DUNEDIN CRICKET ASSOCIATION

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DUNEDIN CRICKET ASSOCIATION 2018/2019 SEASON HANDBOOK WWW.DUNEDINCRICKET.CO.NZ 1

General Information / Contacts News Otago Daily Times welcome clubs and schools to submit any news items for their weekly Friday Column Notes from Slip. Any items should be sent each week via email by midday Wednesday. Otago Daily Times Email: sport@odt.co.nz Results All results are to be entered online through the CricHQ.com system by noon the day following the match. Each club/school will be given a direction on how to use CricHQ.com system. Senior Results for Otago Daily Times Full scoreboard to be loaded in to CricHQ.com system by 7pm Saturday. Dunedin City Council Facilities If for any reason DCC Facilities are not open for use on match day please phone the DCC and identify yourself and fixture you are connected with. Dunedin City Council: 03-477-4000 Damage to Private Property If any private property is damaged due to events from a cricket match run under the jurisdiction of the Dunedin Cricket Association: Inform the owner of the damaged property to contact their Insurance Company in the first instance If that Insurance Company requires any assistance please have them contact the Dunedin Cricket Manager at the Otago Cricket Offices on 03-477-9056. In no circumstance accept liability for the event. Cancellations Please follow Dunedin Cricket Facebook Page Updates will be on www.dunedincricket.co.nz also 2

HELMET POLICY FOR ALL PLAYERS Dunedin Cricket strongly recommend all Cricketers wear a helmet with a face guard while playing and during practice sessions when batting, keeping (within 5 metres of the stumps) or fielding in close (with 7 metres of the stumps, excluding behind the wicket on the off-side. Any individual with responsibility for players (such as a coach or manager), together with match umpires, should take all reasonable steps to ensure that the above guidelines are followed. British Standard helmets (BS7928:2013) are considered best of breed helmets and supersede the existing Australian/NZ Standard (AS/NZS 4499 series). It is recommended that women only use helmets which have been tested against both the men s and junior sized ball or at least against the junior size ball. 3

DUNEDIN CRICKET ASSOCIATION BYLAWS: RULES OF GRADE CRICKET 1. All competition matches shall be under the control of the Management Committee of the Dunedin Cricket Association. 2. The Management Committee of the Dunedin Cricket Association shall appoint a Committee to be called the Cricket Operations Committee, which shall arrange and conduct the Competition for the season. 3. All games under the control of the Dunedin Cricket Association are to be played under the current MCC Laws of Cricket 2017 Code. Except where provided in these playing conditions. 4. The Management Committee shall settle any question not specifically provided for in the rules and has the right to amend these rules during the current season. 4a. Precedent will not be considered as reason for appeal for any decision made during the season by the Dunedin Cricket Association or the Cricket Operations Committee of the Dunedin Cricket Association. 5. The competition shall be divided into as many grades as may be considered expedient by the Management Committee of the Dunedin Cricket Association before play commences at the beginning of the season. 5a. Senior Mens: use the following match balls 50 Over & Twenty20: 156g White Kookaburra Regulation Declaration: 156g Red Kookaburra Regulation 5b. Second Grade: use the following match balls 50 Over: Choice of: 156g Red Kookaburra: Regulation, Club Match, Senator or Renown Twenty20: Choice of: 156g White Kookaburra: Regulation, Club Match or Senator 4

5c. Third Grade (& Lower): use the following match ball 40 Overs: 156g Red Kookaburra Crown 20 Overs: 156g White Kookaburra Crown 5d. Secondary Schools: Use the following match ball 156g Red Kookaburra Crown 6. The playing season shall cover the period from 1 October to 31 March each season (inclusive) 7. The Cricket Operations Committee shall arrange all matches as far as possible on the principle of home and away fixtures subject to the right of the Cricket Operations Committee to use the best pitches available. 8. Players taking part in all grade matches shall appear in proper cricket attire. Any player not so appearing shall not be allowed to take part in the match if the other side objects. 8a. Declaration Cricket is to be played in white cricket attire. 8b. For Limited Over cricket, coloured apparel including pads or clads is required for Senior and is optional for any other grade. 9. Clubs must accept the umpires officially appointed for their matches. Registrations and Transfer of Players: 10. For interclub transfers of players from teams competing under the jurisdiction of the Dunedin Cricket Association, a request must be lodged with the Cricket Operations Manager by the Wednesday prior to commencement of the grade s competition or game that the transfer pertains to on the prescribed form. Failure to notify the Association may result in the team forfeiting points as decided by the Management Committee. Applications for transfers are not required for players who leave school during the current season and transfer to an affiliated club and no clearances shall be required in respect of such players. 5

