County Final Dates

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3 County Final Dates AUTUMN TERM SPORT AGE GROUP DATE START TIME END TIME VENUE Table Tennis Yrs 9-11 boys & girls 16 th Nov 9:30 12:30 Lincroft Yr 7/8 boys & girls 13:45 16:00 Dodgeball Yr 5/6 mixed 28 th Nov 9:30 12:00 Bunyan Centre Yr 7/8 mixed 9:30 12:00 U16 boys 12:30 15:00 U19 boys 12:30 15:00 U19 girls 12:30 15:00 Table Tennis Yr 5/6 boys & girls 30 th Nov 15:45 17:30 Lincroft SPRING TERM Basketball Yr 9 girls 14 th Jan 9:30 12:30 Bunyan Centre Yr 9 boys 13:00 16:00 Yr 7 girls 15 th Jan 9:30 15:30 Bunyan Centre Yr 8 Boys 16 th Jan 9:30 15:30 Bunyan Centre Yr8 girls 17 th Jan 9:30 15:30 TBC Yr 7 boys 18 th Jan 9:30 15:30 Cranfield Yr 10/11 girls 21 st Jan 15:30 17:30 Bunyan Centre Yr 10/11 boys 23 rd Jan 15:30 17:30 Bunyan Centre SHA Yr7/8 boys & girls 25 th Jan 9:30 12:00 Bunyan Centre Yr 3/4 mixed 12:30 16:00 Yr 5/6 mixed 12:30 16:00 Badminton Yr7/8 boys & girls 8 th Feb 9:30 12:00 Bunyan Centre Yr9 boys & girls 13:30 16:30 Yr10/11 boys & girls 13:30 16:30 Handball Yr7/8 boys 27 th Feb 12:30 15:00 Bunyan Centre Yr 9/10 boys 15:30 17:30 Gymnastics Year 1&2 mixed 12 th Mar 13:00 15:30 Harlequin Gym Year 3&4 mixed Club Boccia Open mixed 27 th Mar 10:30 13:00 Inspire SUMMER TERM Football Yr 5/6 girls 21 st May 9:30 12:30 TBC Yr 7/8 girls 13:00 16:00 Kwik Cricket Yr 5/6 boys & girls 19 th June 10:00 15:00 Dunstable Yr 3/4 mixed Cricket Club Tennis Yr 5/6 mixed 5 th July 9:30 14:30 Bedford School Yr 7/8 boys & girls Cricket hardball Yr 8 boys 8 th July 10:00 14:30 TBC Yr 7 boys 9 th July 10:00 14:30 TBC QuadKids Yr 3/4 mixed Yr 5/6 mixed 11 th July 10:00 15:00 BIAS Tri Golf Yr 5/6 mixed

4 Rounders Cycling Kurling Kwik Cricket Tennis Yr 6 mixed Yr 7 girls Yr 8 girls Yr 6 mixed Yr 6 SEND mixed Open mixed Yr 7/8 mixed Yr 3/4 mixed Yr 9?10 boys & girls 11 th July 10:00 15:00 BIAS County Finals Open Entry Competitions SPRING TERM SPORT AGE GROUP DATE START TIME END TIME VENUE Handball Yr 9&10 girls 28 th January 16:00 18:00 Bunyan Yr 7&8 girls 29 th January Centre Table Cricket KS 2&3 mixed 27 th March 10:30 13:30 Inspire Inclusive KS2&3 mixed 5 th July 10:00 14:00 Bedford Tennis School Softball Yr 9&10 mixed 11 th July 10:00 15:00 BIAS Inclusive Athletics Inclusive Rowing Secondary mixed 11 th July 10:00 14:15 BIAS KS 3 mixed 11 th July 10:00 14:15 BIAS KS4&5 mixed Yr 8 Boys & girls Cheerleading Yr 3&4 pom & stunt 11 th July 10:00 15:00 UoB Yr 5,6,7,8 pom & stunt Yr 9,10,11,12 pom & stunt

5 Beds and Luton School Games Code of Conduct Participants Each participant should: Show respect to players, officials, event staff, volunteers and spectators Support the spirit and ethos of the School Games competitions through the values Co-operate fully at all times with other staff and participants involved in the event. Participate fully in all activities during the event. Encourage others to be the best they can be and celebrate the achievements of others Not leave the group without permission. If in doubt on any matter, consult with your Schools' Staff member. Abide by the Fair Play charter. Staff and Volunteers Rights: Staff and volunteers at the Beds and Luton School Games must respect the rights of children and young people, promoting their welfare and their needs in relation to their participation in their chosen sport. Relationship: Staff should promote relationships with participants that are based on openness, honesty, trust and respect. They must not engage in behaviour with a participant that is abusive or inappropriate. They must respond to any concerns about a child's welfare and work in partnership with their organisation, in the child's best interests. Responsibilities: Staff must demonstrate professional behaviour at all times to promote a positive role model for the children and young people they are working with. Staff must ensure that the children and young people are provided with a safe environment, which minimises risk to them. Equality: All staff must demonstrate commitment to respecting differences between both staff and participants in terms of their gender, race, ethnicity, disability, culture, and religious belief system. Any school (staff, parents or participants) who do not abide by the Code of Conduct and Fair Play Charter will in the 1 st instance have 3 points deducted AND if they persist with un-sportsmanship behaviour will be disqualified from the competition

