LEVEL 6 AC 21. Good Planar Flight Resist 10 Acid, Cold, Fire, Lightning, Thunder SPEED 6 HP 45 2/ Wizards LEVEL 13 AC 29 HP 60 6/60

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1 CHAMPION OF YONDALLA 2 COUATL DWARF ARTIFICER DWARF CAVER 0 ATTK TIONS m Short Sword: + vs ; 1 + radiant Damage M Cut Down to Size: (Medium or larger target only) +1 vs (Fort); Damage AND Weakened Good Halfling Divine Halfling Tactics: Halfling allies have +2 Attack against Medium or larger targets. Mobile Defender: Immediate, when an enemy flanked by this creature attacks an ally; make a m attack against that enemy. Hit or miss, place that enemy in any space adjacent to this creature. Warband Building: All non-evil Halfling creatures are legal in your warband. Use at start of round. Choose any number of allies within squares of this creature. Each of those allies heals 1, then is Slowed. Use at start of round. Small creatures in your warband have +2 Speed until end of round. F ATTK TIONS m Bite: +1 vs ; + poison Damage R Thunder Orb: (range ) +1 vs (Ref ); thunder Damage Good Planar Resist Acid, Cold, Fire, Lightning, Thunder Aura of Protection: Use before rolling initiative; allies within squares gain Resist Acid, Cold, Fire, Lightning, Thunder until end of round. Snake s Swiftness: Replaces attack action: Nearest ally makes an immediate m attack. Undeniable Gravity: An enemy that begins its turn within squares loses for that turn. ATTK TIONS m Mace: + vs ; Damage M Disassemble Construct: (Construct or Animate target only) + vs (Fort); Damage. RECHARGE when a Construct enemy is destroyed. Dwarf Arcane Greater Magic Weapon: Replaces attack action: 1 adjacent ally has +2 Attack until end of battle. Legion s Shield of Faith: Replaces attack action: All creatures in your warband have +1 until end of battle. ATTK TIONS m Heavy Pick: +1 vs ; 1 Damage M Double Pierce: +1 vs ; 1 Damage AND ongoing Damage (save ends) Dwarf Martial Orc Foe: + M Attack against Orc enemies. Terrain Mastery: Counts as occupying a victory area while adjacent to that victory area. 1/0 2/0 /0 /0 DWARF PHALANX SOLDIER 2 DWARF SAMURAI 0 GOLD DRAGON SKULLCLAN HUNTER 1 ATTK TIONS m Pick: + vs ; Damage Dwarf Martial Phalanx Fighting: +2 while adjacent to an ally. Solid Footing: Not subject to push, pull, or slide effects of enemies. Phalanx Training: + M Damage while adjacent to an ally with Phalanx Training. 2 ATTK TIONS m Katana: +1 vs ; 1 Damage M Smite: +1 vs ; Damage Dwarf Martial +2 (Fort, Will) Battlefield Promotion: Use when an allied champion is eliminated; until end of battle, this creature has + M Damage and is treated as having a Champion rating of 2 for determining initiative. Honor-Bound Defender: Immediate, when an adjacent enemy makes a M attack against an allied champion; make a m attack against that enemy with +2 Attack and + Damage. 2 F 0 ATTK TIONS m Fiery Bite: + vs ; + fire Damage M Draconic Fury: 2 attacks, + vs each; 1 Damage each C Fiery Breath: (blast ) + vs (Ref ); 2 fire Damage. RECHARGE when first Bloodied. Dragon Resist 1 Fire Agility: Use when an enemy declares an opportunity attack against this creature; that attack misses. Confidence Booster: Allies within squares of this creature have +2. Use when an enemy activates. That enemy has 2 Attack and is Weakened until end of turn. Use at start of round. Choose 1 Bloodied ally occupying one of your victory areas. If that creature occupies that victory area at end of round, score +1 VP. 0 ATTK TIONS m Blessed Blade: +1 vs ; 1 Damage M Hidden Sun Strike: +1 vs ; 1 Damage AND ongoing radiant Damage (save ends) AND target is Immobilized Halfling Martial Resist Necrotic Hide Righteousness Revealed: Minor action, only while damaged; until end of battle, this creature loses Hide and has + radiant M Damage. Sneak Attack : + Damage whenever this creature has combat advantage against target. /0 /0 /0 /0

