ADULT FLAG FOOTBALL RULES

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1 ADULT FLAG FOOTBALL RULES This rulebook was derived from the National Flag Football Rules of the United States Flag Football Association and revised as needed for indoor play on the ORI Artificial Turf Field. Major Points Discussed in Captains Meeting 1. No block in the back call can be made if the QB is within the pocket. 2. If a team misses a field goal attempt, the ball will be spotted at the spot of the hold on the change of possession, not the previous line of scrimmage. 3. If any part of the QB s body crosses over the line of scrimmage before making a forward pass, a penalty flag will be thrown and the result of the play will be a loss of THAT DOWN. 4. If a simultaneous movement occurs by both teams at the line of scrimmage before the ball is snapped, the offense will automatically be penalized for a false start. 5. A pass defender can legally guard a receiver with a face-guarding technique, as long as no substantial contact is made. 6. No players can make contact with an opposing player above the shoulders, or an Illegal hands to the face call will be enforced. 7. Players can return any kicks that come up short of the back glass or net. 8. A middle linebacker can be positioned head up over the center, as long as he is at least 3 yards off the line of scrimmage. 9. When a change of possession occurs, the officials will spot the ball and hold play to give both teams a chance for substitutions before setting the huddle clock. 10. During overtime (in the playoffs only), teams will follow the overtime rules of the NFL. If the team that possesses the ball first scores a touchdown, then the game is over. If the first team that possesses the ball scores a field goal, the opposing team has a chance to win on a touchdown, or tie with a field goal. If both teams make a field goal on their first possessions, a sudden death format will commence. 11. Persons illegally on the field was downgraded from an 8 yard penalty to a 5 yard penalty. 12. A side snap is permitted by the center, as long as the ball does not get snapped forward. 13. A field goal that hits the glass ABOVE THE RED TAPE shall be considered good. The red tape will serve as a crossbar. If the ball hits the red tape it will be considered No good (to the discretion of the officials). 14. There will not be an excessive celebration penalty enforced for any celebration that is not a direct taunt to the opposing team, players, or referees. THIS WILL BE UP TO THE DISCRETION OF THE OFFICIALS! (i.e. dunking the ball on the goal post should not be considered excessive) The Game, Field, Players & Equipment Section One General 1-The Coin Toss Visiting Team to select Head or Tails. The coin toss will determine starting position. 2-The game shall be played between two teams of six players each on the turf field with an official football of the appropriate size for the participating players. 3-Goal lines shall be established at both ends of the field at the top of the soccer goaltenders box. All of the space beyond the goal line within the out-of-bounds stripe is considered the end zone. 1

2 4-The winning team shall be the team with the most points at the end of the game, unless there is a forfeit. 5-The game shall be played under the supervision of two or more officials. 6-Team captains shall be designated before the game and announced to the referee. Only the team captain can approach an official in request of an explanation of interpretation of the rules. Any penalty that calls for a decision by the captain will be made promptly by the captain and considered final. 7-All players, substitutes, coaches, trainers, and other authorized personnel in the bench area are subject to the rules and shall be governed by the decisions of the officials. Section Two The Field 1-Contact with the wall constitutes out-of-bounds. Any player going out-of-bounds is not considered in-bounds again until they establish both feet down in the field of play while not having contact with the wall. 2-Team area/team bench is the bench area designated for the team as home team or visitor. Only players and other authorized personnel are permitted in the Team area. Players and team personnel cannot cross over into the other team s area. 3-A Down marker will be used to make the neutral zone. The referee or linesman will indicate verbally and with extended fingers which down is in play after spotting the ball and before the whistle to start play. 4-The field is approximately 50 yards from goal line to goal line. Centerfield line is the 25-yard line and all other yard lines will be based on actual yards. All unmarked yard lines will be determined by the official stepping off one yard per step from a marked yard line. Section Three - Players and Equipment 1-The teams shall wear matching color jerseys or shirts. Conflicts in jersey colors can be corrected by the players wearing pennies. In cases where a team has one set team jersey, they may wear that jersey despite not being the appropriate color for their team if agreed upon by the other team s captain. In such cases, the official scorekeeper must be informed. 2-Suitable footwear designated by the Sports Center will be the only footwear acceptable. (no metal studded cleats are permitted) 3-Each player on the field shall wear a belt at the waistline with 2 flags attached by Flag-A-Tag system, with one flag on each side of his body. Each flag should hang down from the waist. Wrapping, tying, or in any way securing the flags to the belt or uniform other than prescribed by rule is illegal. No player shall intentionally remove their own flag or that of another player that is not the ball carrier. Penalty = 10 yards and possible disqualification at the discretion of the referee. All players must wear flags. If there is a shortage of flags, any player not wearing flags on offense is considered DOWN WHERE HE RECEIVES THE PASS if he happens to do so. Any player on defense not wearing flags cannot advance an interception. 4-Illegal equipment consists of helmets, padded uniforms, or any unyielding substance on the hands, wrist, forearms or elbows, any projection of a hard substance from the body, loose fitting clothing that might be used for concealing the ball, any head covering with a hard visor or any equipment in the opinion of the official that might confuse or endanger players, the field or the facility. If illegal equipment is discovered by an official 1- it may be replaced between downs, 2- the player must leave the game if correction of the equipment will cause delay, 3- the team with illegal equipment will be charged a time-out. Any equipment that becomes illegal through use will call for an official s time-out to allow for prompt repair. 2

