Ben Davis Giant Classic Football Tournament Rules

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I. AGE & GRADE ELIGIBILITY AND PLAYER DOCUMENTATION REQUIREMENTS Age & Grade Eligibility The following is a breakdown for age and grade per each division: Players must be in the grade that they are playing in. An example of what will not be allowed is: A player who meets the age requirements, but who is in a grade above. Example: Johnny was not 10 yrs old prior to Aug 1 st. However Johnny is in the 4 th grade currently. Johnny cannot play in the 3 rd Grade Minor tournament. He must play in the Minor 4 th grade tournament. 2nd Grade: Must be in 1 st or 2 nd grade and cannot be 9 years of age prior to June 1, 2018. 3 rd Grade: Must be in 2 nd or 3 rd grade and not be 10 years of age prior to June 1, 2018 4th Grade: Must be in either 3 rd or 4th grade and not be 11 years of age prior to June 1, 2018 5 th Grade: Must be in 4 th or 5 th grade and not be 12 year of age prior to June 1, 2018 6 th Grade: Can be in either 5 th or 6 th Grade, and not be 13 years of age prior to June 1, 2018. Player Documentation Requirements TOURNAMENT RULES OF PLAY 1. Age Verification: Every player must have a copy of a birth certificate to verify age. 2. Grade Verification: The team must be able to verify the grade that the athlete is in. This can be done in two ways: a. A report card showing the boy s name and grade in school. (Could be last year s report card) b. A grade verification sheet with school information, name, and grade. The purpose of these documents is to verify that each player is playing in the correct grade bracket. Team Roster Requirement - There will be an official team roster sheet that must be completed before the team shows up to weigh in. This roster should include: Player Name Jersey Number Birth Date Grade Open spot for Weigh-In Information Check In Requirement - The Team Roster, Birth Certificate and Grade Verification document must be provided on either the Tourney Machine prior to checking in or During the Weigh-In prior to first game

Other Player and Team Eligibility Requirements This tournament is designed for all-star teams made up from recreational leagues. Once a player is on a team roster he may not play for any other team in the tournament. The following types of teams are not permitted to play in the All Star tournament. IEFA Teams (Or any player that has played on an IEFA team this year), any Pop Warner Teams, travel teams or any teams that have played as part of a school program. In most cases, any team that has played together the entire year is not allowed to play in the tournament. (The board/tournament committee reserves the right to review this on a case by case basis) In order for a player to play on a particular team, he must have played in the league that he is representing the entire year. After weigh in players cannot be added to your roster. If a player does not get weighed in with his team and plays, that team will be disqualified for all future games THERE WILL BE NO EXCEPTIONS TO THE TEAM ROSTER AND DOCUMENTATION REQUIREMENTS

II. WEIGHT The following is a break down for running weight, striper weights, and maximum weights per division. Any player over the maximum weight is NOT ELIGIBLE TO PARTICIPATE for safety reasons. Players will be weighed in by an official of the tournament prior to their first game. *** You are not required to be weighed in wearing your equipment. *** Division Maximum Running Weight Single Striper Weight Double Striper Weight Maximum Weight 2 nd Grade 75 lb 75.01 to 135 lb N/A Over 135 lb 3 rd Grade 90 lb 90.01 to 145 lb N/A Over 145 lb 4 th Grade 100 lb 100.01 to 150 lb 150.01 to 165 lb Over 165 lb 5 th Grade 115 lb 115.01 to 185 lb 185.01 lb and Up N/A 6 th Grade 120 lb 120.01 to 185 lb 185.01 lb and Up N/A Helmet Striping Requirements - All boys exceeding the ball carrying weight at the official weigh-in shall have their helmets marked with a two-inch wide tape stripe four inches long. Tape shall be of a distinctive contrasting color so as to be readily identifiable by the game official and to distinguish them as ineligible ball carriers. Single Striper: a. OFFENSE - A single striper is not eligible to carry or receive the football at any time. A single striper may only play in the offensive center, guard or tackle positions. A single striper must ALWAYS be covered up by an offensive end. b. DEFENSE A single striper may play ANY defensive position. In the event possession is gained by a player over the ball carrying weight, the ball is to be blown dead immediately. Double Striper: a. OFFENSE - A double striper is not eligible to carry or receive the football at any time. A double striper may only play in the offensive center, guard or tackle positions. A double striper must ALWAYS be covered up by an offensive end. b. DEFENSE A double striper MAY NOT play any defensive position. Players over ball carrying weight ARE allowed to kick, punt, and hold for PAT s and field goals. A TEAM WITH A SINGLE OR DOUBLE STRIPER WHO IS DETERMINED TO BE PLAYING IN AN INELIGIBLE POSITION WILL BE PENALIZED 5 YARDS BY THE OFFICIALS FAILURE TO PROPERLY STRIPE A PLAYER (NO STRIPES ON HELMET) SHALL RESULT IN FORFEIT OF THE GAME (POOL PLAY GAME) OR DISQUALIFICATION FROM THE TOURNAMENT (BRACKET PLAY GAME).