2 SOLDIER OF THRANE VALOROUS PRINCE WARFORGED WIZARD WHIRLING STEEL MONK ATTK TIONS m Longsword: +1 vs ; 1 Damage M Iron Bulwark: +1 vs ; 1 Damage AND this creature has +2 until end of its next turn. RECHARGE when this creature is missed by a M attack. Human Martial Tower Shield: +2 and +2 against R attacks. 2 0 ATTK TIONS m Longsword: + vs ; Damage M Radiant Scepter: +1 vs (Fort); radiant Damage, ignore Insubstantial Human Martial Unique Chivalrous Fighter: +2 M Attack and + M Damage against higher-level targets; 2 M Attack and M Damage against lower-level targets. To Me: Minor action; each ally within squares of this creature can choose to be pulled adjacent to it; this movement provokes opportunity attacks. Use at start of round. Lower-level allies have Resist All until end of round. Use at start of round. Lower-level allies have Chivalrous Fighter until end of round. 0 ATTK TIONS m Staff: + vs ; Damage C Thunderwave: (blast ) + vs (Fort); Damage AND push squares M Touch of Fatigue: Automatic hit; target has 2 Attack and Damage until after it attacks Warforged Arcane Warforged Resolve: Minor action; this creature heals and ends 1 ongoing damage effect on it. 0 ATTK TIONS m Longsword: +1 vs ; 1 Damage M Stand Still: (opportunity attack only) +1 vs (Fort); 1 Damage AND Immobilized M Thunderous Kick: +1 vs (Fort); thunder Damage AND Stunned AND push squares C Whirling Steel: (burst 1) + vs ; Damage Human Ki + (Will) /0 /0 /0 /0 CELESTIAL DIRE BADGER CATFOLK WILDER CENTAUR HERO DARK TRAVELER 1 ATTK TIONS m Claw Rake: + vs ; 1 Damage M Claw Frenzy: (only while Bloodied) Make 2 m attacks against the same target. Good Beast Burrow Resist Acid, Cold, Lightning Evil Slayer: + M Damage against Evil targets. Persistent: When reduced to 0, this creature is not destroyed until end of its next turn (but is still destroyed even if it regains ). ATTK TIONS m Twin Swords: + vs ; Damage R Mind Melt: (nearest, living target only) +1 vs (Will); Damage AND Stunned (save ends) R Mind Thrust: (nearest, living target only) + vs (Will); 1 Damage AND Dazed (save ends) Catfolk Psionic Overload: Minor action; RECHARGE Mind Melt, then this creature is Dazed until end of its next turn. Protective Aura: Immediate, when an enemy hits this creature with a M attack; that enemy is pushed squares, then Immobilized (save ends). RECHARGE when first Bloodied ATTK TIONS m Greatsword: + vs ; Damage M Galloping Attack: This creature moves up to its Speed (minimum 1 square) and makes a m attack at any time during its move. R Longbow: (sight) + vs ; Damage Fey Centaur Martial Powerful Charge : + M Damage on charge. 0 ATTK TIONS m Scimitar: +1 vs ; 1 Damage R Exhalation of the Black Dragon: (range ) + vs (Ref ); 1 acid Damage M Striding Slice: +1 vs ; 2 Damage AND this creature shifts 2 squares Human Psionic Shadow Stride: Can shift 2 squares. Psionic Speed: Minor action; this creature has until end of round. Use when an ally activates. That ally has until end of its turn. Use on any turn after the first, when this creature ends its turn in a victory area. Choose 1 adjacent ally. Place this creature and that ally adjacent to each other in one of your victory areas. /0 1/0 1/0 1/0

3 2 DRAGONBLADE NINJA 1 GOLIATH BARBARIAN 0 GREENFANG DRUID GRIFFON 0 ATTK TIONS m Ninja-To: + vs ; 1 Damage R Shuriken: (range ) + vs ; Damage AND ongoing poison Damage Human Ki Ghost Step: Minor action; this creature is invisible until after it attacks. RECHARGE when this creature is damaged by an attack. Ki Dodge: Immediate, after an attack hits this creature: Roll d. 1 1: RECHARGE this power; 1+: That attack misses instead. Sudden Strike: +1 Damage against targets that cannot see this creature and against Stunned targets ATTK TIONS m Greataxe: + vs ; 2 Damage, reroll once on miss Goliath Primal ATTK TIONS m Scimitar: + vs ; Damage M Bestial Wrath: +1 vs ; 2 