6 Fair Play Charter As a participant within the Beds & Luton School Games I will: Enjoy the experience and have fun! Play to the best of my ability Act fairly and honestly at all times Accept and respect all decisions made by officials Praise and encourage others As a Team Manager within the Beds & Luton School Games I will: Ensure that the safety, welfare and enjoyment of young people is my priority Teach players to play by the rules and to value their performances, not the results Promote fair play Show respect for the opponents, and for the officials and their decisions As a parent, guardian or spectator within the Beds & Luton School Games I will: Remember the main aim is for the participants to enjoy the experience and have fun! Encourage fair play by supporting all players with suitable and appropriate communication (verbal and non verbal) Respect the officials and the decisions they make Acknowledge effort and good performance As an official, volunteer or leader within the Beds & Luton School Games I will: Promote and encourage fair play Ensure that the rules are fairly and consistently enforced Treat all participants the same Be confident in all of my decisions Always consider the health, safety and welfare of the players, staff and spectators Be polite, acting responsibly and appropriately at all times

7 Safeguarding Information Team Managers and school staff are responsible for their team members at all times during the Bedfordshire & Luton School Games events including supervision, health and safety, welfare, behaviour and conduct. There must be one designated Team Manager for each individual sports team For the Summer School Games Team managers are to wear an ID badge distributed at registration Prior to events School Team Managers are required to collect ALL relevant personal information for ALL their team s participants prior to the event, including additional staff members. This will initially be directed by your own individual school trip policy. Team Managers MUST have the following information with them on the day of the event: Individual emergency contact details for parents including mobile phone contacts. Information about the specific care needs of any disabled participant Information about any medical condition/allergies their child may have. Consent has also been requested for any treatment to be administered (such as anaesthetics) to the participant in the event of any illness/accident. Photographic and video consent for their team members. Photo and videos will be taken at the Bedfordshire & Luton School Games. Any Child not able to be photographed must be notified to the organisers at the registration desk. They will be given a wristband which MUST BE WORN throughout the day. As a team manager you will Remember that children participate for FUN Applaud effort as well as success Respect the official s decision even if you don t agree with them Appreciate good play or effort from whatever team or school it comes from Encourage the children to respect the opposition and officials Never engage in, or tolerate offensive, insulting or abusive language or behaviour Ensure the parents of your students abide by the spectator code of conduct FIRST AID schools must bring with them a first aid kit to cover minor accidents if an accident occurs that requires further treatment please speak to the event manager. Should there be any safeguarding concerns please follow the procedures notify the Specific Sport Organiser who will contact the Event Manager Or call to speak to the designated Welfare Officer Graham Simpson

8 School Games Value and Team Colour Partnership School Games Value Team Colour Luton 1 Teamwork Navy Luton 2 Teamwork Royal Blue Dunstable and Houghton Regis Honesty Orange Leighton & Linslade Passion Purple Redborne Determination Red East Beds Self-Belief Lime Green Bedford & Kempston Respect Bright Pink North Beds Respect Light Pink Passion Giving it 100%, putting your heart and soul into whatever you are doing and never giving up. Care about what you do and the people around you, and approach each opportunity with enthusiasm and positivity. Self-Belief You ve got to believe to achieve. Have the self-belief and confidence to succeed and reach your personal best. Honesty With others and with yourself. Have the courage to do the right thing. Be truthful and promote fairness in every situation. Respect for the referee, for the opposition, for your team mates, for yourself and for The Game. Accepting victory and defeat with grace, treating others politely and with understanding. Respect every day, in everything you do and for everyone around you. Teamwork Treat everyone equally, support each other and work together to have fun and achieve. Celebrate each other s success. Be a good friend and a positive team player in school, sport and life. Determination Keep going no matter what. Determination is about the journey you go on to push yourself and achieve your dreams. Have the mental strength and the self-discipline to overcome obstacles, commit to your goals and keep working every day to become the very best you can be. Don t hold back!

9 Beds and Luton School Games Team Gill Morrow County Finals Event Manager Paul Blunt Vicki Dockerill Kelly Rolfe Stewart Seymour TBC TBC SGO East Beds SGO Luton SGO Bedford & North Beds SGO Leighton Linslade SGO Dunstable & Houghton Regis SGO Redborne

10 General Rules and Format for Competitions For all School Games competitions students may not play in 2 age groups in one sport (eg they cannot play in the year 7 rounders team and the year 8 rounders team) OR in both genders in a sport Once you have qualified through to the county finals you will receive a confirmation 2 weeks before the event. Information can also be found on the CSP website ( where you will find a reminder of all of the following information o Confirmation letter with times and venue o Rules and format o Risk Assessment o Safeguarding Information o Team sheet please bring this with you on the day to hand in as part of the registration process on arrival Where a Level 2 qualifying competition takes place less than 2 weeks before the county final your SGO will provide you with all the details Please confirm you attendance for the county finals at least 48 hours before the day We will try to use young leaders where possible to officiate at the competitions however it may not always be possible and teachers may be asked to officiate

11 DATE Team Sheet SPORT Name of School: Name of Team Manager: Name Year Group *Please indicate the number of children who are on the SEND register *Please indicate the number of children who are BAME I have read and made my pupils aware of the code of conduct for the day Signed: I give permission for my pupils to have their photo and / or video taken during the event and for it to be used on the team Beds&Luton website and twitter account. Signed: THIS SHEET IS TO BE HANDED IN COMPLETED ON ARRIVAL ON DATE

12 ATHLETICS (INCLUSIVE) Squad Information Teams consist of 8 children all of whom are on the SEND register Year groups Secondary (year 7-11) Gender Mixed COMPETITION FORMAT The Inclusive Athletics competition format allows each team to rotate around a set of 5 standard Sportshall Field events with each athlete completing each event. There are appropriate adaptations provided for each of England Athletics 4 specified Disability Groups. - Chest Push - Soft Javelin - Speed Bounce - Standing Long Jump - Hi-Stepper There will be a team relay to finish.

13 ATHLETICS (QUADKIDS) Squad Information Teams consist of 8 children (4 boys & 4 girls) Year groups Year 3&4 and Year 5&6 Gender Mixed COMPETITION FORMAT QuadKids is a team based competition where each child completes four events. The four events for Years 3&4 teams are as follows: 50m sprint 400m run Standing long jump Mini vortex howler throw (run ups are allowed) The four events for Years 5&6 teams are as follows: 75m sprint 600m run Standing long jump Mini vortex howler throw (run ups are allowed) Teams for all age groups are to consist of 4 boys and 4 girls. They will compete as a team with the scores over the four events added together to give the team score. SCORING Each athlete competes in all 4 events. The time or distance for each event is measured against a standard points scoring table and the better the performance the higher the points scored. The points from each event are added together to give the aggregate points or QuadKids score for that athlete. If an athlete misses an event or in the case of a race does not finish they score zero points. If an athlete completes an event but records a time or distance below the lower end of the points scale, they receive the minimum 10 point score for that event. If an athlete records a time or distance above the upper end of the points scale, they will be given the maximum 100 points.

14 ATHLETICS (SPORTSHALL) Squad Information Year 3&4 Teams will ideally have 15 boys and 15 girls, but a minimum of 9 boys and 9 girls is essential Gender Mixed COMPETITION FORMAT Each athlete may compete in a maximum of two track and two field events. Track Events: Lap Relay - Each team requiring two boys and two girls Lap Relay - Each team requiring two boys and two girls Lap Hurdles Relay - Each team requiring two boys and two girls Obstacle Relay - Each team requiring four boys and four girls Over / Under Relay - Each team requiring four boys and four girls 4 x 1 Lap Relay - Each team requiring four boys and four girls Field Events: Chest Push - Each team requiring three boys and three girls Soft Javelin - Each team requiring three boys and three girls Speed Bounce - Each team requiring three boys and three girls Standing Long Jump - Each team requiring three boys and three girls Five Strides - Each team requiring three boys and three girls Vertical Jump - Each team requiring three boys and three girls Squad Information Year 5&6 Teams will ideally have 15 boys and 15 girls, but a minimum of 9 boys and 9 girls is essential. Gender Mixed COMPETITION FORMAT Each athlete may compete in a maximum of two track and two field events. Track Events: Lap Relay - Each team requiring two boys and two girls Lap Relay - Each team requiring two boys and two girls 6 Lap Paarlauf - Each team requiring two boys and two girls Obstacle Relay - Each team requiring four boys and four girls Over / Under Relay - Each team requiring four boys and four girls 4 x 1 Lap Relay - Each team requiring four boys and four girls

15 Field Events: Chest Push - Each team requiring three boys and three girls Soft Javelin - Each team requiring three boys and three girls Speed Bounce - Each team requiring three boys and three girls Standing Long Jump - Each team requiring three boys and three girls Standing Triple Jump - Each team requiring three boys and three girls Vertical Jump - Each team requiring three boys and three girls Squad Information Year 7&8 Teams should consist of a minimum of 5 athletes and a maximum of 8 Gender Girls and Boys COMPETITION FORMAT Each athlete may compete in a maximum of three track* and two field events. (*NB track includes relays) Track Events: 2 Lap Individual Race - Each team requiring two athletes 4 Lap Individual Race - Each team requiring two athletes 8 Lap Paarlauf - Each team requiring two athletes 6 Lap Individual Race - Each team requiring one athlete Obstacle Relay - Each team requiring four athletes 4 x 2 Lap Relay - Each team requiring four athletes Field Events: Shot - Each team requiring two athletes Speed Bounce - Each team requiring two athletes Standing Long Jump - Each team requiring two athletes Standing Triple Jump - Each team requiring two athletes Vertical Jump - Each team requiring two athletes A full detailed description and explanation of the events can be found in the Aviva Sportshall handbook or by visiting SCORING Each athlete will be allowed two attempts at each field event and track events will be run once. The best throw, jump and track time will be scored as the winner. Competitions are scored based on points awarded for places in each event. Points may vary depending on SSP competitions but a general scoring card will be 30pts 1 st, 28pts 2 nd, 26pts 3 rd, 24pts 4 th, 22pts 5 th, 20pts 6 th etc. In the Years 3&4 and 5&6 competitions, schools will compete together as one team. In the Year 7 and Year 8 competitions, there will be separate competitions for year groups and genders.

16 BADMINTON Squad Information Minimum of 4, maximum of 5 Year groups Year 7/8, Year 9, Year 10/11 Gender Girls and Boys Equipment (schools need to bring to the competition) Badminton rackets and practice shuttlecocks Team sheets COMPETITION FORMAT Teams consist of five players (single sex) with any four taking part in each match. The fifth player can be used in any match and not just as a reserve in case of injury. Each of the players needs to be seeded 1 4. These seeds will determine the games and order of playing. Match Structure Each match between schools will consist of five games: 2 x singles and 3 x doubles games as shown below, with each player playing two games; Game 1 - Singles (Ranked 1 player) Game 2 - Doubles (Ranked 3 & 4 players) Game 3 - Singles (Ranked 2 player) Game 4 - Doubles (Ranked 1 & 3 players) Game 5 - Double (Ranked 2 & 4 players) At the end of the match both team managers must confirm and sign the score sheet before submitting this to the results table. SCORING Each game will be scored to a maximum of 21 points. There is no extended scoring games do not have to be won by 2 clear points. (a game can be won 21-20) The winning team will be the team with the most matches won, if a draw the winner will be the team with the most games won.

17 BASKETBALL Squad Information Maximum of 10 in a squad (5 in a team) Year groups Year 7, Year 8, Year 9, Year 10/11 Gender Boys and Girls Equipment (schools need to bring to the competition) Basketballs and bibs COMPETITION FORMAT Teams will be single sex and made up of up to ten players, of which only five are permitted on court at one time. Games shall consist of 2 halves against a running clock (time dependent on number of teams and facility available). If two courts are being used, a single running clock may simultaneously coordinate both courts to start and finish at the same time. Timeouts will be 1 min in duration where the running clock is stopped. Referee to utilise discretion and allow player to complete free throws if central timeout is called during the foul shot process. Otherwise each team is permitted to have one time out of one minute per half although this may be removed if time does not allow. Games will be started with a jump ball in the centre circle and time begins when the ball has been tipped by a jumping player. Possession arrow to be noted by referee and table official to determine subsequent possessions i.e. beginning of 2 nd half and possible overtime. Second half will commence with a side line ball on the half way line. After a basket, the opponents will be given the ball to make a throw in from any point behind the baseline. Once a team gains possession of the basketball they have 24 seconds to attempt a shot. Subsequently, if they fail to do so possession will be awarded to the opposition. Within the 24 second shot clock a team must advance the ball over the halfway line within 8 seconds. On a side line or end line situation, once handed the ball by the referee a team has 5 seconds to inbound the ball. Players may be substituted at any time on a dead ball. The three second rule applies; Offensive players are not permitted to spend more than 3 seconds in the key at any one time. Players get another 3 seconds every time they re-enter the lane after exiting or when a shot is attempted.

18 Half court man to man defences only at Year 7. Zone defence is not permitted in any U13 or U14 games. Any defence style is allowed at the U16 age group. If any violation is committed, the non offending team will gain possession of the ball and re start the game from a throw-in from the side line. Violations include: Deliberately kicking the ball or striking it with a fist Knocking the ball out of court Over and back halfway line violation. Dribbling with two hands on the ball at once or letting the ball come to rest then continuing to dribble (Double Dribble). Running with the ball (Travelling). A personal foul involves personal contact with an opponent, if this occurs in the act of shooting, two free throws are allowed - otherwise it is sideline ball to the opposing team. Each team is allowed 5 team fouls in each period, i.e. a penalty will apply on the 6 th team foul. Once a player has 5 personal fouls he/she takes no further part in the game. If the score is tied at the end of regulation time a free throw shootout will decide the result of the game Year 10&11 boys games will be played with a size 7 ball, year 10&11 girls, Year 9 and Year 8 boys games will be played with a size 6 basketball and Year 7 (boys & girls) and year 8 and year 9 girls games need to be played with a size 5 ball. SCORING A basket scored from the field, outside of the arc is 3 points and everything scored inside the arc is 2 points. Any baskets scored from a free throw after a foul are 1 point each. CLOTHING All players need to wear numbered shirts and numbers need to be visible to the referees to call fouls.

19 BOCCIA Squad Information Maximum of 5 in a squad (3 in a team). All team members must be on the SEND register. Year groups Open Gender Mixed COMPETITION FORMAT The game will be played in teams of three, although schools may bring squads of five, which can be rotated between games. The side playing red throws the first jack. The captain chooses the player on their side to play the jack. The jack must cross the V line to be in play. The player who propels the jack ball also plays their team s first coloured ball. A player from the opposing side then propels their first coloured ball. The side furthest from the jack must play until they either manage to get closer to the jack, or run out of balls. The side with remaining balls then propels them. The end is completed when all balls from both sides have been played (all 13 balls). If the ball rolls out of bounds, that ball is no longer included in that end. The blue side starts the second end. Balls can be propelled in any manner providing the player has direct contact on releasing the ball players can throw, roll or kick the ball or send it down a ramp. Pupils can be seated or standing to propel the balls as long as they are behind the delivery line. Eventually each player throws two balls corresponding to their team colour, red or blue. The number of ends played is determined by the amount of time available. After all ends have been completed, the winning side is the team with the higher accumulative score from all ends. SCORING An end is scored by awarding one point for every ball of the same colour closer to the jack than the nearest opposing coloured ball. After both ends have been completed, the winning side is the team with the higher accumulative score from all ends.

20 CHEERLEADING Squad Information No limit on squad size Year groups Year 1 Year 13 Gender Mixed COMPETITION FORMAT There will be two competitions a pom dance and a stunt competition. Pom Dance Competition The competition will be a Pom Dance Competition and each team will be required to perform: A chant or cheer before the routine Followed by dance routine to music of your choice (this may encompass a variety of styles from Jazz, Funk, Pop, Hip-hop etc) - all squads must provide their own CD with backup, which must be clearly labelled. Compulsory Elements 1 cheer or 1 chant and a dance routine with Cheer Arm Motions. Poms must be used by participants at some point during the routine (optional for males). Stunts, Pyramids, Tumbling and Acrobatics are prohibited. Acrobatics PROHIBITED: Forward or back rolls, handstands, cartwheels. Any move where the weight of the performer is on their hands and the hips rotate/come up straight over the head without the support of one or both feet. ALLOWED: Side rolls, back bends, modified hand-stand (hips are momentarily less than vertical with the shoulders), break dance moves such as "the worm", neck stand (candle). Stunting PROHIBITED: Any move where the body weight is supported by another person, without the performers foot/feet touching the ground. (i.e. Thigh stand, all lifts, leap frog etc). ALLOWED: Pulling the Cheerleader up from a sitting/crouching position on the ground. Assisted jumps, leaning on another Cheerleader with at least one foot on the ground. There is no limit on the number of participants and teams can be boys, girls or mixed teams. School entries however are limited and will be allocated on a first come, first served basis.

