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General information regarding policies and procedures can be obtained in the Recreational Sports office, located at the Student Life Center, Room 1201 or online at www.cortland.edu/recsports. REGISTRATION: Captains must submit completed entry forms online via the Event Registration & Free Agents page on the Intramural Sports website by Tuesday, October 4 th no later than 3:00 p.m. Additionally, at least one listed member of each team must attend the mandatory captain s meeting on Tuesday, October 4 th at 3:30 p.m. in the Student Life Center, Room 1104. Teams who do not send a representative to attend this meeting must pay a $15.00 fee before they are scheduled for competition. COMPETITION: All players must present a current, valid SUNY Cortland Photo I.D. card prior to each game in order to participate. Competition will be offered for men and women on two levels: All-School (highly competitive) and Recreational (just for fun). Recreational Sports reserves the right to move a team up to the All-School division if their performance against other teams indicates that they are an All-School caliber team. ROSTER: A minimum of 4 and a maximum of 8 players will be allowed on the roster. Individuals may participate on more than one team according to the one-night waiver rule (see below). Members of the varsity AND club volleyball teams are ineligible to participate in this league. The Drop/Add deadline for this league is Monday, November 6 th. ONE-NIGHT WAIVERS: Team captains can elect to add any eligible SUNY Cortland student, faculty or staff member to their team immediately prior to the start of any league game, regardless of their roster status with the team or any other team in the league. Team captains must work with the individual to complete the waiver request form and the individual must present a current, valid SUNY Cortland photo I.D. card prior to participation. The following restrictions apply: Only one non-roster individual may be added to a team per night. That individual may participate in all scheduled games for that team on the night the waiver is completed. Each individual may only participate on one additional team per night of competition. One-night waivers do not affect the roster status of the individual. Captains who wish to make changes to their rosters must still do so using the regular drop/add procedure. Teams may only add players if existing team members are not present at game time OR if a team has empty spots on their roster (of the required gender, where applicable). Once a game has started, all late players may only sign in if the maximum number of players allowed on the roster (and/or gender, where applicable) has not been reached. Players must be in compliance with all existing eligibility restrictions in order to be added to a team. Players are only allowed to use one-night waivers during the designated drop/add period. At the conclusion of the drop/add period, individuals will be locked onto whatever roster they are listed on. LOCATION: Park Center Corey gyms RULES: A complete rules section is included in this packet. UNIFORMS: Uniforms are required to participate in this league. A legal uniform consists of numbered T-shirts or jerseys. Numbers on the front of the shirt must be at least 4 high. Numbers on the back of the shirt must be at least 6 high. Numbers may only be screen printed or ironed onto the shirt. Each member must have a different number. Team members are NOT required to wear the same color shirt. Companies that you can order shirts from (generally $7-$12 each): Graph-Tex, 756-7791 Bernard s Custom Logo, 756-5951 Plan ahead. You must have proper uniforms for all games (even the first one). It takes approximately one week to receive an order. If you choose not to purchase jerseys or if you are waiting for your order, a limited number of jerseys are available for rent at $1.00 each per day at the Equipment Checkout Desk in the Student Life Center. NO REFUNDS on jerseys, for forfeits or any other reason.