III. FIELD OF PLAY 1. All games will be played on a 100yard field. The ball will be placed on the 40yard line for all kickoffs. 2. The President, Director of Operations, Director of Field Maintenance, Vice President, Director of Player Personnel or Tournament Director may rule the playing field unsuitable for play hazardous to the safety of playing personnel. Games will be rescheduled. 3. Only players and coaches may be on the sidelines and must stay between the two thirty (30) yard lines. A maximum of five (5) coaches and one (1) team dad/mom may be on the designated sideline at any given time of the competition of the teams. Only the Head Coach or an Assistant Coach shall be allowed on the field of play. The Field Referee and/or the Officer of the Day will issue a single warning for violation of this rule. A fifteen (15) yard penalty will be assessed to the violating team for next and each subsequent infraction. 4. A neutral zone will be marked along each sideline and end zones. Parent and nonplayers will not be permitted to enter this neutral zone during play. 5. The tournament director does have the option of scheduling a team or teams to play a maximum of 2 games in one day, due to scheduling conflicts or weather. If two games are scheduled for any team, there must be at least 90 minutes in between games. 6. We reserve the right to change game times or add games to any day of the week if weather conditions dictate. Locations may very as well due to weather conditions. IV. TOURNATMENT PLAY 1. Except for specified rules, all games will be played in accordance with the Indiana High School Athletic Association (IHSAA) rules. 2. Each quarter will be eight (10) minutes long with a maximum of ten (10) minutes between halves. All games, except for the championship games, will be a rolling clock with exception of timeouts and the last 2 minutes of the 4 th quarter. The championship games and the last 2 minutes of the 4 th quarter of all other games will be played in accordance with IHSAA rules. 3. Games will be played with a minimum of 2 officials present. Championship games may be played with 3 officials. If only one (1) official is available for scheduled games, an appointed Board member, or like representative agreed upon by both coaches, will act as the second official. 4. Each team is allowed three (3) time-outs per half, excluding official time-outs for injuries. Any player injured during a play causing an official s time-out must sit out for at least the next play. A player continuously injured will upon the decision of the Officer of the Day and an observing Board member is required to immediately discontinue play. If an injury requires medical treatment, a licensed medical doctor s release will be required before the player will be allowed to return to participation.

5. Coaches On the Field For 2 nd, 3 rd and 4 th Grade One coach may be on the field to assist in calling plays and alignment of players. Once the offensive and defensive huddles are broken, the coaches on the field will give NO FURTHER INSTRUCTIONS. Penalty of ten (10) yards each and every infraction will be assessed. Sideline coaches are allowed to give instruction after the huddle is broken. 5 th & 6 th Grade Coaches are not allowed on the field to call plays. They may only go out on the field during time outs. They are allowed to give instruction from the sideline. 6. Kickoff Rule There will be NO kickoff for 2 nd or 3 rd Grade. The ball will be placed on the 35 yd line at the beginning of each half and after all touchdowns. In the event of a safety, the ball will be placed on the nearest 45 yard line (i.e. the 45 yd line of the defending team) Normal high school kickoff rules will apply for 4 th, 5 th and 6 th grade 7. Punt Rule Walk off Punt Rule 2 nd, 3 rd and 4 th grade may utilize the walk off punt rule. The offensive coach must inform the officials that they are electing to walk off punt. 25 yards will be marked off by the officials. In no case, may the ball be placed inside the 20 yard line on a declared punt. For example, if the offensive team has the ball on the defending team s 25 yard line and elects to punt the ball would be placed on the 20 yard line (not the 5 yard line). Normal Punt Rules All grades may follow the normal punt rules, however, 5 th and 6 th grade are required to utilize the normal punt rule. A fourth (4 th ) down punt rule will be enforced. Prior to the snap of the ball, the referee and defensive team must be notified of the punt. The punting team may elect to snap the ball or to have the punter hold the ball prior to the Referee s whistle. If the punting team elects to snap the ball, the defense may rush and the punting team may punt or execute a run or pass play to attempt a first down. If the punting team elects NOT to snap the ball. The punter will hold the ball until the referee s whistle. The punter will have five (5) seconds to punt the ball. The punting team s players may NOT advance downfield until the ball has been kicked. The defensive team may not rush the ball and must keep eight players within five

