Pre k & Kindergarten Activities

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1 Copy Coach Self-explanatory. With a ball each they copy what the coach does. Make it fun and do silly things. You can progress this to 'Coach Says' which is obviously 'Simon Says' Fast Food Frenzy Each player has a ball. The coach is hungry. The players have to move around the square until the coach calls out his favorite food. Name each corner of the area as four different restaurants/foods. Only add 1 at a time and you may only end up using 2 in your session and adding additional restaurants later. The players go to the restaurants dribbling their soccer balls and bring back food for the coach or they have to say something that represents the restaurant. The coach has to eat any food that the players bring back to them. You will constantly have to change the food type to keep the game moving. Can stuff a soccer ball up your jersey to simulate eating. Change game using sides or corners as countries, colors, sports etc. Mushrooms / Cones and Domes / Mountains & Valleys Split the group into two teams (Cones and Domes). Scatter as many discs as possible in your area, some turned upside down. On the coaches command both teams come in and try to either turn the discs the right way up (Cones) and the Domes s try and turn over as many discs as possible. At he end of the allotted time count to see which team managed to turn the most discs. Introduce a soccer ball to make the task more difficult. Cone Man/Woman The Barbarian Coach 'Cone Man' has to place cone on top of the player s soccer balls, they try to avoid being caught. Once caught they receive their own cone and become cone men themselves. The First Cone man/woman gets a large cone, all their helpers get a small cone. Dora the explorer Each player has a ball. The girls are Dora and the boys are Boots. Coach wants to explorer the soccer island. The players have to move around the island until the coach calls out a place to visit. Name each of the four corners, different places to visit like caves, jungles, tunnels and mountains. The players travel from one to the next taking their soccer balls and bring back things they found. You will constantly have to change places to visit to keep Going to the farm The children are going to the farm! The yellow cones are the fence around the barnyard. In the barnyard there is a magic circle (red cones). The children are asked to stop and go, moving at different speeds. Turtle = slow, Dog = medium, Horse = fast Make noises of different animals.

2 Jake The Snake All players have a ball. The coach is Jake the Snake and starts without a ball (as they get better then start with a ball). The other players in the game must avoid getting tagged by Jake. If they are tagged they must join Jake and make a chain and form a snake. The winner is the last player left, and has to avoid getting caught by the rest of the group who are now joined together as one long snake. Do not allow the players to catch someone if the chain is broken. CHAINS WILL NOT EXCEED MORE THAN 3 PLAYERS SAFETY 1ST!! What s The Time Mr. Monkey Man?/How Long Left Ref? Players are on one side of the square, coach is on the other. They ask him the time, he replies, they move forward with the number of steps corresponding to the number of hours; seven o'clock = seven steps etc.' Dinner time ' means chase them back to the line where they are safe. Bumper Cars Each player has a ball. They have to chase the coach and try and bump their ball into the coaches. If they are success full they are awarded one point. The coach should start slowly and allow the players a degree of success until they reach five points (If you make seven the target.) The first player to reach the target is the winner. As the players progress in ability then allow one of them to be the bumper car. This is a useful game to use in a warm up or as a way of filling time. Gold Digger Each player has a ball. Cones are spread about the square with a pinnie underneath (represents gold). Players attempt to pass their soccer balls against the cones to knock them revealing the hidden gold. Variations: To avoid players dribbling into/bulldozing the cones, have cones placed in a disced area/gold mine where they are not allowed to enter. Increase the size of each gold mine to make it more difficult. Left foot/right foot only. 9 Lives Each player has a ball. They have to chase the cat/coach and try and bump their ball into the coaches soccer ball. If they are successful they take away one of the cats lives. The coach should start slowly and allow the players a degree of success until they reach 9 lives. Do not allow players to be the cat for safety reasons. This is a useful game to use in a warm up or as a way of coaching players to pass the ball.

