POCATELLO PARKS & RECREATION 3rd & 4th GRADE FLAG FOOTBALL RULES /

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POCATELLO PARKS & RECREATION 3rd & 4th GRADE FLAG FOOTBALL RULES / 7-26-18 Rules governed by NFHS Football Rules with the following amendments; ADMINISTRATIVE OBLIGATIONS 1. TEAM REQUIREMENTS & PLAYING TIME REQUIREMENTS A. GRADE ELIGIBILITY - Players must currently be in the 3rd or 4th grade. B. TEAM SIZE - Ideal team size should be 22 PLAYERS. 22 players allow you to practice offense vs. defense. More players may be added when all other teams have filled their rosters. Teams are allowed to have up to 4 players that are out of the main school area. If the team is a combination of schools to make a team this rule may not be in effect. Parks & Recreation reserves the right to fill any team s roster up to 22 players at any time. C. PLAYING RULES - Teams are not allowed to have any first string two-way players if they have 22 or more players at a game. Teams will be made up of an offensive team with substitutes and a defensive team with substitutes. Substitutes must alternate every play allowing all players maximum playing time during the game. Each team member must play as close to a full quarter, as this playing rotation allows, per half. Players injured during a game do not have to fulfill this requirement. They may re-enter only if their coach and parents, if present, consent to their return. Teams not fulfilling playing time requirements for all players will forfeit any game that they violate. Teams with less than 22 players present at a game will be allowed to have two-way players in order to fill the vacant spots created by their player shortage. (NOTE: Coaches may set their own team rules regarding practice attendance and practice behavior. Players missing multiple practices without valid reasons or disturbing practices are not guaranteed playing time. All disciplinary action must be cleared through the P & R office.) 2. EQUIPMENT, UNIFORMS & FLAGS A. JERSEYS Jerseys are provided as part of the registration cost. Colors and team names are predetermined. Coaches will need to contact the Team Sports department ASAP to select their team color and name. B. FLAG COLORS - Our flags are orange and blue. Teams will use contrasting colored flags during games. C. FURNISHED GAME EQUIPMENT - The Recreation Department will furnish all equipment for games during the season (flags, balls, down markers, chains, etc.). D. LEGAL FLAGS & BELTS - Flags must hang down directly from the belt (i.e. not looped around the belt, tucked in pants or tied together). Each participant must wear one flag belt on his/her hips. Belts can only be attached with the belt clip. Tying the belt in a knot is illegal and will be penalized as unsportsmanlike conduct on the head coach. E. OFFICIAL GAME BALL - The game ball for 3rd & 4th Grade Flag Football is the JUNIOR SIZED COMPOSITE FOOTBALL.

FLAG FOOTBALL RULES-PAGE 2 3. COACH AND ROSTER REGULATIONS A. COACH ETHICS - All coaches, head coaches & assistant coaches, must sign the COACHES' CODE OF ETHICS and abide by the rules found therein before participating in the program. All Head Coaches and the Assistant Head Coaches for each team are required to submit to a background check with the Pocatello Police Department or their town s designated Police Department (i.e. Blackfoot, American Falls). The City of Pocatello will pay for three background checks per team done with the Pocatello Police department. B. TEAM ROSTERS ISSUED - Coaches will receive their player rosters from the Parks & Recreation Office and will practice with the players they have received for their team. No coach is allowed to invite extra players to their practices and then cut players. There are no player cuts or trades allowed in Flag Football. C. FINAL ROSTERS DUE - Coaches must turn in their final rosters to the Recreation Office on or before Friday, August 18, 2017 before 5:00 p.m. Coaches are responsible to ensure that a parent or guardian has paid the $40.00 player fee and signed the waiver. All players must be signed for prior to their participation in a game. D. ADDING OF PLAYERS - Individual players may be added to team rosters until the team roster is full (22). E. COACH ON FIELD AT 1 ST GAME - One coach will be permitted on the field during each team s first game to help position their players during the game. They must remain out of the play during all live ball situations. A coach interfering in a live ball play is a 10 yard penalty. 4. PRACTICE REGULATIONS A. PRACTICE LENGTHS - Practice can begin Monday, August 22, 2017). Practices are limited to 90 minutes (1½ hours) per day and not more than 4 times per week. B. WATER BREAKS are required to be held every 30 minutes. 5. GAME TIMES - FORFEIT TIME A. STARTING TIME - 5:40pm at the Halliwell fields. B. GRACE PERIOD - 5 minute grace period before the game is a forfeit. Teams must have 11 players to start a game. 6. GAME LENGTH & TIME OUTS A. TIMING - Games will consist of four twelve minute quarters of continuous running time with a halftime of 5 minutes. B. CLOCK STOPPAGE - The clock will only stop running when: 1) a team requests and is granted a time out. 2) a game official calls a time out. 3) a player needs assistance due to an injury. 4) after a PAT ends. (The clock will start on the first snap of the ball by the other team after the PAT).

