HISTORY: adminton has a surprisingly long history given its relatively recent introduction onto the Olympic scene. adminton was invented long ago: its origins date back at least two thousand years to the game of battledore and shuttlecock played in ancient Greece, India and hina. adminton took its name from adminton House in Gloucestershire, the home of the uke of eaufort, where the sport was played in the last century. y coincidence, Gloucestershire is now the base for the International adminton Federation. GENERL ESRIPTION: adminton is a game of endurance, agility, speed and strength. It is a net and racket game that can be played either indoors or out-of-doors. The object of the game is to score points by hitting a feathered shuttle across the net in such a manner that the opponent cannot return the shuttle. The shuttle must be hit in the air. The game can be played as a singles or as a doubles game. When a male and female team up as partners, this is called mixed doubles. EQUIPMENT: Shuttles are also called birdies and shuttlecocks. Rackets and shuttles are provided for students use but any abuse of equipment will result in the student being charged for its replacement. The top of the net measures 5 feet from the floor at center court. The net should be 5 1 at the posts. GENERL RULES: shuttle landing on the line is good. shuttle hitting the net is good and play continues (including the serve). ll players must be inside their respective service courts prior to the serve and may not move their feet until contact with the shuttle is made. let is a situation requiring a replay (given for various reasons listed below) SORING:
ll doubles games are played to 21 points, except: When the score becomes tied at 20 a team/player must win by two. When the score becomes tied at 29, the first team/player to reach 30 points wins the game. side winning the rally adds a point to their score. Known as rally scoring. RULES OF THE SERVIE: The Server must: ontact the shuttle below the waist, keeping the shaft of the racket in a downward direction. Stand within his/her service court, not touching any boundary lines, and serve over the net into the opponent s diagonal service court. Have some part of both feet stationary on the floor. Players may not move their feet until the server contacts the shuttle. nnounce the score by stating his/her score first, then the opponent s score. ontact the shuttle; if it is missed it is a fault. The Receiver must: Stand within his/her own service court, not touching any boundary lines. Stand still until the server has contacted the shuttle. In doubles, the proper receiver must play the serve. His/her partner cannot interfere with the service. The proper receiver is the player who is standing diagonally across from the server. Shaded area is where the serve must land enter Line aseline/end Line End Line S S=Server OULES PLY: If the serving team scores a point, the same server serves the next serve diagonally from the other half of their court. This continues until the receiving team wins the rally. The serving team only changes service courts after a point is scored. There is no change of courts for the serving team when the team loses a rally. The receiving team never changes courts. SEQUENE OF SERVING: 1) Person who starts the game (from the right service court) 2) Partner of the initial receiver (serving teams score is odd) 3) Partner of the initial server (serving teams score is odd) 4) Initial receiver (serving teams score is even) 5) Initial server (serving teams score is even) and so on Net Side Line
oubles o side has only one service. o The service passes consecutively to the players as shown in the diagram. o t the beginning of the game and when the score is even, the server serves from the right service court. When it is odd, the server serves from the left court. o If the serving side wins a rally, the serving side scores a point and the same server serves again from the alternate service court. o If the receiving side wins a rally, the receiving side scores a point. The receiving side becomes the new serving side. o The players do not change their respective service courts until they win a point when their side is serving. If players commit an error in the service court, the error is corrected when the mistake is discovered. SINGLES PLY: Serving is from the right side when the server s score is even and from the left side when their score ll serves must be to the diagonal court. oth players shall change service courts after each point has been scored. Players must be in their service court upon contact with the serve. Singles o t the beginning of the game (0-0) and when the server s score is even, the server serves from the right service court. When the server s score is odd, the server serves from the left service court. o If the server wins a rally, the server scores a point and then serves again from the alternate service court. If the receiver wins a rally, the receiver scores a point and becomes the new server. They serve from the appropriate service court left if their score is odd, and right if it
HERE S SENRIO FOR YOU TO FOLLOW In a doubles match between against. won the toss and decided to serve. should serve to. shall be the initial server while shall be the initial receiver. Scenario Score Service From Server Winner win a point. will change service courts. again from Left service court. will stay in the same service courts. win a point and also right to Love ll Right Service ourt 1-0 Left Service ourt 1-1 Left Service ourt to. and are the initial server and receiver. to. serves to. win a point and also right to win a point and also right to win a point. will change service courts. serves from Left service court. will stay in the same service courts. win a point and also right to 2-1 Right Service ourt 2-2 Right Service ourt 3-2 Left Service ourt 3-3 Left Service ourt serves to. serves to. serves to. to. win a point. will change service courts. again from Right service court. will stay in the same service courts. 4-3 Right Service ourt to. SI STROKES/SHOT SELETION:
FULTS: Regular Play 1. player reaches over net to play birdie (follow through over the net is legal) 2. player hits the bird twice in one motion or momentarily holds or throws the birdie 3. player fails to return the bird to the opponent s court 4. player touches the net with racket, body, or clothes 5. in doubles the receivers partner returns the serve 6. shuttle passes through or under the net 7. shuttle touches the ceiling or walls 8. shuttle touches a person or their clothes PLYING OURTESIES: If in doubt about the bird s landing, always call it in favor of the opponent. If there is any question of your fouling at the net, be sure to call it on yourself. If there is any question about your throwing the bird, be quick to call the throw. o not question a call by the opponent. o not smash at your opponent if the point could have been easily won by placing the bird elsewhere.
TERMINOLOGY: ce lley ackhand alk ird lear ut oubles rive rop Shot Fault Foot Fault Forehand Inning In side Out side Let Match Rally Rally scoring Serve Short game Smash Singles Toss a point; often used to indicate an opponent s failure to return a service there are 2, one on each side of the court. They are narrow strips between the two side boundary lines. This area is only used for doubles play Type of stroke used when hitting a birdie that comes to your non-racket side term used to indicate a player hindering an opponent another term for shuttle; shuttlecock; birdie a stroke that sends the shuttle high and deep to the back of the court a deceptive shot that looks like a clear but just clears the net because of the wrist being turned on contact match where there are two players on each of the opposing sides a hard, horizontal stroke that just clears the net a stroke in which the shuttle falls just over the net to the floor denotes an infraction of the rules resulting in a point or side-out Standing on or over the service court boundary line by either receiver/server Type of stroke used when hitting a birdie that comes to your racket side a side s turn at serving the player or side which is serving the player or side receiving the serve permitting the serve to be taken over or to replay a point the best of 3 games an exchange of the shuttle between opponents by a series of strokes When a side earns a point after a rally due to either a fault made by the opposing team, or when the shuttle is no longer in play because it has touched the surface of the opponent s court the shot that initiates play shots that are played low and close to the net a powerful downward stroke using wrist snap to end the point match where there is one player on each of the opposing sides how it is determined who will serve first and from which court For more information see: US MINTON