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McGILL UNIVERSITY - DEPARTMENT OF ATHLETICS 2v2 SOCCER Game Rules Table of Contents INTRODUCTION: Playing PHILOSOPHY... 2 LAW 1: The FIELD of PLAY... 2 LAW 2: The BALL... 4 LAW 3: The Match DURATION & SCORING SYSTEM... 4 PERIODS of PLAY... 4 TIME-OUTS... 5 LAW 4: The NUMBER of PLAYERS... 5 SUBSTITUTIONS... 6 LAW 5: PLAYER ROLES & RESPONSIBILITIES... 6 DEFENDER... 6 FORWARD... 6 PLAYER DO s and DON Ts... 7 LAW 6: The START & RESTART of play... 7 KICK-OFF... 7 BALL OUT OF PLAY... 7 LAW 7: The FREE-KICK... 8 LAW 8: The PENALTY-KICK... 8 LAW 9: FOULS & MISCONDUCT... 9 FOULS... 9 SERIOUS FOULS... 10 LAW 10: DISCIPLINARY SANCTIONS... 11 Appendix I: FOUL LIST & Resulting penalty... 12 Appendix II: INTRAMURAL SOCCER Website & TOPSCORERS... 13 1

INTRODUCTION: Playing PHILOSOPHY 2v2 Soccer is a fair-play, non-violent, low-contact sport. Although based (at its root) on the model of outdoor soccer, 2v2 soccer has very specific rules which require a certain period of adaptation. In addition, games of 2v2 soccer put participants in very close proximity to one another in a room no bigger than 60m 2. As a result: 1. Each player must be very careful at remaining in control of their body at all times, such as to avoid any potential injuries to him/herself, a teammate, or the opponent. 2. Referees are instructed to be particularly severe for contacts which would otherwise be tolerated in outdoor 11v11, or indoor 5v5 soccer. That being said, playing 2v2 soccer is a wonderful experience filled with fun! We sincerely hope you ll enjoy it! Marco Pantanella Soccer Intramural Coordinator 2

LAW 1: The FIELD of PLAY 2v2 matches are played inside regular-size SQUASH courts. The playing surface is rectangular (9.45 5.60m) encased in a four-walled court, marked with lines according to the following diagram: The court is divided in two equal parts by a line joining the two midpoints of each side-wall. This line is called the halfway line. 1.80m away and parallel to the front/back-walls, a second and third line are located on both sides of the court. These lines are called the kick-off lines. The area enclosed by the back-wall and kick-off line is called the DEFENSIVE ZONE of a team. Placed at the center of the halfway line, is the penalty mark. Perpendicular to the halfway line and 1.40m away from the penalty mark on both sides of the court, are the free-kick marks. The GOAL NETS are 1.83 1.22m (6 4ft.) mini-soccer nets, placed on the court as close to each backwall as possible. 3

LAW 2: The BALL The BALL used for 2v2 matches is a standard SIZE 3 leather soccer ball. LAW 3: The Match DURATION & SCORING SYSTEM PERIODS of PLAY 2v2 soccer matches are played in 3 winning sets i.e. to the best of 5 sets (like tennis). The first team to reach 7 goals wins the set. TIE-BREAK Should a match reach the 5 th set, a tie-break will ensue. During a tie-break, the set must be won with a +2 goal difference. 4

Should a +2 goal difference still not be achieved by the 20 th goal (i.e. a scoreline of 10-10), the match will proceed to a penalty shoot-out (5 shots a side, taken by the forwards) followed by sudden-death penalty shots if the tie is still unresolved. INTERVAL BETWEEN SETS Players shall have a 2-minute break between the end of each set and the beginning of the next. Player substitutions and field changes must take place within this time frame. TIME-OUTS Each team is entitled to a one (1)-minute time-out in each set. The following conditions apply to a time-out: A team wishing to use their time-out must make their intentions known to the referee, by yelling TIME-OUT. The time-out may only be requested during a stoppage in play (kick-in, free-kick, penaltykick). Any infringement of this rule will result in a free-kick for the opposing team. The referee will indicate permission for a time-out by making a T signal with his/her hands. Time-outs are not cumulative. Only one time-out per set for each team. LAW 4: The NUMBER of PLAYERS Each team shall be composed by a minimum of 2 and a maximum of 6 players. At any one time and in order for a game to begin, 2 players from each team must be present on the field. (CO-REC 1 female and 1 male player). If a team has an insufficient number of players by the scheduled gametime, a five (5) minute delay to the start of the game will be granted. If a team still has too few players after the delay, it will default the game. Should a team be reduced to 1 player or less for any reason (injury or red card), it may replace the missing players with eligible substitutes. If no subs are available, the team will default the game. Should both teams be simultaneously reduced to 1 player or less for any reason (injury or red card), and no substitutes be available, the game will be abandoned. Neither team will receive any points. The default/forfeit scores are 3-0 sets (7-0, 7-0, 7-0). 5

