Ammo Needed: 10 - Rifle 10 - Pistol 4 Shotgun

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Stage # 1 Bay 1 Ammo Needed: 10 - ifle 10 - Pistol 4 Shotgun -4 P-2 P-1 P-3 P-4 ifle loaded w/ 10 rounds and o/e shotgun staged safely @ Table. Starting Position: Start standing behind Table. At the beep: Pistols: Engage P1 - P3 with 3 rounds on each, THEN engage P4 once. ifle: Engage 1-3 with 3 rounds on each, THEN engage 4 once. Shotgun: Alternate on the shotgun swingers.

Stage # 2 Bay 1 Ammo Needed: 10 - ifle 10 - Pistol 4 Shotgun -4 P-2 P-1 P-3 P-4 ifle loaded w/ 10 rounds and o/e shotgun staged safely @ Table. Starting Position: Start standing behind a Table. At the beep: Pistols: Engage P1 - P3 in a Nevada sweep alternating every other round on P4. ifle: Engage 1-3 in a Nevada sweep alternating every other round on 4. Shotgun: Alternate on the shotgun swingers.

Stage # 3 Bay 2 Ammo Needed: 10 +1 - ifle 10 - Pistol 2+ Shotgun B - P-3 P-2 P-1 ifle loaded w/ 10 rounds and o/e shotgun staged safely @ Table Starting Position: Start standing behind the table w/ hands on hat brim. At the beep: ifle: Engage rifle targets as follows: Double-tap 2 then sweep 1-3 from either end (Indiana Sweep). Then repeat instruction. Optional: Load 1 additional round and engage B for a 10 second bonus. Miss will not count as a miss. Extra round must come from body. Pistols: Engage pistol targets as follows: Double-tap P2 then sweep P1 - P3 from either end. Then repeat instruction. Shotgun: Engage the 2 shotgun lollipops.

Stage # 4 Bay 2 Ammo Needed: 10 - ifle 10 - Pistol 2+ Shotgun B - P-3 P-2 P-1 ifle loaded w/ 10 rounds and o/e shotgun staged safely @ Table Starting Position: Start standing behind the table w/ hands on hat brim. At the beep: ifle: Engage rifle targets w/ two 2 1 2 sweeps. Pistols: Engage pistol targets w/ two 2 1 2 sweeps. Shotgun: Engage the shotgun lollipops.

Stage # 5 Bay 4 Ammo Needed: 10 - ifle 10 - Pistol 2+ Shotgun B PB P P Position 1 Position 2 Staging: Pistols loaded w/ 5 rounds each and holstered. ifle loaded w/10 rounds and O/E shotgun staged safely at SP 2. Starting Position: Start w/ hands at Outlaw Surrender. At the beep: ifle: Engage rifle plate rack and rifle lollipops until down then put any remaining rounds on rifle bonus plate. Pistols: From Position 1, engage pistol plate rack and pistol lollipops until down, then put any remaining rounds on pistol bonus plate. Shotgun: Engage the 2 Shotgun s. Hits on rifle or pistol bonus targets will each be 3 second bonuses. Knock downs left standing, or shots over fallen knock downs will count as misses. Misses on bonus targets will not count as misses.

Stage # 6 Bay 4 Ammo Needed: 10 - ifle 10 - Pistol 2+ Shotgun D PD Position 1 Position 2 Staging: Pistols loaded w/ 5 rounds each and holstered. ifle loaded w/ 10 rounds and O/E shotgun staged safely at SP 2. Starting Position: Start w/ hands at Outlaw Surrender. At the beep: ifle: Engage thru -5 alternating on D. Pistols: Engage P-1 thru P-5 alternating on PD. Shotgun: Engage the 2 Shotgun s. Then, using gun of choice, Shooter may clean-up any standing ifle and/or Pistol (s). Each standing ifle or Pistol left counts as a miss. Misses on D and PD count as misses.

