Elite player assessment of playing surfaces for football

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Available online at www.sciencedirect.com Procedia Engineering 34 (2012 ) 837 842 9 th Conference of the International Sports Engineering Association (ISEA) Elite player assessment of playing surfaces for football Jouni Ronkainen, Paul Osei-Owusu, James Webster, Andy Harland, Jon Roberts Loughborough University, Sports Technology Institute, 1 Oakwood Drive, Loughborough, Leicestershire, LE11 3TU, UK. Accepted 05 March 2012 Abstract Football (soccer) is a truly global game but for many of the 208 Fédération Internationale de Football Association (FIFA) Member Associations their climate is not suitable for growing good quality natural grass pitches with a low maintenance cost. As a consequence, for the 2004/2005 season, the laws of the game were modified to sanction the use of both natural and artificial surfaces. To date only one published study [1] has explored players feelings towards the different surfaces used in football. The aim of this work was to identify relationships that players perceive between the characteristics of a football pitch and the way in which the game of football is played. This paper reports the first in-depth elite player study utilising qualitative interview techniques to ascertain a wide range of user perceptions regarding playing surfaces for training and match play. 103 elite footballers consisting of 56 International players representing 4 continents playing at the highest level of football in France, Belgium and Holland were interviewed during the second half of the 2010/2011 season. The players participated in a 30 minute subject-led session occurring in English, French or Dutch utilizing a semi-structured approach in either focus group or individual interview format. A clustering approach was utilised to analyse the qualitative data collected, revealing compelling user insights into surfaces particularly in relation to ball characteristics, injury, player movement and style of play. For the purposes of this paper, a general overview is presented along with an in-depth analysis of ball interactions with the pitch. The output of this research will help guide future research and development in the football surface industry. 2012 Published by Elsevier Ltd. Open access under CC BY-NC-ND license. Keywords: Elite player testing; football playing surfaces; qualitative perception work; subjective clustering analysis 1. Introduction There are over 110,000 registered professional footballers worldwide [2]; this figure alone highlights the truly global nature of the game. For many of the 208 FIFA Member Associations their climate is not suitable for growing good quality natural grass pitches with a low maintenance cost; as a consequence for the 2004/2005 season the laws of the game were modified by FIFA to sanction the use of both natural and artificial surfaces ( football turf, 3rd generation artificial turf or synthetic pitches ). There are several 1877-7058 2012 Published by Elsevier Ltd. doi:10.1016/j.proeng.2012.04.143 Open access under CC BY-NC-ND license.

838 Jouni Ronkainen et al. / Procedia Engineering 34 ( 2012 ) 837 842 competing football turf manufacturers providing for the football market. It has been estimated that in 2009, in Europe alone, more than 25 million m2 of artificial turf was manufactured for football, rugby, hockey and tennis and the industry represents a substantial and increasing worldwide market. As football is played across the globe, the surfaces on which the game is played include an array of natural grass, reinforced natural grass, football turf, and hard surfaces (e.g. clay, sand, gravel and wood). Given the huge variety of surfaces that players come into contact with, it was considered essential to gain an understanding of how all these surfaces influence their training and match day play. Within the sportssurfaces industry an interesting and noteworthy point is that the consumer and the end-user of surfaces for the vast majority of cases is different. The aim of this work was to identify relationships that players perceive between the characteristics of a football pitch and the way in which the game of football is played. To date, no other published research study has assessed the opinions of elite level footballers. The data collected from elite players is seen as significant because they train or play almost every day and are therefore seen as information rich subjects that are considered adept at noticing subtle differences in the surfaces used and how these influence the way the game is played. The information is expected to providing valuable insights into the players current attitudes to help guide research and development in the domain of football surfaces for relevant companies, services and governing bodies. 2. Methodology 2.1. Data collection The following methodology was designed specifically to give the players the opportunity to express matters of significance to them rather than to obtain their opinion on matters that the investigators may deem relevant. It was considered essential to use non-leading questions so that unanticipated responses could emerge and the direction of the discussion would be subject-led. Qualitative data was collected from individual interviews and focus groups using a specifically designed semi-structured open-ended approach that had proved successful in previous studies [3-6]. Carefully constructed questions were designed to initiate conversation with the players and gain a wide range of feedback from the user or users without influencing their responses. The interviewer was trained to probe further into the feedback provided by the players, in order to fully understand the feelings that the players expressed. Each interview session was audio recorded (Zoom H4 Handy Recorder) so that each interview session could be transcribed verbatim. Four out of the five interviewers were well rehearsed in this type of interviewing technique. The interviewer who was unaccustomed to this type of technique carried out pilot testing with Loughborough University Football Club as well as observing only at the first two professional clubs where interviews were conducted. The pilot testing allowed for two main outputs; training an interviewer and refining the questions asked during the interview process. The presence of an interviewer will inevitably influence the nature of the data collected. The following sources of error were highlighted to each interviewer in order to minimise their effect on the data collection [7]: The attitudes and opinions of the interviewers influence the process A tendency for the interviewer to see the respondent in his/her own image A tendency for the interviewer to seek answers that support preconceived notions The interviewer misinterprets the responses The respondent misunderstands what is being asked One hundred and three elite footballers (mean age 26 ± 4.2 years, 86 male and 17 female) consisting of 56 internationally capped players representing 23 countries across 4 continents playing at the highest level

