Learn From a. Youth Coach. Copyright 2006, Cisar Management Services

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1 Youth Coah Learn From a Copyright 2006, Cisar Management Servies All rights reserved. The reprodution, or utilization of this work in any form or by any eletroni, mehanial, or other means, now known or hereafter invented, inluding photoopying, and reording, digital transfer, and in any information storage and retrieval system, is forbidden without the written permission of the publisher. Permission to reprodue various forms like the player, spetator and oah s ontrats in the book are granted to oahes and instrutors who have purhased Winning Youth Football, a Step by Step Plan. Reprodution of other parts of this book is expressly forbidden by the above opyright notie. Copyright 2006, Cisar Management Servies Copyright 2009 Cisar Management, all rights reserved. The reprodution, or utilization of this work in any form or by any eletroni, mehanial, or other means, now known or hereafter invented, inluding photoopying, and reording, digital transfer, and in any information storage and retrieval system, is forbidden without the written permission of the publisher. Permission to reprodue various forms like the player, spetator and oah s ontrats in the book are granted to anyone who has purhased Winning Youth Football, a Step by Step Copyright 2009 Cisar Management, all rights reserved. The reprodution, or utilization of this work in any form or by any eletroni, mehanial, or other means, now known or hereafter invented, inluding photoopying, and reording, digital transfer, and in any information storage and retrieval system, is forbidden without the written permission of the publisher. Permission to reprodue various forms like the player, spetator and oah s ontrats in the book are granted to those who have purhased Winning Youth Football, a Step by Step Plan. Reprodution of other parts of this book is expressly forbidden by the above opyright notie.

2 2 Copyright 2010 Cisar Management, all rights reserved. The reprodution, or utilization of this work in any form or by any eletroni, mehanial, or other means, now known or hereafter invented, inluding photoopying, and reording, digital transfer, and in any information storage and retrieval system, is forbidden without the written permission of the publisher. Reprodution of other parts of this doument is expressly forbidden by the above opyright notie. Author: Dave Cisar

3 3 Winning Youth Football Single Wing 303 Taking it to the Next Level By: Dave Cisar Coah, What an honor and privilege it is to be alled by the title of oah; it is even a bigger privilege to help oahes like you to improve your oahing skills. We sinerely appreiate your ontinued support and your interest in making the experiene for your youth football players a great one. Our hope is you an use this information to have an even better season next year. This is an offensive addendum to the Winning Youth Football a Step-by-Step Plan book. This addendum is meant for the experiened Single Wing oah, to help him stay ahead of his ompetition. Every year our experiene leads us to refine and improve upon the previous years offerings, we keep sharpening and sharpening the saw every season. We have now run the Single Wing for 15 seasons with teams from age 6 to 14 with multiple teams from multiple loations in a variety of leagues. By the sheer number of plays we have run and the variety of defenses and tehniques we have seen, we are able to refine the system to a razor sharp edge. By doing so, we have been able to go in the largest and most ompetitive youth football league in the state of Nebraska. Our goal is to share those experienes with you so you an have the same type of suesses we ve had with our teams. Warmest Regards, Dave Cisar

4 4 Table of Contents Copyright Information: 2 Aknowledgement: 3 Table of Contents: 4-5 Chapter 1- Why Single Wing 303 Why Single Wing 303: 6-8 Who Single Wing 303 is For and Not For: 8-9 To the Doubters: 9-20 Age and Experiene Grouping of Plays: Play Teahing Order: Chapter 2- The Plays 16 Pass Variations: Reverse Variations: Sweep Pass Variations: Reverse Pass Iso and 14 Power Chapter 3- The Burst Series The Burst Series: Chapter 4 New Twist on Spinner Series Spinner Series Variations: Flash: Chapter 5- The Buk Series The Buk Series: Chapter 6- Flip Series Flip Series: Chapter 7- Running the Super Formation and Plays Why the Super: The Super Series: Chapter 8- Spread Single Wing- The Jet Series Jet Series Theory and Coahing Points: Jet Series Plays: Chapter 9- Spread Single Wing- The Passing Game Theory and Need: Cross Series Plays: Smoke Series Plays: Shallow Series Plays: Smash: 115 Chapter 10 -Formationing Formations: Chapter 11-Trik Plays Trik Plays:

5 5 Table of Contents Chapter 12- Bloking Adjustments Various Bloking Adjustments Fixing the Wedge: Short Edge Problems: Chapter 13- Game Day Strategies Importane of Game Day Coahing: No-Huddle Nuanes: Play Call Sheets: Key Matrix for Every Play. Offensive Coordinator: Key Matrix for Every Play, Complementery Play Coah: Determining What Plays to Call: Chapter 14 Attaking Speifi Defenses GAM: Defense: Defense: Defense: Defense: Diamond and 7 Box Defense: Front Defenses: Junkyard Defenses: Style Defenses: Chapter 15 Using Film- The Hudl Advantage Why Hudl and Film: Getting Started: Text Boxes: Spot Shadows: Telestrating: Highlight Feature: 214 Souting: Player Aountability: 216 Chapter 16 Taking it Forward Following Through:

6 6 Chapter 1 Single Wing 303 Why Single Wing 303? Many of you have been running my version of the Single Wing offense for several seasons and have been onsistently winning, but want more, that s why we ame out with Single Wing 303. It s for the experiened Single Wing oah, who wants more. Maybe you have hit a wall with your teams ending up just shy of your end goal or maybe you have perfeted the system and need another hallenge. Maybe you have a unique grouping of kids that need a few more arrows in the quiver. Either way Single Wing 303 an help you move to the next level of ompetene in oahing this system. It inludes some new plays, some adjustments or hanges to existing plays, some new bloking adjustments as well as some new ountermeasures. It goes into more detail and gives you a few more options on some of the plays you are already running. You also get more detail and more information on exatly how we all our plays and the proess we use to determine whih plays to all using our omplementary play oah approah, inluding the exat keys to look for on every play. Some of Single Wing 303 is just a more detailed desription of some of the things we have always done, but were not explained in enough detail in the original materials. Refined Over Time You have to remember we have now oahed 150 games with this system with 15 different teams from age 6-14 in 4 different leagues with 2 ompletely different organizations. We also have had the benefit of viewing over 300 different Single Wing teams via your game DVDs and lips. We have exhanged over 18,000 s with oahes disussing this offense. Over time we have been able to hone this system into a very sharp edge. The oahes I fae all have my books and DVD s, in fat aording to my web statistis, many of them ome to my web site almost daily to view my blog updates. I ve atually seen them bring opies of my book to our games and quote me hapter and verse out of the books and DVDs. I would venture to say that none of you play teams that know what you are going to run any better than the teams my teams play every season. In addition to filming our games and exhanging them with eah other, our opponents get together to share ideas on how to stop us. This has fored us to get very good at running the system, making adjustments and small hanges to keep us ahead of the pak.

7 7 Remember that most of what we did to ompile a reord was in the original book and DVD s but we purposely left a few things out. We didn t do this to hold bak things from you or our ompetitors, we did it so we wouldn t tangle up oahes trying to put the offense in. It makes no sense to spend time or getting great at the finer points of the system until you have built and perfeted the foundation. It would be like a home builder writing about all the intriaies of high end interior bathroom lighting before the reader had developed a profiieny at building a foundation and framing. It is human nature to want to jump ahead and put in the advaned portions of the system before perfeting fundamentals and the base system, whih is why we just didn t inlude it in the base book or DVDs. Priorities The fats are most teams an win 80% of their games by eliminating all the time wasters in their praties, teahing the fundamentals right out of the book and running the base plays in the playbook with a few of the base adjustments. I have hundreds of s from oahes that have won league titles and they only ran 6,8,14 plays. Most of these teams had great fundamentals and exeuted those base plays with razor sharp preision. The first year we ran the Single Wing it was for an age 8-10 team, we only ran 7 plays and went The next year with an age 8-10 team we ran 12 plays and went Over time we added plays and adjustments in response to what defenses were doing as well as to take advantage of the talents of players we had those years. Over time we have added and subtrated a few things to get to the optimum level we are at now. We not only look at what works versus what doesn t, we also look at putting series, plays and adjustments in that put the defense in onflit and take away the base onepts and adjustments defenses are using to try and stop the offense. Another key fator is the return on time investment. Another fator is your talent level, every youth football team is made up of different players with different mixes of ability. Single Wing 303 will give you some additional options to help you maximize your player mix. We balane that out with measuring the produtivity we get with the amount of pratie time and oahing expertise needed to perfet a series or adjustment. As youth oahes we understand you don t have unlimited time, an unlimited playbook or unlimited athletiism. Our goal is to have a system that nearly anyone an implement and have suess, that leads us to the optimal mix we are at now. Don t Fret Don t be overwhelmed with information overload while reading this book. You do not have to know or perfet everything in these pages. This is not like the Sainted Six plus one, where you need to run all of the plays in the series in order to have suess. This is meant to be ala arte. Choose to add in the plays or adjustments that address the needs of your team or the problems you have been struggling with. You do not need everything in this addendum beause you are not going to fae every problem outlined or have the talent to take advantage of some of the opportunities we suggest to get some of your

8 8 better players in spae. So alm down, relax, read and think about how what you are reading applies speifially to your situation. Who Single Wing 303 is NOT For Single Wing 303 is not for teams new to the Single Wing or struggling teams. If your teams are not onsistently moving the hains, not averaging at least 4 first downs per possession and aren t soring touhdowns on at least 70% of your possessions by your first team offense, Single Wing 303 probably isn t for you either. If you aren t there yet, you need to go bak to the basis and absolutely perfet your base fundamentals, things like: offensive lines first 2 steps, proper pad level, proper head plaement, wedge fits, double teams, rab bloks, open field bloking, fakes, play exeution, meshes, ball handling, proper angles et Quite frankly you are going to get so muh more for your time investment if you perfet your base fundamentals and base plays than you will ever get out of investing your time on perfeting the finer points. Like anything in youth football, the suessful oah is always pretty darn good at setting the proper priorities. As time goes on I m more and more onvined that the most important skill the best youth oahes have is being good deision makers in setting proper priorities. If you are oahing age 6-8, you probably don t need Single Wing 303. If you are oahing in a league where oahes don t film or sout you well, Single Wing 303 probably isn t for you. If you are oahing your very first season with this offense, Single Wing 303 is overkill, you don t need it. You will hurt your team and drive your oahing staff nuts if you try to implement it. Who Single Wing 303 is For Single Wing 303 is for the experiened and suessful youth oah. If your teams are winning hampionships but your winning margins are tightening, Single Wing 303 is for you. If you are winning most of your games but it seems like one team simply has your number Single Wing 303 is for you. If you are having a real tough time soring against that one bully team, Single Wing 303 is for you. If you have been oahing age kids and doing well and you are moving up to a selet league for age 13-14, Single Wing 303 is for you. If you oah in a league where everyone souts and films and people have your playbook, Single Wing 303 makes a lot of sense for you. Some of the information in Single Wing 303 is in the later versions of my original book, this addendum is meant to ath everyone up that bought older opies of our book or did not buy the 2007 and 2008 addendums. It also ontains new and more detailed information that was not a part of either addendum and are not in the most urrent book. If you have later versions of the book you may find some of what you have dupliated in some of this material.

9 9 To the Doubters No matter where you oah, there are going to be doubters. These are parents, oahes, ommunity members, ompetitors and bystanders that feel for some odd reason they know more than you do. It doesn t matter what offensive system you run or how you run it, there are going to be those that are going to think you don t know what in the hek you are doing. Never mind the fat you ve spent $280 on books and DVDs, attended 22 hours of oahing lini and spent 181 hours studying the materials and while your ritis only football experiene onsists of them wathing the NFL on television or playing the Madden video game. As a youth football oah, understand that this is normal, it is par for the ourse, it is expeted, ount on it happening. Somehow in todays world every yahoo thinks they an both oah youth football better than every head oah out there, they know they an drive better than you too. This phenomenon is not just reserved for rookie oahes or even first year Single Wing oahes. I know one youth football oah who took over a team that had NOT won a game in two years, in fat, this team had sored just 7 touhdowns total in those seasons. There were games where that team didn t reord even a single first down. Coah took this very same team and went undefeated in his first year of running my system. In year two his kids made it all the way to the hampionship game under his leadership but lost in overtime. Logi would say, that parents would be patting him on the bak, having a parade for him or maybe even ereting a statue of him in the town square. Well in the bizarro world of youth football, believe it or not our hero got a ouple of nasty s from disgruntled dad parents who thought this team should have won the big game. Never mind that just a few short years before this team was elebrating getting first downs and were delirious with joy when they won their very first game. While many if not most youth football parents get it and will leave you alone, know that there are whakerdoodle nut jobs in every rowd, no matter how many games you win or what offense you are running. You just have to know it omes with the territory, ignore it, or better yet, see it for what it is ignorane and laugh it off. Reality be Prepared Now with the Single Wing, you may even be further out on that ledge a bit. This is an offense that was what everyone ran in the 20 s-50 s but these people don t see a lot of exatly what we run on television on Saturdays and Sundays. While we see more and more Single Wing in the College and NFL every season, it still isn t prevalent, more on that later. The first thing is why do you even bother telling people the type of offense that you run? Most of them haven t got a lue, they ouldn t tell a Split Bak Veer offense from a Pro Set or a Flexbone from a Double Wing. Sine most of you reading this are oahing a more advaned team, you aren t going to stay in the base set for the entire game, you are going to be in multiple sets inluding the Spread Single Wing. Why box yourself in by saying you are a Single Wing team? Hek most people seeing a Double Tight I

10 10 Formation team with a Wingbak, think what is the big deal, so there is a single Wingbak, what is the big deal? What Do You Tell Them? For those of you that feel ompelled to disuss what type of offense you are going to run, why not just all it a multiple short shotgun offense? If they ask for more detail, tell them it looks somewhat like what Urban Meyer liked to run at Florida with Tim Tebow. In Meyer s book Urban s Way he says his offense is the Single Wing. Coah Meyer seems to have done quite well with this arhai offense, if you think National Championships are worth anything. If they press further tell them it is very similar to Rik Darlington s Apopka Florida High Shool offense. Rik s teams ompete in Florida s largest lass, 6A and have gone to the State Playoffs every year sine Rik moved to the Single Wing. He even won a state hampionship with it, beating a Miami Northwestern team that had 9 kids on it who were awarded football sholarships to DI shools that year. There were 23 kids on that Miami team that ended up playing DI football. Rik had just a single DI player on his team that year. If the peanut gallery presses further, say you run something like what Stone Bridge Virginia High Shool runs, they are a perennial USA Today Top 20 team that have won ountless Division and State Championships. If you re in the Midwest maybe refer to Menominee, Mihigan High Shool, whih has won 3 State Titles in the last 10 years running this offense. Just beause the loal High Shool isn t running this offense or they don t see every other team on TV running it, doesn t mean it isn t the right fit for your youth football team. At The Higher Levels So for those that want to ritiize the Single Wing beause it won t work at the older age levels simply don t know muh about the game. In 2008 there were 26 DI College teams that ran a Single Wing series of plays. In 2009 my beloved Cornhuskers finally broke out the Single Wing in their Holiday Bowl 33-0 win over Arizona. The Nebraska offense was inept in 2009 with signifiant injuries to both top Quarterbaks and a shortage of onsistent skill position reeivers. This situation fored the Huskers to move Freshman bakup I Bak Rex Burkhead to the Quarterbak spot in the Single Wing. The result was Burkhead led the Husker offense in rushing, sored a touhdown and set up several others in the only game the Huskers moved the ball well on the ground all year. In the NFL over half the teams have adopted a diret snap Single Wing series sine Miami made it popular in In 2007 the Dolphins were 1-15 and near the bottom of the league in offensive prodution. Their starting Quarterbak Chad Pennington was often times injured and when he wasn t injured he was throwing a lot of intereptions and

11 11 inomplete passes. In 2008 little known running bak Ronnie Brown was moved to the Quarterbak position in the Wildat set, whih looks very muh like the Spread Single Wing that most of us Single Wingers use. In just a two game span he had 228 yards rushing and 6 touhdowns out of the Single Wing. Using just a handful of tried and true Single Wing plays like 16 Power, 18 Sweep and some of our Jet Series plays like Roket 28, Roket 16 Power, Roket 43 Reverse and even Roket 16 Pass, the Dolphins improved to 11-5 in This was the biggest turnaround in NFL League history. With the NFL being a opyat league, in 2008 and 2009 we ve been treated to a plethora of Single Wing Wildat football by nearly half of the NFL teams out there. None of them utilize it as their base offense or run it as muh as the Dolphins did in 2008, but it has proven to be an effetive weapon in the NFL. What higher level of ompetition do you need as a proving ground? Flaw in Logi There is a major flaw in even trying to argue this point. Let s take a step bak and look at what our mission is in youth football. Is it to see how lose we an look like the Indianapolis Colts? Is it to provide a ouple of highlight plays to some obsessed heliopter parents DVD olletion? Our goal as youth football oahes should be to help develop a love and appreiation of the game in our players so they ontinue to play the game. The youth game is in many ways muh different than the High Shool, College and NFL game. Most of the kids playing High Shool, College and NFL football have already deided football is for them, at the youth level the kids are still deiding. Nowadays kids have hoies, there is fall baseball, larosse, year round basketball, BMX, skateboarding, soer, the internet, video games or doing nothing. The Differenes in the Game The High Shool, College and NFL game is also a different in how it is played ompared to youth football. In youth football most oahes are going to get all of the kids into every game for a few plays no matter the irumstanes. Most leagues even have minimum play rules, where if you don t play a player X number of plays, you forfeit the game. The last time I looked the NFL or Ohio State or even the loal High Shool had no suh rule. Jim Tressel isn t playing all 110 kids he suited up when they play Mihigan. In youth football, over 95% of the teams do not ut players or have JV teams they an send players down to. The average youth team fields a squad with 24 players, some more, some less. The average High Shool team where I live suit up right at 100 players for Varsity games. They also have full JV, Reserve and Freshman teams as well. If a player isn t good enough to play Varsity, he sits on the benh or they get sent down to the JV, Reserve or Freshman teams. In youth football we an t ut players or send them down, they are on the team and you re going to have to play them. There are no minimum play requirements in High Shool football around here. So if a High Shool player doesn t fit the needs of the position or team, he isn t going to hurt the ompetitiveness of the team or himself, he won t ever see the field. This isn t the same equation as what us youth football oahes are faed with. In fat most of the weaker athletes won t even bother

12 12 attempt to play at the High Shool level. A Mihigan State study found that 70% of the kids playing youth football, never go on to play football in High Shool. The very weakest kids, the High Shool oah won t ever see, they are long gone by the time High Shool football time omes, for the youth oah, we see them, they are on our teams and we are required in most ases to play them. The Youth Football Equation What this all means is that youth football teams have a team dynami that bears little resemblane to what most High Shools, College or NFL teams have. Even small ollege teams, that kid playing seond team running bak, was the stud player, probably the best player from his High Shool team. Most ollege teams are hoked full of the very best players from the respetive High Shools those players ame from. In the NFL, the same is true, most of these teams are hoked full of players that were the very best single player on their youth, High Shool and College teams. At the youth level we have lots of first year rookie players. The last time I looked, Alabama did not have a single player on their roster that had not played football before. I also take it on good authority, that Alabama praties a bit more than most youth football teams. Many youth football teams pratie less than 6 hours a week and don t start pratie until August 1 st. Most College teams and even High Shool teams pratie nearly year round and are pratiing 2-3 times as many hours during the week than our youth teams. If you add in weights, film study and halk talks, my guess is most of the College guys are pratiing 4-5 times as muh as most youth teams. I m not sure all arm hair Quarterbaks realize that there are also slight differenes in the body and mind development of 10 year olds with no hair on their legs and 22 year old men. While most able bodied College Quarterbaks an throw the ball yards, the BEST 9 year old in the history of Punt Pass and Kik, threw the ball 33 yards. That is from a ast of millions of players, in 2008 it was estimated that 1,200,000 kids partiipated in punt pass and kik ompetitions aross the United States. So if the best of the best of the best over the last 40 years threw the ball 33 yards, how well is your average Joe kid going to do? National Tournament Data In 2009 and 2010 I attended both the Pop Warner and AYF National Championships in Florida. These were the best of the best of the best youth football teams from around the ountry. Most of the teams I wathed from age 7-14 were 16-0 oming into the tournament and had won regional ompetitions against other undefeated teams. It is estimated that AYF and Pop Warner ombined have over 1,100,000 kids playing on about 45,000 teams. Of those 45,000 teams there were about 165 playing in both tournaments ombined. One would think if you funneled the very best of 45,000 teams to 165, those teams would be very skilled. I wathed about 30 teams play in the tournament and saw the aggregate ombined pass ompletion perentage to be 28%. Interesting that the average College ompletion perentage in DI football that same season was right at twie that number. Now think about it, if the best of the best of the best averages 28%

13 13 ompletion rate, how are your average Joe kids going to do? YET Mr Armhair Quarterbak feels that maybe you should run what they see on TV on Saturdays and Sundays? Run the High Shool System Then there are those that argue that youth teams should be running what the loal High Shool is running. On the surfae, this kind of sounds like a logial hoie. Prepare the kids for the next level so they are ready to go one they get to High Shool football. The problem with this premise is that maybe the High Shool offense doesn t help the youth team fulfill its mission of helping develop a love and appreiation of the game in the kids so they ontinue to play. If the High Shool runs a Tony Franklin Air-Raid system that requires a ouple of great Quarterbaks some onsistent reeivers and a whole lot of pratie time, it may not be a great fit for a 24 player youth team full of rookies and pratiing 4-6 hours a week AND that has a 16 play minimum play requirement for eah player. The Veer is one of my alltime favorite offenses, but I m not sure I an pull off inside veer and outside veer with non selet kids and 6 hours of pratie a week, not to mention adding in other plays, defense and speial teams. In youth ball you aren t platooning, your best players are going to play both ways, that uts down what you an do even further. Most High Shool offenses just don t fit the onstraints posed by the youth football dynami, to ompare the two would be like omparing apples to ham hoks. The Real World On a different plane, who is to say the existing High Shool system or even the oahing staff is going to be around one your 8 year old player gets to High Shool? Very few High Shool teams are still running the same offense 8 years in a row. One loal High Shool in my nek of the woods has had 4 different offenses in the last 7 years. Another largest lass High Shool in my state has had 4 different Head Coahes in the last 7 years. There are no guarantees the same oahing staff or same system will be run X amount of years into the future. Even if the same system is being run, is that offense youth friendly? Can you effetively put it in onsisteny with limited pratie time and with limited football skills, limited athletiism, low numbers and where even the worst player on the team an play in it and add legitimate team value on every snap? Can you easily get the ball to every player on the team with the offense? Can you sore lots of points with it even if you don t have big or fast kids or kids who an play well in spae? What the Top High Shool Coahes Said In 2009 I was very interested to hear what the top High Shool oahes in the ountry said about running the High Shool system at the youth level. I just took the final USA Today Top 20 List and alled those oahes on the phone to ask them what they thought. I was able to reah a number of them via phone and then added a ouple of legendary guys like Conord De La Salle s Bob Ladoueur, San Antonio Judson s Jim Rakley and

14 14 Rik Darlington from Apopka High Shool in Florida. Of the twelve oahes I interviewed not a single one of them required their youth feeder programs to run the High Shool offense. When I asked Texas oahing legend Jim Rakley about what his youth programs ran, he replied, I don t give a rats ass what offense they run as long as those kids are getting to play and are being taught how to blok and takle properly. I m a good enough oah to teah them my sheme one they get here. It was interesting to hear eah of these twelve very suessful oahes say the same thing almost verbatim. To a man, all they ared about was that the kids were having fun, learning how to blok and takle, getting playing time and developing a love for the game so they would atually make it to these oahes front door and ontinue playing. Another thing a few of these oahing legends mentioned was being oahable, making sure the kids had some humility and were able to aept oahing. The Youth World We Live In Remember that youth football players now have more options today than ever before. They also have the option of doing nothing, something you see more of today than in years past. For many kids today, they live their lives via the video game reset button, if they don t like how something is going, they just stop the game and reset it. If they don t like the game they are playing, they push reset or quikly move onto a different game. If they onsistently lose at a game, they move onto another they an ompete on. When you apply this paradigm to youth football, if the player is not having some bit of personal suess or his team is getting their brains beat out every weekend, in many ases the player doesn t ome bak the next year. He thinks this is a game he isn t very good at and moves onto something else he may be better at. I m not talking about not soring all the touhdowns on game day, I m talking about adding team value on every snap. In youth football a youth friendly system should have a few positions where the requirements are not insurmountable and require little in the way of great strength or athletiism. We aren t talking about splitting a player out 20 yards and him being a meaningless deoy. A youth friendly offense should also offer the ability to easily get the ball to anyone. In the last 3 years every single one of my players has arried the football and 32 of different players have sored touhdowns. We play in a very ompetitive league with about 100 teams, so all of those sores by the non-running baks ame when we were up by three touhdowns or more, but the net is the same, with the Single Wing, it is SIMPLE to get anyone the football with little to no investment in pratie time. The linemen learn just one play, that s it, we put them in at Quarterbak, the Fullbak alls the adene and they run to the 6 hole. Who ares if they get takled, they only ome in to arry the ball if we are up by 3 or more touhdowns. In many ases we don t waste a single seond of pratie time, we pratie it during halftime of games we are up by 4 touhdowns or more at halftime. Messing It Up It s so disappointing to see so many youth teams going entire seasons where just 1 or 2 players sore touhdowns beause a team is trying to opy the High Shool offense that

15 15 makes little sense for the youth game. I hate seeing teams go winless for the season and lose half their teams beause they want to stay true to the High Shool level and prepare kids for the next level. How do little kids prepare for the next level when they ve quit playing football? Now little guys an pull and trap and rule blok, but most an t do a hek down to a third reeiver with 8 pass rushers in their fae. Youth players an throw nie play ation passes, but they an t run the run and shoot and do effetive multiple route hanges based on defensive alignments and overages. Some youth football kids an even run effetive double options, but the true triple option? Read Tom Osborne s book, in it he stated that Nebraska NEVER ran true triple option, he didn t think they had the pratie time for it. I m not sure how a youth football oah thinks that he is somehow a better oah than Tom Osborne at teahing option football or that he has more pratie time than the platooning Nebraska football juggernauts of the 80s and 90s. Differenes in Maturity Youth football players bodies hange. Some kids one they hit puberty, they hit a huge growth spurt. Others don t grow at all, or maybe their bodies hange shape some. It s amazing how God transforms some of these young kids, one player omes to mind, Ronnie Coleman. Ronnie was a big kid, at age 12 he was about 5 10 and 220 lbs. He was fairly quik and athleti and quite the wrestler. However he was still arrying around quite a bit of baby fat and was in the 60 th perentile for speed at age 12. Ronnie was a very oahable kid and was a two way starter for us, played pulling Guard and Defensive Takle. After he hit puberty, he stopped growing and started thinning out a bit. He ended up playing Middle Guard and a little Fullbak his freshman year of High Shool. He earned first team all-state honors his senior year and ended up earning a full sholarship to play Linebaker at Southeast Missouri State University. On the other hand we have had average players who shot up, added weight and ended up moving from playing in the bakfield to playing on the line. The net is, in youth football you never know for sure what position a kid is going to play one he hits puberty. You never know for sure what offense or oahing staff are going to be in plae one your kids get to High Shool. If the kids playing for you don t have a good and reasonably suessful youth football experiene the fats say they won t even be playing High Shool football. What good High Shool oahes want are kids that have a passion for the game and an blok and takle well, they will teah them the rest based on how that player fits into their sheme. Why the Single Wing? If you remember reading the reasons why we deided on the Single Wing Offense 15 seasons ago, they pretty muh all point to that mission of helping develop a love and appreiation of the game in our players, while helping them develop some base fundamental skills as well as have some individual and team suess. A reminder of why we run this offense: allows us to play 11 on 11 football instead of 10 on 11- no handoff

16 16 mahines, fewer Quarterbak-Center exhange problems, allows you to easily get anyone the football without a big investment in pratie time, series based you have an answer for everything the defense does, not dependent on one or two key players, no large linemen required- uses angles-numbers and double teams, is minimum player friendly, modular- allows for easy installation and adding different bakfield and formations, unmathed power at the point of attak, unmathed deeption, great passing set, flexibleallows you to get athleti players into spae with jet and spread Single Wing series, only one pulling linemen needed, less oah intensive than many offenses, different- only 3% of youth football teams are Single Wing teams making it harder to prepare for, great support system, gives your team a unique identity and we win. My personal teams have gone with it over the last 15 seasons in 4 different leagues, travel tournaments et Age Group Skeptis Some of the skeptis say it only works with younger kids in ertain leagues or with staked teams. Interestingly enough my teams have had as muh suess with it at age 7 as we have with our 7-8 th grade teams. Now we still run the Sainted Six plus One with the 7-8 th graders, but the older kids an do more, so we let them. This is all detailed below on whih age groups typially utilize whih play series. My personal teams have been some of the very smallest in our league of about 100 teams. In the 7-8 th grade division in 2009, we had just one striped player of over 160 lbs. Our offensive line was smaller than our 5-6 th grade team, we were from tight end to tight end 113, 115, 120, 140, 212, 120, 115. Our starting offensive baks were 105, 155, 121 and 108. We were tiny ompared to our ompetitors, many of whih had 2-4 players over 200 lbs. We went 9-1 and ended up beating a very good Selet Double Wing team from Omaha and another league by mery rule in an extra game. We have never ut a player from my teams or seletively reruited anyone. We just put a flyer out at the loal shool and take the first 25 kids who sign up. Some years we have had over 25 kids sign up, but we are always first ome first served to a fault. Bak in 2006 I remember we got the hek of our 25 th player at 3-4 th grade, he was a 61 lb player. The very next day I reeived the sign up form for a 140 lb player, he was the 26 th kid, so he sat out. We go out of our way to let everyone know my program in Nebraska is for everyone, not just athletes. Our most loyal and voal parents seem to be parents of minimum play players. They are very supportive and voal about our program, whih seems to draw even more of those type of players, whih I am fine with. Those kids seem to get more out of their youth football experiene than anyone. For anyone to suggest I oah a selet team would be ludirous, it is illegal to do so in our league and I m new to the area, we didn t know a single person when we moved here.

17 17 The Talent Argument We moved from the Omaha area in 2004 to where we are now, about 90 miles away. In Omaha we were extremely suessful, winning multiple hampionships and dominating the biggest and most ompetitive league there. When we moved to where we are now, we started from srath. The loal High Shool had just one winning season in 10 years. The loal youth program had never won a league title and had an atroious reord even though they sometimes arried kids on one team. In one streth they lost 10 games in a row and sored just a single touhdown. Their reord has not hanged a bit sine we arrived, so muh for being in a talent rih area. In my first year here we went 11-0 and won a league title. No one knew us and just skeptial 16 kids signed up through the loal elementary shool. We prefer to field teams of about 23-24, so we also had to hand out flyers at hurh during a Wednesday evening Awana lass. In the end we got 23 kids to sign up inluding 3 kids that had warmed the benh in the other program. In year two we went 12-0, won a league title and also beat by mery rule the two best selet teams in the state from two different leagues. One of those teams hose from over 120 kids to put their squad together. We did it with a pretty average group of pretty smart kids that were sold out in what we were doing. We went 32 games before we lost our first game. You an see all of that in our 2004, 2005 and 2006 Games DVD. Mind you, I m not letting you know about all of these experienes to brag, it is empirial data that helps you support your ase of moving to this offense. So many youth oahes go off liffs using systems that were never proven at the youth level and fail miserably. Go onto my web site and review the sores from the last 15 seasons. Go bak into the blog and review the seasons weekly entries and game reviews, those are all verifiable sores that my ritis would ruify me for if they were inaurate. Worst to First My version of this offense has worked extremely well from oast to oast, not just in my league. In 2008 and 2009 we offered a Worst to First National Coahing Award to oahes using my system who had turned teams around, we had nearly 300 entries from 38 different states and Canada. Coahes that had taken last plae teams and taken them to hampionships were asked to enter, we posted all of their stories on the testimonials page. There were hundreds of other oahes that did the same but either didn t apply or asked me not to post their information. We know this beause of the s over the ourse of the season or oahes we met at linis who when asked why they didn t share their stories and apply so.

