FALCON POPUP ATTACKS:

Similar documents
NUCLEAR WEAPON DELIVERY WITH THE USE OF BOMBING TIMERS

FLIGHT TRAINING INSTRUCTION

XII.A-D. Basic Attitude Instrument Flight

VI.A-E. Basic Attitude Instrument Flight

XI.D. Crossed-Control Stalls

Commercial Maneuvers for PA28RT-201

3D Torque Roll Introduction

S-Tec System 55 Autopilot

X.A. Rectangular Course

Normal T/O Procedure. Short Field T/O Procedure

Beechcraft Duchess 76 Maneuver Notes

Cessna 172 Profiles. TRAFFIC PATTERNS (Check Chart Supplement prior to flight) Index

XI.C. Power-Off Stalls

Visualized Flight Maneuvers Handbook

Climbs, descents, turns, and stalls These are some of the maneuvers you'll practice, and practice, and practice By David Montoya

Combat Fundamentals. Combat Fundamentals Handbook For Arma 3 By John Neptune Crielaard

MANEUVERS GUIDE. Liberty Aerospace 1383 General Aviation Drive Melbourne, FL (800)

Compiled by Matt Zagoren

See the diagrams at the end of this manual for judging position locations.

Cessna 172R Profiles

MOONEY AIRPLANE COMPANY, INC. LOUIS SCHREINER FIELD KERRVILLE, TEXAS FAA APPROVED: AIRPLANE FLIGHT MANUAL SUPPLEMENT MOONEY M20M, M20R, M20TN

POWER-OFF 180 ACCURACY APPROACH AND LANDING

Dog-Fighting Rules for GURPS 4th ED

XI.B. Power-On Stalls

Attitude Instrument Flying and Aerodynamics

Discuss: 1. Instrument Flight Checklist

PROCEDURES GUIDE. FLIGHT MANEUVERS for the SPORT PILOT

CIVIL AIR PATROL United States Air Force Auxiliary Cadet Program Directorate. Cessna 172 Maneuvers and Procedures

NORMAL TAKEOFF AND CLIMB

S-Tec System 55X Autopilot w/ Altitude Selector/Alerter

NORMAL TAKEOFF PILOT TRAINING MANUAL KING AIR 200 SERIES OF AIRCRAFT

Fighter Wingman's Tactics By Sensei. Edited by RAF_Pepe LePeu. Part I - the Primary

X.B. S-Turns. References: FAA-H The student should develop knowledge of the elements related to S-turns as necessary in the Private Pilot PTS.

ROTORCRAFT FLIGHT MANUAL SUPPLEMENT. TO THE BELL MODEL UH-1H ROTORCRAFT FLIGHT MANUAL for the APICAL EMERGENCY FLOAT KIT

Noise Abatement Takeoff 1 Close In Profile

Spin Training. Bob Wander Soaring Books & Supplies Website:

VI.B. Traffic Patterns

Impact of Upcoming Stall/Upset Requirements in the U.S.

Lesson: Airspeed Control

Jabiru J230-SP Section 10

DCS: F-5E TIGER II HEALTH WARNING

Short Field Monograph Page 1. Short Field Landings. Practice and you can touch down and get the DC-3 / R4D stopped in about 1,500 feet or less.

Important Information

FOREWARD. The Editor. Fighter Weapons Newsletter. June Issue 1957 Number 2. Nellis Air Force Base. Las Vegas, Nevada

Mutual Support Gaining a Tactical Advantage on Your Opponent Demo, st Virtual Fighter Wing

I2102 WORKSHEET. Planned Route: Takeoff: KNSE, RWY 32 Altitude: 12,000 Route: RADAR DEPARTURE. Syllabus Notes None. Special Syllabus Requirements None

B-757 FLEET OPERATIONS

F-16. Not suited for Real Operations For FALCON BMS 4.32 Use Only. Multiplayer Formations & Tactical Turns. F4 Formations

Gold Seal s Top Five Landing Mistakes

PROCEDURES GUIDE CESSNA 172N SKYHAWK

VI.B. Traffic Patterns

C-130 Reduction in Directional Stability at Low Dynamic Pressure and High Power Settings

I2103 WORKSHEET. Planned Route: Takeoff: KNSE, RWY 32 Altitude: 12,000 Route: RADAR DEPARTURE. Syllabus Notes None

Stalls and Spins. Tom Johnson CFIG

izations Northr Version 1.3

Level. Program. Level IV. ability to. Note: To. B. Sustained. required variations) 2. The away from you. C. Sustained. clockwise 90.