3 Definitions 1-A live ball is a ball that is in play while a down is in progress. The ball will also be considered live on field goal attempts when it hits either the top or back net and does not touch the ground (hitting the side nets will result in a dead ball). The ball may be advanced by the opposing team and possibly returned for a touchdown. 2-A dead ball is a ball that is has hit the ground during play (fumble or incomplete pass) or is in between downs. 3-A catch is when a player receives possession of a live ball in flight. An interception is when a defensive player catches a live ball. 4-Blocking is legally obstructing an opponent by contacting the opponent with the hands. Blockers must be on their feet before, during and after contact. Two-on-one blocking is permitted as long as both blockers are making legal blocks. High-low and rolling blocks are not permitted. The blocker is allowed to contact only the front of an opponent s body between the shoulders and the waist. This contact is only permitted with the blocker s open-palm hands facing the opponent. A blocker that loses balance due to an aggressive opponent and does not continue to block but maintains contact with the opponent while falling to the ground shall not be penalized. Downfield blocking is NOT permitted. Any player that obstructs an opponent s progress by unnatural movement or screening ahead of the ball carrier will be called for illegal block downfield. Simply running with the ball carrier will be allowed. 4-There are no kickoffs. Instead, teams will start with the ball on their own 5-yard line after opponent scores. The visiting team will start the game at their own 5-yard line and the home team will start the second half at their own 5-yard line. 5-There are no punts. Instead, the offensive team can choose the punt option on 4 th down and their opponent with take possession on their own 10-yard line. If the offensive team chooses the punt option on 4 th down after crossing centerfield, the opponents will take possession on their own 5-yard line. 6-There are field goal and extra point kicking attempts. There is no rush allowed on field goal or extra point attempts. There are NO fake field goals. Live balls (see definition #1) can be returned for touchdowns on field goal attempts only. Off a missed field goal and dead ball situation the ball will be placed at the SPOT OF THE HOLD. 7-Touchdowns are scored when a team member in possession of the ball legally crosses the opposing team s goal line or receives a pass while in the opponent s end zone. Touchdowns are worth six points. 8-Points after Touchdown are attempted by the team scoring the touchdown. The attempting team must choose either a 2 point or 1 point try. A 1-point try is an extra point-kicking attempt done so from the 5-yard line. A 2-point try is either a throwing or running attempt from the 5-yard line. If the defense gains possession of the ball on either attempt the play is immediately blown dead. 9-A Safety is worth two points and is awarded to the defensive team when the offensive team ends the play with possession in their own end zone. After a safety, the team that got the safety gains possession of the ball at their own 5-yard line. 10-The neutral zone is the area extending from the line of scrimmage to one yard beyond the line of scrimmage toward the defense from sideline to sideline. Encroachment will be called on any player in the neutral zone at the snap of the ball. 11-When a flag has been cleanly removed from the ball carrier the down shall end and the ball shall be placed at the spot of the deflagging. The player that removed the flag should immediately hold the flag above their head or drop the flag to the ground to assist the official in spotting the ball. Intentionally placing the flag on the ground away from the spot of the deflagging will warrant a delay of game penalty. 12-All players on both sides of the line of scrimmage may take any football stance they choose. 3

4 13-The backfield line is a line from sideline to sideline exactly one yard behind the line of scrimmage on the offensive side. Three offensive players must be on the line of scrimmage while the other three offensive players must be behind the backfield line. 14-An illegal shift is the act of two offensive players moving at the same time before the snap of the ball and after the offense has taken their starting positions or an offensive player in forward motion at the snap of the ball. 15-Snapping the ball must be done from the ground at the line of scrimmage. 16-The center shall not be contacted by an opponent while his head is down during the snap. Intentional contact with a non-engaging player, such as the center during the snap, shall be penalized for running into opponent. 17-Spinning is allowed by the ball carrier, but he may not leave his feet to avoid a deflagging. 18-A team down by 30 or more points will start possession at the 20 yard line opponent scores. Periods, Time Factors, Substitutes 1-Each half will consist of 22 minutes. The first half will be entirely running clock except for a 1 minute warning stoppage and time-outs. The second half will have stop clock for the last minute of the game. The entire game should take approximately 50 minutes of real time to be played. 2-Halftime will be two minutes in duration. Halftime length may be shortened as necessary to get the games back on schedule. Teams will switch sides on the field at halftime but remain on the same bench. 3-The offensive team will have a 30 second play clock. From the time that the official signals that the ball is ready for play the offensive team has 30 seconds to snap the ball. 4-The half ends at the buzzer unless the ball is still in play. Plays continue until a dead ball situation occurs. 5-During the stop clock for the last minute of play, the clock will stop for an incomplete pass, out-of-bounds play, touchdown, safety, penalty, first down, or referee s discretion. The clock will not stop if the point spread is greater than 17 points. 6-Each team has two 30-second time-outs per half. Unused time-outs do not carry over. 7-Unneccesary delays in the game will be penalized.(may lead to ejection or suspension) Teams must be ready for play with their flags in the appropriate positions at the start of the game. The ball must be put in play promptly and legally and any action by either team preventing this will constitute delay of game, such as: a) Consuming more than 30 seconds to put the ball in play after it is ready for play. b) Failing to remove an injured player from the field. c) Deliberately advancing the ball after it has been declared dead. d) Delaying the retrieval of the ball by the official. The offensive team is responsible for assisting in the retrieval of the ball after blown dead. e) Disputing a Call (Captains are the only ones who may address the officials.) 8-The referee may order the clock started or stopped whenever, in his opinion, either team is using unfair tactics to conserve or consume playing time. 9-No substitute may enter play during a down. Between downs any number of substitutes may replace players on the field, provided all exiting players are off the field before the snap of the ball. No player may, however, exit and re-enter, and re-exit. Each substitute must be ready for play in uniform with flags in appropriate positions. Overtime If game ends in tie during regular season the game is over. 4

