Draw Shot Primer Part III: using the trisect system

Similar documents
Draw Shot Primer Part IV: game examples

Draw Shot Primer Part II: aiming

90 and 30 Rule Follow-up Part V: The Final Chapter

90º and 30º Rule Review

Just How Big are the Pockets, Anyway? Part II

Draw Shot Primer Part VI: Draw Shot Practice Drill

90 and 30 Rule Follow-up Part IV: English effects

Squirt Part IV: BHE, FHE, and pivot-length calibration

Throw Part VI: inside/outside English

Squirt Part VII: cue test machine results

Throw Part X: the big picture

I had a tough time deciding how to start this month s article. How about... 1 z

Billiards on the Big Screen The Color of Money

Progressive Practice Drills

Video Encyclopedia of Pool Shots

A Basic Pocket Billiards Clinic

How to Use VEPP. If you don t have any particular kind of shot that needs work, select some drills according to your skill level as follows:

THE ART OF BALLS. J. Dana (Gwen) Stoll AN ALTERN ATIVE APPROACH TO POOL BILLIARDS PART 5: SPIN, DEFLECTION, & MORE SYSTEMS

Straight. Crooked. Diagram 1 REJ

Black Widow Experience Index of Teaching Points

THE ART OF BALLS AN ALTERNATIVE APPROACH TO POOL BILLIARDS PART 7: BANKING. J. Dana (Gwen) Stoll

«Diamond System» - THE Universal System

Fix Your Swing Series. Table of Contents

World Pool-Billiard Association - 9 Ball Rules

Carolina Trace Country Club

G-SRT Bank Shot. Task. Alignments to Content Standards: G-SRT.B.5

USING THE MILITARY LENSATIC COMPASS

The following lesson is excerpted from

P O S E T R A C K E R

Gravity: How fast do objects fall? Teacher Version (Grade level: 4 7)

The Illustrated Principles Of Pool And Billiards By David G. Alciatore

Bob Jewett Make Your Own Do-it-yourself help with aiming.

BENDING CONDUIT / TUBING USING HAND BENDERS

Training Game U11-U17 Players

DO YOU wonder how you stack up

Basic Offensive Fundamentals

Thanks for downloading this free report / checklist that contains the short version of the 7 Steps To Correct Serve Technique.

How using Trackman can help coaches produce better results

GLOBAL PREMIER SOCCER

accuracy and placement of your Volleys and Drop shots.

TECHNICAL MODELS & PROGRESSIONS FOR THE GLIDE SHOT PUT. Ben Bishop, Lake Park HS

GUIDELINES FOR EMERGENCY TRAFFIC CONTROL

Basic Rowing Technique

Organize information about waves. Differentiate two main types of waves.

defenders get specific coaching for their respective positions, goalies require the same attention and guided skill development.

THERMALLING TECHNIQUES. Preface

Handy Measuring Tool Measure the height of an object indirectly using your hand and a ratio.

WILDCATS BASKETBALL CLUB SKILL SHEET

The Physics of Flight. Outreach Program Lesson Plan

World Pool-Billiard Association (WPA) Pool Billiards - The Rules of Play (Effective 1/1/08)

SPECIAL REPORT CURING YOUR BIG THREE SWING FAULTS. Faults & Fixes. * Slice * Topped Shots * Fat Shots * Darrell Klassen Inner Circle

Spinning Rod. In the last issue we discussed guide placement for casting. Beginners Corner. *From RodMaker Magazine V10 #4

Activity Sheet 1 What determines the amount of friction between two surfaces?

Deep Pockets Super Pro Pool & Billiards

Level 2 Online Course

GYROSTATIC DELIVERY TECHNIQUE By Macka Jensen

LESSON PLAN. -Dynamic warm up (high knees, butt kicks, hip swings, trunk twists, shoulder circles, arm crossovers, skiers)

World Chinese 8-Ball Masters

Lesson 3. Golf. Lesson Objectives. Personal Conditioning. Prepare Students... 3 min Explain/Demonstrate/Practice

APAT.02. The accurate skill test for pool players! LEVEL 2. Recommended by. Translated by Josh Curry (USA)

National Technical Panel, ACA. Croquet Refereeing - a video lawn-craft DVD and guide

