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www.fliip.com Coach s Clipboard

Introduction Play Card Statistics for Red (versus Blue) 1 : The play cards have 144 possible play outcomes that in the aggregate have the following statistics. Average yards per run/pass attempt 5.5 Average yards per run attempt 5.0 Average yards per pass attempt 6.0 Pass completion percentage (includes TD outcomes) 61 Turnovers per 100 plays 4 Touchdowns per 100 plays 4 There are nine possible personnel combinations. Each includes four offense and four defense plays resulting in sixteen possible play outcomes. The following shows the average yards per run and pass within each combination. Yards per Run Def = Run-Stop Def = Base Def = Pass-Stop Off = Power 5 6 7 Off = Base 4 5 6 Off = Spread 3 4 5 Yards per Pass Def = Run-Stop Def = Base Def = Pass-Stop Off = Power 6 5 4 Off = Base 7 6 5 Off = Spread 8 7 6 Every offense play has at least one negative 2 and at least two positive play outcomes within each respective personnel combination. This is also true for every defense play. For those combinations with a TD there is also a turnover within the same combination. 1

Play Outcome Distributions for Red (vs. Blue) 1 : Each graph represents the distribution of 72 play outcomes. Runs have a lower chance of no gain and a higher chance of a short 1 to 5 yard gain. Passes have a higher chance of no gain (incompletions), a lower chance of a short 1 to 5 yard gain, and a higher chance of a long 16 plus yard gain. 40% 30% RUNS 20% 10% 0% Fumble TFL No Gain 1 to 5 6 to 10 11 to 15 16+ TD 40% 30% PASSES 20% 10% 0% Interception Sack Incomplete 1 to 5 6 to 10 11 to 15 16+ TD 2

Play Testing Statistics (Red vs. Blue) 1 : Play testing to date with the Red and Blue game-set has yielded the following aggregate statistics for the outcome of a given possession. Real football statistics are shown for comparison and are published numbers for the 2012 season of a well-known professional league. Result of Possession Fliip Football % Real Football % Punts 34 41 Touchdowns 28 21 Turnovers (Fum/Int.) 14 10 Field-Goals Made 12 14 Field-Goals Missed 5 3 Turnovers on Downs 3 3 Other Results 4 8 Totals 100 100 The Fliip Football play testing statistics have a favorable agreement with the real results. Note the modestly lower level of punts, and modestly higher level of touchdowns and turnovers observed in Fliip Football. This may be due Fliip Football being slightly tuned for exciting game play. Or it may just be due to our game play being more bit more aggressive than real play. 3

Strategies for Playing Aggressive & Conservative: If you are starting a possession on your own 20 yard line and you are behind by two scores you might consider playing aggressive offense to start the drive, switch to a mix of conservative and aggressive as you cross mid-field, and then play conservative when you get further into your opponents territory. Your opponent will likely play conservative defense at the start, switch to a mix as you cross mid-field, and then play aggressive as you near his goal-line. If you are starting a possession on your own 20 yard line and you are ahead by two scores you might consider playing conservative offense for the entire drive. Your opponent will likely play aggressive defense for the entire drive. Conservative defenses eliminate the risk of an immediate touchdown but tend to yield more yards on the other outcomes. Aggressive defenses have the risk of an immediate touchdown but create the opportunity of a turnover and tend to yield fewer yards on the other outcomes. Turnovers and immediate touchdowns can occur only when both sides choose aggressive plays. Sacks and tackles for a loss can occur only when both sides choose conservative plays. 4

Play Sheet for Red Offense (vs. Blue Defense): Run Plays Play Paths Off Play HB Counter HB Draw FB Inside QB Keeper HB Off Tackle HB Sweep Off Personnel Base Spread Power Spread Base Power Off Agg / Cons Aggr Aggr Aggr Cons Cons Cons Yds / Play 3 5.3 4.4 6.3 3.6 4.7 5.7 Positive Plays 9 8 8 9 8 8 Negative Plays 2 3 4 4 3 4 4 Pass Plays Play Paths Off Play WR Slant TE Crossing HB Screen HB Play Action TE Post WR Hook Off Personnel Spread Power Base Power Spread Base Off Agg / Cons Cons Cons Cons Aggr Aggr Aggr Yds / Play 3 7.3 4.8 6.3 5.3 6.7 5.7 Positive Plays 7 8 7 8 7 7 Negative Plays 2 5 4 5 4 5 5 5