18 18 National Championships There have been ountless Winning Youth Football disiples that have gone on to win National Championships in Unlimited, Pop Warner and AYF. In 2009 alone the Gleno Trevians from Chiago won a NYFC Unlimted National Title in Las Vegas. Former Chiago and Baylor great Fred Taylor was the head oah of that team pitured in white here. In 2010 the Topeka Wolverines did the same in the 6 th grade division. They are pitured above with the Mihigan style helmets. In 2009 Pt St Luie who runs a multiple offense with a lot of Single Wing from my books and DVDs won the Junior Midget DII Pop Warner National Championship. That same year 4 different teams in AYF were in their National Title Tournament running my system, the Spirit of Faith Warriors Cadet team from Temple Hills Maryland finished seond using our system. In 2010 we saw Pt St Luie finish seond in the Midget division of Pop Warner, they are pitured below in the yellow and blue. In Pop Warner in 2010 Mihigan City won the Junior Pee Wee title with our offense pitured here in white on field 17, the TV field at Disney.

19 19 While in AYF in 2010 the Santa Monia California Vikings won it all winning the finals ironially over another team running my system from Oakland. There were 6 teams in the AYF National Championships running my system inluding the Gleno Trevians from Chiago and the Spirit of Faith Warriors to name just a few. So the net is, forget about what people say, most of them don t know diddly about the game. If you want to try and onvine them, I gave you plenty of ammunition. If you want to save yourself some grief, all your One Bak your Quarterbak. Who ares what the old Single Wingers want you to all him, do what s going to ause you the fewest headahes. I think the guys that run Single Wing and brag that they don t have a Quarterbak are unneessarily shooting themselves in the foot. You do have a Quarterbak, your One Bak gets the snap about 70% of the time and he throws the football. Also don t get into the trap of never throwing the football. So many youth oahes that run this offense don t have to throw the ball, they sore a lot of points without ever putting the ball in the air, I m talking not a single pass. Throwing the Football However if you want to win league titles in tough leagues or you want to win big tournament or National Championships, you need to be able to have a legitimate threat to throw the football. This version of the Single Wing offers you that option. In 2007 my age 7-9 team threw for 11 touhdowns, went 9-1 and had just a single intereption. In 2010 my 5-6 th grade team threw for 18 touhdowns while going 11-1 in 12 games. While those aren t Air Raid numbers, often times we lead our league in touhdown passes and we will stak our effiient passing attak against the best teams in the nation. Other teams running this offense have had similar results. Throwing the ball is NOT a four letter word and is something you use to stress the defense, reate onflit, reate mismathes, get players into spae, sore touhdowns and open up the running game. Throwing the ball is not a sign of weakness. The problem with some teams running this offense is they have suh great suess running the ball and soring on suh a high number of possessions, they get lulled into thinking that they never have to pass. While that may be the ase against the weaker or even average teams in your league, when you play teams that are at the top or have signifiantly more athletiism than your team, you are going to need the legitimate threat of the pass. You don t even have to be great at passing, you just need to have the ability to reasonably threaten to sore with the pass in order to keep defenses honest. Of ourse one those defenses hoose to not to honor your passing threat, you need to be able to make them pay for it with age appropriate, easy to

20 20 exeute safe passes that have a high probability of ompletion and a low probability of intereption. Critis You also need to understand that some of your biggest ritis are going to be opposing oahes. When you beat an obviously superior team it is embarrassing to the oahing staff of those teams, they will not want to admit they were out oahed or ill prepared. We have beaten teams that had 9 Striped players to our one and hose their teams from over 120 kids ompared to us taking all 23 that signed up. Those teams are usually oahed by guys who think that talent wins games and when they amass loads of talent and still lose, they don t have muh of a leg to stand on. Will they give you redit for oahing well or having a good sheme or great exeution? Often times not, instead they will laim you aren t playing real football and hide their embarrassment by ritiizing you. The best oahes in your league, the football purists will be the ones giving you your due. It s amazing how that dynami is almost universal in all the leagues I ve oahed in and hearing the same thing from hundreds of youth oahes nationally. Be prepared though, those hurt feeling are going to manifest themselves in some fairly biting and unfair remarks. Sheduling Problems Don t be surprised if you have a hard time getting teams to srimmage you one you have proven your mettle with this offense. We literally have to beg teams to srimmage and have yet to get a srimmage on our home field in over 7 years. One huge inner-ity selet program in Linoln got so tired of us beating them so soundly with obviously inferior teams, that they even quit responding to voie mails or ountless requests. In 2009 I sent out over 180 s requests for extra srimmages and games with not a single taker. That is one of the reasons I set up an International Pre-Season tournament in 2010, so we would have some live experiene before our first league ontest. People are strange and oahes don t like to lose to obviously inferior teams, so one you get on a roll, don t let the rok throwing surprise you. You are in for a long wait if you think most of your ompetition is going to stand up and applaud your new found suess.

21 21 Age and Experiene Groupings For Play Seletion This is my urrent reommended playbook for various teams based on age and experiene levels: Age 6-8 Rookies 16 Power, 22 Wedge, 18 Sweep, 32 Wedge, 43 Reverse, 18 Sweep Pass, 16 Wedge, 16 Pass, 38 Buk Wedge Age 6-8 Mix Rookies and Veterans 16 Power, 22 Wedge, 18 Sweep, 32 Wedge, 43 Reverse, 18 Sweep Pass, 16 Wedge, 16 Pass, 38 Buk Wedge, Mouse 16 Power, Mouse 32 Wedge, Double Mouse 47, Double Mouse 22 Wedge, No Call Age 9-10 Rookies 16 Power, 22 Wedge, 18 Sweep, 32 Wedge, 43 Reverse, 18 Sweep Pass, 16 Wedge, 16 Pass, 31 Trap, Burst 32 Wedge, Burst 26 G, Burst 18 Sweep, Burst 43 G, Mouse 16 Power, Mouse 32 Wedge, Double Mouse 22 Wedge, Double Mouse 47, Nasty Split, Tunnel Call, Omaha, No Call Age 9-10 Rookies and Vets 50/50 Mix or Better 16 Power, 22 Wedge, 18 Sweep, 31 Trap, 43 Reverse, 18 Sweep Pass, 16 Wedge, 16 Pass, 32 Wedge, Burst 32 Wedge, Burst 26 G, Burst 18 Sweep, Burst 33, Burst 43 G, Mouse 16 Power, Mouse 32 wedge, Double Mouse 22 Wedge, Double Mouse 47, or Instead of Mouse Series (Spinner 32 Wedge, Spinner 26 Power, Double Spinner 47, Nasty Split, Double, War, Omaha, Tunnel Call, No Call, Cross Call, Wrong/G Call Age Rookies 16 Power, 22 Wedge, 18 Sweep, 31 Trap, 43 Reverse, 18 Sweep Pass, 16 Wedge, 16 Pass, 32 Wedge, Burst 32 Wedge, Burst 26 G, Burst 18 Sweep, Burst 43 G, Mouse 16 Power, Mouse 32 wedge, Mouse 22 Wedge, Double Mouse 47, or Instead of Mouse Series (Spinner 32 Wedge, Spinner 26 Power, Double Spinner 47) Nasty Split, Double, War, Tunnel Call, No Call, Cross Call, Wrong Call, Omaha If you have a good passer you an also try Mouse 16 pass or Spinner 26 pass. Age Rookies and Veterans 50/50 Mix or Better 16 Power, 22 Wedge, 18 Sweep, 31 Trap, 43 Reverse, 18 Sweep Pass, 16 Wedge, 16 Pass, 32 Wedge, Burst 32 Wedge, Burst 26 G, Burst 18 Sweep, Burst 43 Reverse, Mouse 16 Power, Mouse 32 wedge, Mouse 22 Wedge, Double Mouse 47, or Instead of Mouse Series (Spinner 32 Wedge, Spinner 26 Power, Double Spinner 47), 14 Power Nasty Split, Double, War, Tunnel Call, No Call, Cross Call, Wrong Call, Split, Omaha, Speial, Super

22 22 If you have speed and exellent exeution: Roket 28 Sweep, Roket 43 Reverse, Roket/Lazer 32 Wedge, Laser 47 Sweep, Roket 16 Power If you have a good passer you an also try Mouse 16 pass, Roket 16 Pass, Spinner 26 or Spinner 16 pass. Optional Plays inlude Smoke Pass, Smoke and Go, Up Pass, 43 Reverse Pass, Flash 32, Flash 18, Flash 26, Flash Pass, Buk 27, Buk 23, Buk 14 Trap, Buk Pass, Buk 18 Sweep, 24 Iso Age All the above plus: Burst Pass, Roket 16 Pass, Roket 12 Trap, Roket Flat Pass, Roket Cross Pass. Roket 18 Sweep, Roket 17 Sweep. Optional Plays inlude Smoke Pass, Smoke and Go, Up Pass, Shallow Pass, 43 Reverse Pass, Flash 32, Flash 18, Flash 26, Flash Pass, Buk 27, Buk 23, Buk 14, Buk Pass, 24 Iso, Shallow Pass Perfetion is the Key Remember it isn t the number of plays you have in that is going to lead to your teams suess, it is the number of plays you have installed that are installed perfetly. I get so many phone alls from struggling oahes early every season. The all usually goes something like this Coah, I m not running your system, our offense stinks, we lost our first 2 games 36-0 and 22-0 my first question is, How many plays are in your playbook, the usually response is , I m not sure. Most of these guys all beause they are looking for more plays, plays that will work. My response is always, You need fewer plays, not more. Don t get aught up in the number of plays you have in, perfet 9,12,15,18 plays and a few adjustments and sore in bunhes. Add plays and adjustments in diret proportion to the number of plays you have perfeted. What Perfetion Means Perfetion means on air are your kids perfet with their exeution in 19 of 20 reps? Are your baks hitting at the orret angle and point? Are your baks fitting on the right defender with head on orret side and orret pad level? Are your linemen stepping with the orret lead foot? Are your linemen fitting on the orret defender with head on the orret side and orret pad level? Are the fakes arried out aggressively and are they believable? Is the ball handing risp? Are your baks hitting their bakfield ation at full speed?

23 23 Eah play is built on top of the foundation of previous plays learned. The following is the play teahing sequene that we reommend today Play Teahing Order No Play 16 Power 18 Sweep 43 Reverse 22 Wedge Nasty Tunnel 31 Trap/32 Wedge 18 Sweep pass Under Omaha 16 Pass 16 Wedge War No G Split Mouse 16 Power Double Mouse 22 Wedge Mouse 32 Wedge Double Mouse 47 Sweep Mouse 16 Pass Wrong 43 Reverse Pass Burst 32 Wedge Burst 26 G Burst 18 Sweep Burst 43 G Burst Pass Spinner 26 Power Spinner 32 Wedge Spinner 26 Pass Double Spinner 47 Sweep GODoubleteam 14 Power Jet Series plays: Roket 28, Lazer 47, Lazer 12 Trap, Roket 16 Power, Roket 32 Wedge, Roket 43 Reverse. Roket 32 Wedge, Roket 18 Sweep, Roket 17 Flip 15

24 24 Flip 17 Jet Series Pass Plays: Flat Pass, Cross Pass, Smoke Pass, Go Pass, Smoke and Go Pass, Cross and Up Pass 16 Pass, Fred 14 Trap 24 Trap Speial Super Buk Series: Buk 23 Power, Buk 27 Sweep, Buk 14 Trap, Buk 23 Pass Flash Series: Flash 32 Wedge, Flash 26 Power, Flash 43 Reverse, Flash 16 Pass Shallow Pass

25 25 Chapter 2 The Plays There are a handful of plays that we have added over the years as well as a handful we have taken out of the playbook. Some plays have been modified slightly and some plays just have an additional tag or two added to the end to give you more options to take advantage of what the defense is giving you. 16 Pass The 16 pass is a play we didn t add into the playbook until Sine then it has beome one of our favorite plays and one we have modified a bit over time. One of the first plays we try to establish early is the 16 Power. This play sets up other plays in the series like the 18 Sweep, 43 Reverse, 31 Trap and 32 Wedge. But we have found the biggest omplementary play off of the 16 Power is the 16 Pass. This is a very simple play ation pass that we started using in In the first season even our little kids the 7-9 year olds threw for 11 touhdowns with it and only threw 1 intereption. In 2010 our age team threw 18 touhdown passes, 8 of them were 16 Pass plays and just 1 of those were interepted. It is a very safe and easy to exeute play that takes very little pure passing ability. We throw it 3 different ways, whih we all blue whih is to the Left End, red whih is to the Right End or white whih is to the Wingbak. This play doesn t require a great passer, in fat the play an look more like a jump basketball toss if your thrower isn t strong. As you an see in the video it is very important to first make this play look like a run. The quarterbak must be running downhill at the 6 hole and looking at the 6, not his target to start off. Your Quarterbak must take the ball to his hest at the snap and lead with his non dominant foot. If he is a right handed, he leads with his left, steps with his right, then left again. On the third step he hops up on that non dominant foot and throws the ball to his target. He starts to aquire his target just after his seond step as he brings the ball over his shoulder. Often times he won t be able to aquire the target until he hops, whih is fine. This is not a drop bak pass, your Quarterbak has to legitimately attak the 6 hole in order for the play to work. He has to fore that bakside linebaker towards the off-takle hole and either freeze the safety or even get him to attak a little downhill.

26 26 Don t throw this pass until you have suffiiently established the 16 Power. One you are gashing the defense with the 16 Power they will get aggravated and often times start to overplay it. You re your omplimentary play oah has a key sheet, on it his key for the 16 Power states Wath for weakside Outside Linebaker flow to the 6 hole. Remember the offensive oordinator is wathing the point of attak for his keys, he an t see the whole field. If flow is quik to 6 and the Cornerbak is playing at least 2 yards wide of the Tight End, throw 16 Pass Blue. If the Weakside Linebaker doesn t flow hard or is lazy, you don t want to throw the 16 Pass Blue, look to the strongside. Now the omplementary play oah is looking for Strongside Linebaker flow hard, but now he is also looking to see what the Strongside Corner and Safety are doing. If the Linebaker is flowing hard but the Safety and Corner are standing pat, probably not the play you want to be running unless your Quarterbak has an aurate arm and is a great deision maker. If the Strongside Corner is biting hard, run 16 Pass White, with your Wingbak running his base 18 Sweep Pass Pattern, but maybe just a tad more shallow do he an get to the open grass quiker and away from the Safety. If you see Cover 2, run all three reeivers out and all for the ball to be thrown to the reeiver you feel will be open or where you have the best mathup. We all this 16 Pass All then we state who the ball is going to, Blue, Red, White. You do NOT want your Quarterbak making reads while in the air. If you see Cover 1 or if you just have a lazy Safety that likes to just sit bak and play enter field, all 16 Pass Both whih tells just your Right End and Left End to go out, the Safety an t over both players. Route Adjusting When you are throwing 16 Pass Blue, your Left End may have to adjust his route a little. If the Safety is leaning to the strongside or maybe playing shallow and the Corner is wide, the pattern an go straight down the field or maybe just a bit tighter inside. If the Safety is playing the middle of the field and has range and the Corner is still outside the pattern will angle a bit towards the sidelines and look more like a fade. The natural tendeny is for the Left End to bend the pattern to the middle of the field. If you do that and a deep Safety is playing enter field, you will experiene lots of intereptions. You have to hold the Left End aountable to staying away from that Safety while staying inside the Corner. Sine the Quarterbak doesn t aquire his target until very late you must do some overed-unovered drills. When you are doing rapid reps on air, put a Linebaker, Corner and Safety out in overage. Before the play let the defenders know what they are doing on the play, overing, oming hard on run et. Get your Quarterbak used to making the read, if the reeiver is overed, the Quarterbak just omes down from the hop and gets what he an in the 6 hole.

27 27 We like to rotate a new player in at Left End pretty muh every play. The defense gets used to seeing a merry-go-round of players oming in at that position. It is VERY easy to slip one of your better players in at Left End if you think 16 Pass Blue is there. While the defense is probably going to figure it out if you rarely sub in for your Left End, if you sub like we do to make sure lots of minimum play kids get reps at Left End, you an pull this off. Roket and Mouse The 16 Pass is a simple low risk high reward play that even the little guys an exeute well. But don t disount the play for the older kids, Mouse 16 Pass has been one of our biggest plays the last 2 seasons. Adding Jet motion and running Roket 16 Pass has been a home run threat for us the last 3 seasons, averaging over 22 yards per ath and 12 touhdowns. When you see the defense in man overage and someone following your 2 bak in motion aross the formation, Roket 16 Pass is usually open. Make sure and run the Roket 16 Power before you try the pass. Also make sure that your mesh is tight with the motion bak. If you snap the ball too early and your Quarterbak has to wait for the motion bak to lear before he heads to the 6 hole, that makes it a pretty deep ball to throw. Remember this is not a drop bak pass by any streth even if you are using mouse or roket motion, the Quarterbak has to take those steps towards the line of srimmage to bring the Linebakers and Safety to run support. Down Adjustment One you are able to exeute the 16 Pass well and you have established it as a play the defense has to ontend with, you may start to see some adjustments. One you see the Corner and Safety trying to jump the Tight End any time he breaks you first need to train your Tight End on stepping down before his release. With most teams you an release the Tight End straight into the pattern, against teams that are looking for the 16 Pass your Tight End may need to step down hard to the inside like on his normal down blok first

28 28 step, then release on the seond step. This an also help your run game by putting those Linebakers and Defensive Baks into onflit. 16 Wedge Pass If your team has a dominant wedge play that your opponents are trying to take away, you an always run the 16 Wedge Play as a 16 Pass. When some teams see your wedge start to ome together many teams will dive the wedge and send Linebakers and Defensive Baks up to stop the play. A very simple way to get the defense to bak off and even make a big play off the tati is to just run 16 Pass with wedge bloking and 16 Wedge bakfield ation. Run your Fullbak into the wedge with a fake at 2 (22 wedge fake) and then have your Quarterbak and 2 other baks ontinue with their usual 16 Pass/16 Wedge responsibilities. Just make sure the wedge fits, bit doesn t go downfield. This is a simple adjustment to put in. We just all 16 Pass, but add a verbal wedge tag to the play all. Fred One you have established the 16 Pass, you may start to see the Corners, Linebakers and Safety start to jump your tight end every time he omes out on a pattern. One you see that, your 16 Power is going to be that more effetive. If you have a Fullbak that an ath the ball you may even onsider having him go out on a swing pass to the weakside if your Tight End is learing that area with the 16 Pass threat. We just all this 16 Pass Fred, the Fullbak takes a step forward then omes bakside, as soon as he lears the end he heads up-field, just beyond the Defensive End. In 2009 we had a pretty athleti player at Fullbak that ould ath as well as a 16 Pass that we were exeuting quite well, the Fred all worked very well. Make sure to oah the Fullbak to take the ball outside after the ath, as they seem to want to ome bak into all the traffi in the middle of the field. The 16 Pass is definitely one of those plays you want to spend a lot of time perfeting. It will not only get you some nie gains, but it will soften up the defense and help your run game immensely. Releasing If teams try to jam your Tight End, your kids need to have strategies they an use to reate spae and keep defenders hands off of them. The simplest way is to have the reeiver ome over the top of the hands and arms with his forearms and lub the defenders arms and hands with a rapid and violent single motion. Another method is to gain outside release with a simple swim move. The outside hand strikes the defenders ribs, the inside hand omes over the top and pushes off the bak of the defender. Both Club and rip moves work well for inside releases. Like any good fundamental skill, these need to be pratied and perfeted during individual and group time.

29 29 16 Pass Blue (Far) LE- He runs a fly, looking right away inside for the ball. He an not run to the middle of the field and right into the Safety. If anything fake out about a yard or two. LG- GOO C- Steps play-side. RG- GOO RT- GOO PT- GOO RE- GOO WB- He seals the nearest Linebaker to the inside, with his head on the outside. BB- He seals Defensive End to the outside with head on the inside. He stays as lose to the line of srimmage as possible in order to get the best angle on the Defensive End. FB- He runs straight to the 6 hole, leaning up and leakage and staying in the 6 hole to insure no one takles the passer. QB- He runs straight at the 6 hole. Looks at the 6 and takes 2 steps before bringing the ball to his ear and looking for the Left End. He throws the ball on his third step, taking a hop in the air as he throws the ball to gain height over the defensive linemen. Note: This play is very effetive one the defense starts oming hard on the 16 power. It an be thrown to either end but the quarterbak must make it look like a run first. You an make a near-far all. On near, the right end goes out for the pass, on the far all, the left end goes out. If you all white it means the Wingbak gets the ball. If you see a Cover 2 Set send them all out.

30 30 16 Pass Blue Red White LE- Steps inside for one ount, then runs a fly, looking right away inside for the ball. He an not run to the middle of the field and right into the Safety. LG- GOO C- Steps play-side. RG- GOO RT- GOO PT- GOO RE- GOO WB- He aims to seal the nearest Linebaker to the inside, plants foot just before impat and runs under the Right End to open area. BB- He seals Defensive End to the outside with head on the inside. He stays as lose to the line of srimmage as possible in order to get the best angle on the Defensive End. FB- He runs straight to the 6 hole, leaning up and leakage and staying in the 6 hole to insure no one takles the passer. QB- He runs straight at the 6 hole. Looks at the 6 and takes 2 steps before bringing the ball to his ear and looking for the Left End (blue), Right End (red) or Wingbak (white), whihever the reeiver was alled. He throws the ball on his third step, taking a hop in the air as he throws the ball to gain height over the defensive linemen.

31 31 16 Pass Both Blue Red LE- He runs a fly, looking right away inside for the ball. He an not run to the middle of the field and right into the Safety. LG- GOO C- Steps play-side. RG- GOO RT- GOO PT- GOO RE- He runs a fly, looking right away inside for the ball. He an not run to the middle of the field and right into the Safety. WB- He seals near Linebaker, head to outside. BB- He seals Defensive End to the outside with head on the inside. He stays as lose to the line of srimmage as possible in order to get the best angle on the Defensive End. FB- He runs straight to the 6 hole, leaning up and leakage and staying in the 6 hole to insure no one takles the passer. QB- He runs straight at the 6 hole. Looks at the 6 and takes 2 steps before bringing the ball to his ear and looking for the Left End (blue), Right End (red), whihever the reeiver was alled. He throws the ball on his third step, taking a hop in the air as he throws the ball to gain height over the defensive linemen.

32 32 16 Pass Fred LE- Runs an obvious fly, looking right away inside for the ball. You want him to drift a little toward the middle of the field to take the Safety and Corner away from the play. LG- GOO C- Steps play-side. RG- GOO RT- GOO PT- GOO RE- GOO WB- He seals the nearest Linebaker to the inside, with his head on the outside. BB- He seals Defensive End to the outside with head on the inside. He stays as lose to the line of srimmage as possible in order to get the best angle on the Defensive End. FB- He steps forward then runs left, looking to ut up-field at the first opening. One he athes the ball he needs to get up-field to the outside away from his natural inlination to run bak into traffi to the inside. QB- He runs straight at the 6 hole. Looks at the 6 and takes 2 steps before bringing the ball over his shoulder and looking for the Fullbak. He throws the ball on his third step, taking a hop in the air as he throws the ball to gain height over the defensive linemen.

33 33 Mouse 16 Pass LE- Steps inside for one ount, then runs a fly, looking right away inside for the ball. He an not run to the middle of the field and right into the Safety. LG- GOO C- Steps play-side. RG- GOO RT- GOO PT- GOO RE- GOO WB- He goes in slow motion on the S of set, on the G of go he should be over the Right Guard. He explodes on G and fakes taking an outside handoff from the QB just rubbing by him, left fist in right hand. After the fake ut to the 5 and blok the weakside Defensive End out. BB- He seals Defensive End to the outside with head on the inside. He stays as lose to the line of srimmage as possible in order to get the best angle on the Defensive End. FB- He runs straight to the 6 hole, leaning up and leakage and staying in the 6 hole to insure no one takles the passer. QB- He pivots on his left foot and takes a 6 inh step away from the line of srimmage with his right foot, while looking at the Wingbak. Does not put the ball out but lets the Wingbak run by him to the QBs outside. Looks at the 6 hole and takes 2 steps leading with his Left foot (right handed thrower) before bringing the ball to his ear and looking for the Left End. He throws the ball on his third step, taking a hop in the air as he throws the ball to gain height over the defensive linemen.

34 34 Roket 16 Pass LE- Runs a seam pattern looking to his inside, making sure not to drift into the enter of the field. LG- GOD C- GOO RG- GOO RT- GOO PT- GOO RE- He stalk bloks the near defensive bak. WB- Bloks defensive end inside, the Wingbaks head is on the outside. BB- He Bloks the Defensive End to the outside. RE- He stalk bloks the near Defensive Bak, attempt to gain outside leverage. FB- Motions on the R of Ready to a landmark of the Tailbaks inside foot. He wants to be at the outside shoulder of the right end on the G of Go. He fakes taking an inside handoff from the Tailbak, left arm down, right arm up. He gains depth just after the handoff to a spot just deeper than the Tailbak and runs to the boundary, looking to outflank the defense. QB- After reeiving the snap the ball goes to the midsetion, waiting for the Fullbak to arrive, fakes the ball to the Fullbak, looking the ball all the way into the baks belly. He then fakes runs to the 16-power. He takes 2 steps to the 6 on the third step he hops up and throws to the Left End on his inside shoulder. This is an exellent play if a team is jumping your jet sweep or is in man overage and following your jet motion bak aross the formation.

35 35 16 Pass Wedge Red LE- Steps to the inside like on a down blok then runs a seam pattern looking to his inside. LG- Wedge C- Wedge RG- Wedge RT- Wedge PT- Wedge RE- Wedge WB- He seals the nearest Linebaker to the inside, with his head on the outside. BB- He seals Defensive End to the outside with head on the inside. He stays as lose to the line of srimmage as possible in order to get the best angle on the Defensive End. FB- He low and hard into the wedge with his right fist into his left palm, elbows in. This has got to be a great fake. QB- He runs straight at the 6 hole, aelerates upon seuring the ball to insure no bakside pursuit makes the takle. He leads with his left foot if right handed and hops up on his left foot on his 3 rd step. He brings the ball immediately to his hest and on after the seond step brings the ball over his shoulder. He looks to the Tight End after the ompletion of his 2 nd step.

36 36 43 Reverse We started looking at the 43 Reverse in a muh different way the last few years. In the past it was always a play we saved for a rainy day, running it 2-3 times a game after we got the defense flying to initial flow. We just had that old mindset of he reverse being high risk, high reward play you only ran a few times a game. Well the 43 Reverse has 3 lead blokers it isn t a naked play that only works against very poorly oahed, poorly disiplined teams. The 43 Reverse is simply a weak side power play that has some initial misdiretion. One we got over our old mindset, we started running the 43 muh more than in the past, sometimes as many as 8 times a game. We still got exellent yardage on the play, but more importantly it got the Linebakers and Defensive Baks to sit on their heels some and not pursue as aggressively. We also stopped pulling the Power Takle on the play and replaed him with the Fullbak. The Fullbak has to take a jab step towards the 6 hole, whih gets flow away as well as allows the Bloking Bak and Right Guard to get out in front of him. We used to think we had to have the Fullbak flow 100% away from the play to make it work. We found it really made no differene on flow most times as the defenses were keyed into the Quarterbaks flow and initial step of the Fullbak, not his seond or third. The main reason why we hanged the play was that we were very inonsistent in getting our Power Takle to the weakside Linebaker on the pull. We just didn t have enough athletiism and quikness at that position every year where we ould depend on that blok being made.

37 37 If you find that a team is spying your Bloking Bak, a nie key beaker is 43 Reverse G, the Right Guard kiks out and the Fullbak leads into the hole to pik up biggest threat. If you are playing an undisiplined team, that will be the Corner. If you are playing a well oahed team that will be the Linebaker, if you G blok the play and send your Bloking Bak wrong, you an often times get the Middle Linebaker or even an Outside Linebaker to follow, leaving just the Defensive End and Corner on the weakside to blok. You might be surprised to find how often the 43 Reverse is open to the short side of the field. Many teams expet you to run to the wide side and will jump the initial flow of both the Quarterbak and Bloking Bak. You ould even go so far as to ask your Bloking Bak to heat out a bit and play higher so he gives the appearane he wants to go wide to the strongside. As you get into the season and up in age levels, these are nuanes that you an introdue to give your team that little edge. If you run the 43 Reverse more often your base offense opens up more. If you inorporate the 24 Trap into your playbook, you have a killer omplementary play that you might find is your new big play threat.

38 38 43 Reverse LE- GOD LG- GOD C- MOMA RG- He pulls left to blok the play-side Corner to the outside, head on the inside. RT- GOD, rab bloks to over the inside gap. PT- GOD RE- GOD WB- He takes an inside path to the tailbak and reeives an inside handoff from the QB, right arm down with palm up, left arm up on top. The WB reads the blok by the bloking bak, if the BB is kiking out the defensive end, the WB runs to the 3 hole, inside. If the Defensive End has rashed and the Bloking Bak is bloking the Defensive End to the inside (log blok) the WB takes a path to the outside, at 5 or 7. BB- He kik-out bloks the play-side Defensive End, with his head on the inside. The BB makes sure and gets a lot of movement on the defensive end. If the defensive end has rashed far to the inside on the play (this happens quite a bit), the BB pins the defensive end inside with his head on the outside (log blok). FB- He takes 2 steps towards 4 then omes inside the BB s kikout blok and seals the near Linebaker. QB- He takes the snap and runs an 18 sweep path and hands-off to the Wingbak oming to his inside. The QB wathes the ball into the Wingbaks belly as he omes around. The QB ontinues on his 18 sweep path 20 yards downfield and DOES NOT LOOK BACK AT THE WINGBACK.

39 39 43 Reverse G LE- GOD LG- GOD C- MOMA RG- He pulls left to kikout blok the playside Defensive End, head on the inside. RT- GOD, rab bloks to over the inside gap. PT- GOD RE- GOD WB- He takes an inside path to the tailbak and reeives an inside handoff from the QB, right arm down with palm up, left arm up on top. The WB reads the blok by the bloking bak, if the BB is kiking out the defensive end, the WB runs to the 3 hole, inside. If the Defensive End has rashed and the Bloking Bak is bloking the Defensive End to the inside (log blok) the WB takes a path to the outside, at 5 or 7. BB- He kik-out bloks the strongside Defensive End, with his head on the inside. The BB makes sure and gets a lot of movement on the defensive end. FB- He takes 2 steps towards 4 then omes inside the Right Guards kikout blok and bloks, the first threat.

