Set Create medium (20X20 paces) activity area. Scatter spot markers within area (space apart so students cannot reach/touch each other).

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LESSON 1 ORIENTATION AND personal SPACE GRADES K-2 Ready 4 cones (for boundaries) 1 spot marker per student SPARK Expectation Cards (SPARKfamily.org) 1 copy of the Parent Letter per student (SPARKfamily.org) Music and player Set Create medium (20X20 paces) activity area. Scatter spot markers within area (space apart so students cannot reach/touch each other). GO! 1. Orientation and Expectations How quickly can you find a spot and stand on it? SPARK PE is active and fun! But, PE (Physical Education) is a class, just like Reading, Math, and Science. I expect you to listen and be respectful just like when you are in the classroom. PE is not free play or recess. We are here to help improve the fitness and skills of everyone in our class. (Use the SPARK PE Expectation Cards to lead an interactive discussion.) At the end of today s lesson, you will receive a letter to take home to a parent. It tells them when PE will be scheduled, so they can help you be prepared. What do you think you need to be prepared? (Discuss what to wear on PE days, what to do if unable to participate, etc.) 2. Personal Space The area you occupy is your personal space. To find your personal space, do the helicopter. Gently twirl your arms while you twist and turn at the waist. If you can touch somebody, you are too close; pick up your spot and move. Everyone needs their own personal space. Wherever you move, you take your personal space with you. The area on and around your spot marker is your home base. We will learn how to move within, on, and around home base. I will give you a challenge to do at your home base. Do not begin until I give a start signal. (Signal by turning music on, or saying, Go, etc.) After practice, I ll give a stop signal (music off, hand signal, Freeze! etc.). Show how quickly you stop and listen. Challenges Can you oomake yourself small? Even smaller? (continued) 1 BUILDING A FOUNDATION

ORIENTATION AND PERSONAL SPACE GO! (continued) oomake yourself tall? Even taller? oomake yourself narrow? Wide? oostretch and touch the sky? Bend and reach to touch your shoes? ooturn and smile at a friend while keeping your hips pointing forward? This is called a trunk twist. Turn and twist the other way? oostep forward off your home base and return? Step backwards off your home base and return? Sideways? Step to the other side? oojump (2-foot takeoff and landing) forward off your home base? Jump all around your home base? oostand behind home base? Jump over home base? Try it 3X. ooshow how you can walk around home base on your hands and feet (on all fours) 3X? oostraddle (1 foot on each side of spot marker) home base and face away? Face me? Face another way? oowalk forward around your home base? On your heels? Your toes? How would you move your body if you were pushing something away from you? Pulling something towards you? How else can you move around your home base? 3. Name Game (Have students form a circle.) The object of this game is to learn each other s names and favorite sports. We ll go around our circle (point the direction), and when we get to you, say your name and perform a sport move (e.g., swing a bat, kick a ball, shoot a free throw, etc.) or any movement you d like (a jumping jack, run in place, stomp both feet, etc.). We ll repeat your name and imitate your move. (Demonstrate) After everyone has had a turn, we ll start again and see if we can remember the person s name and their move! 4. Behavioral Assessment Show me a thumb s up if you: ootried your hardest in every activity. oolistened to directions and followed them. ookept your hands and feet to yourself. oowere respectful of others and our equipment. 5. Wrap It Up (While stretching, discuss why cool-down is important at the end of activity, and how it will be a part of each PE class.) Let s review the key words from today. (These are the underlined words/phrases in the GO section.) Why is it important for each of us to have our own personal space? What can you do to stay safe while in personal space? 2

ORIENTATION AND PERSONAL SPACE STANDARDS ADDRESSED NASPE #1, 2 Spatial awareness, spatial relationships, nonlocomotor skills, locomotor skills #3, 4 Participates in physical activities that are enjoyable and challenging #5, 6 Participates, appreciates, enjoys movement, cooperates in large group activities Your State (Write in here) Science and Social Studies Let s blow giant pretend bubbles around ourselves. This is your personal space. What makes bubbles float and pop? Who will name an animal that moves forward? Sideways? Backwards? Why don t we move backwards more during PE class? (Reinforce safety and encourage children not to move backwards quickly and/or without looking where they are going.) GRADES K-2 TONY S TIPS If possible, use music to start and stop movement. Praise those who stay within their home base, begin and stop on signal, and show movement creativity. Begin teaching the SPARK Coordinated School Health messages (see Teaching SPARK PE, pg. 7). Key words and concepts are underlined. Vocabulary Home base, personal space, straddle 3