Damage AND target cannot attack this creature (save ends) R Produce Flame: (sight) + vs (Ref ), does not provoke opportunity attacks; 1 fire Damage Human Primal Inspire Beasts: While this creature is Bloodied, Beast allies score criticals on attack rolls of natural +. Instill Vigor: Minor action; 1 adjacent ally heals at start of each of its turns until that ally moves. Unleashed Fury: Immediate, when a Beast ally scores a critical; + Damage on that attack. F 0 ATTK TIONS m Claw: + vs ; 1 Damage M Ripping Beak: (only while Bloodied) + vs ; 1 Damage AND Followup, Damage only on miss Followup: + vs ; 1 Damage Beast Griffon Immune Fear Thunder Charge: + Attack on charge. 1/0 /0 /0 /0 IBIXIAN 2 RASK, HALF-ORC CHAINFIGHTER RENEGADE WARLOCK UNDYING SOLDIER 1 1 ATTK TIONS m Greataxe: + vs ; Damage Ibixian Stable Footing: Difficult terrain does not affect this creature s movement. Pack Fervor: +1 M Attack for each other Ibixian creature within squares of this creature. Powerful Charge : + M Damage on charge. 2 2 ATTK TIONS m Spiked Chain: + vs ; Damage M Sweeping Chain: + vs (Ref ); Damage AND Stunned. RECHARGE when this creature causes an enemy to become Bloodied. C Whirling Death: (burst 1, enemies only) +1 vs ; 1 Damage Half-Orc Martial Unique Shorten Grip: Minor action; until end of battle, this creature loses, has + M Damage, and can make only m attacks. F ATTK TIONS m Spear: + vs ; Damage R Eldritch Spear: (sight) + vs (Ref ); 1 Damage, Damage on miss M Thunder Burst: (radius 2 within sight) + vs (Fort); thunder Damage AND Stunned (save ends) Human Arcane Conceal Hasty Retreat: Replaces move action: Shift squares. 1 ATTK TIONS m Spear: + vs ; Damage M Smite Evil: (Evil target only) + vs (Will); 1 Damage Good Elf Resist All Blindsight: Ignores Conceal; treats invisible creatures as visible. /0 /0 /0 /0

4 VOICE OF BATTLE DIRE BEAR TIMBER WOLF GIANT FROG ATTK TIONS m Longsword: +1 vs ; Damage R Hideous Laughter: (sight) + vs (Will); 1 psychic Damage AND Dazed C Primal Scream: (blast ) + vs (Will); Damage AND Dazed (save ends); if target is already Dazed, it is Stunned instead. Hit or miss, this creature cannot use Soothing Voice until end of battle. C Soothing Voice: (burst, enemies only) + vs (Will); until end of round, affected creatures cannot make opportunity attacks Human Arcane ATTK TIONS m Claw: + vs ; 2 Damage M Charging Maul: (only on charge) + vs ; 2 Damage AND Followup Followup: + vs (Ref ); 1 Damage AND Immobilized (save ends) Beast ATTK TIONS m Bite: + vs ; Damage M Gnashing Maw: + vs (Ref ); ongoing Damage AND Immobilized (save ends both) Beast Wolf Circle Prey: +2 M Attack while within squares of a Wolf ally. 1 ATTK TIONS m Bite: + vs ; Damage M Tongue Lash: (, Small or smaller target only) + vs (Ref ); 1 Damage AND pull 1 square Beast Hop: This creature moves as if with on its turn. Wandering Monster: Sets up in a random victory area. Countersong: Enemy champions within squares of this creature cannot use Champion powers. Crescendo: Use at start of round; until end of round, this creature s Countersong affects enemy champions within squares instead of. 2 2/0 2/0 2/0 /0 1 WOOD WOAD AMBUSH DRAKE 1 ASPECT OF NERULL BEHOLDER ATTK TIONS m Club: + vs ; Damage M Nature s Judgment: + vs ; Damage AND Immobilized AND ongoing Damage AND when target activates, each adjacent Plant creature heals (save ends all). RECHARGE when this creature misses with this attack. Fey Plant Vulnerable Fire Forest Walk: Forest terrain does not affect this creature s movement. Deep-Rooted: Not subject to push, pull, or slide effects while in forest terrain. F 0 ATTK TIONS m Bite: +1 vs ; + poison Damage M Ambush Strike: This creature moves up to twice its Speed (minimum squares), then attacks an adjacent target; + vs ; Damage. RECHARGE when no enemies can see this creature at start of its turn. C Paralytic Cloud: (blast ) + vs (Fort); 2 Damage AND Dazed (save ends), Damage only on miss Dragon Stealth Defensive Advantage: Never grants combat advantage m Vicious Scythe: + vs ; 2 necrotic Damage; scores criticals on rolls of natural + M Wounding Touch: + vs (Fort); 1 necrotic Damage AND Dazed (save ends) Evil Immortal Devastating Critical: Whenever this creature scores a critical, the target is also Weakened until this creature is eliminated. Nerull s Boundless Grasp: Immediate, when a Bloodied enemy attacks an ally; that enemy has ongoing 1 necrotic Damage. RECHARGE when no creature is affected by this power. 2 F 0 ATTK TIONS m Bite: +1 vs ; Damage R Eye Rays: (range, can target allies) Roll 1d and use the indicated effect or one of a lower number; choose target after roll. 1 : Telekinesis: + vs (Fort); automatic hit against allies; slide squares : Sear: + vs (Fort); 1 radiant Damage : Slow: + vs (Will); Slowed (save ends) 1: Terror: + vs (Will); 1 psychic Damage AND target immediately moves its Speed away from this creature (Fear) 1 : Petrify: + vs (Will); Slowed (save ends); a Slowed target is instead Petrified (save ends) : Disintegrate: + vs (Fort); Damage AND ongoing Damage (save ends), Damage only on miss Evil Aberrant Beholder Multi-Activation 2: Activates twice per round. /0 /0 1/0 2/0

5 DEATH KNIGHT GOBLIN ADEPT 2 GRELL GRIM NECROMANCER 2 0 ATTK TIONS m Greatsword: + vs ; Damage A Unholy Flames: (radius 2 within ) +1 vs (Fort); necrotic OR fire Damage Evil War Immune Poison; Vulnerable Radiant Bloodthirsty : + M Attack against Bloodied targets. Death s Right Hand: Lower-level allies within squares of this creature have +2 M Attack. Warband Building: All Evil creatures are legal in your warband. Use when an ally s M attack hits: + Damage on that attack. Use when an adjacent enemy activates. That enemy takes Damage and cannot move away from this champion on its turn. 1 ATTK TIONS m Spear: + vs ; Damage R Enrage: (range, can target ally) + vs (Will); psychic Damage AND target has Attack and + M Damage until end of its next turn C Burning Hands: (blast ) + vs (Ref ); fire Damage Goblin Sacrifice the Weak: + C Damage whenever this creature includes a lower-level ally in the area of a C attack. F ATTK TIONS m Tentacle Rake: + vs ; Damage AND Slowed M Grab: + vs (Ref ): Immobilized AND pull 1 square M Venomous Bite: (adjacent Immobilized enemy only) + vs ; 1 Damage AND Stunned (save ends) Aberrant Magical Beast ; Blindsight; Blind: Immune to attack actions and special powers with Gaze in their name. Hunting Frenzy: Immediate, after this creature resolves a successful Grab attack; make a Venomous Bite attack against the same target. RECHARGE when first Bloodied. ATTK TIONS m Mace: + vs ; Damage R Curse of Impending Blades: (nearest) +1 vs (Will); 2 (save ends) C Reaping Wave: (blast 2, living targets only) +1 vs (Fort); 1 Damage AND Damage at end of each of target s turns until it ends its turn farther away from this creature Evil Human Arcane Soul Siphon: Immediate, when a living enemy within squares is destroyed; 1 ally heals 1. Torrent of Souls: Immediate, when an ally in line of sight is destroyed; that ally shifts squares, then makes a m attack before being destroyed. CHAMPION 1 Use at start of round. Until end of round, allies have + Attack. Use when an ally hits an enemy with an attack. That enemy also has ongoing necrotic Damage (save ends). /0 /0 /0 /0 KRUTHIK HATCHLING LARGE BLUE DRAGON MUMMY LORD SKELETAL DWARF 1 ATTK TIONS m Claw: + vs ; Damage Beast Kruthik Gnashing Horde: Damage to each enemy that ends its turn adjacent to this creature. Skittering Mob: +1 M Attack for each Kruthik ally adjacent to this creature (maximum + Attack). 