State Coaching School 2018 LESSON PLANNING for PONY CLUB RALLIES

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To be a good coach you must get the message across in a way that your young riders can understand. There are 1000 s of good horse riders, but not all of them make good coaches! To put it simply, there is skill and knowledge required to TEACH children, not just riding talent! Firstly and most importantly is good planning. Being prepared will ensure you know the material you are teaching, your lesson is organised and results are achieved which after all is the aim. You may not know your riders personally but by knowing their age and riding ability, you will have two key components to PLAN YOUR LESSON! Lesson plans can be as simple or detailed as you wish but should indicate all that is required i.e. lesson aim / topic, equipment / resources required, time frames etc If you don t plan your lesson, you are likely to run out of time to complete your objectives, and not allow your riders enough time to practice what you are teaching them. Remember no all riders may achieve your objective during the lesson but if you teach them well, they will have the understanding to go away and practice until they do get it. Whether coaching Flatwork, Jumping, Theory or Games, have a flexible lesson Plan, according to the skill of the group you are teaching but which can be changed on the day according to weather, uncooperative ponies, nervous riders, smaller or larger group than planned etc! Start with the Aim / topic; choose something from the PCA Syllabus of Instruction, at the level you are coaching. Keep it simple, so it is achievable, by choosing only one or two related aims/topics. There needs to be a natural progression through the syllabus with all subjects being covered over the year or two. Break the skill into achievable goals, allowing adequate time to practice to ensure they can succeed, and encourage them for every little achievement. Riders will develop skills differently due to the way they learn, their physical stage of life and their pony so ensure your lesson allows everyone to achieve a goal, no matter how small the accomplishment. Decide on and Resources needed; size and type of arena for ridden lessons, Club house or horse area for theory; do you need all the dressage markers? How many jumps do you want, how do you want them laid out, do you need fill, jump numbers / flags? What do you need for activity or game; domes or other markers, score sheets, balls, bending poles, witches hats, playing cards, feathers the list depends on what you plan. Timing is everything; break your lesson down to ensure there is time for everything. As an example if the lesson is 60 minutes 5 minutes Warm-up - use to assess rider & horse abilities; frame of mind; rider position; use rider exercises to develop position; use this time to revise previous lesson 5 minutes Explanation of new skill (goal to be achieved) 5 minutes Demonstration of new skill 20 minutes Practice the new skill allow riders to practice through repetition and provide advice on how to improve 15 minutes Activity to reinforce new skill 5 minutes Warm-down use this time to remind aim of lesson, and give each rider feedback can use balance exercises as part of warm-down 5 minutes Feedback and review gain feedback from riders on how they feel they went. Review the feedback for your next lesson.

PLANNING LESSONS FOR D & D STAR When coaching D & D Star remember they learn best if it is fun and they are kept busy! Generally younger riders are not interested in the whys, they just want to accomplish the goal for the sense of achievement. Younger riders understand better if there are practical demonstrations or Visual aids (Pictures / actual farrier s tools etc.), and then repetition where they can practice the skill. Incorporating simple mounted games in flatwork, at this level helps develop hand-eye coordination, builds confidence and helps develop balance faster than just dressage alone, as activities encourage flexibility and independent movement of body i.e. hand grabs and object whilst legs, seat and shoulders control direction of pony! If you have the same group for the whole pony club year, design a year planner by dividing the syllabus into the number of working rallies for the year. Make the lessons relevant to time of year whilst still ensuring a natural progression of skills and knowledge. Consider what events are coming up / the season (for rugging, worming etc) when planning what to incorporate into the lesson plan. Below are suggested simple mounted games that can be used to reinforce a specific lesson aim. MOUNTING & DISMOUNTING 1) Trains 2) Musical tyres 3) Stepping Stone Dash 4) Egg & Spoon 5) Walk, trot and Lead 6) Tyre race 7) Potatoes Race 8) Sack Race 9) Sock Race STOP / START GAMES 19) Postman Game 20) Shopping Game 21) Coloured Pegs 22) Policeman Game (Red light / Green Light) 23) Monte Carlo 24) Fox and the Hound USE OF REINS GUIDING 30) Bending Race 31) Riding a Letter 32) Riding a maze 33) Tram Tracks (Ride Straight lines at walk) 34) Musical Stalls 35) Ride arena movements 36) Pole Bending (Circle each pole) BALANCE & CONFIDENCE 42) Feathers (Points of Horse) 43) Pass the Bean Bag / Ball / sml cushion 44) Simon Says 45) No Hands 46) Observation Test (individual) 47) Side Saddle (with leaders or advanced riders only) 48) Around the World 49) Apple Turnovers RIDING REINS IN 1 HAND 10) Handkerchief Race 11) Flag Race 12) Mug Race 13) Horseman s Post 14) Ball & Bucket 15) Water carrying race 16) Reverse Flag 17) Tack Shop Race 18) Score a Goal DIAGONALS & TRANSITIONS 25) Turn to diagonal 26) Change of Pace / Diagonal 27) Follow the Leader 28) Ride A Figure of 8 or Serpentine 29) Tortoise & Hare WALK, TROT & CANTER 37) Walking Race 38) Walk, trot and Canter 39) Dice Game 40) Dog & Bone 41) Judging Competition TEAM GAMES (3 + Riders /Unmounted) 50) Pirate Game 51) Build a Bridle 52) Dress the Model (1 unmounted rider needed) 53) Egg & Spoon Relay 54) Mounted Drills 55) Vege Stew 56) Lucky Dip Race 57) Wheelbarrow Race

