Pair by (how the Scheduler organizes the foursomes):

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This cheat sheet describes every field in the tournament definition panels. Note: When we use the term foursome below, we are referring to a foursome or a threesome or twosome, as the case may be. Using Teams: You can define teams and groups. A group is simply a list of players, whereas teams consist of two or more lists of the same size (e.g., two teams of 6 players each). If you wish to use teams in defining a tournament, click on Show Advanced Options on the right side of the tournament setup page. Teams and groups are defined on the teams tab under Tournament Manager. You can use teams in three ways, and these are available on the advanced options tab: Pair by team: Physically organize the pairings by team. You can instruct Golftripgenius.com to place two members from one team and two members from another team in a foursome, or to build the foursome with players from the same team, or to spread the team across foursomes. Score by Team Rosters: Golftripgenius.com can score by teams even if the pairings are not by team. Consider this example. In a trip of 16 players, you create a teamset consisting of 8 teams of 2 players. You organize by ABCD in round 1 because you want to play best 2 balls of foursome v. the field. You could then define another tournament in round 1, where you organize by doesn t matter, have a best ball of partners v. the field, and score by team roster. Golftripgenius.com will look at the teamset to determine who the partners are. Payout to teams: Normally, the payout is allocated to the winning player, pair or foursomes. If you selected payout to teams, the winnings are then further allocated to the team members of the winning players teams. If teams have four members, and you played a player v. the field event, and player P1 won, then his payout would be evenly divided among the four members of his team. Pair by (how the Scheduler organizes the foursomes): You can control how the rounds are organized with the settings in this field, but remember that you must create a schedule after defining your tournaments. Do this by clicking on update schedule on perfect pairings tab. Doesn t matter: It does not matter how the foursomes are organized, so the Scheduler will work to reach maximum diversity of foursomes. Flight: The four lowest handicap players will be in one foursome, the next four best in another foursome, etc.

AB: Players will be placed into two groups (A and B) by handicap those 50% of players with the lowest handicaps will be A s, and those 50% with the highest handicaps will be B s. There will be 2 A s and 2 B s in each foursome. For threesomes, there will be either two A s and one B, or two B s and one A. If the tournament is a pair v. anything or a singles match, the players will be ordered A, B, A, B; thus, an A and a B will play other As and Bs in partner based play, and As will play As (and Bs will play Bs) in singles matches. ABCD: Players will be divided into four groups (A, B, C & D) by handicap those 25% of players with the lowest handicaps will be A s; those 25% of players with the next lowest handicaps will be B s, etc. There is one A, one B, one C, and one D in each foursome. If the tournament is pair v. anything or singles, the foursomes will be arranged A, D, B, C. The following team- based pair- by options are only available on the advanced options panel (click Show Advanced Options : Team (partners): Two players from one team and two players from another team will be placed in each foursome. In a multi- round tournament, the partners will change from round to round. Team (same partners): For multi- round tournaments, a player will have the same partner in each round. In this case and the cases that follow, assume that a team consists of players P1, P2, P11, P12, in that order. For Team (same partners) players P1 and P2 on a team will be partners, as will players P3 and P4, etc. Team (foursomes): A foursome will consist of 4 players from one team. This is only an option if the team size is 4, 8 or 12. If team size is 8 or 12, the Scheduler will mix up the foursomes in each round. Team (foursomes /same partners): In a multi- round tournament, the foursomes will be from the same team, and the foursomes will vary over the rounds, but each player will have the same partner in each round. For example, if the team consisted of P1, P2, P8, this option will assure that P1 and P2 would be partners in each round, as would P3 and P4, etc. However in one round P1 and P2 might be in a foursome with P3 and P4, and in another round in a foursome with P5 and P6. Team (same foursomes): Again, this only applies to teams of size 4, 8 or 12, and really only matters for teams of 8 and 12. Players P1 to P4 will be in a foursome, as will players P5 to P8 and P9 to P12. In a multi- round tournament, the order within a foursome can vary. For example, round 1 might have P1 partnered with P2, and the next round might have P1 partnered with P3.