11. No member of any affiliated Club shall be eligible to play from Senior to Third Grade after 30 November in each season unless they are registered under Rules 10 and 14, and unless they have been duly elected a member of the Club. 12. A player desiring to transfer from an affiliated Club shall have the right of appeal to the Management Committee should a clearance not be granted by such Club. The Management Committee shall have the power to grant such a transfer should it consider the reasons advanced by the player satisfactory. 13. No player is to play unfairly out of their grade. In instances where this occurs the opposing team must follow the reporting procedure as described for Code of Conduct. 14. No player shall be allowed to play for more than one affiliated Club in any Grade Matches during the same season except where special circumstances exist, and they have obtained the permission of the Management Committee after consultation with all parties concerned. Bona fide schoolboys/schoolgirls and staff of any School may play for such a School and one other Club at the discretion of the Cricket Operations Committee. 15. Where a Club has two or more teams in a Grade a player would generally play for only one of those teams. In instances where this does not occur and it is thought to be unfair then the opposing team must follow the reporting procedure as described for Code of Conduct. 16. Any Club infringing grade rules 10, 11, 12, 13, 14 and 15 shall forfeit points as decided by the Management Committee. Protests: 17. Any complaint concerning the fitness of the ground or the pitch under the control of the Association must be in writing or by email (tim@otagocricket.co.nz) and be in the hands of the Cricket Operations Manager by 5.00 pm on the first working day following the completion of the day s play. 6

17a. Protests against points allocated for games by the Management Committee must in the hands of the Cricket Operations Manager at his office within 2 working days of the official points table being published on the association s website or local newspaper. 17b. Any other issue or enquiry is governed by Clauses 36 and 37 of the Constitution. Results, Umpire and Ground Reports: 18. Each Club shall be responsible for ensuring the results of all matches played by teams from their Club are entered online through the Dunedin Cricket Web Page (www.dunedincricket.co.nz) or by the CricHQ app before 7.00pm on match day for Seniors and before 12 noon on the day following match day for all other grades. 19. The Captain of each team in every match to which official umpires are appointed shall be responsible for delivering an Umpires Report to the Cricket Operations Manager at his office or posting it to him at PO Box 1419, Dunedin 9054 or emailing to tim@otagocricket.co.nz, to be received by him by 5.00pm on the second working day following the completion of any match. 19a. For all matches played on a grass pitch the Captain of each team in Senior and Second Grade competitions will be responsible for delivering a Pitch and Ground Report to the Cricket Operations Manager at his office or by posting it to him at P. O. Box 1419, Dunedin or by email to tim@otagocricket.co.nz to be received by him by 5.00pm on the second working day after the completion of the match. 19b. Teams which have not submitted Umpires Report and / or Pitch and Ground Report, as required, by 5pm on the second working day following the match will receive a written reminder with a time frame of 48 hours in which the report(s) must be submitted. Failing to submit the required report(s) will result in a penalty of two competition points per report. 7

19c. At least one scorer shall use a standard cricket scorebook. The other may use an electronic system. In the event that both teams wish to use an electronic system, the team winning the toss shall decide which team is to score on a scorebook. 19d. For games without appointed Umpires at the end of the first inning it is the side batting first that is responsible to ensure that the batting and bowling totals agree and that this agrees with the running score for both scorebooks. If there is any discrepancy for the first innings then a target score must be agreed to and both captains are to sign the scorebooks before the start of the second innings. If after the second innings a discrepancy is found with the scorebooks then both captains must agree on the result of the game. If this cannot be achieved then both scorebooks must be delivered to the DCA office by 4pm on the first working day after the game together with a summary of the issues. Grade Winners: 20a. Senior shall consist of two rounds of limited over matches and one round of declaration matches. 20b. The Bing Harris Shield will be decided on the combined points from all games played in the season; (excluding Twenty20 Club Knockout). 20c. Second Grade shall consist of a Junior Bing Harris Competition, with 13 competing teams. Full round robin of 50 Over Fixtures. Club Twenty20: 8 Club teams will compete in a 14 round Twenty20 competition throughout the season. Secondary Schools Twenty20: play 5 rounds and 1 play-off match of Twenty20 format as new conclusion to season. 8

20d. Third Grade shall consist of a 12 Team round robin plus play-off match to determine ranking, Competition will have an even mix of formats, 40 Overs and 20 Overs. On completion of full round robin teams will be arranged into top 6 as third grade and bottom 6 as fourth grade. Teams to be arranged in split competition by (a) competition points, (b) most wins in the round, (c) results between tied teams if they completed a match and (d) net run rate as per NZC Mens Domestic One-Day Competition rules. Grade winners will be decided by play-offs in split competitions. 20e. Venue for Play-off games: Decisions regarding venues shall be wholly at the discretion of the Management Committee. 21. In all grades, a majority of points shall decide the competition winners For the Bing Harris Shield and all other grades in the event of two or more teams being equal on points at the end of the competition those teams will be declared joint winners. Points for Byes and Defaults: 22. Defaults In the event of a team defaulting or being disqualified, points allotted to the non-defaulting team shall be the maximum points scored by any team in that grade in that particular round of matches. 22a. In the event of any team having to default, the Secretary of the Club must notify the opposing Club and the Cricket Operations Manager at the Dunedin Cricket Association by 5.00pm on the Friday preceding the match. 23. In grades with a bye the team with the bye shall be awarded the maximum number of points awarded to a team in that grade. Transfers, Postponements and Cancellations: 24. Any reallocation of grounds must be sanctioned by the Cricket Operations Manager or their nominee. The Cricket Operations Manager shall cancel play on any day at any time whenever circumstances make that course desirable. 9

