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Saratoga Springs Recrea on Flag Football Rule booklet Saratoga Springs Recrea on (801) 766-9793 LEAGUE CLASSIFICATIONS Youth Flag Football Rules A. Grade levels for league classifica ons (i.e. 1st-2nd, 3rd-4th, 5th -6 th, 7-9 th ) are for boys and girls according to their grade for fall of the current school year. PLAYER SELECTION A. A team roster will consist of no more than 11 players. Players shall not be added by coaches! An official roster will be issued to each coach. Each player must be on the roster to be eligible for play. B. Each team is allowed one coach and one assistant coach. Other adults and parents may help with team prac ces and fill in at games during the absence of a coach or assistant coach. C. In ALL grades, coaches are required to rotate offensive posi- ons so that each child can play a variety of posi ons. THE GAME A. The game shall be played by a seven-man team. Unless par cipa on is too low for 7v7. B. The ball carrier is downed when his/her flag belt is pulled completely off. C. The field is divided into three or more equal zones. The field distance will vary depending on age division. A team will be given four downs to move the ball across the next zone line. When the zone line is crossed, a new series of four downs will again be awarded. If the offensive team fails to advance the ball to the next zone in four downs, they shall lose possession of the ball to their opponents at the spot where the ball is declared dead a er four downs. A zone line may be passed only once during a series of plays to cons tute a first down. D. Coaches will be allowed on the field for the en re season in the 1st-2nd grade leagues. A 3 rd /4 th grade offensive coach is allowed to stay on the field for the season, but no 3 rd /4 th grade defensive coach is allowed on the field. In the 5 th /6 th grade league an offensive coach will only be allowed to coach on the

field of play for the first four games. Coaches will not be allowed on the field of play for the 7 th -9 th grade teams. E. Goal lines for each team shall be established at opposite ends of the field and each team shall be allowed opportuni es to advance the ball across their opponent s goal line by running or passing. F. Each coach will designate to the referee a team captain. The captain will speak for his team in all dealings with the officials. A captain s first choice on any op on shall stand. G. Players, subs tutes, coaches, and other team representa ves are subject to the rules and shall be governed by the decisions of the officials. STARTING THE GAME A. Each half starts with a kickoff. Before game me, the referee shall toss a coin with the two team captains, a er first designa ng which captain will call the toss. B. The captain winning the toss shall choose one of the following op ons: 1. To kickoff 2. To receive 3. To designate which goal their team will defend Teams will not be allowed to defer. C. The loser of the toss shall make his choice of the remaining op ons. At the start of the second half, the op ons shall be reversed. PLAYING TIME A. All Leagues - two, running, 20 minute halves. For the 3 rd - 6 th grades, the clock is stopped only for me outs and emergencies. The clock will be stopped for all dead ball situa ons during the last 1 minute of the game. This does not apply to the 1st-2 nd grade leagues. B. A five minute hal ime will be allowed. The referee will no fy the coaches when two minutes remain before hal ime and at the end of the game. C. The official game me shall be kept on a stop watch operated by an official on the field. TIME OUTS A. Two (2) meouts are allowed per team, each half. A er a team has used its allo ed me outs, they cannot take any addi onal. Time outs cannot be carried-over. B. A requested me out by a team shall not exceed one minute. Emergency meouts for injuries may extend longer if the referee deems it necessary. ILLEGAL DELAY OF GAME A. For the 3 rd - 6 th grades, the ball must be put into play within 25 seconds a er it is declared ready for play by the referee. Any ac on or inac on by either team which tends to prevent this is an illegal delay of game. This includes: Interrup ng a 25 second count for any reason except calling a me out. Using more than 25 seconds to put the ball into play. Failing to remove an injured player for whose benefit a meout has been granted. Deliberately advancing the ball a er it has been declared dead or ready for play. The referee may order the game clock stopped or started if, in his opinion, either team is trying to conserve or consume playing me by tac cs obviously unfair. In all cases, penalty: 5 yards For the 1st-2 nd grades there will be a 60 second count. This will give coaches more me to call a quality play and to prepare the team to execute it. SUBSTITUTIONS A. Free subs tu ons shall be used at all mes. Every player must play a minimum of one half (50%) of every game.

