OCS KOREA: Solo Test (August 2005)

Save this PDF as:
 WORD  PNG  TXT  JPG

Size: px
Start display at page:

Download "OCS KOREA: Solo Test (August 2005)"

Transcription

1 OCS KOREA: Solo Test (August 2005) by John W. Kisner I've begun playing a solo Korea to test various new rules. OCS 3.2 changes worth noting: 1) New Flak and PZ (including PZ/Interdiction). 2) Arty Support. Units outside range of artillery it could be spotter for are -1 AR. 3) A couple of small changes to TEC. Open now costs Truck 1.5 MP, Low Hills costs Tracks 1.5 MP, and Hills costs Leg 1.5 MP. This will make it harder to scoot around blocking positions and throw supply cross-country. This is an unofficial House Rule. 4) A single division never counts as more than 3 REs for barrage density. First loss off a division always halves attack strength. Defense strength is halved when steps are reduced to 1/2 or less. TURN 1 NOTES - No Flight Turn Arty support rule hurts the UN quite a bit, since none of the front-line units is in arty support range. I did put the arty in Seoul in Reserve Mode, so it was able to buck up the reduced division at Uijongbu. Comm dice were pretty cold, so they still lost a 4 AR regiment attacking Tongduch'on. ROK lost four breakdown regts. During Exploit, a tank battalion moved adjacent to Seoul. UN built a hog in Seoul's bridge hex. Pretty typical, all in all. There is just one ROK arty unit in the game initially. US arty arrives fairly quickly, so the UN might still be OK with this option. Time will tell. hexes). 5th XX is swinging toward central portion of map, leaving just an independent regt to guard the eastern coast. Two ROK regts killed at cost of one NK infantry step. UN decides to leave 6 steps in Seoul, packing the two remaining hexes. ROK 1st XX has two regts left, and these have pulled out to vicinity of Anyang. TF Smith has landed at Inch'on. In center, we pulled back to Wonju. TURN 3 NOTES (1 July) - Flight Turn UN wins initiative and takes the turn, giving Seoul another turn of trace supply to Inch'on. 1st XX pulls back to the airfield at P'yongt'ack. TF Smith takes up a position in suburban Seoul. Not much other movement of note. One US fighter-bombers is interdicting in center near Hoengsong, the other is ready to fly Reaction. Comm player physically surrounds the 2 enemy-held hexes of Seoul, and puts two divisions in Reserve Mode. Attack is launched against SE corner of city, after barrage kills a step. Hex is taken with a 6:1(+3) attack, killing the two remaining units. No attacks in center or during Exploit. Note that even at a very low activity level, we burn 1T more than the 2.5 SPs rolled for reinforcements. Three ROK steps were killed at cost of one AR4 regt. TURN 2 NOTES - Flight Turn Comm wins initiative and takes it. It was tempting to pass for potential double-turn, but we want to surround Seoul ASAP. Turn didn't go quite as well as hoped. Most of 105th XX moved into Suwon during Exploit, but supply path to Seoul is still open via Inch'on. Comm did take NE corner of Seoul, but defender retreated with option. HQ is adjacent to Han River, ready to create a bridge near Kimpo. In center, we rolled well on attack near Hongch'on, but could not use Exploit result (because attacked from 3 End of Turn 3

2 RULES COMMENTARY NK launched an air barrage against SE hex of Seoul. Roll was a '10', which misses on new Flak Table. Almost all the air units in KOREA will require boxcars to take a loss from Flak; this is going to help the UN a bit over the long haul. The TEC change is something I've thought about for quite awhile, but never tried. Essentially, each mobility type has its last 1 MP terrain changed to 1.5 MP to make it harder to ooze around flanks. Fractions are never the ideal, since counting is slightly more difficult, but I like the change so far. It helps the UN at this stage; might hurt them on the drive north, however. Division changes have not been a big factor, but on Turn 3 the Comm Player did spin off some breakdowns so it will start coming into play soon. Previous rule allowed the 4-step divisions to peel off a "free" regt; now the temptation will be to spin off as many regts as possible (if they aren't kept at full strength). This change favors UN, since ROK division-sized units rarely attack anyway. Arty Support changed tactics slightly. ROK arty unit was left in Seoul; normally it rails out toward Pusan since it never fires anyway. The 105th XX has no attached arty unit, so its raids are without support. Tends to be a wash at this stage, since there is so little UN arty. Comm player might be tempted to fuel an arty unit now and then to keep up with spearheads, to give his attacks an AR edge. This rule would seem to favor the NK drive toward Pusan for most of July. There has been quite a bit of negative chatter concerning the proposed arty support option. I'm not sure where I stand at this point. The rule isn't hard to implement in KOREA, but I concede it may be in larger/denser games. It does achieve its goal of making arty units more important, and I still think this is a worthy objective. There is a "fiddle factor" introduced as the players try to extend his arty umbrella over as many of their units as possible. Again, it's not a big deal in KOREA, but might be in HUBES or GB2. In my opinion, the sharpest criticism of the proposed arty support option is that all of a sudden we're checking outside the combat stacks for support. It does seem like a potential playability concern. TURN 4 NOTES - Flight Turn UN wins and takes initiative. A reduced SK division is left as a roadblock at Wonju in center; main stand will be at Chungju. We're still clinging to final Seoul hex. Interdiction over Seoul and Wonju. Comm finally get some replacements, and bring back an AR4 regt. A 5T barrage misses Seoul, so we do not attack this turn. Wonju is captured, and with Exploit result part of 12th XX pushes on toward Chungju. 1 ROK step is destroyed with no Comm losses. TURN 5 NOTES - Flight Turn End of Turn 4 Comm wins initiative and passes turn. ROK is concentrating in central Korea. US 24th XX is being deployed at Taejon. Big event in Comm Reaction: 105th Tank XX is released from reserve and overruns an ROK regt at Chonan. Tanks will have fuel during the Comm turn. Tanks go back in Reserve Mode so I can make penetration during Exploit. This time barrage on Seoul DG's the stack, and we clear it in one grand attack. Three enemy steps destroyed, including the HQ. Over half the NKPA is now looting the city. In central Korea, Chungju is now surrounded on 5 sides but was not attacked. During Exploit, 105th XX went off on its Great Raid, swinging SW along RR to port of Kumsan and from there veering straight toward Pusan. It ends the turn at Anui, about 70 miles west of Pusan.