40 40 18 Sweep Pass The 18 Sweep Pass is a play that an be run a variety of ways, depending on the defense and the talent grouping of your own team. The base 18 Sweep Pass play sends the Wingbak on a modified orner route with the Bloking Bak going into the flat. Some ommon problems many oahes have with this play is the Bloking Bak gets too deep and takes the linebaker right to the play, or worse yet puts the Linebaker in a position where he an over both the Bloking Bak and the Wingbak. The Bloking Bak s pattern is just 1-2 yards past the line of srimmage. Another ommon problem is the Wingbak running a straight orner route. You don t want that. One you see the playside Corner oming hard on the 16 Power, every time the Wingbak heads towards the near Baker, you are ready to throw the 18 Sweep Pass. You are ounting on the Corner getting a run read by the initial movement of the Wing to the Linebaker. However, if the Corner reads straight pass via traditional orner pattern from the Wing, the Corner is going to be all over the play. The Wing MUST move on his 16 Power path right at the Baker to get the Corner to ome out of position. Just a moment before the Wing would impat the Baker, the Wing plants his inside foot and runs to the open spae vaated by the Corner, usually at about 45 degrees and 8-15 yards in depth depending on the players age and your Quarterbaks arm strength. Another ommon problem is when the Quarterbak stops to throw. This is a run pass option and is always thrown on the run per the detailed instrutions in the book. The Quarterbak has to get immediate depth and speed that takes him wide of the End and gives him a lear line of sight to his throw. This is something you have to perfet during individual and group time. If you see the defense putting 8 or 9 players into the box, there really is no need to even send the Bloking Bak out for the pass. Call stay to key your Bloking Bak to help protet your Quarterbak on the throw and just send the Wing out on the pattern. We run 18 Sweep Pass as a stay 90% of the time now. When teams Corners are playing wide and shallow, sometimes the Wingbaks fake to the Linebaker is not needed. In those ases it is more effiient to just tell your Wingbak to run a straight orner pattern. 18 Sweep Pass Both If you see the Safety jumping your Wingbak on the 18 Sweep pass, all 18 Sweep Pass Both Look to hit the Left End on a post pattern deep for a big gain. This works well after you throw the 18 Sweep Pass a few times and you get the Safety flowing hard. It also

41 41 works against teams that are running Cover 1 with a Safety in deep zone, fore him to make a hoie. In youth football you have to maximize your equation, that means you either move kids around or make adjustments on plays to give your team the best hane it has to sore. Some years your Right End may be a better pass reeiver than your Bloking Bak. In 2010 our Bloking Bak was a great kid but he quite possibly one of the worst reeivers we ve ever had. In those ases you an always make the Tight End your flat reeiver. You ould even make it a Y-stik type play if your Tight End is a real player, we have done that as well. If your Right End is your best reeiver threat you ould even run the 18 Sweep Pass with him running the deep route instead of the Wingbak. Always use your hess piees to the max grouping potential, but don t sarifie the integrity of the play within the series by oming up with something that is a one-off one trik pony.

42 42 18 Sweep Pass LE- GOO LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- GOO WB- He takes a 16 power path as to blok the linebaker, at the last step before hitting the Linebaker, he plants his left foot and runs a orner pattern away from the Safety. The Wingbak must make a good fake at the Linebaker to get the Cornerbak to ome off of pass overage and to take the run fake. BB- He runs 16 power path too, but uts up inside the Defensive End and runs a flat pattern. This pattern is just 1 yard past the line of srimmage, make sure he squares his shoulders towards line of srimmage on the pattern. FB- He bloks the Defensive End head on the outside. QB- He runs deep looping 2-2 ½ yards deeper than his stane. He aelerates upon seuring the ball to insure no bakside pursuit an make a takle and to make the play look like a run. He must not throw the ball until he lears the ontain of the defensive end. Unless the oah tells him otherwise, the TB looks to the throw to the WB, if he is not wide open, the Tailbak runs the ball downfield. If the WB is open, the TB takes short hoppy steps toward the line of srimmage, getting his shoulders square with the line of srimmage and throws the ball right at the wing, no need to lead him. Make sure the throwing elbow is above the ear, the non-dominant foot is stepping right at the target. The TB follows-through with the throwing hand ending up at his non-throwing pants poket.

43 43 18 Sweep Pass Both LE- 7 Yard Post LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- GOO WB- He takes a 16 power path as to blok the linebaker, at the last step before hitting the Linebaker, he plants his left foot and runs a orner pattern away from the Safety. The Wingbak must make a good fake at the Linebaker to get the Cornerbak to ome off of pass overage and to take the run fake. BB- He bloks the Defensive End to the inside. FB- He leans up any leakage or bloks the Defensive End head on the outside. QB- He runs deep looping 2-2 ½ yards deeper than his stane. He aelerates upon seuring the ball to insure no bakside pursuit an make a takle and to make the play look like a run. He must not throw the ball until he lears the ontain of the defensive end. Unless the oah tells him otherwise, the TB looks to the throw to the WB, if he is not wide open, the Tailbak runs the ball downfield. If the WB is open, the TB takes short hoppy steps toward the line of srimmage, getting his shoulders square with the line of srimmage and throws the ball right at the wing, no need to lead him. Make sure the throwing elbow is above the ear, the non-dominant foot is stepping right at the target. The TB follows-through with the throwing hand ending up at his non-throwing pants poket.

44 44 Stay Swith Stik

45 45 43 Reverse Pass One of the great things about working with so many youth oahes all aross the ountry is I get to gain from their experienes as well. Todd Reeves from Topeka, Kansas sent some film of his team to me over Hudl to take a look at. He had a play that wasn t in our playbook, 43 Reverse Pass. His preferred way of running it was as a flipped formation play, flip 44 reverse pass. When Todd studied his ompetitors, he found they often times put their best orner to his right side, but were not able to swith in time when he flopped his formation to go strong left. The linemen bloked GOO and the bakfield used a bakfield ation lose to what they would do on 43 Reverse. The Blokingbak would blok the weak side Defensive End out, the Fullbak would blok the playside Defensive End, the Wingbak would ome under the Quarterbak and fake the reverse ation. The Quarterbak would take the snap, run towards the 8 and fake to the Wingbak oming under. One he had made that ball fake, he brings the ball to his shoulder and flips a pass to the Right End on a orner pattern. The pattern has a 6 yard stem to it and the ball hits him at about 12 yards. If you want to go for the homerun you ould have the Right End delay for a ount or even run the Left End out on a post. We deided to run it just like Todd had drawn it up and had great suess with it in the first season of running it. In our 2010 Bowl game we traveled to Kansas State University and played in Bill Snyder stadium. We used this play twie during the game, both ompletions. One of the ompletions was on our game winning drive, where we drove 80 yards in 8 plays in 1:50 to take our first lead with just 52 seonds left. This play turned out to be a lifesaver as we had been very well souted and our opponent had our 2 biggest passing threats, our Left End and Wingbak blanketed with man overage by their 2 best defenders.

46 46 For teams overplaying the strong side, the Flip 44 Reverse Pass, is a play that an be a home run as well. That is the play pitured in the sequene. 43 Reverse Pass LE- GOO LG- GOO C- MOMA RG- He pulls left to blok the play-side Corner to the outside, head on the inside. RT- GOO PT- GOO RE- Runs a orner pattern with a stem of about 6 yards. WB- He takes an inside path to the tailbak and fakes reeiving an inside handoff from the TB, right arm down with palm up, left arm up on top. The WB reads the blok by the bloking bak, if the BB is kiking out the defensive end, the WB runs to the 3 hole, inside. If the Defensive End has rashed and the Bloking Bak is bloking the Defensive End to the inside (log blok) the WB takes a path to the outside, at 5 or 7. BB- He kik-out bloks the play-side Defensive End, with his head on the inside. The BB makes sure and gets a lot of movement on the defensive end. If the defensive end has rashed far to the inside on the play (this happens quite a bit), the BB pins the defensive end inside with his head on the outside (log blok). FB- He takes 1 step towards the line of srimmage then omes inside the Wingbak to blok the playside Defensive End. QB- He takes the snap and runs an 18 sweep path and fakes hand-off to the Wingbak oming to his inside. The QB wathes the Wingbaks belly as he omes around, then immediately takes the ball to his shoulder to make the throw. The QB ontinues on his 18 sweep path gains about 2 yards of depth and throws to the outside shoulder of the Right End who is running a orner pattern.

47 47 24 Iso and 14 Power The 24 Iso and 14 Power plays an be used sparingly when defenses are in ertain looks. You use the 24 Iso when you see the defense following your Bloking Bak and the Right Guard. This also allows you to hit every gap with a play. Some defenses will try and overplay the 6 hole against this offense so you have to have several ountermeasures to overome this tati. You only want to all this play when the defense has a player in the gap between your Power Takle and Right End and no one in the gap between your Right Takle and Power Takle. You want to run this at the bubble the open gap. In most ases that is the 4 hole. Most defenses are terrified of the wedge and will not leave the 2 hole vaant, if they do, obviously run the Iso over one hole to the 2. There are a multitude of options if you are playing a team that overloads and puts a player in every strongside gap, the 16 Pass, 18 Sweep Pass stay ome to my mind immediately. If the defense puts up a wall, there are always other raks in the Dike that an be exploited. Key Breaker Very few teams an spy your Bloking Bak or Right Guard with any degree of onsisteny, but if you see one, the 24 Iso is a key killer. Remember, one you break the key, the other teams defenders have lost onfidene in their defensive rules and often start improvising on their own whih often opens up many things for you. This is also a great omplementary play to the 43 Reverse whih we run a lot more than in the past. The Wingbak may have to go just a tad deeper on his fake to the 3 Hole on this play, as the Fullbak is running under the Wingbak on this play. Remember, you don t want to run this play until you have run the 43 Reverse at least twie and maybe even the 43 Reverse Pass. Running the Bubble Some older youth teams will let the Bloking Bak view the defense to see whih gap is unovered and will then have him all out whih hole the bubble is at. You an ertainly do it this way, but understand that then you have to invest pratie time in order to insure your offensive linemen are making the part in the orret fashion. The 14 Power an be a very valuable play, espeially for the seond year Single Wing oah. It is used when teams are staking your 6 hole trying to take away your 16 Power, either by putting their very best player in the 6 real tight or by just adding an additional linebaker or even safety over the 6. Other teams may put their very best down lineman in the 6 hole and dare you to run the 4. When these situations present themselves to you, you need to be able to run the 4 hole with plays like the 14 Power. All you are doing is running the 16 Power inside 1 hole tighter and allowing your Right End and Power Takle to blok Linebakers. There is no need to blok the playside Defensive End- he is too far outside to worry about.

48 48 We found that the Blokingbak s kikout blok on the Defensive Takle hits pretty tight and there wasn t enough room for the Fullbak to get through the hole without ausing a bit of a traffi jam, so we widened him out in Omaha. This is more of a trap type play than a power play, sine we are letting the Defensive Takle ome in unbloked. There are variations of this play. If there are only 2 Linebakers, run the play as drawn, or you an run the Wingbak away from the play on an outside handoff path just off the outside hip of the Quarterbak. This will help freeze the Linebakers and you really don t need the Wingbak anyway to double team the near Baker. If there are 3 or more Linebakers, the Wingbak gets the Outside Baker, Right End gets the next one inside and the Power Takle gets the next one. This is also a play where you an sneak your 3-Bak in real snug like he is running a 32 Wedge, the tighter he is the better angle he will have on the Defensive Takle you are letting ome though. Some teams will reep their Linebakers in real tight when they see this whih makes them targets for very easy bloks by your Right End and Power Takle. Sometimes they will even get aught in the wash when they heat up try to sniff out your apparent Wedge play. Again these are nuanes you an refine and introdue as the season progresses to keep make your team better as well as keeping them interested in learning new things.

49 49 24 Iso LE- GOD LG- GOD C- Steps Playside RG- GOD RT- GOD PT- GOO RE- Seal Defensive End Outside WB- Fakes 43 Reverse but gets a little deeper, after making the fake he runs to 3 like the 43 Reverse. BB- He lead bloks the Linebaker at the 4 hole. FB- He takes the snap runs parallel to the line of srimmage, plants his foot at the 4 hole QB- He runs straight at the 8 hole with his right fist in left hand and gives a fake handoff to the Wingbak passing him on the inside. After the fake he ontinues the 8 hole. You ould also use a Paul all and have the Quarterbak fake a 16 Pass to the Left End to get the Linebakers to drop off. Just like on 26 G. This is a very effetive tati if you have thrown the ball some or have a legitimate pass threat.

50 50 14 Power LE- GOD LG- GOD C- Steps Playside RG- GOD RT- Bakside Baker. PT- Middle Baker if there are 3 Linebakers, Bakside Baker if there are 2. Near Bakside Baker if there are 4. RE- Near Baker if there are 2 Linebakers, Middle baker if there are 3 and inside near baker if there are 4. WB-Near Linebaker. BB- He heats in a little tight, like he is aligning for 32 Wedge, kikout bloks the Defensive Takle with head to the inside. FB- Always align in Omaha on this. He bloks the Cornerbak QB- He runs straight at the 4 hole. You ould also use a Paul all and have the Quarterbak fake a 16 Pass to the Left End to get the Linebakers to drop off. Just like on 26 G.

51 51 Chapter 3 The Burst Series The Burst Series was developed like many things, out of neessity and seeing the answer to my problem in another offense. One thing some of the better teams do to try and slow down this offense is to key the Bloking Bak or 3- Bak. While we have used the wrong all and a G bloking sheme to throw that defensive approah off its traks, we wanted a series we ould use without key breakers. The answer ame from wathing a number of High Shool teams running another dinosaur offense, the T also alled the Dead T, Power T, Straight T or Bay City T. These teams used a very simple three play series to just demolish teams and set some unpreedented rushing reords in the state of Mihigan. The three play series was the Fullbak trap or wedge, Halfbak off-takle and Quarterbak keep sweep (to same side). All of these plays were used using the same exat bakfield ation on every play. Teams like Zeeland West have won ountless state titles running just these three plays over and over again. I thought with our baks in so tight, if we sent eah to a different point of attak on every play and just modified the bloking slightly we would have quite a series. After weeks of doodling elaborate plays, I ended up oming bak to the simplest of answers almost a arbon opy of the base Power T series. The play series is: Burst 32-wedge, Burst-26 G, Burst 18-sweep, Burst 43-G, Burst pass and Burst 33. This is a series that takes very little time to put in and reaps big rewards. The only new thing we really had to teah was the G blok by the Right Guard, whih wasn t very tough at all. In the first game we tried this series we sored on the Burst 26 G twie, as our opponent was spying our 3-Bak and was very onerned about our 1-Bak who had well over 100 yards in the game. We have been able to run it suessfully at age 7-9, and This is a simple series that when run at full speed really puts defenses in onflit and throws off all those waky defenses we ve been faing of late. The keys are the baks have to follow out their fakes at full speed and run their fakes down the field to 20 yards. We found that many times our faking baks were being takled and even told our 3-bak to run his wedge fake a little high to attrat attention to himself and maybe even veer left a bit and break takles. This is a very heap (time wise investment) play series to put in one you have the base series in beause your players already know most of their assignments from the base sainted six.

52 52 Burst 32 Wedge LE- Wedge LG- Wedge C- Wedge RG- Wedge RT- Wedge PT- Wedge RE- Wedge LE- GOD LG- GOD WB- He seals the nearest Linebaker to the inside, with his head on the outside. BB- Takes snap and runs the Wedge at 2, staying low and looking for an opening inside. FB- He runs straight to the 6 hole, with a great fall fake running inside the defensive end. This fake must be arried out to 20 yards. QB- He runs straight at the 8 using his 18 sweep fake tehnique. This fake must be arried out to 20 yards.

53 53 Burst 26 G LE- GOD LG- GOD C- Steps play-side. RG- Pulls right to just past the Power Takle and Right End double team and bloks the Defensive End to the outside with his head to the inside. RT- GOD, if he has an inside gap or down blok, takes a very flat first step to protet and over for the pulling Right Guard. PT- GOD, looks to get his head inside and double team the Defensive Takle with the Right end. Drive the Defensive Takle to the seond level is his goal. RE- GOD, if double teaming with the Power Takle, he keeps his head on outside and hips glued to the Power Takle. He drives the defender to the seond level. WB- He seals the nearest Linebaker to the inside, with his head on the outside. BB- He runs a 32 Wedge fake, making sure to run high and attrat attention by breaking to the left and breaking takles. Ball fake has to be at least 20 yards. FB- He takes the snap and runs straight to the 6 hole, running inside the kik-out blok of the Right Guard. QB- He runs straight at the 8 using his 18 sweep fake tehnique. This fake must be arried out to 20 yards.

54 54 Burst 26 G Paul LE- Seam pass route straight down the field with arm outstrethed. LG- GOO C- Steps play-side. RG- Pulls right to just past the Power Takle and Right End double team and bloks the Defensive End to the outside with his head to the inside. RT- GOD, if he has an inside gap or down blok, takes a very flat first step to protet and over for the pulling Right Guard. PT- GOD, looks to get his head inside and double team the Defensive Takle with the Right end. Drive the Defensive Takle to the seond level is his goal. RE- GOD, if double teaming with the Power Takle, he keeps his head on outside and hips glued to the Power Takle. He drives the defender to the seond level. WB- He seals the nearest Linebaker to the inside, with his head on the outside. BB- He runs a 32 Wedge fake, making sure to run high and attrat attention by breaking to the left and breaking takles. Ball fake has to be at least 20 yards. FB- He takes the snap and runs straight to the 6 hole, running inside the kik-out blok of the Right Guard. QB- He runs straight at the 8 but looks bak at the Left End like he is going to throw a 16 Pass. He radles the fake ball to his right shoulder, using his left shoulder to shield anyone from seeing if he has the ball or not. This should be a very deliberate fake, with him slowing down, spying the Left End and looking to make the throw.

55 55 Burst 18 Sweep LE- GOD, rab blok. LG- GOD C- Steps play-side. RG-He pulls right to just past the Power Takle and Right End. He omes off that edge and seals the Linebaker that presents the biggest threat (first you see) head on the outside. If any leakage ours, he piks that up first. RT- GOD, if he has an inside gap or down blok, he takes a very flat first step to protet and over for the pulling Right guard. PT- GOD RE- GOD WB- He seals the Defensive End to the inside, with his head on the outside. BB- He runs a 32 Wedge fake, making sure to run high and attrat attention by breaking to the left and breaking takles. Ball fake has to be at least 20 yards. FB- He runs straight to the 6 hole, with a great ball fake, running inside the Defensive End and drawing the attention of the linebakers. This has to be a 20 yard fake. QB- He runs deep, looping 1-1-½ yards deeper than his stane. He aelerates upon seuring the ball to insure no bakside pursuit makes the takle. He looks to takethe play to the far outside.

56 56 Burst 43 G LE- GOD LG- GOD C- MOMA RG- He pulls left to blok the play-side Defensive End out, head on the inside. RT- GOD, rab bloks to over the inside gap. PT- GOD, pulls left, if there are any penetrators he piks them up. He pulls inside the kik-out blok of the BB and seals the nearest Linebaker to the inside, or the biggest threat if that is the Cornerbak. RE- GOD, rab bloks to over the inside gap. WB- He takes an inside path to the tailbak and reeives an inside handoff from the, QB, right arm down with palm up, left arm up on top. The WB reads the blok by the bloking bak, if the RG is kiking out the defensive end, the WB runs to the 3 hole, inside. If the Defensive End has rashed and the Right Guard is bloking the Defensive End to the inside (log blok) the WB takes a path to the outside, at 5 or 7. BB- He runs a 32 Wedge fake, making sure to run high and attrat attention by breaking to the left and breaking takles. Ball fake has to be at least 20 yards. FB- He runs straight to the 6 hole, with a great ball fake, running inside the Defensive End and drawing the attention of the linebakers. This has to be a 20 yard fake. QB- He takes the snap and runs an 18 sweep path and hands-off to the Wingbak oming to his inside. The QB wathes the ball into the Wingbaks belly as he omes around. The QB ontinues on his 18 sweep path 20 yards downfield and DOES NOT LOOK BACK AT THE WINGBACK.

57 57 Burst 33 LE- GOD LG- GOD C- Steps play-side RG-Steps play-side RT- GOD PT- GOD RE- GOD WB- He seals the Defensive End to the inside, with his head on the outside. BB- He takes the snap and runs to 3, inside the kik-out blok of the Tailbak. FB- He runs straight to the 3 hole looking to blok the most dangerous threat, either the Linebaker or Cornerbak. QB- He seals the Defensive End to the inside, with his head on the inside. Note: Could also run this with the Wing aligned to the left and having him blok the Cornerbak to that side.

58 58 Burst Pass LE- Step inside for one ount then run a seam right down the field. LG- GOO C- GOO RG-GOO RT- GOO PT- GOO RE-Step Inside for one ount then run a seam right down the field. WB- He takes a 16 power path as to blok the linebaker, at the last step before hitting the Linebaker, he plants his left foot and runs a orner pattern away from the Safety. The WB must make a good fake at the Linebaker to get the Cornerbak to ome off of pass overage and to take the run fake. BB- He runs a 32 Wedge fake, making sure to run high and attrat attention by breaking to the left. FB- He runs straight to the 6 hole, with a great ball fake and bloks the play-side Defensive End. QB- He runs deep looping 2-2 ½ yards deeper than his stane. He aelerates upon seuring the ball to insure no bakside pursuit an make a takle and to make the play look like a run. He must not throw the ball until he lears the ontain of the defensive end. Unless the oah tells him otherwise, the QB looks to the throw to the WB, if he is not wide open, the QB runs the ball downfield. If the WB is open, the QB takes short hoppy steps toward the line of srimmage, getting his shoulders square with the line of srimmage and throws the ball right at the wing, no need to lead him. Note: You an tag the play for who you want to go out on the pass patterns. Add red or blue or both along with the Wing, who is automati.

59 59 Chapter 4 Flash and Spinner Series The Spinner Series has hanged very little sine our first implementation of it 14 seasons ago. What we have added is a simple play ation pass that is nothing more than the 16 Pass but using the Spinning Fullbak or Quarterbak as the thrower. The key points are, the Fullbak does not need to move towards the 6 hole after the spin, as soon as he omes out of the spin he an hop up and throw. You an all it Blue to the Left End or Red to the Tight End. The Wingbak also has to go a little tighter on his spinner motion sine you are going to need him to ut off the bakside Defensive End. If your Quarterbak is a better thrower and you don t want to move him to Fullbak to make this throw, you an just snap it to your Quarterbak and let him make the throw off an 18 sweep like ation. Kevin Justie taught me that play in 2008 at a lini I was doing for his team in Florida. When you are oahing non-selet teams we realize you won t always have ompetent throwers at both spots. Adjustments Based on Players Sine both your Quarterbak and Fullbak are in so tight, there isn t a hane the defense even knows whih of them have the ball, so there is really no need for the Quarterbak to take a handoff from the Fullbak on this series. Have the Quarterbak get some depth and ome towards the line of srimmage on his throw, similar as to what he does on his 18 sweep pass movement, but muh quiker and tighter.

60 60 We also now allow the Fullbak the option to pith the ball to the Quarterbak downfield on Spinner 26 Power. This is not an option play, we are not purposely leaving a defensive player unbloked and then optioning off of him. The Fullbak is still running inside the kik-out blok of the Bloking Bak and trying to split the Linebaker and Corner, getting upfield as quikly as possible. What he is doing it looking for the pithman as he enters ontat. If the Quarterbak is in a reasonably good pith relationship, the Fullbak an pith it to him. A good pith relationship is 3-4 yards wider than the fullbak and 2 yards deeper than him. We found that if the Quarterbak felt there was a hane he ould get the ball downfield, he was muh more apt to run very fast and to the edge, drawing both the Defensive End, Corner and sometimes the Outside Linebaker with him. The half hearted fakes just seemed to disappear. In pratie tell your Fullbak to always pith the ball. Don t spend a ton of time on the mehanis of the pith, as they enter ontat have them pith outside with their right hand pushing the bottom half of the ball, left hand on top, whih will result in an end over end pith. The very first time we sprung the pith at 5-6 th grade the play went for a near sore. We only used this with a pretty savvy group that had a very experiened players at both Fullbak and Quarterbak. We opied this from Rik Darlington at Apopka High Shool in Florida. His kids pith it about 25% of the time. Ours pithed it about 20% of the times when we ran 26. Flash- No Motion Another thing we learned from Rik was that he did not put anyone on motion on his spin plays and by doing so he was able to run his weakside ounter play muh more effetively than ours. While we like the Wingbak in slow motion for the spinner series beause it does take the defenses eyes away from where we are normally going to run the football, it makes it very diffiult to run to the weakside off-takle hole. On the regular Spinner 43 Reverse play, the Wingbak has to really ut sharply to run inside the kik-out blok by the Bloking Bak, it s a pretty tough play to exeute and the Bloking Bak rarely gets there in time. When running the Full Spin series without motion, you have to make a few adjustments. The Wingbak has to reep in about a half yard tighter and about a foot deeper than his normal alignment. This helps him get into the mesh quiker and gives the Fullbak a better shot at making the handoff. The Wingbak takes his normal path on the outside of the Fullbak on the Spinner 26 and Spinner 32, but on the Spinner 43 Reverse he now takes the handoff in front of the Fullbak rather than behind. By using this approah the Wingbak now an easily ut inside the kik-out blok of the Bloking Bak and he doesn t have to wait for the Bloking Bak to get there.

61 61 Using this approah is also very benefiial for the Spinner 26 Pass play. The Wingbak is now in position to blok the weakside Defensive End. The Wingbak has to make sure he is deep enough to get by the Bloking Bak who is heading to the strongside on the play. This is a nuane that we only showed very late in the season and took very little pratie time. In fat we didn t even add it to the wrist oahes, when we signaled in say Spinner 26 Power- we just added the word Flash, whih just meant the play was going to be run without motion. The Spinner 32 Wedge out of flash was a good play and the Spinner 31 Trap would be as well, in both of those plays the Wingbak is passing behind the Fullbak on the mesh. The only plays the Wingbak passes in front are the 43 Reverse and Spinner 26 Pass. Spinner 26 Power (Option)

62 62 Spinner 26 Power Pass LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- GOO LE- Takes one step to the inside like on a down blok then runs a seam pattern, straight down the field. He makes sure not to drift toward the enter of the field and looks to ath the ball on his inside shoulder. WB- He motions to the outside hip of the Fullbak as his aiming point. Leaves on the R of Ready at a slow jog, when he hears go he should be behind the Right Takle. On go the WB aelerates to full speed and fakes reeiving a handoff from the Fullbak on his outside by lamping down as he rubs by the Fullbak, left arm under, right on top. He uts his usual fake short and bloks the weak-side Defensive End. BB- Kik-outs bloks the play-side Defensive End. He has to keep his head to the inside. FB- He takes the steps per the spin installation setion. His first step is forward with the right foot at 6 inhes, seond step with left foot towards 6 o lok, last step with the right foot to get his shoulders square to the line of srimmage. At the end of his spin steps he just jumps up and throws on the third step to the inside shoulder of the Left End. QB- He runs a very deep 18-sweep path, lamping down with his arms to the outside of Fullbak, faking reeiving a handoff from the FB. The QB dips his left shoulder and instead of going on his normal 18 sweep path, he pulls up and bloks the strongside Defensive End.

63 63 Spinner 16 Power Pass LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- GOO LE- Takes one step to the inside like on a down blok then runs a seam pattern, straight down the field. He makes sure not to drift toward the enter of the field and looks to ath the ball on his inside shoulder. WB- He motions to the outside hip of the Fullbak as his aiming point. Leaves on the R of Ready at a slow jog, when he hears go he should be behind the Right Takle. On go the WB aelerates to full speed and fakes reeiving a handoff from the Fullbak on his outside by lamping down as he rubs by the Fullbak, left arm under, right on top. He uts his usual fake short and bloks the weak-side Defensive End. BB- Kik-outs bloks the play-side Defensive End. He has to keep his head to the inside. FB- He takes the steps per the spin installation setion and runs to 4. His first step is forward with the right foot at 6 inhes, seond step with left foot towards 6 o lok, last step with the right foot to get his shoulders square to the line of srimmage. He takes 2 steps toward the line of srimmage and ontinues to the 4 hole. QB- He runs a very deep 18-sweep path after his 3 rd step he omes toward the line of srimmage towards the 6 hole and throws to the Tight End on the run. He brings the ball to his shoulder after his third step.

64 64 Spinner 21 Trap LG- GD C- Steps Right RG- Pulls Left, Traps Defensive Takle RT- GOO PT- GOO RE- GOO LE- Bloks Near Linebaker, head on the inside. WB- He motions to the outside hip of the Fullbak as his aiming point. Leaves on the R of Ready at a slow jog, when he hears go he should be behind the Right Takle. On go the WB aelerates to full speed and fakes reeiving a handoff from the Fullbak on his outside by lamping down as he rubs by the Fullbak, left arm under, right on top. BB- Kik-outs bloks the strong-side Defensive End. He has to keep his head to the inside. FB- He takes the steps per the spin installation setion. His first step is forward with the right foot at 6 inhes, seond step with left foot towards 6 o lok, last step with the right foot to get his shoulders square to the line of srimmage. He runs inside the trap blok of the Right Guard at the 1 hole. QB- He runs a very deep 18-sweep path, lamping down with his arms to the outside of Fullbak, faking reeiving a handoff from the FB. The QB dips his left shoulder and instead of going on his normal 18 sweep path.

65 65 Spinner 24 Trap LE-GOD LG- Pulls to right, traps first player outside shoulder of Right Takle. C- MOMA RG- GOD RT- GD PT- Inside Linebaker, head on outside. RE- Near Linebaker, head on outside. WB- He motions to the outside hip of the Fullbak as his aiming point. Leaves on the R of Ready at a slow jog, when he hears go he should be behind the Right Takle. On go the WB aelerates to full speed and fakes reeiving a handoff from the Fullbak and aelerates through the 7 hole. BB- Kik-outs bloks the strong-side Defensive End. He has his head to the inside. Get a little deeper so you don t blok the Defensive Takle. FB- He takes the steps per the spin installation setion. His first step is forward with He runs inside the trap blok of the Left Guard at the 3 hole. QB- He runs a very deep 18-sweep path, lamping down with his arms to the outside of Fullbak, faking reeiving a handoff from the FB. The QB dips his left shoulder and instead of going on his normal 18 sweep path. Note- You ould wrong way the Bloking Bak if you like, but you would need to soot the 1 and 2 Bak another yard deeper to give the Bloking Bak room. The Bloking Bak would also need to make sure he went deep enough to lear the pulling Left Guard.