B. No subs tute shall enter during a down. Any number of eligible subs tutes may replace players as long as it is done before the ball becomes live. Exi ng players must be off the field. C. No subs tute shall become a player and then withdraw and no player shall withdraw and then re-enter as a subs tute un l one play has expired. D. Each subs tute shall be in uniform ready for play with flags in posi on as directed. Penalty: 5 yards for subs tu on infrac- ons. EQUIPMENT A. Teams should have jerseys of the same color worn by players. Jerseys must be tucked-in to the pants or shorts. Jewelry of any kind is not permi ed. B. Players wearing glasses may wear protec on shields. C. Use of all-purpose athle c shoes is op onal. Said shoes must meet the following specifica ons: 1. The cleat must be molded to the sole; detachable cleats are illegal. 2. The sole must be constructed of rubber or plas c. No metal cleats. Tennis or gym shoes are okay. 3. No open-toed shoes. Bare feet or stocking feet will not be allowed. D. Each player on the field will wear a belt with three (3) flags a ached. These will be provided by Saratoga Springs City Recrea on. E. Wrapping, tying, or in any way securing flag belts to the uniform other than the prescribed rule is illegal. Penalty: 10 yards. DEFINITIONS AND RULES OF BALL CARRIER A. The ball carrier is a player in possession of a live ball trying to advance the ball towards the goal. B. The ball carrier shall not lower his head and deliberately drive or run into a defensive player. This is running over. The carrier shall avoid this by agility rather than power. Note: Officials, in judging running over, will keep in mind the charging rule as applied in basketball. A ball carrier shall not charge into nor contact an opponent in his path or a empt to run between two opponents or between an opponent and a boundary unless the space is such as to provide a reasonable chance for him to go through without contact. If a ball carrier passes an opponent to have his head and shoulders in advance of the opponent, the greater responsibility for contact is on the opponent. If a ball carrier in his progress has established a straight line path, the carrier must avoid contact by changing direc ons or ending his forward mo on. Penalty: 10 yards. Flagrant offenders may be disqualified. C. The ball carrier cannot protect his flags by blocking, guarding, hacking, or holding flags with arms or hands so his opponent cannot pull or remove his flag. Penalty: 5 yards from point. D. A player may jump over a player who is lying on the ground. SPINNING A. The ball carrier may spin for unlimited number of mes. REMOVING THE FLAG A. When the flag is cleanly taken from a ball carrier, the down shall end and the ball is dead. Upon removing the flag, the defender shall hold the flag above his head to assist the referee in loca ng the spot of capture. B. In an a empt to remove a flag from the ball carrier, a defensive player may use his hands on the body and shoulders of an opponent but not on his face or head. A defender may not hold, push, or knock down the ball carrier to get his flag. Penalty: 10 yards from spot and automa c 1st down. C. The flag may be dropped at the spot of capture without a penalty. D. All player uniforms must be tucked inside their pants so the belt holding the flags can be worn at the waist and can be clearly seen by the opponents and referee. Failure to comply a er one warning will result in a 5 yard penalty. NOTE: If an infrac on is no ced before a snap, the referee shall warn

or penalize the offending team as stated above. When a down is in progress, if for any reason (loose clothing, lost flag, etc.) it becomes difficult or impossible to pull the flags, a tag on the ball carrier anywhere with two hands shall take the place of a pulled flag. LIVE BALL A. A live ball is a term which indicates that the ball is in play. B. A er being declared ready for play by the referee, the ball becomes a live ball when it is snapped or free kicked, legally or illegally. DEAD BALL A. A live ball becomes dead and the referee sounds his whistle under the following incidences: 1. When it goes out of bounds or when it touches the goal line (ver cal plane) or the ball carrier s opponents. 2. When any part of the ball carrier s person other than his hand or foot touches the ground. 