25. Postponements and Cancellations DCC is responsible up to 4.00pm on Fridays. DCA Cricket Operations Manager on Match Days. DCA Cricket Operations Manager to notify the DCC and register/cancellations on website and Social Media Platforms DCA Junior Delegate is responsible for Junior Grades. 25a. Where play is possible at one venue the whole round will count towards competition points. 26. If a club or school wishes to change the date of a scheduled match they must make contact with the opposition club or school and agree on an alternative date plus reserve day. If the opposition club or school refuses to alter the date then the match as scheduled stands. Any match played on an alternative date will only be recognised for points if the other games on the original date are completed. Pitches and Grounds: 27. The control of pitches is to be handed over to the officially appointed Umpires 30 minutes before scheduled start of play. Covers: 28. DCC will put on and remove covers at DCC maintained grounds. We expect teams to assist where possible and follow instruction of contractors 28a. The Umpires shall assume sole control of the covers thirty minutes prior to the scheduled start time of play and until play ceases on that day. Should the umpires decide that the covers be used during the course of the match, then it will be the responsibility of both competing teams to place and remove the covers as directed by the Umpires. 10

Artificial Pitches: 29. The Cricket Operations Committee reserves the right to use artificial pitches in a manner it sees fit. The following guidelines shall be used: i. They are to be used if necessary at the start of the season to get cricket under way at the most senior levels (only if it means that a whole round could be played). Using a combination of turf and artificial pitches will not be allowed unless decided by the Cricket Operations Committee. ii. During the season if cricket has to be cancelled but play would be possible on artificial surfaces, they shall be used first at senior level. iii. Artificial pitches will be regularly used in lower grades as deemed necessary by Cricket Operations Committee. 30. For all matches scheduled on artificial pitches, the bowling team are to have access to the wicket 15 minutes before the commencement of each innings for the purpose of warm-ups. Special Teams: 31. The Management Committee shall have the power to form Special Teams and to direct in which grade they play. The members of such teams shall be under direct control of the Management Committee. When not playing for a special team such players may play for the affiliated Clubs of which they are members. 31a. The Management Committee has the right to invite a team to join any of the Senior Competitions in order to alleviate a bye. 32 Players at all levels and all competitions strongly recommended to wear a helmet with face guard while batting, wicket-keeping within 5 metres of the stumps or fielding in close (within 7 metres of the stumps) excluding behind the wicket on the off-side. Refer to associations Helmet policy for more detail. 11

DUNEDIN CRICKET ASSOCIATION TWENTY20 FIXTURES ALL GRADES 1 The competition Management Committee to publish separately for each grade to all entrants of competition. 2 Duration A match will consist of one innings per side, and each innings will be limited to 20 overs. A minimum of 5 overs per team will constitute a match. 3 Hours of play From published start time: First Innings 1 hour 20minutes Change of Innings 10 minutes Second Innings 1 hour 20minutes There is NO EXTRA TIME. 4 Length of innings Uninterrupted matches should be 2 hours 50 minutes in length including 10 minutes allocated for change of innings. Teams have 1 hour 20 mins to complete their innings. When playing time is lost the revised overs to bowl to be based on 4 minutes per over. The umpires to calculate the playing time available for the match and will take into account change of innings time. 5 The Result (a) A result can be achieved only if both teams have had the opportunity of batting for at least 5 overs unless one team has been all out in less than 5 overs or unless the team batting second scores enough runs to win in less than 5 overs. (b) All other matches in which one or both teams have not had an opportunity of batting for a minimum of 5 overs, shall be declared No result matches. (c) In a match in which both teams have had the opportunity of batting for the agreed number of overs (i.e. 20 overs each in an uninterrupted match, or a lesser number of overs in an interrupted match), the team scoring the higher number of runs shall be the winner. 12

(d) If, due to suspension of play after the start of the match, the number of overs in the innings of either team has to be revised to a lesser number than originally allotted (minimum 5 overs unless the provisions of 5(a) applies), then a revised target score (to win) will be set for the number of overs which the team batting second will have the opportunity of facing - this revised target being calculated by the Duckworth / Lewis method. (On CricHQ.com Scoring system and the DWL Calculator) (e) If a match is abandoned before it has been played to a conclusion and after the team batting second has received the minimum of 5 overs required to constitute a match (unless the provisions of Clause 5(a) applies), then the result shall be decided by the Duckworth/Lewis method. (V 3.0) (f) If the scores are equal, the result shall be a tie when the DLS method has been used, the following super over procedure shall apply to achieve a result: Super Over Procedure: The following procedure will apply should the provision for a Super Over be required in any match. (a) Subject to weather conditions the Super Over will take place on the scheduled day of the match at a time to be determined by the Umpires. In normal circumstances it shall commence 10 minutes after the conclusion of the match. Note: re unfit light conditions below bowl out. There is NO EXTRA TIME. (b) The Super Over will take place on the pitch allocated for the match (c) The Umpires shall stand at the same end as that in which they finished the match. (d) In both innings of the Super Over, the fielding team shall choose from which end to bowl. (e) Only nominated players in the main match may participate in the Super Over. Should any player (including the batsmen and bowler) be unable to continue to participate in the Super Over due to injury, illness or other wholly acceptable reasons, the relevant Laws and Playing Conditions as they apply in the main match, shall also apply in the Super Over. (f) Each team s over is played with the same fielding restrictions as those that are in place for the last over of a normal Twenty20 match. 13