5 In the Playoffs An overtime period will be played when the game ends in a tie. A coin flip determines which team starts with possession. The team winning the coin flip will start at the normal line of scrimmage, 5-yard line. The period will be played according to the NFL overtime rules (see Major Points #10) Live Ball, Dead Ball 1-A ball becomes live when it has been declared ready for play by the official and is then snapped into play by the center. 2-A live ball becomes dead when: a) the ball carrier is declared out-of-bounds. b) any part of the ball carrier touches the ground other than a hand or foot. c) a touchdown, successful PAT, successful Field Goal, or safety has been scored. d) a PAT is declared unsuccessful. e) a forward pass touches the ground, wall, ceiling or netting. f) a backwards pass or fumble touches the ground. g) a pass is completed in the opponent s end zone. h) the ball carrier has a flag removed legally by a defensive player. 3-If there is an inadvertent whistle: a) while the ball is in play behind the line of scrimmage the down is replayed. b) after the ball crosses the line of scrimmage or changes possession the ball will be spotted at the location of the ball at the time of the whistle. c) when a player is in possession the team may choose to accept the spot or replay the down. Series Of Downs & Zone To Gain 1-A down is a unit of the game that starts with the snap of the ball and ends with the ball being declared dead. 2-A team in possession of the ball shall have four consecutive downs to advance the ball across the center line and another series of four downs to score a touchdown after crossing the center line. Leftover downs do not carry over. 3-Penalties that cause the new line of scrimmage to cross beyond the centerline shall award the offensive team a first down. Penalties and loss of yards on a play that cause the ball to go backwards across the centerline will not award a new set of downs or the potential to gain a first down. 4- Offsetting penalties during a down shall cause the down to be repeated. Exception: a team causing a penalty after gaining possession will retain possession before the offsetting of the penalties. Kicks 1-There are no kickoffs. Instead of a kickoff, the receiving team starts at their own 5-yard line. There are field goal and extra point attempts. Off a missed field goal and dead ball situation the ball will be placed at the original SPOT OF THE HOLD. 2-There are no punts. Instead, the offensive team on 4 th down may choose the punt option. If the ball is spotted on the offensive team s side of the field the punt option will cause the opposing team to start their possession at their own 10-yard line. If the ball is spotted on the defensive team s side of the field the punt option will cause the spot to be at the 5-yard line. Scrimmage, Snapping, Handing & Passing The Ball 1-All plays must be started by a legal snap from the center. Any infraction of the following is a penalty: Before the ball is snapped: a) The snapper, after assuming the position for the snap and adjusting the ball, may neither move nor change the position of the ball in a manner simulating the start of the play until it is snapped. Penalty is false start and any ensuing encroachment by the defense will be ignored as the play is blown dead immediately. 5

6 b) After the ball has been declared ready for play no player on defense may touch the ball, enter the neutral zone, or interfere with opponents. c) No offensive player may make a false start by feigning a charge or start of play. False start is penalized whether or not the ball is later snapped and the play ends immediately. d) All offensive players must come to a complete stop and remain stationary in a legal position for at least one full second before the snap of the ball. The only exception is a man in motion as described below. When the ball is snapped: a) Three offensive players must be on the line of scrimmage and the remaining three players must be behind the backfield line. b) All players must be out of the neutral zone except the center s hand or head. c) All players must be inbounds. d) One offensive player may be in motion but not towards the line of scrimmage. e) Any player receiving the snap must be behind the backfield line. 2-No player may hand the ball forward unless behind the line of scrimmage. Backward hand-offs and passes may be made at anytime. 3-Any player may catch a backward pass in flight. A hand-off, pitch or fumble that hits the ground is immediately blown dead and the ball is spotted where the ball hit the ground. 4-All players are eligible to receive a forward pass. Forward passes are only legal when the passer is behind the line of scrimmage and possession has not changed during the down. Intentionally throwing the ball to the ground or out-of-bounds to avoid a loss on the play is illegal. 5-2 Forward Passes Rule Legal if first pass is done behind the line of scrimmage. 6-A pass caught simultaneously by opposing players is awarded to the offensive team. 8-Pass Interference is called when contact or face guarding by a player interferes with an eligible receiver who is beyond the line of scrimmage during a legal pass, unless the contact occurs after a tip of the ball by another player. 10-If a ball carrier inadvertently loses a flag the play shall be blown dead where the flag is dropped. If a receiver loses one flag he is still eligible to receive a pass, if he catches the pass, he will be marked down at the spot of the reception. If a receiver loses two flags he is still eligible to receive a pass but will be considered down at the spot of the completed pass. Conduct Of Players 1-Deliberate Flagrant Fouls will result in ejection from the game. These fouls include: using fists, kicking, kneeing, tackling or any other deliberate flagrant act in the judgment of the official. A $25 fine will be imposed on the ejected player, see Page #1 for ruling. 2-Unsportsmanlike Conduct will not be tolerated. Such conduct includes: abusive or insulting language, acts of unfair play, unauthorized personnel on the field during play, bench interference, deflagging an opponent without the ball, spiking the ball, taunting or other similar theatrics. 3-If a team refuses to play within two minutes of being ordered to do so by the official, or if play is interrupted by an obviously unfair act not specifically covered by the rules, or if a team repeatedly commits fouls which can only be penalized by halving the distance to the goal, the Referee may enforce any penalty he considers proper, including the awarding of a score. A continuation of such behavior shall result in forfeit of the game. 4-No player shall commit a personal foul before, during or after play, including intermissions. Actions not permitted that constitute a personal foul include: blocking using feet or legs, high-low blocking, tripping, clipping, contacting an opponent on the ground, hurdling, unnecessary roughness, tackling, pushing out-of-bounds, downfield blocking, diving (by ball carrier) or roughing the passer. 5-The ball carrier shall not grasp or be grasped, pulled or pushed by a teammate. Offensive players may not obstruct opponents with an extended hand or arm, including stiff-arming by the ball carrier. Ball carriers may not 6