FLAG FOOTBALL RULES-PAGE 3 C. TWO TIMEOUTS PER HALF - Teams are allowed two, one minute time outs per half. Unused time outs from the 1 st half are not carried over (use them or lose them). 7. THE FIELD A. FIELD SIZE - The field is 100 yards in length (eighty yard playing field and 10 yard end zones). B. NO KICKOFFS - The ball is put into play at the 30 yard line at the start of the game, start of the 2nd half and after every point after touchdown attempt. C. TOUCHBACKS Ball will be placed at the 20 yard line. D. SAFTEY - Ball will be placed at the 40 yard line. E. PAT Ball will be placed at the 3 or 8 yard line. PLAYING THE GAME - RULES & PENALTIES 8. SCORING A. TOUCHDOWN - Six points. B. SAFETY - Two points. C. PAT - Try after touchdown from the three yard line, running or passing, one point. Try after touchdown from the eight yard line, running or passing, two points. D. PAT (w/o choice) - Teams ahead by more than 24 points are only allowed to go for a one point conversion. 9. COIN TOSS A. THE TOSS - A coin toss decides who will be on offense & defense. Visiting captain(s) will call the coin toss. B. CHOICES - Teams will have three choices: 1) be on offense; 2) be on defense, or 3) to defer the choice to the 2nd half. 10. BLOCKING & PENALTY YARDAGE A. BLOCKERS Players may not leave their feet to block. B. BLOCKING IN CHEST ONLY Players may only block in the chest area with extended arms or arms close to the body. Hands must not grasp the opponent at any time, but may be either opened or closed while blocking. Face blocking is illegal. C. CLIPPING/BLOCK IN THE BACK - any block delivered to the back of an opponent. D. KNEE BLOCKING/TRIPPING - Illegal when used to slow down a ball-carrier for the purpose of capturing his flag. Penalty For A, B, & C, is 10 yards; D is 10 yards and an automatic first down for the offensive team. E. SNAPPER PROTECTION The Center/Snapper will be afforded protection from any direct contact from any defensive player for two seconds or until he has an opportunity to return to a normal blocking position, whichever comes first. 11. FLAG PULLING A. BALL CARRIERS STOP Runner will stop when the flag is

FLAG FOOTBALL RULES-PAGE 4 pulled or falls off. Exception: In the officials judgment when a runner is clearly past all defenders and the flag falls off the rule will be ignored). A runner must stop if he goes out of bounds, his knee touches the ground or fumbles the football. B. NO TACKLING ALLOWED - Tackling is illegal. Coaches need to stress the importance of this rule to their players. Penalty: 15 yard penalty from the point of infraction and automatic first down. Two tackles by the same player will lead to his removal from the game. C. ILLEGAL FLAGS Looped flags around the belt or flags tied together at the clasp are illegal. Players are not allowed to alter flag belts in any way that hinders the defense from pulling them off as designed. Penalty: Fifteen yards from the previous spot. Players found wearing improper flags will be disqualified from the game upon being caught. Any score by a player with an illegal flag will be disallowed. D. OFFENSIVE USE OF HANDS/FLAG GUARDING - Ball-carriers must keep their hands and arms away from their own flags at all times. Flag guarding is illegal. Ball carriers are not allowed to straight arm or stiff-arm defensive players. Any attempt to swat or block the hands of a defensive player away from the flags is illegal. Penalty: Ten yards from the spot of the foul. E. DEFENSIVE USE OF HANDS - Defensive players may not detain the ball carrier by holding his shirt, pants or any part of his body in order to control him enough to pull his flag. Penalty: Ten yards from the previous spot if behind the line of scrimmage or the end of the run if beyond the line of scrimmage. F. DEFENSIVE PUSHING - Defensive players may not push a ball carrier out of bounds instead of pulling the flag. Penalty: Ten yards from the previous spot if behind the line of scrimmage or the end of the run if beyond the line of scrimmage. G. PENALTY COMMUNICATION WITH PLAYERS - Coaches are allowed to confer with players regarding penalties. 12. PUNTING PROCEDURE & RULES A. 4 TH DOWN DECLARATION - On 4th down the offense will declare whether they will or will not punt. If they decide to punt they may kick from any point behind the line of scrimmage. Defensive players must remain behind their line of scrimmage, and are allowed to attempt to block the kick by waving their arms and jumping in the air. Defensive players MAY NOT RUSH the punter in an attempt to block the kick. The receiving team may only have 3 players back to receive the punt. Penalty: No penalty will be assessed. The offending team will be told to get back onside and the punting team will be instructed to punt the ball. B. TOUCHING OF A SCRIMMAGE KICK - If a kicked ball strikes a