3. When a touchdown, a touchback, safety, or successful try for point is made. 4. When, during a try for point, the defending team obtains possession of the ball or it becomes certain the try will not score a point. 5. When a player of the kicking team catches or touches any kick, or when the kicked ball comes to rest on the ground without any player touching it. 6. When a forward pass hits the ground or is caught simultaneously by opposing players. 7. When a lateral pass, backward pass, or a fumble hits the ground. NOTE: Any fumbled ball that touches the ground is dead and possession of the ball belongs to the team which had it at the me of the snap, unless it is lost on number of downs. 8. When a legal forward pass is caught by the offensive team on or behind his opponent s goal line. It is also dead if a defender catches a pass in the end zone and elects not to run it out. 9. When a ball carrier has a flag removed legally by a defensive player. 10. Any type of kicked ball in the end zone will be a dead ball. 11. Excep ons to the dead ball rule are: a. When the ball touches the ground behind the line of scrimmage, if dropped only once by the quarterback, the offense may pick the ball up and con nue play. b. On a scrimmage kick, if the ball touches the ground before a punt a empt, the ball may be picked up and punted. B. If a penalty involves a loss of down, the down shall count as one of the series of four. C. Offse ng penal es are penal es commi ed by both teams on a said play. If such penal es are reported by the referee while the ball is ready for play or during the down, the penal es cancel each other and the down is replayed. D. When team possession changes during a down (intercep on, punt) and neither team commi ed a penalty prior to but a er exchanged possession, the down and distance established by that penalty shall be a first down with zone to gain by the team which established last possession. E. If a penalty occurs before a change of team possession, the ball belongs to Team A (offense) and the down repeated unless the ball rests beyond the line-to-gain. Excep on: If offense commits the penalty, the defense may refuse and keep the ball or have offense replay the down. F. During a try for an extra point, if a distance penalty occurs by team B (defense) on a successful try, team A (offense) shall

LINE BUCKS have the op on of declining the score and repeat the try following enforcement of penalty or accep ng the score with enforcement of penalty from the spot of the next kick off. If offense commits the penalty, the down is repeated. A. A line buck is handing the ball off within one yard of the center. No running plays within one yard of either side of the center will be permi ed unless it has been preceded by a dis nct lateral pass. A hand-off is not a pass. Penalty: 10 yards. SCORING A. A touchdown will be worth six points. The ball must completely cross the plane of the end zone while s ll in-bounds to be counted as a touchdown. B. A er a touchdown is scored the team who just scored will have the op on to go for one or two points. If a team chooses to go for one point they will begin at the 5 yard line (half-way between the front of the end zone and the first 10 yard line). If a team chooses to go for two points they will begin at the 10 yard line (the first line a er the front of the end zone). C. No official score will be kept. HIDEOUTS A. A hideout is a player who is trying to conceal himself or be concealed by teammates on or off the field. No hideouts (sleepers) will be permi ed. B. All players not in the game must be behind the sideline in their proper zone. C. Penalty for hideouts: 10 yards from scrimmage and play called back. SAFETY A. A safety is worth two points and happens when the ball becomes dead in the offensive team s own end zone by cause of the defense. B. If during a scrimmage play, the ball becomes dead in the offen- sive team s end zone (pulled flag, fumble, out of bounds, or any manner or part of the play), a safety shall be called. C. A er a safety is scored, the offensive team will kick off from the 15 yard line (1st-2nd) or the 20 yard line (3rd-9th). This can be from the ground, a tee, or a punt. TOUCHBACK A. A touchback is a result of the ball crossing the end zone line because of a kick off, punt or intercepted pass in which the receiver elects to not run out of the end zone. B. A er a touchback is declared, the