Sample Year Planner D Star FLATWORK THEORY JUMPING POSSIBLE ACTIVITES FEBRUARY Position in Saddle Structure of Pony Club Jumping Position Novelties & PPG MARCH Transitions on command Approach, catch & lead pony Control over poles Drill ride APRIL Change Diagonals on Command Points of Horse Control over jumps Cushion Polo MAY JUNE Mounting Dismounting either side Walk, trot & Canter circle & straight lines Colour & Markings Basic Feeding & Care of Pony Types of Show jumps Walking a Show jump course Timed Games (Barrel, Keyhole etc.) Scavenger Hunt Parts of Saddle & Bridle and Small Course of Varied JULY Use of Whip Bareback riding Care of jumps AUGUST Walk, trot on loose rein Grooming Kit & its uses Types Cross country jumps Navigation Ride Basic Hoof Care & Farrier SEPTEMBER Trot & Canter varying speeds Riding Cross Country Trail Ride Tools OCTOBER Reins in one hand Veterinary Care Walking a CC Course Pairs Novelties! Sample Theory Lesson Plan using 2 Versions to keep interest teaching same topic! IDENTIFY PARTS OF HORSE D & D* Standard Lesson Aims INTRODUCTION Identify parts of the Horse(Nostril, forehead, eye, ear, muzzle, forelock, crest, neck, mane, shoulder, wither, back, loins, rump, tail, hock, knee, fetlock and hoof D STAR ONLY throat, elbow, pastern, dock, coronet, hips, stifle, ribs, cheek) Lesson 1 Large diagram of a horse (A2 or A3) Labels of horse (D / D* level) which can be removed / attached to diagram Workbooks / Worksht to complete 15 Lesson 2 Very Quiet hairy pony tied up! Sticky labels Black marker pen Workbooks / Worksht to complete Explain why it is important to know the parts of the horse; to describe him or indicate where an injury is, where to put saddle etc. Whilst explaining to group where the basic parts of the horse are from head to tail; point to them using the diagram and labels or indicating on quiet horse. Discuss the features / characteristics i.e. he has two (2) eyes / ears; has four (4) hooves, 2 hocks Lesson 1 Activities Lesson 2 Activities PRACTICE using Activities 30 1. Ask group, 1 at time to come up and identify a part of the horse, correcting if they have it incorrect. 2. Next create in teams to come up and place the label on the horse in the correct place. (winners having the most correct answers) 3. Ask riders to write down the Points of Horse in their workbooks or using Worksheets 1. Using the quiet horse, ask group 1 at a time to put a sticky label on horse where it belongs (you write down a point according to the child s knowledge as some will know more than others) 2. Ask riders to write down the Points of Horse in their workbooks or using Worksheets REVIEW 10 5 Ask group to explain why it is important to know the parts of the horse, and ask each rider to explain which parts of horse did learn t today Ensure workbooks /worksheets are completed and discuss what will be required for next theory lesson (perhaps they need their grooming kit or to know what pony eats!)