3 TURN 6 NOTES - Flight Turn Comm wins initiative and goes first. Interdiction really slows movement out of Seoul, but strong forces are redeploying toward both Taejon and Chungju. An SP is railed all the way to Chonju, fueling the 105th XX which enters Reserve Mode (the division is in Trace supply from same railhead). In Exploit Phase, the division will swing back north and cut the RR to Taejon at Yongdong, putting the US 24th XX in a pickle. In center, Chungju is taken in a single attack after barrage killed a step. NKPA is down to less than 1 SP in center, with 3 SPs along double-track RR. We're doing well, but already running on vapors. UN decides to try and hold Taejon for a bit. One regt of 24th XX is gassed up and sent to recapture Kumsan and repair RR line toward Taejon. The unit takes up a blocking position in Mujo. One regt and the divarty (in Reserve) are all we have in Taejon, so we're hoping for a double-turn. A reinforcing regt of the 24th is landed at Kumsan, along with 2T. In center, ROK 1st XX is holding at Mun'gyong, with 6th XX in Reserve backing them up. We really need better Variable Reinforcement rolls, but the weather's been great! Note that it was tempting to send the NK 105th to shut down Pusan and Masan, but the raid would not have been sustainable. It would have been interesting to see the UN scramble to open supply trace, but I'm too much of a coward. The new rule in 3.2 that takes away the ZOC of attack-capable units marked Out Of Supply also affected my decision. RULES COMMENTARY Not much new to report. UN is getting pounded, but I can't say the arty support rule is really to blame. I'm just getting too many stacks surrounded and killed quickly. There is a fairly consistent 1 AR penalty against the UN, though, which is bound to make a difference now and then. Next turn is 15 July. The US CV will be a welcome addition, giving the US enough air to do some air barrage missions. Beginning of Turn 7 TURN 7 NOTES (15 July) - No-Flight Turn UN wins and takes initiative. Weather was bound to turn bad eventually, but it's always painful in July. The UN was tempted to pass initiative, but I felt Taejon was too vulnerable. Also tempted to send a regt of the 24th XX to Ch'onan, to block the main highway, but decided there was too high a chance it would be cleared out via overrun and wasted. (Arty support rule was a factor in this decision -- unit's AR would have been reduced to 1.) Ended up packing the entire 24th XX in Taejon, with arty and one regt in Reserve Mode. In center, we were able to put the ROK 1st & 6th divisions in Reserve, blocking the road south from Chungju but out of overrun range. These units will back out of harm's way during Reaction Phase. By the way, we're getting tired of "missing" on our Variable Reinforcement rolls. Comm forces advance rapidly down the main highway from Seoul. Spearheads are ten miles from Taejon, and bulk of 1st Corps is within 25 miles. 105th XX was cut from trace supply. Rather than waste a move with it, we decided to eat off the map with some supply trucked into vicinity. Kind of a waste of 2T, but we like the blocking position and placed the division in Reserve. No attacks this turn, so most of the 2 SP reinforcement helps us build for the next (shoestring) offensive.

4 TURN 8 NOTES - Flight Turn Comm wins initiative and passes. With sufficient supply, we could have really hammered UN at both Taejon and in center -- but there isn't sufficient supply. Letting UN go first lets them set up interdiction, which is a shame, but if we had gone first they would have been able to use the planes twice. 24th XX moved via Reserve/Exploitation Phase to the hills north of Kumch'on. This allows arty to support ROK in area (ROK 1st XX to north and 7th XX at Kumch'on in a hog). ROK 6th XX has moved north toward Yongju. Should be an interesting Reaction Phase during Comm turn, with five ready UN bombers. Another quiet Comm player turn. The ROK line between Kumch'on and Yongju has been seriously compromised by our forward movements. An attack at Hamch'ang was aborted when airstrike did a loss + DG to one of the attacking hexes, but we'll drop the hammer next time. Taejon was occupied, but it was slow-going due to interdiction. NK 4th XX is extending our right flank, and has reached Chonju. TURN 9 NOTES - No-Flight Turn UN wins initiative and takes it. On right flank, ROK 6th XX has trouble disengaging, so it forms a line blocking approaches to Andong, which is occupied by ROK 11th XX (one step remaining). ROK 1st XX pulls back to south, helping man defense of Kumch'on. US 24th XX pulls back to SE, occupying Uisong with two regts and moving reinforced divarty to a hex which can also support ROK to north. (Kumch'on defense has no arty support, but US 25th divarty is in Reserve at Waegwan to potentially move forward. We are likely to be fearing a Comm double-turn for quite some time. Comm attacks central hex of ROK 6th XX line, exchanging losses and taking the hex. Along double-track RR Kumch'on is taken after hex is DG'd by barrage, but two NK steps are lost at no cost to enemy. We fuel up the 105th to overrun the retreating stack during Exploit, but kill just one step (the AR 4 ROK regt) and take our option as a retreat to end the movement. Comm forces are again in good position for double-turn, but the two major attacks burned most of our supplies (just four SPs remain south of Seoul). End of Turn 8 RULES COMMENTARY The UN has been trying hard to get as many units as possible within arty support range. This adds some tactical interest, but in some ways it seems like HQs should be the defensive hubs, not arty units. AR is such an important factor that I'm questioning the way we're testing support. Might be better to have arty "throw" its defense-only strength to a defensive combat in range, or act as a shift on the CRT, instead of affecting AR. The slight MP cost increases have helped the UN defense in central Korea, as hoped. Hills are now harder for Leg to infiltrate, and the tanks of the 105th can't scoot through Low Hills like they used to. Flak change REALLY favors the UN. A '9' used to abort a plane; now '11' is the target number (with most aircraft having a +1 drm in this game due to air-to-air strength even when dropping full bomb loads). Maybe target number should be a 10? TURN 10 NOTES (26 July) - Flight Turn Comm wins and passes initiative. As before, initiative was passed because UN air could have otherwise been flown twice this turn, and we have too little supply on map to attack anyway. UN player is feeling frisky all of a