CESSNA 172-SP PRIVATE & COMMERCIAL COURSE

VFR Circuit Tutorial. A Hong Kong-based Virtual Airline. VOHK Training Team Version 2.1 Flight Simulation Use Only 9 July 2017

Accident Prevention Program

"Aircraft setup is a constant process really. Every

Civil Air Patrol Auxiliary of the United States Air Force

PERFORMANCE MANEUVERS

Basic Instrument Scan. T6BDriver.com Created: 4 Feb 2016 Updated: 28 Aug 2016

Mountain Fury Mountain Search Flying Course Syllabus

Cirrus SR20/22 Aircraft with Cirrus Perspective Avionics. Pilot s Operating Handbook

Gleim Private Pilot Flight Maneuvers Seventh Edition, 1st Printing Updates February 2018

For Maneuver 5-Class I(Sportsman)-Stall Turn - The pull to vertical begins as the model crosses the centerline.

Descend Pilot s Discretion

Student Pilot s Guide

Flightlab Ground School 7. Longitudinal Dynamic Stability

Single Engine Complex Training Supplement PA28R-201 Piper Arrow III (Spring 2016 Revision)

CAP-USAF FLIGHT MANEUVERS GUIDE

FFI Formation Guidelines and Standard Procedures Mooney Supplement (28 Dec, 2018; Rev 12)

SimHQ Forums: Operation Rolling Fire Mission #40

VII.E. Normal and Crosswind Approach and Landing

Simple Fighting Wings 2.0

The Academy of Model Aeronautics ALPHA: Potential Energy Background Information for the Teacher

Preliminary Design Review (PDR) Aerodynamics #2 AAE-451 Aircraft Design

Takeoff Performance. A 1 C change in temperature from ISA will increase or decrease the takeoff ground roll by 10%.

Tecnam Eaglet Standard Operating Procedures and Maneuvers Supplement

Aerobatic Trimming Chart

CESSNA MODEL 182T NAV III AVIONICS OPTION - KAP 140 AUTOPILOT Serials and thru and thru

VT-10 FORMATION BRIEFING GUIDE (NFOTS SYLLABUS)

Piper PA Seminole 1. Standardization Manual

Lesson: Pitch Trim. Materials / Equipment Publications o Flight Training Manual for Gliders (Holtz) Lesson 4.4 Using the Trim Control.

FLIGHT TRAINING INSTRUCTION

P/N 135A EASA Approved: June 23, 2011 Section 9 Initial Release Page 1 of 22

Climbing and Descending

SAI-340 Pilot Guide Osuna Road NE Suite 711 Albuquerque, NM Rev 3

Teaching Landings by the Numbers: Quantifying the Visual Approach and Landing

OFFICE HOURS Monday through Friday, 7:30 a.m. to 4:30 p.m., Pacific Time. Lunch hour is 11:30 a.m. to 12:30 p.m.

USER MANUAL. m 2 multi AAD. It could save you... More than you think EN

Flight Profiles are designed as a guideline. Power settings are recommended and subject to change based

COMPLIANCE WITH THIS PUBLICATION IS MANDATORY

LOCKOUT STATION FOR TRAINING PURPOSES

Preliminary design of a high-altitude kite. A flexible membrane kite section at various wind speeds

Call of Duty 4: Modern Warfare Sniper Guide

VII.H. Go-Around/Rejected Landing

FLIGHT TRAINING INSTRUCTION

FLIGHT TRAINING INSTRUCTION

Transcription:

