Day 2 - Game/Task Outline Individual Tactics and Stick Handling

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Day 2 - Game/Task Outline Individual Tactics and Stick Handling Lesson 2 Individual Tactics and Stick Handling Game Aim: To score the most goals by either stick handling through the east and west gates; or completing a pass to a teammate through the north and south gates 3 Rules: Start/Restart: To start and restart the game after a goal, use a faceoff Stop/Score: Stick handle and stop the ball on the outside of the east/west gates to score; complete a pass to a teammate within 2 feet of goal through the north/south gates to score In-Play/Out-of-Play: No hooking or slashing; guilty team loses possession Tactical Problems: Space: What kinds of moves are useful in tight spaces and open spaces? How can you use the boards to your advantage when you are stick handling? Time: How do you increase the time you have with the ball? As a defender how do you decrease the time the opponent has to make choices while stick handling? Force: When is it appropriate to have the ball in front of you and off the stick? How much force is required to keep the ball controlled and on the stick? Risk: When should you take on an opponent one on one? When should you try and invade the opponent s territory by moving with the ball away from a defender? When is it better to pass or stick handle? Lesson Focus: Introductory task/game: Skill/Concept development tasks/games: 1. Mass Dribble 2. Red Rover 3. Piranha Game and culminating activity: 1. 360 Hockey

360 Hockey - Stick handle goals - Passing goals - Player to receive pass *** this player returns to play S N after receiving pass Aim: To score the most goals by either stick handling through the eat and west gates; or completing a pass to a teammate through the north and south gates Rules: 1. To start and restart after a goal, use a faceoff 2. Stick handle and stop the ball on the outside of the east/west gates to score; complete a pass to a teammate within 2 feet of the goal through the north/south gates to score 3. No hooking or slashing; guilty team loses possession (first pass into play is free) Tactical Problems How do you create space for yourself and others? When should you stick handle when you are trying to score on the north/south gates? When should you pass when you are trying to score on the east/west goals? What indicates a good time to attempt to score on the intended goal What are the space constraints that lead to passing or stick handling? What role will you primarily play offense or defence or change positions with flow of game? Skills to address these problems Defensive base position Off-the-ball Movements Move to open space and to position to receive pass to score a goal Anticipate pass and run direction/positioning Communication On-the-ball Skills Move to outsides with ball and pull defenders wide Change of speed and direction Stick checking Passing

Questions to help learner read tactical problems Space: What kinds of moves are useful in tight spaces and open spaces? How can you use the boards to your advantage when you are stick handling? Time: How do you increase the time you have with the ball? As a defender how do you decrease the time the opponent has to make choices while stick handling? Force: When is it appropriate to have the ball in front of you and off the stick? How much force is required to keep the ball controlled and on the stick? Skill Phases for Deking Preparatory phase Wind-up phase Knees bent Low to ground Balls of feet Stutter Step Force phase Arms take you in direction (swing to opposite side you want to go) Transfer weight to opposite leg of intended direction Recovery phase Push of leg with weight transferred Move arms in intended direction Change speed Continue to move until perform skill again

Outline Task Progression TASK PROGRESSION 1. Mass Dribble - In pairs, follow your partner around inside the designated areas - P1 - no ball, the route leader; P2 - follow P1 with a ball that is under control - The ball cannot be taken by other teams or by the partner. When the whistle blows, switch the partner in the front. 2. Red Rover - Designate 1 student as Rover - Rest of students line up 15ft away - Call Red Rover and Rover tries to remove ball from other students - If ball taken away, student becomes a Rover - Continue until one student remains 3. Piranha - Similar to mass dribble - Stick handle around other players - When PIRANHA is exclaimed, can try to get others balls out of playing area (but remember to protect own ball) - If ball is removed from playing area, go to a designated area and continue with a mass dribble REFINEMENTS - Cues Blade on ground Contact center of blade Change speed Change direction Keep ball close Change speed Change direction Consider offensive strategy (when/where to run) Defence mirror offense movements Protect ball with stick and body Stay low to ground Keep blade on ground Extensions/ Simplifications - add cones inside rect. to perform a dangle at - add defenders - less number of students - no stick handling inside rectangle; weave through outside cones - make area larger - start with even number of offensive and defensive players - ball must leave playing area to be considered a dead ball - make area smaller - if no area to do mass dribble students that are out can try and get active balls from sidelines by reaching into piranha rectangle - only 1 piranha

Game Diagrams: