1.5 Teams are required to provide uniforms and wear like colors: Light colors for the home team, dark colors for the away team.

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1 IM Flag Football Rules Spring 2018 ALL RULES NOT COVERED BY THIS SUPPLEMENT SHALL BE GOVERNED BY CURRENT NIRSA FLAG FOOTBALL RULES. G G Rule 1: EQUIPMENT 1.1 The Intramural Sports Office will provide flag belts. 1.2 Teams should provide their own ball for play, as long as it is of legal size Men s: regular size Women/CoRec: Regular, intermediate, youth or junior size balls. 1.3 The Intramural Sports Office will offer footballs in exchange for the captains ID card for the duration of the game, both items will be returned at the expiration of the game. 1.4 Athletic attire is required. (No jeans, or jean shorts, button shirts, hard-soled shoes, etc.) All articles of clothing must be tucked underneath the flag belts. 1.5 Teams are required to provide uniforms and wear like colors: Light colors for the home team, dark colors for the away team. 1.6 Each player must wear shorts or pants without pockets. Pockets will not be allowed for any reason. Players may not turn shorts/pants inside out or tape up the pockets. 1.7 Shoes must be athletic or running shoes. Pliable rubber cleated shoes may be worn on the outdoor Intramural fields. NO METAL SPIKES or plastic cleats with metal tips will be permitted. 1.8 Head Gear may not be worn. (Exception: headbands, beanies, or skin tight head wear without a protruding brim) 1.9 No pads, splints, casts or other protective gear may be worn. Certain braces with cloth covering may be worn, but all final decisions are made by the on-duty supervisor. Mouth pieces are allowed Players must remove all jewelry prior to participating, including any viewable body piercing, and athletic type rubber bands Failure to have Required Equipment Attached Legally (i.e. flag belt) PENALTY: Live Ball Foul, Failure to have Required Equipment Attached Legally, 3 yards from the Line of Scrimmage, Repeat Down Note: the offended team has the choice of whether to accept the penalty or take the result of the play Wearing illegal equipment (i.e. jewelry, head wear, casts, tied flag belt [offending player ejected]) PENALTY: Dead Ball Foul or Live Ball Foul, Unsportsmanlike conduct:

2 Defensive penalty: 10 yards from the Line Of Scrimmage or end of the run (whichever is greater) and Automatic First Down Offensive penalty: 10 yards from the Line Of Scrimmage, Loss of Down Rule 2: ELIGIBILITY 2.1 All players must comply with official intramural eligibility rules. (See below) Penalty for ineligible players: loss of the contest and disqualification of the violator and knowing team members from further participation in that sport. (a) (b) All current UC Davis Registered Fee-paying students, as well as others in possession of a current, valid IM Card are eligible to participate. Each flag football participant may compete for only one single gender team and one CoRec team during the season. 2.2 A forfeit constitutes: 1) Non-appearance 2) A team which has less than three players at game time will forfeit the game 3) Late appearance (Teams must arrive at the site of the scheduled game within five minutes of scheduled game time. The team not arriving on time will incur a forfeit loss) 4) Use of an ineligible player. Result: A forfeit by a team will result in a fine of $20.00 being assessed. A single forfeit will not necessarily eliminate a team from playoffs. A second forfeit will eliminate a team from further play in that sport and a second fine of $20.00 will be assessed. Team captains will be held responsible for the payment of the fine. Rule 3: THE GAME 3.1 The game shall be played between 2 teams of 5 players each. Three players per team are required to avoid a forfeit. 3.2 The field will be 70 yards long and 25 yards wide. There are two 25-yard zones and two 10 yard end zones. 3.3 No contact allowed, this includes any type of bumping on the line 3.4 A coin toss (or alternative method) determines first possession Winning team has choice of starting of Offense or Defense, Side or deferring to second half. Losing team has remaining choice. 3.5 Flags must be worn on each side of the players hips and down their backside. PENALTY: Live Ball Foul, Failure to have Required Equipment Attached Legally, 3 yards from the Line of Scrimmage, Repeat Down Note: the offended team has the choice of whether to accept the penalty or take the result of the play. 3.6 The offensive team takes possession of the ball at their own 5-yard line and has three plays to cross mid-field. Once a team crosses mid-field they have three plays to score. If the offense fails to score, the ball changes possession. If the offensive team fails to cross mid-field, the ball changes possession. There is no punting allowed. 3.7 At the start of the game, after each score, and after each change of possession, the ball will be placed on the 5- yard line. Exception: interceptions/fumbles (which are placed where the player is marked down, unless a penalty dictates an alternative spot). 3.8 Each game is 40 minutes long, consisting of two 20-minute halves and a 2-minute halftime. After the time expires there will be additional 6 plays. There is no stopped time. After the time expires then there will be a total of 6 additional plays. Overtime can occur during regular season or playoffs. Note: refer to rule 11 for 6 plays clarifications. 3.9 The clock will not stop during the game unless the supervisor or officials feel it is necessary.

3 3.10 Each time the ball is spotted, the offensive team has 25 seconds to snap the ball. Teams must wait until the official gives a ready for play whistle before snapping the ball. Snapping the ball before the ready for play whistle, regardless of time left in the half or game is a penalty. PENALTY: Dead Ball Foul, False Start, 3 yards from the Line Of Scrimmage, Replay Down Each team has ONE timeout per game 60 seconds long. Timeouts will stop the game clock. The play clock will start at the end of the timeout. If a timeout is called after a touchdown, the clock will not run for entire duration of the extra point The referee shall declare an officials timeout after a touchdown, safety, for an injured player, or to complete a lengthy penalty Player substitutions are whenever the ball is not in play (between downs), and before the snap. Substitutes must be within 15 yards of the ball at any point after the ready for play whistle, and before the ball is snapped to be legally involved in a play. Substitutes must exit the field immediately. PENALTY: Live Ball Foul or Dead Ball Foul, Illegal Substitution, 3 yards from the Line Of Scrimmage, Replay Down Live Ball Foul: Too many players on the field at the snap or substitute not exiting immediately Dead Ball Foul: Substitute lingers on the field, but they do get off the field before the snap Mercy Rule: When a team is up by 19 points or more (for both Men s/women s and CoRec leagues), there will be no additional 6 plays at the end of the game 3.15 No laterals or pitches are allowed under any circumstance. A backwards pass is considered a pitch or lateral. PENALTY: Live Ball Foul, Illegal Pass, 3 yards from the line of scrimmage, replay down Rule 4: SCORING TD = 6 points, scored when any part of the ball is on, over, or beyond the opponent's goal line while in possession of attacking team. Extra point: After a touchdown is scored the captain must make the decision whether to attempt for 1, 2, or 3 point conversion. 5 yards out = 1 point 12 yards out = 2 points 20 yards out = 3 points If during an extra point attempt the defense intercepts a pass or fumble and returns it for a touchdown, they will receive three (3) points for the return. If the original offensive team gets a safety on the original defensive team after an interception/fumble they will receive a one (1) point safety. Safety = 2 points, points are awarded to the defensive team when the offensive team has the ball declared dead in their own end zone, or the ball lands in or out-of-bounds beyond their goal line. Touchback = 0 points, when the ball crosses the goal line by the attacking team (original possession by the offensive) and is declared dead in possession of the original defensive team (e.g. after an interception and following deflagging in defensive end-zone). After a touchback is declared, the ball will belong to the original defensive (new offensive team) at their own 5-yard line. Rule 5: RUSHING THE QUARTERBACK QB: The passer is the player who has thrown a legal forward pass. He/she remains the passer while the ball is in flight or until he/she moves to participate in the play. 5.1 Players that rush the quarterback must be behind the LOS (marked by a red cone) when the ball is snapped. 5.2 The official will designate the Line Of Scrimmage with two cones in each direction, one for the offense and defense. 5.3 There will be a maximum of two defensive players permitted to rush the quarterback per play 5.4 No contact may be made with offensive plays in pursuit of the quarterback.

4 5.5 The rusher may not hit the quarterback or the ball while the quarterback has possession (ball is an extension of the hand). PENALTY: Live Ball Foul, Illegal Contact, 5 yards from the Line Of Scrimmage, Replay Down 5.6 The rusher may not contact the quarterback s body or the ball (in his/her possession) while in the process of a pass. A pass in this case is considered from when the throwing motion is started until the ball is caught or hits the ground. PENALTY: Live Ball Foul, Roughing the Passer, 5 yards from the end of the run or Line Of Scrimmage (whichever is greater), Automatic First Down. Rule 6: RUNNING 6.1 No running allowed under any circumstance. PENALTY: Live Ball Foul, Illegal Advancement of the Ball, 3 yards from the line of Scrimmage, Replay Down Rule 7: PASSING 7.1 The quarterback has no time limit to pass the ball (when the ball is thrown, the official yells Ball s Away 7.2 All players are eligible to receive a pass. Teams are only allowed one (1) forward pass, from behind the Line Of Scrimmage, during each down. PENALTY: Live Ball Foul, Illegal Forward Pass, 3 yards from the Spot of Foul, Loss of Down 7.3 Interceptions may be returned. The ball is spotted where the flag belt is pulled after the run back, unless a penalty dictates an alternative location. 7.4 The ball must pass the line of Scrimmage in order to be legal(see penalty for 7.2) Rule 8: RECEIVING 8.1 All players are eligible to receive a pass, including the quarterback, if the ball is handed off behind the Line Of Scrimmage. 8.2 Players must have at least one foot in bounds when making a catch. 8.3 No player who goes out-of-bounds during a down may participate in the play unless he/she were blocked out-ofbounds and return into play immediately. PENALTY: Live Ball Foul, Illegal Participation, 5 yards from the Line Of Scrimmage, Replay Down 8.4 A simultaneous catch by opponents is awarded to the offensive player. The ball becomes dead immediately. Rule 9: THE SNAP 9.1 The scrimmage line for Team A (marked by an orange cone) is the yard line and its vertical plane which passes through the front most part of the ball. The scrimmage line for Team B (marked by a yellow cone) is one yard off of Team A s yard line. 9.2 There needs to be at least three players on the line of scrimmage at the snap of the ball. 9.3 Only one offensive player may be in motion prior to the snap. More than one player in motion results in an illegal shift. Also, all players must come to a complete stop (besides a legally motioning player) and remain in legal position for at least one full second before the snap. PENALTY: Live Ball Foul, Illegal Shift, 3 yards from the LOS, RD. 9.4 Offensive players may not be moving towards the LOS when the ball is snapped. Only one (1) offensive player may be in lateral or backwards motion, but not in motion towards the LOS (his/ her opponent s goal line) prior to the snap. All other players must be stationary. PENALTY: LBF, Illegal Motion, 3 yards from the LOS, RD.

5 9.5 The snapper must have his/her feet behind his/her LOS. The snapper shall pass the ball back from its position on the ground in a quick and continuous motion. PENALTY: DBF, Illegal snap, 3 yards from the LOS, RD. 9.6 The player receiving the snap must be at least 2 yards behind the snapper. PENALTY: Dead Ball Foul, Illegal snap 3 yards from the Line Of Scrimmage, Replay Down. Rule 10: DEAD BALLS SITUATIONS (when the play no longer continues) 10.1 When an offensive player s flag belt is pulled. Note: if the offensive player s flag belt falls off or is intentionally pulled off before he/she receives the ball, the defense must touch the ball carrier between the knees and shoulders with one hand to end the play. Defenders MAY NOT intentionally pull a flag belt before the player has the ball. PENALTY: LBF, Unsportsmanlike Penalty: 10 yards from the Line Of Scrimmage or a tack on penalty [whichever is greater], Automatic First Down 10.2 Any part of the ball carriers body (other than the feet or hands) touches the ground. While a player has possession of the ball in his or her hand, the ball is an extension of the hand. I.e. if the ball touches the ground while in the hands of a player, and the ball touches the ground, the ball is not dead If a ball carrier steps out of bounds or the ball on possession of the player touches out-of-bounds Points are scored or a touchback is given Ball hits the ground. Exception: if a ball is intentionally fumbled forward, the ball will be spotted where the player loses control and the game clock continues If a player starts the play without a flag belt the play continues until its conclusion. Rule 11: Additional 6 Downs (</=19 points) 11.1 When time expires the game continues from whatever point it stopped when time ran out 11.2 There is no automatic change of possession or down reset Time-outs: no timeouts would be necessary because there is no game clock during these 6 down however play clock and all other time keeping will continue First Down: A first down will allow offensive team to keep possession but does not extend the total amount of downs allowed to be ran which is Change of possession: When a change of passion happens via turnover on failure to reach midline or end zone or interception, fumble: possession will change but the number of plays remaining in the game will remain the same Officials administering of a penalty: A loss of down penalty will result in the loss of a play and a replay down will result in doing the play over again. Rule 12: BALL CARRIER 12.1 Runners cannot flag guard by using their hands, arms, or the ball to deny the opportunity for an opponent to pull or remove the flag belt. PENALTY: LBF, Flag guarding, 5yds from the Spot Of Foul, Replay Down 12.2 Examples of flag guarding include, but are not limited to: Placing or swinging hand or arm over the flag belt. Placing the ball in possession over the flag belt. Lowering the shoulders in such a manner, which places the arm over the flag belt. The runner shall be prohibited from contacting an opponent with extended hand or arm stiff arm Etc. based on officials discretions. The ball carrier may juke/spin in an attempt to avoid the defensive player

6 12.3 A runner shall not charge into nor contact an opponent in his/ her path PENALTY: Live Ball Foul, Illegal Contact, 5 yards from the Spot Of Foul, Replay Down Rule 13: PENALTIES 13.1 Loss of 3 Yards: -Failure to have Required Equipment Attached Legally. -Delay of game (Dead Ball Foul). -False start (Dead Ball Foul) -Encroachment (Dead Ball Foul) -Illegal Forward Pass (Spot of Foul and Loss of Down) -Illegal Pass (Spot of Foul and Loss of Down, exception not a LOD for a lateral or illegal handoff) -Illegal Advancement -Illegal Rush -Impeding the Rusher -Illegal Snap (DBF) -Illegal Substitution -Illegal Motion/Shift -Help the Runner (SOF) 13.2 Loss of 5 Yards: - Offensive pass interference (LOD) - Defensive pass interference (enforced from LOS & Automatic First Down) - Illegally secured flag belt (Offending team is the offensive =LOD, defense = AFD. Offending player is ejected) - Illegal Batting - Flag guarding (Spot of Foul) - Roughing the passer (Automatic First Down, from Line Of Scrimmage or a tack-on penalty) - Illegal contact - Hurdling - Illegal participation - Illegal Player Equipment -Delaying the start of a half or overtime. -Two or more consecutive encroachments during the same interval between downs. (Initial penalty is 3 yards) -Two or more consecutive impeding the Rusher penalties. (Initial penalty is 3 yards) -Two or more consecutive Illegal Rushes. (Initial penalty is 3 yards) 13.3 Unsportsmanlike Conduct / Roughing If the official witnesses any act of tackling, elbowing, cheap shots, or any other unsportsmanlike acts, the game will be stopped and player(s) can be ejected from the game. ROUGH/FOUL PLAY WILL NOT BE TOLERATED! Trash talking is illegal. The official has the right to determine language that is offensive. (Trash talking is language that may be considered offensive to the official, opposing team, or spectators). The official may eject players from the game for trash talking. PENALTY: DBF, Unsportsmanlike Conduct, 10 yards from the LOS or a tack on penalty, Offensive penalty=loss of Down, Defensive penalty=automatic First Down Rule 14: OVERTIME REGULAR SEASON and PLAYOFFS: If at the end of regulation play the score is tied, the following overtime process will occur. A coin toss will be conducted with the winner having the choice of offense or defense, or direction. We will only have ONE overtime period. Each team receives 3 downs starting from the 5 yard line to score a touchdown. If the team that starts with the ball first in overtime scores a touchdown, that team has the option to go for a one (from the 5 yard line) or two point conversion (from the 12 yard line). They cannot go for a three point conversion. If the second team scores a touchdown, and the first team scores their one or two point conversion, then the second team must go for a conversion one point above the first team s conversion (e.g. Team One scores a touchdown and converts a one point conversion. Team Two must score a touchdown and go for a two point conversion). If the first team does not score their conversion, the second team can go for a one point conversion. If the defense intercepts a pass fumble (before it touches the ground) and returns it for a touchdown, they will win the game. If they do not return the interception for a touchdown, the series is over, the ball will be placed at the 1st zone line for Defensive

7 team and the Defensive team will begin their series of 3 downs. All penalties will be addressed the same during the overtime period. Rule 15: CoRec MODIFICATIONS 15.1 THE GAME The game shall be played between two teams, each consisting of two or three of one gender and two or three of another gender (totaling 5 on the field). A team may start with less than 5 players, but no less than 3. If a game is played with less than 5 players, at no time may the number of players for either gender exceed the number of players of the other gender by more than one player THE BALL CoRec divisions may use either a regulation or junior size football. Teams may not change balls during the game. PENALTY: Live Ball Foul, Illegal Player Equipment, 5 yards from the Line Of Scrimmage, Replay Down 15.3 PASSING- During the offensive team s possession, there may not be two consecutive legal forward pass completions on downs from a male passer to a male receiver. The term CLOSED means a male player may not complete a legal forward pass to another male. The term OPEN means any player can complete a pass to any other players. After a male to male completion, the next legal forward pass completion must involve either a female passer or receiver for positive yards to open a closed play. PENALTY: LBF, Illegal Forward Pass, 3 yards from the SOF, LOD Rule 16: BLOCKING 16.1 There will be two players per possession that are allowed to block for the passer of the ball No downfield blocking is permitted. Once the ball has been thrown, all offensive players must remain stationary, Making no attempt to block the defenders attempting to pull the ball carriers flag KEY: RD = Replay the Down (The down is repeated) LOD = Loss of Down (Loss of the right to repeat the down) LOS = Line of Scrimmage (the place where the ball is snapped) AFD = Automatic First Down (awarded only for the offensive team) SOF = Spot of Foul (yards are marked of from the place where the penalty occurred) DBF = Dead Ball Foul (Play doesn t continue with the penalty; a foul that requires a whistle / stoppage of play) LBF = Live Ball Foul (Play continues with the penalty; a foul that doesn t require a whistle or stoppage of play) Unless specified all fouls will be a LBF and RD from the LOS **All touchdowns are worth 6 points, regardless of the gender that scores

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