Stage # 7 Bay 5 Peaceful s Ore Cart Ammo Needed: 10 - ifle 10 - Pistol 2+ Shotgun 1 2 S1 S2 P1 P2 P3 P4 P5 P6 Staging: Stage rifle and O/E shotgun on the rack in the ore cart. Each pistol is staged on the tray with muzzles pointing down range. Starting position: Start seated in the ore cart holding pistol(s) pointing down range with muzzle(s) resting on the carpet in tray. Timer Operator will say stand by, then activate the timer and start the ore cart. Shooter must not stand until cart stops (penalty is SDQ). At the beep engage as follows: Pistols: Engage P1 thru P5 once then P6 five times. Leave pistols on the tray, muzzles down range. ifle: Alternate 1 and 2 for 10 shots. Shotgun: Engage the two knock-down targets, starting at either end must go down. Additional instructions: Long guns must not be carried into or out of the Ore Cart. Each Posse Leader to appoint Posse Members to assist Shooter with long guns at both the Loading and Unloading Table (Shooter s discretion.) Before sitting, Shooter safely draws pistols and places them on the tray w/ muzzles down range. After completing the stage, Shooter stands and then safely holsters pistols before exiting the Ore Cart. Shooters must pay strict attention and adhere to the 170 degree ule while staging and retrieving pistols.. No brass retrieval from the Ore Cart.

Stage # 8 Bay 6 Ammo Needed: 10+ ifle 10+ Pistol 2+ Shotgun D D P-1 P-2 ifle loaded w/ 10 rounds and o/e shotgun staged safely @ Table Starting Position: Start standing behind the table w/ hands at low surrender. At the beep: Pistols: Alternate on P1 and P2 for 10 rds. ifle: Engage rifle targets until down. emaining rounds, if any, on a ifle Dump target. Shotgun: Engage Shotgun knock downs. Then, using gun of choice, shooter may pick-up any standing ifle targets. Each standing ifle left counts as a miss. Misses on D are misses.

Stage # 9 Bay 7 Ammo Needed: 10 +1 ifle - 10 Pistol - 4+ Shotgun -B -5-4 P-5 P-3 P-4 P-2 P-1 ifle loaded w/ 10 rounds and o/e shotgun staged safely @ Table Starting Position: Start standing behind the table w/ hands at low surrender. At the beep: Pistols: Engage pistol targets as follows: 1,2,3,2,3,4,3,4,5 and then engage P3 (Hangtown Sweep) ifle: Engage rifle targets as follows: 1,2,3,2,3,4,3,4,5 and then engage 3. Shotgun: Engage Shotgun knock downs Optional: Shooter may load 1 additional rifle round on the clock and engage B for a 10 second bonus. A miss will not count as a miss.

Stage # 10 Bay 7 Ammo Needed: 10 ifle - 10 Pistol - 4+ Shotgun -4-5 P-5 P-3 P-4 P-2 P-1 ifle loaded w/ 10 rounds and o/e shotgun staged safely @ Table Starting Position: Start standing behind the table w/ hands at low surrender. At the beep: Pistols: Engage pistol targets as follows: double tap P-1 and P-5 then engage P-3 then double tap P-2 and P-4 then engage P-3. ifle: Engage rifle targets as follows: double tap and -5 then engage then double tap and -4 then engage. Shotgun: Engage Shotgun knock downs.

Stage # 11 Bay 9 Ammo Needed: 10 - ifle 10 - Pistol 4+ Shotgun -4 P-1 P-2 P-3 P-4 CLAY BID THOWE ifle loaded w/ 10 rounds and o/e shotgun staged safely @ Table. Starting Position: Start standing behind the table w/ arms crossed. At the beep: Pistols: Engage Pistol targets in a Nevada sweep (1,2,3,4,3,2,1,2,3,4) from either end. ifle: Engage ifle targets in a Nevada sweep (1,2,3,4,3,2,1,2,3,4) from either end. Shotgun: Engage the 2 s, must go down. Then engage the birds by saying Pull Each broken bird is a 5 sec bonus. Birds thrown broken are gimme, but shooter must shoot two shots. No penalty for missed bird(s).

Stage # 12 Bay 9 Ammo Needed: 10 - ifle 10 - Pistol 4+ Shotgun -4 P-1 P-2 P-3 P-4 CLAY BID THOWE ifle loaded w/ 10 rounds and o/e shotgun staged safely @ Table. Starting Position: Start standing behind the table w/ shotgun. Timer Operator will tell shooter to load two rounds. Then, at the beep: Shotgun: Engage the 2 s, must go down. Then engage the birds by saying Pull Each broken bird is a 5 sec bonus. Birds thrown broken are gimme, but shooter must shoot two shots. No penalty for missed bird(s). Pistols: Engage Pistol targets by alternating on any 2 targets for 5 rounds, then alternate on the other 2 targets for 5 rounds. ifle: Engage ifle targets by alternating on any 2 targets for 5 rounds, then alternate on the other 2 targets for 5 rounds.