Anatomy of a Homer. Purpose. Required Equipment/Supplies. Optional Equipment/Supplies. Discussion

Basketball Shooting Form

Measurement of court speed and bounce. Rod Cross, Physics Department, Sydney University 2nd July 2006

The BIG BOOK of Golf Drills

Improving your Putting with the F.P.A

> Beginnings > Coaching Keys > K-2 Fundamentals - Ball Handling - Dribbling - Passing - Shooting - Triple Threat - Jump Stop - Pivoting > K-2

A Referee s Guide to Positioning

Pool Billiards - The Rules of Play (Effective 15/3/16) Contents

Instructions for using the PRECISION DIGITAL PITCH GAUGE 2008, Precision Analytical Instruments, Inc. Congratulations!

New Technology used in sports. By:- ABKASH AGARWAL REGD NO BRANCH CSE(A)

The Fundamentals of Putting

Page 1 Introduction. Fast and slow twitch muscle fibres are. Page 2 The Sprint Start. Page 4 - Sprints. Page 5 - Middle Distance

M-58 HIGHWAY ACCESS MANAGEMENT STUDY Mullen Road to Bel-Ray Boulevard. Prepared for CITY OF BELTON. May 2016

The Rules Of Snooker

KAYAK TECHNICAL TEMPLATE. Scott Oldershaw National Team Coach

Making Contact. Bob Jewett. How to effectively play a ball frozen to the rail.

8 Steps To A Modern Forehand Technique

UNDERSTANDING THE TENNIS BALL SPIN

PEE WEE AND LIONS RULES AND SKILLS HANDOUT (April 2005) THE RULES

DRILLS EVER! Practice drills are simple but effective. WAVE BYE TO A FLYING ELBOW Keep the right elbow tucked in at the top of your backswing

REVISED - SYS SUMMARY OF CALLS - FIRST AID FOR CALLS FREE SKATING INDEX for Free Skating Program Elements

SHOT ON GOAL. Name: Football scoring a goal and trigonometry Ian Edwards Luther College Teachers Teaching with Technology

Coaching Special Teams

BEGINNING GOALKEEPING

Waves, Light, and Sound

STAGE 2 ACTIVITIES 6-8 YEAR OLD PLAYERS. NSCAA Foundations of Coaching Diploma

Chesapeake Region Volleyball Beach High Performance Program

The lag is the first shot of the match and determines order of play. The player who wins the lag chooses who will shoot first.

GETTING STARTED with AAAR

Exam I Fundamentals. F1 Cut Shot Drill. Instructions (for drills: F1-F4): score = CB position number after the last shot + bonus (10 max)

Wooden Dummy Construction

The Basic Safety Game, Notebook for Rotation Games. A layout of some basic safety shots to practice. by Chris Tate Palmercollector.

Discus. family fun and fitness. What is a discus? How heavy is the discus? How do you throw the discus? Can the discus be thrown underarm?

OrbBasic 2: Student Guide

GLOBAL PREMIER SOCCER

Model 130M Pneumatic Controller

8-Day Essential Pool Skills Boot Camp

8.G Bird and Dog Race

Field Hockey BC Penalty Corner Skills Instruction

Transcription:

David Alciatore ( Dr. Dave ) ILLUSTRATED PRINCIPLES Draw Shot Primer Part III: using the trisect system Note: Supporting narrated video (NV) demonstrations, high-speed video (HSV) clips, and technical proofs (TP) can be accessed and viewed on at billiards.colostate.edu. The reference numbers used in the article (e.g., NV 3.8) help you locate the resources on the website. If you have a or inconvenient Internet connection, you might want to view the resources off using a CD-ROM. See the website for details. This is the third article in a series dealing with draw shot principles. In the last two months, we explored some of the basic physics of draw shots and compared various aiming systems for predicting the path of the cue ball. This month, we ll look at the trisect aiming system in more detail. In particular, we ll look at an easy way to implement the system using your hand for visualization. Diagram 1 illustrates the trisect system. The cut angle (A) is defined as the angle between the aiming and the impact. As summarized in Principle 29, for a typical draw shot, with good action, the angle between the final cue ball direction and the impact (2A) is twice the cut angle (A). Therefore, the total angle between the aiming and the final cue ball direction is three-times the cut angle (3A = A + 2A). The impact trisects (divides by one third) the total angle (i.e., A is 1/3 of 3A). That s why I call the method the trisect system. It could also be called the double-angle or twice-the-angle system since 2A is twice A. (NOTE - In last month s article, Principal 29 and the right side of Diagram 4 had a slight error. The angle A wasn t measured from the correct. The angles are measured from the aiming direction, not from the initial through the cue ball and object ball as shown last month for the other aiming systems. I ve repeated Principle 29 here with the correction made. Sorry for any confusion this might have caused.)