ball shall belong to the defending team (team of defense prior to play) at its own 15 yard line (1st-2nd) or its own 20 yard line (3rd-9th). PENALTY CLARIFICATION A. A penalty is completed when it is accepted, declined, or canceled according to rule. Any penalty may be declined; however, a disqualified player on such penalty, if enforced, must leave the game. B. A penalty which occurs simultaneously with a snap or free kick (punt or kick off) is considered as occurring during that down. C. When two or more penal es by the same team occur on one play, the referee will explain the penal es to the captain of the offended team who may elect only one of these penal es. D. A er a penalty that leaves the ball in possession of the offense beyond its line-to-gain, the down and distance established by that penalty shall be a first down. SCRIMMAGE LINE A. All plays from scrimmage must be started by a legal snap. The ball must be passed from the center to a teammate. For the 1st-2 nd grades, the quarterback may begin the play with the ball in his/her hand. The quarterback may choose where to stand in the backfield. When the quarterback is ready, he/she will yell hike or hut. The play will begin on the first sound from the quarterback s mouth (i.e. no ready, hike or hut, hut, hut). This will help eliminate any

muffed snaps and will give the quarterback more me. The quarterback can hand the ball off, run the ball, or pass the ball. A dropped snap will result in a loss of down. C. Before the ball is snapped: 1. A er taking the hiking posi on, the center cannot move or change posi on of the ball in a manner simula ng the beginning of a play un l he snaps the ball. An infrac on of this may be called whether or not the ball is snapped. Any contact by a defensive player on such will be nullified. 2. No defensive player can touch the ball or contact an offensive player. 3. No offensive player shall make a false start. An infrac- on of such will be treated the same as faking a snap (Refer to #1). 4. In a snap preceded by a huddle or shi, all offensive players must come to a complete stop and hold sta- onary for one full second before the ball is snapped. This means feet, hands, arms, legs, body, and head. Penalty: 5 yards, down remains the same. D. When the ball is snapped: 1. At least four offensive players must be on their line of scrimmage. The ball may be snapped to any one of the remaining three backfield men as long as the signal caller is between two backfield players. 2. All players must be in bounds. Only the center may be crouched on the neutral zone over the ball. The rest of the line must be at least 12 inches behind the ball. 3. One offensive backfield player may be in mo on but not toward his opponent s goal line. All other offensive players must be set before this player may go in mo- on. 4. No offensive player while on his scrimmage line may receive a snap. Penalty: 5 yards, down remains the same. 5. Designated Rushers An Official will stand 10 yards from the line of scrimmage into the defense and act as a marker for all defensive players who want to rush the quarterback. NO defensive player can rush the quarterback unless he/she starts behind the official at 10 yards down field. Any defensive player can rush the ball when the ball is handed off and in possession of an offensive player who did not receive the ball from the center. (1st-2 nd - follow rule the best you can) HANDLING THE BALL FORWARD AND BACKWARD A. No player may hand the ball forward except as follows: 1. An offensive player who is behind his scrimmage line may hand the ball forward to a backfield teammate who is also behind that line. 2. To a teammate who was on his scrimmage line when the ball was snapped provided that teammate le his line posi on and was at least one yard behind his scrimmage line when he received the ball. Penalty: 5 yards and loss of down. B. A ball carrier may hand the ball backward at any me. FORWARD PASS A. A forward pass is a live ball thrown toward the opponent s line. B. All offensive players are eligible to receive a pass. Only one forward pass beyond the line of scrimmage is allowed. The passer must be behind the line of scrimmage when the ball is thrown. Penalty: 5 yards from the spot and loss of down. ILLEGAL FORWARD PASS A. A forward pass is illegal: 1. If a passer is beyond the line of scrimmage when the ball is thrown.

