U7 & U8 FUNdamentals COACHING MANUAL

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U7 & U8 FUNdamentals COACHING MANUAL COACH S MANUAL Active Start

CANADA SOCCER believes that every player deserves the best possible Soccer experience. FUNDAMENTALS Stage TWO U7 & U8 A llows children to develop their movement ABCs Agility, Balance, Coordination and speed, and learn the basics of the game while emphasizing fun, cooperation and maximum time on the ball. At this age, we want the kids to FALL IN LOVE WITH THE GAME.

TABLE OF CONTENTS Welcome to the Woolwich Youth Soccer Club Role of the Coach Parent meeting Game Day Equipment Weather Policy/Field Closures Training Template Retreat Line Team Formations Weekly Session Plans Notes

WELCOME Firstly, welcome to the Woolwich Youth Soccer Club and thank you very much for volunteering your time to coach! The club along with the players greatly appreciate what you are doing for them. This manual will provide you with an outline of what is required of you while coaching with the Woolwich Youth Soccer. It is also your go to resource for week-by-week session plans. If you have any concerns throughout the season, please do not hesitate to contact the office: 519-669-1000 Thank you once again for supporting the Woolwich Youth Soccer Club! - Brendan Lowther, Technical Director, WYSC

The Role of The Coach Teacher. Mentor. Role model. Cheerleader. Parent. Soccer coaches wear many different hats, particularly when they re training young players, many of whom are lacing up their cleats for the first time. You might find yourself leading a fun activity one minute and reining in a distracted player the next. You must be flexible, because a session or activity that was meant to last 10 minutes might need to be switched up after half that time to keep the players engaged. Above all, make sure everyone is enjoying the session including you. Being a coach is demanding, but it s also incredibly rewarding. There s nothing quite like witnessing the thrill a young player gets when they score their first goal, or make a fantastic pass. And the lessons a child learns from a good coach can last a lifetime. The objective isn t just to develop better soccer players it s to develop wellrounded people who are disciplined, persistent and able to work well with others.

PARENT MEETING It is recommended that you hold a brief parent meeting at the start of the season. The benefit of this, is that you get to introduce yourself to all the parents and you can lay out some expectations for them. It is also a good opportunity to try and find some parent helpers to help you run the practices or they might be able to help organise the snack list. When talking about expectations, try to outline the following: Everyone is here for the kids and for them to have fun Please try to arrive on time and let you know if you are not attending Ensure that their child has water Ensure that their child has their correct uniform, including shinpads and cleats HAVE FUN as a parent Respect all players, parents and officials Encourage good play from all teams Snack should be healthy choices, Fruit is ideal! GAME DAY The best day and the one that everyone looks forward to! A couple of things to try and remember: Do your best to be the first one at the field o You can then meet the players when they arrive and have a quick chat with them, ask them how their day was etc. Equal playing time ensure every player gets to play the same amount of time on the field Rotation of player positions ensure all players have the opportunity to play every position on the field

EQUIPMENT You should have received the following and try to ensure that you bring it every session: 1. This coaching manual 2. 5 pinnies 3. Gk gloves 4. A ball per player (coaches will keep these and return them at the end of the season) 5. 20 discs Equipment a player should have every session: 1. Uniform shirt, shorts and socks 2. Shinpads under socks! 3. Appropriate footwear cleats 4. Water Players are not allowed to wear jewellery of any kind unless for medical reasons get them in the habit now. WEATHER AND CANCELLATION POLICY If the weather is bad, the Club website has information on field conditions and availability www.woolwichyouthsoccer.com BAD WEATHER DURING PRACTICE Use your best judgement when it is poor weather. Rain shouldn t stop practice unless it is heavy or the fields have been closed. When lightning is observed, all players, coaches, game leaders and spectators are to seek proper shelter. At this age group, the practice/game will be ended for that week. Practices/games are not cancelled due to extreme heat; parents/guardians are to make individual decisions on player participation. In the event of extreme heat, coaches and game leaders must provide water breaks.

TRAINING TEMPLATE The total session time for the Fundamentals age group is 75 minutes in length and is comprised of: - 20% General Movement 10 mins - 20% Coordination 10 mins - 20% Soccer Technique 15 mins - 40% Small-Sided Games 40 mins Each team will have half of a pitch, the first 35 minutes is where the general movement, coordination and soccer technique take place. The last 40 minutes of the session is a game against the team on the opposite side of the field, this is classed as the small sided game with a game leader. Game Leaders are very much like referees, but have been provided with special training to ensure the players are learning while they play. No whistle is used and players are asked to listen to the game leader to ensure they know the rules, etc. Each area of the session will always include a ball. The manual is broken down into week by week sessions for you and the last two weeks of the season are there for you to choose whichever fun games you wish. There are plenty more activities located here if you want to try different ideas than the ones listed in this manual: https://www.ontariosoccer.net/grassroots-practices

RETREAT LINE U7 & U8 As the coach, it is your job to implement the retreat line along with the Game Leader. Here are details on how to implement it. Options for Goalkeepers 5v5. When the goalkeeper has the ball at a goal kick or after making a save the opposing team members would "retreat" to the predetermined area of the field. The predetermined areas are as follows: 5v5 - Half way line. It is recommended the goalkeeper does not drop kick the ball With the opposition retreating to the correct part of the field the goalkeeper can now successfully throw or pass the ball to a team mate. Once the player receiving the ball from the goalkeeper receives the ball, the ball is in play and the opposition players can pressure and attempt to win the ball. If the goalkeeper chooses not to wait for the opposing players to "retreat" and throws or passes the ball down the field, the ball is instantly in play and does not require a player from the goalkeeper s team to touch the ball first. All opponents must be behind the retreat line and cannot cross the retreat line until the ball: Is touched by a player of the team taking the goal kick OR, Leaves the field of play OR, Goes over the retreat line. (If the goalkeeper chooses to play the ball across the retreat line prior to the opposition crossing the retreat line)

TEAM FORMATIONS FOR THE GAME Games are played 5 vs 5 including the goalkeeper (1 gk)-1-2-1

WEEK ONE Dribbling Warm-Up - Bulldog Set Up: All the players are lined up at one end of the area, with one defender to start. Organization: Players attempt to run to opposite side of grid without being tagged. If they get tagged, they join the tagger in the middle. Coaching Points: Head up, look for space, quick changes of direction/speed Progressions: Have to run backwards over end line, add a ball (if you have the ball, you can't be tagged, only have it 3 seconds then pass it on). You can also do this exercise with each player having a ball and the defender has to kick the ball out. Ball Familiarisation Set up: Each player with a ball in their own space Organization: Part 1: Each player holds the ball in their hands and throws the ball up in the air to try and catch it. Part 2: When the ball is in the air, can the player clap their hands before they catch it? Part 3: When the ball is in the air, instead of catching the ball, can they control the ball with their feet. Coaching Points: Eyes on the ball, watch it into hands/onto foot, body inline with the ball, move foot away on contact with the ball Dribble Tag Set Up: Players on the outside of square with a ball, 1 or two defenders in the middle without. Organization: Players on the outside of square look to dribble across the square without being tagged by defender. If they get tagged, switch roles. Progress: defender has to win ball instead of tagging Coaching points: head up - look for space, quick changes of direction/speed, keep the ball close

WEEK TWO Passing Freeze Tag Set up: Each player with a ball, one without. Organization: The player without the ball attempts to tag other players. If tagged then, player is now frozen, picks up ball above their head and calls out help! with their feet shoulder width apart. Player can be unfrozen if another player plays a ball between their legs or if the parent and player count to 10 with each other Progressions: Easier start with no balls and players hold hands out to their side. Player is freed by going under an arm. Progress to going between legs. Harder-have players who are it and they tag players to freeze them. General Movement Set Up: Organise the players in pairs with one ball. The players are numbered 1 and 2. Organization: Player 1 dribble with the ball for a short distance and passes to player 2. Player 1 sprints away to find a different player 2. Player 2 dribbles for a short distance ready to pass to a new player 1. Coaching Points: Head up, Communicate, Part of foot (side), part of ball (middle) Piggy in the Middle/Rondo Set Up: Create a 15 x 15 yard working area. Multiple areas for large player numbers. Organization: Organise the players into groups of three players with a ball. Add a defender for older age groups for keep away and multi directional. Coaching Points: Head up, part of foot, part of ball, play away from pressure Progression: Limit the amount of touches

WEEK THREE Control Pinnie Tag Set up: All players find their own space in the area with one or two defenders (depending on numbers) each holding a pinnie. Organization: On the coaches shout of GO, players try to run away from the taggers while staying in the area. The taggers are trying to throw the pinnie at the other players. If the players get hit by the pinnie, they are now the tagger. Play 30-45 second rounds Coaching Points: Awareness, change of speed and direction, agility Control circuit Set up: 20x20 area, players are in pairs with one ball between two. The player with the ball is on the outside of the area, the other player on the inside about 5-6 yards away. Organization: Players on the outside feed the ball to the middle player (pass or throw), the middle player controls the ball and passes it back. They then go to another player on the outside. Do this for one minute and switch the player roles. How many passes can you get? Coaching Points: Body in line with the ball, watch the ball onto the foot, cushion ball on contact, accuracy Numbers Game Set Up: Set up two small goals at either end of the field, all the balls with the coach in the middle. Split the group into two groups and number 1-3/4 depending on numbers Organization: The coach will shout out a number, eg 1, player number 1 from each group then come out to get a ball and score on the other end. Start by playing in two balls then progress to 1.

WEEK FOUR - Turning Basic Turns Set Up: Create a 25 x 25 yard working area with plastic coloured discs. Adjust the area size to suit the age group. Organization: Each player with a ball dribbles around the area. While dribbling the coach calls out 'turn', each player performs a turn. Ask the players to perform their own turn. Coaching Points: Quick turns, change of pace, drive into space Turn and GO! Set Up: Create a 10 x 20 yard working area with plastic coloured discs. Multiple areas for large player numbers. Organization: Player 1 starts with the ball and pass across the grid to player 2. Player 1 follows his/her pass. Player 2 receives the ball and dribbles towards the confrontation line. As player 2 approaches player1 quickly turns and sprints to the end line. If player 2 wins possession of the ball he/she turns and sprints to their end line. Rotate the players to each take their turn. Coaching Points: As above, protect the ball by using the body Turn your friend Set Up: Set-up channels, roughly 12x20 (adjust according to age group). 4 players per group, one ball. 2 players on outside of area, two in the middle (one attacker, one defender) - can play with or without defender to start if necessary. Organization: Play starts with ball on the outside, middle player checks away plays a one two with outside player and creates another angle, looks to open up and play to opposite end. Play restarts from other end. If defender wins the ball then roles are swapped.

WEEK FIVE Defending Warm-Up Set-up: Stations as shown, cones are 5 yards apart enough stations for your group size (3-4 per group) Organization: Players run to each cone and stop in defensive stance, move to next cone. Progress to working backwards. Coaching points: Speed - get there quick and slow down, Body shape (side on), get low Defending basics Set up: Players in pairs, one ball between 2. Organization: Play starts with player 1 passing into player 2. Player 1, closes down players 2 and jockies the play backwards. Player 2 just dribbles, defender is not looking to win the ball. Coaching points: Speed of approach, Body shape, Distance from player Progressions: Have defenders try and win the ball On Guard! Coaching Points: Close down quickly, Adopt side on body position, Stay low, Be patient Set Up: Create with plastic coloured discs a 6 x 12 working area. Create multiple areas for large player numbers. All the B players will require coloured pinnies / bibbs. Organization: Player A starts with a ball and pass across the area to player B. Player B controls the ball and attempts to dribble and beat player A to the central end line. If player A wins possession they must dribble to the opposite end line. Rotate the players to face a new opponent.

WEEK SIX 1v1 Attacking Fundamental movements Set Up: Each player with a ball in the area Organization: Players are dribbling around the area asked to be creative with the ball. On coaches command, players can perform different tasks. Toe taps, scissors, step overs, drag backs etc. Coaching Points: Be creative, lets see the moves! 1v1 Dual Set Up: One ball between two, players stand 2 steps away from the ball facing each other. Organization: On the command of "ball" from coach, both players attempt to get the ball and keep it away from their partner. At the end the set period (30 seconds) the player with the ball gains one point. Best of 3 and then switch partners. Coaching points: Quick reactions, keep body between ball and player, Creativity to keep the ball away 1v1 to goal Set up: 20x20 area, players split into two groups on opposite sides of the grid. One group start as defenders, one as attackers. The coach (server) has the balls on the defenders side. Two small gates (red cones) are positioned on the sidelines closer the attackers, two small gates (yellow cones) are postioned on the end line closest to the defenders (these are used as a progression) Organization: Server passes the ball into the attacker who attempts to dribble the ball through either red gate. As the ball is passed the first defender moves into try and stop the attacker from scoring, if they win the ball, they can try to score in either of the goals. Players then switch positions. Coaching points: Quality of touch (where to take it, variance of touch), Quick decision of where to go, Change of speed, Which foot to dribble on

WEEK SEVEN Shooting Warm-Up - Bulldog Set Up: All the players are lined up at one end of the area, with one defender to start. Organization: Players attempt to run to opposite side of grid without being tagged. If they get tagged, they join the tagger in the middle. Coaching Points: Head up, look for space, quick changes of direction/speed Progressions: Have to run backwards over end line, add a ball (if you have the ball, you can't be tagged, only have it 3 seconds then pass it on). You can also do this exercise with each player having a ball and the defender has to kick the ball out. Shooting Set Up: Divide the group into two smaller groups. A ball per player. Use plastic coloured discs to create two as a target Create right foot. Organization: The players numbered 1 start at the goalposts running backwards on the outside towards the coloured discs. They move around the discs to face the oncoming pass from player 2. At the disc player 1 sprint to shoot at the small target goal in the corner of the goal net in front of them. Rotate the players to use their left or Coaching Points: Attack the ball quickly, Part of foot (Laces), Knee should be over the ball, Arm out to balance, Follow through after the shot Shooting Set up: At the top of the box, set up a 10x10 area. Each player with a ball inside the box and each player is given a number. One goalkeeper. Organization: Players are dribbling around in the box, when the coach shouts a number, that number dribbles out the area and shoots on goal. Once they have taken their shot, retrieve ball and return to the box Coaching Points: Listening skills, small touches in the area, laces to shoot, accuracy

WEEK EIGHT Running with the ball 1v1 candy store Set up: Name each side of grid after a candy eg, Smarties, m&ms, jelly beans, skittles. Each player with a ball. Organization: Players dribble around the area, when the coach shouts out a candy, every player dribbles the ball as qucikly as possible to that side of the grid. Coaching Points: Listening skills, close control, head up Catch me if you can Set up: 15x15 area, 4-6 players start on one side of the grid with one defender in the middle. Organization: Players aim to cross the area without the defender winning the ball, if the defender wins the ball, they gain a point. Play for 45secs to one minute per round. If players cross the line next to them, they get one point, if they cross straight across they get 2 points situation (do I go for one or two points?) Coaching points: Bigger touch into space with laces, recognition of space, Assesment of of Progression: can only have one/two players on a side at a time, this should help with movement End Zone game Set Up: At either end of the field set up two end zones. Players are split into two teams. One ball. Organization: Players look to keep possession, goals are scored by dribbling into the end zone. Coaching Points: Big touch if I have space, quick decisions

WEEK NINE - Goalkeeping Warm-up Set Up: Each goalkeeper with a ball inside the area Organization: Jogging/skipping/side-to-side/heel flicks/knee up etc around area. Bouncing the ball. Figure of 8s, one in front/one behind, two infront/two behind, rotational twists etc to get the body ready. Handling Set up: Set up small 5 yard goals, 2 players per goal, one ball between two. Organization: Goalkeepers in the set/ready position. Server plays a pass to their hands for a scoop/cup/w save. Switch after 10 serves Ensure goalkeepers are set/ready before every serve: Balls of feet, slight knee bend, Nose over toes, Hands relaxed infront of body Sccop: Hands go toward the ball, keep head still and eyes on the ball. Pinkies and elbows together, open hands. Body weight goes forward over the ball, k shape with the legs, legs collapse and fall to ground scooping the ball into the body. Cup: Same as above without falling to ground. Head over the ball W: Head steady, hand to ball, slight elbow bend to absorb pace of ball. Goalkeeper Wars Set up: 2 goalkeepers per goal, one ball. Organization: Each team try to score on each other.

WEEK TEN Small sided games Warm-Up - Bulldog Set Up: All the players are lined up at one end of the area, with one defender to start. Organization: Players attempt to run to opposite side of grid without being tagged. If they get tagged, they join the tagger in the middle. Coaching Points: Head up, look for space, quick changes of direction/speed Progressions: Have to run backwards over end line, add a ball (if you have the ball, you can't be tagged, only have it 3 seconds then pass it on). You can also do this exercise with each player having a ball and the defender has to kick the ball out. Numbers Game Set Up: Set up two small goals at either end of the field, all the balls with the coach in the middle. Split the group into two groups and number 1-3/4 depending on numbers Organization: The coach will shout out a number, eg 1, player number 1 from each group then come out to get a ball and score on the other end. Start by playing in two balls then progress to 1. Shark Attack Split the group into two. One group with a ball start at one end and the other group at the opposite end without a ball. Objective is for the players to dribble from the beach into the sea using different parts of the foot. When the coach shouts Shark Attack! group without the ball look to steal the ball. Player with the ball has to turn and get back to the safety of the beach. When the player loses their ball, they join their parents as the sharks.

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