cut angle "A" initial cue ball direction ( aiming ) object ball tangent ghost ball cue ball 2A final cue ball direction A -of-centers ( impact ) trisector Diagram 1 Draw shot trisect system Principle 29 Trisect draw aiming system For a typical amount of draw, the angle between the final and initial cue ball directions is threetimes the cut angle, and the impact trisects the angle. It is important to remember from last month that the trisect draw system applies only to draw shots with a typical amount of draw. You might remember from previous months that a typical amount of draw is defined as the amount of draw required to change the cue ball s direction by 90 for a half-ball hit, where the cue ball center is aimed at the edge of the object ball. For a draw shot with less action than typical, the angle labeled 2A in Diagram 1 will be larger than 2A; and for a draw shot with lots of action, the angle will be smaller than 2A. A good way to get a feel for typical draw is to hit half-ball hit shots at various speeds, distances, and cue tip offsets and observe when the resulting cue ball path angle is typical, less than typical, or more than typical (see Diagram 4 below). Diagram 2 shows an example shot where the goal is to pocket the stripe in the bottom-left corner pocket. But you also need to know (or be able to control) where the cue ball will go. We might need to detect a possible scratch, avoid traffic created by surrounding balls, break out

clusters, or just plan accurate position for the next shot. The most important skill in pool is being able to pocket a ball (actually, for some people, it might just be to have fun), but the second most important skill is to be able to visualize the direction and path the cue ball will take to set up good position for the next shot.??? Diagram 2 Example shot As with the peace-sign implementation of the 30 rule (see NV 3.8 and my past articles dealing with the 30 rule), you can use your hand to help measure the cut angle and visualize the final cue ball direction for the trisect system. Diagram 3 shows how it s done. The first step (see hand position 1 in the diagram) is to align you index and middle fingers with the aiming and the desired object ball direction (the impact ). This defines angle A (the cut angle). The angle vertex point shown in the top right of the diagram is defined by the intersection of the s through the two fingers. Your hand should be positioned so the vertex point is above the center of the ghost ball target. The next step (step 2) is to pivot your hand in the direction of the cut, while keeping the angle between the fingers fixed, so the aiming finger (in this case the index finger) is now aligned with the impact (i.e., pivot your hand so the index finger points in the original middle finger direction). If you have trouble visualizing where to stop the first finger, use the cue stick (or your other hand) to mark the second finger direction before pivoting your hand to the new position. Diagram 3 shows the second hand position offset from the first hand position (to prevent clutter in the illustration), but in practice it is better to just pivot the hand in place. The final step (step 3) is to repeat step 2 from the current hand position. Steps 2 and 3 rotate the hand the total angle of 2A and the final second-finger (in this case, the middle finger) will now be parallel to the final cue ball path (see the diagram). If the hand had been pivoted in place, the middle finger, in the final position, would be aligned more closely with the final cue ball path. I know all of this might sound a little complicated, but give it a try (using this paragraph and the example in Diagram 3 for guidance). It s actually quite easy once you get the hang of it. normal video NV 3.8 Using your hand to visualize the 30 rule One thing you might notice about Diagram 3 is that the final cue ball direction for this shot is perpendicular to (i.e., 90º away from) the original (aiming ) direction. This is because the shot