2. If thrown a er team possession has changed during a down. 3. If more than one forward pass beyond the line of scrimmage is made. 4. A ball inten onally thrown to the ground or out of bounds. Penalty: 5 yards from spot and loss of down. 5. Spiking the ball is not allowed and will not stop the clock. BACKWARD PASS A. A backward pass is a live ball thrown toward one s own end zone or parallel to the passer s line of scrimmage. B. The ball may be passed backward at any me by the ball carrier except if inten onally thrown out of bounds. Penalty: 5 yards from spot and loss of down. COMPLETED PASS A. A forward and backward pass is completed when caught by any player of the passing team who is inbounds with one foot. The ball is live and play con nues by advancing the ball. B. If the pass is caught simultaneously by opponents, the ball is dead and belongs to the passing team at the spot of the catch. INCOMPLETE PASS A. A forward and backward pass is incomplete when the ball touches the ground or goes out of bounds. B. It is incomplete also when a player jumps from inbounds and catches the pass but lands on or outside a boundary line. C. An incomplete forward pass belongs to the passing team at the previous line of scrimmage. D. An incomplete backwards pass belongs to the passing team at the spot the ball hits the ground. INELIGIBLE RECEIVER A. A player who goes out of bounds during a passing down loses his eligibility un l the ball has been touched by an opponent. Penalty: Loss of down at previous spot. PASS INTERFERENCE A. Contact by a player which interferes with an eligible receiver, who is beyond the line of scrimmage, during a legal forward pass is pass interference unless it occurs: 1. When two or more players are making a simultaneous at- tempt to reach, catch, or bat the pass. 2. When a defender contacts an opponent before the pass is thrown. B. Forward pass interference regula ons are effec ve whether or not the pass crosses the scrimmage line. C. Interference beyond the line of scrimmage is prohibited by the offensive team from the me the ball is snapped un l the pass is touched by any player. D. Interference by the defensive team is prohibited from the me the pass is thrown un l it is touched by any player. Penalty: Interference by offense - 10 yards from scrimmage and loss of down. Interference by defense - point of foul and automa c first down. INTERCEPTION A. A catch of an opponent s pass before it hits the ground is an intercep on and may be advanced. FUMBLE A. A fumble which touches the ground between goal lines is dead and belongs to the offensive team unless lost on downs. A centered ball is dead as soon as it touches the ground. B. On a punt or kick off that has been touched and then touches the ground, the ball is dead at the point it touches the ground. Player s may have one muff, but the ball is dead the second me it hits the ground. C. A fumble may be caught in flight before hi ng the ground and can be advanced.

KICK OFF A. A kick off is a free kick which starts each half. Pun ng on kickoff is not permi ed. B. Kick offs shall be from the kicking team s 15 yard line (1st-2nd) or team s 20 yard line (3rd-9th). No on-side kicks are allowed: If the ball is touched by the kicking team before the receiving team, the ball is dead and will be played from that point by the receiving team. C. The receiving team must have five players within 5 yards of their own 15 yard line (1st-2nd) or 20 yard line (3rd-9th). The remaining players must remain behind the midfield line. D. If the ball goes out of bounds on a kick off, one re-kick will be given. If the re-kick also goes out of bounds the ball will be placed at midfield. A kick off going into the end zone will be put in play from the receiving team s 15 yard line (1st-2nd) or 20 yard line (3rd-9th). PUNTING A. A punt is kicking the ball by the player who drops the ball and kicks it before it strikes the ground. B. There are no quick kicks. If a team desires to punt, they must announce the kick before the ball is ready for play. Penalty: 5 yards. C. Both teams must maintain four players on the line of scrimmage. All players must remain frozen un l the ball is kicked. Penalty: 5 yards. D. The punter may be at least 5 yards behind the line of scrim