5 sudden, and moves US 25th XX to attack lead element of NK 4th XX at Anui. Support tables are turned: we attack with advantage of support. After air barrage DG's the enemy regt, the attack succeeds easily. 1st CAV XX is now defending Taegu, with 24th XX now east of the city. ROK 6th XX is withdrawing to the east, leaving the road open south from Andong. Interdiction will delay the Comm advance here and through Kumch'on. UN position is starting to look stronger. Great rolls generate 4 SP and two Pax, and this relieves some of the sting from punch taken by 4th XX. A turn of slowly marching forward through Interdiction. A double-turn would not be desirable, since there are no UN stacks in real danger. No attacks. TURN 11 NOTES - Flight Turn UN wins initiative and will pass. Two carrier planes are ready for Reaction. Planned attack NE of Taegu is partially disrupted by an airstrike which kills a step of an NK division. Attack succeeds anyway, so we end up exchanging losses for the player turn. Next turn we should be able to launch a more vigorous attack on the line defending Taegu (front is currently miles from city). 25th XX pulls back behind Naktong River. Perimeter is starting to form. During Reaction, 105th Tank gasses up and swing over to Comm left. Barrage against the unspotted stack misses. Another barrage DG's a NK division. Two planes were kept Active in case Comm goes first. Next turn could be very exciting. TURN 12 NOTES (1 August) - Flight Turn Comm wins initiative and will move first in hopes of breaking the UN line at Y'ongch'on (20 miles east of Taegu. The 105th XX is already gassed, and swings along eastern coast to overrun a regt of SK 6th XX near Yongdok. The tanks proceed to a hex SE of Y'ongch'on; the 105th's infantry regt. occupies An'gang-ni, to keep supply path open to tanks. In Reaction, the tanks will be DG by airstrike. Only one infantry regt can cross the river next to Y'ongch'on, and it will be DG via arty barrage in Reaction. Attack goes ahead even with failed barrage and with DG units, and it's a disaster: AL2. A lone regt of 1st CAV XX is attacked at Waegwan, and all we can muster is an Ao1/Do1. We retreat; CAV regt goes low ammo. No Exploit worth mentioning: no sense in killing the low ammo regt, and Y'ongch'on is too strong (two regts of ROK 1st XX and a corps HQ). End of Turn 10 Given the chance for bad weather, the UN player decides to use all of its planes and set up for a couple of attacks. He s accumulated some

6 decent-sized dumps, and feels the time is right to start punching back to keep the enemy off-balance. A just-arrived force in Pusan kicks off the action with an overrun against the enemy blocking position between Taegu and Waegwan, and succeeds in clearing an escape path for the low-ammo CAV regt. Attacking troops retreat to a position due south of Taegu with their retreat option, and we then pull back the CAV regt to the hex that was just overrun. The 25th XX then forms a continuous line SW to Pudong. 24th XX forms a continuous line to the east, but the ROK had to pull away from Y'ongch'on to maintain trace supply (giving the NKPA their bridge across the river). We don't think the Comm forces have supplied to launch more than one serious attack each turn, so the continuous line (thinly held in places) makes sense. Don't tell my alter ego, but we're also "trying" to get some US regts killed so we can rebuild them at the cheap cost (two US Pax have been shipped from Japan to Pusan for this eventuality). Airstrikes and arty barrages are mostly disappointing, but we do kill another tank and DG'd an enemy division near Waegwan. To their everlasting glory, two ROK regts manage to destroy the last tank of the 105th during the Combat Phase (the organic truck displaced to safety). EPILOGUE The Flak change works fine, but let me say it is tedious to roll for each strike plane when the chance of anything happening is usually boxcars. I like my House Rule that adds a "1.5 MP" terrain to each mobility type. I think it helped the UN delaying action in central Korea, and makes it significantly harder to surround delaying forces. It deserves credit for our successful (so far) defense along the Naktong River. The changes to how we handle "divisions" worked well. I really like having a single division never count as more than 3 REs for barrage shift calculation -- it just seems right. Halving attack strengths of multi-step divisions after 1 loss hurt the Comm forces slightly, but not to any great degree. It might be more of a problem for the Chinese army. Rod Miller pointed out that I was applying arty support to ROK troops with US divarty -- that would be a no-no. Oh well, it was just a test of the effects of the proposal in action, and I have drawn some conclusions from this. In a nutshell, I don't think my proposal works well in KOREA s opening scenario, since it will upset the balance of existing games. As mentioned earlier in these reports, time and again the UN forces are defending with a net AR disadvantage due to this option. It seems to me that any new "ability" of artillery should have a focused & special effect. We don't want to hunt through a bunch of stacks to check for arty, etc. The focus could be... 1) Hedgehog + artillery unit. This stacking situation creates a ZOC that cannot be negated or the "sticky ZOC" proposed by Carl Gruber. 2) Combat Mode artillery in any stack could give the stack a 1-left shift versus enemy arty barrage. Sort of a counter-battery effect. End of Turn 12

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE FIGHT FOR THIEPVAL RIDGE By Paul Rohrbaugh Play Area: Rows 7 through 16 inclusive, columns C through I (also inclusive). Scenario

More information

X Corps: The Somme 1916

X Corps: The Somme 1916 X Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Game Overview 6 4. Setting Up

More information

Getting Started with First World War Campaigns: East Prussia 14

Getting Started with First World War Campaigns: East Prussia 14 Getting Started with First World War Campaigns: East Prussia 14 Welcome to First World War Campaigns: East Prussia 14. In this, the second title in of the First World War Campaigns series of operational

More information

BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44

BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44 BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44 On June 6, 1944, thousands of Allied soldiers landed on the beaches of Normandy as part of Operation Overlord. The night before, hundreds of paratroopers

More information

CHONUI-CHOCHIWON MASSACRE - Charles Lake Account, as reported by Merry Helm, 24 th IDA Historian.