21 Stunt Competition This competition is open to schools that have experience of performing stunts in their cheerleading routines. Mats will be provided for schools to perform their routines. Clean indoor trainers may be worn on the mats. SCORING Pom Dance Competition The team performance will be marked out of 80 points (up to 10 in each category) and will be awarded in the following areas: Cheer/Chant/Sideline Arm motions Choreography Jumps Transitions Timing and Synchronisation Execution Entertainment Value Stunt Competition Scoring will be out of 100 points, (up to 10 in each category) and will be awarded in the following areas: Cheer/Chant/Sideline Stunts Pyramids Jumps Tumbling Dance Arm Motions Formations Expression Transitions, speed Timing & Synchronisation Difficulty CLOTHING Schools do not have to wear specific uniform although teams are encouraged to all dress the same, whether this is in PE kit or similar sporting attire. Any shoes worn must be clean indoor trainers.

22 CRICKET Squad Information Maximum squad size of 10 (8 in a team) Year groups Year 3&4 Gender Mixed (4 boys and 4 girls in a team) Squad Information Maximum squad size of 10 (8 in a team) Year groups Year 5&6 Gender Boys and Girls Squad Information Maximum squad size of 10 (8 in a team) Year groups Year 7&8 Gender Mixed (4 boys and 4 girls in a team) (2 SEND students in the team) COMPETITION FORMAT Kwik Cricket (Years 3&4) - Teams will consist of 8 players who will all be actively involved in the game although squads of 10 can be brought to competitions. The 8 players must be 4 boys and 4 girls as set by the ECB. Each player will bat one at a time and will face 6 bowls from the same bowler. Batting: Teams will start the competition with 100 runs which they can add to with runs or have runs deducted if players are out. 2 runs will be deducted every time a player is out (bowled, caught or hit wicket). Players do not swap; they face all 6 bowls before they change over. A player will score a run by hitting the ball and sliding their bat between two cones set up 5 metres away from the stumps and returning to their wicket. To score two runs, a player must run to the other set of cones sliding their bat between them.

23 Players can run as many times as they wish after each shot. A player can run whether they hit the ball or not. Once a player has faced 6 bowls they swap with another player in their team and join the back of the queue. After the 6 th ball the fielding team needs to get the ball back to the bowler who lifts the ball above their head standing in the bowler s box. Once the bowler has done this no more runs can be scored. If a player is half way through a run when the bowler lifts the ball that run will not be counted, only completed runs will score on the last ball. The number of balls bowled may vary depending on local rules and also time allocated for the competition. Some events may limit bowls to a maximum of 4 per bowler. Fielding / Bowling: Each player on the fielding team must bowl one over consisting of 6 balls. Players must bowl to players of the same gender. A marker cone square about 10 metres away from the stumps will be the bowlers area. Underarm bowls only and these can be as fast or as slow as the bowler wishes. Wicket keepers must be at least 2 metres behind the stumps. All fielders must return the ball to the bowler as soon as they can; the bowler is the only player allowed to stump the batter out. Fielders can catch out batters. The bowlers can bowl their next ball as soon as they have the ball in their hand - they do not have to wait for the batter to return from their runs. A no-ball and 2 runs will be awarded to the batting team if the bowlers bowl bounces more than twice or if a ball goes above the batsman s waist height. A batter cannot be dismissed from a no ball. A no-ball will be an award of two runs to the batting team plus any additional runs but no extra balls will be bowled at the end of the over except in the last over of the innings. A ball passing outside of the batting crease and not struck by the batter shall be called wide The wide shall count as two runs plus any additional runs but no extra balls will be bowled at the end of the over except in the last over of the innings. Kwik Cricket (Years 5&6 and Years 7&8) - Teams will consist of 8 players who will all be actively involved in the game although squads of 10 can be brought to competitions. There will both a boys and girls competition for Years 5&6. Years 7&8 is mixed competition and teams will consist of 4 boys and 4 girls with a minimum of 2 SEND students. Any boys taking part in this competition cannot take part in the year 7 and year 8 cricket hardball competition The boundaries will be 20 yards from the wicket where space is permitted and wickets 16 yards apart. Batting: Each player is to be paired up and each pair will face 2 overs consisting of 6 bowls an over. A new pair come into bat after the second, fourth and sixth overs. Each team start with 200 runs. Each time a batter is out the team will be deducted 5 runs off of their score and the other player of the pair faces the next ball. Players can be bowled, caught, run out, stumped and hit wicket to be out. There is no LBW rule unless the umpire feels the player deliberately blocks the ball with a leg or foot.

24 Runs can be scored the normal way including byes which will be awarded with 2 runs per bye. Wide balls and no-balls are scored as byes and no extra ball will be bowled at the end of the over unless it is the final over. Any runs scored from a no-ball are additional to the byes. At the end of the two overs the pair of batters retire and a new pair of players come into bat. Fielding / Bowling: Each fielder must bowl one over which must be over-arm. All bowling will take place from one end only. Fielders do not need to rotate round fielding positions and no fielder is allowed within 5 metres of the batters apart from the wicket keeper. For all kwik cricket competitions, full rules can be found at Hardball Cricket (Year 7 & Year 8) Teams consist of 11 players including a wicket keeper and nominated captain who are responsible for batting order and fielding positions. Matches will consist of one innings per team. Batting: Normal cricket scoring shots apply, including boundary 4 s and 6 s. A batter has to retire once they reach 25 runs, but their final scoring shot applies in full i.e. hitting a boundary 4 when on 24 gives a player a score of 28 retired. A retired player may resume when only one batter remains. There is no limit to the number of balls faced by one batsman. Fielding / Bowling: The team will bowl a maximum of 15 overs per innings / minimum of 8 overs depending on time and light available. At least 6 of the 11 fielders must bowl at least one over. No fielder in the competition shall be allowed to field closer than 11 yards (10 metres) from the middle stump at the strikers end, except behind the wicket on the off side, until the batsman has played the ball. These distances apply even if the fielder is wearing a helmet. No bowler shall bowl more than 20% of the total number of overs in any innings. ECB Fast Bowling Guidelines shall apply in all matches. No bowler is permitted to bowl more than 3 over s throughout the match. The wicket keeper is also not permitted to bowl an over. Batters can be bowled, caught, stumped, hit wicket and run out as normal cricket rules. Wides: If the ball passes either side of the wicket sufficiently wide to make it virtually impossible for the striker to play a normal cricket stroke from his/her normal stance the umpire should call and signal. The penalty for a wide shall be 2 runs plus any further runs accruing from the delivery. The ball shall not be re-bowled, except in the final over of each innings.