mage when receiving the center snap or he may take a direct snap from the center. He must then kick the ball immediately in a con nuous mo on from behind the center. E. If penal es during a kick cause the ball to go over a first down line, the ball remains to the offensive team with a first down. F. On a replay of a kick due to penal es, the offensive team must re-announce their inten on to kick. G. A punt that goes out of bounds is dead and will be put into play in the center of the field parallel to where it went out. H. A punt that comes to rest untouched in fair territory is dead and will be put into play at that point by the receiving team. KICK OFF AND PUNT RECEPTION A. If a kick off or a punt is caught by a player of the receiving team, or picked up cleanly a er hi ng the ground, being untouched, the ball con nues in play and can be advanced. B. A player of the receiving team who has an opportunity to catch a kick off or punt in flight must be given an unencumbered opportunity to catch said kick. At the point of touching the ball, then the defense may grab flags. Penalty: 10 yards from point of infrac on and receiving team s ball. OFFSIDE A. Offside denotes the posi on of a player, offense or defense, which has any part of his person beyond the scrimmage line at the me the ball is put into play. B. If the kicking or the receiving team is offside, the ball is kicked over if accepted. BLOCKING (Screen) A. Screen blocking is defined as obstruc ng the rusher s path to the QB or ball carrier. Screen blocking is the only legal form of blocking and it can only occur at or behind the line of scrimmage, NOT downfield B. In all instances, a blocker must be on his feet during a block. If a er the block, the blocker s body momentum causes him to fall or leave his feet, the referee, at his discre on, may rule it incidental to the block and not illegal. C. Hands, arms and elbows must be next to the body, either above or below the waist. The hands and forearms must be kept below the shoulders of the opponent during the en re block. D. No blocking is allowed downfield, during an offensive play and a returned punt; a penalty will be called on any offensive play-

er moving along with the ball carrier. Penalty: 10 yards. DEFENSIVE USE OF HANDS A. Defensive players may not use their hands to push or pull an opponent to the side in an a empt to get at the ball carrier. They must avoid contact! They may use their hands for protec on in warding off an opponent or to keep their balance. OFFENSIVE USE OF HANDS A. The ball carrier shall not grasp a teammate or be grasped, pulled or li ed from the ground by a teammate. Penalty: 10 yards from spot and loss of down. B. The offensive team shall be prohibited from obstruc ng an opponent with extended hands or arms. This includes s ff arm. Penalty: 10 yards from spot and loss of down. C. There shall be no interlocking interference or blocking. Penalty: 10 yards from spot and loss of down. CONDUCT OF PLAYERS FLAGRANT FOULS A. Whenever, in the referee s judgment, the following acts are deliberate or flagrant, the players involved will be suspended from the game: 1. Using fists, kicking, or kneeing. 2. Using locked hands, elbows, forearm or hands except according to rule. 3. Tackling or tripping the ball carrier. 4. Any other deliberate or flagrant act that could cause injury. UNSPORTSMANLIKE CONDUCT A. The referee may bar a player, manager, or coach for the en re game for unsportsmanlike conduct, abusive language, profanity, or talking back at any me. Penalty: half the distance to goal from the line of scrimmage. B. Unsportsmanlike conduct by players, subs tutes, and coaches or others subject to rules is prohibited. Unsportsmanlike conduct includes: 1. Acts of unfair play. 2. Managers, coaches, or others on the field of play at any me without permission. 3. Interference of coaches, players, or others of any nature with the progress of the game. 4. Using a hide-out play. 5. The punter delaying his kick. 6. A emp ng to subs tute a suspended player. 7. Pulling or removing a flag of an offensive player by a defender as the ball is snapped with the intent of making the offensive player ineligible to become a pass receiver or ball carrier. Penalty: 10 yards; offender may be disqualified.