CHONUI-CHOCHIWON MASSACRE - Charles Lake Account, as reported by Merry Helm, 24 th IDA Historian. CHONUI-CHOCHIWON MASSACRE - Charles Lake Account, as reported by Merry Helm, 24 th IDA Historian. Preface by Merry Helm, 24 th IDA Historian, who took Mr. Lake s story and transcribed as below. The 21st

More information

Marengo. Turn One 0600 Hours 14 June 1800

Marengo. Turn One 0600 Hours 14 June 1800 Photo 1 T1 by E.R. Bickford Production: Lise Patterson 2011 Decision Games, Bakersfield, CA. Turn One 0600 Hours 14 June 1800 The game opens with the Austrians advancing from their positions across the

More information

Austerlitz System Rules

Austerlitz System Rules RULEBOOK Design by David Fox Great Battles of the Napoleonic Wars Volume I Austerlitz System Rules 1.0 INTRODUCTION..... 2 2.0 COMPONENTS..... 2 2.1 Game Scale...... 2 2.2 Definitions & Abbreviations.

More information

Brigade Level Combat - Western Front 1916 Version

Brigade Level Combat - Western Front 1916 Version Brigade Level Combat - Western Front 1916 Version 9-9-2006 This is the combat resolution system for a command post game about commanding brigades and divisions in WW1 particularly focussed on 1916. The

More information

3rd Edition RULES OF PLAY

3rd Edition RULES OF PLAY Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls

More information

The Setting. Counter Attack at Ste Mere Eglise

The Setting. Counter Attack at Ste Mere Eglise The Setting The Dulles War-gaming Club, sponsored by Britton Publishers, met to play-test Counter Attack on Ste Mere Eglise. This is a 25mm WWII skirmish scenario written by Steve Fliss using the Final

More information

FIRETEAM Wargame Rules for Modern Combat Operations

FIRETEAM Wargame Rules for Modern Combat Operations FIRETEAM Wargame Rules for Modern Combat Operations By Rory Crabb Written By Rory Crabb Version 1.0 July 2016 Miniatures from the collection of the author and terrain by Paul Davies 1 FIRETEAM Wargame

More information

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan AFTERMATH Despite spirited resistance at several points, the infantry crossed the Meuse and penetrated the French positions in several areas, aided by heavy air and artillery support and combat engineer

More information

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014 TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014 INTRODUCTION Instead of a generic set of WW1 rules I determined to make the rules fit the game scenario rather than the other way

More information

Holding On To Vierville

Holding On To Vierville Holding On To Vierville ASL Scenario Strategy by Brian Youse I had intended to write a general review of the scenario S1 Retaking Vierville. I was at least half way through writing the article when I noticed

More information

A Battlefront WW2 Modern Scenario for 2 players and an Umpire

A Battlefront WW2 Modern Scenario for 2 players and an Umpire First Clash Part 1 Ambush at Favorite A Battlefront WW2 Modern Scenario for 2 players and an Umpire Overview World War Three D+48hrs On the afternoon of 25 th June 1984 the Soviet 1 st Guards Tank Division

More information

A Difficult Affair II (Kursk, July 1943)

A Difficult Affair II (Kursk, July 1943) A Difficult Affair II (Kursk, July 1943) ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland. On the afternoon of July 4th 1943, as preparation for the great

More information

S&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford

S&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford Layout: Chris Cummins Photos: ER Bickford Battleplan, Report 005 January 2010 S&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford The Battle of Najera focuses

More information

DRILL #1 LEARN THE BASES

DRILL #1 LEARN THE BASES Base Running DRILL #1 LEARN THE BASES DRILL #2 BASE RELAY DRILL #3 SLIDE TO THE BAG DRILL #4 HEAD FIRST SLIDE DRILL #5 CRACK THE BAT DRILL #6 WATCH THE BASE COACHES DRILL #7 SQUEEZE PLAY DRILL #8 SACRIFICE

More information

Allen's Guide to the AMX 13 90

Allen's Guide to the AMX 13 90 Allen's Guide to the AMX 13 90 I. Introduction The AMX 13 90 is the Tier 7 light tank on the French Medium Tree. Currently, as of version 0.7.1, it is the highest-tier light tank in the game. It is researched

More information

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018 i LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions

More information

ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men

ONE IF BY LAND - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery

More information

Huzzah! Examples of Play. by Richard A. Dengel OSS Games

Huzzah! Examples of Play. by Richard A. Dengel OSS Games Huzzah! Examples of Play by Richard A. Dengel 2014 OSS Games Narrated below are examples of play for the Huzzah! game system. The stories illustrate such key game principles as: Stragglers Fire Advance

More information

Pavia: Climax of the Italian Wars

Pavia: Climax of the Italian Wars Pavia: Climax of the Italian Wars by E.R. Bickford Production: Lise Patterson & Chris Dickson 2013 Decision Games Bakersfield, CA. AAR of Pavia: Climax of the Italian Wars Pavia is a little village in

More information

Season By Daniel Mattos GLSA Futsal Director FUTSAL

Season By Daniel Mattos GLSA Futsal Director FUTSAL 2016-17 Season By Daniel Mattos GLSA Futsal Director FUTSAL FA - Soul of Futsal US Soccer Federation - Futsal Benefits Soccer Pros born in Futsal Falcão - The Best Futsal Player in the World Repetitive,

More information

A Guide To The Muay Thai Scoring System

A Guide To The Muay Thai Scoring System A Guide To The Muay Thai Scoring System The basic understanding of scoring at the highest and most professional levels in Muay Thai have often eluded not just fans of the art, but even the practitioners

More information

RULEBOOK Pilot: Salvatore Vasta Co-Pilot: Mark Dey Flight Engineer: Allen Hill. Table of Contents

RULEBOOK Pilot: Salvatore Vasta Co-Pilot: Mark Dey Flight Engineer: Allen Hill. Table of Contents RULEBOOK Pilot: Salvatore Vasta Co-Pilot: Mark Dey Flight Engineer: Allen Hill Table of Contents 1.0 General Information... 2 2.0 Country & Factions... 5 3.0 Markers & Units... 7 4.0 Movement... 8 5.0

More information

Transition Offense. Table of Contents. 1. Basic Transition Principles Terminology & The Outlet Push it Up the Rail 3

Transition Offense. Table of Contents. 1. Basic Transition Principles Terminology & The Outlet Push it Up the Rail 3 Transition Offense Table of Contents. Basic Transition Principles. Terminology & The Outlet. Push it Up the Rail. Bounce off the Baseline. Swinging the Ball. Drills to Build the Habits 6. Full Court Trips

More information

SETTING UP DEPLOYMENT

SETTING UP DEPLOYMENT With the squadron commander s Spartan burning furiously on the road next to the church and contact with regiment spotty due to jamming, Captain Moran realized it was up to him to decide when to break contact.