SAMPLE LESSON PLAN 2 START, STOP AND GUIDE Pre D & D Standard Lesson Aims Know how to make pony go forward and stop with some assistance Be able to guide pony at walk and trot* Revision Rider Position How to hold & use reins Arena 20m x 40m with markers Small Red and Small Green Flag Bag of lollies for prizes! WARM UP INSTRUCTION (5 ) Warm group up with some mounted rider exercises, whilst they walk their ponies around the arena in single file, in both directions. For those who are up to it a little bit of trotting can be practices as well. Check rider position and how they are holding reins Remind them of how to hold the reins, and demonstrate how to shorten the reins when asking for stop. Explain that they must give with the reins when they want pony to go forward. Get them to practice this whilst you are talking to them. PRACTICE using Activity Use the Red Light, Green Light activity to practice starting and stopping. INSTRUCTION PRACTICE ACTIVITY (5 ) (10) Bring the group back in and explain how to turn their pony with the reins. Practice whilst halted just shortening the rein enough to turn pony s head. Using a mounted drill to get them to practice turning, either down centre line, across the arena or along the diagonal lines Depending on age of riders, the can practice their turning skills by individually Riding a Letter, keep the letters simple like Capital P, D, O, C, L, M, N, U, V, Z! WARM DOWN (5 ) Whilst ponies walk around, play a game of Simple Simon Says (5 ) Riders form a ride along centre line, dismount and run stirrups up. Ask each rider what they learnt and what they liked best!

SAMPLE LESSON PLAN 3 MOUNTING & DISMOUNTING D Star Standard Mount correctly holding the pommel (mounting block can be used) Lesson Aims Dismount from either side Revision Mounting (D Standard) How to Hold & use Reins Flatwork arena with Dressage markers 2 Witches Hats (76cm) 4-6 Milk Crates with wooden base 2 Witches Hats (46cm) 1 Whistle 2 tennis balls WARM UP / REVISION (10) Whole ride in single file move around arena at walk and trot when asked, whilst coach observes rider position and how pony is responding to riders aides. Use this time to adjust rider position. Whilst ponies settle, ask riders to show how they hold and use the reins correctly in both directions at walk and trot. Use Arena Tracks and changes of direction i.e. Outside track, circles, Diagonal Line, Centre Line and Quarter Lines to keep the ride moving freely forward. INTRO TO MOUNTING & DISMOUNTING PRACTICE ACTIVITY 1 Musical Crates ACTIVITY 2 Ball N Cone (5 ) (15 ) With whole ride dismounted along centre line, use one rider for purpose of demonstration at front of group (try to choose someone who mounts correctly) and describe the procedure for mounting correctly and safely. Also demonstrate how to use a mounting block and being legged up. At this time also discuss how to dismount safely, again using demo rider. Ask each 2 nd rider to move forward, then when there is ample space between ponies ask riders to mount correctly, using a mounting block if necessary. Observe riders as they mount and discuss how they may improve and praise those who do it correctly. Once all riders are mounted ask them to dismount correctly from either side. Practice this a couple of times and encourage those who are having troubles to use mounting blocks. With riders riding around arena; they must ride to nearest milk crate when the whistle blows and dismount. If they dismount poorly or miss out on a crate they are eliminated. One crate is taken away after each round. The riders must remount and continue around arena until whistle is blown again. Anyone not mounting correctly will also be eliminated! With two lanes set up, 1 with 2 large witches hats and 1 with 2 small witches hats divide the riders into two teams. The better riders have the smaller witches hats! Aim is to take tennis ball off one hat and put onto the next; then return to team This activity will be most successful if riders ride one handed and keep eye on witches hats Riders to walk around arena and do position and balance exercises i.e. standing in stirrups at walk, bending upper body forward, with feet out of stirrups rotating ankles etc Riders form a ride along centre line, dismount and run stirrups up. Ask each rider what they learnt and what they could work on for next lesson