Dark Souls Stamina Regeneration Data

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Dark Souls Stamina Regeneration Data KEY Large Marks = 5 Marks = 28.57 stamina Marks = 5.714 stamina Total Small Marks = 28 = 160 stamina AG = Artorias Greatsword MSG = Man-Serpent Greatsword TS = Tower Shield SG = Stone Greatshield BIG = Black Iron Greatshield RFP = Ring of Favor and Protection HR = Havel s Ring CR = Cloranthy Ring GCS = Grass Crest Shield PW = Power Within GB = Green Blossom MC = Mask of the Child CB = Composite Bow ST = Sunlight Talisman DG = Dragon Greatsword DKG = Dragon King Greataxe SGA = Stone Greataxe DGH = Demon s Great Hammer DGA = Demon s Greataxe DGM = Demon Great Machete Mixed Armor = Silver Knight Armor, Smough s Helm, Steel Gauntlets, Guardian Leggings Armor+ Items Equip Load Equip% + Item Mark Regeneration* Total Regeneration Regeneration/Second None 0.0/86.0 0% 23.5 134.279 44.76 Smough Set 45.2/86.0 52.558% 16.8 95.9952 31.9984 Smough+ CR 45.2/86.0 52.558% 25.1 143.4214 47.807 Smough+ HR 45.2/129.0 35.039% 21.0 119.994 39.998 Black Iron Set 40.0/86.0 46.5116% 21.0 119.994 39.998 Black Iron+ AG,MSG,TS 73.0/86.0 84.8837% 16.8 95.9952 31.9984 AG,MSG,TS,SG 53.0/86.0 61.6279% 18.8 107.4232 35.8077 Havel s Set+ AG,MSG,BIG 86.0/86.0 100.0% 16.8 95.9952 31.9984 Havel s+ AG,MSG,TS 83.0/86.0 96.5116% 16.8 95.9952 31.9984 Havel s+ AG,MSG,BIG,HR 86.0/129.0 66.6667% 16.8 95.9952 31.9984 Power Within 0.0/86.0 0.0% 40.6367 232.1981 77.3994 Havel s+ PW 50.0/86.0 58.1395% 29.6102 169.1928 56.3976 Grass Crest Shield 3.0/86.0 3.4884% 29.1509 166.5683 55.5228 Havel s+ TS,MSG,AG,GCS 86.0/86.0 100.0% 21.0 119.994 39.998 Green Blossom 0.0/86.0 0.0% 45.3758 259.2773 86.4258 Havel s+ MSG,AG,BIG,GB 86.0/86.0 100.0% 33.1672 189.5173 63.1724 Cloranthy Ring 0.0/86.0 0.0% 34.4774 197.004 65.668 Havel s+ MSG,AG,BIG,CR 86.0/86.0 100.0% 25.1 143.4214 47.807 Havel+ MSG,AG,BIG,CR,HR 86.0/129.0 66.6667% 25.1 143.4214 47.807

