SCHOOL DIVISIONS RULES AND RESTRICTIONS

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SCHOOL DIVISIONS 2017-2018 RULES AND RESTRICTIONS NOVICE SKILLS RESTRICTIONS Novice teams will follow AACCA Safety Guidelines with these additional skill restrictions. STANDING TUMBLING: Standing tumbling is limited to a standing single back handspring. Standing back handspring series and jump/back handspring combinations are not allowed. Standing tucks are not allowed. RUNNING TUMBLING: Running tumbling is limited to front and back handspring series. Flips and aerials are not allowed (no tucks). STUNTS: Single leg stunts may not be held or pass through an extended position. No extended liberties. Twisting transitions are limited to a ½ twist by the top person. Exception: Log Rolls/Barrell rolls are allowed. All release moves must land in a cradle. The only inversions allowed are transitions from ground level inversions to non-inverted positions. No other inversions are allowed. Example: Going from a handstand on the ground to a non-inverted stunt such as a shoulder sit is allowed. Example: Going from a cradle to a handstand or from a prone position to a forward roll is not allowed. PYRAMIDS: Extended one leg stunts must be braced by at least one person at prep level or below. Connection must be made prior to executing single leg extended stunt and must be made at prep level or below. Any time a top person is released by the bases and braced by other top persons, they may not perform any skill during transition and must land in a cradle. Inversion in pyramids are not allowed with the exceptions of the inversions allowed under Novice Stunts. Release moves in pyramids are not allowed with the exception of the release moves allowed under Novice Stunts. DISMOUNTS: Only straight pop downs, basic straight cradles and ¼ turns are allowed. TOSSES: The only body position allowed is a straight ride. INTERMEDIATE SKILLS RESTRICTIONS Intermediate teams will follow AACCA Safety Guidelines with these additional skill restrictions. STANDING TUMBLING: Flips are not allowed. No standing back tucks or back handspring back tucks. RUNNING TUMBLING: Back Flips may ONLY be performed in tuck position only and from a round off or round off back handspring(s). Other skills with hand support prior to the round off or round off back handspring are allowed. Example: Front handsprings and front walkover through to round off back handspring(s) back tucks are allowed. No twisting while airborne. Exception: Aerial cartwheels are allowed. No tumbling is allowed after a flip or an aerial cartwheel. Cartwheel tucked flips and/or cartwheel back handspring(s) tucks are not allowed. STUNTS: Twisting transitions to and from an extended position may not exceed ½ twisting transition. Twisting transitions to, from and at prep level may not exceed 1 twisting transition. Release moves must start below prep level and must be caught at prep level or below. Release moves may not pass above extended arm level. PYRAMIDS: During a pyramid transition, top person may pass above 2 persons high while in direct, arm-to-arm contact with two other top persons at prep level or below. Braced flips are not allowed. DISMOUNTS: Only straight pop downs, basic straight rides, and ¼ turns are allowed from any single leg stunt. Up to 1¼ twists are allowed from any two leg stunt. TOSSES: Up to 1 trick allowed during a toss. Tosses may not exceed 1 twisting rotation. JUNIOR HIGH / MIDDLE SCHOOL / ELEMENTARY SKILLS RESTRICTIONS Junior High, Middle School, and Elementary teams will follow Additional Restrictions as listed in the AACCA Safety Guidelines. ADVANCED SKILLS RESTRICTIONS Advanced teams will follow the standard AACCA Safety Guidelines with no other skill restrictions. RULES AND RESTRICTIONS TO TAKE EFFECT FOR 2016-2017 CHAMPIONSHIP SEASON.

SCHOOL DIVISIONS 2017-2018 RULES AND RESTRICTIONS SIDELINE SIDELINE CHEER: RULES AND RESTRICTIONS Showcase your best sideline crowd-leading material; The use of signs, poms, flags and/or megaphones is encouraged 1 minute time limit Time will begin and end with Buzzer sound, similar to Time Out at a game Emphasis on crowd involvement At least 2 components reuired from the following: cheers, chants, traditional yells and/or drum cadences No music permitted, drum cadence can be used (CD or Live Drummer) No baskets, sponge, elevator or similar type tosses permitted No inversions No twisting dismounts Single leg extended stunts are limited to liberties and liberty hitches No running tumbling Standing Tumbling is limited to standing back handsprings and standing back tucks SIDELINE FIGHT SONG: RULES AND RESTRICTIONS Perform your favorite school fight song 1 minute time limit Up to three consecutive eight counts may be incorporated with stunts, tumbling and/or jumps if repeated, incorporation must repeat as initially performed Same skill restrictions as listed in Time Out Cheer Rules and Restrictions SIDELINE DANCE: RULES AND RESTRICTIONS Perform your favorite Time-Out dance 1 minute time limit Emphasis on crowd entertainment Traditional sideline uniforms reuired No stunts or tumbling permitted RULES AND RESTRICTIONS TO TAKE EFFECT FOR 2016-2017 CHAMPIONSHIP SEASON.