66 66 Flash 43 Reverse Flash 26 Pass

67 67 Chapter 5 The Buk Series The Buk Series like muh of what we have ome up with over the lifeyle of developing this offense over the ourse of the last 15 seasons, it was developed as an answer to a speifi problem. It helped us get the ball more to a pretty good little running bak that wasn t quite the player as our Quarterbak, but wasn t physial enough to play the Bloking Bak spot. It also gave us a way to hit the weak side wide without motion and without reah bloking or shifting the Bloking Bak to a wing position there. It allowed us to hit the off-takle and the sweep to the weak side with good leverage, angles and numbers. While the weak side really isn t tehnially weak anymore, sine the formation is now balaned, we are still going to all it weak side for the sake of this disussion. It also was a nie key breaker series for those following the Bloking Bak and Right Guard, on Buk 14 Trap, neither of them take you to the play. I ve always been a fan of ross-buk ation as well, something that seems to give our teams a bit of a problem from time to time. It is a series that hits the weakside quikly and with numbers but one the defense starts leaning in that diretion or relying on keying the Bloking Bak or Right Guard, the 14 trap ends up being the big play in the series. Very similar to how the Burst 26 G is the homerun of the Burst series. The Power Pass also an be a big play one the playside Corner gets tired of getting run over on the Power play again and again. Series Football One the defense starts sitting on the Buk 23 Power and Buk 27 Sweep, you an run plays like Buk 18 Sweep or Buk 18 Sweep Pass. These are simple nuanes to plays you already know and already run well. So while this may be a new set of plays, they do go in a bit easier than you might think at first glane. In the Buk alignment the Bloking Bak aligns between the Center and Left Guard. The Right End aligns about 3-4 yards outside the Left End on the line of srimmage. The Right End aligns wide enough to widen the Cornerbak, but tight enough that he an pin the Defensive End in and get to the Linebaker to his side. He is in a two-point stane, but I guess it doesn t really matter, in 2010 my Right End just felt more omfortable in a three-point stane. The Quarterbak and Fullbak also align at about 3 yards deep rather than 2. It gives them a little more room to operate and you re going to need it as those guys are rossing in front of eah other on nearly every play in the series. That rossing ation negates the need to be in tighter, as the defense is not going to know whih of those players has the

68 68 ball. This may be a series you hold bak and don t use until you really need it or in a late playoff run. While it is not terribly omplex it hits parts of the field in ways you don t with other series. It also stresses the weak side, putting the defense in a real bind there. Buk 23 Power SE- Bloks Near Linebaker, Head on inside. LE- GOD LG- GOD C- MOMA RG-He pulls left to Cornerbak. RT- GOD, if he has an inside gap or down blok, he takes a very flat first step to protet and over for the pulling Right guard. PT- GOD RE- GOD WB- He seals near Linebaker. BB- He kikout bloks the Weakside Defensive End, head to the inside. FB- He gathers the snap fakes a handoff passing in front to the 1 bak, then keeps and runs inside the kikout blok of the 3 Bak at the 3 hole. QB- He fakes a run to the 4 hole, passing in front of the 2 bak. Left arm down, right arm over the top.

69 69 Buk 14 Trap SE- Bloks Near Linebaker, Head on inside. LE- GOD LG- Goes right to trap blok the Defensive Takle, head on inside. C- MOMA RG- GOD RT- GOD, if he has an inside gap or down blok, he takes a very flat first step to protet and over for the pulling Right guard. PT- GOD RE- GOD WB- He seals near Linebaker. BB- He kikout bloks the Weakside Defensive End, head to the inside. He needs to align a little deeper so the Left Guard an ome under him. FB- He gathers like he taking the snap. fakes a handoff passing in front to the 1 Bak, then fakes like he has the ball, right fist in left palm and runs inside the kikout blok of the 3 Bak at the 3 hole. QB- He gathers the snap and runs to the 4 hole, passing in front of the 2 bak. Note- You an run the Wingbak on a fake 43 if you feel that will take that near and Middle Linebaker away from the play as pitured on the next page.

70 70

71 71 Buk 27 Sweep SE- Seals Defensive End inside, head on the outside. LE- GOD LG- GOD C- MOMA RG-He pulls left to Cornerbak. RT- GOD PT- GOD WB- He seals near Linebaker. BB- He runs outside the pin blok of the Defensive End and bloks the near Linebaker to the inside. FB- He gathers the snap fakes a handoff passing in front to the 1 bak, then keeps and runs inside the kikout blok of the 3 Bak at the 3 hole. QB- He fakes a run to the 4 hole, passing in front of the 2 bak. Left arm down, right arm over the top.

72 72 Buk 23 Pass SE- He approahes the Linebaker like he is going to blok him on the 23 Power, when he gets 1 yard away, he pivots on his right foot and runs towards the orner. He needs to look bak toward the Quarterbak one he makes his ut. LE- GOO LG- GOO C- MOMA RG-He pulls left to Cornerbak. RT- GOO PT- GOO WB- He seals near Linebaker. BB- He kikout bloks the weakside Defensive End, head to the inside. FB- He gathers the snap fakes a handoff passing in front to the 1 bak, then pivots on his right foot and throws the ball to the Split End over his outside shoulder. This is about a 7-10 yard pass. QB- He fakes a run to the 4 hole, passing in front of the 2 bak. Left arm down, right arm over the top.

73 73 Buk 18 Sweep SE- Bloks Near Linebaker, Head on inside. LE- GOD LG- GOD C- Steps Playside RG- Pulls to Playside looking to seal Linebaker inside. RT- GOD PT- GOD RE- GOD WB- He seals near Defensive End to inside. BB- He attaks playside Cornerbak taking him where he wants to go. FB- He gathers like he taking the snap, fakes a handoff passing in front to the 1 Bak, then fakes like he has the ball, right fist in left palm and runs to the 3 hole. QB- He gathers the snap and runs to the 8, outside the pin blok of the Wingbak, passing in front of the 2 bak.

74 74 Buk 18 Sweep Pass SE- Bloks Near Linebaker, Head on inside. LE- GOO LG- GOO C- Steps Playside RG- GOO RT- GOO PT- GOD RE- GOD WB- Attaks outside in on the near linebaker, plants foot about 1 yard before ontat and then runs modified orner route to open grass at about yards BB- He attaks playside Defensive End head on the outside. FB- He gathers like he taking the snap, fakes a handoff passing in front to the 1 Bak, then fakes like he has the ball, right fist in left palm and runs to the 3 hole. QB- He gathers the snap and runs to the 8, making sure to get about 3 yards of additional depth. Approah the line of srimmage before releasing the ball. Remember this is a run pass option, if the Wingbak is overed, get what you an at the 8.

75 75 Chapter 6 Flip Sine the very early days of running this offense I have warned everyone against Flipping the formation and mirroring everything both ways. You have plenty of plays in your playbook to attak the entire field without the struggle of mirroring the entire offense. In fat many of the high shool teams running this offense don t even flip their formation. I have seen so many teams inluding one in my own organization that flipped the formation and they did just awful. This team was probably the most talented team ever to ome through my Omaha program, yet they only went 6-2 and averaged just 10 points a game. On defense they were giving up an average of just 2 points a game, so they were loaded, yet they were poor on offense. Why do you suppose that was? We put so muh emphasis on getting the offensive linemens first 2 steps down faster than the oppositions first 2 steps that these steps beome seond nature as does the shoulder and head fits. When you flip everyone around to the opposite side, they are now leading with different feet and hitting with a different shoulder et. My experiene has been the play is far less aggressive and one you start adding in handoffs and pulls, it ends up taking a ton of pratie time with little upside not to mention how it often blows the minds of most minimum play player. But there is often a time and plae for suh a thing. If your team is playing in a playoff senario and is faing a team for the seond time, this may make sense. If you have been souted every game and your playing a team late in the season for a league title, it may make sense. If you have a minimum play rule and all your minimum kids have their snaps in, it may make sense. In order to make it work without stealing all of your valuable pratie time, make sure when you go flip that it is only with your top unit in a real game. Don t hassle with running all of your plays both ways, just put in the mirror of 16 Power- 15 Power and the mirror of 18 Sweep- 17 Sweep. Your former Right End is now your Left End, your Power Takle is now on the left next to your Right End so on and so forth. The Quarterbak is now on the right and the Fullbak is on the left. If you are no-huddle like us, it an make it even more diffiult for the opposition. In one game last year the other team really loaded up our right side espeially if that was the wide side of the field. All we did was flip to strong left and the midpoint ount to the left was a just 4, it ended up being a big gain and it fored the other team to burn a timeout.

76 76 The first time we ran this was in an end of season Bowl Game in 2007, it was very suessful for the first 4-5 snaps. Eventually the defense set up orretly and we were getting very average gains. What we did see is it fored the defense to flop their own personnel very quikly and aused them some headahes. These were all experiened teams that had run the offense for several years and it was at the end of 3 plus months of pratie. Please don t try to mirror the offense right out of the gate, you re asking for a lot of headahes and low numbers if you do. You will need to pratie having your linemen swith, otherwise it is going to be haos on the field. Just have the Left End and Left Guard pass behind the Right Guard, Right Takle, Power Takle and Right End as they make their swith. Get very good at quikly making the swith, getting set and snapping the ball. You do not want to make the all until the referee has plaed the ball and it ready to play. Flip 15 Power

77 77 Flip 17 Sweep

78 78 Chapter 7 Super Super, like many of the nuanes we use was born out of neessity. When the defense puts their most aggressive player in the 6 hole to take away the 16 Power or have a monster player at Defensive End squeezing down the 6 hole, you have to make adjustments. There are also teams that will try and spy your 3 bak as well. Super is something that is a ombination of bloking adjustment, formation adjustment and new play that helped us with teams that tried to over adjust to stop our 16 Power. Simply nasty split your Right End out about 2 yards and put the Wingbak and 3 Bak in the Slot, with the 3 Bak set inside the Wingbak. The Right End is going to blok the widened Defensive End out, the Wing is going to seal the Corner and the 3 Bak is going to blok the near Linebaker. If there is a Middle Linebaker, have your Right Guard jump through to seal him if your Center an handle the Nose Takle by himself. By moving your 2 Bak to the 3 position and running him opposite the play, you an often times take the Middle Baker away from the play without bloking him at all. When you add an Omaha tag to the play, just move the 2 Bak outside as a flanker as you would when you normally go Omaha. Now that you have the Corner oupied your 4 Bak an now be used to wall off the Middle Linebaker. One the Corner tires of this and wants to get involved in the play, just throw to the 2 Bak. This is alled 16 Super Omaha Pass. You an also run 43 Reverse out of this as well as 18 Sweep, 18 Sweep Pass, 16 Pass, Mouse 16 Power and Mouse 16 Pass.

79 79 16 Power Super LE- GOD LG- GOD C- Steps play-side RG- GOD- Let him jump through to Middle Baker or Bakside Baker if your Center an handle the Nose Takle or player in the gap between the two. RT- GOD PT- GOD, He looks to get his head inside. RE- He is in a Nasty Split of about 2 yards. He shields the Defensive End outside, head on inside. WB- Stalk Bloks nearest Defensive Bak. BB- He is our strongest bloker, we put him inside the Wingbak shoulder to shoulder, he seals the near baker. FB- Move him to the former 3 Bak position. He runs to 3 kiking out the Defensive End. QB- Takes the snap and runs on straight line path to the 6 hole.

80 80 16 Power Super Omaha LE- GOD LG- GOD C- Steps play-side RG- GOD- Let him jump through to Middle Baker or Bakside Baker if your Center an handle the Nose Takle or player in the gap between the two. RT- GOD PT- GOD, He looks to get his head inside. RE- He is in a Nasty Split of about 2 yards. He shields the Defensive End outside, head on inside. WB- Stalk Bloks nearest Defensive Bak. BB- He is our strongest bloker, we put him inside the Wingbak shoulder to shoulder, he seals the near baker. FB- Move him to the former 3 Bak position. He runs to 3 kiking out the Defensive End. QB- Takes the snap and runs on straight line path to the 6 hole.

81 81 Super 43 Reverse LE- GOD LG- GOD C- Steps play-side RG- Pulls inside the kikout blok and seals first Linebaker RT- GOD PT- GOD, He looks to get his head inside. RE- He is in a Nasty Split of about 2 yards. He shields the Defensive End outside, head on inside. WB- Runs inside the 1 Bak taking an inside handoff, right arm down, left arm up. Runs inside the kikout blok of the Defensive End. BB- He is our strongest bloker, we put him inside the Wingbak shoulder to shoulder. He leads the play inside the kikout blok, looking to blok first other olor whih is either the Corner or Linebaker. FB- Move him to the former 3 Bak position. He runs to 3 kiking out the Defensive End. QB- Takes the snap and runs on straight line path to the 8 hole, hands off to the 4 Bak on the inside.

82 82 16 Pass Super Omaha LE- Seam pattern, with slight fade, looking for ball on third step. LG- GOO C- Steps play-side RG- GOO RT- GOO PT- GOO, He looks to get his head inside. RE- He is in a Nasty Split of about 2 yards. He shields the Defensive End outside, head on inside. WB- Stalk Bloks nearest Defensive Bak. BB- He is our strongest bloker, we put him inside the Wingbak shoulder to shoulder, he seals the near baker. FB- Move him to Flanker Left. He runs a fly pattern with slight fade. QB- Takes the snap and runs on straight line path to the 6 hole. Coah alls who he is going to throw it to. If the defense is overplaying the strongside throw it to the Left End. If he defense is staying home but the strongside Corner is playing aggressively or tight, throw to the s Bak.

83 83 18 Sweep Super Omaha LE- GOD LG- GOD C- Steps play-side RG- GOD- Let him jump through to Middle Baker or Bakside Baker if your Center an handle the Nose Takle or player in the gap between the two. RT- GOD PT- GOD, He looks to get his head inside. RE- He is in a Nasty Split of about 2 yards. He bloks anyone on the line inside of him, if no one is there, he seals the next Linebaker inside. WB- Stalk Bloks the playside Corner. BB- He is our strongest bloker, we put him inside the Wingbak shoulder to shoulder, he seals the near baker. FB- Move him to Flanker. He bloks first man to his inside. QB- Takes the snap and runs on straight line path to the 6 hole.

84 84 32 Wedge Super Omaha LE- Wedge LG- Wedge C- Wedge RT- Wedge PT- Wedge RE- He is in a Nasty Split of about 2 yards. He bloks anyone on the line inside of him, if no one is there, he seals the next Linebaker inside. WB- Stalk Bloks the playside Corner. BB- He is our strongest bloker, we put him inside the Wingbak shoulder to shoulder, he seals the near baker. FB- Move him to 3 Bak, take snap and run wedge at 2. QB- Fake taking the snap and runs on straight line path to the 6 hole.

85 85 Balaned Line Single Wing Some oahes are intrigued by running this offense out of a balaned line and some may even be ompelled to do so by speial rules in their leagues. Pop Warner and AYF do not require balaned lines, nor do 99% of Independent Leagues. We did experiment a bit with the balaned line in 2002 and 2003, but found what we were getting whih was very little didn t justify the time of going balaned. When you run out of an unbalaned line, the Right Guard is the midpoint of your line. He is equidistant to both sides. When you are unbalaned, it is very easy to get him to both off takle spots and even both edges. If you go balaned he has muh further to go to the weak side, so most balaned like Single Wing guys are fored to pull both Guards. That is all fine and dandy if you have a real deep and athleti team, not so fine if you don t. In non-selet youth football you only have so many athleti players. You just don t often times have 2 kids that an onsistently pull effetively by first getting there and seondly making effetive ontat one he arrives. Most of us have a tough enough time finding 4 athleti enough kids to play the 4 bakfield positions, let alone a Right Guard, Right End and now another Guard. That is 7 athletes most of us just don t have unless you are getting to hoose from a pool of 50 or more kids. If I had to guess how many Single Wing teams run out of balaned sets, I would venture to say it would be less than 7%. There are teams that have run the Single Wing out of the balaned line. Menominee High Shool in Mihigan runs out of balaned and has won 3 State Titles in the last 10 years or so. Aording to Ken Hofer their head oah he runs balaned just so he has a better feel for the defenses he is likely to see. I get that, when you run unbalaned you are going to see some very odd looking alignments. But that s why I m a big proponent of rule bloking, if you stay with the bloking rules, you will aount for the defenders you want to blok regardless of the alignment. If you do go balaned there are a few easy adjustments you will need to do to make the offense work. Your Left Guard will now be your best offensive lineman and your seond best will need to be your Right Guard. Your third best is now the Right Takle. On the 16 Power, 18 Sweep and Spinner 26 Power your Left Guard pulls instead of your Right Guard. On 31 Trap, 43 Reverse, Burst 26 G and 43 G your Right Guard is the puller. You would wedge on the Center instead of on the Right Guard.

86 86 Chapter 8 The Jet Series The Jet series is a great integrated series of plays that an help your team streth the defense horizontally. Running the Jet gives your team the flexibility of running muh of the base plays your team learned earlier in the season, but out of a muh different look. The aveat is, this series requires a signifiant amount of pratie time to put in and you need at least two fast running baks. This isn t a series you put in beause your team is struggling with exeution of the base plays. If you aren t exeuting your base plays well, this will only make matters worse, as this series requires some pretty preise timing as well as exeuting bloks that are in some ases are a bit more diffiult than those required on the base plays. How the Series Came Together In 2007 I was able to spend time at the Nike Coah of the Year Clini in Northern Virginia with my good friend John Minteer. John is a oah at Osborne High Shool in Manassas Virginia. John is a big Single Wing enthusiast and has oahed the Single Wing at several different High Shools. I had the pleasure of meeting John at the Single Wing Coahes Conlave in Wilkes Barre Pennsylvania in 2002 and based on his generosity, have been able to stay in ontat with him sine. I run ideas past him from time to time to get his thoughts and insight. In 2006 John s team won their first ever Virginia State High Shool Championship and they did it running the Single Wing with a whole lot of jet motion plays. His team had more speed and experiene on it than they had seen for several years, so they were looking for ways to utilize this speed and experiene to streth defenses. They deided on doing a bunh of Jet motion to aomplish this and felt it played a major role in the teams suess. The general rule is the more speed you have the more you want to play the game in spae, the less speed you have, the less you want to play in spae. John and I had traded a bunh of film and s over the previous months so when we sat down in February fae to fae, we were able to obble together a youth version of what his team had run. We adapted this series to what my teams had run in the past and to the bloking shemes that I knew would work at the youth level. That playbook for this series of plays would be the base we would use for my Jet Series. Over the next season we did make a number of adjustments to make it work well as we found when we pratied it and used it in games there were some minor tweaks that had to be made to make the series a bully killer. There are some exellent lips (over 80) of the series being

87 87 run on the 2007 Games DVD. There are also some exellent lips of the new pass plays on the 2008 Games DVD. What You Have to Have to Run the Jet My personal age team was in a similar situation in 2007 that John s team had been in during his 2006 season. Our league hanged the age groupings for the 2007 season and when I looked at what I had for a team, over 70% of the kids on that team had at least one year of experiene and about 40% had at least two years of experiene. Of that group, we had two running baks that were probably in the 95 th perentile speed wise in the league. My 2006 squad had gone 11-1 and averaged over 35 points per game. With suh a high perentage of players with experiene on this team, it wasn t going to be diffiult getting them bak up to speed with the base plays. Adding in an additional series was not going to seriously detrat from us teahing the base. I an t stress enough the importane of having the base play series down before you add this in and make sure you have the right grouping of kids for it. This isn t a We ve tried everything else, maybe this will work type thing. With the limited amount of pratie time we had, even with this experiened group of kids, we didn t start working on the series until week 4-5 of pratie. We didn t really run the series muh until game 5 of the season. For some teams this series will be something you won t put in at all, for others it may be a late season addition for a playoff run, tournament trip or maybe for a speifi game against a team you ve already played before. One outstanding Florida Pop Warner team put was able to put it in about 2/3 of the way through the season, but didn t run the series until they made their playoff run to Disney. This was a very well oahed age 9-11 team that I had done a lini for and had blown out everyone in its regular season. They were exeuting their base plays to near perfetion. The Base Set In order to run this series at the youth level we had to develop a formation that would not only aommodate the bakfield ation but allow for the right distanes for key bloks to be made. LE LG C RG RT PT RE FB 2 yards 3 yards BB W 5 yards 5 yards 7 QB

88 88 The Quarterbak was moved to diretly behind the enter and at a depth of 3-3 1/2 yards from the butt of the enter. He has to be this deep to aommodate the jet bak motion whih will pass diretly in front of the Tailbak. The bloking bak or 3 bak is in his normal spot between the Right Guard and Right Takle. The Fullbak is put out as a Flanker on the left side, split out 5 yards from the left end and at a depth of 2 yards from the line of srimmage. He is in a 2 point stane with his hands on his knees, faing the line of srimmage. Some oahes like their players in a 2 point wide-out stane with the inside foot bak, either will suffie, On the other side of the formation the Wingbak or 4 bak has the same landmarks, he is 5 yards wide of the Power Takle and at a depth of 2 yards. He is using the same stane as the Fullbak The Right End is on the line of srimmage and split another 7 yards from the Wingbak. He is in the same stane. This formation will widen the defense out and make them defend the entire field, if they don t, you an run jet sweep after jet sweep for big yardage every play. One the defense widens, you an run all your base plays under the jet motion. The Base Motion There are a number of keys to running the jet to its full potential, number one in my book is that the motion HAS to be run at 7/8 speed. The jet bak has to run under ontrol to the mesh point. We found that if they were going full blast prior to the exhange they had less onfidene in the play and they often missed their landmarks. If your motion baks don t feel onfident in their timing or landmarks or refuse to run at near full speed, the play will not be very effetive. We teah the initial step of the jet bak as a short 6 inh drop step with the players inside foot. As he drops his inside foot, he should be faing the opposite sidelines and in a near full sprint to his landmarks. We ask the motion baks to leave on a speifi letter of a word in the adene we use. In our Shift, Down. Ready.. Seeeeeeet.Go, we ask the motion baks to leave on the s of set. You may have to alter either the letter of the word the motion bak leaves on or his spaing from the widest lineman to give you the timing needed to make the play work. This will take some time to figure out as you rep the

89 89 plays. Also remember that your motion bak will probably be running a full yards at full sprint on these plays, so ome game time either have another motion bak ready at that position or make sure to alternate your play alling so you don t wear those motion baks out. Landmarks Landmarks are important in youth football, kids need visual keys to help them make the play work and to make themselves feel omfortable about running the play at full speed. Your goal is to have the motion bak on the left side be at the outside shoulder of the left end when the ball is snapped. This gives you enough time to have the ball go through the air and have Tailbak seat the ball just as the motion bak arrives. The motion baks aiming point in his initial motion is the inside foot of the Tailbak. Sine the Tailbak is lined up deeper than the motion bak, this satisfies the requirement that the motion bak be moving away from the line of srimmage during his motion. The right side motion baks landmark is the outside shoulder of the Right Takle. If the motion bak sees he is going to hit his landmark too fast, he needs to slow down, if he s too far away, he needs to speed up. Obviously it s very important to make sure the adene is being said the same way at the same speed in order for the timing to be perfet. If the ball is snapped too late, you will have a logjam at the Tailbak and the motion bak will have to slow down or stop to get his handoff. If he does this, he will lose all his momentum and the play won t go anywhere. If the snap is too early, there will not be a tight mesh between the Tailbak and motion bak and you will lose any deeption you were hoping for and give the defense a lot of time to set up to defend the play. This is a boom-boom play; the snap has to be in the Quarterbaks hands just as the motion bak arrives in nearly full stride. If you have my 2007 season DVD, you see how great the plays work when the motion bak is running at near full speed and the mesh is tight, versus when the timing isn t as tight. There are some great lips of that series in the DVD and you see the progress we make from game 5 to game 10 with it. The Handoff One the handoff is made, the jet bak must aelerate to full speed and dip immediately away from the line of srimmage, about an additional yard in depth. This allows the seal blok to be made at the edge and allows room for the pulling Right Guard and Bloking Bak to get out in front of the play.

90 90 Other Important Tips We are not a big fan of reah bloking in youth football, it is the hardest to teah and the least effetive, espeially against very wide defensive ends as many of us see. The all important perimeter blok on the jet sweep is done by the Wingbak on jet sweep plays to the Fullbak and the blok is by the Fullbak on jet sweep plays by the Wingbak. The perimeter blok is exeuted against the Defensive End to the side the play is going to. This blok has to be made with the blokers head on the outside of the defender. While this is often a very devastating blok it just has to take the Defensive End off his path or interrupt the Ends momentum and pursuit for a full seond for the blok to be effetive. The perimeter blok angle has to be where the defender will be, not where he is aligned originally. This often means this is a very flat angle blok. You may have to adjust the split of the perimeter bloker to make sure he an exeute this very important blok, if he s a real slow player, the split is shorter. Again, this is something you will have to rep in pratie and makes small adjustments based on the skills of your speifi personnel. Naming Conventions Try and keep things as simple as possible and use as few words as possible when naming your plays, Sine we are nohuddle 100% of the time, that goes double for us. When the Fullbak who is set on the left side motions right, it is alled Roket, he is motioning to his right, hene an R word. When the Wingbak who is set on the right is motioning left, it is alled Lazer an L word. Whenever the kids hear Roket or Lazer, they know the formation they use will be the Spread Set. On some speifi plays it makes sense to move the Bloking Bak or 3 bak to the left side of the formation. He is still between the Guard and the next offensive linemen but when he is moved to the left side, this is alled Larry. We like to use boys names for some of our tags beause it s simple to throw out dummy alls, the other team has no idea what our kids names are.

91 91 Roket 28 Sweep LE- GOD LG- GOD C- Steps play-side RG- Pulls right to just past the Power Takle. He omes off that edge and seals the Linebaker that presents the biggest threat (first he sees) head on the outside. If any leakage ours he piks that up first. RT- GOD, If he has an inside gap or down blok, takes a very flat first step to protet and over for the pulling Right Guard. PT- GOD, He looks to get his head inside. RE- He stalk bloks the near defensive bak. WB- Bloks defensive end inside, the Wingbaks head is on the outside. BB- He runs a loop outside the Power Takle, and behind the blok of the defensive end and looks for the Outside Linebaker or the near Baker/first threat. He tries to seal the Linebaker to the inside with his head on the outside. RE- He stalk bloks the near Defensive Bak, attempt to gain outside leverage. FB- Motions on the R of Ready to a landmark of the Quarterbaks inside foot. He wants to be at the outside shoulder of the right end on the G of Go. He takes an inside handoff from the Quarterbak, left arm down, right arm up, then radles the ball in his right elbow. He gains depth just after the handoff to a spot just deeper than the Quarterbak and runs to the boundary, looking to outflank the defense. He looks to the far outside and runs off the blok of the outside reeiver, if the end an t seal the orner to the inside, he looks to the ut it up into spae. QB- After reeiving the snap the ball goes to the midsetion, waiting for the Fullbak to arrive, hands the ball to the Fullbak, looking the ball all the way into the baks belly. He then fakes a 16 power run keeping his body low and with his hands in the faking position, left palm into right fist, elbows in.

92 92 Lazer Larry 47 Sweep LE- GOD LG- GOD C- Steps play-side RG- GOD RT- GOD, If he has an inside gap or down blok, takes a very flat first step to protet and over for the pulling Right Guard. PT- GOD, He looks to get his head inside. RE- He stalk bloks the near defensive bak. FB- Bloks defensive end inside, the fullbaks head is on the outside. BB- He runs a loop outside the Left End, and behind the Fullbaks blok of the Defensive End and looks for the Outside Linebaker or the near Corner. He tries to seal the threat to the inside with his head on the outside. RE- He stalk bloks the near Defensive Bak, attempt to gain outside leverage. WB- Motions on the R of Ready to a landmark of the Quarterbaks inside foot. He wants to be at the outside shoulder of the right end on the G of Go. He takes a handoff from the Quarterbak, right arm down, left arm up, then radles the ball in his left elbow. He gains depth just after the handoff to a spot just deeper than the Quarterbak and runs to the boundary, looking to outflank the defense. He looks to the far outside and runs off the blok of the Bloking Bak, if the Bloking Bak an t seal the orner to the inside, he looks to the ut it up into spae. QB- After reeiving the snap the ball goes to the midsetion, waiting for the Wingbak to arrive, hands the ball to the Wingbak, looking the ball all the way into the baks belly. He then fakes a 16 power run keeping his body low and with his hands in the faking position, left palm into right fist, elbows in.

93 93 Lazer Larry 12 Trap LE- GOD LG- GOD C- Steps play-side RG- GD- Gap, Down, We are trapping first player on or outside him. RT- Far Linebaker. If there is a 5-3 it is the Middle Linebaker, if it s a 6-2 it s the far linebaker. He must avoid the defensive lineman and seal the Linebaker to the inside, head on outside. PT- Near Linebaker. He must seal to the outside, head on inside. He must avoid the defensive linemen and get to the linebaker immediately. RE- He stalk bloks the near defensive bak. FB- Bloks defensive end inside, the Fullbaks head is on the outside. BB- He trap bloks the first player to his right, Keeping his head on the inside and omes straight aross for a rushing blok on a blindsided Defensive Takle. WB- Motions on the R of Ready to a landmark of the Quarterbaks inside foot. He wants to be at the outside shoulder of the right end on the G of Go. He takes a fake handoff from the Quarterbak, right hand into left fist, elbows in, right shoulder dipped. He gains depth just after the handoff to a spot just deeper than the Quarterbak and runs to the boundary, looking to outflank the defense. He looks to the far outside and arries his fake out 20 yards at full speed. QB- After reeiving the snap the ball goes to the midsetion, waiting for the Wingbak to arrive, fakes the ball to the Wingbak, looking the ball all the way into the baks belly. He then runs right at 2, just under the trap blok by the Bloking Bak.

94 94 Roket 18 Sweep LE- GOD LG- GOD C- He steps play-side RG- He pulls right to just past the power takle. The RG omes off that edge and seals the Linebaker that presents the biggest threat (first he sees) head on the outside. If any leakage ours he piks that up first. RT- GOD, If he has an inside gap or down blok, the RT must take a very flat first step to protet and over for the pulling Right Guard. PT- GOD, he looks to get the head to the inside. RE- He stalk bloks the nearest Defensive Bak. WB- He stalk bloks the nearest Defensive Bak. BB- He runs loop outside the End and then looks for the Outside Linebaker or near baker or first threat. The BB must seal the Linebaker to the inside with his head on the outside. FB- He motions to just past the Defensive End, on go he bloks the Defensive End to the inside, with his head on the outside. QB- Ball is not snapped until after the Fullbak lears the Defensive End. The Quarterbak runs a deep looping path, 1-1 ½ yards deeper than his stane. He must aelerate upon seuring the ball to insure no bakside pursuit makes the takle. We look to take this play to the far outside. The Quarterbak runs off the blok of the two outside reeivers, if they an t seal the Defensive Baks to the inside the Quarterbak looks to the ut it up to the inside.

95 95 Lazer 17 LE- GOD LG- GOD C- He steps play-side RG- GOD RT- GOD, If he has an inside gap or down blok, the RT must take a very flat first step to protet and over for the pulling Right Guard. PT- GOD, he looks to get the head to the inside. RE- He stalk bloks the nearest Defensive Bak. WB- He seals the Defensive End in, head on the outside. BB- He runs loop outside the End and then looks for the Outside Linebaker or near baker or first threat. The BB must seal the Linebaker to the inside with his head on the outside. FB- He motions to just inside the Defensive End, on go he bloks the Defensive End to the inside, with his head on the outside. QB- Ball is snapped before Fullbak lears the Defensive End. The Quarterbak runs a deep looping path, 1-1 ½ yards deeper than his stane. He must aelerate upon seuring the ball to insure no bakside pursuit makes the takle. We look to take this play to the far outside. The Quarterbak is one-on-one with the Cornerbak.