3 Indy 500/Traffic Cop/ Red Light, Green Light Players use their soccer balls as cars and dribble/drive around the area/ Manhattan. Emphasize players keeping their balls/cars under control. Slowly add different commands as the game progresses. This can take several weeks so do not overload the players with too much information. Questions & answers are great at this age as long as you make the questions easy to understand. Coach calls out either 1st, 2nd or 3rd gear to determine players speed. Add noises to differentiate between speeds. Red light for stop, green light for go. Noises for brakes. Coach becomes traffic cop to patrol the area for cars out of control. If cars are out of control players get a ticket and have to do # of juggles to pay off the fine and get back in the game. Make a police siren noise. Traffic jam players have to sit on their soccer balls and honk their horns as loud as they can. If they crash into someone else they have to go to the garage and do # of juggles to get their car fixed and come back into the game. Bumper cars players have to try and hit other cars with their own soccer ball (intro to passing). Progress players to do step ups on the ball at traffic lights to keep car engine going. Bridge, players have to try and lift ball with their foot over a bridge. Flat left tire, players can only use right foot and vice versa. Coach sees an airplane stop ball lie down on it, noises, and actions of an airplane. Coach sees a helicopter. Ball on head spin around once?? Be careful Safety. Heads & Tails Players dribble any where inside the area, upon the coaches command heads players must stop and place their head on top of the ball. Tails players have to stop and sit on the ball. You can change the command heads to mean tails and vice versa. No hands and encourage players to use feet to stop ball rather than head or tail! Body Parts Similar to heads and tails but the coach calls out a part of the body which the players have to place on the ball (E.g right knee, left foot, left elbow, left ear, nose etc). You can also use combinations of the above which players have to perform on your command (E.g Right knee, left knee, head, butt. Right foot, left foot, right foot etc). Avoid hands as it creates bad habits.

4 Egg Hunt Have more soccer balls than players. Have the players line-up across one end of the field. Take their soccer balls and spread them out around the field, these are the eggs. (If you have an unusual colored ball --make it the Golden Egg or something special.) At the other end of the field is a goal. I use a portable/pugg goal and call it the "basket." Say a magic word and turn them loose. The object of the game is to get the "eggs" (soccer balls) in the basket as quickly as possible. They are all on the same team, and aren't allowed to take a ball away from another player. Time the players to see how fast they can accomplish the task Zookeeper Players are set up the same as in sharks and minnows. There is a zookeeper in the middle of the area without a ball. The players on the end line all have one soccer ball each. Allow each player to choose which animal he/she would like to be. If there are many players in the group ask them to picture the animal in their head, so not to waste time. When the coach says the start word (be creative), the players dribble across the area trying to avoid the zookeepers. If the zookeeper can knock the players ball out of the area then the animal(s) have to go back with you to the start line. Allow the players in the cage yell the start word. Once the group comes back to that side the players can join again. Encourage the zookeeper(s) to go after different animals. Switch zookeepers every few rounds. Steal the Bacon (similar to Jurassic Park) All the balls start out in the middle of the area. The group is divided into four and placed in the middle of each perimeter. All the players are oinking pigs. When the coach says steal the bacon one player from the group goes at a time does a drag-back with the ball and dribbles back to his/her team where the next player goes. Whichever group has the most bacon at the end wins. Toy Story Tag Nominate two players to be Buzz Lightyear and Woody. The remaining players are different toys, each with a ball. When the coach says go Buzz and Woody try to touch the toys ball with their foot, which freezes them. The toys then have to go to the toy box (designated cone area) where another toy may tag them to get out OR they have to do some fun task in order to get out of the toy box. When Buzz tags someone he must say to infinity and beyond : Woody must say Howdy Partner. Toy Story Statues Assign all the players a different toy ie. Buzz Lightyear the astronaut, Woody the Cowboy, Ham the Pig, Mr. Potato Head, and others (be creative). When the coach calls out Andy s coming all the players must freeze. Give them little tasks to do while they re playing (toe touches, ball boxing, foot magic I/S one foot)