PERSONAL FOUL A. Any act prohibited hereunder or any act of unnecessary roughness is a personal foul. TRIPPING 1. No player shall block in a manner that would cause his feet, knees, or legs to strike an opponent. All blocking shall be done with the feet in contact with the ground. 2. No high-low blocking. A. Tripping is using the lower leg or foot to obstruct or trip an opponent. This includes the ball carrier. Penalty: 10 yards from spot and 1st down. TACKLING 1. No tripping or clipping. 2. No hurdling. 3. No unnecessary roughness of any nature. 4. No running over by the ball carrier. A. Tackling is grasping or encircling an opponent with the hand or arm. Penalty: 10 yards from spot and first down. B. It is illegal to tackle, trip, push, hold, hack, s ff arm, or rough another player. NOTE: Referee will enforce pushing the ball carrier out of bounds. Penalty: 10 yards from spot and 1st down. C. If a defensive player tackles or trips a ball carrier who, in the judgment of the referee had an open field for a touchdown, a touchdown will be awarded the ball carrier. The official, the site supervisor, and the League Director reserve the right to expel any coach, manager, or player from further par cipa on in the program for any ac on that they deem not in keeping with the rules or the philosophy of the department. Penalty Summary INFRACTION Penalty 1. Delay of Game 5 yds. 2. Subs tu on Infrac on 5 yds. 3. Illegally wearing flags 10 yds. 4. Running Over 10 yds.-spot 5. Protec ng Flags 5 yds.- spot 6. Illegal Use of Hands 10 yds.-spot 7. Untucked Uniform First offense- warning. Second- 5 yds. 8. Line Bucks 10 yds. spot 9. Hideouts 10 yds. from scrimmage 10. Illegal Mo on 5 yds. 11. Illegal Snap 5 yds. 12. Handoff to Lineman 5 yds. from scrimmage loss of down 13. Illegal Forward Pass 5 yds. spot, loss of down 14. Inten onal Grounding 5 yds. spot, loss of down 15. Player Out of Bounds Loss of down previous spot 16. Offensive Pass Interference 10 yds.- from scrimmage, loss of down 17. Defensive Pass Interference Point of foul, automa c first down 18. Quick Kick 5 yds. 19. Opportunity to Catch Kick 10 yds.- from point of infrac on 20. S ff Arm 10 yds.- spot, loss of down 21. Offensive Holding 10 yds. spot, loss of down 22. Unsportsmanlike Conduct 10 yds. spot, automa c first down

QUICK GUIDE TO PENALTIES DEAD BALL FOULS (WHISTLE) 1. ENCROACHMENT DEFENSE...5 YD. 2. PROCEDURE - OFFENSE...5 YD. 3. DELAY - EITHER......5 YD. 4. PERSONAL FOULS...10 YD. LOSS OF DOWN 1. INTENTIONAL GROUNDING... 5 YD. - SPOT 2. OFFENSIVE PASS INTERFERENCE...10YD. - PREVIOUS SPOT 3. ILLEGAL FORWARD PASS...5 YD. - SPOT 4. HAND OFF TO LINEMAN...5YD. - PREVIOUS SPOT 5. PLAYER OUT OF BOUNDS...10YD. - PREVIOUS SPOT 6. ILLEGAL USE OF HANDS...10YD. - SPOT 7. CLIPPING...10YD. - SPOT 8. JUMPING AND HURDLING...10YD. - SPOT 9. RUNNING OVER...10YD. - SPOT AUTOMATIC FIRST DOWN 1. DEFENSIVE PASS INTERFERENCE...10YD. - PREVIOUS SPOT 2. DEFENSIVE HOLDING...10YD. - PREVIOUS SPOT 3. TRIPPING...10YD. - SPOT 4. DEFENSIVE TACKLING...10YD. -SPOT 5. DEFENSIVE PUSH OUT OF BOUNDS...10YD. - SPOT PERSONAL FOULS 1. ILLEGAL BLOCK...10YD. - SPOT 2. HIDEOUTS...10YD. -PREVIOUS SPOT 3. LINE BLOCK...10YD. - SPOT 4. UNSPORTSMANLIKE CONDUCT...15YD. - PREVIOUS SPOT 5. PROTECTING FLAGS...5 YD. - SPOT