES 3PO

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MECHANICS & TECHNIQUES 3PO FIBA Main Cmpetitins Summer 2014 2

This material includes mre practical apprach and detailed techniques fr sme key situatins n the curt and it is based n FIBA Referees Manual Three-Persn Officiating. 3

MECHANICS There is ne game, three referees, but still nly ne fficiating team. 4

INDEX 1. Terminlgy 2. Tl fr Decisin Making 3. Individual Techniques 4. Cperatin Full Cverage 5. Clck & Ful Management 5

TERMINOLOGY 1 Obvius play Primary cverage Secndary cverage Expand cverage Giving help Regular call Play that has t be cvered crrect in all cases (n excuses) Area f respnsibility and actins that referee has t be able t cver always Area f respnsibility and actins that referee is able t cver after ensuring that primary cverage is cvered At the highest level f fficiating, an fficial has t be able t expand cverage n tw different play situatins at the same time Referee wh ffers assistance utside his/her primary and makes crrect call after allwing partner t make the call in his/her primary Cnsidered t be nrmal call by designated referee (n assistance) 6

TERMINOLOGY 2 Referee the defender Crss Step (Mve) Wrking area The pririty when refereeing n ball is t fcus the attentin n the legality f the defensive player while keeping the ffensive player with the ball in yur field f visin When play starts t prgress in ne directin and designated referee takes steps t ppsite directin. Area where yu are nrmally perating mst f yur time in that psitin. 7

DECISION MAKING TOOL Analytic decisin making / Emtinal decisin Decisin prcess is fast and accurate at same time if prperly trained In rder t have a quick decisin, need t have infrmatin available t make decisin Raise standard f quality decisins Raise standard f quick quality decisins 8

Fantasy Call 9

FANTASY What is the difference between (causing): Missing the Play (Cntact) r Fantasy Call 10

FANTASY Fantasy call has nrmally nthing t d with a psitining f referee n the curt. Incrrect psitin nly may lead t missing cntact (play). 11

INDIVIDUAL TECHNIQUES Distance & Statinary Effective psitin (apprpriate angle) Adjust psitin Knw what t lk at (active mindset, mental image and visualizing) Understand what yu see (knw the game, anticipate plays) Thrw-in administratin Signals Lead / Trail / Center 12

INDIVIDUAL - CREW - GAME Game cverage Crew cperatin Individual techiques 13

DISTANCE & STATIONARY DISTANCE When refereeing the play, maintain an apprpriate distance frm the play If yu are t clse t the play, yu lse perspective and it lks t fast If yu are t clse t the play, the pssibility f an emtinal call r reactin increases See the big picture STATIONARY When making judgment be statinary eyes bunce and cncentratin decreases when yur feet mve Crrect decisin likely when yu are statinary as fcus and cncentratin increase But yu must mve t be in the right psitin. Mve, Stp, Observe and Decide. 14

C DISTANCE 15

STATIONARY & UNTIL END OF ACTION Stay with the play until end f actin. Mentally (d nt stp fficiating) Physically, d nt fade away and release the play 16

POSITION(S) & ADJUSTMENTS POSITION On ball primary: Able t see defensive player (refereeing defender) Off ball primary: Able t see the play in primary area withut ball On ball extended: Able t see any ther play in prgress utside primary (pssible next play, pen angle) Off ball extended: Able t see as many players as pssible utside primary (nt fcusing all f them) ADJUSTMENTS Mve t maintain pen angle Anticipate where need t be - Adjust t the play (steps here, steps there) Mve with a purpse g where yu need t be t referee the play (different than Wrking Area) If initial psitin is crrect less need t mve different than being STATIC 17

OPEN ANGLE & 45 18

KNOW & UNDERSTAND THE GAME KNOW WHAT TO LOOK AT Study and visualize the pssible utcmes f varius play situatins Scut the players in rder t be in crrect psitin (right/left handed, shter ) Knw what t expect, identify the secnd mtin t cme Stay with play in yur primary until the end f actin (d nt release the play t sn) UNDERSTAND WHAT YOU SEE Knw the game understand the impact f actin Expect mvement, anticipate cntact and identify a ful. Dn t anticipate a ful. 19