5 Pirates The magic island is being invaded by hordes of pirates trying to steal the kings gold (yellow pinnies). Children are asked to chase the coaches until they capture the gold. (Dribbling their soccer ball) Player should carry the gold. Once it is captured they tuck the gold in their shorts and run immediately. Crabby patties Mr. Crab is after the Krabby patties (the balls) Spongebob and friends (Patrick Star, Squidward, Sandy Cheeks) have to run from one side of the Ocean (area) to the other with out having their Krabby patty swiped by Mr. Crab. Spongebob s job is flipping Krabby Patties at the Krusty Krab Mozzie Attack Players dribble around area, coach is the mosquito. Mosquito tries to tag the other players. Once players have been tagged they have been bitten and have to hold the body part where they have been bitten whilst still dribbling their soccer ball. This continues until you have been bitten twice, if you get bitten a third time, as you only have two hands you have to go to the outside of the area and do a soccer specific task (e.g juggles etc) then you are allowed back into the game. Allow players to be mosquitoes and upon the coaches command two or more designated players/mosquitoes try and tag other players. Rotate mosquitoes every few minutes. Add that they can only tag below waste height. No tagging on the face, and softly. Ice Monster Mark off an area for the game to be played and select one player to be the "Monster". Have the rest of the players (each with a ball) dribble around within the area. The "Ice Monster" attempts to touch each player's ball, at which point that player "freezes" with their foot on the ball. If a player's ball goes out of bounds, they also freeze. The last remaining unfrozen player gets to be the new Ice Monster for the next round. The Increibles save the world from meteors attack Place as many balls as possible in the center of the field in a mound (The meteor rocks). Divide the group in two teams using pinnies and have each team on opposite ends of the field ( The Universe) in front of the goal. On a given cue, teams run towards the center and attempt to take the meteors ball towards their opponents goal and score. Children have to clear their Universe from meteor rocks. There are no goalies.

6 Sleeping Giant The coach is the sleeping giant in one corner (his/her house), the players are the dwarves in the other (their safety den). They must approach the giant with their ball, one by one if possible and try to shout him and wake him up. He wakes and chases them, if caught they become giants too. Try not to scare them and get too carried away, they are only young!! Progress to having magic trees in one corner of the area (soccer balls on top of discs). These trees provide the giant with magic giant air/oxygen. If players can knock down the soccer balls, or steel the giants magic gold (pinnies underneath the discs) then they will put the giant to sleep. Players can only steal one pinnie at a time. Shark Attack Fish must swim around the ocean (area) with their soccer ball. The sharks kick the fishes ball out of the ocean (or steal). The fish then swim out of the ocean, get their ball and return. Switch sharks every few minutes. In order for fish to return back into the ocean (area) they have to do a soccer specific task as set by the coach E.g Juggles, step ups or something fun! NO PUNISHMENTS & NOTHING HUMILIATING OR DEROGATORY. British Bulldog The coach takes the role of Bulldog and stands in the middle of the area with a ball. Players have to dribble their ball across the area without the coach tagging them or kicking their balls out of the area. If they get caught they join the coach in the middle as bulldogs. King Of The Ring? Kick Out Whilst players are dribbling their ball around they have to try and kick out other players soccer balls whilst keeping control of their own soccer balls. It is essential that players keep control of their own soccer balls, players only score a point if they kick out another players ball AND they have control of their own ball. Foxes & Rabbits All players have a pinnie tucked into the back of their shorts like a tail whoa re rabbits. The coach chooses can be the fox or chooses two or more helpers/foxes to try and steel players tail/pinnies. If they steel a tail/pinnie they have to bring it to the coach who in turn will give it back to the person who it belongs to after they have done a simple task such as kick a ball into the goal to receive it back, pull a funny face, big smile, silly noise, 1 or 2 simple juggles etc. Progress to players having a soccer ball at their feet. Progress to two teams (foxes & rabbits) of different colors who have to try and steal the other teams pinnies and then take them to the coach (same as above).