ACTIVITY 5-PLAYER FLYING DISC THROW AND RUN Ready... 4 cones per group of 5 (for boundaries) 2 bases (cones, spot markers, etc.) per group of 5 1 flying disc per group of 5 Set... Create 1 long, narrow (20X10 paces) grid per group of 5. In each grid, place 1 base centered and close to the baseline, and the other 10 paces toward the opposite baseline. Create groups of 5; each with a flying disc. Positions include Left Field, Center Field, Right Field, Pitcher and Thrower/Runner. Thrower/Runner begins at home plate with the disc. FLYING DISC GRADES 3-6 GO! 1. The object is for the Thrower/Runner to score as many points as possible before the fielding team passes to all, and hits the Pitcher s cone with the flying disc. 2. Play begins with throw from Thrower out to the field. Thrower then runs around the 2 bases as fast as possible. 3. Defense fields the disc and must pass to all players; then pass to the Pitcher at the Pitcher s cone to stop the Runner s progress. 4. You score as many points as bases you have touched; i.e., getting home = 2, going around twice = 4, etc. 5. Rotate in the shape of a question mark: L Field to Center, Center Field to R, R Field to Pitcher, Pitcher to Thrower, and Thrower to L Field. CHALLENGES How many times can you be the Thrower/Runner before the signal? How quickly can you pass to all players on Defense? CUES Fielders: Pass to the closest teammate first. Relay it to all. Spread out to cover more area. 21

Name the Pass Fielders must only use a (designate either backhand or forehand) throw. Vary the Distance (Shorten or lengthen base path.) Hoop to Hoop (Spread 3 hoops in the field.) Fielders must first throw to each other while standing in the 3 hoops. If they miss, they must take flying disc to their hoop before they throw to the next Fielder. They stop the Runner only when the final throw, caught by the Pitcher, touches the Pitcher s cone with the disc. Heat exhaustion is when your body has lost too much water and begins to overheat. Heat stroke is more dangerous. Your brain no longer sends signals for the body to cool itself and body temperature. Stop playing immediately if you ever get a headache or feel dizzy. Find an adult, get in some shade, and drink plenty of water. Remember, the best defense is to hydrate with water BEFORE you play. STANDARDS ADDRESSED NASPE #1 Passing and catching #2 Offensive and defensive strategies #5 Cooperation Your State (Write in here) TONY S TIPS Play a game to teach the rotation. Students do jump tucks; then, on signal, sprint to the next spot and do jumping tucks, etc. Mixed skill levels work well with this activity. NOTES 22

ACTIVITY MINI-VOLLEYBALL MIDDLE SCHOOL Prep 2 cones per 6 students (for boundaries) B B 1 ball per 6 students 1 long rope (10') per 6 students (for nets) A A Set Form groups of 6; 3 pairs (A, B, and C) working together. Groups scatter in area 10-15 paces from other C C groups. Pair A is the 1 st net (holding rope shoulderhigh), Pair B on one side of the net, and Pair C on the other. Pair C serves first. Place 1 cone on each side of the net, 8 paces back from the net (for baselines). Teach 1. Mini-Volleyball is a modified 2V2 volleyball game combining the skills you have practiced. 2. The Rules The cone marks the baseline and Net Holders are the side boundaries. Play begins with a serve from Pair C. You may serve from anywhere inside your side of the court. Server is allowed 2 chances to get the ball over the net and into the other court. Receiving pair may use 3 hits to send the ball back over the net (but no player may hit twice in a row.) Ball may bounce 1X between hits. When Serving pair loses a rally, it is a side-out. The ball goes to the other pair to serve. Switch Net Holders every 10 serves (Pair A moves to 1 side, Pair B becomes Net Holders, etc.). 3. Cues Net Holders, hold the rope straight at shoulder height, and call the score before each serve. Call Serving pair s score followed by Receiving pair. Rotate after 10 serves. Receivers, call the ball ( Mine ) before you hit it. 4. Challenges Servers, can you serve from farther back than you did last serve? Receivers, can you pass to your teammate before sending the ball over the net? 5. Think About How can you include students with different skill levels in a volleyball game? 8 PACES 8 PACES 23 VOLLEYBALL