SUBSTITUTIONS Substitutions are allowed to take place only at the end of each set. Substituting during the set is not permitted. During a substitution a team may substitute two, one, or none of their players. If only one player is substituted, the new player must take the field position his/her predecessor would have taken in the next set. LAW 5: PLAYER ROLES & RESPONSIBILITIES Each player from each team will be assigned a role while he/she is on the field: the first player shall have the role of DEFENDER and the second player the role of FORWARD. Each player must keep his/her position for the entire duration of the set. At the beginning of each set, players must switch their position. If a player is substituted, the new player must take the field position his/her predecessor would have taken in the next set. Each role has specific areas of play and responsibilities: DEFENDER FORWARD Playing Area Back-wall to halfway line Back-wall to opposing kick-off line Responsibilities Takes all kick-offs Takes all free-kicks & penalty-kicks 6

PLAYER DO s and DON Ts Both players: May score from any part of their area of play, directly into the net or using the walls. May not stop the ball for more than 1 second. May not play the ball if they are behind an opponent who is in possession of the ball. In order to challenge the ball, they must be within the opponent s field of vision or have both feet level with their opponent. May not constantly flex their knee downward. This is only permitted when the opposing team is shooting to score. Have 5 seconds to play the ball out of their defensive zone. LAW 6: The START & RESTART of play Preliminaries A coin is tossed by the referee: the team that wins the toss takes the kick-off to start the match. The other team decides which goal it will attack in the first set of the match. After each set, the teams change ends and attack the opposite goals. The team that loses a set takes the kick-off to start the next set. KICK-OFF A kick-off is a way of starting or restarting play: at the start of each set after a goal has been scored Procedure The kick-off can only be taken by the DEFENDER. The ball is placed anywhere within the defensive zone of the team taking the kick. Before the kick is taken, all players must remain within their own defensive zone. The ball is officially in play after it crosses the halfway line. Players may exit their respective defensive zones at this point. A goal may be scored directly from the kick-off, for as long as the ball is bounced off the sidewall. NO DIRECT SHOTS ON GOAL permitted! Alternatively, a player may try to bounce the ball off the front wall. He is then permitted to touch the ball again. BALL OUT OF PLAY Should the ball go out of play, which includes the instances of: The ball coming to rest on the back of the goalnets. The ball being kicked out of the court room. 7

A player from the defending team will resume play by dropping the ball at his/her feet, flat on the ground floor. The match can then directly proceed. LAW 7: The FREE-KICK A team taking a free-kick will do so from the free-kick mark inside their own half of the field. Procedure Free-kicks can only be taken by the FORWARD. The ball must be kicked forward. During a free-kick and until the kick is taken: o the opposing defender must remain in contact with the crossbar of his goal. o the opposing forward must be at the halfway line, with his back to the wall. The ball can be played again (by any player) after it touches the defender or a wall. A goal may be scored directly from a free-kick, for as long as the ball is bounced off the sidewall. NO DIRECT SHOTS ON GOAL permitted! Alternatively, a player may try to bounce the ball off the front wall. He is then permitted to touch the ball again. LAW 8: The PENALTY-KICK All penalty-kicks are taken from penalty-kick mark at the halfway line. Procedure Penalty-kicks can only be taken by the FORWARD. The ball must be kicked forward. During a penalty-kick and until the kick is taken: o the opposing defender must remain in contact with the crossbar of his goal. o the opposing forward must be at the halfway line, with his back to the wall. The ball can be played again (by any player) after it touches the defender or a wall. A goal may be scored from a penalty-kick, either directly or using the sidewalls. Direct shots on goal ARE permitted. Alternatively, a player may try to bounce the ball off the front wall. He is then permitted to touch the ball again. 8

LAW 9: FOULS & MISCONDUCT Fouls in 2v2 soccer are treated according to two criteria of severity: Ordinary fouls (from here on, simply referred as fouls ) Serious fouls FOULS are punished either by a free-kick or a penalty-kick. SERIOUS FOULS are punished with 3 CONSECUTIVE PENALTIES: The Forward has 3 chances to score a penalty. The series ends as soon as a goal is scored. If no goal is scored on the 3 rd shot, play resumes directly. Some of the fouls & serious fouls that can be committed are explained below. For a complete list, refer to APPENDIX I. FOULS SHIELDING OBSTRUCTION A player may not, using the back of his body, aggressively shield the ball and prevent an opponent from playing it. Infringement of this rule will be penalized with a foul. CHARGING A player in possession of the ball, who runs into an immobile opposing player, is guilty of charging and his/her team will be penalized with a foul. Note however, if the defending player intentionally impedes the progress of his/her opponent, the referee will call obstruction against the defender. HANDBALL All handballs, intentional or unintentional, will be penalized with a foul except in the following cases: Hands used for protection against a shot Hands kept very close to the body and which do not influence the ball s trajectory Handballs committed by a team in their opponent s half of the field will be penalized with a free-kick. Handballs committed by a team in their own half of the field will be penalized with a penalty-kick. In addition, intentional handballs are considered a serious foul and will be punished accordingly. 9