2 2 F ATTK TIONS m Gore: + vs ; + lightning Damage C Lightning Breath: (line ) +1 vs (Ref ); 2 lightning Damage, lightning on miss. RECHARGE when first Bloodied. A Lightning Burst: (radius 1 within ) +1 vs (Ref ); lightning Damage Evil Dragon ; Resist Lightning CHAMPION 2 Use when a creature takes lightning damage. An enemy within squares of that creature takes lightning Damage. Use when an ally is destroyed by a C or A attack that destroys an enemy. Score + VP ATTK TIONS m Rotting Slam: + vs ; + necrotic Damage R Curse of Ill Fortune: (nearest) + vs (Will); necrotic Damage AND Attack (save ends) R Wrack: (range ) + vs (Fort); necrotic Damage AND Immobilized (save ends) Evil Immune Poison Resist Cold, Necrotic; Vulnerable 1 Fire Absolute Power Corrupts: Use when a champion is destroyed; spend 1 VP, then this creature regains 1 use of its Champion powers. CHAMPION 1 Use when an ally s attack reduces an adjacent enemy to or fewer. Roll d. 1 : that enemy takes 1 Damage; +: that enemy is destroyed. Use when this creature activates. Each living enemy within squares is Immobilized (save ends). 2 1 ATTK TIONS m Waraxe: + vs ; Damage Immune Poison Vulnerable Radiant Shieldbearer: Allies have +2 while adjacent to this creature. /0 /0 /0 /0

6 1 SKULLCRUSHER OGRE SPECTRE SPELLSTITCHED HOBGOBLIN ZOMBIE THASKOR 2 0 ATTK TIONS m Morningstar: + vs ; 1 Damage R Rock: (range ) + vs ; 2 Damage M Skullcrushing Blow: (Bloodied target only) + vs ; Damage. RECHARGE when this creature destroys an enemy. Ogre Spiked Shield: Whenever a M attack misses this creature, the attacker takes Damage. 2 F 0 ATTK TIONS m Inescapable Chill: +1 vs ; Damage; on miss, this creature has cumulative +1 Attack until end of battle M Spectral Touch: (living target only) +1 vs (Fort); 1 Damage AND this creature heals Evil Phasing Insubstantial 1 ATTK TIONS m Chill Touch: + vs ; cold Damage C Chillburst: (burst 1) + vs (Fort); 1 cold Damage Immune Fear Plodding: Cannot charge and cannot use more than 1 move action each round. Obscuring Mist: Replaces attack action: Until end of this creature s next turn, each square within 2 squares of it contains smoke (in addition to existing terrain). 1 ATTK TIONS m Slam: + vs ; 2 Damage C Trumpeting Blast: (blast ) + vs (Fort); 1 thunder Damage AND Dazed Evil Shadow Planar Thundering Charge: +2 Speed while charging. Trumpeting Charge: Immediate, when this creature hits with a charge attack; make a Trumpeting Blast attack. 1/0 2/0 /0 /0 2 WARPRIEST OF HEXTOR 2 BLOODHULK FIGHTER BONECLAW BULLYWUG THUG 2 ATTK TIONS m Flail: +1 vs ; Damage C Energy Vortex: (burst 2) + vs (Ref ); acid + cold + fire + lightning + thunder Damage M Strike of Tyranny: +1 vs (Will); Damage AND Weakened (save ends). RECHARGE when an ally destroys a Good enemy. Evil Human Divine Lockdown: Minor action; until end of round, enemies within squares cannot shift. CHAMPION Use when an ally fails a save. Reroll that save. Use after an ally resolves a successful M or R attack. That ally immediately repeats that attack against any legal target ATTK TIONS m Bloody Slam: + vs ; 2 Damage M Noisome Embrace: + vs (Fort); 2 Damage AND Attack Vulnerable All Sloughing Flesh: Minor action; this creature takes 1 Damage, then 1 adjacent target is Immobilized (save ends). 2 0 ATTK TIONS m Claw: +1 vs ; 1 Damage Evil Shadow Resist Necrotic Reach Relentless Opportunist: Use after this creature resolves a successful opportunity attack; immediately repeat that attack against the same target. RECHARGE when first Bloodied. Threatening Reach: Can make opportunity attacks against enemies within Reach. 1 2 ATTK TIONS m Spear: + vs ; Damage R Thrown Spear: (nearest, range ) + vs ; Damage Bullywug Aquatic Dirty Pool: + M Damage while in a warband with an Aquatic champion. /0 /0 /0 /0