(g) The team batting second in the match will bat first in the Super Over. (h) The balls used in the main match will be used in Super Over. If the ball needs to be changed, then Playing Conditions as stated for the main match shall apply. (i) The loss of two (2) wickets in the over ends the team s one over (j) innings. In the event of the team s having the same score after the Super Over has been completed, if the original match was a tie under the DLS method, clause (l) immediately applies. Otherwise, the team whose batsmen hit the most number of boundaries combined from its two innings in both the main match and the one over per team eliminator shall be the winner. (k) If the number of boundaries hit by both teams is equal, the team that hit the most number of boundaries (fours and sixes) in the main match (ignoring the Super Over) shall be the winner. (l) If still equal, a count back from the final ball of the Super Over shall be conducted. The team with the higher scoring delivery shall be the winner. If a team loses two (2) wickets during its over, then any unbowled deliveries will be counted as dot balls. Note that for this purpose, the runs scored from a delivery is defined as the total team runs scored since the completion of the previous legitimate ball i.e. including any runs resulting from Wides, No ball or penalty runs. Example Runs Scored from Team 1 Team 2 Ball 6 1 1 Ball 5 4 4 Ball 4 2 1 Ball 3 6 2 Ball 2 0 1 Ball 1 2 6 In this example both teams scored an equal number of runs from the 6th and 5 th ball of their innings, however team 1 scored 2 runs from its 4th ball while team 2 scored a single, so team 1 is the winner. The Super Over should be completed to determine a winner unless the Umpires consider it dangerous and unreasonable to complete because of unfit light conditions. 14

Unfit light conditions: Only in the event that bad light prohibits the application of the Super Over, then a bowl out shall take place. The Umpires shall determine the suitability of the light. Bowl Out: The team bowling second in the match will be the team to bowl first. Five players, from each team (selected from the players nominated for the match) will bowl, over arm, two deliveries each at a wicket (conforming to Law 8) from a similar wicket pitched at a distance of 22 yards with, if practicable, bowling, popping and return creases (conforming to Law 9). The first bowler from team 1 will bowl two deliveries, then the first bowler from team 2 will bowl two deliveries, then the second bowler from team 1 will bowl two deliveries and so on. The team which bowls down the wicket (as defined in Law 28.1) most times shall be the winner. If the scores are equal, the same players will bowl one ball each alternately to achieve a result on a sudden death basis. If circumstances make the contest impossible, the match shall be decided by the toss of a coin. The same suitably acceptable ball (not a new one) will be used by both teams. If this ball becomes wet, it may be changed subject to the Umpires approval. If a bowler bowls a No ball (it will count as one of his two deliveries but will not count towards the score of the team. Each team will appoint a wicketkeeper to stand behind the wicket but out of reach of the wicket. 6 Points For all Senior competitions 6 points for a win. 3 points Draw/Tie/Cancelled/Abandoned*. Team batting second to receive any remaining opposition bowling points Maximum amount of points a team will receive is 10. 15

6.1 Bonus Points Batting: (2 bonus points) 1: 125 2: 150 Bowling: (2 bonus points) 1: 3 wickets 2: 5 wickets *Both teams will get 3 points plus the bonus points accumulated before the match was abandoned. 7 Number of overs per bowler No bowler shall bowl more than 4 overs in an innings. In a delayed or interrupted match where the overs are reduced for both teams or for the team bowling second, no bowler may bowl more than one-fifth of the total overs allocated. Where the total overs are not divisible by 5, one additional over shall be allowed to the maximum number per bowler necessary to make up the balance. In the event of a bowler breaking down and being unable to complete an over, the remaining balls will be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler's limit is concerned. 8 Field restrictions 8.1 At the instant of delivery, there may not be more than 5 fieldsmen on the leg side 8.2 For the first six overs only of each innings, only two fieldsman are permitted to be outside an area bounded by two semi-circles centred on the middle stump at either end of the pitch. The radius of each of the semi-circles shall be 30 yards (27.43 metres). The semi-circles shall be linked by two parallel straight lines drawn on the field. The fielding restriction areas should be marked by continuous painted white lines or dots at 5 yard (4.57 metres) intervals, each dot to be covered by a white plastic or rubber (but not metal) disc measuring 7 inches (18 cm) in diameter 8.3 Not more than 5 fielders are permitted outside the circle for the remaining 14 overs. 16

8.4 In circumstances when the number of overs of the batting team is reduced, the number of overs within each phase of the innings shall be reduced in accordance with the table below. For the sake of clarity, it should be noted that the table shall apply to both the 1st and 2nd innings of the match. Innings Duration Overs Restrictions Apply 5-8 Overs 2 9-11 Overs 3 12-14 Overs 4 15-18 Overs 5 19-20 Overs 6 8.5 In the event of an infringement of any of the above fielding restrictions, the square leg umpire shall call and signal No Ball. 9 Wide bowling (1) Umpires are instructed to apply a very strict and consistent interpretation in regard to this Law in order to prevent negative bowling wide of the wicket. (2) Any off-side or leg-side delivery which in the opinion of the Umpire does not give the batsman a reasonable opportunity to score shall be called a Wide. As a guide on the leg side, a ball landing clearly outside the leg stump going further away shall be called a wide. As a guide on the offside, a ball passing outside a line drawn between the bowling and popping creases, measured 432 mm (17 inches) from the Return crease shall be called wide. The above provisions do not apply if the striker makes contact with the ball. (3) A penalty of one run shall be scored. This penalty shall stand in addition to any other runs which are scored or awarded. All runs which are run or result from a Wide ball which is not a No-ball shall be scored as Wides. Guidelines and Application Umpires need to ensure a balance the between the application of the Law and the Playing Condition. a) Leg side All deliveries directed and bowled down the leg side (behind the body of the striker, standing in his normal batting stance) will be 17