2017-2018 SCHOOL JUDGING RANGES The following grid outlines the point ranges for specific skill sets performed by MOST of the team. Skills performed by LESS than most of the team will move the score into a lower range. In each category, most of the team must master each listed skill unless the skills are separated by the word or. MOST is defined as approximately 75% of the team. STUNT PYRAMID TUMBLING 2-3 2-3 2-3 Extension Preps or One Leg Variations Below Prep Level Extensions or One Leg Variations at Prep Level ADVANCED DIVISIONS Extended Two Leg Stunts and/or One Leg Stunts at Prep Level Extended One Leg Stunts Cartwheels or Round-offs or Forward/Backward Rolls Round-off BHS or Standing BHS 3-4 3-4 3-4 Extended One Leg Stunts Reuired Dismount: Single Twist from Two Leg Stunts Extended One Leg Stunts with Multiple Transitional Seuences, at least one of which is a release pyramid transition and Multiple Extended Structures Round-off BHS Back Tucks or Round-off Tucks or Standing BHS Series or Jump/BHS Combinations Elite Skills* Single Twist from One Leg Stunts or Extended Stunt Seuence performed by a Single Base, Unassisted Extended One Leg Stunts with Multiple Transitional Seuences, at least one of which is a Braced Flip Transition/Arm Braced Tick Tock and Multiple Extended Structures Layouts or Standing Back Tucks or Standing BHS Back Tucks ADVANCED MAX SCORE - 5.0 ADVANCED MAX SCORE - 5.0 ADVANCED MAX SCORE - 5.0 STUNTS ELITE STUNT SKILLS* INCLUDE (BUT ARE NOT LIMITED TO): Full up to extended position Release moves that land in an extended position Tick tock variations Toss extended stunts Other uniue mounts and transitions of similar difficulty level *Advanced Divisions only TOSSES Tosses are not reuired, but may be rewarded in the Pyramid category. JUMP (4.0-5.0) 4.0 Single jumps 4.2 Double jump combinations 4.4 Triple jump combinations with no variety 4.6 Triple jump combinations with variety 4.8 Quad jump combinations or triple jump combinations and a single jump, no variety 5.0 Quad jump combinations or triple jump combinations and a single jump, must include variety TIMING (9.0 -.0) Synchronization and uniformity ROUTINE COMPOSITION (9.0 -.0) Spacing, seamless movement and patterns, execution of formations VOICE/INFLECTION (9.0 -.0) Pace of cheer is practical, flow of words is easy to understand MOTIONS/GIRLS DANCE (9.0 -.0) This category will be judged based on a team s ability to incorporate transitions, level changes, footwork and floorwork, with a variety of visual movement in their dance with a high level of perfection. Motion techniue throughout the routine will also be considered. PERFORMANCE/SHOWMANSHIP (9.0 -.0) Genuine ethusiasm and energy level throughout routine SCHOOL REPRESENTATION (9.0 -.0) Image, sportsmanship, performance integrity Jump Combination = Jumps connected with continuous movement, using either a whip or prep approach BHS = Back Handspring NOTE: Elementary & Junior High/Middle School Teams must follow the additional AACCA Restrictions.