EQUIPMENT: All equipment will be provided by the Recreational Sports Office. AWARDS: Championship T-shirts will be provided for the winners of the men s and women s All-School and Recreational divisions. SCHEDULES: Teams will only be officially scheduled to play in one game per week. If teams wish to participate in additional games, there are two options available: using the open games feature on the Event Registration and Free Agents page; or following the instructions in the opt-in emails captains receive every Tuesday during the regular season. Each option will be explained in further detail at the captain s meeting. Schedules are posted on Fridays by 2:00 p.m. on the Intramural Sports website online at www.cortland.edu/imts. Participants will also receive a reminder email on the business day prior to each scheduled game, when possible. These reminders are a courtesy, and participants should not rely on the reminder emails as the first notification of a scheduled game. It is solely the responsibility of the participants to find out when they are scheduled to compete. The schedule will consist of several weeks of round-robin play, followed (in most cases) by a single-elimination tournament for each level of competition to determine champions. All teams that maintain at least a 2.5 overall sportsmanship rating average during the regular season (see below) and that have played the minimum number of games required will qualify for playoffs. For this league, the minimum number of games to be played in order to qualify for post-season competition is 4. ASSUMPTION OF RISK: Inherent risks are associated with every recreational activity. Participants assume these risks when they agree to participate. All participants are strongly advised to secure health insurance coverage and to visit their physician for a physical examination prior to registration or participation. SPORTSMANSHIP RATING SYSTEM: At the conclusion of each contest, the officials and scorekeeper will assign a score to each team based on the behavior, actions, and attitudes exhibited during the course of play. In all cases, Intramural Sports Supervisors and the Intramural Sports staff may provide input which could raise or lower an assigned rating. Captains must acknowledge their team s rating by signing the score sheet before exiting the contest venue. Teams may also view their sportsmanship ratings in the intramural sports office during regular business hours or online by visiting the Team Schedules page on the intramural sports website. Behavior before, during, and after an intramural contest will be factored into each team s rating. It is the responsibility of the team captain to inform his/her teammates and spectators about the rating system. Ratings will be given in whole numbers on a scale of 0-4. Teams must maintain a minimum 2.5 rating in order to qualify for post-season competition. Teams must also maintain this rating during playoffs in order to advance. For full details about the Sportsmanship Rating System, please visit the Intramural Sports page on the Recreational Sports website. FORFEIT/CANCELLATION POLICY: Cancellations and forfeits are considered events. Any combination of 2 events shall result in the cancellation of all future scheduled games and immediate removal of a team from the league. Rescheduling for this activity will not be allowed. If teams wish to cancel a scheduled game they must provide at least 24 hours business notice (i.e., by 5 p.m. on the weekday prior to the scheduled competition) to the intramural sports office in person or via email/voicemail. The cancellation will be counted as the team s first event, no fine will be issued, and the team will remain eligible for continued participation in the league. Participation in this league is free of charge. However, by registering for this league, team captains must understand that a fine will be assessed to his/her account following the forfeiture of an intramural sports contest without following the cancellation procedure described above. The amount of the fine shall be equal to the wages paid to our intramural employees for the time of the forfeited game. For this league, the fine is $24.00. Fines are mandatory and shall be enforced by way of putting the team captain s records on hold until the fee is paid. Forfeit fines can be paid by cash or check only in the Recreational Sports office in Room 1201 of the Student Life Center. Upon payment, teams will be given the option of continuing to participate in

the league or removing their team from further competition. Should the team elect the continue participating in the league, the team captain assumes the risk for an additional fine if his/her team forfeits again. For teams who do wish to continue in the league, the forfeit fine must be paid by 1:00 p.m. on the day before the next scheduled game, or that game will be offered to other teams and your team will be dropped from further competition until the forfeit fine has been paid. Teams paying forfeit fines after 1 p.m. on Thursdays will not be guaranteed a scheduled competition during the following week of play. During playoffs, forfeit fines will not be assessed to teams who are scheduled for games outside of their indicated team availability. Lastly, teams who wish to request to not be scheduled on one or more specific days to avoid known conflicts must submit the request to Recreational Sports by Wednesday of the week before the date of the request. Please keep in mind that our weekly schedules run from Monday through the following Sunday. Recreational Sports will accommodate all requests received in a timely manner, but we respectfully ask that teams keep their availability up to date. Changes to team availability may be made in the Recreational Sports office during regular business hours. GRACE PERIOD: Please note that game time is forfeit time. However, in an effort to reduce the number of forfeited competitions and to accommodate the busy schedules of our students, Recreational Sports will be implementing the following policy for weekly scheduled league competitions: If the minimum number of participants are not present and ready to participate at the time of their scheduled competition, the game clock will be started and the late team will be given a 3-minute grace period to arrive. Of course, all team members must then check in with the scorekeeper and the captains meeting must be held before play can begin. The game clock shall not stop during this process and extra time shall not be added to the game clock to make up for lost time. If the minimum number of participants has still not arrived by the end of the 3-minute grace period, the contest shall be declared a forfeit and the aforementioned forfeit fine will be assessed to the team captain. Recreational Sports respectfully asks that teams do not take advantage of this grace period and instead arrive at least 5 minutes before the scheduled time of competition.