7 protect the flags by blocking access with hands or arms. Defensive players may not hold, grasp or obstruct forward progress of the ball carrier in attempt to pull a flag. 6-Players may use their hands to grasp, push or pull an opponent in an attempt to get at the ball carrier provided it is not unnecessary roughness. No striking of a blocker will be permitted. Enforcement Of Penalties 1-When a foul occurs during a live ball, the referee shall, at the end of the down, notify the offended captain of his option. If the penalty is declined, or there are offsetting penalties, there is no loss of distance. A captain s choice of options may not be revoked. When a foul occurs during a dead ball the ball does not become alive. The referee shall notify the offended captain of his options. When a live ball foul is followed by a dead ball foul the penalties are administered separately and in order of occurrence. 2-The basic enforcement spot on a loose ball play (such as a pass) is the previous spot. The basic enforcement spot on a run play is the end of the run where the ball is declared dead. However, some penalties use the spot of the foul as the enforcement spot. These are listed in the Summary of penalties. 3-A measurement cannot take the spot of the ball more than half the distance to the goal line. If the offensive team commits a foul in their own end zone the offended team will be awarded a safety. 4-Defensive fouls on plays resulting in a touchdown will be penalized after the kickoff. Summary Of Penalties Loss Of 3 Yards: Offsides or encroachment (repeat the down) Illegal forward pass Excess time-out requested Illegal delay of game Putting the ball in play before it is declared ready Illegal snap (repeat the down) Infraction of a scrimmage formation (repeat the down) Interference with opponents or the ball Illegal motion (repeat the down) False start (repeat the down) Illegal handoff (repeat the down) Illegal shift (repeat the down) Helping the runner (penalized from spot of foul) Defensive holding (except on the ball carrier) (repeat the down) Loss Of 5 Yards: Team not ready for play at the start of the half Offensive pass interference (repeat the down) Striking, kicking, kneeing, elbowing, etc. (repeat the down) Stiffarming Hurdling (discretion of referee) Tripping Running into opponent (i.e. contact with center when his head is down) Roughing the passer (plus award first down) Clipping (penalized from spot of foul) Illegal block downfield (penalized from spot of foul) Illegal block (repeat the down) Protecting the flags (penalized from spot of foul) Illegal removal of flag Obstructing the ball carrier Loss Of 8 Yards: Unsportsmanlike conduct Persons illegally on the field 7

8 Spot Of Foul: Defensive Pass Interference Intentional Grounding Ejections: Ejected players are suspended from participation in the next game and must leave the building immediately. See $25 Fine: Ejection on Page 1. The Officials The authorized officials are the Referee and Linesman. Both officials share responsibility in officiating the game and shall carry a whistle. The referee s primary responsibility is cover downfield, while the linesman covers the line of scrimmage and the backfield. When a dead ball occurs, the official covering the area shall blow the whistle loudly and stop action. When an official sees an infraction, a marker shall be thrown, the spot of the foul noted, and the spot where the given run ended noted. The referee shall signal to the bench area the nature of the foul before offering the offended captain options. When the linesman and referee differ in opinion the referee will make the final decision. The referee will spot the ball and indicate verbally and with extended fingers the down before blowing the whistle to indicate the ball is ready for play. The linesman will assist the referee with spotting of the ball and signaling the down. The linesman will communicate with the official score and time keeper and stay to the bench side of the field. The referee will stay to the side of the field opposite the bench and be responsible for seeing action in the bench area. The linesman will announce when there is only ten seconds left on the play clock, then 5, 4, 3, 2, 1. 8

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