More information

Stepping Up to Version 3 by Phil Yates

Stepping Up to Version 3 by Phil Yates Stepping Up to Version 3 by Phil Yates With the arrival of Version 3, lots of existing players are asking the obvious question: What s changed?. To answer this question, I ve written this document as a

More information

Copyright Notice - IT IS ILLEGAL TO POST THIS DOCUMENT ONLINE

Copyright Notice - IT IS ILLEGAL TO POST THIS DOCUMENT ONLINE Copyright Notice - IT IS ILLEGAL TO POST THIS DOCUMENT ONLINE The material enclosed is copyrighted. You do not have resell rights or giveaway rights to the material provided herein. Only customers that

More information

Straighten up and y right

Straighten up and y right Straighten up and y right Understanding formation ying in the B-17 Flying Fortress Flying the B-17 is easy, she is a forgiving aircraft and was designed to be stable. However, ying the B-17 in formation

More information

Fight Smart in Close-Quarters Combat Using Wing Chun Techniques

Fight Smart in Close-Quarters Combat Using Wing Chun Techniques Fight Smart in Close-Quarters Combat Using Wing Chun Techniques By Lucy Haro Photos by Rick Hustead In the martial arts, one school of thought holds that you should change your game to match your opponent

More information

Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861

Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861 Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861 Game Design by Jeff McArthur (c) Bandwagon Books, 2011 This scenario is from the Command Combat: Civil War series. To learn more

More information

Ma Long's forehand Power Looping Backspin Power looping backspin is the most common attacking method, and it is one of the most powerful forehand

Ma Long's forehand Power Looping Backspin Power looping backspin is the most common attacking method, and it is one of the most powerful forehand Ma Long s Technique Ma Long, the latest men-single winner in Asian games, has beaten lots of top players in the world. Characteristic of his game is obvious - very good at initiating attack, fast and fierce,

More information

Disadvantage Drills for Building Your Team. Notes by. Coach Troy Culley

Disadvantage Drills for Building Your Team. Notes by. Coach Troy Culley Coach Troy Culley Disadvantage Drills for Building Your Team Notes by Coach Troy Culley Develop players who think quicker, make better decisions and exhibit greater confidence and composure under pressure

More information

This Accursed Civil War Five Battles of the English Civil War

This Accursed Civil War Five Battles of the English Civil War This Accursed Civil War Version 1.2 1 This Accursed Civil War Five Battles of the English Civil War Edgehill 1642 1st Newbury 1643 Marston Moor 1644 2nd Newbury 1644 Naseby 1645 RULEBOOK Version 1.2 (May

More information

Fighter Wingman's Tactics By Sensei. Edited by RAF_Pepe LePeu. Part I - the Primary

Fighter Wingman's Tactics By Sensei. Edited by RAF_Pepe LePeu. Part I - the Primary Fighter Wingman Tactics - 1 - Fighter Wingman's Tactics By Sensei Edited by RAF_Pepe LePeu Part I - the Primary OK, the scenario. You and your Flight Lead have been chosen to do an offensive sweep over

More information

Squad column fire team wedge

Squad column fire team wedge How to win a battle using light infantry tactics The purpose of these instructions is to inform the reader on how to win a battle with a squad sized element. This set of instructions will include how to

More information

Rearguard action near Genappe 17 th June 1815.

Rearguard action near Genappe 17 th June 1815. Rearguard action near Genappe 17 th June 1815. Famous battles are a little like the star turns on a variety show bill. They get all the attention and often overshadow other interesting but lesser known

More information

From the Marshal Enterprises Household to the Citizens of the Gaming World

From the Marshal Enterprises Household to the Citizens of the Gaming World La Bataille Premier ME Rules for Napoleonic Grand Tactical Warfare 1792-1815 From the Marshal Enterprises Household to the Citizens of the Gaming World http://labataille.me Introduction (1) Chronology

More information

ARMIES OF THE 18 TH CENTURY

ARMIES OF THE 18 TH CENTURY ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,

More information

File No WORLD TRADE CENTER TASK FORCE INTERVIEW FIREFIGHTER KENNETH ROGERS. Interview Date: December 10, 2001

File No WORLD TRADE CENTER TASK FORCE INTERVIEW FIREFIGHTER KENNETH ROGERS. Interview Date: December 10, 2001 File No. 9110290 WORLD TRADE CENTER TASK FORCE INTERVIEW FIREFIGHTER KENNETH ROGERS Interview Date: December 10, 2001 Transcribed by Elisabeth F. Nason 2 BATTALION CHIEF KENAHAN: December 10, 2001. The

More information

Strategies for Elimination Races

Strategies for Elimination Races Strategies for Elimination Races Although not a championship event, the elimination race is a crowd favorite. The elimination race is also called the Miss and Out or the Devil Take the Hindmost. It is

More information

We hope you enjoy this added dimension to Rivet Wars and thank you for Getting in the Fight!

We hope you enjoy this added dimension to Rivet Wars and thank you for Getting in the Fight! Rivet Wars: Armies version 2.0 Release Version Rivet Wars: Armies is a rule set that allows Rivet Wars players to take their game to the tabletop. During the kickstarter for Rivet Wars there was a growing

More information

Bathtub Operation Luttich (Mortain) 7 th August, A Flames of War Grand Battle Scenario

Bathtub Operation Luttich (Mortain) 7 th August, A Flames of War Grand Battle Scenario Bathtub Operation Luttich (Mortain) 7 th August, 1944 A Flames of War Grand Battle Scenario Operation Luttich was Hitler s desperate gamble to seal off the penetration made by the American forces during

More information

Using Mini Games as a Teaching Tool Tom Hilbert, Colorado State University

Using Mini Games as a Teaching Tool Tom Hilbert, Colorado State University Using Mini Games as a Teaching Tool Tom Hilbert, Colorado State University Many coaches today have varying opinions when it comes to controlled high repetition training and teaching vs. Random or game

More information

GLOBAL PREMIER SOCCER 2016 SPRING CURRICULUM

GLOBAL PREMIER SOCCER 2016 SPRING CURRICULUM GLOBAL PREMIER SOCCER 2016 SPRING CURRICULUM Concord - Carlisle u 13 & u14 Week 1 - Session 1 - Defending 1v1 Defensive Pressure CIrcle 20 yard diameter Split players into 4 teams. On one team each player

More information

HIGHER PE (National 6) TACTICS Pupil Workbook

HIGHER PE (National 6) TACTICS Pupil Workbook STRATHAVEN ACADEMY HIGHER PE (National 6) TACTICS Pupil Workbook PHYSICAL FACTORS (Tactics) and MENTAL FACTORS Impacting on Performance Name: Class: Teacher s Name: 1 What is a Tactic? SECTION 1 A tactic

More information

Practice Tips. So, what I do with my U12 team may not be appropriate for a U8 team?