(5) yards of the line of scrimmage until the ball is kicked. If the ball is not kicked within five (5) seconds of the referee s whistle or an offensive player crosses the line of scrimmage before the ball is kicked, a five (5) yard penalty will be assessed to the offensive team and the down will be replayed. 8. Punters, kickers, and holders may exceed the ball carrying weight but advancement of the ball by either a run or a pass by such a punter or kicker is not allowed per Section II of the Rules of Play. Any player over running weight cannot advance the ball. 9. A score for an extra point conversion after a touchdown will be awarded in the following manner: If the ball is placed on the three (3) yard line, one (1) point will be awarded for the advancement of the ball over the goal line; If the ball is placed on the five (5) yard line, two (2) points will be awarded for advancement of the ball over the goal line. If the ball is placed on the three (3) yard line and spotted on the ten (10) yard line, two (2) points will be awarded for a kick through the uprights. 10. Field Goal or PAT Kicking Rule On any attempted field goal or extra point kick, the offensive team will have five (5) seconds to kick the ball. The holder must spot the ball directly behind the center. In the 2 nd, 3 rd, and 4 th Grade divisions the defensive unit will not be allowed to rush and the offensive team will not be allowed to snap the ball. If the ball is not kicked in five (5) seconds, the ball will be blown dead and loss of possession will occur. If the field goal attempt is unsuccessful, the ball will be brought out to the 20-yard line. If the line of scrimmage is outside the 20-yard line and the field goal attempt is unsuccessful, the ball will be brought back to the original line of scrimmage. In the 5 th and 6 th Grade divisions, if a team does not snap the ball,(a) the ball will be placed next to the holder, (b) the referee will blow the whistle, at which point the ball may be picked up by the holder and the defense may rush the kicker. In the 5 th and 6 th Grade divisions, if a team elects to snap the ball for an extra point, the defense may rush the ball. If a snap is elected, the offense may attempt a run or pass for two extra points. In the 5 th and 6 th Grade divisions, if you choose to kick the ball for 2 points, without snapping the ball and the ball does not get kicked (e.g. fumbled, etc.). The play is dead. NO POINTS 11. OVERTIME - A game tied at the end of regulation will continue under the overtime format. At the end of regulation time, a two (2) minute official s time out will be called. During this time out, team captains will meet with the officials for a coin flip to determine which team will have possession. The overtime periods will be in accordance with the IHSAA rules. If after the first overtime period, the score remains tied, a second overtime period will be played. All games will be played until there is a winner

V. CODE OF CONDUCT PARTICIPANTS 1. Each player and coach will conduct themselves in a sportsmanlike manner at all times. 2. Fighting on the field will cause the player or players to be expelled from the current game and the next game as well. 3. Swearing or arguing by a participant will not be tolerated at any time. The referee or coach may request the individual to leave the field and a fifteen (15) yard penalty may be assessed. The Board of Directors for possible additional action will review a situation of a player or coach being removed from the game. 4. Any coach or player that is ejected from a game for unsportsmanlike conduct other than fighting as defined in item V.2. above, will also be suspended from the team s next game. 5. There will be no electronic communication equipment on the field allowed for communicating between coaches and/or players, parents and coaches This includes the use of cell phones. vi. CODE OF CONDUCT PARENTS 1. Parents and non-players are not permitted to enter the neutral zone as marked along the sidelines and end zones. 2. Swearing, physical or verbal abuse by a parent will not be tolerated at any time. The referee, coach or Officer of the Day may request the individual to leave the field and a fifteen (15) yard penalty may be assessed. 3. Physical violence or verbal abuse by non-participants toward anyone will not be tolerated and the offender will be asked not to participate or attend games. 4. No air horns will be allowed at the facility. 5. Noise makers or any device that is disruptive to the offense play calling will not be allowed, after the huddle has broken.

SPECIFIC 2 nd Grade Tournament Rules The following rules have been designed to provide a safe and fair playing environment for the 2 nd grade teams. Any rules not specifically defined below will follow the rules for 3 rd -6 th Grade teams defined above. 1. KICKOFF RULE There will be NO kickoff for 2 nd Grade. The ball will be placed on the 35 yd line at the beginning of each half and after all touchdowns. 2. PUNT RULE - There will be NO punt in 2nd Grade. Rather, there will be a 25yd walk off rule. The offensive coach must declare that the offensive team intends to punt. In no case, may the ball be placed inside the 20 yard line on a declared punt. For example, if the offensive team has the ball on the defending team s 25 yard line and elects to punt the ball would be placed on the 20 yard line (not the 5 yard line).. 3. SAFETY RULE - In the event a safety occurs in 2nd Grade, the ball shall be placed on nearest 45 yd line (i.e. the 45 yard line of the defending team). 4. DEFENSIVE ALIGNMENT RULES: There will be NO noseguard allowed on defense on ANY down, including Goalline or 4 th down situations. Interior Defensive Linemen (excluding Defensive Ends) must line up in a 3 or 4 point stance position (i.e. they may not be standing) Interior Defensive Linemen must align HEAD UP on the offensive guards and/or tackles, as applicable. There will be NO lining up in A, B or C gaps EXCEPT on 4 th down or Goalline situation (inside 10 yd line). Defensive players may shoot the gaps upon the snap of the ball in all situations. Defensive Ends may line up either Head Up or in and Outside Shade position. Linebackers must line up behind the defensive line and give 1 yard of daylight. They may blitz upon the snap of the ball, but cannot walk up into a gap prior to the snap. GOALLINE / 4 th DOWN RULE Interior defensive lineman may line up in the gaps ( A, B, C gap) in a goalline (inside the 10 yd line) or 4 th down situation. There is still NO noseguard permitted.