interpreted as a form of negative bowling and should be called wide. For the sake of clarity, a ball that passes down the leg side, but in between the striker and the leg stump, shall not be deemed a wide for the purposes of this Playing Condition as there has been a reasonable opportunity for the batsman to score. The only exception to this directive is for a ball that just misses the leg stump. This is not deemed negative bowling and should not be called wide when the batsman moves across to the off stump from his original stance. Had the batsman not moved onto the off stump but remained in his normal batting stance the ball would have struck him, thereby negating any wide call. b) Offside Applying the Playing Condition clause 9.2 above in conjunction with Law 25, any delivery that passes outside the wide guideline, with the batsman in a normal batting stance, should be called wide. For clarity: i. If the batsman brings the ball sufficiently within reach and the ball passes outside the wide guideline then it is not a wide. For example, a batsman moving to the off side as the bowler bowls, could bring the ball within his reach even though the ball passes outside the wide guideline, and if he fails to make contact with the ball, the delivery will not be called a wide. ii. In extreme cases where the bowler delivers a ball and it passes wide of the return crease, then regardless of what movement the striker makes and even if he brings the ball within reach, if he makes no contact with the ball, then this delivery shall be called wide. iii. When a right arm bowler is bowling around the wicket to a right hand batsman, or left arm bowler bowling around the wicket to a LH batsman and bowls full yorkers on the off side marked guideline ; this is deemed a negative tactic, and the delivery should be called wide. c) Wide interpretation for the reverse sweep or switch hit The interpretation to be followed for calling a wide when a switch hit or reverse sweep is played or the batsman gets in a position to play the shot and then aborts it, is as follows. 18

i. By the batsman playing the switch hit or the reverse sweep or getting in a position to play the shot, he is deemed to bring the ball sufficiently within his reach, on the leg side as well. ii. Consequently, in these circumstances, the wider 75cm wide iii. guidelines shall apply on both sides of the stumps. Simply, when the batsman plays or aborts playing a reverse sweep or a switch hit, these shots negate the leg stump wide interpretation. d) Over head Wide Any ball that passes above head height of the batsman standing upright, that prevents it being hit with the bat by means of a normal cricket stroke shall be called wide. 10 No-ball Law 41.6 - Bowling of dangerous and unfair short pitched deliveries Law 41.6 shall apply however Law 41.6.3 shall be replaced by the following: The following shall apply: (a) A bowler shall be limited to one fast short-pitched deliveries per over. (b) A fast short-pitched ball is defined as a ball which passes or would have passed above the shoulder height of the striker standing upright at the crease. (c) The Umpire at the bowler s end shall advise the bowler and the batsman on strike when each fast short-pitched delivery has been bowled. (d) In addition, for the purpose of this regulation, a ball that passes above head height of the batsman, that prevents him from being able to hit it with his bat by means of a normal cricket stroke shall be called a Wide. (e) For the avoidance of doubt any fast short-pitched delivery that is called a Wide under this Condition shall also count as one of the allowable short pitched deliveries in that over. (f) In the event of a bowler bowling more than one fast shortpitched deliveries in an over as defined in paragraph (a) above, the umpire at the bowler s end shall signal No ball on each occasion. A differential signal shall be used to signify this fast short-pitched delivery. The Umpire shall call and signal No ball and then tap the head with the other hand. 19

(g) If a bowler delivers a second fast short-pitched ball in an over, not only must the Umpire call No ball but when the ball is dead, he shall caution the bowler, inform the other Umpire, the captain of the fielding side and the batsmen of what has occurred. This caution shall apply throughout the innings. (h) If a bowler is No balled a second time in the innings for the same offence, the Umpire shall advise the bowler this is his final warning. This warning shall also apply throughout the innings. (i) A third such offence in the same innings shall cause the Umpire to invoke Law 41.6.4 i.e. the bowler shall be removed forthwith and cannot bowl again in that innings. Dangerous and unfair non-pitching deliveries The warning procedure stated in Law 41.7.1 and the implementation of Law 41.7.2 shall apply only if the delivery is likely to inflict physical injury to the striker. Free Hits: The delivery following a No ball called (all modes of no ball) shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of No ball or a wide ball) then the next delivery will become a free hit for whichever batsman is facing it. For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball. Neither field changes nor the exchange of individuals between fielding positions are permitted for free hit deliveries unless: a) there is a change of striker; or b) the No Ball was the result of a fielding restriction breach in which case the field may be changed to the extent of correcting the breach. For clarity, the bowler can change his mode of delivery for the free hit delivery. In such circumstances Law 21.1 shall apply. The umpires will signal a free hit by (after the normal No Ball signal) extending one arm straight upwards and moving it in a circular motion. 20