THROW-IN 1. Designate a thrw-in spt 2. Use preventative fficiating eg. n the spt, stay r dn t mve 3. Maintain distance frm the play 4. Put whistle in muth while hlding ball 5. Bunce ball t the player 6. Start visual cunt 7. Observe thrw-in and actin surrunding 8. This needs t be a autmatic prcedure (muscle memry actin) 20

SIGNALS 1. Use fficial and authrized FIBA signals 2. Rhythm (start & stp) 3. Strng, Sharp, Visible and Decisive 4. Use bth hands fr directin f play t stay pen t curt 5. Same treatment in every play 6. Reprting ful: RUN, stp, tw feet n the flr, breathe (bdy balance) 7. Nature f the ful must be the same as what really happened in the play 21

INDIVIDUAL / LEAD In transitin frm T t L Run as fast as pssible in straight line t set-up psitin (middle f restricted area and three pints line) n baseline and facing the curt all the time. Mre time yu have n the baseline, mre time yu have t identify the prgress f the play. Dn t curve r run under the basket r clser t the play keep distance (stay utside). Run, stp & referee the play N rtatin in transitin wait fr new T t be in psitin t get t C when yu rtate, can t leave an empty space in new C psitin. x x 22

INDIVIDUAL / LEAD Wrking n the baseline Keep trs tward frnt f rim (45 ) and adjust psitin with ball t maintain pen (wide) angle Field f visin shuld enable yu t see hrizntally and vertically as clearly as pssible (keep distance frm play) Find the initial psitin where yu are able t cver the next play situatin (anticipate the next play) Lk fr reasns t rtate (hld yur rtatin n quick sht/drive frm C side, use sht clck) Clse Dwn psitin fr starting rtatin Ready t assist with game & sht clck x x Generally NON wrking area Clse Dwn psitin 23

INDIVIDUAL / LEAD Open Angle / Crss Step Play in lw pst Find the initial psitin where yu are able t cver the next play situatin (anticipate the next play) Players mve t the basket - step wide (Crss Step). 24

INDIVIDUAL / TRAIL In transitin frm L t T Stay behind the baseline (back curt) until the ball has been passed frm thrw-in Trail the play all the time, 2-3 steps (n verrunning) Find the initial psitin where yu are able t cver the ball and see pssible next play in prgress (45 ). Keep distance frm the play 2/3 pint shts (read the play) Cntrl f the game & sht clck 25

INDIVIDUAL / TRAIL Half-curt cverage Find the initial psitin where yu are able t see the defensive player when refereeing n ball When the ball is near the sideline, mve nt the curt t maintain pen lk Find the initial psitin where yu are able t see as many players as pssible when refereeing ff ball Keep distance frm the play Adjust yur psitin accrding the play, read the play and react in time (ne step ahead f the play) 26

C C INDIVIDUAL / CENTER In transitin frm C t C Facing the curt all the time. Be ready t referee any play n the side f C (help the T t have full cverage in transitin) Cntrl the game & sht clck (8 vilatin) C must adjust psitin at free thrw line extended t create pen lks based n the psitin f the players in the half curt set Run, stp & referee the play C C 27

INDIVIDUAL / CENTER Half curt cverage Find initial psitin where yu are able t see the defensive player when refereeing n ball Find the initial psitin where yu are able t see as many players as pssible when fficiating ff ball Keep distance frm the play Adjust yur psitin accrding t the play - read the play and react in time (ne step ahead f the play) Be ready t referee n ball when ball is in C primary Play starts in the C s primary r ges t the basket frm C s side, C will stay engaged with the play until the end f actin (eg. Blck / Charge n C side nt L s primary call acrss paint) C 28

INDIVIDUAL / CENTER Crss Step Find initial psitin where yu are able t see the defensive player when refereeing n ball Find the initial psitin where yu are able t cver the ball and see pssible next play in prgress Players start t mve twards the basket Center shuld step in ppsite directin (Crss Step) f the players in rder t maintain the pen lk (angle) n the play. 29