96 96 Other Plays Out of the Jet The possibilities are fairly endless for plays you an run out of your base playbook using jet motion. We like the Roket or Lazer 32 wedge, a simple diret snap to the Bloking Bak or 3 bak, but now you are threatening the edge with a jet sweep as well as the 6 hole with a fake Tailbak 16-power. You also have at least 3 fewer defenders in the box on this play. We also like the Roket 31-trap and Roket 16-power out of this series. One you have the defense flying to defend the edge with the jet motion, it is very easy to run under the motion with your base plays. Our best play in this series was the Roket 16 -power, in 2007 we averaged over 14 yards per arry with it as our Quarterbak would run under the pursuit and with fewer defenders to deal with. We also averaged over 20 yards per arry on both the Lazer 12 Trap and Roket 43 Reverse. Make sure and set your omplementary plays up with the base play (jet sweep) first to ondition the defense to flow to the motion. One you have the base jet sweep timing down, adding bak in your base offense and the omplementary plays to the jet is very simple and goes in very quikly. This is an area you an experiment around with quite a bit, We had suess with both the Roket and Lazer 12 Trap, see whih motion gives you the biggest advantage to get defenders flowing away from the play and use that motion. The hardest part about putting the Jet Series in is timing up the motion. You don t have to put all your base plays in under the jet, but it is very easy to do. Put the plays in that you believe in most, for us that is Roket 16 Power, Roket 43 Reverse, Roket 31 Trap, Roket 16 Pass, Lazer 12 Trap, Roket 18 Sweep and Roket 32 Wedge.

97 97 Roket 16 Power LE- GOD LG- GOD C- Steps play-side RG- Pulls right to just past the Right Takle. He omes up into the 6 hole, inside the kik-out blok of the Bloking Bak and looks to blok the Linebaker. If any leakage ours he piks that up first. RT- GOD, If he has an inside gap or down blok, takes a very flat first step to protet and over for the pulling Right Guard. PT- GOD, He looks to get his head inside. RE- He stalk bloks the near Defensive Bak. WB- Stalk Bloks nearest Defensive Bak or Linebaker. BB- He kik-out bloks the Defensive End, head on the inside. RE- He stalk bloks the nearest Defensive Bak. FB- Motions on the R of Ready to a landmark of the Quarterbaks inside foot. He wants to be at the outside shoulder of the right end on the G of Go. He takes an inside fake handoff from the Quarterbak, left arm down, right arm up, then has right fist in left palm with elbows in.. He gains depth just after the fake handoff to a spot just deeper than the Quarterbak and runs to the boundary, looking to outflank the defense. He looks to the far outside and ontinues his fake at least 20 yards. QB- After reeiving the snap the ball goes to the midsetion, waiting for the Fullbak to arrive, fake handing the ball to the Fullbak, looking the ball all the way into the baks belly. He then runs to 6, inside the kik-out blok of the Bloking Bak.

98 98 Roket 32 Wedge LE- Wedge LG- Wedge C- Wedge RG- Wedge RT- Wedge PT- Wedge RE- He stalk bloks the near Defensive Bak. WB-Bloks near Defensive End, just like Roket 28. BB- He takes the snap and runs wedge right, plaing his hand in the bak of the Right Guard. FB- Motions on the R of Ready to a landmark of the Quarterbaks inside foot. He wants to be at the outside shoulder of the Right End on the G of Go. He takes an inside fake handoff from the Quarterbak, left arm down, right arm up, then has right fist in left palm with elbows in. He gains depth just after the fake handoff to a spot just deeper than the Quarterbak and runs to the boundary, looking to outflank the defense. He looks to the far outside and ontinues his fake at least 20 yards. QB- After faking to reeive the snap keep hands in midsetion staying low, waiting or the Fullbak to arrive, fake handing the ball to the Fullbak. He looks the ball all the way into the 2 baks belly, then he runs to 6, right fist into left palm, elbows in.

99 99 Roket 43 Reverse LE- GOD LG- GOD C- Steps play-side RG- Pulls left to just past the Left End. He omes up into the 3 hole, inside the kikout blok of the Bloking Bak and looks to blok the Cornerbak as the Linebakers are flowing to the jet motion. If any leakage ours he piks that up first. RT- GOD, If he has an inside gap or down blok, takes a very flat first step to protet and over for the pulling Right Guard. PT- GOD, He looks to get his head inside. RE- He stalk bloks the near Defensive Bak. WB- Takes a diret path to the inside of the Tailbak to reeive and inside handoff with right arm down, left arm up. Takes the handoff and runs inside the kik-out blok of the Bloking Bak. BB- He kik-out bloks the Defensive End to his left, head on the inside. RE- He stalk bloks the nearest Defensive Bak. FB- Motions on the R of Ready to a landmark of the Tailbaks inside foot. He wants to be at the outside shoulder of the Right End on the G of Go. He takes an inside fake handoff from the Quarterbak, left arm down, right arm up, then has right fist in left palm with elbows in. He gains depth just after the fake handoff to a spot just deeper than the Quarterbak and runs to the boundary, looking to outflank the defense. He looks to the far outside and ontinues his fake at least 20 yards. QB- After reeiving the snap the ball goes to the midsetion, waiting for the Fullbak to arrive, fake handing the ball to the Fullbak, looking the ball all the way into the baks belly. He hands the ball off to the Wingbak on the inside after taking two steps to the Quarterbaks right. After giving the handoff, he runs to 6, right fist into left palm, elbows in.

100 100 Roket 31 Trap LE- Near Linebaker- head to the inside. LG- GD C- MOMA RG- Pulls left, traps the first man to show to his left, head to the inside. RT- GOD, If he has an inside gap or down blok, takes a very flat first step to protet and over for the pulling Right Guard. PT- GOD. RE- He stalk bloks the near Defensive Bak. WB- Stalk Bloks nearest Defensive Bak or Linebaker. BB- Takes the snap, hesitates in plae for a full One Mississippi ount to allow the Right Guard to pass, then runs inside the trap blok of the Right Guard at 1. RE- He stalk bloks the nearest Defensive Bak. FB- Motions on the R of Ready to a landmark of the Quarterbaks inside foot. He wants to be at the outside shoulder of the right end on the G of Go. He takes an inside fake handoff from the Quarterbak, left arm down, right arm up, then has right fist in left palm with elbows in.. He gains depth just after the fake handoff to a spot just deeper than the Quarterbak and runs to the boundary, looking to outflank the defense. He looks to the far outside and ontinues his fake at least 20 yards. QB- Fakes taking the snap, fake handing the ball to the Fullbak, looking the fake ball all the way into the baks belly. He then runs to 6.

101 101 Chapter 9 Passing Game Out of the Spread Single Wing When you spread the defense out with the full goal and intention of running your base plays out of the spread Single Wing, you must be able to threaten other parts of the field. When you take defenders out of the box, with the spread, they will drift right bak into the box if you fail to have a legitimate passing threat. Now I m not suggesting you throw the ball 40 times a game and ask your players to do anything high risk or something that requires a lot of talent. What I am suggesting are some very safe, low risk, high ompletion passes that most Quarterbaks an make. Most of the passes are quik hitters that require very little in the way of long term quality pass protetion. The seondary goal is to take advantage of the what the defense is giving you while putting them into onflit. The Cross Path series whih is the Cross Pass, Cross Pass and Go and Cross Pass Sluggo is a series muh like the 16 Power, 31 Trap and 43 Reverse are part of a series. When defenses are rowding the line of srimmage and not respeting the weakside, we like Cross Pass Left. This play hits so quikly, the ball is out of the Quarterbaks hands almost as quikly as he an grip the ball. Remember the Quarterbak is bak a bit further in this set, about 3 yards from the Centers rear. Against teams that are playing man, we like Cross Pass. With teams that are playing zone we like Flat Pass or 16 Pass All. With teams that don t play zone real well we even like Cross Pass. Of ourse we like the Cross Pass and Go and Cross Pass Sluggo against man teams as well. The first few times you throw Cross Pass, the inside reeiver is almost always open. If it is Cross Pass Left, that is the Left End. One the defense starts jumping the flat it is time to either start throwing to the outside reeiver on the slant or running the Cross and Go. At the youth level we don t have our Quarterbak pump fake. He just has to use his eyes and shoulder, that is enough. When he opens his shoulder quikly while staring down the flat reeiver, the flat is going to be jumped if you have thrown the flat several times already. The reeiver has to make eye ontat with the Quarterbak and put his hands out like he is ready to make the flat pattern ath before he takes it up the field on the go. All you need is for the defender to take that initial step towards the pattern for your reeiver to gain the advantage. The Quarterbak does reset with just a hop after opening the shoulder, you don t want the reeiver to get too deep, this is about a 15 yard pattern. One the defense is onentrating it s eyes on your Left End it is time to throw the slant to the Fullbak. One the defense starts jumping that pattern, time to run the Sluggo. Like

102 102 the Cross and Go, the slant reeiver just makes sure to show slant, making eye ontat with the Quarterbak before turning his slant pattern into a go. The Quarterbak like on the Cross and Go makes the shoulder fake and eye ontat before resetting and throwing long. On both the Sluggo and Cross and Go, you need to protet for 2.5 to 3 seonds, so you an set the Quarterbak bak at 3.5 yards instead of 3. All of these patterns use just 3 reeivers, so you have 7 proteting on every snap. Roket Flat Pass LE- GOO LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- Fly Pattern WB- 7 Yard slant mini url pattern. BB- Bloks the play-side Defensive End. FB-Motions to the right, at the snap uts upfield and gets abut 5 yards of depth before utting into the flats. He ontinues running on the ut and do not get additional depth. QB- Takes the snap, bringing the ball to his ear in one motion and looks diretly at the hands of the Fullbak, the Quarterbak doesn t take his eyes off of the Fullbak. The QB steps bak with his right foot and then steps with his left foot towards the target as he makes his throw. Make sure the pass is slightly forward, and not a lateral. If you have a mobile Quarterbak and want to make the play more of a run-pass have the Quarterbak use the footwork from the 18 Sweep Pass.

103 103 Cross Pass Left LE- Runs short 5 yard rossing route just inside the Fullbak, a short arrow. Look early. LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- Run deep seam pattern WB- Bloks strong side Defensive End BB- Bloks the play-side Defensive End. FB- Runs short 5 yard rossing route behind the Left End a short slant. QB- On the snap takes 1 short hop step bak with his right foot. Read the Cornerbak and get the ball out early stepping hard with the left foot (right handed Quarterbak). The same play an be run to the right with the fullbak bloking the bakside Defensive End and the Bloking Bak bloking the strong side Defensive End. The Wingbak would be running the rossing pattern outside, the Right End running the deeper rossing pattern to the inside. This pattern should be run so tightly that the reeivers nearly run off eah other.

104 104 Cross Pass Left

105 105 Up Pass Left LE- Runs short 5 yard rossing route just inside the Fullbak. Look early. LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- Run deep seam pattern WB- Bloks strong side Defensive End BB- Bloks the play-side Defensive End. FB- Runs short 5 yard rossing route behind the Left End. QB--Takes the snap taking the 1 short hop step bak with his throwing foot, Bringing the ball to his ear in one motion and looks diretly at the hands of the Left End. The Quarterbak immediately opens his left shoulder quikly to fake the throw. Do not have the QB pump, it takes too muh time. After the quik shoulder open the QB takes 1 hop bak to reset his feet and then throws to the inside shoulder of the LE. The same play an be run to the right with the fullbak bloking the bakside Defensive End and the Bloking Bak bloking the strong side Defensive End. The Wingbak would be running the rossing pattern outside, the Right End running the deeper rossing pattern to the inside. This pattern should be run so tightly that the reeivers nearly run off eah other.

106 106 Cross Pass Sluggo Left LE- Runs short 5 yard rossing route just inside the Fullbak. Look early. LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- Run deep seam pattern WB- Bloks strong side Defensive End BB- Bloks the play-side Defensive End. FB- Runs short 5 yard rossing route behind the Left End, just after his break he takes it vertial on a go pattern in essene a sluggo, slant and go. QB- Takes the snap taking the 1 short hop step bak with his throwing foot, bringing the ball to his ear in one motion and looks diretly at the hands of the Fullbak. The Quarterbak immediately opens his left shoulder quikly to fake the throw. Do not have the QB pump, it takes too muh time. After the quik open the QB takes 1 hop bak to reset his feet and then throws to the inside shoulder of the FB. The same play an be run to the right with the Fullbak bloking the bakside Defensive End and the Bloking Bak bloking the strong side Defensive End. The Wingbak would be running the rossing pattern outside, the Right End running the deeper rossing pattern to the inside. This pattern should be run so tightly that the reeivers nearly run off eah other.

107 107 Smoke Series Passes The Smoke Pass series was developed to help us move Corners and Linebakers out of their omfort zones and base alignments. If they like playing deep, it often fored them to not play deep. If they liked to play press overage, it fored them not to play press. It also allows you to get mismathes if you have athletes or even a single athlete. Any time you see a Corner playing deeper than 7-8 yards the Smoke Pass should be a nie gain. Run the Smoke Pass a few times and see if the Defensive Baks don t start playing muh tighter. Any time you see a Corner playing tighter than 4 yards the Smoke and Go or Go Pass looks like a nie option. Run this play enough and see teams swith to over 2 and your strongside run game opens up huge with nie numbers advantages. The Smoke Pass is a very low risk, high ompletion perentage play. It is one we pratie a lot as a base for teahing players proper hand plaement and ball seating. The reeiver takes 3 aggressive steps forward and pivots on outside foot and then takes 2 steps bak towards the line of srimmage. On the left side that means your Fullbak leads with his left foot, on his third step he pivots to the inside on that same left foot and omes right bak on the same path 2 steps. The reeiver has to ome out hard like he is running a go pattern and stik his third step with out shortening the stride too muh or flailing the arms, whih will give the defense and hith read. The ball is thrown as soon as possible. The Quarterbak takes a hop bak with his right foot as he takes the snap. He must take the ball over his shoulder on the hop, set his bak foot, step diretly at the reeiver and throw the ball to a spot, not the reeiver.

108 108 He needs to put some heat on this throw, it has to ome out quikly and be thrown on a rope. If you have a Quarterbak with real small hands who has a hard time seating the ball and getting a grip, this isn t a good play for him. Coahing Points If you pratie this enough, the ball is being thrown just as the reeiver is making his pivot and is taking his first step bak. You want the target to be high so the reeiver an quikly gain ontrol of the ball, seat it and head upfield. This is why the play takes some time to perfet, it is not intuitive to lead a player moving bak toward the line of srimmage. Make sure and rep the reeiver getting his hands out in a nie triangle. Also make sure this is a forward pass and not a lateral another reason the reeiver has to take 3 full steps beforeoming bak just 2 and the Quarterbak being aligned at 3-3 ½ yards behind the Center. The lead bloker must use the reeivers initial starting point as his aiming point. If the bloker does not get out quikly or uses the defenders existing position as his aiming point, he has little hane of making that blok. The bloker must antiipate that the defender will respond and be near the line of srimmage one the bloker arrives. Smoke and Go Pass One the defense starts playing for the smoke pass you an either throw the Smoke and Go or just the straight Go pass. The Smoke and Go is thrown very similar to how you throw the Cross and Go. The Quarterbak needs to start a tad bit deeper, as the play takes a little longer to get off. The Quarterbak uses the same open shoulder and reset hop as he used on the Cross and Go. He is looking for the inside reeiver who is running as if he is going to make the learing blok on the defender over the outside reeiver. One the inside reeiver just lears the outside defender, he turns up the field and looks for the football. The Go Pass You an run the straight Go Pass a few different ways. If the losest defender is in press overage your Go reeiver just has to lear him and run a fly pattern. If the defender is inside, the pattern may fade a little, if the defender is on him, an inside release often works well to shield the defender. If the defender is playing 5 yards and is looking to play the ball deep, the reeiver an hesitate after 3 steps to give the defender a short hith read to get the defender to bite. We prefer to throw this when we know we have a long ball advantage so the Quarterbak an get rid of the ball early and the reeiver athes the ball in stride at about 16 yards. We also like this when we see we may have an athlete advantage. This is not a situation where the other team has a minimum play player in, but where we plae our best athlete against their average or good athlete. In any ase, one you threaten the defense with the pass, your run game will open up

109 109 Smoke Pass Left LE- Aggressively bloks the man overing the Fullbak. LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- Runs 7 yard post pattern at the Safety. FB- At the snap, takes two steps forward, plants and steps bak 3 steps and faes towards the Quarterbak, give him both hands as a hest high target. One the ball is aught, seat the ball and take it upfield off the blok of the Left End. If he drops the ball or it is inomplete for any reason, make sure he dives on the ball, as this may be a lateral pass. BB- Bloks the weak-side Defensive End. WB- Gets in tight enough to blok the near side Defensive End inside. QB- Takes the snap, bringing the ball to his ear in one motion and looks diretly at the hands of the FB, the Quarterbak doesn t take his eyes off of the Fullbak. The Quarterbak steps bak with his right foot in a short hop step as he reeives the snap and then steps with his left foot towards the target as he makes his throw (assuming he is right handed). Make sure the pass is slightly forward, and not a lateral. He releases the ball to a point, not after the Fullbak has made his ut. The Fullbak is oming bak to the ball as it is in the air. Note: To run the play to the just swith the responsibilities of the Wingbak for Fullbak, and Right End for Left End. The 3 bak would blok strongside Defensive End.

110 110 Smoke and Go Pass Left LE- Runs right at the defender overing the FB and just before making ontat uts up the field on a go pattern. LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- Runs 7 yard post pattern a the Safety. FB- At the snap, takes two steps forward, plants and steps bak 3 steps and faes towards the Quarterbak, give him both hands as a hest high target and really look like you are getting the ball. BB- Bloks the weak-side Defensive End. WB- Gets in tight enough to blok the near side Defensive End inside. QB- Takes the snap taking the 1 short hop step bak with his throwing foot, bringing the ball to his ear in one motion and looks diretly at the hands of the Fullbak. The Quarterbak immediately opens his left shoulder quikly to fake the throw. Do not have the QB pump, it takes too muh time. After the quik shoulder open the QB takes 1 hop bak to reset his feet and then throws to the inside shoulder of the LE. Note: To run the play to the just swith the responsibilities of the Wingbak for Fullbak, and Right End for Left End. The 3 bak would blok strongside Defensive End.

111 111 Go Pass Left LE- GOO LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- Runs 7 yard post pattern at the Safety. FB- Go Pattern, if the Corner is inside position he fades a bit to the outside. If the Corner has outside position get inside and shield the defender with your body. BB- Bloks the weak-side Defensive End. WB- Gets in tight enough to blok the near side Defensive End inside. QB- Takes the snap, taking the 1 short hop step bak with his throwing foot. Bringing the ball to his ear in one motion and looks diretly at the hands of the Fullbak, the Quarterbak doesn t take his eyes off of the FB. The Quarterbak steps bak with his right foot and then steps with his left foot towards the target as he makes his throw (assuming he is right handed). This is not a deep throw, looking to hit the FB in stride at about 10 yards. Note: To run the play to the just have the Right End run the go, the FB runs the post, WB bloks playside Defensive End. The 3 bak would blok weakside Defensive End.

112 112 Bust Pass LE- Seam Pattern. LG- GOO C- GOO RG- GOO RT- GOO PT- GOO RE- Runs 12 yard stem, then orner pattern. FB- Runs 12 yard stem, then orner pattern. BB- Bloks the weak-side Defensive End. WB- Seam Pattern. QB- Takes the snap, taking the 1 short hop step bak with his throwing foot. Bringing the ball to his ear in one motion and looks diretly at the hands of Note: This is a nie play against a 6-3 style defense, the Corners have to ommit to overing the deep outside, leaving the middle to be overed by the Mike. He an t over both inside reeivers. This play works well against most types of Cover 1, Cover 2 or Cover 3 type defense.

113 113 Shallow Pass Lonnie LE- OT LG- OT C- OT RG- OT RT- OT PT- OT RE- Runs shallow rossing pattern right at Linebaker level to take them away from the play FB- Shallow pattern right at the heels of the Defensive Linemen on full sprint. Cheat In a little if you need to. BB- Bloks the strongside Defensive End. WB- Runs orner pattern with an 8 yard stem to draw the Corner and Safety away from the play. QB- Takes the snap, taking the 1 short hop step bak with his throwing foot. Bringing the ball to his ear in one motion and looks away at the rossing Wingbak to his left. The Quarterbak then piks up the rossing Fullbak and passes to him just as he lears the Defensive End. The Quarterbak steps with his left foot towards the target as he makes his throw (assuming he is right handed). This is not a deep throw, looking to hit the Fullbak in full stride. Lonnie just denotes a full slide type protetion sheme where the Offensive Linemen blok in the diretion of the all- Lonnie, to the left while the Bloking Bak bloks the end man on the line of srimmage in the opposite diretion.

114 114 Shallow Pass Randy LE- Corner pattern with 8 yard stem to take the Corner away from the play. LG- OT C- OT RG- OT RT- OT PT- OT RE- Runs post pattern with 6 yard stem to take Safety away from the play. FB- Runs shallow rossing pattern right at Linebaker level to take them away from the play. BB- Bloks the weak side Defensive End. WB- Runs Shallow pattern right at the heels of the Defensive Linemen on full sprint. Cheat in a little if you need to. QB- Takes the snap, taking the 1 short hop step bak with his throwing foot. Bringing the ball to his ear in one motion and looks away at the rossing Fullbak to his right. The Quarterbak then piks up the rossing Wingbak and passes to him just as he lears the Defensive End. The Quarterbak steps with his left foot towards the target as he makes his throw (assuming he is right handed). This is not a deep throw, looking to hit the Wingbak in full stride. Randy just denotes a slide type protetion sheme where the Offensive Linemen blok in the diretion of the all. Randy, to the right with the bloking rule being On, Towards while the Bloking Bak bloks the end man on the line of srimmage in the opposite diretion.

115 115 Smash Pass Right Randy LE- OT LG- OT C- OT RG- OT RT- OT PT- OT RE- Runs 7 yard hith pattern. FB- Go Pattern, if the Corner is inside position he fades a bit to the outside. If the Corner has outside position get inside and shield the defender with your body. BB- Bloks the weak-side Defensive End. WB- Runs a orner pattern with a stem of about 9 yards. QB- Takes the snap, taking a 1 step drop, keeping his eyes on the playside Cornerbak. If the Corner stays shallow, he throws to the Fullbak on the Corner route, if the Corner runs deep, he throws to the hith route. Randy just denotes a slide type protetion sheme where the Offensive Linemen blok in the diretion of the all- Randy, to the right while the Bloking Bak bloks the end man on the line of srimmage in the opposite diretion. Note: To run the play to the left just have the Fullbak run the hith and the Left End run the Corner. You an blok it Randy or Lonnie

116 116 Chapter 10 Formationing Formationing is one of the oldest triks in the book to get your team numbers, angle and mehanial advantages. It is often the simplest method to improve a play or to take advantage of what the defense is giving you. The first year we ran this offense, we ran everything out of the base unbalaned set. We did very well, winning the league title with an 11-1 reord as well as the league soring title. The next year with an age 8-10 selet team, we went 12-0 and sored on every possession of every game with just 3 formations. As time moved on we added and subtrated formations until settling on just a handful in Here was the latest breakdown for the teams I had in 2009: Grade 3-4: 3 Formations, 14 plays, 3 adjustments Grade 5-6: 5 Formations, 22 Plays, 5 adjustments Grade 7-8: 6 Formations, 28 Plays, 8 adjustments Eah year the number of plays, formations and adjustments varies just a bit, as no 2 teams are ever exatly alike. It all depends on how well they master eah building blok as to how big you build your house.. Remember my kids have been running this system here for their entire playing areers. My oahes are also well versed in the system with many having 2-3 years with me by now. We are going to talk about formations, whih ones we think you should use, why and what the best plays out of them are. Base

117 117 Double Double Double just means you are going to move the Bloking Bak to the left wing. You it when you want to run the weakside wide or when the defense is trying to send blitzers off of the weakside edge. When teams are blitzing off the weakside edge it is very simple to just outflank them, pin them in and run outside of them. The simplest way to do this is to move your Bloking Bak to the wing. Plays you an run out of Double: 22 Wedge, Mouse 22 Wedge, Mouse 47 Sweep, 43 Reverse, 18 Sweep, 18 Sweep Pass, No Play, Spinner 47, 16 Pass War

118 118 War means wings all right. Just move the Bloking Bak to the Wingbak position and move the Wingbak to the outside shoulder of the Bloking Bak. This is an easy way to get numbers to the edge and putting your Bloking Bak in a position to be more effetive on a number of plays. Plays you an run out of War: No Play, 22 Wedge, 16 Power, 18 Sweep, 18 Sweep Pass, Mouse 22 Wedge, all 16 Passes, Spinner 18 Sweep, Spinner 26 Power, 43 Reverse (have the 2 Bak kik-out the Defensive End), Mouse 16 Power Omaha C 2 Omaha We started using Omaha in 2007 when we had a team of all rookie 7-9 year olds. The 2 Bak was having a real tough time getting out on the Cornerbak on the 16 Power. This Fullbak wasn t very quik and he was logging up the 6 hole on 16 Power, reating quite a log jam. Out of desperation we started splitting him out wide about 7 yards. By having him split this wide we were formationing the Corner out of the play and allowing the Fullbak and unimpeded path to his bloking target. This also works well if you have a Defensive End or Corner sreaming off the strongside edge. If a Defensive End is doing this outside your Wingbak, you pin him in with the Fullbak and run wide. If the Corner is doing this you just run a Go Pass. In 2010 my age team also had a very slow Fullbak. To max out our team dynami, he was our best hoie. In his rookie year he had played Left Guard. In his seond year, he was our best hoie to play Fullbak. No matter how hard he tried, he just ould not effetively blok the orner. His lak of speed and body ontrol often meant when he was able to get into position to blok, his feet were out of position and he would get alled for holding. He was desperate to make the blok, he just ouldn t, it happens.

119 119 Omaha was a lifesaver for him and our team that year. As the season progressed we ran nearly half of our power series plays out of Omaha. Plays you an run out of Omaha: No Play, 32 Wedge, 16 Power, Mouse 32 Wedge, Mouse 16 Power, 18 Sweep, 18 Sweep Pass (stay), 16 Pass, 43 Reverse, 31 Trap Nasty Nasty Nasty is overed in depth in the adjustments setion here. Plays you an run out of Nasty: 16 Power, 18 Sweep, 22 Wedge, 32 Wedge, 18 Sweep Pass, 31 Trap, 16 Pass, No Play Split LE

120 120 Split Split means you just split your left end to the far right. It is something we often use late in the season or very early in a playoff game. It gives you an additional bloker at the point of attak sine you don t have to blok the strongside Corner with a bak. This is a formation we rarely use for more than a play or two and may sometimes allow the Left Guard to use a 1 foot split to widen the edge. Plays you an run out of Split: 16 Power, 18 Sweep, 18 Sweep Pass, No Play, 32 Wedge

121 121 Chapter 11 Trik Plays First let me go on reord that I am not a fan of so alled trik plays. Too many youth football teams spend time on trik plays that ould be better spent on perfeting fundamentals or by putting in a ouple of simple bloking or formationing adjustments to their base plays. On the other hand you may be in an odd situation just before the half or the end of a game where a trik type play may make sense. It s always good to have a throw away play that an be used in these type situations. To me trik plays are plays that are high risk, high reward and are long yardage plays. The three we have had the most suess with are Roket 47 Reverse, Fire Truk and Power Takle Speial. Don t bother putting in trik plays until midway through the season after you have found your team identity and you have the rest of your offense down. Then start with Fire Truk and hope you don t ever have to use any of them.

122 122 Roket 47 Reverse LE- GOD LG- GOD C- Steps play-side RG- Pulls left to just past the Left End. He omes up into the 3 hole, inside the kikout blok of the Bloking Bak and looks to blok the Cornerbak as the Linebakers are flowing to the jet motion. If any leakage ours he piks that up first. RT- GOD, If he has an inside gap or down blok, takes a very flat first step to protet and over for the pulling Right Guard. PT- GOD, He looks to get his head inside. RE- He stalk bloks the near Defensive Bak. WB- Takes a diret path to the inside of the Fullbak to reeive and outside handoff with left arm down, right arm up. Takes the handoff and run to daylight at 7. BB- He bloks the Defensive End to his right, head on the inside. RE- He stalk bloks the nearest Defensive Bak. FB- Motions on the R of Ready to a landmark of the Tailbaks inside foot. He wants to be at the outside shoulder of the Right End on the G of Go. He takes the ball from the Quarterbak, left arm down, right arm up. He ontinues on a shallow path to the 8 and hands the ball off on the outside to the Wingbak. One the Fullbak makes the handoff he ontinues to the 8 faking as if he has the ball. QB- After reeiving the snap the ball goes to the midsetion, waiting for the Fullbak to arrive, handing the ball to the Fullbak, looking the ball all the way into the baks belly. He hands the ball off to the Wingbak on the inside after taking two steps to the Quarterbaks right. After giving the handoff, he runs to 7 and looks for most dangerous opposite olored jersey.

123 123 Fire Truk LE- Fly Pattern LG- Riley- Slide C- Riley Slide RG- Riley Slide RT- Riley Slide PT- Riley Slide RE- Post Pattern with 8 yard stem. WB- 7 yard url pattern opening to the inside. BB- He bloks the Defensive End to his left, head on the inside. FB- Classi shallow pattern running at the heels of the Defensive Linemen, takes pith from the Wingbak just past the Defensive End. Take ball to the sidelines. QB- Throw to the Wingbak at hest level so he an make the pith. Get rid of the ball as the Wingbak is making his break to the url.

124 124 Power Takle Speial Pass LE- GOO LG- GOO C- GOO RG- GOO RT- GOO PT- Engage Defensive Takle for one ount then get immediately into the open area look for the ball at 7 yards. RE- Post Pattern with 8 yard stem. WB- Post pattern with 7 yard stem. BB- He bloks the Defensive End to his right, head on the inside. FB- Fly pattern. QB- Throw to the Power Takle, outside shoulder at about 10 yards. One you have onditioned the defense to think the Right End is on the line of srimmage and the Full Bak is off, they an usually be fooled with the Power Takle eligible pass. The Right End now must ome off the line of srimmage and be even with the Wingbak. The Fullbak must move to the line of srimmage to insure we are ompliant with the rule that requires you to have 7 players on the line of srimmage. The Left End is now overed and an not go out for a pass. However now the Power Takle is unovered and he is eligible. This an be an effetive play espeially if you have a deep threat player at Right End or Wingbak that the defense is paying attention to. If you this is a play you think you are going to use, you need to review it with the referee staff prior to the game.