WARNING PROCESS Law 42 does not apply; The DCA Code of Conduct shall apply. 11 Mode of delivery No bowler may deliver the ball underarm. 12 Time wasting Umpires should fully take into account in limited over matches any deliberate slowing down of the tempo by either batsmen or fieldsmen where it may be seen to be to the disadvantage of an opposition team, e.g. in the case of a team fielding second slowing down the game knowing it might win a shortened match on run rate, or in the case of a team batting first slowing down the game to reduce the number of overs available to the team batting second. 13 Light Normally, play will continue regardless of the state of light, but umpires are empowered to enforce Law 2.7 and Law 2.8 if they deem it necessary. 14 The ball As set out by management committee, Kookaburra branded. Competitions that have two matches in a day teams are expected to use the one match ball for both matches. The umpires shall retain possession of the match balls throughout the duration of the match when play is not actually taking place. During play umpires shall periodically and irregularly inspect the condition of the balls and shall retain possession of them at the fall of a wicket, a drinks interval, or any other disruption in play. 15 Coloured clothing In all matches, the teams will wear coloured clothing. 16 Scoreboard Provision will be made for the scoreboard to show runs, wickets and the total number of overs bowled. Where possible the provision will also be made to show the progressive Duckworth / Lewis Par Score. 17 Declarations The Captain of the batting side may not declare his innings closed at any time during the course of the match. 21

18 Runners Batsman are not permitted runners. The relevant clauses in Law 25 shall not apply. 19 Penalty Time a) Penalty time as stated in Law 24 shall not apply to batsman b) Penalty time as stated in Law 24 shall apply only if the player is absent or has left the field for 15 minutes or more. 22

DUNEDIN CRICKET ASSOCIATION SENIOR MEN S LIMITED OVERS 1 The competition (a) The two Senior limited over competitions will each be comprised of five rounds in each competition with the six competing teams. (b) On completion of the series of five rounds all teams will be placed from first to sixth position according to the points obtained. 2 Duration A match will consist of one innings per side, and each innings will be limited to 50 overs. Matches are to be of one day s duration. A minimum of 20 overs per team will constitute a match. 3 Hours of play Matches start at 11.00am Interval between innings is 30 minutes or, if the first innings is completed by 12.30pm, 10 minutes. If the first innings is completed between 12.30pm and 1pm the captains can agree to a 10 minute change of innings or take 30 minute lunch interval. 4 Length of innings For an uninterrupted game during the first innings - should the team fielding first not complete 50 overs by 2.15pm then the over in progress shall be completed. The 50 overs are to be completed but the opposition team then bowl the same number of overs as at 2.15pm i.e. at 2.15pm Team A has bowled 47 overs they complete the full 50 but then face only 47 themselves in order to achieve the full total of runs required. Calculations after Interruptions: Calculations: During innings of Side Batting First Initial time available is 450 minutes Minus accumulated time lost Playing Time Remaining 23

Divide this by 3.75 Round down to nearest even number Divide by 2 This is the number of overs per side During innings of Side Batting Second Initial time available is 450 minutes Minus accumulated time lost Playing Time Remaining Divide this by 3.75 Round down to nearest whole number Subtract overs allocated to the side batting first Number of overs for the side batting second 5 The Result (a) A result can be achieved only if both teams have had the opportunity of batting for at least 20 overs unless one team has been all out in less than 20 overs or unless the team batting second scores enough runs to win in less than 20 overs. (b) All other matches in which one or both teams have not had an opportunity of batting for a minimum of 20 overs, shall be declared No result matches. (c) In a match in which both teams have had the opportunity of batting for the agreed number of overs (i.e. 50 overs each in an uninterrupted match, or a lesser number of overs in an interrupted match), the team scoring the higher number of runs shall be the winner. (d) If the scores are equal, the result shall be a tie and no account shall be taken of the number of wickets which have fallen. (e) If, due to suspension of play after the start of the match, the number of overs in the innings of either team has to be revised to a lesser number than originally allotted (minimum 20 overs unless the provisions of 5(a) applies), then a revised target score (to win) will be set for the number of overs which the team batting second will have the opportunity of facing - this revised target being calculated by the Duckworth / Lewis method. (On CricHQ.com Scoring system and the DWL Calculator) (f) If a match is abandoned before it has been played to a conclusion and after the team batting second has received the minimum of 20 overs required to constitute a match (unless the provisions of 24

Clause 5(a) applies), then the result shall be decided by the Duckworth/Lewis method. (V 3.0) 6 Points For all Senior competitions 12 points for a win. 6 points Draw/Tie/Cancelled/Abandoned*. Team batting second to receive any remaining opposition bowling points Maximum amount of points a team will receive is 20. 6.1 Bonus Points Batting: (4 bonus points) 1: 125 2: 150 3: 175 4: 200 Bowling: (4 bonus points) 1: 3 wickets 2: 5 wickets 3: 7 wickets 4: 9 wickets *Both teams will get 6 points plus the bonus points accumulated before the match was abandoned. 7 Number of overs per bowler No bowler shall bowl more than 10 overs in an innings. In a delayed or interrupted match where the overs are reduced for both teams or for the team bowling second, no bowler may bowl more than one-fifth of the total overs allocated. Where the total overs are not divisible by 5, one additional over shall be allowed to the maximum number per bowler necessary to make up the balance. In the event of a bowler breaking down and being unable to complete an over, the remaining balls will be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler's limit is concerned. 8 Field restrictions 8.1 At the instant of delivery, there may not be more than 5 fieldsmen on the leg side 25