CR+ GCS 3.0/86.0 3.4884% 38.7438 221.3818 73.7939 Havel+ MSG,AG,TS,CR,GCS 86.0/86.0 100.0% 28.9301 165.3063 55.1021 Mixed Armor 37.5/86.0 43.6047% 21.9 125.1366 41.7122 Mixed Armor+ HR 37.5/129.0 29.0698% 21.9 125.1366 41.7122 Black Iron Leggings 9.2/86.0 10.6977% 23.0 131.422 43.8073 Black Iron Leggings+ HR 9.2/129.0 7.1318% 23.0 131.422 43.8073 Silver Knight Set+ AG,ST,CB 40.1/86.0 46.6279% 23.5 134.279 44.76 Silver Knight+ AG,ST,CB,HR 40.1/129.0 31.0853% 23.5 134.279 44.76 AG+MSG 20.0/86.0 23.2558% 23.5 134.279 44.76 SG 20.0/86 23.2558% 23.5 134.279 44.76 TS 13.0/86.0 15.1163% 23.5 134.279 44.76 Steel Set+ TS,MSG 59.0/86.0 68.6047% 17.0 97.138 32.3793 Steel+ TS,MSG,CR 59.0/86.0 68.6047% 25.9 147.9926 49.3309 Mask of the Child 1.2/86.0 1.3953% 28.7518 164.2879 54.7626 MC+ CR 1.2/86.0 1.3953% 38.4811 219.8809 73.2936 MC+GCS+CR 4.2/86.0 4.8837% 45.8864 262.1948 87.3983 Steel Set 36.0/86.0 41.8605% 21.2 121.1368 40.3789 Steel (No Helm)+ 54.8/86.0 63.7209% 35.1585 200.8957 66.9652 MC,GCS,CR,MSG,AG Stone Set 45.2/86.0 52.5581% 16.8 95.9952 31.9984 Black Iron Set (No Legs) 30.8/86.0 35.814% 21.3 121.7082 40.5694 Black Iron Set (No Helm) 34.0/86.0 39.5349% 21.3 121.7082 40.5694 Steel Leggings+ MSG,AG,BIG 34.3/86.0 39.8837% 23.0 131.422 43.8073 Steel Set (No Legs) 27.7/86.0 32.2093% 21.9 125.1366 41.7122 Silver Knight Leggings 6.5/86.0 7.5581% 23.5 134.279 44.76 Smough (No Legs) 34.8/86.0 40.4651% 21.3 121.7082 40.5694 Smough+ Silver Knight Legs 41.3/86.0 48.0233% 21.3 121.7082 40.5694 Iron Set 23.1/86.0 26.8605% 23.5 134.279 44.76 Warrior Set 16.4/86.0 19.0698% 23.5 134.279 44.76 Warrior Set+ AG,MSG 36.4/86.0 42.3256% 23.5 134.279 44.76 Warrior Leggings 3.5/86.0 4.0698% 23.5 134.279 44.76 Knight Set 25.0/86.0 29.0698% 23.5 134.279 44.76 Wanderer Set 9.1/86.0 10.5814% 23.5 134.279 44.76 Sorcerer Set 5.0/86.0 5.814% 23.5 134.279 44.76 Antiquated Set 5.0/86.0 5.814% 23.5 134.279 44.76 Gold-Hemmed Black Set 9.1/86.0 10.5814% 23.5 134.279 44.76 Gold-Hemmed+ SG 29.1/86.0 33.8372% 23.5 134.279 44.76 Gold-Hem+ SG,TS,AG,MSG 62.1/86.0 72.2093% 18.8 107.4232 35.8077 Stone Set (No Leggings) 34.8/86.0 40.4651% 21.3 121.7082 40.5694 Stone Leggings 10.4/86.0 12.0930% 23.0 131.422 43.8073 Silver Knight+ MSG,AG 48.8/86.0 56.7442% 18.8 107.4232 35.8077 Warrior Set+ MSG,AG 36.4/86.0 42.3256% 23.5 134.279 44.76 Warrior Set+ SG (Handed) 36.4/86.0 42.3256% 23.5 134.279 44.76 Warrior Set+ SG (Unhanded) 36.4/86.0 42.3256% 23.5 134.279 44.76 Warrior Set+ TS (Handed) 29.4/86.0 34.1860% 23.5 134.279 44.76 Havel s+ AG,SG,MSG 90.0/86.0 104.6512% 14.9367 85.3485 28.4495 DKG+SGA+DG+DGH 94.0/86.0 109.3023% 16.3009 93.1436 31.0479 SGA+DG+DGH 70.0/86.0 81.3953% 18.8 107.4232 35.8077 MSG+DGA 32.0/86.0 37.2093% 23.5 134.279 44.76

Sorcerer Set+ DGA,SGA 52.0/86.0 60.4651% 18.8 107.4232 35.8077 Sorcerer Set+ SGA 30.0/86.0 34.8837% 23.5 134.279 44.76 Warrior Set+ SGA 40.4/86.0 46.9767% 23.5 134.279 44.76 Warrior Set+ DG+SGA 64.4/86.0 74.8837% 18.8 107.4232 35.8077 Warrior+ DG,SGA,DGH,DGM 104.4/86.0 121.3953% 16.1856 92.482 30.8273 Knight Set+ AG 35.0/86.0 40.6977% 23.5 134.279 44.76 Knight Set+ AG,DGM,DGA 75.0/86.0 87.2093% 18.8 107.4232 35.8077 Antiquated Set+ AG,DG 39.0/86.0 45.3488% 23.5 134.279 44.76 Antiquated+ DG,DGA,DGH 73.0/86.0 84.8837% 18.8 107.4232 35.8077 Black Iron Set+ HR,RFP 40.0/160.2 24.9688% 21.0 119.994 39.998 Steel Set+ HR,RFP 36.0/154.8 23.2558% 21.2 121.1368 40.3789 *Normally, Total Regeneration and Mark Regeneration are measured after a 3 second period, achieved through the delay before being able to sprint after bottoming out stamina. This makes them somewhat more accurate than data taken with a real-time stopwatch, as that can be thrown by inconsistent framerate. In some cases, the stamina bar was fully regenerated before 3 seconds were up, necessitating the use of a stop-watch. Mark regeneration and Total Regeneration in these cases has been calculated, not measured directly. Data for Regeneration Outside of 3 Second Delay When regeneration surpasses the stamina bar in the 3 second delay, or if such delay was impossible (as in the case with equip loads >100%) a stopwatch was used to measure the time it took to regenerate the full bar. In each case, 6 trials were run and the average used as the number. However, due to the human element and the fact that framerate can affect accuracy, any small differences between different times and the numbers calculated from those times should be considered negligible. Power Within (0/86): 160 Stamina in 2.0672 Seconds = 77.3994/s or 232.1981/3s Power Within+ Havel s Set (50/86): 160 Stamina in 2.837 Seconds = 56.3976/s or 169.1928/3s Grass Crest Shield (3/86): 160 Stamina in 2.8817 Seconds = 55.5228/s or 166.5683/3s Green Blossom (0/86): 160 Stamina in 1.8513 seconds = 86.4258/s or 259.2773/3s Green Blossom+ Havel s+ BIG,MSG,AG (86/86): 160 stamina in 2.53275 seconds = 63.1724/s or 189.5173/3s Cloranthy Ring (0/86): 160 stamina in 2.4365 seconds = 65.668/s or 197.004/3s Cloranthy Ring+ Grass Crest Shield (3/86): 160 stamina in 2.1682 seconds = 73.7939/s or 221.3818/3s CR+ GCS+ Havel s Set (86/86): 160 stamina in 2.9037 seconds = 55.1021/s or 165.3063/3s Mask of the Child (1.2/86): 160 stamina in 2.9217 seconds = 54.7626/s or 164.2879/3s MC+ CR (1.2/86): 160 stamina in 2.1830 seconds = 73.2936/s or 219.8809/3s MC+ CR+ GCS (4.2/86): 160 stamina in 1.8307 seconds = 87.3983/s or 262.1948/3s Steel Set (No Helm)+ AG,MSG,MC,CR,GCS (54.8/86): 160 stamina in 2.3893 seconds = 66.9652/s or 200.8957/3s Havel s+ AG,SG,MSG (90/86): 160 stamina in 5.624 seconds = 28.4495/s or 85.3485/3s DKG+DG+SGA+DGH (96/86): 160 stamina in 5.1533 seconds = 31.0479/s or 93.1436/3s Warrior+ DGM,DG,SGA,DGH (104.4/86): 160 stamina in 5.1902 seconds = 30.8273/s or 92.482/3s

Percentage Stats for Stamina Regeneration Effects Warrior Set (>50% load): -8.95/s (-20.00%) (80.00% of normal) Steel Set +RFP,HR (<25% load): -4.38/s (-9.79%) (90.21% of normal) Steel Set (>25% load): -4.38/s (-9.79%) (90.21% of normal) Steel Set+ TS, MSG (>50% load): -12.38/s (-27.66%) (72.34% of normal) Black Iron Set +RFP,HR (<25% load): -4.76/s (-10.64%) (89.36% of normal) Black Iron Set (>25% load): -4.76/s (-10.64%) (89.36% of normal) Havel s Set (>50% load): -12.76/s (-28.51%) (71.49% of normal) Cloranthy Ring: +20.91/s (+46.71%) (146.71% of normal) Havel s+ CR (>50% load): +3.05/s (+6.8%) (106.8% of normal) Green Blossom: +41.66/s (+93.09%) (193.09% of normal) Havel s+ GB (>50% load): +18.41/s (+41.14%) (141.14% of normal) Grass Crest Shield: +10.76/s (+24.05%) (124.05% of normal) Havel s+ GCS (>50% load): -4.76/s (-10.64%) (89.36% of normal) Power Within: +32.64/s (+72.92%) (172.82% of normal) Havel s+ PW (>50% load): +11.64/s (+26.00%) (126.00% of normal) Mask of the Child: +10.00/s (+22.35%) (122.35% of normal) CR+ GCS: +29.03/s (+64.87%) (164.87% of normal) Havel s+ CR+ GCS (>50% load): +10.34/s (+23.11%) (123.11% of normal) MC+ CR: +28.53/s (+63.75%) (163.75% of normal) MC+CR+GCS: +42.64/s (+95.26%) (195.26% of normal) Steel (No Helm) + MC,CR,GCS (>50%): +22.21/s (+49.58%) (149.58% of normal) Havel s+ AG,MSG,SG (>100% load): -16.31/s (-36.44%) (63.56% of normal) DKG,DGH,SGA,DG (>100% load): -13.71/s (-30.63%) (69.37% of normal) Notes Stamina Regeneration Reduction reduced purely by encumbrance level, not encumbrance itself. Encumbrance-based regeneration reduction and buff-based regeneration reduction stack multiplicatively. This is true for all buffs. Buffs stack additively with each other, combined into a single number before stacking multiplicatively with Encumbrance. Regardless of armor or weapons, stamina regeneration is reduced at >50% and >100% encumbrance. Most heavy armor reduces stamina regeneration at all encumbrance levels. Other sets, not necessarily light armor sets (as in the case of the Silver Knight set) have no stamina regeneration reduction in themselves. Regeneration is still reduced at >50% and >100%. The Steel set and perhaps other sets act similarly to heavy armor sets in that they reduce stamina regeneration at all encumbrance levels, but slightly less than the heavy armors. Regeneration reduction is reduced per armor piece worn, but I am unsure of exact numbers and whether certain pieces affect it differently than others. More research can be done on exactly what armors fall into what category, and how different pieces of armor affect regeneration.

KEY Large Marks = 5 Marks = 28.57 stamina Marks = 5.714 stamina Total Small Marks = 28 = 160 stamina AG = Artorias Greatsword MSG = Man-Serpent Greatsword TS = Tower Shield SG = Stone Greatshield BIG = Black Iron Greatshield HR = Havel s Ring CR = Cloranthy Ring GCS = Grass Crest Shield PW = Power Within GB = Green Blossom MC = Mask of the Child CB = Composite Bow ST = Sunlight Talisman Mixed Armor = Silver Knight Armor, Smough s Helm, Steel Gauntlets, Guardian Leggings