Practice Tips. So, what I do with my U12 team may not be appropriate for a U8 team? Practice Tips In the past year I have had the pleasure to observe and teach several coaching clinics as well as attend several workshops on coaching soccer. Through all of those experiences I have been

More information

Strategy Guide 2012 EDITION. Action! PC Hockey 2012 Strategy Guide 1

Strategy Guide 2012 EDITION. Action! PC Hockey 2012 Strategy Guide 1 Strategy Guide 2012 EDITION Action! PC Hockey is a product of Dave Koch Sports Inc. Copyright 2012 Dave Koch Sports Action! PC Hockey 2012 Strategy Guide 1 Action! PC Manual The Action! PC manual contains

More information

National5/6 PE TACTICS Pupil Workbook

National5/6 PE TACTICS Pupil Workbook STRATHAVEN ACADEMY National5/6 PE TACTICS Pupil Workbook PHYSICAL FACTORS (Tactics) and MENTAL FACTORS Impacting on Performance Name: Class: Teacher s Name: What is a Tactic? A tactic is a plan of action

More information

WINTER FUTSAL EDUCATION SERIES

WINTER FUTSAL EDUCATION SERIES 2016-17 WINTER FUTSAL EDUCATION SERIES Positions & Defensive Principles #4 Ala #1 GK #5 Fixo #5 Pivo #3 Ala Positions - Roles & Responsibilities #1 Goal Keeper 1. Organize your defense in front of you

More information

5 th Grade and older Coaching Manual

5 th Grade and older Coaching Manual 5 th Grade and older Coaching Manual Proficiencies for players 5 th grade and older: Understand and implement set pieces that occur during the game: o Throw-ins o Corner Kicks o Goal Kicks o Free Kicks

More information

Global Command Series. Fortifications v1.0. A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming

Global Command Series. Fortifications v1.0. A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming Overview Global Command Series Fortifications v1.0 A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming This set features rules for many different types of fortifications, sold separately

More information

U9-U10 Teaching Formation

U9-U10 Teaching Formation U9-U10 Teaching Formation OVERVIEW All of the efforts put towards individual skills and team skills are of little use if your team isn t in a position to take advantage of those skills. Proper formation

More information

Gunzberg, 9th October, A scenario for:

Gunzberg, 9th October, A scenario for: Gunzberg, 9th October, 1805. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. 2. Gunzberg, 9th October, 1805 Scenario Notes: Austrian

More information

COACH MAC s: Throwback Zone Set Plays 2009, Forrest McKinnis. All rights reserved under International and Pan-American Copyright Conventions

COACH MAC s: Throwback Zone Set Plays 2009, Forrest McKinnis. All rights reserved under International and Pan-American Copyright Conventions COACH MAC s: Throwback Zone Set Plays 2009, Forrest McKinnis All rights reserved under International and Pan-American Copyright Conventions No part of this book may b reproduced, stored in a data base

More information

Week 3 Plan: Session Structure. Session 5 Session 6

Week 3 Plan: Session Structure. Session 5 Session 6 U10-U11 Week 3 Plan Week 3 Plan: Warm-Up Main Part Session 5 Session 6 WU01 The Hunt WU07 EYSA Technical Warm-Up MP02 Four Corner Rondo MP07 Keeping the Ball WU05 King of the Pitch WU07 EYSA Technical

More information

State-ranking notes - World War 1

State-ranking notes - World War 1 HSC Modern History Year 2015 Mark 98.00 Pages 42 Published Feb 12, 2017 State-ranking notes - World War 1 By Pola (99.8 ATAR) Powered by TCPDF (www.tcpdf.org) Your notes author, Pola. Pola achieved an

More information

7. Teach your small guards to hit the floor after a layup attempt has been blocked.

7. Teach your small guards to hit the floor after a layup attempt has been blocked. At Xavier, we want our players to play with great passion. We are constantly looking for ways to motivate our players to commit to our system and reach their maximum potential. One way in which we have

More information

20 Insider Basketball Plays

20 Insider Basketball Plays 0 Insider Basketball Plays 0 Quick Hitters & 0 Out of Bounds Plays from Hoops U. Insider HoopsU.com Copyright 0 Tony Alfonso, HoopsU.com. All Rights Reserved No part of this ebook may be reproduced, stored

More information

Offside. Judging Involvement in Play Ohio South Module A On-Line Intermediate Referee Recertification Training

Offside. Judging Involvement in Play Ohio South Module A On-Line Intermediate Referee Recertification Training Offside Judging Involvement in Play 2014 Ohio South Module A On-Line Intermediate Referee Recertification Training CJK 1999 World Cup Offside Scenario 2014 Mod A.ppt OFFSIDE VIDEO The following video is

More information

ADVANCED BOCCE CLINIC ONLINE COURSE

ADVANCED BOCCE CLINIC ONLINE COURSE BCCE STRATEGY ADVANCED BCCE CLINIC NLINE CURSE (Print in color)xxxxx The bocce strategy discussed below is aimed at typical players in social type competitive leagues. Strategy in bocce matches of highly

More information

Attack at Luneville by Roger Burley

Attack at Luneville by Roger Burley Attack at Luneville by Roger Burley The objective for both the United States and the Germans is the control of Luneville defined for US as 3 buildings for 10 phases and the Germans to prevent this. 1 2

More information

Match-up 3 Defense: "Same Side Cut" # 1- jumps to ball, takes cutter down, and kicks him to # 4 # 2- pressures the ball, forces ball out of middle #