Team (same foursomes & partners): In a multi- round tournament, one foursome will always be P1, P2, P3, P4; the second foursome will always be P5, P6, P7 and P8, etc. Hence, the foursomes are the same and the partners are the same. Team (spread): Each team will be distributed across all the foursomes, or as many foursomes as there are team members. If there are more team members than foursomes, then some foursomes will have more than one team member. Tournaments: A tournament is defined by: What are we playing? Who is playing against whom? How many balls are we counting? Over how many holes is the tournament? What handicap method are we using? For example: match play, pair v. pair, best ball, front 9, USGA net handicaps Format: Match: A hole is won or lost, and the player or pair of players who wins the most holes wins the match. A hole can be tied, in which case no one wins the hole. Basic Nassau: This is the most common form of Nassau best ball of partners over 18 holes scored as a Nassau match - front nine, back nine and all 18. If there are teams selected, then players in the same team are partners. If no teams are selected, then players 1 and 2 on the scorecard (first two players in foursome) play against players 3 and 4. Basic Match of Cards: This format allows for very fast set- up of traditional match of cards player v. player even though the players are not in the same foursome. Basis match of cards provides Nassau- based scoring. Check all of the players to be involved in match or cards tournaments (e.g., Tom is playing Bill and Sam is playing Bob). All combinations of two players will be scored. Alternatively, you can create groups of two players each and set up a match play tournament for each group. Specify match tournament and player v. all players as competition. Since there are only two players in the group, this will be player v. player. Nassau: A common form of match play. Two players in a foursome compete against the other two players in the foursome; the first two players listed on the scorecard are partners as are the other two players. There is a winner for the front 9 holes, a winner for the back 9 holes and a winner for the entire 18 holes, and there can be a payout for each of these three matches. Presses are not supported. Skins with carry- over: This is a hole- by- hole competition. A hole can be won by a player only if he or she has a lower gross or net score than any other player. If two

or more players tie for the lowest score, then the hole is a push and is carried over to the next hole. When a player wins a hole/skin, he also wins skins for the holes that were carried over to this hole (e.g., someone won hole 1, and holes, 2, 3 and 4 were then tied. The winner of hole 5 wins 4 skins). The payout for the tournament is pro rata to skins won. It is possible that the last n holes will not be won, in which case the number of skins won will be less than 18. Note, that skins are carried over from hole to hole, but not from round to round. This restriction applies also to skins matches played separately over the front 9, and then the back 9, holes. Skins without carryover: Same as above, except tied skins are not carried over. It is possible that only one or two skins will be awarded over all 18 holes. The payout is awarded pro rata to skins won. Eagles: A player is awarded one point for (a net or gross) eagle (par 2) or better. The payout is pro rata to eagles scored (points won). Birdies: A player is awarded one point for (a net or gross) birdie (par 1) or better. Payout is pro rata to birdies scored (points won). Scramble: A scramble is normally played by a foursome or threesome, but can also be played by pairs. All players tee off. Then they go to the selected best drive, and each player plays their second shot from that spot. Play is continued in this manner until the ball is holed. Only one score is recorded for the hole. Stroke: All strokes for a hole are counted, and the player with the fewest strokes wins the tournament ( normal golf). Stableford: A form of stroke play that encourages risk taking because a player s worst score is double bogey. Typically, a player gets one point for bogey, 2 points for par, 3 for birdie, etc. The player with the most points wins. This can be played with gross or net score for each hole. The point table for Stableford or Quota can be changed on the advanced options panel. Quota: Similar to Stableford. Each player has a quota equal to 36 minus course handicap. A player then gets points based on gross score for each hole typically one for a bogey, two for par, etc. The player with the highest number of points over quota wins. If no one makes quota, the person closest to his or her quota wins. Quota is normally played as player v. foursome or player v. field, but can also be played with partners or foursomes if all balls are counted. Nassau- scored Match, Scramble, Stroke, Stableford and Quota: These are scored front 9, back 9 and all 18 holes.

