JUMP ROPE FEDERATION OF INDIA

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SR & DD SPRINT & MULTIPLE S SHEET COURT NO. NAME BELOW 20 YRS ABOVE 20 YRS EVENT S E DU TU S&DUR DDSR SPACE VIOLATION (5 PTS PER BLATANT FALSE START/SWITCH (20 PTS PER FALSE START/ SWITCH (5 PTS PER DELAY OF TOURNAMENT (10 PTS PER TOTAL DEDUCTION

FREESTYLE PRESENTATION SHEET PRESENTATION LEVELS POINT TECHNICAL PRESENTATION The aesthetic qualities of the design & the performance of the routine ENTERTAINMENT VALUE Elements that make the routine interesting and exciting to watch TECHNICAL PRESENTATION LEVELS POINT ENTERTAINMENT VALUE JUMP ROPE FEDERATION OF INDIA FREESTYLE PRESENTATION SHEET PRESENTATION LEVELS POINT TECHNICAL PRESENTATION The aesthetic qualities of the design & the performance of the routine ENTERTAINMENT VALUE Elements that make the routine interesting and exciting to watch TECHNICAL PRESENTATION LEVELS POINT ENTERTAINMENT VALUE

JUMP ROPE FEDERATION OF INDIA FREESTYLE CONTENT SHEET CONTENT LEVELS POINT DIFFICULTY BASIC 0.1 0.8 Average level of difficulty shown in ELEMENTRY 0.9 1.6 the skills and combinations performed INTERMEDIATE 1.7 2.4 throughout the routine ADVANCED 2.5 3.2 DENSITY Use of sequences & combinations versus isolated skills. Number & length of breaks or transitions used in routine DIFFICULTY MASTERS 3.3 4.0 LEVELS POINT DENSITY JUMP ROPE FEDERATION OF INDIA FREESTYLE CONTENT SHEET CONTENT LEVELS POINT DIFFICULTY BASIC 0.1 0.8 Average level of difficulty shown in ELEMENTRY 0.9 1.6 the skills and combinations performed INTERMEDIATE 1.7 2.4 throughout the routine ADVANCED 2.5 3.2 DENSITY Use of sequences & combinations versus isolated skills. Number & length of breaks or transitions used in routine DIFFICULTY MASTERS 3.3 4.0 LEVELS POINT DENSITY

FREESTYLE DEDUCTION SHEET REQUIRED ELEMENT DEDUCTIONS DEDUCTION DEDUCTION GIVEN Multiples Inversion or Displacement Skills (handsprings or somersault, Push-ups, Frog) Spatial Dynamics Use of 4 quadrants Rope Manipulation Skills Whirls, toss, wraps, exchange Total (MAX. 1.6) = GENERAL DEDUCTION Time Violation (MINUS 0.2 PTS EACH) A) BELOW 60 SEC B) ABOVE 75 SEC Delay of Tournament (MINUS 0.4 PTS EACH) PROP USED YES NO ACCURACY DEDUCTION 1 CLICK FOR MINOR MISS 2 CLICKS FOR MAJOR MISS (MORE THAN 2 SEC) # of Space Violations (MINUS 0.1 PT EACH) # OF CLICKS = POINTS DEDUCTED POINTS DEDUCTED 1 = 0.2 6 = 1.2 2 = 0.4 7 = 1.4 3 = 0.6 8 = 1.6 4 = 0.8 9 = 1.8 5 = 1.0 10 = 2.0

DEMO CUP SHEET PROP USED YES NO CHINESE WHEEL LONG ROPE TRAVELERS Simple wheel of two 1 2 One long Rope with basic 1 2 One traveler in a simple 1 2 jumpers steps formation Wheel of 3 jumpers 3 4 Multiple ropes with basic 3 4 One or more travelers catch 3 4 with complex steps like crossing 5 6 step Multiple ropes, turners & 5 6 other using physically challenging sequence 5 6 Giant Wheel 7 8 jumpers working together 7 8 All members participate as 7 8 9 10 physically 9 10 traveler & jumper 9 10 DOUBLE DUTCH SINGLE ROPE SYNCHRONIZED ROUTINE Basic Skills performed with no formation 1 2 Matching 1 2 Most of the members involved but not 3 4 Coordination occurs at some points 3 4 interconnected Physically challenging skills performed with 5 6 Coordination loses at some points 5 6 turning skills involvement Every member of the group involved 7 8 7 8 9 10 Acting as Mirror image 9 10

DEMO CUP DEDUCTION SHEET Music on the beat Points Boring or Entertaining PARTICIPATION t on the beat 10 9 Boring performance 10 9 Most of the jumpers are inactive A few times on the 8 7 Sometime 8 7 beat entertaining Some are inactive Almost always on the beat 10 9 8 7 6 5 Quite exciting 6 5 6 5 4 3 4 3 All jumpers are active 4 3 2 1 2 1 All the time 2 1 QUALITY Points Special moves Many skills with bad forms 10 9 particular Special moves 10 9 Several skills with bad forms 8 7 Often Special move 8 7 6 5 All the time special move 6 5 All skills with good forms 4 3 4 3 2 1 2 1 GENERAL DEDUCTION # of Time Violation Total Time Violation Given # of Space Violations & Props ACCURACY DEDUCTION 1 CLICK FOR MINOR MISS 2 CLICKS FOR MAJOR MISS (MORE THAN 2 SEC) Total Space Violations Given # OF CLICKS = POINTS DEDUCTED POINTS DEDUCTED 1 = 0.2 6 = 1.2 2 = 0.4 7 = 1.4 3 = 0.6 8 = 1.6 4 = 0.8 9 = 1.8 5 = 1.0 10 = 2.0 s