8.2 In addition to the restriction contained in clause 8.1 above, further fielding restrictions shall apply to certain overs in each innings. The nature of such restrictions and the overs during which they shall apply are set out in the following paragraphs. 8.3 The following fielding restrictions shall apply: Two semi-circles shall be drawn on the field of play. The semi-circles shall have as their centre the middle stump at either end of the pitch. The radius of each of the semi-circles shall be 30 yards (27.43 metres). The semi-circles shall be linked by two parallel straight lines drawn on the field. The fielding restriction areas should be marked by continuous painted white lines or dots at 5 yard (4.57 metres) intervals, each dot to be covered by a white plastic or rubber (but not metal) disc measuring 7 inches (18 cm) in diameter. At the instant of delivery: a) Powerplay 1 - no more than two (2) fieldsmen shall be permitted outside this fielding restriction area. In an innings of 50 overs, these are overs 1 to 10 inclusive. b) Powerplay 2 - no more than four (4) fieldsmen shall be permitted outside this fielding restriction area. In an innings of 50 overs, these are overs 11 to 40 inclusive c) Powerplay 3 - no more than five (5) fieldsmen shall be permitted outside this fielding restriction area. In an innings of 50 overs, these are overs 41 to 50 inclusive 8.4 In circumstances when the number of overs of the batting team is reduced, the number of overs within each phase of the innings shall be reduced in accordance with the table below. For the sake of clarity, it should be noted that the table shall apply to both the 1st and 2nd innings of the match. Innings duration Powerplay 1 Powerplay 2 20 4 12 4 21 4 13 4 22 5 13 4 Powerplay 3 26

23 5 14 4 24 5 14 5 25 5 15 5 26 5 16 5 27 6 16 5 28 6 17 5 29 6 17 6 30 6 18 6 31 6 19 6 32 7 19 6 33 7 20 6 34 7 20 7 35 7 21 7 36 7 22 7 37 8 22 7 38 8 23 7 39 8 23 8 40 8 24 8 41 8 25 8 42 9 25 8 43 9 26 8 44 9 26 9 45 9 27 9 46 9 28 9 47 10 28 9 48 10 29 9 49 10 29 10 8.5 If play is interrupted during an innings and the table in 8.4 applies, the next Powerplay takes immediate effect. For the avoidance of doubt this applies even if the interruption has occurred mid-over. Illustrations of 8.5 A 50 over innings is interrupted after 8.3 overs and reduced to 32 overs. The new phases are 7+19+6. Therefore the middle phase fielding restrictions take immediate effect when play resumes and last for a further 17.3 overs. The final phase begins after 26 overs have been bowled. 27

A 40 over innings is interrupted after 18.5 overs and reduced to 22 overs. The new phases are 5+13+4. When play resumes, the final phase fielding restrictions apply for the remaining 3.1 overs. 8.6 At the commencement of the middle and final phases of an innings, the umpire shall signal such commencement to the scorers by rotating his arm in a large circle. 8.7 The scoreboard shall indicate the current Powerplay in progress. 8.8 In the event of an infringement of any of the above fielding restrictions, the square leg umpire shall call and signal No Ball. 9 Wide bowling (1) Umpires are instructed to apply a very strict and consistent interpretation in regard to this Law in order to prevent negative bowling wide of the wicket. (2) Any off-side or leg-side delivery which in the opinion of the Umpire does not give the batsman a reasonable opportunity to score shall be called a Wide. As a guide on the leg side, a ball landing clearly outside the leg stump going further away shall be called a wide. As a guide on the offside, a ball passing outside a line drawn between the bowling and popping creases, measured 432 mm (17 inches) from the Return crease shall be called wide. The above provisions do not apply if the striker makes contact with the ball. (3) A penalty of one run shall be scored. This penalty shall stand in addition to any other runs which are scored or awarded. All runs which are run or result from a Wide ball which is not a No-ball shall be scored as Wides. Guidelines and Application Umpires need to ensure a balance the between the application of the Law and the Playing Condition. a) Leg side All deliveries directed and bowled down the leg side (behind the body of the striker, standing in his normal batting stance) will be interpreted as a form of negative bowling and should be called wide. For the sake of clarity, a ball that passes down the leg side, but in between the striker and the leg stump, shall not be deemed a wide 28