Competition (Choices depend on format): A wide range of competitions is available. The options presented depend on whether or not you have specified a team, and if you have specified a team, whether you are pairing by team or scoring by team rosters. In the following descriptions, we will sometimes refer to player 1, 2, 3 or 4. Player 1 is the first player on the scorecard, player 2 is the second, etc. If you do not specify a team, then the following options are possible. First, you will see competitions within each foursome: Player v. player: A singles match. The player in position one on the scorecard competes against the player in position 3 on the scorecard, and player 2 competes against player 4. Player v. foursome: There is a tournament in each foursome, and each player is competing against the other players. A typical case is low net score in the foursome. Pair v. Pair: There is a tournament in each foursome, and the players in positions 1 and 2 on the scorecard compete against the players in positions 3 and 4. Typical case is a Nassau tournament. Player v. Partner: Player 1 competes against player 2 and player 3 competes against player 4. Besides tournaments in each foursome, there can be tournaments over all players. The options here depend on whether you are playing stroke play or match play. For stroke play: Player v. field: Each player is playing against all other players (the field is all the players). Typical case is low net score over all players. Pair v. Field: The pair with the best score compared to all other pairs wins. Typical case is best ball of pair v. the field. Foursome v. Field: One foursome wins the tournament. Typical case is best two balls of foursome v. the field. For match play, there will be options for match of cards and they are very powerful because they score all combinations: Player v. all Players: Every player is scored against every other player. For example, in a group of 8 players, there will be 28 matches shown on the leaderboard. Typically, the pot would go to the player(s) who win the most matches.

Pair v. all Pairs: Same as player v. all players, but each pair (players 1 and 2 in each foursome are a pair, as are players 3 and 4) is scored against every other pairs. Foursome v. all Foursomes: Each foursome is scored against every other foursome. With 4 foursomes, there would be 6 matches (foursome 1 v 2, 1 v. 3, 1 v. 4, 2 v. 3, 2 v. 4, and 3 v. 4). Because this is match play, a hole is won, lost or tied. So, for example, you can play best 2 balls of foursome, and score each hole as won, lost of tied. If you have specified a team and are pairing based on the team, the options are the same as described above, but the text will be different and reference teams where applicable. If you have specified a team, and are using score by team roster, there are options for within teams and between teams. Additionally, for stroke play you will see over field and for match play match of cards. For between teams the options are Team v. Team (singles) and Team v. Team (doubles). In the first case, the first player on team A competes against the first player on team B; for doubles, the first two players on team A compete against the first two players on team B, etc. Additionally, depending on team size, there may be an option for Team v. Team (all) - for example, best two balls of one team v. best two balls of other teams. Over Field applies to stroke play and has options for Team (pair) v. field, 3/4some v. field, and team v. field. In the first case, pairs are the first two players on the team, the next two players, etc. For 3/4some v. field, if the team size is a multiple of 4, then the team will be chunked into foursomes, with the first four players being a foursome, etc. If the team size is a multiple of 3, then it will be chunked into threesomes, with the first 3 players on a team being a threesome, etc. Team v. field allows you to score each team against the field (other teams) and play best, ball, best two balls, etc. In fact, you can score this as match play one team wins the hole and the other teams lost the hold (or there is a tie). Match of cards applies to match play and has options for player v. all players, pair v. all pairs, 3/4some v. all 3/4somes and team v. all teams. As described earlier for match of cards, all combinations are scored. Note that the first 3 options here are listed for convenience and do not depend on team makeup. Within teams allows tournaments within teams. Normally, a tournament is between teams, of course, but when scoring by team roster it is sometimes fun to add competitions within a team. Player v. partner means that player 1 on a team plays players 2, etc. Player v. 3/4some means that the team in chunked into threesome or foursomes depending on team size, and a player is competing within that threesome or foursome. Player v. team means that each player on the team is competing against the other players on the team. Pair v. team is similar, but players 1 and 2 on