DANGEROUS PLAY Dangerous play will be called the same way as per FIFA rules ( any action that, while trying to play the ball, threatens injury to someone ). This includes: High kicks in proximity of an opponent. Challenging the ball studs first Playing the ball while on the ground Any instance of dangerous play will be penalized with a foul. SERIOUS FOULS SLIDING Sliding of any kind (sliding/slide tackling) is severely FORBIDDEN and is considered a serious foul. MANIFESTATIONS of ANGER Manifesting one s anger on the field is severely forbidden. This includes, but is not restricted to: Slapping / kicking the wall or the goal net Screaming Violently kicking the ball away during a stoppage in play etc. For all infringements of this rule: The player(s) will first be given a warning ( CALM DOWN ) On a second occurrence, the player will be cautioned for unsporting behavior and his team be penalized with a serious foul. See above. INTENTIONAL HANDBALL PERSISTENT INFRINGEMENT of the LAWS of the GAME Players who persistently infringe the laws of the game will be penalized with a serious foul. ADVANTAGE RULE Applying the advantage rule (in the cases notably, when a team scores mere seconds after and despite receiving a foul) will be at the sole discretion of the referee. Depending on the severity of the foul and after applying advantage, the referee may or may not choose to utilize further punishment against the offending player, once play is stopped. 10

Example: while a forward is shooting to score he/she is tripped by the opponent. The ball enters the net. In addition to awarding the goal, the referee may choose to: not administer any further punishment (if the trip was unintentional), OR: caution the offending player (if the trip was reckless), OR: award the goal & send off the offending player (if the trip was intentional & done with intent to harm) LAW 10: DISCIPLINARY SANCTIONS In all cases of serious foul, the referee will apply one of the following sanctions: A) WARNING B) YELLOW CARD C) RED CARD The offending player receives a warning; his team is penalized with 3 consecutive penalties. The offending player is cautioned; his team is penalized with 3 consecutive penalties. In addition, the opposing team receives an extra goal on the scoreboard. The offending player is sent off; the opposing team immediately wins the current set with a score of 7-0. SUSPENSIONS YELLOW CARDS & RED CARDS Suspensions are in effect in the league, and will be given out to players accumulating YELLOW CARDS: 2 yellows 1 game suspension 4 yellows 2 game suspension 5 yellows suspended for the entire season Note that yellow cards received during the season carry over into the playoffs. All RED CARDS result in immediate expulsion from the game and an automatic one or two game suspension (depending on the severity of the infraction). A player who receives his/her second (2 nd ) Red Card of the season will be suspended for the remainder of the season, including playoffs. 1 red 1 or 2 game suspension 2 reds suspended for the entire season The Intramural Protest & Disciplinary Committee reserves the right to take further action against individuals displaying inappropriate behaviour. 11

Appendix I: FOUL LIST & Resulting penalty Fouls penalized with a KICK-OFF for the opposing team Kick-off taken without waiting for the referee s signal. Forward exiting his/her defensive zone before the ball crosses the halfway line. Kick-off taken by the forward instead of the defender. Kick-off taken from outside the defensive zone. Fouls penalized with a FREE-KICK Field invasion, i.e. entering with any part of one s body into a forbidden zone (except if pushed). Dangerous play. Obstruction. Charging. Unintentional handball in the opponent s half of the field. Stopping the ball for more than 1 sec. Violently kicking the ball at an opponent from point-blank range. Exceeding the 5-second time limit in the defensive zone. Excessive flexing of the knee downward (except when the opponent is shooting to score). Free-kick taken by the defender instead of the forward. Free-kick taken without waiting for the referee s signal. Penalty-kick taken without waiting for the referee s signal. Fouls penalized with a PENALTY-KICK Unintentional handball in own half of the field. Fouls penalized with 3 CONSECUTIVE PENALTIES All cases of serious foul: Intentional handball. Sliding. Rapid succession of fouls by the same player. Persistent infringement of the laws of the game. Attempting to distract the opponent. Unsporting behavior. Insulting the opponent and/or the referee. Use of excessive force. Repeat occurrence of manifestation of anger. 12

Appendix II: INTRAMURAL SOCCER Website & TOPSCORERS Arising from a personal initiative on the coordinator s part to keep statistics, an Intramural Soccer site featuring a Topscorers Ranking will be regularly updated and can be found at the following address. http://www.ht-arena.com/mcgillsoccer/ Its full list of features includes: TEAM Rankings (for daily score updates, please use McGill Athletics instead) TOPSCORER Rankings SEASON STATISTICS (since 2004) HALL of FAME The coordinator will make regular updates to the website, approximately on a weekly basis. PRIZES In each division, all members of the champion team will receive a McGill Soccer Intramural Mug. In each division, the topscorer at the end of the season will receive a McGill Athletics T-shirt. 13