for the purposes of this Playing Condition as there has been a reasonable opportunity for the batsman to score. The only exception to this directive is for a ball that just misses the leg stump. This is not deemed negative bowling and should not be called wide when the batsman moves across to the off stump from his original stance. Had the batsman not moved onto the off stump but remained in his normal batting stance the ball would have struck him, thereby negating any wide call. b) Offside Applying the Playing Condition clause 9.2 above in conjunction with Law 25, any delivery that passes outside the wide guideline, with the batsman in a normal batting stance, should be called wide. For clarity: i. If the batsman brings the ball sufficiently within reach and the ball passes outside the wide guideline then it is not a wide. For example, a batsman moving to the off side as the bowler bowls, could bring the ball within his reach even though the ball passes outside the wide guideline, and if he fails to make contact with the ball, the delivery will not be called a wide. ii. In extreme cases where the bowler delivers a ball and it passes wide of the return crease, then regardless of what movement the striker makes and even if he brings the ball within reach, if he makes no contact with the ball, then this delivery shall be called wide. iii. When a right arm bowler is bowling around the wicket to a right hand batsman, or left arm bowler bowling around the wicket to a LH batsman and bowls full yorkers on the off side marked guideline ; this is deemed a negative tactic, and the delivery should be called wide. c) Wide interpretation for the reverse sweep or switch hit The interpretation to be followed for calling a wide when a switch hit or reverse sweep is played or the batsman gets in a position to play the shot and then aborts it, is as follows. i. By the batsman playing the switch hit or the reverse sweep or getting in a position to play the shot, he is deemed to bring the ball sufficiently within his reach, on the leg side as well. ii. Consequently, in these circumstances, the wider 75cm wide guidelines shall apply on both sides of the stumps. 29

iii. Simply, when the batsman plays or aborts playing a reverse sweep or a switch hit, these shots negate the leg stump wide interpretation. d) Over head Wide Any ball that passes above head height of the batsman standing upright, that prevents it being hit with the bat by means of a normal cricket stroke shall be called wide. 10 No-ball Law 41.6 - Bowling of dangerous and unfair short pitched deliveries Law 41.6 shall apply however Law 41.6.3 shall be replaced by the following: 41.6.3 The following shall apply: (a) A bowler shall be limited to two fast short-pitched deliveries per over. (b) A fast short-pitched ball is defined as a ball which passes or would have passed above the shoulder height of the striker standing upright at the crease. (c) The Umpire at the bowler s end shall advise the bowler and the batsman on strike when each fast short-pitched delivery has been bowled. (d) In addition, for the purpose of this regulation, a ball that passes above head height of the batsman, that prevents him from being able to hit it with his bat by means of a normal cricket stroke shall be called a Wide. (e) For the avoidance of doubt any fast short-pitched delivery that is called a Wide under this Condition shall also count as one of the allowable short pitched deliveries in that over. (f) In the event of a bowler bowling more than two fast shortpitched deliveries in an over as defined in paragraph (a) above, the umpire at the bowler s end shall signal No ball on each occasion. A differential signal shall be used to signify this fast short-pitched delivery. The Umpire shall call and signal No ball and then tap the head with the other hand. 30

(g) If a bowler delivers a third fast short-pitched ball in an over, not only must the Umpire call No ball but when the ball is dead, he shall caution the bowler, inform the other Umpire, the captain of the fielding side and the batsmen of what has occurred. This caution shall apply throughout the innings. (h) If a bowler is No balled a second time in the innings for the same offence, the Umpire shall advise the bowler this is his final warning. This warning shall also apply throughout the innings. (i) A third such offence in the same innings shall cause the Umpire to invoke Law 41.6.4 i.e. the bowler shall be removed forthwith and cannot bowl again in that innings. Dangerous and unfair non-pitching deliveries The warning procedure stated in Law 41.7.1 and the implementation of Law 41.7.2 shall apply only if the delivery is likely to inflict physical injury to the striker. Free Hits: The delivery following a No ball called (all modes of no ball) shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of No ball or a wide ball) then the next delivery will become a free hit for whichever batsman is facing it. For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball. Neither field changes nor the exchange of individuals between fielding positions are permitted for free hit deliveries unless: (a) (b) there is a change of striker; or the No Ball was the result of a fielding restriction breach in which case the field may be changed to the extent of correcting the breach. For clarity, the bowler can change his mode of delivery for the free hit delivery. In such circumstances Law 21.1 shall apply. The umpires will signal a free hit by (after the normal No Ball signal) extending one arm straight upwards and moving it in a circular motion. 31

WARNING PROCESS Law 42 does not apply; The DCA Code of Conduct shall apply. 11 Mode of delivery No bowler may deliver the ball underarm. 12 Time wasting Umpires should fully take into account in limited over matches any deliberate slowing down of the tempo by either batsmen or fieldsmen where it may be seen to be to the disadvantage of an opposition team, e.g. in the case of a team fielding second slowing down the game knowing it might win a shortened match on run rate, or in the case of a team batting first slowing down the game to reduce the number of overs available to the team batting second. 13 Light Normally, play will continue regardless of the state of light, but umpires are empowered to enforce Law 2.7 and Law 2.8 if they deem it necessary. 14 The ball "Kookaburra Regulation" (WHITE) brand ball, 156g. As approved by DCA will be used in all matches. Each fielding team shall have one new ball for its innings. The umpires shall retain possession of the match balls throughout the duration of the match when play is not actually taking place. During play umpires shall periodically and irregularly inspect the condition of the balls and shall retain possession of them at the fall of a wicket, a drinks interval, or any other disruption in play. 15 Coloured clothing In all matches, the teams will wear coloured clothing. 16 Scoreboard Provision will be made for the scoreboard to show runs, wickets and the total number of overs bowled. Where possible the provision will also be made to show the progressive Duckworth / Lewis Par Score. 17 Declarations The Captain of the batting side may not declare his innings closed at any time during the course of the match. 32