happens to be a half-ball hit, which corresponds to a 30º cut angle. Remember that if a typical amount of draw is used for a half-ball hit, the cue ball changes direction by 90º. So in this case, the angle formed by the fingers is 30º. So if you have tried the peace-sign aiming method for the 30º rule (see NV 3.8) before, this shot will be an easy example to try out first. For smaller cut angle shots the fingers will be closer together, and for larger cut angle shots the fingers will be farther apart. (The angle vertex point, per Diagram 3, will also be in different positions for different cut angles, but it should always be located above the center of the ghost ball.) If you have trouble comfortably using your index and middle fingers for larger cut angles, you can use your thumb and index fingers instead. The procedure will still be the same. impact angle vertex point 1 3 2 parallel final cue ball direction 2A A initial cue ball direction Diagram 3 Using your hand to visualize the final cue ball direction As an alternative to trying to visualize angles, one can use distances instead. In Bob Jewett s October 04 article, he illustrated the X/2X system that uses distances instead of angles to predict the cue ball direction. This method is easy to apply and works well for small cut angles, but it becomes more difficult and less accurate as the cut angle increases. However, if you have trouble visualizing angles, the X/2X system might be a better alternative for you. As with all of my articles, Bob also has his past articles posted on for reference. My articles can be found at billiards.colostate.edu (under Instructional Articles ), and Bob s can be found at www.sfbilliards.com/articles/bd_articles.html. Well, by now you might be (or, at least, I hope you are) thinking: It can t be that easy. What s the catch? Well, the catch is that the amount of draw action and the shot speed also affect the path of the cue ball. Also, it can be difficult (and takes lots of practice) to accurately control the amount of draw action. Diagrams 4 and 5 show the effects of spin and speed for the shot in Diagram 3. Diagram 4 shows what happens if you have less or more draw action than typical. With excellent draw action, the cue ball will draw back more than expected (e.g., see the blue curve). And with less draw action than typical (which will be more common with beginner and intermediate players), the cue ball will come up short (e.g., see the red curve). With no draw action (bottom spin) at all at object ball impact (i.e., for a stun shot), the cue ball would travel straight down the tangent. If the cue ball loses all draw action and starts to develop roll on the way to the object ball, the cue ball will follow past the tangent. The amount of draw action depends on the cue ball distance to the object ball and the shot speed. The cue ball loses backspin with distance, especially at lower speeds (e.g., see HSV 3.1). Therefore, to achieve the

same amount of draw for a lower speed shot, you need to strike the cue ball lower than with a er speed shot. excellent draw action (more than "typical") tangent good ("typical") draw action weak draw action (less than "typical") Diagram 4 Draw action effects high-speed video HSV 3.1 Stop shot showing loss of bottom spin over distance As shown in Diagram 5, shot speed also affects the shape of the cue ball path. With more speed, the cue ball travels farther down the tangent before turning to the final direction. The diagram shows three different speed shots, all with the same amount of draw action. Note that for all three shots, the final cue ball paths are all still in the same direction (i.e., the same angle away from the aiming ), but the higher speed paths are offset farther down the tangent. With higher speed, it takes longer for the cue ball to curve to the final direction (e.g., see NV 4.21). To adjust for this in your aim, you can shift your hand along the tangent (more with more speed) to get a better prediction of the final cue ball path. The shifting is identical to the method illustrated in my June 05 article dealing with speed effects for the 30º rule. normal video NV 4.21 Delay of draw curve with higher speed

less speed with same draw action "typical" draw tangent more speed with same draw action Diagram 5 Speed effects Another thing to notice in Diagram 5 is the differences among the cue tip offsets shown in the spin/speed boxes for the three shots. The cue ball is assumed to have the same amount of backspin (as a percentage of the shot speed) for all three shots (see TP A.20 for the technical details). But since the draw action wears off er for a er speed shot, a larger tip offset is required (i.e., you must hit the cue ball lower) when using less speed. technical proof TP A.20 The effect of spin, speed, and cut angle on draw shots I hope you are enjoying my series of articles on draw shot physics and aiming. Next month, we ll look at some example shots you might come across in game situations where some of this knowledge can be put to good use. Good luck with your game, Dr. Dave PS: If you want to refer back to any of my previous articles and resources, you can access them on at billiards.colostate.edu. Dr. Dave is a mechanical engineering professor at Colorado State University in Fort Collins, CO. He is also author of the book: The Illustrated Principles of Pool and Billiards.