the team are a pair, etc. 3/4some v. team means that the team is chunked into threesomes or foursomes and those 3/4somes compete against the other 3/4somes on the team (e.g., best 2 balls of 3/4some). Balls (choices depend on competition): Best ball: the lowest score of the pair or foursome is counted. Both balls: sum of scores for each member of pair. Best 2 balls: Sum of two lowest scores in a foursome. Best 3 balls, etc.: Sum of lowest 3 balls in group. Best of pairs: the lowest score of each pair is added to get a score for the foursome. All Balls: Sum of all scores in group. 1/2/3 on par 3/4/5 holes: The lowest score is recorded on a par 3, the sum of the lowest two scores is recorded on a par 4 and the sum of the lowest three scores is recorded on a par 5. 3/2/1 on par 3/4/5 holes: The lowest three scores are counted on a par 3; lowest 2 scores on a par 4 and lowest score on a par 5. ChaChaCha: On the first hole, only the lowest score is counted. On the second hole, the lowest two scores are counted. On the third hole, the lowest three scores are counted. The process then repeats. Lone Ranger: On each hole, one player is the Lone Ranger. On the first hole, the player in position 1 of the scorecard is the Lone Ranger. The Lone Ranger then rotates from hoe to hole. On each hole, the Lone Ranger s ball plus the best ball of the other three players is counted. 1 Gross plus 1 Net: The lowest gross ball and the lowest net ball are summed for the pair or foursome total for a hole. The same ball cannot be counted twice. 1 Gross plus 2 Nets: Same as above, but the two lowest net balls are counted. Again, no ball can be counted twice. Holes (Choices depend on format chosen): Eighteen: A normal 18 hole tournament Front 9: The tournament is only scored on the front 9 holes. Other holes are ignored, even if scores are entered.

Back 9: Same as above, except scoring in on back 9 holes only Both 9 s: This is scored as two separate tournaments, one being scored on the front 9 holes, and the other being scored on the back 9 holes. Both 9 s w. partner swap: In pair v. pair or pair v. field tournaments, partners within a foursome are changed after 9 holes. On the front 9, players in positions 1 and 2 on the scorecard are partners, as are players in positions 3 and 4. On the back 9, players in positions 1 and 4 are partners, as are players in positions 2 and 3. The front 9 and back 9 are scored as separate events. Handicap (choices depend on format): Gross: No handicaps are used. USGA Net: Full course handicap is applied to each player score (as is usually done in stroke play). USGA Net (off low player): As is typically done for match play. If a tournament is within a foursome (e.g., skins with player v. foursome), everyone strokes off of the low player in the foursome. If the event is player or pair v. field, everyone strokes off of the low player in the field. Callaway 15 or 16: Handicaps are calculated based on actual scores, using the Callaway system. This is rarely used on golf trips. Selected Holes: (Available on advanced options panel.) You can discard a player s worst, two worst or three worst holes. If playing 18 holes, this is computed over all 18. If playing front 9 back 9, both 9 s and both 9 s with partner swap, it is calculated over each 9 holes. This option is available on the advanced options tab. Payout for Each Round: The payout is allocated to each winning entity. If the tournament is player v. foursome, the payout is applied to each foursome; if it is player v. field the payout is applied just once to the winning player. If tournament is pair v. pair, the payout is applied to the winning pair in each foursome; if it is pair v. field, the payout is applied to just the winning pair in the field. If the tournament is foursome v. field, then the payout is applied to the winning foursome. If the winning entity is a player, the payout allocated to the player. If the winning entity is a pair, the payout is divided between the two players. If the winning entity is a foursome (threesome) the payout is allocated evenly among the players in the foursome (threesome).