MINI-VOLLEYBALL EXTENSIONS No Bounce You must hit the ball before it touches the ground. Moving Net Net holders rotate slowly in a circle to keep all players constantly moving. Mini-Volleyball is an easy and fun way to get active at home. If you don t have cones and a rope, just draw a line on the ground and use that as net. If you don t have a ball, use a balloon. Find some friends or family members and test your skills. Move furniture and pets aside to keep everyone safe. NASPE #1, 2 Forearm pass, overhead set, underhand serve #3, 4 Aerobic capacity #5, 6 Cooperation, accepting challenges Your State (Write in here) Appoint the Rope Holders to be referees and call balls in and out of bounds. If space is limited, add a 4 th pair and an extra ball to each group. The extra pair practices setting and passing on the side, and all rotate after 10 serves. When forming groups give students 5 seconds to find partners, then create a Lost and Found to group extra students. NOTES 24

ACTIVITY RALLY & RECOVER HIGH SCHOOL Prep 1 Badminton court or 6 spot markers (to create courts) per pair 1 racquet (badminton or racquetball) per student 1 shuttle per 2 students 1 scorecard per team (optional) 1-2 Sqwhistle per team (optional) 1 Practice Plan (#4) per team Set Use or create 1 Badminton court per pair (15X10 paces) with a midline (net). Place 1 shuttle and 2 racquets per court. Place a scorecard, practice plan, and Sqwhistle per game area. Optional: Assign rotating support roles (coach, official, scorekeeper, etc.) for games. Teach 1. In Rally & Recover the object is to move your opponent away from their base position (center court) so that you can easily score. Do this by hitting clears cross-court and down-the-line to open space. Recover-to-center after each shot so you are in optimal position to return shots successfully. 2. Game Format (Demonstrate game while explaining format, Show & Tell. ) Singles Success/Try Again. 4 minutes per game. Rally scoring. Play begins from the center-court spot marker using 1 of 3 methods: a serve, a toss over the net, or a self toss and hit. To score, players must: 1) Return to the center-court spot marker after each shot; and 2) Complete a 10-hit rally before earning any points. Rotate serve after each point. After each game rotate to success or try again courts. 3. Game Play & Practice (Practice before or after game, or both, and use Practice Plan.) 4. Tactical Cues Use Deception Trick opponent by making all shots look the same initially. Move Opponent Use cross-court and down-the-line shots to move opponent. Always Go Home Return-to-center after every shot to be ready to hit. Win the Point Move opponent, then hit to open space to score points. 5. Target & Trajectory Cues Clears Trajectory: High or flat. Target: Back court. 6. Think About Did you return-to-center after each hit? Why/Why not? Did you move your opponent from center court? If so, how? 10 PACES 15 PACES 13 BADMINTON

RALLY & RECOVER Rewind Play original game, but decrease the number of rally-hits required before players can score points. FFwd 1 Play original game, but initiate play with the serve only. FFwd 2 Play original game, but increase the size of the court. The shuttlecock (aka birdie) is defined as a high-drag projectile used in the sport of badminton. Its shape makes it aerodynamic and regardless of initial orientation, it will turn to fly cork first. The shuttlecock is also used in the Chinese sport of TiJanZi a kicking game where the shuttle is served and returned using the feet. Most elite badminton matches use feathered shuttlecocks, which are actually made with real feathers. Athletes prefer this style, birds don t. NASPE #1, 2 Serving, clearing, hitting drop shots, smashing, offensive strategies #3, 4 Aerobic capacity #5, 6 Cooperation, accepting challenges Limited space? Divide courts in half length-wise and play 2 singles games per court. Score tied at game s end? Rockpaper-scissors to determine which team goes to what court. NOTES Your State (Write in here) 14