FALCON POPUP ATTACKS: This document was designed based off of the writings of Keith Rosenkranz in "Viper's in the Storm" (an excellent book I recommend to anyone). This document outlines low altitude pop-up attacks for all wingman positions. It is designed with a 4 ship in mind, but a two ship formation can by using Cowboy 11 and Cowboy 12 or Cowboy 11 and Cowboy 13 positions, either works and both are described in the book. 10-DEGREE LOW ATTACK (Cowboy11): The 10- degree pop- up is used when a stealthy approach to a stationary target is necessary. It is designed to work when your wing executes a 10 - degree low or 20-degree high attack. Throughout this maneuver it is important to keep your speed up and release chaff throughout pop-up and egress. 1. Before the initial point (IP) set up for your bombing run: a. Select the desired RP (I use 900), Spacing (I use 175), and double/single release, and AD = 235. a. Turn on your camera: b. Turn weapons from Simulate to Armed c. Check bomb release data and your range and bearing to target i. Make sure you are in CCRP bombing mode and GM radar mode f. Drop to 300-500' AGL and initiate TFR (if at night) 3. At 10 miles DME (Use range from target in right lower HUD): a. Activate ECM and AG radar 4. At 4.5 miles DME: a. Place your FPM on the 15 degree pitchladder line b. State, "Callsign: Up" c. Note your bearing from target you will need to adjust for any errors during descent. Also make sure your speed is around 500knots d. Begin releasing chaff 5. At 2500 feet altitude(use numbers not the tape & make sure it is radar alt): a. Roll inverted (180 degree roll) b. Execute a 5G pull until your nose (NOT FPM) is at -5 degrees

c. State, "Callsign is in" d. Roll upright your nose (NOT FPM) should drop to -10 degrees 6. On target: a. Keep nose on -10 degree b. Manage speed to remain about 500 knots 7. Releasing bombs: a. Let the CCIP pipper move up to your target then depress and hold the pickle b. The release must occur at 1200-1400 feet so make adjustments if you are 8. Bombs released: a. As soon as you hear the bombs leave the rack roll 120-130 degrees R or L (depending on route of egress) and execute a 5G turn until you are 90 degrees off your original heading b. State, "Callsign is out" c. Continue to dive until you are 300-500 feet AGL 9. Switch to A-A master mode and decrease to 450 knots and allow others to catch up. 10. Switch master arm to safe mode and switch off the camera. 10-DEGREE LOW ATTACK (COWBOY12) : This attack will approach from a different angle. This confuses enemy radar and the delay of the offset allows Cowboy12 to avoid the fragment pattern of Cowboy11. 1. Before the initial point (IP) set up for your bombing run: a. Select the desired RP (I use 900), Spacing (I use 175), and double/single release, and AD = 235. a. Turn on your camera: b. Turn weapons from Simulate to Armed c. Check bomb release data and your range and bearing to target i. Make sure you are in CCRP bombing mode and GM radar mode f. Drop to 300-500' AGL and initiate TFR (if at night)

3. At 10 miles DME (Use range from target in right lower HUD): a. Activate ECM and AG radar d. Turn 30 degrees off target (target should be at your 10 or 2o'clock) 4. At 6.0 miles DME: a. Execute a 5G turn to bring the target to a bearing of 0 (off nose) 5. At 4.5 miles DME: a. Place your FPM on the 15 degree pitchladder line b. State, "Calls ign: Up" c. Note your bearing from target you will need to adjust for any errors during descent. Also make sure your speed is around 500knots d. Begin releasing chaff 6. At 2500 feet altitude(use numbers not the tape & make sure it is radar alt): a. R oll inverted (180 degree roll) b. Execute a 5G pull until your nose (NOT FPM) is at -5 degrees c. State, "Callsign is in" d. Roll upright your nose (NOT FPM) should drop to - 10 degrees 7. On target: a. Keep nose on - 10 degree b. Manage speed to remain about 500 knots 8. Releasing bombs: a. Let the CCIP pipper move up to your target then depress and hold the pickle b. The release must occur at 1200-1400 feet so make adjustments if you are 9. Bombs released: a. As soon as you hear the bombs leave the rack roll 120-130 degrees R or L (depending on route of egress) and execute a 5G turn until you are 90 degrees off your original heading b. State, "Callsign is out" c. Continue to dive until you are 300-500 feet AGL 10. Switch to A-A master mode, lock up and reform with lead. 11. Switch master arm to safe mode and switch off the camera. 20-DEGREE HIGH ATTACK (Cowboy13) The 20- degree pop- up is used when a stealthy approach to a stationary target is necessary. It is performed in the same approach as Cowboy11. This approach ensures that you do not get caught in Cowboy12's bomb fragments. 1. Before the IP set - up for bombing run:

a. Select the desired RP (I use 900), Spacing (I use 75), double or single release, and AD = 235. a. Turn on camera b. Turn weapons from simulate to arm c. Check bomb release data, as well as, range and bearing to target i. Make sure you are in the CCRP bombing mode and GM radar mode f. Drop to 300-500' AGL and initiate TFR (especially at night) 3. At 10 miles from target (Use range from target in right lower HUD): a. Activate ECM and AG radar for any last minute corrections 4. At 4.5 miles DME: a. Place your FPM on the 30 degree pitchladder line c. State, "Callsign: Up" d. Begin releasing Chaff e. Note your bearing from target you will need to turn to target. Also make sure your speed is around 500knots 5. At 4900 feet (radar not barometric): a. Roll 120 degrees towards target and execute a 5G turn until the CCRP bombfall line is stra ight up and down within your HUD. b. State, "Callsign is in" c. Roll wings level d. Make any adjustments to insure that your nose (NOT FPM) is at -20 degrees on the pitch ladder. 6. On target: a. Keep nose on -20 degree mark on the pitch ladder b. Manage speed to remain about 500 knots (preferably kill engines to reduce heat signature) 7. Releasing bombs: a. Let the CCIP pipper move up to your target then depress and hold the pickle

b. The release must occur at 1200-1400 feet so make adjustments if you are 8. Bombs released: a. As soon as you hear the bombs leave the rack roll 130-140 degrees R or L (depending on route of egress) and execute a 5G turn until you are 90 degrees off your original heading b. State, "(Callsign) is out" c. Continue to dive until you are 300-500 feet AGL 9. Switch to A-A master mode, lock up and reform with lead. 10. Switch master arm to safe mode and turn the camera off. 10-DEGREE LOW ATTACK (COWBOY14) : This attack will approach from a different angle. This confuses enemy radar and the delay of the offset allows Cowboy14 to avoid the fragment pattern of Cowboy13. 1. Before the initial point (IP) set up for your bombing run: a. Select the desired RP (I use 900), Spacing (I use 175), and double/single release, and AD = 235. a. Turn on your camera: b. Turn weapons from Simulate to Armed c. Check bomb release data and your range and bearing to target i. Make sure you are in CCRP bombing mode and GM radar mode f. Drop to 300-500' AGL and initiate TFR (if at night) 3. At 10 miles DME (Use range from target in right lower HUD): a. Activate ECM and AG radar d. Turn 30 degrees off target (target should be at your 10 or 2o'clock) 4. At 6.0 miles DME: a. Execute a 5G turn to bring the target to a bearing of 0 (off nose) 5. At 4.5 miles DME: a. Place your FPM on the 15 degree pitchladder line b. State, "Callsign: Up"

c. Note your bearing from target you will need to adjust for any errors during descent. Also make sure your speed is around 500knots d. Begin releasing chaff 5. At 2500 feet altitude(use numbers not the tape & make sure it is radar alt): a. Roll inverted (180 degree roll) b. Execute a 5G pull until your nose (NOT FPM) is at -5 degrees c. State, "Callsign is in" d. Roll upright your nose (NOT FPM) should drop to -10 degrees 6. On target: a. Keep nose on -10 degree b. Manage speed to remain about 500 knots 7. Releasing bombs: a. Let the CCIP pipper move up to your target then depress and hold thepickle b. The release must occur at 1200-1400 feet so make adjustments if you are 8. Bombs released: a. As soon as you hear the bombs leave the rack roll 120-130 degrees R or L (depending on route of egress) and execute a 5G turn until you are 90 degrees off your original heading b. State, "Callsign is out" c. Continue to dive until you are 300-500 feet AGL 9. Switch to A-A master mode, lock up and reform with Cowboy13. Switch master arm to safe mode and switch off the camera. Copyright 2001 Keith A. Rosenkranz & Hauling Iron