7 Lion King Play starts in the African pride lands. Half of the group are the laughing hyenas and the other half are the roaring lions. Two groups are battling for the food (soccer balls) which are placed in the middle of the area. When the player reaches the food (soccer ball) in the middle of the field they have to get (dribble or pass) it to their respective den (designated area) as soon as possible. Cub(s) in the den will receive ball/pass. Encourage laughing and roaring from both sides. Team with less balls is still hungry. Play until everyone is full. Sharks and Seals Remind all the children that sharks and seals swim in the ocean together, but seals can go onto the land. Make a designated area the beach. Start all the seals with their balls on the opposite side of the beach. Shark (s) in the middle without balls. When the coach says go seals must enter the ocean. Players may not stay on the land for more than 10 seconds. If a seal is tagged then the seal plays dead and waits for another seal to tag them so they may continue playing. Snake Players are grouped into threes (preferred) or fours. First player is the "head" of the snake, and does not have a ball. They are essentially the leader in a follow-the-leader game. Second player has a ball at their feet, and must follow the head of the snake, dribbling wherever the head/leader goes. Third player is the "rattle". No ball, just following. Emphasize to the "heads" to vary their lead -- some fast, some slow, some sideways, some stopping, etc. I let one lead for about 20 seconds or so. Then, on a whistle from a coach, #2 drops the ball to #3 and becomes the head of the snake. The rattle (#3) becomes the dribbler and the former head circles around to become the Coach says... Players begin by dribbling a ball around soccer island. The coach shouts various instructions to encourage confidence and ability with the ball. (i.e. inside only, left foot, outside right foot, etc). If the coach s command is preceded by coach says then the players must carry it out, if not then player ignores the command and continues. If player is wrong, use a fun task for them to complete to allow them back in the game. No punishments or elimination. COACH SAYS... Variation: Make commands quicker or increase difficulty of the commands (e.g coach says...dribble as fast as you can, coach says slow down.stop!! But coach didn t say!! etc ).

8 Kindergarten Activities Cops & Robbers Nominate three players to act as cops the rest of the group are robbers. Both groups have to dribble their balls. The cops have to catch the robbers by tagging them on the shoulder. When caught the robber has to go to jail (make one corner of the area a jail and cone it off from the rest of the square.) To free the robbers from the jail another robber must tag that player. If more than one robber is in jail they can form a chain, this can go outside of the coned corner section to assist the other robbers in their attempts to free them. You can also get players to do a juggle to get out of jail. Stuck In The Mud Begin with coach as mud monster who has to try and kick out players soccer balls. When caught the players must place the soccer ball on their heads, open their legs and shout I am stuck in the mud, the other Swamp Dwellers (players) have to try and free their team mates by passing soccer ball through their legs. To make it easier take away soccer balls and play the same game as tag. Swamp dwellers have to crawl through players legs to free them. Divide the group into two teams. One team is called the Mud Monsters the other team is called the Swamp Dwellers. The Mud Monsters have no soccer balls the Swamp Dwellers are without soccer balls. The Mud Monsters have to catch the Swamp Dwellers by tagging them or kicking out soccer balls. Harry Potter s Quidditch Shooting Everyone in the group finds a partner, one ball between two. The players stand a small distance apart. Players pass the ball using the inside of their foot through their partners legs. If they get the ball through their partners legs they get 1 point. Progress to how many points can you and your partner score between you. Increase distance between partners. Use different foot. Crab Soccer Coach/players are in a crab position. Players have to dribble their ball across the sea bed without the crab tagging them or kicking their balls out of the area. If they get caught they join the coach in the middle as crabs. You can utilize large inflatable soccer balls available from equipment manager.