125 125 Chapter 12 Bloking Adjustments Bloking adjustments are often time the biggest bang for your buk after you have mastered most of the basi fundamentals and plays. The key is ombining these adjustments with what you have isolated as problems in the play alling setion of the book and this addendum. Nasty Nasty means nasty split. Split out the Right End out about 1-1/2 to 2 1/2 yards, with the Wing still in the same 1 x 1 wing relationship to the Right Ends outside. You are trying to widen the Defensive End out to make an easier blok for our 3 bak and give your Right End a better angle for his down or double-team blok. Pay areful attention to what the Defensive End (DE) does on this. If the DE widens, tell your right end to keep sooting wider, the wider we an get the DE to go, the wider the hole is to start with on our 16-power. If the DE does widen, your wingbak may have to take a route inside the defensive end to get to his linebaker bloking responsibilities. If the DE doesn t widen he is easy pikings on the sweep, a simple down blok will pin him in. Nasty 16 Power

126 126 Tunnel Call This tells your Right End to blok the Defensive End outside instead of his usual GOD rule. Do this if you see your right end doesn t have a player to his inside gap and you have widened the Defensive End. On this adjustment, the Wingbak also bloks the Corner out instead of going to the Outside Linebaker (OLB). Lead through with the Bloking Bak looking inside for a Linebaker, with the Right Guard (RG) looking inside for the Linebaker too. The Fullbak is now looking outside instead of bloking the Corner. The ombination of nasty and tunnel has been our most used adjustment. We also use that all on the 18 sweep as well when we see the Defensive End slide inside the Nasty Split. You an play games with that Defensive End and make him wrong all day long with this simple adjustment. Nasty Tunnel 16 Power When you go no-huddle there are so may more options for you and you are so muh more effiient at alling the orret plays for the alignments you see. In the above example we probably alled a Nasty Tunnel 16 Power, but one the Defensive End slides inside the nasty split, he is easy pikings for an 18 Sweep. If I see that I simply hange the play all, even if the players have started the adene. That is why it is important that the wrist bands go on the arm that is not being plaed on the ground. Remember that if you deide to all Nasty- Tunnel there an not be a player on the outside shoulder of the Power Takle or wider. Using the GOD rule and with the Right

127 127 End bloking out, the player on the outside shoulder of the Power Takle would be unbloked. Adjustments on the 16 Power Not all of the adjustments we make on the 16 Power were in the original materials. We have added and subtrated them over time based on their long term effetiveness. With some of these adjustments there is a all made on others, we let the player determine the adjustment based on alignment. Under When a Defensive End widens and your Wingbak an ome under the Defensive End to get to the near Linebaker, the Under Call makes a lot of sense. Or if you see a Linebaker sitting shallow in the 6 hole the Under makes a lot of sense. You an make an Under all or teah your Wingbak to read it and make the deision for himself. This is one of the simplest and easiest adjustments to put in.

128 128 G When a Defensive End is giving you a tough time, try oming under the Bloking Bak with the Guard kiking out the Defensive End. Cheat your Bloking Bak in real tight so the Right Guard an get in front of him to make the G blok. Sometimes you an even earhole that Defensive End when he gets used to spying the Bloking Bak. You an use a G adjustment on both the 16 Power and the 43 Reverse plays. Wrong

129 129 When you see a Linebaker spying your Bloking Bak, Wrong is a good plae to start. Start by running 22 Wedge with the Bloking Bak running hard to his left, taking the weakside Defensive End. If the Linebaker ontinues to spy your 3 Bak, run the 16 Power Wrong, but use your Right Guard to kikout the playside Defensive End. Spying the 3 Bak is a good deal for your offense, as you will be able to take one of the other teams best players away from the play without even having to blok him. Usually one you go wrong a few times, that Linebaker gets ompletely onfused and isn t worth a darn. Gap On Double Team Some teams will try and sit in your 6 hole or have their Defensive Takles slide to the 6 hole just before the snap. If your Power Takle follows his bloking rule of GOD, many times you are not going to have a double team blok at the point of attak if you are running the 6 hole. If your Power Takle is pretty bright you an tell him that for him the GOD rule doesn t mean Inside Gap, On, Down, it means Inside Gap, On, Double Team. It just means the if there is not a defensive player on his inside gap or on him, he has permission to go to his outside and double team the defender in the 6 hole with the Right End. You an also do this with your Right Takle if you think he an handle it. If he has no one in his inside gap, he looks on, if there is no one on, he looks to the outside to see if he an double team the defensive takle with the player to his outside, if he an t he just down bloks. Again, I m not a big fan of using this approah with kids 9 or under or rookie teams under the age of 10. But if you have a good group of kids that have experiene with these bloking rules and they are smart and are playing well, they an be andidates for helping you get another body where you want it on the power and sweep.

130 130 Gap On Double Team Speial Speial is an adjustment that makes a lot of sense when you fae teams that want to be in 4-4, 4-3 or stak type defenses. This an even be very effetive against a 5-3 or 5-2 defense if your Center an rab blok the Nose Takle and or the Defensive Takle is on or outside shoulder of your Right Takle. While we all know per the book that we are going to wedge those 4 or 3 man front defenses unmerifully until they all timeout and move into another defense, if you want them to stay in that defense, speial may be what you are looking for.

131 131 On a base 4-4, 3 man front or even some 5 man fronts, if your players stik to their base GOD bloking rules, you are often times going to have 3 and sometimes 4 players bloking the same defender. While we love doubleteams, 3 or 4 on 1 probably isn t your wisest use of the hessboard. Speial simply means that the Right End has permission to go to the inside linebaker if he sees that the player he is supposed to blok is all the way down to over the Right Takle. Your better Right Ends when they step down to blok inside to help the Power Takle with a doubleteam blok an often times feel that the Power Takle has ontrol and has movement. When your Right End is athleti ( he should be per the book) he ome off that blok and seal the inside baker off to the inside. If your Right Guard is quik and athleti, he an make an adjustment to his bloking assignment as well. If he an get to the near baker with relative ease, he an bypass the pull and go diretly to his target. On a 4-4 or 3-3 where we know both the Right End and the Right Guard an get to the seond level with ease, we just tag it both so the Right Guard is going to near weakside Linebaker and not bloking the same player as the Right End. You have to be areful with this all, not every player has the mobility to smarts to be onsistent with this all. Last season my 7-8 th grade team had a smallish but quik Right Guard who had played for us for 5 seasons, he was an honor roll student. The Right End was a 4 th year player, athleti and football smart, it was a good fit for that group. Definitely NOT the type of all you want to use when you are working with first year kids or struggling teams.

132 132 Tehnique Adjustments There are several tehnique adjustments that have been put in over time. When you play as many games as we have running the same system, you just end up by trial and error what works well. The Center Abusers One of the most ommonly used strategies is the torture the enter non strategy. When you run the Single Wing and sore a lot of points, teams will often times get very desperate and seek out simple but unonventional ways to stop your offense. After getting bludgeoned with a small group of plays over and over for onsistent yardage, expet to see the frustration it is inevitable. One of the most ommon methods these frustrated oahes use to vent is to try and abuse your enter. I hear it all the time, just last year I was in Baltimore speaking in front of a group of over 300 oahes. As I was giving my Single Wing presentation I ould hear a skeptial oah telling his buddy, all we have to do is have our middle baker rush the enter on every play, they won t be able to get their snaps off. I found this to be quite laughable. Did this oah think that over the ourse of 100+ games that there wasn t a single oah that had ever tried this ingenious and groundbreaking breakthrough strategy on one of my teams? Well Lombardi, yes it has been tried, about 30% of the teams we have played have tried it. None of the teams that have played against our system for more than a single game ever tried it again, beause it NEVER WORKED. What ended up happening was the defense would use up one of their very best players against one of my very average players and never make a takle. With zero splits and rab bloking there just isn t muh room to make anything happen. We will make that trade any day of the week and twie on Sundays.

133 133 Make sure and have your enters work with your baks more nearly half of most offensive praties. Your pre-pratie warm ups should always inlude plenty of Center snaps to throwing quarterbaks, punters and kik holders. Your bak drills and play reps should almost always inlude a snapped ball from your enter. One way to make sure your baks get used to ontat is to have a oah standing over the enter with a tall or shield bag, who gives the Center a little tap after eah snap. We prefer our Centers to exel at rab bloking after the snap so we always align a oah either on or over a gap or two any time the enter is snapping. On the snap the oah will try and penetrate at full speed with the tall bag, the Center of ourse just uts him off. This gets your enter used to snapping and rabbing, snapping and rabbing. It beomes seond nature to him. By using these ideas your Centers should be making anywhere from snaps in most offensive praties. We ve had ountless games where teams have put their best player over our enter and tried to disrupt the exhange, it has never worked, as our Center simply snaps and exeutes a simple rab blok in tight quarters to neutralize the other player. In fat we LOVE it when teams try and do this, they trade one of their very best players for one of our average ones, a trade I will make any day of the week and twie on Sundays. If you really get frustrated just keep your Right Guard at home and have him help your Center out. In most ases if a stud is over your Center you would need to pull the Guard anyways. While we beat the team that had the oah that yelled, punish him by 38-6, I eventually tired of hearing him say it and ran six 22 Wedge plays in a row to shut him up and to get him to stop. You an always do that as well. Wedge Problems If you re having a tough time getting the wedge to ome together quikly, look to see if the linemen are standing up or oming up high before stepping or getting high before they put their shoulder into the ribage of the player to their inside. Eah lineman has to ome out of his stane low and fit immediately to the rib age of the player to his inside. If this is a problem for your team go bak to doing wedge fits and perfet that again before you are repping wedge plays. If you are having a problem keeping the wedge together, make sure you have quik enough kids on the ends, if not make a hange. If they still an t stay together, start your wedge fit drills with only wedging the Right Guard with a player on both sides. When you get that down, keep adding players to both sides until all seven are there. I like to put two long dummies about 3 yards in front of the line, perpendiular and tighter than the formation by 3 feet on both sides. Run the drill and make sure you are getting enough ompression to get through the dummies. It needs to look like a V. You have to drill the wedge every day even for a short time. We found even though we ran the series very well, when we went away from it, the kids struggled with the play.

134 134 Wedge Divers If you have a problem with kids diving your wedge, join the group, it happens. The first line of defense against that tati is to make sure your kids keep moving. They have to keep their knees up and pik up their feet. To prepare for this when your linemen are doing wedge drills, toss small hand shields at their feet as they take the wedge downfield. With bigger kids we have even rolled the tall dummies at their feet. Your linemen have to get used to stepping over and sometimes on other players. While we don t want our kids to purposely hurt anyone, football is a game of ontat and if someone gets their hand stepped on, that s part of the game. We have our players give a hand signal to us when the other team is diving the wedge. When we see this signal we will go away from the wedge right away and take advantage of other openings, our motto is They an give us the edge or the wedge, we don t are whih. If you see divers, remind your kids to keep their knees up and ome bak to the wedge later in the game. It is very rare for a team to dive the entire game, espeially if you have baked away from running the wedge or they ve had a few kids get trampled. In one memorable game in 2003 the other team ame out with A and B gap divers, 4 in all. We never bothered running a wedge play in that game, we started with 7 onseutive 16 Powers in a 40-0 game we ould have won by 80. All of us have had problems with defenders oming around outside of the ends and takling your wedge runners from behind. First of all, that isn t suh a bad deal, beause that means your wedge runner should be at least 4-6 yards upfield. The best way to solve this problem is to run mouse or spinner bakfield ation behind your wedge plays. Threaten the defenses flanks. If the defense ontinues to have their defenders url around the wedge just run a Double Mouse 47, Double Spinner 47, Mouse 16, Spinner 26 or even a 16 Wedge play. You an even have your 1 and 4 baks pik off the defensive ends on Mouse 32 Wedge or Spinner 32 Wedge plays. Again remember your kids an not join arms or grab onto the jerseys of other players, that is interloking and is a penalty. For those of you that like to have your kids slide the inside hand into the small of the bak of the player to

135 135 the inside, that an be alled interloking. I m not a fan of that tehnique as it often slows down a fast wedge fit, something that you must have if you want your wedge to onsistently make yardage. Defenders Blitzing Off the Short Edge This is a omplaint I hear from time to time from first year Single Wing oahes. The first 3 years we ran this offense we saw this a lot, from about 40% of the teams we faed. The opposing team would put their fastest player, often their very best athlete just outside our Left End and have him ome rashing in every play. In 2002 I was oahing an age 8-10 B team that laked athletiism to put it mildly. My best running bak was pretty slow and only 85 lbs and he didn t have great body ontrol, the fastest kid I had was in probably the 80 th perentile in the league for speed, but it was his first year playing and he didn t do real well running in traffi. My Quarterbak was a little guy that was fairly dependable, tough and smart, but he was slow too. Early in one game the Quarterbak got kiked in the shins, he had a nie lump going on there, but we didn t have a dependable bakup. The good fullbak, was running the ball a bunh and we needed to give him a break here and there so we had to run some 16 Powers. Well with the slow Quarterbak now slower beause of the egg on his shin, we wee going to be real slow oming out of the bakfield. The other team put their best kid, their burner on the short edge and just had him sreaming in with his hair on fire every play. After seeing the Quarterbak get stung for a ouple of losses, I talked to the Fullbak when we were on defense. I told him on 16 Power to just take a step forward, then go bakside and level the haser. It only took one time, Josh surprised him and leaned his lok, the kid never saw it oming. Needless to say they didn t bother trying that again. That was the birth of the ross adjustment. We only used that adjustment one more time in the last 14 seasons beause there is no real reason to, there are muh better alternatives that don t require you to waste a bloker there. First of all, if that haser is getting into your bakfield and past 2 player bodies to get to your Quarterbak he almost HAS to be jumping or timing the snap ount. Run a no play and see if he isn t doing that, invariably you will see he is jumping off sides. One he is flagged for it a ouple of times, you won t have to worry about it again. Another ommon problem is your Quarterbak just isn t oming out of his stane hard enough. I see film of far too many Quarterbaks that trot to the hole waiting for an opening. That isn t how it s done, he has to be at full speed as he enters the 6 hole. That means he is aelerating with a burst of speed at the snap. We get that way from running Power Hour drills with a haser. Power Hour-Chaser When your Quarterbak isn t running full speed on 16 Power or any other play for that matter, it may be time to run a Power Hour drill. You an do it with a skeleton rew of your baks and a few oahes. Put your baks in the base set with ones set up to designate your offensive linemen. Put your starting Center at snapper. Put a player or

136 136 oah over the Center or in his inside gap with a tall bag. Put a oah with a shield at Defensive End spot, another at Outside linebaker and another at Corner. Run 16 Power with all baks running full speed, fitting on their respetive defenders. Start with the defenders standing still or the defensive end boxing and giving easy reads, later in the drill have them move within a reasonable range and try to put the shield on the runner. Later yet add a haser to the drill by stationing a takler right behind the Quarterbak. As soon as the Quarterbak gets the ball, release the haser from behind and let him try to make the takle. This will fore your Quarterbak to run full speed right at the hole rather than bowing his path or reading the hole. It gets ugly and messy in the 1 hole and often does not open up until the last moment. The last think you need is a bak who hesitates or runs outside the kikout blok, you want your baks to be profiient at hitting that hole at full fore. Do this for about 30 minutes straight at a lip of one rep every seonds or so. No one will ever run you down from the weakside edge again. You an also just run Double and pin the haser down to the inside by running a Mouse 47 or Spinner 47. If you are running Jet series stuff a 17 or 47 would work well also. The Cross Pass left is a nie hoie in this senario as well and you might even get a nie gain on Flip 17 or Flip 15 if you have them in. 16 Pass Fred should be a near sure touhdown. If you happen to have the worlds slowest 1 bak you may want to reonsider if you have the orret player in that position. If you ontinue to have problems onsider using a nasty split of your Left End. Split him out a distane that still allows him to rab blok the player to his inside gap. If you wath the Offensive Line DVD you see it is very easy to get even minimum play kids to rab blok 2-3 full body widths away. I ve never had to do that and we rarely see this tati used by teams that know us, they know it is a waste of resoures. You may see it in an outside tournament game though by teams that may think it s worth a try. If you are using the haser drill, using the no play and taking advantage of that defensive player, it is something you hope to see other teams do, wasting their best player away from the play.

137 137 Chapter 12 Game Day Strategies Between 15-20% of youth football games will be deided by how the oahes all the games. Most games are won or lost well before your team ever steps onto the field. Far too many oahes try and master this part of the game before they perfet the ability to teah perfet fundamentals or great exeution. If you re teams are onsistently playing well and you have experiene with this system under your belt, it may make sense to invest some time in being a better game day oah. As you know we are a big proponent of oahing on game day, rather than spetating. Unfortunately many youth oahes wath the game rather than oah it on game day. Sure it s always a lot more fun to wath the game than onentrate on one omponent of the game, but in order for your team to perform to its max potential, you have to oah. The first step in the proess is the no-huddle system. Going no-huddle will allow your oahes to know whih play is being run before you even run it, very important if eah of your oahes is supposed to be oahing up speifi areas of your offense. How would these oahes know what to look for before eah play if they didn t know what play was going to be run before the snap? This is what our wrist band for our 3-4 th grade team looked like last season: Red Blak 0-16 Pass 0-22 Wedge 1-32 Wedge 1- No Play 2-16 Power 2-43 Reverse 3- Mouse 16 Power 3- Burst 26 G 4- No Play 4-16 Power 5- Mouse 32 Wedge 5-18 Sweep Pass 6- Burst 32 Wedge 6- Mouse 22 Wedge 7- Mouse 16 Pass 7- Double Mouse Wedge 8-18 Sweep 9- Burst 18 Sweep 9-38 Buk Wedge

138 138 This is what our 5-6 th grade wrist band looked like for the 5-6 th grade team in 2009: Red Blak 0-16 Pass 0-22 Wedge 1-32 Wedge 1- Roket 28 Sweep 2-16 Power 2-43 Reverse 3- Spinner 26 Power 3- Burst 26 G 4- No Play 4-16 Power 5- Spinner 32 Wedge 5-18 Sweep Pass 6- Burst 32 Wedge 6- Lazer Burst 43 G 7- Double Spinner Trap 8-18 Sweep 9- Burst 18 Sweep 9- Smoke Pass Left We also were able to run Roket 43 Reverse, Roket 32 Wedge, Roket 16 Power and Roket 16 Pass by just adding the tag roket to the play when we alled it in. When using bloking tags or formation tags like Nasty/Tunnel or Double, just add those at the end of the play alling sequene. If you wanted to all Nasty/Tunnel 16 Power and the first number was live on the ode you would all our Red 287 Nasty Tunnel. If you are onerned about teams piking up those alls you an always figure out ode words of your own for those tags as well. Quite frankly it has never been a big deal in our league. If you are onerned you ould always use dummy tags as well. Say you are running a Spinner 32 Wedge, the kids know you would never run a Nasty/Tunnel on a wedge play, so you would just all in Red 513 Nasty/Tunnel. That will break the ode. Using the youth wrist bands, 2 olumns using a 10 font was very doable. This team was made up of a lot of veteran players. Red Blak Purple 0-16 Pass 0-22 Wedge 0- Cross Pass Right 1- Cross Pass Right 1- Roket 28 Sweep 1-32 Wedge 2-16 Power 2-43 Reverse 2-Spinner 26 Power 3- Spinner 26 Pass 3- Burst 26 G 3- Go Pass Left 4- No Play 4-16 Power 4- Spinner 32 Wedge 5- Go Pass Right 5-18 Sweep Pass 5- Smoke Pass Right 6- Burst 32 Wedge 6- Lazer Burst 32 Wedge 7- Burst 43 G 7- Roket 12 Trap 7-Smoke and Go Pass Left 8- Cross Pass Left Slug 8-18 Sweep 8-31 Trap 9- Burst 18 Sweep 9- Smoke Pass Left 9- Roket Flat Pass Like the above example we were able to run our base 43 Reverse, 32 Wedge, 16 Pass and 16 Power by just adding the tag roket to the base play. We added in simple tags to run plays like 16 Pass- both and Fred. This was a VERY senior team with very few rookies with a number of kids that had run the offense for 4-5 years. Using the adult wrist bands and a 10 font, you an put 3 olumns of plays on the wrist oah.

139 139 Changes in No-Huddle Of late a number of teams have tried to throw a wrenh in our no-huddle play alling system by yelling as we are trying to all our plays in. Some teams even have involved their rowd by having them make a lot of noise as we all in plays. The simplest thing to do is just huddle and shuttle your plays in like everyone else does. That is something you probably should pratie some in ase you see something like that. In one game the wind was so loud it was hard for the kids to hear when they were at the far end of the field, sine oahes are only allowed to go to the 35 yard line in our league. In that same game, the other teams parents and kids were yelling, so huddling made the most sense. Another simple way to signal in plays is just use hand signals. I would wear a green hat, blak pants and a red shirt. If I touhed my hat, that meant it was green, when I touhed my pants that meant blak and when I touhed by shirt that meant red. Then I would just hold fingers up for the play number. Those are things you probably should pratie so you don t get aught flat footed and put your team out of syn. The first time we had to go away from our voie no-huddle system, it kind of freaked the kids out some. They had that deer in the headlights look and got a bit flustered. That is why you should always pratie the bak-up plan a little bit here and there. We always do and now when those situations arise, it isn t any big deal, the kids have pratied for it and know what to do. When we play in playoff games we always hange up the play ard inserts every week, as all those games are filmed. You an always have an extra set of insert ards ready for a halftime hange if need be. No Play Go Running the no play has been a very important part of the offense. Not only does it often times get you a free 5 yards when you need it, it helps you keep the defense from jumping your snap ount. When you go on go or run no play and stay in your stanes, it takes the pressure off the kids of having to remember the snap ount. The play is either on or not on, kids seem to get that muh better than going on 1,2,3 et. In the first 15 seasons of running this system and running no play we have had the following perentage of suessful plays, meaning those plays that got the defense to jump off-sides. These are listed from our first year to the present, in that order: 95%, 90%, 80%, 75%, 90%, 85%, 80%, 70%, 75%, 70%, 80%, 85%, 70%, 60%, 65%. It varies a bit based on age and the teams we have played. The younger the team the more times they jump and the less a team has seen us, the less they jump. For many of the teams in our league, they have seen us many times. In fat we are so well known for our no play that when it is 3 rd or 4 th and short the other teams oahes and even parents will be yelling to their players, Don t jump, wath the ball. Well that is what we want them to do, not jump our snap ount, so having the no play in the arsenal is a valuable and important weapon.

140 140 However in big games you probably want to preserve as many time-outs as you an. In those hampionship level games you never know if those timeouts are going to be needed or not. In 2010 in our big Bowl Game at Kansas States Bill Snyder stadium, we had to use 2 of our timeouts just so we ould get the ball bak. Our opponent had the ball with 3:45 left to go on their own 40. We started on our own 20 with 1 timeout left. Had we used 2 of those timeouts on no plays that didn t work, we wouldn t have had any time to mount a drive. We ended up going 80 yards on 8 plays to win it with 52 seonds to spare. By using a no play go play you an preserve your timeouts while still gaining the benefits of the no play. Just run your regular no play, but if no one jumps, have your quarterbak yell blak, that tells your kids the next time they hear the word go, they will run 16 Power. This is a very effetive method for more experiened teams, teams that know the system, teams that are using Single Wing 303. Play Call Sheets Over time you may find it is muh easier using a sheet that has your plays listed in order rather than trying to find a little used play on a wrist band in the heat of battle. One you get over 20 plays on a wrist oah, sometimes it takes time to find them on the wrist oah, you an lose momentum and time if you are searhing for it on your wrist. Laminate it and put your keys on it as well if you like. We use one like this: 12 Lazer Trap Green 9 16 Pass Blak 9 16 Pass- Fred Green 1 16 Power Red 5 18 Burst Sweep Blak 6 18 Sweep Red 4 18 Sweep Pass Red 7 22 Wedge Green 6 26 Burst G Blak 5 26 Spinner Pass Red 0 26 Spinner Power Red 2 28 Roket Sweep Red 3 31 Trap Blak 2 32 Spinner Wedge Green 2 32 Wedge Blak 3 32 Wedge Burst Red 8 43 G Burst Green 8 43 Reverse Green 7 47 Lazer Sweep Green 3 Cross Pass Left Red 1

141 141 Cross Pass Left Sluggo Blak 0 Cross Pass Right Green 5 Go Pass Left Blak 8 Go Pass Right Blak 7 No Play Blak 4 Roket Flat Pass Blak 1 Smoke and Go Left Green 4 Smoke and Go Right Green 0 Smoke Pass Left Red 6 Smoke Pass Right Red 9 Complementary Play Coah As most of you know we standardized on this approah in None of us an see the entire field and if your assistants are all assigned to 2-3 positions, there is no way you an aurately determine your best play alls. We have the offensive oordinator key the point of attak. He an look at speifi keys or for exeution, just make sure you know ahead of time what you are going to look for and what the omplementary play oah will be looking for on every snap. The omplementary play oah typially looks for keys for the omplements off of the play alled, in most ases the bakside. Of ourse your omplementary play oah an NOT be that overly proud parent who only wathes his own kid on every play, he has to onsistently wath his keys. You need to have a hart like the one below with all your plays listed not in order like you see, but by number so it s easier to look up what play is being alled. So they would be listed on order of Green 0-9, Blak 0-9 and Red 0-9. If you don t have enough room on your wrist oahes it s simple just add in a tag. For 16 Power Super Omaha, just use the ode for 16 Power and use the verbal tag of Super Omaha. These are the keys we used for our offensive oordinator and omplementary play oah. Offensive Coordinator: 12 Lazer Trap Trap Blok by BB, RE and PT on Bakers 14 Power Is BB kiking out Defensive Takle, If Defensive Takle not oming hard don't run it Is the Left Guard trapping the Takle, if Defensive Takle not oming hard don t run 14 Trap it Is the Left Guard trapping the Takle, if Defensive Takle not oming hard don t run 14 Trap Buk it 15 Flip Did the defense adjust proper numbers on the formation- No- Keep running it 16 Pass BB kikout of DE, 3 Steps and Hop by QB 16 Pass- Fred BB kikout of DE, 3 Steps and Hop by QB 16 Power BB kikout of DE, QB Run Inside KO Blok- Playside DE Pinhing- Run 18 Sweep 16 Power Omaha BB kikout of DE, QB Run Inside KO Blok- Playside DE Pinhing- Run 18 Sweep 16 Power Super Omaha Is the RE bloking out on the DE, Can you widen the Nasty Split?

142 Wedge BB kikout of DE, WB seal of LB 17 Flip Did the defense adjust proper numbers on the formation- No- Keep running it 18 Burst Sweep WB Seal of DE, DE boxing, Run Burst 26 G 18 Sweep WB Seal of DE, DE boxing, Run 16 Power 18 Sweep Pass BB and FB Blok DE, QB getting depth and running towards LOS on release 18 Sweep Roket FB seals DE to the inside, QB waits until FB motions through to snap 22 Wedge Wedge Fit- Crabbers 23 Power Buk BB kikout of the DE- SE on Linebaker 23 Power Buk Pass BB kikout of DE, 1 Step Throw by QB 23 Trap Spinner Is RG trapping the weakside Defensive Takle, if he is not oming hard don t run it 24 Iso Is there a player on the inside gap of the PT- Yes- don t run it 26 Burst G Playside DE squeezing, Run Burst 18 Sweep 26 Spinner Pass BB kikout of strongside DE, WB seal of weakside DE 26 Spinner Power BB kikout of strongside DE, Strongside Corner filling strong- Spinner 26 Pass Red 27 Sweep Burst Is weakside Defensive End pinhing- an SE pin him in- If no, don t run it 28 Roket Sweep WB seal of DE, BB blok on near LB, DE flowing hard to outside- Roket Trap Trap Blok by RG, LE on near Baker 32 Spinner Wedge Wedge Fit- Crabbers 32 Wedge Wedge Fit- Crabbers 32 Wedge Burst Wedge Fit- Crabbers 43 G Burst Kikout blok by RG, PT getting to hole 43 Reverse Kikout blok by BB, Is DE pinhing-double Mouse or Spinner 47 or Lazer Reverse Pass FB kikout of the playside DE, QB squaring shoulders to Line of Srimmage 47 Lazer Sweep FB seal of DE, BB blok on near Baker Cross Pass Left BB blok of weakside DE, QB 1 hop and fire Cross Pass Left Sluggo BB blok of weakside DE, QB 1 hop, reset and fire Cross Pass Right BB blok of strongside DE, QB 1 hop and fire Go Pass Left BB blok of weakside DE, QB 1 hop and fire Go Pass Right BB blok of strongside DE, QB 1 hop and fire No Play Defensive line sitting on heels- 22 Wedge on first sound Roket Flat Pass Man or Zone overage, Zone run Flat Pass, 16 Pass all and 16 Pass Fred Smoke and Go Left BB blok of playside DE, QB 1 hop, shoulder open, reset and fire Smoke and Go Right BB blok of playside DE, QB 1 hop, shoulder open, reset and fire Smoke Pass Left BB blok of playside DE, QB 1 hop and fire Smoke Pass Right BB blok of playside DE, QB 1 hop and fire Up Pass Left BB blok of playside DE, QB set, reset and throw Up Pass Right BB blok of playside DE, QB set, reset and throw Complementary Play Coah:

143 Lazer Trap Is weakside Corner and LB oming hard at 7- Lazer 16 Pass 14 Power Is there 3 Linebakers or 2, if just 2 then run the Reverse fake with the Trap Do we need to blok the playside Defensive End- If not run the 3 Bak Wrong 14 Trap Buk Is the weakside Linebaker flowing with the 1 Bak- Yes- run Buk Flip Is the weakside Corner flowing hard to the play? Yes- Run Flip 43 Reverse Pass 16 Pass Whih way is Safety leaning. Throw 16 Pass opposite strong lean 16 Pass- Fred Is strongside Corner playing wide of RE, is Safety drifting Weak- 16 Pass Red 16 Power Is weakside Corner wide of LE, is weakside LB flowing hard to 6-16 Pass Blue 16 Power Omaha Is playside Corner oming hard on the play- Omaha Pass 16 Power Super Omaha Is playside Corner oming hard on the play- Super Omaha Pass Is weakside Corner wide of LE, is weakside LB flowing hard to 6-16 Wedge Pass 16 Wedge Blue 17 Flip Is the weakside Corner flowing hard to the play? Yes- Run Flip 43 Reverse Pass 18 Burst Sweep Is strongside Corner oming up strong- Burst Pass 18 Sweep Is strongside Corner oming up strong- 18 Sweep Pass 18 Sweep Pass Is Safety filling strong to the Wingbak- 18 Sweep Pass Blue 18 Sweep Roket Is weakside Corner and Linebaker filling hard- Yes- Roket 16 Pass or Roket Wedge Is weakside LB filling fast- 16 Wedge Pass- Blue 23 Power Buk Is weakside Corner filling hard or pinhing- Run 23 Buk Pass 23 Power Buk Pass Is strongside Defensive Takle oming hard- Run Buk 14 Trap 23 Trap Spinner Is weakside Corner and Linebaker filling hard- Throw Spinner 26 Pass 24 Iso Is the weakside Linebaker staying home- If not run 43 Reverse 26 Burst G Is strongside Corner oming up strong- Burst Pass 26 Spinner Pass Whih way is Safety leaning. Throw Spinner 26 Pass opposite strong lean 26 Spinner Power Is weakside LB filling fast- Spinner 26 Pass- Blue 27 Sweep Burst Is weakside Corner filling hard or pinhing- Run 23 Buk Pass 28 Roket Sweep Is weakside LB and Corner flowing to 8- Run Roket 43 Reverse 31 Trap Is strongside Corner and Safety oming hard on the 16 fake- Throw 16 Pass Red 32 Spinner Wedge Is weakside Corner and LB flowing shallow to Wedge or 26- Throw Spinner 26 Pass 32 Wedge Is weakside LB filling fast- 16 Wedge Pass- Blue 32 Wedge Burst Is strongside Corner oming up strong- Burst Pass 43 G Burst Is Middle Baker flowing with the RG- Run 24 Trap 43 Reverse Is Middle Baker flowing with the BB- Run 43 Reverse G 43 Reverse Pass RE releasing well and running orret pattern 47 Lazer Sweep Is bakside Linebaker flowing hard to 7- Run Lazer 12 Trap Cross Pass Left Is the Corner jumping the Arrow Route- Yes- Run Up Pass Cross Pass Left Sluggo Is the Corner jumping the Sluggo- Yes- Throw to the Arrow Cross Pass Right Is the Corner jumping the Arrow Route- Yes- Run Up Pass Go Pass Left Is near Defensive Bak sitting bak- Smoke Pass Go Pass Right Is near Defensive Bak sitting bak- Smoke Pass

144 144 No Play Roket Flat Pass Smoke and Go Left Smoke and Go Right Smoke Pass Left Smoke Pass Right Up Pass Left Up Pass Right Is weakside Defensive End rashing- Double Mouse 47 or Double Spinner 47, Laser 17 Is Corner following over in man overage- Cross Pass, Roket 16 Pass Is Safety playing bak- Smoke Pass Is Safety playing bak- Smoke Pass Is near Defensive Bak filling hard-smoke and Go Pass Is near Defensive Bak filling hard-smoke and Go Pass Is Corner biting hard on the Wingbaks arrow- if not run Cross Pass Is Corner biting hard on the Wingbaks arrow- if not run Cross Pass Stat Coah In addition to keeping trak of the plays, yardage and takler via Easy Sout your stat oah should also be traking minimum play players. In many leagues the minimum play players are designated before the game and the opposing teams stat person is in harge of traking their play ounts. If you don t have that type of set up, it is easy enough to figure out who the other teams minimum play players are in pre-game by just wathing the kids go through their warm ups and team drills. As a worst ase senario just write down all the kids on the benh during the other teams first offensive and defensive series and that will usually give you the data you want. When your stat person sees a minimum play player ome in at safety just use a ode word like yellow to designate when that player omes onto the field. Your stat oah an then disreetly signal to the offensive oordinator, yellow safety whih would mean the offensive oordinator is probably going to go to 18 Sweep Pass or 16 Pass Both, right away. Using this data to all plays an be the differene between winning and losing those big games. A Closer Look at Some Speifi Defenses Before we take a look at how to attak speifi defenses we need to talk about what a defense is. A defense is NOT an alignment, the base alignment is just part of the defense. It inludes base alignment, overage, base reads, run fits, base tehnique and base responsibility. Just beause someone lines up in a 6-2 defense doesn t mean it is a Wide Takle 6 Defense, it ould be a Split 6, or even my youth version of the lassi Wide Takle 6. There are many ways to run a 4-4 just like there are many ways to run a 5-3 or 5-2. Add in the fat that you are running an unbalaned diret snap offense and it omes down to like Forrest Gump said, You never know what you re going to get. That is why guys like Ken Hofer at Menominee High Shool in Mihigan run a Balaned Line Single Wing, so they have an idea of what they might see. At the youth level- you just never know what the defense you are faing is going to align, espeially when you are soring lots of points and winning big every week. When that

145 145 happens you often times get to see all kinds of different defenses, some of whih you won t find in any book, they are what we all desperation or junkyard defenses. What you saw your next weeks opponent play on Sunday against a Spread team or Power I team, probably isn t going to be the defense they run against your team. That is why I always like to just get bak to the basis and do your midpoint and edge ounts. The midpoint ount is simply ounting how many defenders are to the right and left of the midpoint of your Right Guard. If a defender is straddling the line, he is ounted as a half player. this example there are 7 defenders to the weak side and just 4 to the strong side. Believe it or not, I ve seen this type of defense a number of times, more often in tournament games against teams that have never seen us or when we are on the right hash. I ve also seen desperate teams over play the strong side and align like this, with just 4 ½ defenders to the weak side and 6 ½ players to the strong side. Obviously you want to run plays to the side you have a numbers advantage.