25 No Ball: The penalty for a no-ball shall be 2 runs plus any runs accruing from the delivery. The ball shall not be re-bowled, except in the final over of each innings. SCORING In each version of the game, the team with the most runs following the completion of both innings is the winner. In the event of the scores being level, the team to have lost fewer wickets will be the winner.

26 CYCLING Squad Information 6 in a team Year group Year 6 Gender 3 Boys and 3 Girls Equipment (schools need to bring to the competition) Cycle helmets if possible There will be an inclusive competition and mainstream competition PROGRAMME 2 hours of racing including prize presentation 1. Sprints approx. 80 metres length 3 girls waves then 3 boys waves. Fastest at the front. Finishers come back to start to hand over bikes. Each wave races once and riders gain points according to finish position Points for each school added towards overall team score. Skills required: starting, riding at speed in a straight line in close proximity to other riders, possibly changing gear, braking and exiting course to slow down and stop safely. 2. Endurance over a 3-minute entry level MTB course Heats Half the girls race, then remaining girls race. Then, half the boys race then the remaining boys race. Top 6 in each heat go to final, remainder to minor final. Minor Final points for every rider TOP TWO MOVE UP INTO FINAL Major Final points for every rider Points for each school added towards Team score. At the starts each team lines up in their lane with highest ranked rider at the front. Skills required: starting, riding at speed in a straight line in close proximity to other riders, changing gear, possibly brief climbing and descending, overtaking riders, cornering, braking and exiting course to stop safely.

27 DANCE Squad Information No limit on squad size Year group Years 3-6 Gender Mixed Competition Format The competition will be open to pupils in years 3 to 6. Teams will be required to perform a pre-planned dance routine. Please note, staff are permitted to prompt their team during the routine. The theme for the competition is Street Dance and teams can perform to any music that fits in with this theme. Music must be suitable for the age group. Profanities and referrals of a sexual, violent or racial nature are not allowed. The routine should last between 2 to 3 minutes. All schools must bring their own music on CD (clearly marked with the name of the school). Teams should consist of a maximum of 12 performers and teams can be boys, girls or mixed teams. Scoring All team performances will be marked out of 50 points (up to 10 in each category) will be awarded in the following areas: Choreography Timing & Synchronisation Transition/Flow of routine Execution Energy/Effort/Entertainment Value Clothing Schools do not have to wear specific uniforms although schools are encouraged to wear outfits or dress the same, whether this is in PE kit or similar sporting attire. Props can also be used to enhance the dances.

28 DODGEBALL Squad Information Maximum of 8 in a squad (6 in a team) Year groups Year 5/6, Year 7/8, U16 boys, U19 boys, U19 girls Gender 5/6 & 7/8 mixed Equipment (schools need to bring to the competition) Dodgeballs COMPETITION FORMAT Dodgeball has teams of six although schools can have squads up to eight. A minimum of 2 girls must be on court at the start of each game. Matches to consist of 5 x 2 minute games (may vary depending on time available at local rounds). The game starts with a signal from the referee. There are three dodge balls in the central Dead Zone and three members of each team have to race from opposing sides to pick them up first. The balls are then passed to the back of the court before throwing commences. A player is out if: o o o o o o They get hit by the ball (without it bouncing) on the body (inc. clothes), but not the head. An opposing player catches a thrown ball They step into the Dead Zone If they touch a boundary line or anything beyond it A player tries to block a thrown ball with a ball in possession but that ball is knocked out of their hands If the referee says so (no form of arguing is allowed) Players can use a ball in possession to block a thrown ball. A player can return to the game if a team mate catches an opponent s throw. Players return in the order they were knocked out. If a player is out and gets brought back on, they have to enter from the back of the court, if not they are still out. If someone gets hit but then the ball is caught by a different team member before it hits any other surface the person who gets hit stays in and the thrower stays in. A game is won by knocking out all the opposition players or by having more players left at the end of the game. The ball return line is halfway up each half. Substitutions are allowed between games only.

29 SCORING The only scoring is to count the number of players left at the end of each game. This determines the winner. The team with the highest number of games at the end of 5 games wins the match.

30 FOOTBALL Squad Information Maximum of 10 in a squad (7 in a team) Year groups Year 5/6 and Year 7/8 Gender Girls Equipment (schools need to bring to the competition) Footballs and a set of bibs COMPETITION FORMAT Girls Year 5&6 / 7&8 - Teams must consist of 7 players on the pitch at one time including a goal keeper. At the start of the game one team kicks off from the centre circle to begin the game. After half time the other team then kicks off to start the second half. Kickoff is also taken from the centre after a goal has been scored. Goal keepers have an area where they are able to handle the ball although any handling of a ball outside of their area will result in a free kick to the opposition. Players are not restricted to where they can go on the pitch. Pass back rules apply and if a keeper picks up a pass from their own player a free kick will be awarded from where they picked up the ball or on the edge of the area if inside the area. If a goal keeper saves the ball they can kick the ball out of their hands, goal kicks are from the edge of the keeper s area. The football is allowed to travel above head height. Throw-ins from the touch line are to be over head throws. There are no off sides against attacking players. Corners will apply if a defending team kicks the ball over the goal line. Free kicks will be awarded for fouls, hand balls, obstructions and sliding tackles. Free kicks are all direct and should be at least five yards away. Substitutions can be made by a team at any stage of the game with the permission from the referee.

