Chris Collins - Quick Hitting Actions for Motion Offense

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Transcription:

Chris Collins - Quick Hitting Actions for Motion Offense Table of Contents. Early Offense. Basic Alignment. Wide. Corner. Exchange. Shallow 6.6 Release 7.7 Flash 8.8 Through 9.9 Circle 0.0 Down. Up

Basic Alignment Basic Alignment - Big guy gets to the rim - Wings get to the corner - Big men (/) are interchangeable. - Non rebounding big runs, rebounding big trails.

Wide.. 6.... Wide - wing entry to and clear opposite - clear - relocate - ballscreen ) rip through baseline drive ) runs pick and pop with and hits for the jumpshot ) drives and dumps the ball to for the quick score ) kicks to for the jumpshot ) kicks to, who makes the extra pass to for the jumpshot 6) looks to seal on any kick out pass

Corner..... Corner "Play for a great driver - example Kyrie Irving" - Start the same in the basic alignment. - wing entry to and the cut to ballside corner off of s screen - and exchange positions weakside ) Middle drive - rim finish, pull up jumper, dump off to ) Corner catch and shoot off the screen ) Post feed either from or pass to and post feeds ) Penetrate and kick for catch and shoot ) Penetrate and kick for catch and shoot if big helps.

Exchange..... Exchange (Defense deny entry) - dribble hand off (DHO) with - trails for ballscreen ) Middle drive rim finish, pull up ) Middle drive, pass to on roll ) Middle drive, kick out pass to for the jumpshot ) Middle drive, pitch back for jumpshot for or high low with ) Middle drive, kick out for corner catch and shoot Exchange (FLARE) - rejects handoff - sets flare screen ) Post feed to ) catch shoot off flare screen ) Pass to for high low to ) Basic out offense

Shallow..... Shallow (Wing entry being denied) - dribbles to the - shallow cuts to the top - gets in position to set a ball screen Option ) Quick post feed from to ) comes off s screen and attacks ) passes to on the roll ) Corner kick for catch and shoot ) Pass back for possible high low between and Dribble Handoff (DHO) Bailout - No options are available, DHO with and looks to create.

Release....... Release (Flex Action) - passes to trailing and clears to - flex screens for Option ) pass to for the shot in the paint ) posts up and looks for the pass from ) on the post up after passes back to ) for the catch and shoot off s downscreen ( reverses to ) ) Quick post for the guard ) Post feed for coming off s screen ) Catch and shoot for coming off s downscreen

Flash.... Flash - flashes and receives pass from - looks for the quick backdoor before clearing - downscreens for - sprints at and looks for the hand off Option ) handoff with, looks to turn the corner and attack. If he does, then spaces out to the corner. ) backdoor ) for the handoff and attack ) Kick out for catch and shoot. 6. 7. Flash ( rejects DHO) ) on the roll 6) Corner catch and shoot from 7) Catch and shoot off the screen for

Through... Through - makes entry to and cuts to the basket - downscreens for weakside wing - curls high and receives pass pack from Option ) Quick post up for, making the entry pass. Through (Wing) Option ) Quick post feed to ) Pass into for either the jumpshot or high low with.. 6.... Through (Pass back to PG) - On the pass back to the point guard, big comes to set a ballscreen. Other players space weakside and we are back into our earlier set ' WIDE ' ) Rip through baseline drive ) Pick and pop for jumpshot ) Drive and dumps the ball inside for the quick score ) Kick to for the jumpshot ) Kick to, who makes the extra pass to the corner for the jumpshot 6) Post seal on any kick out pass.

Circle..... Circle (Great Shooter - E.g. Redick) - dribbles towards shooter - downscreens for weakside wing and seals - passes to across the top ) on the post seal after the screen ) on the catch and shoot - Shooter runs baseline and either goes opposite wing off a double screen or uses the screen from and changes direction and comes back off a re-screen from. Option ) Catch and shoot off a double screen. ) Catch and shoot off a screen and rescreen. ) Post feed either side if shot is open...... Circle (Shallow) - continues to use s screen as above - shallow cuts - dribbles to s spot and makes the pass to ) on the catch and shoot ) on the post seal ) on the jump shot or high low with Circle ( wasn't open) - sprints back baseline off another double screen - passes to, dribble handoffs back to, passes to in the corner ) on the catch and shoot ) passes into on the post feed

Down. Down - downscreens for ) looks for the score off the curl - curls over the top off of and s screen - curls baseline off s screen - looks for at the SCREEN SPACING = Opposites - weakside elbow, ballside block... 6. x... Straight into wide ) Rip through baseline drive ) Pick and pop for jumpshot ) Drive and dumps the ball inside for the quick score ) Kick to for the jumpshot ) Kick to, who makes the extra pass to the corner for the jumpshot 6) Post seal on any kick out pass. Defender overplays - If defended well don't fight the coverage instead simply switch roles and go the opposite way. - Same options apply on the wing catch, big turns around and rescreens and we are into wide. ) Rip through baseline drive ) Pick and pop for jumpshot ) Drive and dumps the ball inside for the quick score ) Kick to for the jumpshot ) Kick to, who makes the extra pass to the corner for the jumpshot 6) Post seal on any kick out pass.

Up.... Up - Instead of downscreen, sets the backscreen. - flashes to bring his defender up - looks to pass to - If lob isn't open, throwbacks to ) post feed to ) for the jumpshot or high low with ) on the backdoor lob ) Screener catch and shoot if lob is double teamed 8. 6. 0. 7.. 9. Side PNR ) Middle drive for paint finish or pull up jumper 6) Pass to the roll 7) Throwback to replace for a jumpshot 8) Throwback to replace who looks for roller on a post seal 9) Middle drive kick to for catch and shoot 0) Middle drive kick to corner or who makes extra pass for catch and shoot