Furthermore, if the tournament is both 9 s and both 9 s with swap, the payout is allocated to each 9- hole match. For example, if the payout were 100 points, and the tournament was pair v. pair, and the event was both 9 s, then if there were 16 players or four groups. The total payout would be 100 points * 4 groups * two 9 s = 800 points, and each winning player in a winning pair would win 50 points. If this tournament was played in three rounds, then the 800 points would be allocated in each of the three rounds Winner take all: The payout is allocated to the winning player, pair or foursome. By 1 st, 2 nd, 3 rd, 4 th, last: The best player/pair/foursome wins 1 st place payout, etc. By Shots below par: Payout is pro- rata to the number of shots below par that each player in a contest scores. For example, if the contest is player v. foursome, with a 100 point pot, and player A shot par- 2 for the round and player B shot par- 1, then player A would be awarded 66.66 points and player B 33.33 points. If no player beats par, then this payout method reverts to Score Better than Worst (see below). By Score Better than Worst: Payout is pro- rata to the number of shots below the worst score that each player in a contest scores. For example if the contest is player v. foursome, with a 100 point pot, and player A shot an 80, Player B an 82, Player C a 79, and player D a 77, then the total number of shots below 82 (the worst score) will be 10 2 for player A, 0 for player B, 3 for player C, and 5 for player D. As a result, player A will receive 20 points, player B no points, player C, 30 points, and player D 50 points. Selected Rounds: (Available on advanced options panel.) If more than one round is checked, or play is over Both 9s which indicates that two- x- 9- hole rounds will be played, then a payout over all the rounds can be specified. In this case, the winner is determined by an aggregate score over all the checked rounds. The most common example is an overall Stableford. Optionally, the system can compute a total over the best n rounds, where n can be from 1 to the number of rounds checked. For example, one might count the three best rounds in a five round Stableford tournament. This option is only available on the advanced options tab. Payout over Selected Rounds: This is the payout for the aggregate score, and the options are the same as payout for reach round. It is possible to set a payout for each round and a payout for the overall. In fact, you can set no payout for individual rounds or overall, just a payout for one of these two, or a payout for both. Rounds:

Check the rounds for this tournament. When you check one round, you can then set the payout for each round. When you check a second round, you can then set the payout for over selected rounds. If a round is grayed out and disabled, it is because the format chosen conflicts with an already defined tournament for the round. For example, if you check stroke play, that will conflict with rounds that have scramble or alt- shot formats. Likewise, there may be a conflict due to the choice for pair by. If you select pair by flight, for example, this will conflict with tournaments in the round that are anything but pair by flight or doesn t matter. Changing Point Tables: For Stableford, Quota, Eagles and Birdies tournaments, you can control the point table. This is done on the advanced options panel. Ryder Cups A Ryder Cup consists of two more teams playing two or more rounds in any combination of four ball (best ball of partners), singles and foursomes (alt- shot). For example, a Ryder Cup could be created with two rounds for four ball and two rounds of singles. To create a Ryder Cup, click on create Ryder Cup from tournament summary page. The fields on the Add Ryder Cup page have the same definitions as above. The only choices for pair by are team (partners) and team (same partners). Check the rounds where you wish to play four ball, singles and alt- shot. If a round is unselectable, it is because there is already a tournament defined in this round that conflicts with the Ryder Cup (e.g., organized by flight, AB, ABCD, is a scramble or alt- shot round, paired by a different team). Preview: On the tournament summary page, there is a preview button. Clicking this will cause all of the tournaments to be scored placing a 4 in hole on every round. The leaderboard will then be displayed with these results. This is a very useful way to see what you have actually set- up, as opposed to what you thought you set- up. This is particularly useful for seeing how points are allocated among players, pairs, foursomes, teams, etc.