31 All games played to standard football rules. Rules can be found in the ESFA handbook or further information can be found at - CLOTHING Each player must be in their school s football kit and appropriate footwear depending on the surface. No studded boots or blades may be worn on astro-turf. Shin pads must be worn and goal keepers must wear padded shirts, shorts and gloves if available to them. If there is a colour clash, the second named team must wear bibs.

32 GOLF Squad Information Teams of 10 (2 SEND in the team) Year groups Year 5/6 Gender 5 Boys and 5 Girls COMPETITION FORMAT Tri Golf (Year 5&6) - Each team will consist of 10 students 5 boys and 5 girls. Two members of the team must be SEND. Teams will be required to complete up to 8 golf skills based stations. The skill stations focus on putting and chipping skills. Stations may include: Bullseye Chip the ball in the air aiming at the centre of the target. Balls should not be collected until all balls have been hit and a command has been given. Dominoes Eight cones of different colours are laid out in a straight line away from the player. Players try to roll the ball with the putter to hit the cone nearest to them, if the player hits the cone they collect it. The team continues until all cones are hit.

33 Drive for Show, Putt for Dough Chip the ball over the river and score by putting the ball into the hoop. Finders Keepers Putt the ball towards the cones, the first cone the ball hits, the player collects with the ball and returns it to the team. If all cones are hit within the time limit scatter again and continue. Grand National Chip the ball in the air over the fences made from cones in turn to score points.

34 Tunnel Ball Putt the ball down the tunnel towards the hoop without hitting any cones. Choose which tee you would like to play from blue, yellow or white. The furthest tees will reward you with more points. Zone Ball Try and roll the ball as straight as you can towards the yellow cone. The closer you get to it, the more points you will receive. Down the Middle Players start from the white cones and try to strike the ball in between the lines of green cones (fairway) and over blue cones (river) in turn

35 SCORING Pupils / Schools accumulate points as they travel around different stations and the school with the highest accumulated points after all stations are completed is deemed the winner.

36 GYMNASTICS Squad Information Teams of 6 Year groups Year 1/2 and Year 3/4 Gender Mixed (teams must have at least 1 boy and 1 girl) COMPETITION FORMAT British Gymnastics suggest that all teams are made up of school gymnasts although any gymnasts taking part in the local competitions cannot attend a community club for more than 2 hours per week. The routine stage of the competition will follow the below moves. Each team has to include all of the compulsory moves and 4 of the optional moves. Year 1 & 2 Event: Body Management / Floor Exercise Teams (all 6 pupils) will perform a joint floor routine to a piece of music of their choice that is between 1min-1.5mins long (music may contain vocals). The routine will comprise of 4 compulsory elements and 6 optional elements all taken from Key Steps, Step 1, Body Management & Floor Exercise. The elements should be performed in combination with linking movements. Every pupil within the team performs each of the same 10 elements. Each element that the pupils perform may be shown either, at the same time, in cannon, one half of the team and then the other etc, throughout the routine. A matted area approximately 6m x 6m will be used. Compulsory Body Management / Floor Elements (4 elements): Stretch Jump and Landing (Step 1-Floor exercise No.20-22) One foot Stand hold for 3seconds (Step 1-Floor exercise No.18-19) Rocking on back x 3 to Stand (Step 1-Floor exercise No.12-14) Straddle Sit hold for 3 seconds (Step 1-Body Management No.4) Optional Body Management / Floor Elements (6 elements): Group A (choose 2 from this group) Side to Side Rebound Jumps x 10 (Step 1-Body Management No.1)

37 Broad Jump (Step 1-Body Management No.9) Step Turn (Step 1-Floor exercise No.15-17) Group B (choose 2 from this group) Tucked Dish hold for 3 seconds (Step 1-Body Management No.2) Back Support hold for 3 seconds (Step 1-Body Management No.3) Arch hold for 3 seconds (Step 1-Body Management No.5) Front Support hold for 3 seconds (Step 1-Body Management No. Group C (choose 2 from this group) Vault Right Splits, Box Splits or Left Splits hold for 3 seconds (Step 1-Body Management No.7) Shoulder Flexibility hold for 3 seconds (Step 1-Body Management No.8) ¾ Forward Roll (Step 1-Floor exercise No.1-5) Teddy Bear Roll (Step 1-Floor exercise No.6-8) All pupils will individually perform a vault taken from Key Steps, Step 1 (Vault B recommended). Pupils will only be allowed one attempt at Vault B. o Two or three step approach, squat onto bench. Walk along bench and with feet together at end of bench perform a straight jump off. (Step 1 Vault B ) For the Vault a bench with a mat at the end will be used. ALL MOVES ARE SHOWN ON THE FOLLOWING DIAGRAMS AND BOTH THE DIAGRAMS AND COACHING POINTS ARE AVAILABLE IN THE KEYS STEPS GYMNASTICS RESOURCE PACK. Year 3 & 4 Event: Body Management / Floor Exercise 3 pupils from the team will perform individual body management exercises (no music) as shown in Key Steps, Step Two, Body Management. The remaining 3 pupils from the team will perform individual floor exercises (no music) as shown in Key Steps, Step Two, Floor Exercise. It is the team manager s decision which pupils perform which of the two events (floor exercise and body management). A matted area approximately 1m x 6m will be used for both exercises. Pupils may be judged one at a time or may be asked to perform side by side the other two team members, however they will not be judged on their togetherness. The routines need to be learnt and must be performed in the correct order with no prompting. Compulsory Body Management Elements (to be performed in order): Single bounce skips with rope x 5 Dish with one leg out at a time