146 146 The next step is to ount the edge defenders. How many players are on the outside shoulder or wider of your furthest outside lineman? In the below example there are 2 players outside the strong side edge and 2 to the weakside edge. Whenever you have 2 or fewer defenders outside the edge you want to run wide, anytime you have 3 or more, you want to run inside.

147 147 In the below example there are 3 defenders on the outside of your strongside edge and 2 defenders outside the weakside edge. You would want to run inside the strongside edge and outside the weakside edge if you go by the numbers. Add in your midpoint ount and you have a simple way to get started in your play alling. This is very helpful when you have no lue how many of these defenses are going to align.

148 148 Chapter 13 Attaking Speifi Defenses Every defense has both strengths and weaknesses. This setion is going to give you some pointers on attaking some of the more ommon defenses you will probably end up faing one you start running the Single Wing offense. GAM The GAM or Gap Air Mirror was made somewhat famous by John T. Reed. It was one of the very first books published that dealt speifially with youth football. The GAM is a very simple minimum player friendly defense that an have suess at the younger levels. Please keep in mind I am NOT ritiizing any of the defenses in this book, I am only trying to suggest how best to attak them. No defense is perfet, they all have strengths and weaknesses, this is not an inditment against any defense or person by any means whatsoever. The GAM defense features 4 minimum play weaker players bearrawling the A and B gaps, Defensive Takles in the D and boxing Ends set out wide. The Outside Linebakers are aligned on the outside shoulder of the Tight Ends in man overage. The Corners are aligned over the Wing Bak and over the Left Guard of Single Wing teams at a depth of about 3 yards. The Corner over the Left Guard mirroring the Quarterbak, the player over the Wing is mirroring the Wing. The Middle Linebaker is the key to this defense and against the Single Wing, he aligns over the Right Guard at about 4 yards and mirrors the Bloking Bak. The GAM is an exellent defense against the wedge. They bearrawl 4 players in the true A and B gaps to the gaps on both sides of the Right Guard. A well oahed GAM team is also very diffiult to sweep and reverse against if you stay in your base Single Wing alignment. Don t let anyone tell you the GAM is easy to sweep against, it isn t the defense was designed to stop the sweep. The GAM s deep boxing ends won t allow you to sweep or reverse wide. Only extremely poorly oahed GAM teams an be swept, don t depend on that happening. GAM teams depend on pressure and great reads to defend against the pass. Deep drops with multiple reeivers usually don t work real well against well oahed GAM teams. However, quik play ation passes with max protetion an be very suessful. Sine the GAM really only has a single legitimate Linebaker and 2 Corners, there really isn t muh point to pulling against it. One your puller got there, there wouldn t be anyone for him to blok anyways. In addition to that, sine the GAM team is filling the

149 149 true A and B gaps with Bearrawlers, you have to make sure eah one of them is aounted for. Most GAM teams are going to put their very smallest and weakest players in those spots, whih may allow you the opportunity to jump your Right Guard to the Middle Linebaker. But if the defense puts a quik tough player in the gap between your Right Guard and Center, you may not be able to use this tati. Many people try and tell you to punish those Bearrawlers by stiking having your offensive linemen dig their shoulders into their ribs or even just step on their hands. I prefer to just take what this defense gives me and just keep an eye on the Bearrawlers to make sure they are staying low and still bearrawling. If they are onsistently staying low, we aren t going to bother wedging. In 2003 I saw this defense for the very first time against the Omaha Cornhuskers. In a page not in Jak Reeds book, this team had it s biggest kids in the A and B gaps bearrawling. There were no minimum play rules in this league and they were bound and determined to stop our wedge, it worked. We didn t bother to run a single wedge play the entire game in a game we led 40-0 in the third quarter. We are a no-huddle team, when I saw them with 4 big kids on all fours in the A and B gaps, we just ran Nasty Tunnel 16 Power 7 times in a row to sore on that initial drive. See in the diagram the onflit this reates by using a nasty split. In 2010 we played a team that ame out in a modified GAM with Bearrawlers in the A and B gaps. We had souted them earlier in the year and saw they liked doing that from time to time so we pratied against it all week. If your offensive linemen are not used to bloking Bearrawlers, they an frustrate your kids and make life miserable for your kids. The keys are to make sure your kids stay extremely low with their helmets less than 12 inhes from the ground and that your kids rab blok. Your Center is going to have the most diffiult job, but he an do it with repetition. While he is going to get help from your Guards, if you want to hit the home run on plays like Burst 26 G or Burst 43 G, he is going to need to make a simple rab blok in the gap between the Center and the Right Guard. I used the alignment rules right out of Jak Reeds book to make my diagrams of how to attak that defense with just a handful of plays. Notie when you nasty split with a Wing, that fores the Defensive End out so wide, he an not make the play in the off-takle hole using his sweep spot boxing tehnique when your baks are set at 2 yards like we suggest.

150 150 Nasty Tunnel 16 Power Versus GAM In the GAM book the diagrams show the Middle Linebaker mirroring the 3 Bak. On 16 Power Super, the 3 Bak takes the Middle Baker away from the play. There is no need to blok the boxing sweep spot Defensive End, he is out to wide to make the play. 16 Power Super Versus GAM

151 Power Super Omaha Versus GAM In the GAM book there is no player mirroring the 2 bak. The Middle Linebaker mirrors the 3 Bak, taking him away from the play. The A gap minimum play player that is bearrawling the ap between the Center and Right Guard is easy to rab blok with the Center, allowing the Right Guard to make the easy G blok on the Defensive End. Burst 26 G Versus GAM

152 152 We have never had a GAM team play within 30 points of any of my own teams. The last time I faed a GAM team was in 2010 against Plattsmouth. We had them 28-0 in the first quarter, the first 3 touhdowns were pass plays and the fourth was a 26G in a game we ould have probably sored 100 points in. The GAM is very suseptible to the play ation pass, espeially the 16 Pass Blue. Those Linebakers seem to have a hek of a time not oming up for the off-takle run fake. Add motion to the equation with Mouse ation and Mouse 16 Pass Red is a GAM killer as well. Sine GAM teams do not mirror the Fullbak, 16 Pass Fred is a money play as well. One you start bludgeoning a GAM team over and over again off-takle, they may deide to take that Defensive End and put him inside the nasty split. When they do that you an finally run the sweep. Another thing that you an try if you have a pretty good Right Guard is to have him jump through to the Middle Linebaker. Remember in the GAM those Bearrawlers are the smallest and weakest players on their team. If the team you are playing has asribed to this way of thinking and your Right Guard is the type of player we suggest you have at this position, have your Right Guard just jump past the Bearrawler and seal off the Middle Linebaker, we all this Jump. You still have your 3 Bak bloking the Middle Linebaker on this play, but slipping your Right Guard out on him has worked for us against some GAM teams. You of ourse have to pratie your Offensive Line against Bearrawlers all week and get your Center used to snapping and rab bloking a player who will be firing out low on all fours. Of ourse you ould use the Jump all on the power or reverse as well, it isn t just for the sweep. Nasty Tunnel 18 Sweep Versus GAM- Defensive End Tight

153 153 Nasty Tunnel 18 Sweep Jump Versus GAM- Defensive End Tight The 16 Pass is one of the most effetive plays against a GAM defense. The play ation fores all 3 mirror players away from the play and fores the Weakside Linebaker to make a perfet play. The Weakside Corner is mirroring your Quarterbak, who is running off-takle for what seems like the hundredth time. That Corner is going to be flying to your 6 hole. One you start bludgeoning a GAM team off-takle, those Linebakers diretly over your Tight Ends get anxious to make plays. Have your Left End take a lead step inside like a down blok and then just run a streak. That down blok read is more than enough to shake him loose of the Linebaker. In most games, we haven t even had to use the down blok step. The Left End will run inside the Weak Linebaker while running just outside the Weak Corner sreaming to get to your Quarterbak at the 6 hole. If you have been running the 16 Power out of primarily a Nasty set against the GAM, no need to hange that for the pass. Continue to stay in Nasty and run your 16 Pass Far.

154 Pass Far Versus GAM WC WLB 18 Sweep Pass Versus GAM WC WLB Over time the GAM team will tire of getting beat by your strong side running game. Do you think that Strong Corner is going to follow the Wingbak to the inside when your Quarterbak is running right at him? In reality, he omes up to make a play on the Quarterbak, while your 4 bak plants his foot about half way in-between himself and the

155 155 Middle Linebaker and runs to the open area. Neither the Middle Linebaker or the Corner is in a position to make the play. There is no need to send the 3 Bak out in the flats, you will need him along with your 2 bak to protet against the Defensive End and Strong Corner. Burst 43 G Versus GAM Burst 43 G is a great way to attak a GAM team and use their rules against themselves. On the base Burst bakfield ation, the Middle Baker will have to stay with your 3 Bak, he will meet him in the 3 hole. The Weakside Corner will mirror your Quarterbak right out of the play and the Strongside Corner will never be able to get to the 4 Bak all the way over to the weak side, he may also get oupied with the 2 Bak after you ve hit them with a few well plaed Burst 26 G plays. Depending on how the defense is playing you, you may even be able to reate a muh larger gap by running that Weakside Linebaker off playing over the Left End. This is espeially effetive, after you have thrown a few 16 Pass Far s and now that Linebaker is bailing out anytime your Left End omes off the line of srimmage. Just all out the Paul- tag whih tells your Left End to go on a streak pattern, make sure he makes it look good by putting his hand out and looking bak for the ball. When the linebaker is trailing the play and looking at that streaking reeiver, he has no hane at making the play on the reversing Wingbak. Remember, well oahed GAM teams will NOT let you run outside, to that 43 Reverse is going to hit inside the kik-out blok of your Right Guard and hit at the 3.

156 156 Attaking the 3-3 or Defense Every few years a new defense omes out that seems to get a lot of peoples attention. The 3-3 stak or seems to be the latest of these. It is a simple attaking style defense that is used in various formats at the High Shool, Youth and even if you streth the definition a bit, at the small College level. This defense features 3 down Linemen and 3 Linebakers staked behind the down Linemen. One of the most popular of these shemes has the Linebakers blitzing every down, opposite of the diretion the Linemen go. In most ases the Linebakers just tap to the side they want to go and the Defensive Takle goes opposite of the tap. The idea is to bring pressure at different angles from different players. The Defensive Ends align wide and use a spill tehnique to drive sweeps wide. The Monster Bak is the teams stud and plays the middle while the Corners are in deep halves playing zone at depth of about 8 yards. To run this sheme effetively your opponent is going to need 3 strong Defensive Linemen and 5 players that an play well in spae along with 3 ompetent Linebakers. Some suggest that you an hide 3 weaker players in the 3 staked Linebaker positions, but I m not so sure about that. Having a weak minimum play player in a 2-point stane in spae rushing forward to fill a gap at the snap isn t something that adds muh value on most snaps. True minimum play players have a tough time taking on bloks high, hanging diretion or making plays in any type of spae at all. There really aren t many adjustments you have to make against the base 3-3 Stak alignment to make our version of the Single Wing offense work. With the tap and go blitzes all your offensive linemen have to do is make sure they blok the defender to their inside gap, they will always have a defender in their inside gap when a 3-3 Stak team is in their base alignment. When they are in this alignment with just 3 down linemen and their minimum play players standing up in the staked linebaker positions, they are extremely vulnerable to the wedge. Just 3 down linemen, slanting to one side or the other of your Right Guard, Left Guard and Power Takle makes for a very inviting wedge opportunity, espeially with weaker players standing up and oming out of the staks at linebaker. Add in some spinner or mouse type motion and you have a very good hane of seeing their Monster and Defensive Ends move away from the play. In 2008 when I first oahed against this defense at the 7-8 th grade level, we wedged about 70% of our snaps in the first half as we got out to an early 28-0 lead. The wedge was there for the taking pretty muh the entire game.

157 Stak 16 Power Versus 3-3 Stak You an pull your Right Guard if you feel you need to, but there really shouldn t be anyone there when he gets there. With the Center stepping playside, both gaps on either

158 158 side of the Right Guard are going to be overed and every defender in the front six is bloked. 16 Pass Blue or Far Versus 3-3 Stak The Monster is the main key to making the 3-3 Stak work, he is their best player. His initial read is the Quarterbak, on run reads his job is to aggressively stop the play at the line of srimmage attaking downhill, inside out. Well on the 16 Pass, the Quarterbak is attaking the 6 hole downhill, it looks like an off-takle run. The Monster will be vaating the middle, the Left End varies his route just a bit. Sine he has inside leverage on the Corner, his pattern looks more like a narrow slant than his typial seam pattern. The ball is thrown at the usual 7 yards or so and you have the potential for a very big play. Against that Auburn team we played in 2008, we sored 3 times on this play out of the base and Roket as well. The following year, same play we were 5-6 for over 120 yards and a touhdown. It is definitely a vulnerability.

159 159 Roket 16 Pass Blue or Far Versus 3-3 Stak There are also some soft spots at how they play their Defensive Ends. When a play flows towards them, they are supposed to attak the deepest bak immediately. Of ourse the Monster on a run read is running downhill inside out. That leaves the short zone to the flow side open. If the Monster did read pass, he is supposed to be playing the deep middle zone. On 18 Sweep Pass, the play looks like a sweep run the Quarterbak runs wide and attaks the line of srimmage, throwing the ball as he approahes the line. Either the Defensive End is attaking the Quarterbak or he is in the short zone, he an t be in both spots. Usually he is attaking the Quarterbak whih leaves the 3 Bak alone in the flat, while the 2 Bak bloks the Defensive End. If the Monster does not stay bak in pass overage when you all 18 Sweep Pass, just all 18 Sweep Pass Both and send the Left End on a Post to the open middle of the field. We don t are about bloking the last man on the weakside, as we are running away from him and throwing on the run, if you feel like you need an extra bloker jut peel your Right Guard off and have him pik that player up.

160 Sweep Pass Versus 3-3 Stak If you want to make the hole even bigger for the 16 Power before you even snap the ball is go Super Omaha. With a player shooting the gaps on both sides of your Right Guard and with the Center and Right Takle overing both of those gaps, your Right Guard has an open path to the Monster as well. It depends on your personnel as to if you an pull a jump all off or not, my th grade team ould have done it, our Center and Right Guard were pretty quik.

161 Sweep Super Omaha Versus 3-3 Stak If the Defensive End hooses to fight his way inside of the nasty split, you finally have a hane to run your sweep against the stak and you will easily have the edge. When you are going Super Omaha on 16 Power or 18 Sweep you may want to flop your 3 Bak and Wing, put your 3 on the outside to blok their best player, the Monster. Have your Wing blok the minimum play stak linebaker or defensive takle to his inside.

162 Power Versus 4-2 Stak Adjustment Some 3-3 Stak teams will morph into a 4-2 type look and bearrawl a player in eah of the true A gaps. If that happens lay off the wedge until they go bak into their base set. However all the previous plays as disussed will work just fine against this minor alignment adjustment. Again, don t look at this as a slam against this defense, many people have had great suess with it in many leagues against a variety of offenses, it is well thought out and I like many of the onepts in it. But like every defense, it has soft spots and there are plenty of ways to attak it with our base offense along with a few minor tweaks.

163 163 The same is true if they morph into a 60 type alignment like this: 16 Power Versus 60 Stak Adjustment If the stak team deides to go to man overage, it is time to throw your short rub type routes like Cross Pass Right, Cross Pass Left, Shallow and Up Passes to both sides, making sure to stay away from the deep middle where the Monster is waiting to rob anything deep. Using the spread Roket Flat Pass or Shallow is an easy and safe one to omplete, that Corner is going to have a tough time running all the way aross the formation and getting to the ball before the Fullbak an look over his outside shoulder. Often times when they move into man or press overage they get out of the 4-2 and stop bearrawling, making the Roket 32 Wedge a nie play to all in that situation. The 5-3 Defense The 5-3 Defense is one that most youth football oahes will see quite often if you oah long enough. It is a simple defense to put in, has a few different flavors and an use man, zone or ombination overages. Against the Unbalaned Single Wing, you never know what the alignment will be, but in order for it to stay balaned, they should put the Nose Guard over the Right Guard. However, many teams just hate to give up attaking the Center and will grudgingly keep that Nose Guard over your Center.

164 164 Midpoint Count is 5 ½ - 5 ½ Edge Count is 2 and 2 Midpoint Count is 6 Weak, 5 Strong Edge Count is 2 and 2

165 165 The overages do vary with the most ommon one being Cover 1, with the Corners in man overage over the last man on the line of srimmage to their side and the Safety in deep zone. In this version of the 5-3, the Linebaker to the strong side, is in man overage on the Tight End to his side. They an also go into a pure Cover 3 Zone defense with the Corners and Safety playing deep thirds and the Linebakers in zone overage underneath. Another option is straight man overage with the Safety overing the inside reeiver on the 2 reeiver side, Corners on last man on line of srimmage and align a Linebaker on any additional slot reeiver. Of ourse there are a variety of typial slants and blitzes you an expet to see out of this defense, but nothing you shouldn t be able to handle. It is one of the most simple defenses to attak with the Single Wing. The first thing you have to determine where the Nose Takle is lining up. If he is over the Right Guard, then you don t pull the Right Guard, as the Nose Guard is often times the toughest player the 5-3 team has. The Nose Guard is usually slanting to one side or the other, with the Middle Linebaker taking the gap to the opposite side the Nose Guard is slanting. Against the Single Wing, some times the Nose Guard will always slant to the strong side. In any ase, your Right Guard is one of your strongest players and if Nose Guard is over the Right Guard, your Center will be giving him help if the Middle Linebaker is not filling the gap between the Center and Right Guard. I ve always found having a player diretly over the Right Guard makes the wedge easier to fit, so Wedge is usually a pretty nie play, putting the power of 7 players against that Nose Guard and just 3 interior linemen. Wedge with bakfield ation taking players away is always good against this front, with Spinner 32 Wedge or Mouse 32 Wedge. If the Middle Baker is mirroring your 3 Bak, Mouse 22 Wedge is an exellent hoie. This defense is aligned in suh a way that your base plays will sueed with little to no adjustments needed. But if you want to get bak big numerial and angle advantages there are a few minor adjustments you an employ. Against this defense we tell our Right Takle and Power Takle that their GOD rule means Gap On Doubleteam. There is no need for the Right Takle to go all the way down to the Nose Takle on a down blok when the Right Guard and Center are already bloking him, that would be overkill. Allow the Right Takle to loate the doubleteam and go outside gap if neessary to make that blok. His rule now is; inside gap, on, doubleteam. Sine we are doubleteaming the Defensive Takle, the Right Ends down blok is no longer needed, that would be overkill. So the Right End is now on a Speial all where he bloks the Middle Linebaker, sealing him off to the inside.

166 Power Speial Versus Power Speial Versus 5-3

167 167 Our Centers or so great at rab bloking he doesn t need any help with players aligned over him. See the setion on Center abusers for more detail on how we train our Centers. When a 5-3 team aligns a player over our Center, the Right Guard an also jump through and blok the Middle Linebaker or even Bakside Linebaker if he is making plays against you. The Speial all, allows the unovered Right Guard and Right End the option of bloking at the seond level if they have no one on their inside gap and an make it unimpeded to the Linebaker. 16 Power Speial Versus 5-3 Against many 5-3 teams the inexperiened ones will often bring the Middle Linebaker in tight and blitz that Linebaker opposite the way the Nose Takle is slanting. If he is aligned further out than 1 yard from the line of srimmage, he won t ever be able to get to an off takle or sweep play, that plays right into your hands. With no line splits and a simple gap or down blok to make, even an average offensive lineman an impede the Linebakers progress. However if that Linebaker deides to reep up within 1 yard of the line of srimmage, he is now someone we an effetively rab blok in that tight spae as well. This is a very simple and effetive blok that the weakest youth football player an use to stop even the other teams best player. Against any Cover 1 team, 18 Sweep Pass Both is an exellent play. Make that deep safety in deep zone pik one side or the other. Run the 18 Sweep Pass first, then ome bak with 18 Sweep Pass Both. The Safety has to pik his poison, the Wingbak on the orner route or the Left End on the Post. The weakside Corner does not have the inside position to take away the post pattern.

168 Sweep Pass Both Versus 5-3 If the 5-3 team you are playing is in man overage the Cross and Shallow are always good plays you an ount on working well. If they are in man and the Weakside Corner follows your Jet bak on Roket 28, the Roket 16 Pass is a play that works real well against that look. If the Middle Linebaker is ausing you issues and you do not like the math up of your Right End on the Middle Linebaker, you an always go Nasty-Tunnel and put your Bloking Bak on him. This opens up some nie spae at the 6 hole, but does require both your Fullbak and Bloking Bak to make a blok in spae. Like all things, it is a trade off, it s up to you the play aller to determine whih is the optimal hoie for your team against the defensive personnel of the team you are playing that day.

169 Power Nasty Tunnel Versus 5-3 To give your Bloking Bak an even better angle you ould also run 16 Power Super Omaha. 16 Power Speial Super Omaha

170 170 Some of the better 5-3 teams will try and mirror your Bloking Bak with their Middle Linebaker, their best player. Like we ve mentioned before just start by wrong waying the Bloking Bak on a play you don t need him on like 22 Wedge, if the Middle Linebaker is following, you an run Burst Series plays till the ows ome home. Plays like 16 Power Super are very nie key breakers for that play as is Burst 14 Trap. The 5-2 Defense We won t spend a lot of time talking about the 5-2 Defense, beause you are not going to see muh of it if you are running the Single Wing. The 5-2 is a defense that an work very well at the youth level against option or pass happy teams and an even give teams that like to run wide some problems if those Safety s are playing in tighter and are great athletes. However you have numbers inside and will be able to wedge and power 5-2 teams all day long. Most 5-2 teams play a zone defense with the Safety s in deep halves and the Corners under with Linebakers in the middle.

171 171 Plays that will work well: 22 Wedge, 32 wedge, 16 Power Plays that will work really well: Spinner 26 Power, Spinner 32 Wedge, Mouse 32 Wedge, Mouse 22 Wedge, Burst 32 Wedge, Burst 26 G, Buk 14 Trap, Buk 23 Power, 14 Power Plays that you shouldn t run: 16 Pass, 18 Sweep Pass, 18 Sweep, Roket 28, Lazer 47 M If they morph the 5-2 into a 5-2 Monster and put the Monster on the strong side, you just treat him like a Linebaker and you now have a 5-3 defense more or less. Notie that now

172 172 your midpoint ount is 6 strong and 5 weak, so your weakside plays look good here. When you run no-huddle you an formation the 5-2 Monster some as the numbers tell you to run weakside and wide. Try a Laser Larry 47 Sweep or Double Mouse 47 and see if they ome out of the Monster look. Sometimes they an, but not soon enough to affet the play. M When you run the same offense for 150 games you are bound to see some odd defenses. One that aused us some problems the first time we faed it was a 5-2 with the Monster wet up just off the line of srimmage and about 3 yards wider than the Defensive End. The Defensive End was rashing hard and the Monster was their ontain player. When out kids saw this defense for the first time, it really onfused our kids, they ouldn t figure out who the defensive end was sine there were 2 players right at the line of srimmage that were outside our Right Tight End. Plays that worked really well against this look: 14 Power, 43 Reverse, 24 Iso, War 18 Sweep, 18 Sweep Super Omaha

173 173 M 14 Power Versus 5-2 Monster Defense

174 174 The 4-4 Defense The 4-4 is another College or High Shool type defense that very few youth teams will use against a Single Wing team. When you see this defense against you, you will know that your opponent either didn t sout you or he is just trying to opy what he played in High Shool. This is one of poorest hoies to use against the Single Wing. There are many flavors of 4-4, but the most ommon is a stak. In most 4-4s the Defensive Ends are in very tight and are rush type ends, that are not responsible for ontain, that is the Outside Linebakers job. Whenever we see a 4-4 team we just wedge them every single down until they ome out of the defense. Spinner or Mouse 32 wedge plays are very good hoies to make as the bakfield ation will either freeze of take Linebakers and Defensive Ends away from the play. We prefer to get teams to do things that they are not omfortable doing. Another approah would be to not overuse the wedge, keep the team in the defense so you an get your 5-7 wedge yards any time you need them. In 2009 at the 7-8 th grade level we did play a team we ouldn t wedge. They had a pound player that had pretty good feet, he was no blob. This was the only 4-4 team we ve never been suessful wedging. Now mind you that year we had the smallest Midget team in youth football history. My linemen tight end to tight end were: 115, 118, 120, 140, 212, 120 and 115. We were fored to do things other than wedge to be suessful against that team, but in the end we ended up winning big using a handful of adjustments and by not paniking. Again, with the unbalaned nature of the Single Wing, not all 4-4 defenses are going to align alike against you. In any event, there are going to be two gaps side by side that are going to be open at the line of srimmage. If the Nose Takle slants to the strong gap, the 1 and 3 holes are both open at the line of srimmage. If the Nose Takle slants to the weakside, the 0 and 2 holes are open at the line of srimmage. Most 4-4 s definitely have a tendeny to slant towards one side or the other as a base slant. Find out where that one double open gap is and run right at it. The 4-4 does offer many different blitz and stunt ombinations. For our selet teams we have used a 4-4 variation we all Viper. It was taken from Canyon Springs High Shool in California. They won two USA Today National Titles with it and one of their long time oahes, oahed for me for four years, we used a more youth friendly version of it. But remember, that selet teams are hoked full of very good athletes, there are no minimum play players on those teams and you are typially defending more athleti teams at that level of play. There are inside rosses where the Defensive Takles goes to the outside gap and the Inside Linebakers blitz through the outside gap. There are outside rosses where the Defensive Takles go through the inside gap and the Linebakers go through the outside gap. There are Outside Linebaker blitzes where the Defensive End will stunt through the gap between the Tight End and the next inside player, while the Outside Linebaker omes off the edge and plays ontain into the bakfield.

175 175 In most 4-4 defenses, the Outside Linebaker is the ontain player, in other 4-4s he is a two gap player, he has both the C gap and ontain. Some 4-4 defenses play man, while others play zone. The 4-4 an be balaned, but always do your midpoint ount, beause you never know where that Defensive Takle on the weakside is going to align. The math says that the edge ount is two to eah side, but some 4-4 teams will slide their Outside Linebakers outside a bit. You will need to do your midpoint and edge ounts and find the bubbles in the defense. Edge Count is 2 Midpoint Count is 5 1/

176 176 Inside Cross Outside Cross

177 177 Outside Go With so many stunts oming off this defense, you an see why wedge bloking is so effetive against it. What do you are what angle a player is oming in at or even whih gap, on wedge plays your offensive linemen are shoulder to rib age, they aren t bloking any defender, they are making a fit with the offensive linemen to their inside. The defenders are just the snow being plowed downfield or just like snow, sliding off the very edge of the plow and away from the runner. Plays that work against most 4-4 defenses: 22 Wedge, 32 Wedge and 18 Sweep. Plays that work REALLY well against 4-4 defenses: Spinner 32 Wedge, Mouse 32 Wedge, 16 Wedge, 16 Power Speial, 14 Power and Burst 26 G. Coverage will determine what makes the most sense when you deide to pass. If they are in man; the Cross, Up and Shallow will work well. If they are in zone; Roket Flat Pass. Smash Pass and 18 Sweep Pass Stik are your best hoies. Plays you don t want to run against this defense: 16 Pass, Nasty Tunnel 16 Power, 31 Trap, 14 Trap and 24 Iso.

178 Power Speial Versus Power Versus 4-4 Defense

179 179 When you fae the 4-4 team always see how they align on the spread set with Roket motion, you never know what type of alignment you may get. You may disover several weak spots that you an exploit by doing just that. Always remember to look for weak players, there is no plae to hide in the 4-4 defense. If you play in a league with minimum play rules, at some point the other team is going to have to try and slip a weaker player in here or there. When they do you need to make sure and exploit it. One trik we use is to have our stat person who traks our minimum play players alert us when the defense subs in a weaker player. In many leagues you have to delare your starters so the minimum play kids an have their plays ounted. We just look who is starting on offense and defense and then take the remainder from the roster, those will usually be the other teams weaker players. When one of them omes on the field, the stat person just says red 12. That tells us that number 12 is a weaker player. If an opposing oah hooses not run a defense that is not minimum play player friendly, he needs to take the onsequenes of that hoie, whih means attaking the softest area of the defense. The 4-4 is a defense like the 4-6 and 4-3 that has no margin for error, there simply isn t anywhere to out a weaker player. The 5-2 and 5-3 aren t a whole lot friendlier. The 7 Diamond or 7 Box Defense The 7 Diamond and 7 Box Defenses are defenses that were widely used bak in the 30sthe early 60s. They went the way of the dinosaur many moons ago. But just beause it is an old defense doesn t mean it is a bad hoie. It is a muh better defensive hoie for the youth game than most of those 50 fronts, but like any defense it has its soft spots too. The overage on the Diamond is usually man overage with the Safety in deep zone. The Box an be man or zone, but probably lends itself more easily to zone overage with the two safeties. The W and S Linebakers jobs in the Diamond are pretty tough. They have to attak the Tight End and run with him if the play is pass play. If it is a run play in the C gap, the Linebaker has that responsibility too. While the 16 Pass is not a very good play against this defense, it makes sense to throw it and possibly alter you approah a bit to use this defenses rules against itself. If the W and S Linebakers are in man overage against the Tight End, why not just threaten the 16 Pass and run them downfield and out of the play when you are running the 16 Power?