7 BURNING SKELETON DEATHLOCK DOLGRIM ETTIN SKIRMISHER ATTK TIONS m Fiery Slam: + vs ; + fire Damage M Firesweep: attacks, each against a different target; + vs (Ref ) each; fire Damage each Immune Cold, Fire Fire Shield : Whenever this creature is hit by a M attack, the attacker takes fire Damage ATTK TIONS m Slam: + vs ; Damage R Necrotic Missile: (nearest) + vs (Ref ); 1 necrotic Damage R Terrifying Phantom: (radius 1 within ) + vs (Will); psychic Damage AND push squares; this movement provokes opportunity attacks (Fear) Evil Arcane Vulnerable Radiant 1 1 ATTK TIONS m Morningstar: + vs ; Damage R Crossbow: (nearest) + vs ; Damage Aberrant Dolgrim Resist All Wild Abandon: Replaces attack action: Make a Morningstar attack and a Crossbow attack against the same target. RECHARGE when this creature is hit by a M attack. ATTK TIONS m Morningstar: + vs ; 1 Damage AND this creature shifts 1 square m Stump: + vs ; 1 Damage AND push 1 square Giant Ettin + (Fort, Will) Multi-Activation 2: Activates twice per round. Skirmish : + Damage if this creature moved at least 2 squares from where it started its turn before attacking. /0 0/0 1/0 2/0 2 FIENDISH MONSTROUS SCORPION FLIND CAPTAIN FOREST TROLL KENKU SNEAK ATTK TIONS m Claw: +1 vs ; 1 Damage M Sting: + vs (Fort); ongoing poison Damage ATTK TIONS m Flindbar: +1 vs ; 2 Damage C Bloodblind Sweep: (only while Bloodied) (burst 1) + vs (Ref ); 1 Damage ATTK TIONS m Spear: + vs ; 1 Damage R Javelin: (range ) + vs ; Damage AND ongoing poison Damage (save ends) 2 ATTK TIONS m Jitte: + vs ; Damage R Shortbow: (sight) + vs ; Damage Evil Beast Scorpion Resist Cold, Fire Skittering Assault: Can move after charging. Relentless Attack: Replaces move action: Take 1 extra attack action this turn. RECHARGE when this creature hits with a Sting attack. Evil Gnoll Flind Bloodrage : + Damage while Bloodied. Bloodthirsty : + Damage against Bloodied targets. Use when an ally s M attack causes a target to become Bloodied but not destroyed. That ally immediately repeats that attack against a different target. Use at start of round. Allies have and + M Damage until end of round. Troll Vulnerable Acid, Fire Individualist: + Attack while no allies are within squares of this creature. Regeneration : Use at start of this creature s turn; heal. 1 Kenku Stealth Hide Apply Poison: Use when declaring an attack; if that attack hits, target also has ongoing poison Damage (save ends). Keen Eyes: + Attack instead of +2 whenever this creature has combat advantage against target. /0 /0 /0 /0

8 ORC SAVAGE RAVENOUS VAMPIRE 1 VAMPIRE SPAWN ZOMBIE WHITE DRAGON 2 1 ATTK TIONS m Club: + vs ; 1 Damage Orc Primal Lethal: + Attack against Bloodied targets. Savage Frenzy : Use when this creature hits with a M attack; this creature gains +. This can increase this creature s above its starting total, though it is considered Bloodied only at or fewer. ATTK TIONS m Saber: + vs ; Damage R Domination Surge: (range ) +1 vs (Will); Dominated Evil Vampire Primal Vulnerable 1 Radiant Primal Evil: Wolf and Beast allies have Evil alignment. Feral Reaction: Immediate, when first Bloodied; this creature heals, then makes a m attack. Wolf Blood: Wolf allies cost 2 less than normal for purposes of warband construction. Opponents score VP normally for eliminating them. Use at start of round. Evil allies have + M Damage until end of round. Use at any time. Choose 1 ally within sight. That ally shifts squares. 1 ATTK TIONS m Claw: + vs ; 1 Damage M Blood Drain: (only when this creature has combat advantage against target) + vs ; Damage AND this creature heals 1. RECHARGE when hit by a M attack. Evil Vampire Immune Poison Vulnerable Radiant Bloodlust: On its turn, this creature cannot move or attack a non-bloodied enemy if a Bloodied enemy is adjacent. F 0 ATTK TIONS m Claw: +1 vs ; 2 Damage C Cold Breath: (blast ) + vs (Ref ); cold Damage, cold on miss Evil Dragon ; Resist 1 Cold Plodding: Cannot charge and cannot use more than 1 move action each round. Selfish Chill: Minor action; your opponent scores +1 VP, then RECHARGE this creature s Cold Breath. /0 /0 /0 0/0

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