2017-2018 SCHOOL JUDGING RANGES The following grid outlines the point ranges for specific skill sets performed by MOST of the team. Skills performed by LESS than most of the team will move the score into a lower range. In each category, most of the team must master each listed skill unless the skills are separated by the word or. MOST is defined as approximately 75% of the team. INTERMEDIATE DIVISIONS STUNT PYRAMID TUMBLING 2-3 2-3 2-3 Extension Preps or One Leg Variations Below Prep Level Extended Two Leg Stunts and/or One Leg Stunts at Prep Level Cartwheels or Round-offs or Forward/Backward Rolls 3-4 3-4 3-4 Extensions or One Leg Variations at Prep Level Extended One Leg Stunts Round-off BHS or Stand BHS Extended One Leg Stunts Reuired Dismount: Single Twist from Two Leg Stunts Extended One Leg Stunts with Multiple Transitional Seuences, at least one of which is a release pyramid transition and Multiple Extended Structures Round-off BHS Back Tucks or Round-off Tucks or Standing BHS Series or Jump/BHS Combinations INTERMEDIATE MAX SCORE - 5.0 INTERMEDIATE MAX SCORE - 5.0 INTERMEDIATE MAX SCORE - 5.0 TOSSES Tosses are not reuired, but may be rewarded in the Pyramid category. JUMP (4.0-5.0) 4.0 Single jumps 4.2 Double jump combinations 4.4 Triple jump combinations with no variety 4.6 Triple jump combinations with variety 4.8 Quad jump combinations or triple jump combinations and a single jump, no variety 5.0 Quad jump combinations or triple jump combinations and a single jump, must include variety TIMING (9.0 -.0) Synchronization and uniformity ROUTINE COMPOSITION (9.0 -.0) Spacing, seamless movement and patterns, execution of formations VOICE/INFLECTION (9.0 -.0) Pace of cheer is practical, flow of words is easy to understand MOTIONS/GIRLS DANCE (9.0 -.0) This category will be judged based on a team s ability to incorporate transitions, level changes, footwork and floorwork, with a variety of visual movement in their dance with a high level of perfection. Motion techniue throughout the routine will also be considered. PERFORMANCE/SHOWMANSHIP (9.0 -.0) Genuine ethusiasm and energy level throughout routine SCHOOL REPRESENTATION (9.0 -.0) Image, sportsmanship, performance integrity Jump Combination = Jumps connected with continuous movement, using either a whip or prep approach BHS = Back Handspring NOTE: Elementary & Junior High/Middle School Teams must follow the additional AACCA Restrictions.

2017-2018 SCHOOL JUDGING RANGES The following grid outlines the point ranges for specific skill sets performed by MOST of the team. Skills performed by LESS than most of the team will move the score into a lower range. In each category, most of the team must master each listed skill unless the skills are separated by the word or. MOST is defined as approximately 75% of the team. STUNT PYRAMID TUMBLING 3-4 3-4 3-4 Extension Preps or One Leg Variations Below Prep Level Extended Two Leg Stunts and/or One Leg Stunts at Prep Level Cartwheels or Round-offs or Forward/Backward Rolls Extensions or One Leg Variations at Prep Level NOVICE DIVISIONS Extended One Leg Stunts Round-off BHS or Standing BHS NOVICE MAX SCORE - 5.0 NOVICE MAX SCORE - 5.0 NOVICE MAX SCORE - 5.0 TOSSES Tosses are not reuired, but may be rewarded in the Pyramid category. JUMP (4.0-5.0) 4.0 Single jumps 4.2 Double jump combinations 4.4 Triple jump combinations with no variety 4.6 Triple jump combinations with variety 4.8 Quad jump combinations or triple jump combinations and a single jump, no variety 5.0 Quad jump combinations or triple jump combinations and a single jump, must include variety TIMING (9.0 -.0) Synchronization and uniformity ROUTINE COMPOSITION (9.0 -.0) Spacing, seamless movement and patterns, execution of formations VOICE/INFLECTION (9.0 -.0) Pace of cheer is practical, flow of words is easy to understand MOTIONS/GIRLS DANCE (9.0 -.0) This category will be judged based on a team s ability to incorporate transitions, level changes, footwork and floorwork, with a variety of visual movement in their dance with a high level of perfection. Motion techniue throughout the routine will also be considered. PERFORMANCE/SHOWMANSHIP (9.0 -.0) Genuine ethusiasm and energy level throughout routine SCHOOL REPRESENTATION (9.0 -.0) Image, sportsmanship, performance integrity Jump Combination = Jumps connected with continuous movement, using either a whip or prep approach BHS = Back Handspring NOTE: Elementary & Junior High/Middle School Teams must follow the additional AACCA Restrictions

CRITIQUE SCHOOL PERFORMANCE BUILDING SKILLS STUNTS 5 5 PYRAMIDS 5 5 TIMING Synchronization and Uniformity 9 - TOTAL POSSIBLE 30

CRITIQUE SCHOOL PERFORMANCE TUMBLING SKILLS TUMBLING 5 5 JUMPS 5 5 ROUTINE COMPOSITION Spacing, Seamless Movement and Patterns, Execution of Formations 9 - TOTAL POSSIBLE 30