FLAG FOOTBALL RULES-PAGE 5 player on either team that is standing in a legal position there is no penalty and the ball will be blown dead where the ball is downed & controlled by either team and belongs to the receiving team at that spot. C. PUNTS CAUGHT - Punts caught in flight will be marked ready for play for the receiving team at that spot. D. PUNTS NOT CAUGHT - Punts not caught are blown dead at the spot the ball is downed & controlled by either team and always belongs to the receiving team at that spot. E. NO ADVANCEMENT OF PUNTS - Punts are dead ball situations. The ball can t be advanced by either team. 13. FUMBLE RULES A. FUMBLE IS DEAD - Any fumble will be ruled a dead ball at the spot it touches the ground. The last team in control of the ball prior to the fumble will maintain possession of the ball unless the fumble occurred on a 4th down play that did not gain first down yardage. Exception: Not in effect during the center snap on a punt for the punting team. 14. PASS INTERCEPTIONS A. INTERCEPTIONS ARE LIVE - Interceptions are live ball plays. The play will continue until the interceptor s flag has been pulled, falls down, goes out of bounds or a touchdown is scored. 15. TIEBREAKER/ OVERTIME FORMAT A. COIN TOSS - Team captains will meet at the center of the field for a coin-toss. The visiting team once again calls the toss. Winner of the toss is given the same choices as at the start of the game. Overtime is always played in the south end of the field. B. 4 DOWNS ON OFFENSE - Overtime begins when the offense puts the ball in play at the 10 yard line. The offense has four downs to try to score. If the offense is successful in scoring a touchdown during their possession they will also be allowed a conversion attempt. Their turn on offense is over when they score, are stopped on downs or have a pass intercepted. The defensive team cannot score in overtime. C. BOTH TEAMS HAVE TURNS Both teams will have an opportunity with the ball in overtime. The south end of the field will be used for overtime to insure equal game and lighting conditions for both teams. D. NO SCORE - If the score is still tied after each team has had one possession, the process will be repeated (without the coin-toss) until a winner is determined. 16. MERCY RULE AT 32 POINTS A. ENSUING POSSESSION - Once a team is behind by 32 or more points, their ensuing possession will be from the opponents 20 yard line. If at any time the trailing team reduces the deficit to less than 32 points, the ensuing

FLAG FOOTBALL RULES-PAGE 6 possession will return to their own 30 yard line. If the winning team gains a new possession while ahead by 32 or more points, their possession will begin at their own 20 yardline or whatever yard line inside their own 20 yardline they gained possession of the ball. 17. TEAM SIDELINE/TEAM BOX AREAS A. DESIGNATED TEAM BOX - Each team will be on opposite sides of the field during the game. 3 coaches are allowed in the coach box and players must stay in the team box area. B. HOME TEAM SIDELINES - The home team on both fields are assigned the sideline in between the two fields C. TEAM BOX AREA - Each team must stay between the 20 yard lines. Three coaches are allowed in the coach box and all players must be in the player s box located 3 yards behind their assigned sideline during the game. Penalty: 1st offense- Sideline warning, no yardage. 2nd offense- 5 yard penalty from the succeeding spot of the ball. 3rd offense- 10 yard penalty from the succeeding spot of the ball. 18. COACH, TEAM & FAN SIDELINE DECORUM A. HEAD COACH RESPONSIBLE FOR DECORUM - The Head Coach is responsible for controlling the sideline area. If the sideline area becomes out of control during the game the officials will penalize the offending team. Penalty: The officials will stop the game and demand that the coach regain control of the sideline or the game will be stopped and forfeited at that point. B. FAN DECORUM - Fans (parents etc.) must remain off the field at all times. Fans entering the playing field during a live ball is cause for fan interference and possible ejection from the game and field area. Penalty: Team on offense - Loss of Down and 15 yards from the previous spot. Team on defense - Automatic 1 st down for the offense and 15 yards from the end of the run. 19. HOME TEAM RESPONSIBILITIES A. CHAIN GANG - Each home team is responsible to provide the chain gang. This requires 4 people to man the yard sticks, down marker and the yard marker clip. Coaches need to check their schedules to know when they are the home team. Home teams are designated as the first listed team on the mass league schedule.