COOPERATION / FULL COVERAGE 1 Rtatin & Cverage 1 (L&C) In mdern basketball it is imprtant t have tw referees always n the ball side (T/L) With tw referees n ball side yu will have secndary cverage in case the referee with primary misses the play L dictates the rtatin accrding t psitin f the ball Rtate early / ften. Be quick but dn t hurry. N need t rush (sharp walking) and keep refereeing during entire rtatin. Scan the paint as rtate When L starts rtatin, C needs t stay in his psitin t cver the play until L has arrived t new psitin n ball side and is ready t accept and referee the play (45 ) 30

COOPERATION / FULL COVERAGE 2 Partner s Psitin & Cverage It is imprtant understand that yur cverage depends n tw factrs a) play situatin b) yur partners psitin This means that even fr identical play yu might have different cverage due t different lcatin f yur partner referee where yur partners cannt. Eg. Lw pst curl n baseline away frm L. Offensive player culd hk (first actin) and L has n chance t see it. C has pen lk t ref curl play and hk by ffensive player. 31

COOPERATION / FULL COVERAGE 3 Partner s Psitin & Cverage Eg. If ffensive player in the pst hks with right arm L has n chance t see it. C has pen lk fr this play and hk by ffensive player with right arm. 32

C COOPERATION / FULL COVERAGE 4 Partner s Psitin & Cverage Eg. In the same play primary cverage might change due t the psitin f players and referees. 1) L has the beginning f the play, 2) T/L has the middle f the play, 3) C has the end f the play.. 33

COOPERATION / FULL COVERAGE Rebunds Cverage In rebund situatin we might have maximum f 5 matchups (in thery) If each referee picks up nly ne match-up, we have arund 75% cverage (three ut f fur). Challenge is that every referee picks-up a different match-up the mst apprpriate nes. Pririty f my side? There is nrmally ne match-up yu can easily rule ut (players nt actively engaged). 34

C COOPERATION / FULL COVERAGE Fast break cverage In the fast break, L has t be able t be ahead f the ball and lking at the play L stps at the baseline in psitin where is able t see the frnt f the rim (pssible gal tending if C is nt engaged with the play), fcus n defensive player cming frm behind It is imprtant t have dual cverage by L and C (frm their respective sides) C needs t catch up with the speed f the fast break and ready t referee frm his side. Sprint t psitin, be statinary, bserve play, make a decisin 35

SUMMARY LEAD CENTRE TRAIL Run straight t set up psitin Always face the curt in transitin Sprint, stp and referee Maintain pen angle (45 ) Adjust yur psitin accrding t psitining f players and actins n the curt Lk fr reasns t rtate Rtate early/ften and with purpse Referee the play when rtating Stay with yur play in cverage until the end f the play D nt leave yur psitin during sht / drives t basket r rebund situatins Be ready t assist with clcks (game and sht) NJIT Referee Camp Istanbul, May 2012 Always face the curt in transitin Set up at free thrw line extended Adjust psitin fr pen lks Maintain pen angle t the play Stay mentally active ready t make the call Sht / drive frm C side, C s primary cverage Stay n the play until L has cmpleted rtatin, has accepted play by making eye cntact with C and is ready t referee Stay with ball in primary until the end f the play Maintain in the psitin after the sht that yu are able t referee rebunding and secnd mtins Galtending / basket interference Cntrl game & sht clck Stay n baseline until ball has been thrwn in Trail the play in transitin and have apprpriate angle (45 ) Step nt curt when ball ges near the sideline Stay with ball in primary until the end f the play Maintain pen angle (45 ) and lk Maintain in the psitin after the sht that yu are able t referee perimeter rebunding and secnd mtins. Galtending / basket interference Cntrl game & sht clck 36

TIME / FOUL MANAGEMENT Cntrl f Clcks New team pssessin, pick up the game & sht clck Eye cntact n game clck n every start f pssessin Use game clck fr sht clck if necessary Use math t slve it Identify yur imprtant digits (persnal) Knw yur numbers (time & fuls) Cmmunicate with yur partners 37

TIME MANAGEMENT / TWO DIGITS 38

TIME MANAGEMENT Mst cmmn play situatins Jump ball and first pssessin Out f bund play Thrw-in Rebund play (new pssessin) Saving ball (ut f bund play) 39

SUMMARY Less guessing Mre knwing High standard f perfrmance 40