Jouni Ronkainen et al. / Procedia Engineering 34 ( 2012 ) 837 842 839 of football in France, Holland and Belgium were interviewed during the second half of the 2010/2011 season. In order to capture the data, eight clubs were visited; four of these clubs played their competitive home fixtures on football turf. Further clubs could have been visited however the interviewers believed that data saturation point had been reached as no new topics were being discussed. The clubs visited provided a range of professional players from a multitude of backgrounds, which were expected to yield a wide range of data. Players were interviewed in English, French or Dutch depending on a player s preferred language and a typical session lasted 30 minutes. The group sizes were circa 5 people and several one-on-one interviews were also conducted. Due to the nature of interviewing elite level footballers the interviewers were trained to be flexible in managing the group dynamic, size and interview location. 2.2. Data analysis Once all the interviews had taken place and the data had been transcribed and translated into English, all the transcriptions were analyzed using NVivo9 qualitative analysis tool software (QSR International 2010). A method based on the grounded theory approach was used to structure the raw qualitative data collected. A clustering process was conducted which involved comparing and contrasting each quote with all the other quotes to unite quotes that shared a common theme and to separate quotes with different meaning. Further grouping or sub-dividing of the emergent clusters resulted in a hierarchy of related subthemes within a dimension. The process revealed mutually exclusive themes encompassing the players perceptions of football surfaces. This technique has been used by several other researchers in similar sporting applications [3-6] and is predominantly referred to as inductive content analysis. The advantage of this method is that it enables the important themes to emerge from the analysis without having to presuppose what they may be, thus enabling issues of importance to the subjects to be identified. 3. Results and Discussion An overall map of key dimensions and sub-themes that emerged from the analysis of the players responses is shown in Fig. 1. The three key dimensions that emerged were Surface Condition, Player and Ball Interaction. With several hundred quotes analysed, it is beyond the scope of this paper to present a detailed discussion of all the findings, therefore, a high-level overview is provided of the overall structure followed by a more detailed discussion of one of the key dimensions, the Ball Interaction. The intention is to illustrate the type of subjective output possible with the methodology employed that isn t possible by observing the map in isolation. The in-depth output should concisely describe all the noteworthy factors that the players relate to regarding ball interactions. 3.1. Key dimensions The map was produced by scrutinising all the player quotes and illustrates the key dimensions and most important sub-themes. Due to the nature of the data, often a quote could be found in several sub-themes and this generally meant that there were connections between them. Arrows were used to show the connections between each of the sub-themes leading to the map. Take for example the following quote: Yes [the ball] travels faster here [in Holland]. In Africa, where you have dry weather, you need to have more technique because it is very warm, so the [game] tempo is very slow, because of the heat This quote was placed in the sub-themes Dry, Warm and Heat, which are sub-themes under Environment, Speed which is a sub-theme of Ball Interaction, Tempo which is a sub-theme under

840 Jouni Ronkainen et al. / Procedia Engineering 34 ( 2012 ) 837 842 Fig. 1. Overall map of the key dimensions (shaded orange), sub-themes and the relationships between them Style of Play, and Technique which is a sub-theme under Playing characteristics. The example quote connections are shown in Fig. 1 by the dashed line. Surface Condition was found to be influenced by the Environment, Pitch Type, the Geographic location and Maintenance of the pitch. The Surface Condition in turn played a significant role in the Footwear used by the players, the perceived risk of Injury, Style of Play and the Movement of the footballers on the surface during match play and training. Finally the Surface Condition had an effect on the Ball Interactions of Roll, Pace and Bounce which are explored further in Section 3.2. Four themes emerged that were related to the Player. The type of surface the players had been exposed to as a junior or during the early part of their career (their Past Experience ) influenced how they perceived the current surfaces they play on: For me now it is terrible because I never played on it when I was young. Psychological Attributes were found to be a key part of feelings towards the different playing surfaces. Players with varied exposure (experience and playing frequency) to different playing surfaces appeared to be more resilient towards different surfaces, and thought they were able to adjust quickly: You adapt as a player. If you see for a couple of minutes in the warming up how the ball bounces, I think you can adapt. Other players with limited exposure to different playing surfaces described it as harder to adapt and possibly allowed this to affect their performance: In your mind you re thinking I have to play on this so you re already 1-0 behind, before the game starts. Therefore, this sub-theme relates specifically to terms such as Nervous, Mind, Mental and Concentration. Playing Characteristics such as skill level, agility, balance, coordination, perceived intelligence and playing position were found to influence whether a player can adapt to or is suited to different surfaces: That depends on the quality of the players. If you have a person who is, let s say, technically comfortable [he or she] will be more likely to choose synthetic than a person who isn t technically comfortable, who struggles on synthetic. Physical Attributes such as height, weight, age, strength, speed and endurance were found to affect how a player would perform on the surface they were playing on The heavy people, I think people who are heavy, strong, they have more problems. 3.2. Ball sub-themes Underlying many of the key dimensions and themes shown in Fig. 1 are a number of levels of subthemes that provide greater detail. This representation is shown in Fig 2, which outlines the sub-themes,