VOICE / INFLECTION Pace of cheer is practical, Flow of words is easy to understand MOTIONS / GIRLS DANCE PERFORMANCE / SHOWMANSHIP Genuine enthusiasm and energy level throughout the routine SCHOOL REPRESENTATION Image, Sportsmanship, Performance Integrity CRITIQUE SCHOOL PERFORMANCE OVERALL ROUTINE 9 - TOTAL POSSIBLE 40

BUILDING SKILLS TUMBLING SKILLS OVERALL PERFORMANCE SCHOOL PERFORMANCE MASTER SCORESHEET STUNTS 5 5 PYRAMIDS 5 5 TIMING Synchronization and Uniformity 9 - TUMBLING 5 5 JUMPS 5 5 ROUTINE COMPOSITION Spacing, Seamless Movement and Patterns, Execution of Formations VOICE / INFLECTION Pace of cheer is practical, Flow of words is easy to understand MOTIONS / GIRLS DANCE PERFORMANCE / SHOWMANSHIP Genuine enthusiasm and energy level throughout the routine SCHOOL REPRESENTATION Image, Sportsmanship, Performance Integrity 9-9 - TOTAL POSSIBLE 0

SIDELINE PERFORMANCE BUILDING SKILLS STUNTS 5 5 PYRAMIDS 5 5 TIMING Synchronization and Uniformity 9 - CRITIQUE TOTAL POSSIBLE 30

CRITIQUE SIDELINE PERFORMANCE TUMBLING SKILLS TUMBLING 5 5 JUMPS 5 5 ROUTINE COMPOSITION Spacing, Seamless Movement and Patterns, Execution of Formations 9 - TOTAL POSSIBLE 30

VOICE / INFLECTION SIDELINE PERFORMANCE OVERALL ROUTINE Pace of cheer is practical, Flow of words is easy to understand MOTIONS / GIRLS DANCE CROWD EFFECTIVE MATERIAL Easy to follow, encourages crowd participation, use of props (signs, poms, flags, megaphones) SCHOOL REPRESENTATION Image, Sportsmanship, Performance Integrity CRITIQUE 9 - TOTAL POSSIBLE 40

BUILDING SKILLS TUMBLING SKILLS OVERALL PERFORMANCE SIDELINE PERFORMANCE MASTER SCORESHEET STUNTS 5 5 PYRAMIDS 5 5 TIMING Synchronization and Uniformity 9 - TUMBLING 5 5 JUMPS 5 5 ROUTINE COMPOSITION Spacing, Seamless Movement and Patterns, Execution of Formations VOICE / INFLECTION Pace of cheer is practical, Flow of words is easy to understand MOTIONS / GIRLS DANCE CROWD EFFECTIVE MATERIAL Easy to follow, encourages crowd participation, use of props (signs, poms, flags, megaphones) SCHOOL REPRESENTATION Image, Sportsmanship, Performance Integrity 9-9 - TOTAL POSSIBLE 0

SCHOOL POINT DEDUCTION 0 - :15 SECONDS :16 - :30 SECONDS :31 - :45 SECONDS :46 SECONDS - 1 MINUTE 1:01-1:15 1:16-1:30 1:31-1:45 1:46-2:00 AF BF MBF MAX S T P J ATHLETE FALL LEGEND BUILDING FALL MAJOR BUILDING FALL STUNTS TUMBLING PYRAMIDS JUMPS COMMENTS.25.5.75 1.0 x x x x = = = = 0.25 0.5 0.75 1.0 2:01-2:15 2:16-2:30 TOTAL

SCHOOL SAFETY DEDUCTION CATEGORY NUMBER OF DEDUCTIONS DEDUCTIONS BOUNDARY VIOLATIONS x (.25) TIME OF ROUTINE TOTAL MUSIC NUMBER OF PARTICIPANTS SAFETY GUIDELINES VIOLATION (tumbling, stunts, language, signs, etc.) T M OVERTIME (check) 1 or more seconds - (0.5) TOTAL MUSIC A. Each team will perform a choreographed routine not to exceed 2 minutes and 30 seconds (150 seconds). B. Up to 1 minute and 30 seconds (90 seconds) of the routine may be performed to music. No voice-overs or words may be recorded to make a team s vocal projection sound louder. RULE INFRACTION WARNING CATEGORY PAGE # x (.50 or 1.0) TOTAL SAFETY INFRACTION: SAFETY DEDUCTION