9 Kindergarten Activities Hacksaw, Jim Jeng and the Invasion of the Island Robbers of Brunei Hacksaw and Jim Jeng are trying to stop the robbers from steeling all of their Gold. Robbers are trying to get the gold from Hacksaw and Jim Jengs cave. If they are tagged by either of the two then they must drop their gold and go straight to the dungeon. When in the dungeon they can only escape when they receive a tag from a fellow robber hearing their screams of help help. Robbers are to try and get all the gold to their castle situated on the far side of soccer island. All players must have a ball at their feet during play. Star Wars (Death Star) Place small cones in a circle in the middle of the area with one cone in the middle. Place balls on all the cones. Now you have your death star. Nominate player(s) to be on the dark side defending the death star. The rest are on the side of the rebel force. Rebels use their light sabers (soccer balls) to knock off all balls on the outside. Once all perimeter balls are off their cones. Rebels may attack the death stars power core (center ball). Rebels win when the death star is destroyed. Magic Marble Split your team into two groups and line them up behind two opposing lines. Each player should have a ball. Place an unusual color (or size) ball in the middle. This is the marble. Have them try to move the marble across the other team's line by striking it with a ball. After the game starts I don't require them to use their own ball. If they lose theirs, they are free to use any other ball they can find. Torpedo Ball Two teams begin the game at opposite ends of the area. Game starts off by one team kicking the torpedo (ball) toward the other team. The other team tries to stop the ball as soon as possible. Once the ball has stopped completely. The player who stopped it may kick the ball back. The object of the game is to kick the ball across the end line. There is no dribbling, passing, or tackling. Possession changes hands after every kick. Ultimate Soccer 2 teams as above, but players now can play the ball to teammates to keep possession. There may be no tackling nor dribbling. To score player must pass ball beyond the end line. To advance the game you may put a time limit on the length of possession per player. You may also add a target player in an end zone or a pass to a player making a run.

10 Kindergarten Activities Treasure Chest and Trolls This is a three-team, three-goal game. Play with 1-3 balls to keep everyone moving and looking up. Three players on each team play, while a sub is kept locked in "troll prison." Each team has three pieces of gold behind the goal they have to defend. Small disc cones, water jugs, etc. can be used. Whenever a team scores in the opponent's goal, they get to claim a piece of treasure for their treasure chest. The trolls, older kids or parents, had their own treasure chest and would occasionally run randomly within the field of play. If you hit the troll with the ball, you could claim a piece of troll treasure OR free a teammate from troll prison. (decision-making!) The grand finale is the "breakout" from troll prison. Let each of the prisoners escape with a ball and head for the goal while the trolls run wild on the field for a final, furious minute of play Capture the Flag Area divided in half, each team defending 1 flag (pinnie) in own half. Every player has a ball except defender(s). Object is to dribble ball into opposing half and bring flag back to your half. Start over after each point. If a player loses the ball to a defender that player must enter the jail (designated coned area in back of defender s half). The only way to free yourself from jail is to get tagged by one of your free teammates. Cookie Monster (Senior Squirts) Area is set up the same as chicken run. Pair players up with one ball and put them on opposite sides of the alleyway. The aim is for partners to make as many passes as they can without the cookie monster stealing their cookie. A time limit may be set on how long a player may hold the ball before passing.

11 Kindergarten Activities TORNADOES (360 Turning with the ball) Players dribble around area. Upon coaches command players have to turn in 1 full circle (360 ) with the ball and carry on dribbling in the direction they were travelling in. Begin using I/s of 1 foot only (see variations for complete development). Coaching Points: Variation: 1) turn in a tight circle. (Traveling) 2) keep ball close to standing leg when turning 3) do not look down at ball, be aware of surroundings 1) use I/s of r/foot only. I/s of l/foot only 2) use o/s of r/foot only. O/s of left foot only top Turn Race Players start by dribbling to 5 yard line and execute a stop turn. Players then dribble back to start line then turn again and goes to 10 yard line and turns sprinting back to start line, 15 yards, 20 yards etc Coaching Points: Variation: 1) Speed of turn...slow in..fast out. 2) Correct execution 1) Introduce points system or time players. Player Showcase In a field 20 by 15 yards with goals. Players are placed into two team and numbered. ( I.e. 1 to 5.) Player start spread, out down both sides of the field. (as in the picture) Coach stands with all the balls to one side. He kicks a ball into the middle a calls a number I.e. Number 2 both number 2 s run into the field and play 1v1. Players have to try to execute a stop turn before scoring. Coaching Points: 1) see separate hand out for all coaching points and progressions. # 2 Coach Variation: 1) Call 2 numbers. I.e. 1 s and 4 s 2) Numbers and Goalkeepers. I.e. 2 s, with 3 s in goal. 3) Turn Before shooting

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