Match-up 3 Defense: Same Side Cut # 1- jumps to ball, takes cutter down, and kicks him to # 4 # 2- pressures the ball, forces ball out of middle # Bucknell Match-up Zone Match-up Keys: 1. Communication 2. Never should have 2 guys on same man or ball 3. Ball pressure 4. Keep ball out of middle 5. Ball side you are ball conscious (man open is farthest

More information

The Battle of Messines

The Battle of Messines N E W Z E A L A N D E R S A T M E S E N T H E B AT T L E O F M E S S I N E S 7 J U N E 1 9 1 7 The Battle of Messines The West Belgian village of Mesen forms part of New Zealand s history, remembered on

More information

Lines of Battle: Albuera 1811

Lines of Battle: Albuera 1811 Lines of Battle: Albuera 1811 Version 20170313 Copyright David Kershaw 1. Introduction Lines of Battle is a map-based wargame system to simulate Napoleonic-era battles. The game consists of: These rules

More information

War Diary, Machine Gun Corps, from

War Diary, Machine Gun Corps, from War Diary, Machine Gun Corps, from http://www.powell76.talktalk.net/mametz.htm MAMETZ WOOD DAY 1-7th JULY 1916 Following the early fighting on the Somme the British Army had pressed the German Army back

More information

Moorhead Baseball Routines/Hitting Drills

Moorhead Baseball Routines/Hitting Drills Moorhead Baseball Routines/Hitting Drills Philosophy How we train: Teach everyday with the goal of our players becoming their own coach. Get them to feel what s going on. Consistent mix of instruction

More information

Barbarossa: Army Group South

Barbarossa: Army Group South Barbarossa: Army Group South By Henry C. Robinette When Warren told me we had been asked to do a replay article on BARBAROSSA: Army Group South for C3i, I was glad to have a chance to stomp Warren in a

More information

Page. Blades (Bd) classed as foot troop description figures per base recoil interpenetration combat factors flank support

Page. Blades (Bd) classed as foot troop description figures per base recoil interpenetration combat factors flank support Aggression defender selection in the army lists Allies can t garrison can t guard a camp moving in groups in tournaments BBDBA allies BBDBA allied camps BBDBA allied PIPs allied contingents Arable Homeland

More information

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:... State of war A.C.W. Skirmish Wargame Rules Tyneside Wargames club Version 1a 1 2 Table of contents Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:...

More information

Le Baton (Because Napoleonics is serious business)

Le Baton (Because Napoleonics is serious business) Le Baton (Because Napoleonics is serious business) One Page, Brigade level Napoleonics rules for 25mm figures (And in case you re wondering, there are no rules in any of this drivel) By Clay Smith and

More information

The Battle of Neerwinden, 18 th of March 1793 A Grande Armee Scenario by Greg Savvinos

The Battle of Neerwinden, 18 th of March 1793 A Grande Armee Scenario by Greg Savvinos The Battle of Neerwinden, 18 th of March 1793 A Grande Armee Scenario by Greg Savvinos After the success of the French armies at Valmy the Armee du Nord under Dumouriez surged in to the Austrian Netherlands.

More information

U11-U12 Activities & Games

U11-U12 Activities & Games Passing/Receiving CIRCLE PASSING With cones, form a circle of about 15-20 yards in diameter Players are set up around the perimeter of the circle The player with the ball starts the activity by passing

More information

Battalion Commander's Summary

Battalion Commander's Summary Command Decision is a platoon-based game using a ground scale and time scale which allows the full play of 20th Century mechanized maneuver combat on a game table. Its emphasis on command, troop quality,

More information

MEMORANDUM. I would like to highlight the two areas where I believe we need additional focus:

MEMORANDUM. I would like to highlight the two areas where I believe we need additional focus: MEMORANDUM February 7, 2018 VIA EMAIL TO: NCAA Divisions I, II and III Coordinators of Men's Basketball Officials. FROM: J.D. Collins National Coordinator of Men s Basketball Officiating. Art Hyland NCAA

More information

Umpire School Curriculum. Guide to Teaching the Basics of Umpiring

Umpire School Curriculum. Guide to Teaching the Basics of Umpiring Umpire School Curriculum Guide to Teaching the Basics of Umpiring 2007 1 Plate Mechanics: 1) Working the Slot Basic Fundamentals: 1) Head height is extremely important. Don t drop your chin lower than

More information

The Spanish Armada, a strategic simulation for the TRS-eo Color Computer.

The Spanish Armada, a strategic simulation for the TRS-eo Color Computer. The Spanish Armada, a strategic simulation for the TRS-eo Color Computer. You are about to take part in what has been called the first modern naval battle in history. You will be facing King Philip of

More information

The Dribble Drive Zone Offenses By Coach Olesen

The Dribble Drive Zone Offenses By Coach Olesen 0 The Dribble Drive Zone Offenses By Coach Olesen www.coachdribbledrive.com 1 Cover photo: Sarah Pegg-Bagshaw ISBN: 978-1-4461-1119-2 Copyright 2010 Coach M. All rights reserved Including the right of

More information

ATSH-INB-D 01 November 2011

ATSH-INB-D 01 November 2011 REPLY TO ATTENTION OF DEPARTMENT OF THE ARMY UNITED STATES ARMY COMBATIVES SCHOOL DELTA COMPANY, 2 ND BATTALION, 29 TH INFANTRY REGIMENT BLDG 933, 7101 HALL STREET FORT BENNING, GEORGIA 31905-4420 ATSH-INB-D

More information

Volley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011)

Volley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011) Revised July 2011 Volley and Bayonet, Road to Glory American Revolution Period Specific Rules Jeff Glasco ( 2011) Volley and Bayonet is copy written by Frank Chadwick and Greg Novak. Additional rules by

More information

How to survive an engine failure in a single engine aircraft

How to survive an engine failure in a single engine aircraft How to survive an engine failure in a single engine aircraft Don't Go In Pointed End First There you are 110 kts, 3,000 ft., enjoying being in the air and out of contact with all the folks on the ground;

More information

US Youth Soccer ODP. Player Manual i

US Youth Soccer ODP. Player Manual i US Youth Soccer ODP Player Manual i Train to Develop. Play to Win. INTRODUCTION One of the main objectives of the US Youth Soccer Olympic Development Program is to teach the players to play possession

More information

TUDOR GAMES 2017 ELECTRIC FOOTBALL OPEN RULES TOURNAMENT FORMAT

TUDOR GAMES 2017 ELECTRIC FOOTBALL OPEN RULES TOURNAMENT FORMAT TOURNAMENT FORMAT The 2017 Electric Football Open Tournament will consist of an 8-game Round-Robin Regular Season, Playoffs, and a Championship Game known as The Action Bowl. TUDOR GAMES will provide one

More information

Morocco Travel Photos

Morocco Travel Photos Morocco Travel Photos By Roger Keays, 18 April 2016 Travelling in Morocco was fairly stressful. As in most poor countries, everyone wants to get their hands on a piece of your cash one way or another.