Jouni Ronkainen et al. / Procedia Engineering 34 ( 2012 ) 837 842 841 connections (other themes and key dimensions that are linked to the quote in question) and example quotes under the key dimension Ball Interaction. Fig. 2. Ball Interaction dimension containing 3 sub-themes and example quotes The majority of the data regarding Ball Interaction was not related to the ball construction or design aspects, but how the ball behaved and interacted with the playing surface. Irrespective of the type of surface, the Ball Roll, Ball Pace (also referred to as speed and tempo), and Ball Bounce, all affected the player and team Style of Play for the game. The footballers perceived these three characteristics to change significantly between surfaces from club-to-club and country-to-country and many thought the variability was too great: If you look at the playing surfaces that we are playing on right now, there is too much difference between the different surfaces. The Ball Bounce was similarly reported to differ within surface types and vary considerably from one surface type to another. The players observed that the bounce on a football turf pitch does not replicate that of a natural grass pitch, which most consider to be the norm: The ball bounce is very different than on normal grass : At the beginning we changed [to artificial] I know that the bounce was totally different so there was some work to be done on the bounce : Sometimes the ball bounce [on artificial], it is not the natural way for the ball to bounce. The Ball Roll sub-theme contains comments about how the ball rolled across the surface, including consistency, bumpiness and distance. It was interesting to note some completely contrasting opinions

842 Jouni Ronkainen et al. / Procedia Engineering 34 ( 2012 ) 837 842 given by some of the players regarding the consistency (how uniform the pitch is regardless of where on the pitch you are) which directly influences the ball roll : I think the surface, every inch of the pitch has to be the same so you don t get surprises : You can never get use to a normal pitch, because they are changing all the time, that is the beauty of it. Ball Pace was generally reported to be significantly different on football turf to natural grass. The ball was reported to be either very slow or very fast depending on whether the football turf is dry or wet respectively: When there is no water on the pitch [artificial] the ball is slow the ball is faster, much faster when it s [artificial] wet. 4. Conclusion Analysis of elite level footballers quotes of their perceptions towards playing surfaces from the interviews conducted produced an overall map with three key dimensions; these were Surface Condition, Player and Ball Interaction. The inductive analysis of the qualitative data revealed insights into players perceptions of Ball Interactions, which included the three sub-themes Ball Pace, Ball Bounce and Ball Roll. These three characteristics were perceived to change significantly between surfaces, especially between surface types and many players thought the variability was too great between surfaces. The data suggests that players perceptions to different types of surface are linked to exposure level; the authors feel this is worth pursuing further with a quantitative approach. The work has revealed relationships between surface characteristics and the way the game is played. These relationships can now be explored further using quantitative techniques to determine whether these attitudes and opinions are similar across the globe. The issues raised by the players can be used to guide future research to ensure that developments in football surfaces meet the requirements of the players. This work highlights the challenges facing the sports surfaces community which should enable future work to better respond to the expectations of players for all types of surface. Acknowledgements The authors wish to thank FIFA for funding this work as well as FIFPro and the Member Associations of France and Holland for their input in order to help achieve the objectives of this study. References [1] Zanetti EM. Amateur football game on artificial turf: players perceptions. Applied Ergonomics 2009; 40: 485-90. [2] Fédération Internationale de Football Association FIFA. Statistical Summary Report. Big Count 2006. [3] Scanlan TK, Stein GL, Ravizza K. An in-depth study of former elite figure skaters: II sources of enjoyment. Journal of Sport and Exercise Psychology 1989; 11:65-83. [4] Roberts J, Jones R, Harwood C, Mitchell S, Rothberg S. Human percpetions of sports equipment under playing conditions. Journal of Sports Sciences 2001; 19:485-97. [5] Fleming P, Young C, Roberts J, Jones R, Dixon N. Human perceptions of artificial surfaces for field hockey. Journal of Sports Engineering; 2005; 8:121-36. [6] Webster J, Roberts J. Incorporating subjective end-user perceptions in the design process: a study of leg guard comfort in cricket. Proceedings of the IMechE:P, Journal of Sports Engineering and Technology 2009; 223: 49-62. [7] Cohen L, Manion L. Research Methods in Education. London: Routledge; 1980.