SUNY Cortland Intramural Sports 4 On 4 Volleyball Rules Matches: are two of three games to 25 points using rally scoring. The third game is played to 15 points, switching sides once a team reaches 8 points. The winning team must have at least a 2-point advantage unless (1) the time limit expires or (2) other ground rules are specified before the match begins. In the rally point scoring system, each rally wins a point whether it is for the serving or receiving team. If the receiving team wins a rally, the referee announces Side-out and the receiving team becomes the serving team after rotating. Each team is permitted one (1) one-minute team timeout per match. Forfeits: A team must field a minimum of three players to start a game. Once the match is in progress, a minimum of two players may continue if a player is injured and the officials determine that the team has a reasonable chance to win. Mercy Rule: Automatic: None Elective: None Server and Player Positions: The server is the right back player of the serving team. His/her position must be anywhere behind the end line. Other players must be in rotation order before the ball is struck on the service. After the ball is struck on the serve, players may interchange positions anywhere on the court. For 4 on 4 Volleyball, there are no rules governing which players may/may not spike the ball according to their position on the court. Coin Toss: determines which team serves first or selects the side. Whichever team serves first in the first game receives first in the second. If a third game is needed, a coin will be tossed again. The side is switched after each game and when one team reaches eight points in the third game. Substitutions are permitted one of two ways: 1. When entering, a player must replace the same player that originally substituted for him/her. Substitutions may only take place during a dead ball and must be acknowledged by the referee or umpire. 2. The rotating substitution rule allows a team to substitute a player(s) into a given position each time the team rotates (wins the serve). Such a substitution must be consistent throughout a game and may not skip any players. If substituting more than one player, the team may choose to rotate subs in to more than one position at a time. Serving Faults: The service is a fault if: 1. The server commits a foot fault. 2. The served ball hits the net and remains on the same side of the net. 3. The served ball crosses outside the side lines as it passes over the net. 4. The served ball hits any post or overhead structure (unless special ground rules are discussed before the match). 5. The server does not contact the initial toss (catches the toss or lets it hit the ground). Playing the Ball. The following rules apply when playing the ball: 1. The ball must be cleanly hit (not caught or held). 2. Simultaneous contacts of the ball by teammates are considered one play and either player may play the next ball. 3. One player may not make successive contact of the ball when making an attempt to play the ball. (Note: USVBA allows for an unintentional double hit on any ball coming over the net provided that

it is not played with the fingers. The play counts as one hit and the same player may not hit the next ball.) 4. A player may go outside his court to play the ball, however if crossing the center line, the ball must be returned to their side without crossing over the net. 5. If two opposing players contact the ball simultaneously directly above the net, either may play the ball on the next hit. If the ball is momentarily stopped, a replay may be called at the discretion of the official. 6. The ball is dead if it touches the ceiling and goes over the net, touches the antennae, standards or cables holding the net, or lands out of bounds. 7. If a spike strikes a multiple block, it is considered one play and any player making the block may play the ball next. 8. A ball that hits a ceiling structure on the hitting team s side and remains on that side of the net is in play provided that that team has a hit remaining. 9. Intentionally kicking and heading the ball are both legal plays. For a ball that is played by a kick, the foot does not need to be in contact with the floor for the kick to be legal. Net Play 1. Players may never touch the net, although sometimes the ball may drive the net into the player's hands. If this happens, play should continue. 2. Players are not allowed to attack the ball when it is completely on the other side of the net. 3. Players may block the ball when it is completely on the other side of the net providing the other team has used its three hits or the ball is, in the official s judgment, on its way over the net. 4. It is illegal to attack or block a serve. Center Line Play 1. Only a player s foot may contact the opponent s court and then only if part of it remains in contact with or directly above the center line is it legal. 2. It is a violation if the entire foot breaks the lane of the center line and contacts the opponent s court regardless of whether or not it interferes with his/her opponents. Exception: On a spiked ball that results in a successful kill, the attacker s foot may cross the center line on his/her landing if the ball has already contacted the ground and the rally is considered complete. If an opponent successfully digs the ball and the rally continues, the attacker shall be bound by the original rule. Additional Rules 1. For all men s matches, the height of the net shall be 7 11-5/8 (official men s height). 2. For all women s matches, the height of the net shall be 7 4-1/8 (official women s height) 3. Any rule not covered in this document will be governed by USVBA rules.