More information

ALABAMA COACH NICK SABAN AJ MCCARRON COURTNEY UPSHAW. Jan. 9, 2012

ALABAMA COACH NICK SABAN AJ MCCARRON COURTNEY UPSHAW. Jan. 9, 2012 ALABAMA COACH NICK SABAN AJ MCCARRON COURTNEY UPSHAW Jan. 9, 2012 THE MODERATOR: At this time we'll get started with the Alabama press conference for the 2012 Allstate BCS National Championship. We've

More information

The New York Times/CBS News Poll

The New York Times/CBS News Poll The New York Times/CBS News Poll July 21-25, 2006 For release in paper of July 27 N= 1,127 All trends are from New York Times/CBS News polls unless otherwise noted. An asterisk indicates registered respondents

More information

Au fil de l épée! By the Edge of the Sword!

Au fil de l épée! By the Edge of the Sword! Au fil de l épée! By the Edge of the Sword! Version 2010 "What have the French people contributed to world history? In my view, it is not the revolution of 1789, but the spirit of chivalry." Dai Sijie

More information

Flame Operations FLAME EFFECTS FLAME WEAPONS. M202A1 Rocket Launcher FM 3-11/MCRP CHAPTER 2

Flame Operations FLAME EFFECTS FLAME WEAPONS. M202A1 Rocket Launcher FM 3-11/MCRP CHAPTER 2 CHAPTER 2 Flame Operations FLAME EFFECTS Flame is a valuable close combat weapon that burns, depletes oxygen, and impacts psychologically. Since man fears flame, it is used to demoralize troops and reduce

More information

AMANDA HERRINGTON: Coming into this week, a place that you've had success as a playoff event, what is it about TPC Boston?

AMANDA HERRINGTON: Coming into this week, a place that you've had success as a playoff event, what is it about TPC Boston? PRE-TOURNAMENT INTERVIEW: August 31, 2016 SEAN O HAIR AMANDA HERRINGTON: We'll go ahead and get started. We would like to welcome Sean O'Hair into the interview room here at the Deutsche Bank Championship.

More information

Advance of the Reich Notes

Advance of the Reich Notes Advance of the Reich Notes 1. Scope This game is designed to cover squad-level battles on the Eastern Front from 1941 through the end of 1942. Given this scope, the game becomes at the same time a very

More information

YMCA Soccer Warm-Up Activities for Year-Olds

YMCA Soccer Warm-Up Activities for Year-Olds YMCA Soccer Warm-Up Activities for 10-11-Year-Olds Warm Up Description Page 1 1. Players dribble in space (one ball per player; see pages 239 240). 2. Players dribble and turn on signal. 130 Players in

More information

Building the Playing Style Concepts

Building the Playing Style Concepts Building the Playing Style Concepts Style Of Play - Specific Players 1, 2 or 3 touch maximum - minimizing the number of touches improves the speed of play. Keep the game simple - do not force situations,

More information

ARMIES OF THE SEVEN YEARS WAR

ARMIES OF THE SEVEN YEARS WAR ARMIES OF THE SEVEN YEARS WAR The Seven Years War was fought on three continents and involved all of the Great Powers of the day. But at the center of it all was the province of Silesia. Frederick had

More information

DEFENSE ROLL Roll defending pilot s Skill (2 dice) plus these modifiers: Maneuver The current Maneuver rating of the vehicle

DEFENSE ROLL Roll defending pilot s Skill (2 dice) plus these modifiers: Maneuver The current Maneuver rating of the vehicle DREAM POD 9 D E M O G A M E TERRAIN COSTS REERENCE CHART Terrain Type Walker MP Ground MP Obscurement Clear 1 1 0 DEENSE ROLL Roll defending pilot s Skill (2 dice) plus these modifiers: Maneuver The current

More information

Table of contents. #xxxx Introduction 1.1. Concept. 8.0 Visibility Sequence Of Play. 9.0 The Enemy Infantry Movement & Terrain

Table of contents. #xxxx Introduction 1.1. Concept. 8.0 Visibility Sequence Of Play. 9.0 The Enemy Infantry Movement & Terrain 1.0. Introduction 1.1. Concept Table of contents 1.2. Components 2 2 2 2.0. Preparing For A Mission 6 3.0. Sequence Of Play 8 2.1. Choose A Campaign And Mission 2.2. Set Up The Map 2.3. Organize Your Companies

More information

Game Management in Soccer

Game Management in Soccer Game Management in Soccer Game management in soccer can be defined as a team s ability to recognize important phases and adapt to changing circumstances which play out through the course of a match. Teams

More information

SOCCER FIRST INDOOR RULES AND REGULATIONS

SOCCER FIRST INDOOR RULES AND REGULATIONS 10/24/2017 SOCCER FIRST INDOOR RULES AND REGULATIONS EACH COACH IS RESPONSIBLE FOR HIS/HER TEAM S FULL KNOWLEDGE OF SOCCER FIRST RULES Teams/Rosters All players must complete a Soccer First waiver/liability

More information

BEGINNING PITCHING TIPS BRYC Softball Updated February 4, 2008

BEGINNING PITCHING TIPS BRYC Softball Updated February 4, 2008 BEGINNING PITCHING TIPS BRYC Softball Updated February 4, 2008 General 1. Work on sound mechanics before anything else. The earlier a player learns the mechanics, the quicker she will progress in learning

More information