38 Towards half lever Towards japana Arch Front support lower to floor Splits x 3 Shoulder flexibility Broad ju Compulsory Floor Elements (to be performed in order): Starting position & step forward Forward Roll Three travelling steps Arabesque ½ Jump Turn Backward roll onto knees Front support & press up Turn through side support Shoulder stand, roll to stand Pivot and Cartwheel Ending position Vault All 6 pupils from the team will individually perform vault taken from Key Steps, Step 2. There will be the option to compete Vault A or Vault B. Pupils will perform 2 attempts at their choice of vault with their best score to counting towards the team total. o A few short running steps to take off springboard and jump to squat on box placed lengthways. Stand, walk to end of apparatus and perform straight or tucked jump to land on floor mats. (Step 2 Vault A ) o A few short running steps to take off of floor and jump to squat on a movement table placed length ways. Stand, walk to end of apparatus and perform straight or tucked jump to land on floor mats. N.B. Do not use springboard to vault over movement table. (Step 2 Vault B ) For Vault A approximately a 6m run-up to a 3 layer box placed lengthways with a spring board one end and a mat at the other end will be used. For Vault B approximately a 6m run-up to medium height movement table placed lengthways with a mat one end will be used. ALL MOVES ARE SHOWN ON THE FOLLOWING DIAGRAMS AND BOTH THE DIAGRAMS AND COACHING POINTS ARE AVAILABLE IN THE KEYS STEPS GYMNASTICS RESOURCE PACK. CLOTHING & EQUIPMENT Suitable clothing is advised for this competition. Shorts and t shirts are ideal and all the events will take place with bare feet. Leotards can be worn if participants wish to.

39 SCORING Year 1 & 2 Event: Each team will receive a score out of a possible 60 points for their Body Management/ Floor Exercise. 10 points per 6-performance areas; the areas are as follows: o o o o o o Performance of Skills Use of Music Variation of Group Formations & Levels Team Synchronisation Use of Connecting Dance Movements Overall Presentation of Routine (stretch & ascetics) Each of the 6 team members will receive a score out of a possible 10 points for their vault, where two vaults are competed the best score will count.. All 6 scores will be added to the team total. A maximum of 60 points can be achieved by the team on this apparatus. Vaulting is judged in 4 phases: flight on, contact with the apparatus, flight off and landing. Each team will be awarded with a score out of a possible 120 points. Year 3 & 4 Event: Each of the 3 team members performing the Body Management routine will receive a score out of a possible 10 points. Each of the 3 team members performing the Floor Exercise routine will receive a score out of a possible 10 points. Pupils are judged as individuals so the team will receive a mark out of a possible 30 points based on each performer being judged out of 10 points. This score is based on the performance of their skills e.g. ability to perform the skill, stretch before & after skills, straight legs & pointed toes, height in jumps, how long they hold the skill for etc. Each of the 6 team members will receive a score out of a possible 10 points for their vault, where two vaults are competed the best score will count.. All 6 scores will be added to the team total. A maximum of 60 points can be achieved by the team on this apparatus. Vaulting is judged in 4 phases: flight on, contact with the apparatus, flight off and landing. All the teams results from the three events will be added together and each team will be awarded a score out of a possible 120 points.

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45 HANDBALL Squad Information Maximum of 14 in a squad (7 in a team) Year groups Year 7/8 and Year 9/10 Gender Boys and Girls Equipment (schools need to bring to the competition) Handballs and bibs COMPETITION FORMAT U13 Boys & Girls, U15 Boys & Girls Teams consist of 7 players (six outfield plus one GK). Squads can consist of up to 14 players. Players are interchangeable at any time during the game. Only the GK is allowed in the D Once a goal is scored, play restarts with the conceding team from the centre line Contact is allowed Ball sizes: U13 girls Size 0/1. U13 boys Size 1. U15 girls Size 1. U15 boys Size 2. Team must defend in a minimum of 2 lines i.e - Teams are not allowed defend with all players standing around the 6m line. Matches should be 10 minutes, straight through with a 5 minute break between matches. Where more than one court are running; matches should be started at the same time but timed separately. One referee is required on court that will also be responsible for scoring This can be a teacher/leader or qualified handball referee 3 points will be awarded for a win, 1 point for a draw and 0 point for a loss. In the event of a tie, winners should be decided on goal difference, goals scored and then on the result of matches between tied teams

46 Basic Rules: Attacking players Allowed Not Allowed Consequence Throw and catch the ball using hands and arms Block or kick the ball using the feet Free throw to the defending team Pass the ball to a team mate Hold the ball for more than 3 seconds Free throw to the defending team Bounce the ball with one hand and catch it Bounce the ball, catch it and bounce it again Free throw to the defending team Take a maximum of 3 steps before having to dribble or pass Take more than 3 steps with the ball Free throw to the defending team Move outside of the goal areas Enter the goal areas Goalkeeper throw Break through the defence Charge the opponent or run into a defender Free throw to the defending team Pass the ball in order to create a scoring chance Keep possession of the ball without creating a scoring chance Free throw to the defending team Defenders Use hands and arms to block the ball Pull or hit the ball out of the hands of the attacking player Free throw to the attacking team Make frontal body contact with the attacking player Hold the attacking player s body/ shirt. Push, run or jump into them Free throw/progressive punishment Stay outside the goal area Use the goal area as a defensive position 7m throw Stay at least 3m from attacking player at a restart throw Interfere with an attacking player during a restart thrown Free throw/progressive punishment Goalkeepers Touch the ball with any part of the body inside the goal area Take the ball into the goal area from outside the 6m line Free throw to the attacking team Leave the goal without the ball and play as an outfield player Leave the goal area with the ball Free throw to the attacking team

47 Minimum playing area/markings Minimum 30m 6m 7m 9m Minimum 16m Minimum 30m x 16m court with markings as above 3m x 2m goal at each end: suggest igoals or samba goals Court can be temporarily marked using throw down markers or tape

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