180 180 Diamond Edge Count is 2 Midpoint Count is 5 1/2 W S Box Edge Count is 2 Midpoint Count is 5 1/2 W S M

181 Power Versus 7 Diamond W S Unfortunately you an t really reate a double team at the point of attak on the 16 Power without really going razy with alignments and assignments, but as long as your Power Takle an hold his own on a down blok against the Defensive Takle, you an make hay with the 16 Power. Sine you only have to blok a single Linebaker on the play, there is no need to get the Defensive Takle to the seond level, so even a stalemate rab blok would suffie, the easiest blok to make in football. Obviously there is no need to pull the Right Guard as there would be no one there to blok one he got there. If you hoose to throw the 16 Pass as a throw away play to set up your 16 Power, keep an eye on the W and S Linebakers. One they stop running with the Tight End, the Tight End will need to go bak to his GOD bloking rule. The wedge does not look like a good play against this defense as you have 5 defenders pushing against 7 offensive linemen, not the type of mismath you are looking for to run wedge plays. In most 7 Diamond Defenses, the Defensive Ends play to deepest bak and may even box, they are usually fairly tough to sweep against if they use this tehnique

182 182 and the Defensive Ends are obedient and well oahed. That is something you are going to have to monitor and determine on your own. If those defensive ends start reeping in tighter and try to squeeze the off-takle hole, they may be worth trying to sweep. However most the 7 Diamond Defenses I ve seen like to keep their Defensive Ends out fairly wide. The 7 Diamond was not designed to stop spread type attaks so you may be able to formation this defense out of what they want to do by going into the Spread Single Wing. I also like WAR against this defense, 18 Sweep Pass looks very good out of that set. War 18 Sweep Pass Versus 7 Diamond W S Plays that look good against the 7 Diamond: 16 Power No, 43 Reverse, Buk 23 Power Plays that look very good against the 7 Diamond: 14 Power, Buk 14 Trap, Burst 26 G- Paul, War 18 Sweep Pass, Cross Pass Left, Lazar Larry 47 Sweep, Super 16 Power Omaha Plays that probably are not a good hoie against the 7 Diamond: Wedge Plays, 16 Pass, 18 Sweep, Nasty/Tunnel 16 Power, 43 Reverse Pass

183 Power Versus 7 Diamond W S

184 184 Buk 14 Trap Versus 7 Diamond W S Burst 26 G Versus 7 Diamond W S

185 185 On the Burst 26 G you an even make a Paul all to have your 1 Bak fake the pass to make sure the S and Corner go bak into pass overage rather than looking underneath for the 2 Bak running the G. Lazar Larry 47 Sweep Versus 7 Diamond W S The Lazar Larry 47 Sweep is an exellent play against this defense. The 2 Bak is wide enough to get a nie angle on the Defensive End, the Bloking Bak bloks the Corner and everyone else just stiks with their basi bloking rule. The Wingbak takes the handoff at full speed right over the Center, so there is no way the Middle Linebaker who is over the Right Guard is going to make it there. You an either have the Left End blok GOD or run the W off with a seam pattern, your hoie. Bak in the 30s no one ran Jet Sweep, but maybe they should have. One the Middle Baker starts heating towards the Jet Motion, you an ome bak with the Power or Reverse.

186 Power Super Omaha Versus 7 Diamond W S Plays that look very good against a 7 Box: 16 Power No, Burst 26 G, 14 Power, Up Pass Left, Up Pass Right, 18 Sweep Pass Stik Plays you probably don t want to run against a 7 Box: 16 Pass, 18 Sweep, Roket 28, Lazar 47, 18 Sweep Pass, Wedge, Nasty/Tunnel 16, 43 Reverse

187 Power Versus 7 Box W S Front Defenses The variations you may see from 60 front defenses are somewhat endless. The most ommon ones are the Split 6 and the Wide Takle 6. Again, you never quite know how someone will take one of these lassi defenses and align it against an Unbalaned Single Wing. Many of these lassi defenses have even been modified a bit to make them more youth friendly like my own version of the Wide Takle 6. Remember no matter what defense you fae, what is important is not only the base alignment but the base reads, run fits, overage, base responsibility, ontainment and alley support.

188 188 Split 6 Defense Most Split 6 Defenses typially play a 3 deep zone overage sheme. Most of them also align their Defensive Ends anywhere from 1-3 yard wider than the end man on the line of srimmage. So while the math says to sweep with just 2 defenders wider than your Tight Ends, sometimes that an be diffiult with Ends that wide. While this sheme takes away your ability to get a double team at the point of attak on the 16 Power, it has many vulnerabilities. With no one over the Right Guard, any wedge will be allowed to fit niely and get a head of steam going prior to meeting any linebaker pressure. Add in some bakfield motion like Mouse or Spinner and that wedge is fitting against just 4 defenders, 7 against 4 are nie numbers to have. With Ends out that wide it is easy to threaten them with bakfield ation, they have a long way to go to get to url around the wedge and get to the Right Guard. With the Linebakers in so tight, they are very vulnerable in the flat areas and even very tight misdiretion plays. The Corners are fairly deep at 7-10 yards, so they aren t doing a lot of good in run support. The Defensive Takles are supposed to be giving the Tight End a shot and ontrolling the gap, so an outside release by the Tight End an widen that player a bit. The Defensive Guards in this sheme better be pretty good players to keep your Offensive Linemen off of the Linebakers. Note that sine there is an enormous gap in the middle, the Center is now bloking bak to the weakside Defensive Guard on every play instead of stepping toward the playside.

189 189 Plays that look good against this defense: 16 Power (speial with Right Guard), 43 Reverse, 16 Wedge, 16 Pass, Buk 23 Power, Buk 14 Trap, Burst 43 G Plays that look very good against this defense: 18 Sweep Pass, 16 Pass Fred, Cross Pass Right/Left, 31 Trap, 14 Power, Burst 32 Wedge, Burst 26 G, Mouse 22 Wedge, Spinner 32 Wedge, Mouse 32 Wedge, Spinner 26 Power Plays you probably won t want to run against this defense: 24 Iso, 18 Sweep, Double Mouse 47, Nasty/Tunnel 16 Power 16 Power (Speial) Versus Split 6 18 Sweep Pass Versus Split 6 Defense

190 190 Sine the Linebakers in this defense are in the short zone looking to defend the hook area, your goal should be to get the ball to the flat to the Bloking Bak. Sine you want the orner to be out of the play, this might be the time to tell your Wingbak to not attak the Linebaker as aggressively as he normally does on this pattern. 16 Pass Fred Versus Split 6 14 Power Versus Split 6 Defense

191 191 The Burst Series is a Split 6 Killer beause you threaten the middle, the soft spot of this defense. Anytime these Linebakers smell anything in the middle they are flying toward that ation. One you establish the Burst 32 Wedge, the Burst 26 G and Burst 43 G will be big plays for you, the 26 being a bit of a better play due to the Corner having to respet the outside threat by the Quarterbak. Burst 26 G Versus Split 6 Burst 43 G Versus Split 6 Defense

192 192 Cross Pass Left Versus Split 6 Defense Wide Takle 6 Defense I do not run the lassi version of the Wide Takle 6 defense, mine is a youth version with quite a few tweaks to it that make it a great fit for the youth game. Our version aknowledges the passing threat some teams an legitimately make while making sure it has spots in it where legit minimum play players an add signifiant value on every snap. I m not going to inlude the Wide Takle 6 in this book simply beause there is no reason to help those that would like to stop you using my own defense. We have played a number of Single Wing teams bak in the day when I was in the Omaha league. There was a B team division where my organization had multiple B teams entered. Sine some of the Divisions had just 10 teams in them, we would play eah other on oasion. While we had a number of heated battles with our own teams running the very same offense and defense, we never lost. It omes down to exeution and fundamentals. Many of our books and DVDs are sold to my own ompetitors, some probably are going to be sold to your ompetitors as well. What I won t do is help those teams try to beat this offense with my own defense, we hope you understand.

193 Power Versus 5-3 Shallow Unfortunately we an t draw up every type of goofy situation you may ome aross, but there was one that aused us some trouble until we figured out what was happening. Some teams get so sik of getting bludgeoned off-takle at the 6 hole that they will stik their very best player in there very shallow, making it very tough for the Wing to dig him out. The first thing you have to do is make sure your 4 Bak us oming under the Defensive End, if he goes outside the End, there is no hane he an make his blok on the 16 Power. Another tati is to just run a hole tighter with plays like the 14 Power or Buk 14 Trap. You an also just run Nasty/Tunnel and leave him exposed on an island for your strong 3 Bak to blow up. You ould also run WAR 18 Sweep and just pin him inside where he wants to play.

194 194 Nasty Tunnel 16 Power Versus 5-3 Shallow WAR 18 Sweep Versus 5-3 Shallow

195 195 The 46 Defense The original 46 defense was invented by Buddy Ryan of the Chiago Bears. It was not named based on the alignment of players, but named for the jersey number of Buddy s favorite player, 46 Doug Plank, the starting Safety. This hybrid Safety/Linebaker player was just the type of hard nosed player Buddy admired most. This 8 man front defense was designed to stop the run and put maximum pressure on the quarterbak and deny the deep passing game. Innovative and unique for its time, the 46 defense is onsidered a very aggressive high risk, high reward defense. At the youth level and even in the NFL it features man to man overage, press man with bump and run tehnique. At the youth level, for the few that run it, it may even appear GAM like and feature some of the mirror tehniques suggested my John T Reed. Like many NFL type defenses, it is not minimum player friendly, the 46 team is going to have to play all their weaker players on offense. If they hoose to put the weaker player on defense, with 8 or even 9 players in the box, with most of those playing extremely tight to the line of srimmage, it puts the defense in a very vulnerable position if they hoose to put a weaker player anywhere in the alignment. The 46 was extremely suessful in the NFL with the Bears and Eagles during Ryans tenure there, but you rarely if ever see it in the NFL any more. The short quik passing game and spread offenses have made it nearly obsolete in the pro game. But sine many youth teams do not pass effetively or effiiently, the 46 does merit a look as a youth football defense. Not all 46 defenses are alike, but most will try to follow the Buddy Ryan model as a general template. I will use the one version of the 46 that I know is being used by some youth oahes out there. We will use the 46 defensive rules against itself to reate gaps and overage problems that make the Single Wing a real problem for it to defend.

196 196 Going by the book the 46 this is how the defense is supposed to align against the base Single Wing: F Base Versus Book 46 C M C E W T N T S E There is very little information on how the 46 would defend a traditional Single Wing offense beause of ourse the NFL version didn t see the Single Wing bak when it was invented by Buddy Ryan. The present day youth version of the 46 has preious little information about how to defend it as well with most questions about how it would defend the Single Wing either ignored or purposely not answered, leaving the 46 followers to fend for themselves. When listening how 46 proponents would defend the Single Wing, even they give onfliting aounts of who to key and what type of adjustments they would make to keep up against a Single Wing team. A number of them just suggest to get out of the 46 altogether and go to plan B. Either way should be good for you, if they stay in the base 46 you have some really nie ways to attak it, if they go into another defense, they probably do not have a bunh of experiene playing in it. Here is one of the more popular pitures from what some of the 46 proponents would get into as adjustments to their base 46:

197 197 Base Single Wing Versus Real Life 46 F C M C E W T N T S E The Defensive Ends are about 1 ½ yards outside the end man on the line of srimmage. The F is at about 9 yards, shading weakside, the W and S are head up rather than inside shade of he Tight Ends, the Cs and M are at about 3-4 yards and M has moved over his key whih is the Bloking Bak. M is also supposed to key the Right Guard as well, to give the W or C a shout when he is pulling their way. Everyone is in man overage and the F is taught to sream to the football in run support. The rule for the mirroring Linebakers and Baks are stay with your man, no matter what. I ve seen film of 46 teams play and they do just that, they follow their man, whih we will use against them to gain advantage. 46 Versus 16 Power F C M C E W T N T S E

198 198 There are several ways to run the 16 Power against the 46. First remember to reess your offensive players that are on the line of srimmage as far bak as is legally possible. That means the top their helmets need to be able to touh the midpoint of an imaginary line that goes parallel to the line of srimmage through the waist of the Center. This will allow you to pull your Right Guard while allowing your Right Takle to blok the Nose Takle. Note that the playside Corner hases the Wingbak right into the path of M. Everyone bloks their base rule, with the exeption of the Fullbak who now looks inside to blok the Corner or first threat to the inside along with the pulling Right Guard. While we no longer have a double team blok at the point of attak, this is still an exellent play to run against this defense. An even simpler way to run it would be to send the Right End on an outside release to take S away from the play as the rule S follows to the letter is to follow his man, period. You ould also release the Right End inside and take S right into the path of M. However, some 46 teams do shade S to the inside shoulder and fight hard to protet an inside release. If that is the ase, just run him off with an outside release fade using the tehniques we disussed earlier to gain an outside release. F C M C E W T N T S E

199 199 F C M C E W T N T S E Some other plays that look very promising against the 46: 18 Sweep Pass Wheel F C M C E W T N T S E

200 200 The Corner s rule is to follow the Wingbak, period, so when the Wingbak bloks S, the Corner follows him, leaving the Right End to wheel around to the outside wide open. On 18 Sweep pass, the Quarterbak has depth and is running away from pressure with 2 lead blokers. F is too far away to make the play and is probably sreaming up to make a play on the Quarterbak on a play that looks like a sweep. If you really wanted to get jiggy with it you ould pull your Right Guard away, you really don t need 3 players bloking the Nose Guard. F C M C E W T N T S E Using the 46 rules against itself you an run S away from the play by having the Right End blok out on the Defensive End, the playside Corner is easy to run off with the Wingbak. The Bloking Bak kiks out an already widened S, the Right Guard and Fullbak lead. If your Right Takle is up to it you ould leave your Right Guard at home on a No all and have the Right Takle blok M, but the 46 admittedly does not like fold type bloks so pulling the Right Guard to him probably makes the most sense. Sine the M is supposed to be following the Bloking Bak you ould always just wrong way him, sending M right into C as well. That would be Nasty Tunnel 16 Power G.

201 201 F C M C E W T N T S E The 46 rules tell the playside C to replae the E on ontain if the E is ever raked. The 18 Sweep Pass works well against this type of approah with a few adjustments. Widen the Wingbak and instead of having him attak the Linebaker, have the Wingbak give the Defensive End a tap and then get to the open area. If your Quarterbak runs the 18 Sweep Pass like he is supposed to, this should be a really nie play, F is too far away again to make a play. This pass needs to be thrown quikly, as soon as the Wingbak has leared the Defensive End, not more than a 6 yard pass. You ould pull your Right Guard away if you wanted to, you won t need 3 players to blok the Nose Guard. The 46 makes throwing the deep ball extremely diffiult, but short quik timing type passes do work niely.

202 202 F C M C E W T N T S E Another play you that uses the 46 Rules against itself is Mouse 22 Wedge Wrong. The mouse motion takes the C away from the play and into the path of others, the Bloking Bak going wrong takes the M right into the path of the C and you have a nie 7 on one senario with the wedge apex on the Nose Guard. This one play would reate haos for the 46 defense. Some of the best answers are right there in your base playbook. F C M C E W T N T S E

203 203 Mouse 16 Power Away is also a play that looks nie against the 46 defense. The bakside C follows the puller and is looking for the reverse. If F makes the takle from 9 yards bak, we have a nie gain on the play. F C M C E W T N T S E Another play that looks nie against the 46 is the Spinner 26 Power, whih we sine 2010 have been running as an option play. On this option play, M, C and F would be all zeroing in on the Fullbak while the Corner was run off by the motioning Wingbak. F C M C E W T N T S E

204 204 Against our version of the Spread Single Wing, the 46 runs into some other issues as well. The Cross Pass to either side looks good, more so to the right than the left though, as the inside reeiver to the right is off the line of srimmage and is a little easier to rub off of the outside reeiver. F C M C E W T N T E S

205 205 Lazer 16 Power looks very good against this defense as well. F C M C E W T N T E S Other plays that look very good against the 46 inlude Buk 14 trap with the Right End releasing outside. The Reverse run as a G and Wrong looks good as well, again you if you want to run that with the Left End releasing outside and taking that defender with him, more power to you. Most of the 16 Pass plays look good, beause of the tendeny for the S and W to shade inside to take away the inside release and the Defensive Ends playing 1 ½ yards outside the Tight End. The quik fade an be open if you teah your Tight End the release tehniques we disussed earlier, it also takes that player away from the play. You an just make a habit of running that player off as he will have his bak to the line of srimmage one your Tight End lears him to the outside. Another tati you ould try working is swapping out your Right Guard for Right Takle and just pull him from that spot instead. This is NOT a knok against the 46, every offense and defense has its strong and weak points. The 46 makes sense in a lot of ways, but if you an reognize it, you an beat it with a handful of plays and a few minor tweaks. Our job as oahes is being able to reognize what defense we are faing so we know whih plays make the most sense against them.

206 206 Chapter 14 Using Film The Hudl Advantage Using Film is the easiest way to get more pratie time and to improve your team. Film never lies, it is the most reliable method of evaluating your players, your team and yourself. However film unto itself isn t worth muh, how you use it determines how effetive a tool it will be for you and your team. In the olden days we had a parent film a game, then take the film home, load it into the omputer and burn DVD opies of it for every oah. We would hand those DVDs out on Monday to the oahing staff if I remembered to take them to pratie and by Thursday we would be able to talk a little bit about what we should do different amongst the oahing staff. However with a 2 day a week pratie shedule we go to after shool starts, that left little room for improvement in the week following thae game. There are many options these days to make that a muh more effiient proess due to the wonders of tehnology. We now have a loal person film the games and use a produt alled Hudl. Hudl is one of the top sellers of film analysis servies in the High Shool, College markets and NFL markets. Hudl now has a youth produt that is a real nie fit for most youth oahes. Why Hudl While we don t use all the features of Hudl, we use a few that are a huge benefit for our team. After you load your film to your omputer and then to Hudl, the system allows you and your oahing staff via the internet to ut, lassify, tag, omment (text and audio) and draw over the top of existing film. After you and or your oahing staff put in your omments and drawings over the film, an goes out to all of your players letting them know the game film is ready for them to wath. No more waiting until Thursday to get any benefit from the film, as your oahes are notified via when the film is ready for them to view. Your parents love it beause now out of town grandparents and relatives an now wath the games the very next day. It is a great tool to build up those emotional bank aounts of your stake holders. If any of you have tried to do a team film session with your team, we all know those are a olossal waste of time. A group of kids together in a big room throwing ie at eah other and losing interest as you try and remember when to stop the tape and remember whih omments go where. So many of us grew frustrated with that proess and quit doing it years ago, I know we quit doing it bak in For those of you with pratie limits,

207 207 those team film sessions usually ount against your limits. Why not let the kids and parents wath from the omfort of their own homes and when they have time? Your oahes, kids and parents are going to love it if you aren t doing it already. It s also a great tool for putting together team and individual highlight DVDs. If you go to and lik on the tehnology tab on the front page, you will get more details. The ost per team is just $250 but when you use the disount oupon ode: CISAR you get it for just $225. Just think about getting in essene more free praties every season. For about $20 per game you don t have to burn any DVDs anymore and all your players and parents have film aess and no more wasted pratie time doing team film sessions. This is a no-brainer deision for most youth oahes who are serious about maxing out the potential of their teams. You will be amazed how muh harder kids play when they know they are being filmed and an see on film exatly what you want from them in real game experienes. Film is the ultimate aountability tool and reality hek. Some dads have unreal opinions of the abilities of their sons. Film tells no lies and an help bring that outrageous parent bak down to earth. You an also put your ompetitors film into the system and use the same proesses to prepare your team if you are so inlined. Hudl also a great reruiting and retention tool. Most youth football teams do not offer this for their teams. If you have it and the teams you ompete with for kids don t have it, you have a leg up on keeping the kids you have as well as attrating new players. We all know kids and parents talk and if you have it and the other guys don t, well we all know what happens. It was very easy to use and they have a whole bank of very nie people loated in the US that are always available to talk you through things via phone. We all want our kids to have a great youth football experiene and do our part in helping to make that happen. Leave no stone unturned in your quest to help your team max out. Work to give your kids those great permanent memories and the self satisfation of knowing you did your very best for the kids. Using Hudl One your film is loaded from your amera to your omputer, it goes to the Hudl Video Editor. The film is automatially broken into lip segments, if you don t like the break, you an reate your own by hitting the splie lip button. You an also delete all the dead time in this phase. As you wath the film hit the In and Out buttons to signify what part of the lip you want inluded in your final produt. You push In to start whih part of the lip you want inluded and Out when you are finished utting the lip. Most youth football games with 10 minute quarters an be broken down into film that lasts from minutes. One you have made your uts, you Publish the film to Hudl.om, by just pushing the Publish button, whih then makes it available to your oahes and players. You an designate who gets to view the film and who gets to add omments as part of the manage

208 208 funtion. If you want to wait until later for others to wath it, just don t bother sharing it with anyone until you are ready. To get started you will want to use the manage funtion to enter the names and addresses of all your oahes and players. You an import the roster from an Exel file or just enter them in. You an add a bunh of data if you like, the only fields we use are the players number, his name and his address. When I publish the film for the first time, I only share it with myself. Only after I have made all my omments and drawn on top of the film do I share the film with players and oahes. You an designate who sees what as well. If you have omments that

209 209 you only want to share with oahes and NOT players, you an do so. One you do deide to share the video with your players, an goes out to all your players telling them the film is ready to wath- along with a message from you. Mine usually says something like; Nie game against Gretna, let s get better this week and have this entire game wathed before pratie on Tuesday. Inputting Data You an get as detailed as you want when entering data for eah play. You an input the play, down, distane, yardage gained, defensive front, literally anything. We only input the offensive play and the yardage we made.

210 210 You an spend a lot or a little time on this, we hoose to spend the minimum amount. When you enter data it does give you referene points for later as well as you an use the Analyze funtion and sort on all of your Roket 16 Pass plays to take a look at them bak to bak. Or all of your plays that lost yardage or all of your plays that went for 20 yards or more. Again, the possibilities are endless on how you an use the data. Adding a Text Box Several of the features we think offer the biggest return on your time investment are the omments feature whih Hudl alls Add a Text Box and draw over feature whih Hudl alls Telestrate. This allows you to oah up your kids, the most important part of film study. If your 3 Bak runs the wrong way on say 43 Reverse, you ould put a Text Box saying, 3 Bak, you have the playside Defensive End on this play. I don t like to use the kids names when they are doing something negative when adding text to film. However when you do see great effort or exellent exeution, something like James- exellent rab blok may make sense. To highlight the text boxes I prefer to draw arrows from the text box to the player it is ommenting on. To add a text box alls you have to do is lik on the Ab button just below the film of your teams and a text box will pop up. Just add in your text, you an move the text box to wherever you need it to be and an add as many text boxes to the piture as you need. Whenever you add a text box of telestrate on the sreen, the film will automatially stop so your players an read the text box and look at the drawings or lines. All the player has to do it lik on the play button and the film will advane through the film at regular speed until another text box or telestration is again on the sreen.

211 211 Spot Shadows Sometimes it s hard to see a speifi player on film, the angle of the shot isn t right, it may be dark, whatever, it happens. A simple way to bring attention to a player is to use the Spot Shadow feature. Just lik on the dotted irle just below your sreen and up will pop up several different type of Spot Shadows you an insert over your film. It also gives you the flexibility of large or small shadows.

212 212 A spot shadow is a irular ion that rotates around a ertain player. You designate who the shadow rotates around. There are several types of spot shadows you an use, the one I prefer is the broken irle. It rotates around the player you designate and the film is frozen until you push play again to advane it. In the above example you ould have spot shadowed your 3 Bak prior to the play as well as the playside Defensive End. Your text box saying on 43 Reverse the 3 Bak bloks the playside Defensive End, along with an arrow going from the 3 Bak to the playside Defensive End goes a long way in helping your 3 Bak understand how to get his assignment down properly. You an also highlight exellent effort AND poor effort using the spot shadow feature. Want to get your kids to ompete for big hits? Use liberal use of the spot shadow to highlight these. Have a player who just won t finish plays or stands around? Do a few spot shadows of him in a row, mentioning him by position only, not name and see if that doesn t get his attention. Telestrating The Telestrate feature is probably my favorite Hudl feature. It allows you to draw over the top of film. You an free hand using your mouse or use the straight line, arrow or even bloking lines that you point and lik to add over your film. Just lik on the arrow at the bottom of your sreen and a new blok of buttons will appear over your sreen. You then hoose from the different types of objets you want to insert; a line with arrow, line with bloking insignia, straight line or even draw free hand.

213 213 The first time you lik, that will be the starting point, then just hold the liker down and drag your mouse to the end point, when you release, you have your straight line, arrow or bloking objet. Or you an just press the squiggly line button and just draw it free hand. So in the above example where the 3 Bak went the wrong way, you ould draw a line from the 3 Bak to the playside Defensive End to show who he should have bloked on the play. Obviously there are hundreds of examples of how to apply this tehnology to improve your team, but just the ability to help players understand their assignments, base tehnique and level of effort they will be held aountable to, helps make your team better. Sometimes all it takes to lik is something like when an illustrate to your 4 Bak why he wasn t open on 18 Sweep Pass is beause he didn t run toward the Outside Linebaker before he makes his ut and the Corner sits on the pattern instead of biting on the sweep or power fake. You an draw over the film what the pattern should have looked like and even ould draw arrows to where the Corner would have ended up on the play if the pattern would have been run properly.

214 214 The Highlight Feature The Highlight feature is another great feature you are going to love using. One you have your roster inputted using the manage funtion you an designate Any play lip an be designated to a player, it will be stored as a personal highlight for that player. You an designate a play to be a highlight for multiple players. You an even make highlights for say your offensive line as a group or your defensive baks, the possibilities are endless. Just lik on the star next to the play lip number and your roster will pop up. Then just lik on the star next to the players name and it will always be in his folder. Players and moms and dads an also make their own highlight folder. If you have a little bit of tehnial skills you an even burn DVDs or have Hudl do it for you for a very nominal fee. As I analyze the film, I just lik all the players names who had an extraordinary play on that snap. Eah folder is ontinuously updated, so every one of your players an lik on their name and see their game highlights for the season or individual game. For those of you that do a team DVD or even individual player DVDs, you know doing this takes you an unreal amount of time. One season I had over 80 hours invested in highlight DVDs for my team. With Hudl you take are of it in the first wath through. You an also set up subgroups of players and only send out lips that apply to those subgroups. Say you like the play of one of your Defensive Baks, you an set up as sub group of all your Defensive Baks and share that great lip only with them. By sharing only a handful of lips with that group that applies to their needs may improve the Hudl attention span of your players. Souting If you sout other teams, Hudl an be a huge advantage to your team. In many leagues, oahes sout and have film on every opponent. In our league we only sout a handful of

215 215 opponents, but all of us sout our playoff opponents. In the league I m in now, in 2010 there were 40 teams in our age braket divided into 4 Divisions of 10 teams eah. The Division winners played eah other with the winners of those 2 games playing eah other for the Super Bowl. Well to win the Division title, we had to beat a team in our final regular season game that had only given up a single touhdown all season. We filmed them as well as the other semifinal game. We were able to use text boxes and the telestration funtion to get most of what we needed aross to our players, it was a huge help in our playoff run. Whenever a player an get a omfort level and familiarity in a situation, it allows him to play more onfidently and with less nerves. If you haven t used film extensively you may be shoked at how muh better prepared and onfident your kids play with even a minimal amount of film time. Film Exhange Via film exhange we were also able to get film of our first playoff round opponent. If the person you are exhanging film with has Hudl, you an exhange film without ever having to meet. You just designate his Hudl user name and whih game you want to share with him and it s instantly shared with him. Your omments and telestrations will not appear, but your film will. Just lik on the Manage button and then the Exhange button and follow the prompts, it takes less than 30 seonds to do. We didn t exhange with the opposing team, we exhanged with a team that had played our opponent, who was playing a team we had already defeated. This is an invaluable feature if you are playing out of town. The last out of town tournament we played in, we were able to get film via a Hudl exhange from someone we traked down in our opponent s league.

216 216 Player Aountability Aountability is built into the Hudl produt. Using the Manage funtion and liking on roster, Hudl tells you how many minutes that eah player has been viewing film for that day, the previous day and the in the last 7 days. This is just a sample I set up. While eah game film was just minutes in length we had players that were wathing 2-3 hours of film a week. You always know how muh time every player was aessing his Hudl aount. Another trik is to insert text boxes into the film and have a quiz. You ould put a text box halfway through the film that says; Our film question of the day is how many onside kiks have we reovered this season? Ask your players what the film question was- if a player an t answer, the team suffers some kind of mild onsequene. You an even go the high teh route and say whoever s you the Text Box ode words that you inserted in the film- gets to be team aptain this week. The Text Box might read something like this, The first 4 players to send me an or text that says these exat words, will be team aptain this week, the words are: I wathed the Gretna Film, Slippery Rok Roks.

217 217 Chapter 7 Taking It Forward So now you ve read this new book and maybe wathed some video, what s next? Again, don t pani, don t think you have to use everything in this book in order to win most or all of your games. If you perfet your base plays and use the onepts in the base book to insure your kids are bloking and takling well you are going to be fine. As long you are prioritizing your pratie time and using the tehniques we suggest in the main book to make the most out of your pratie time, you an all an awful game and still probably win a good portion of your games. Unlike the base offense and book where we reommend to use it all as written, this is ala arte. Use what makes sense for the kids you have, use this to solve problems you are having, use this to make you play alling more effetive and effiient. You don t need every play or adjustment in this book to sueed. It would be silly to use them all, you don t have enough time to perfet them all, we don t even use them all in every season. We start with the base, prefet it and build from there. Pik the ideas and the proesses that make the most sense to you for where you are as a oah, from where your team is as a oahing staff and from where your players are at ompared to their peers. If you want to improve as a oah, work with other oahes. If you don t have strong oahes in our program or assoiation, go to some oahing linis and meet some. The best oahes out there love to help other youth football oahes that have a thirst for knowledge. Develop a mentor relationship with someone that has had a lot of suess and also has a similar mission as yourself. He doesn t have to ome to all your games or wath all your film, he just needs to be someone you an boune ideas off of and be a listening ear. Go to a Winning Youth Football lini, the guys that adhere to this system are a pretty tight group and most of them are more than willing to help you as long as you won t be playing diretly against them. I ve met guys at these linis that help eah other out by souting eah others film using Hudl. Some of these guys have ended up being pretty good buddies over time due to their ommon mission and interest in developing youth.

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