Play Sheet for Red Defense (vs. Blue Offense): Run Plays Play Paths Off Position HB HB QB FB HB HB Off Personnel Power Base Spread Power Spread Base Off Agg / Cons Cons Cons Cons Aggr Aggr Aggr Yds / Play 3 5.7 4.7 3.6 6.3 4.4 5.3 Positive Plays 8 8 9 8 8 9 Negative Plays 2 4 4 3 4 4 3 Best Def. Focus 4 O/L In/L In In O/R O/R Pass Plays Play Paths Off Position WR TE HB HB TE WR Off Personnel Base Spread Power Base Power Spread Off Agg / Cons Aggr Aggr Aggr Cons Cons Cons Yds / Play 3 5.7 6.7 5.3 6.3 4.8 7.3 Positive Plays 7 7 8 7 8 7 Negative Plays 2 5 5 4 5 4 5 Best Def. Focus 4 O/L In/L In In In/R O/R 6

Situational Key Plays for Red Offense (vs. Blue Defense): Avoid the risk of a turnover outcome (Fum/Int) by avoiding these plays within the indicated personnel combination. Def = Run-Stop Def = Base Def = Pass-Stop Off = Power FB Inside HB Play-Action Off = Base HB Counter WR Hook Off = Spread HB Draw TE Post Avoid the risk of a lost yardage outcome (TFL/Sack) by avoiding these plays within the indicated personnel combination. Def = Run-Stop Def = Base Def = Pass-Stop Off = Power HB Sweep TE Crossing Off = Base HB Off-Tackle HB Screen Off = Spread QB Keeper WR Slant Enhance the possibility of a touchdown outcome by using these plays within the indicated personnel combination. Def = Run-Stop Def = Base Def = Pass-Stop Off = Power HB Play-Action FB Inside Off = Base WR Hook HB Counter Off = Spread TE Post HB Draw 7

Situational Key Plays for Red Defense (vs. Blue Offense): Turnover and touchdown play outcomes are organized such that for those combinations with a TD there is also a turnover within the same combination. If the defense selects a specific play to enhance the possibility of a turnover outcome there is an accompanying increased risk of a touchdown outcome. Enhance the possibility of turnover (and touchdown) outcomes by using these plays within the indicated personnel combination. Def = Run-Stop Def = Base Def = Pass-Stop Off = Power RS Inside Base Outside Off = Base RS Right PS Outside Off = Spread Base Right PS Inside Enhance the possibility a lost yardage outcome (TFL/Sack) by using these plays within the indicated personnel combination. Def = Run-Stop Def = Base Def = Pass-Stop Off = Power RS Outside Base Inside Off = Base RS Left PS Left Off = Spread Base Left PS Right 8

Kicking Table Statistics for Red Special Teams (vs. Blue): The kick tables interact with the three dice roll for results that in the aggregate produce the following statistics. Average starting LOS after kick-off (net of return) Normal 27 After Safety 35 On-Side 45 Punt yardage (net of return) Normal 37 Pooch 27 Percentage of field-goals made LOS Prior to Kick % 1-9 98 10-19 90 20-29 74 30-39 62 40-45 38 Percentage of kicks blocked and recovered with no return Punts 1 Field-Goals 1 Percentage of kicks returned for a touchdown Kick-offs 1 to 2 Punts 0 to 1 Field-goals 1 Percentage of kick returns fumbled and recovered by kicking team Kick-offs 1 Punts 1 9

Footnotes: (1) The numbers on this page apply to Blue Offense versus Red Defense, and Blue Defense versus Red Offense. (2) Negative plays in these Coach s Clipboard listings are viewed from the offense s perspective and include sacks, tackles for a loss, interceptions, fumbles, incomplete passes, and runs for no gain. (3) The average yards per offense play is for the 12 possible outcomes when each play is matched with all defense plays. Immediate TD outcomes are treated as 20 yard gains in these averages. (4) Focus areas for the defense to best try to stop a given offense play where O=outside, In=inside, L=left, and R=right. Version 10.19.2014 10

www.fliip.com Coach s Clipboard