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Women s Artistic Gymnastics General Levels 1 9 6 Plus 9 Plus & Intermediate Club Team Rules 2013-2014 Season September 2013 Edition Women s Technical Committee

Plus Route Intermediate Route Intermediate Teams

Level 1A VAULT FLOOR START VALUE - 11.00 START VALUE - 12.00 10 metre run into High, Straight jump onto Mats set at 60cm Start standing with both arms down. Bring both arms up to vertical by your ears. Forward Roll to Straddle Sit 180 turnaround sideways across your shoulders (Teddy Bear Roll/ straddle roll around) Join Legs Together and show Pike Fold (2 secs) Lie Down, with a dish shape, roll over to front lie. Push to Front Support (3 secs) Squat feet between hands and stand up Jump 1/2 Turn Cartwheel (Front to Back) Forward Roll to immediate Stretched High Jump Element attempted but not achieved/finished Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic & underlined Elements 1.00 deduction for a fall may also apply Element not attempted Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

LEVEL 1B VAULT FLOOR START VALUE 11.00 START VALUE 12.-00 10 metre run-up Handspring Prep No Vault Mats set at 60cm Start standing with both arms down. Bring both arms up to vertical by your ears. Step Cartwheel (front to back) Join feet and Jump ½ turn. Forward roll to straddle sit Fold Forward, Chest on the floor. (hold for 2 sec). Sit up, join legs Roll back to shoulder stand. (hold for 2 sec). Roll to stand (feet together). Immediate Tuck Jump Step to Handstand. Backward roll straddled. Replace hands on the floor & jump to join feet together to stand up. (Legs straight) Element attempted but not achieved/finished Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic & underlined Elements 1.00 deduction for a fall may also apply Element not attempted Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

LEVEL 1C VAULT FLOOR START VALUE - 11.00 START VALUE 12.00 10 metre run-up Handspring Prep No Vault Mats set at 60cm Start standing with both arms down. Bring both arms up to vertical by your ears. Step into handstand forward Roll to stand. Step and show an arabesque. (2 seconds) From arabesque, (while still holding the leg up) Forward Roll to Straddle Sit. Fold Forwards, Chest on the floor. (hold for 2 sec) Backward roll to straddle stand. Turn to Right or Left splits Turn back to straddle sit and join legs. Backward roll to stand, feet together. Cartwheel, skip Cartwheel. (Start forwards, Do them continuously and sideways but finish facing in the direction they came from). Join your feet and Jump 1/1 turn. Element attempted but not achieved/finished Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic & underlined Elements 1.00 deduction for a fall may also apply Element not attempted Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

LEVEL 2 VAULT BARS BEAM FLOOR START VALUE 11.00 START VALUE 13.00 START VALUE 13.00 START VALUE 13.00 10 metre run-up Handspring Prep. Box Vault @ 60cm mats set @ 20cm higher 10 metre run up. From standing, Shoulders at or below the height of the Bar. (A spring board or coaching block may be used) Jump to Front support mount Or Upward hip circle 3 Casts (showing good shape in the chest & straight arms) Press Bar down to knees and hold for 2 sec. Lower back to front support Roll forwards slowly to L hang (2 sec) Return to stand. 0.50 Bonus for Upward hip circle 0.50 Bonus for each cast clearly above horizontal. 0.50 Bonus for Pressing Bar down to well below knees 0.50 Bonus for L hang held more than 5 sec Mount of choice (coded or not, Max A value) 2 x ½ Turns on two feet (one to be done in a squat position, Both turns to turn in the same direction and done together) 5 fast walking steps on toes High stretch Jump Split Jump min. 100 Spin position held on Flat foot more than 2 sec. 3 sideways artistic movements (together) Arabesque Run, High jump Dismount 0.20 Bonus for 150 or more Split Jump SET ROUTINE Forward Roll to Straddle stand Turn to right or left Splits Turn back, show Straddle Lever Hold (2sec) Straddle Pike Fold (chest on the floor 2 sec) Sit up, Join Legs, Lie back, and push to Bridge Sit up Backward Roll with straight arms & legs to front support, Squat jump feet between hands, then immediately Jump ½ turn. Spin position held on toes - 2 sec Chasse, Step Hop while swinging other leg up in front to horizontal Step, 1 foot in behind the other, ½ turn on two feet. 1 handed Cartwheel (front to back) Handstand hold 2sec, then return to stand or Forward Roll to stand 0.20 Bonus for an excellent Straddle Lever hold 0.20 Bonus for 180 splits 0.20 Bonus for Handstand held more than 2 sec. Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

LEVEL 3 VAULT BARS BEAM FLOOR START VALUE 11.00 START VALUE 13.00 START VALUE - 13.00 START VALUE - 13.00 Handspring Prep No Vaulting Table Mats set @ 100cm 15 metre run up. ` Upward Hip Circle Cast, Backward Hip Circle Cast, Backward hip circle, immediate Undershoot (No Feet on and No cast into) 0.50 Bonus for each cast (legs together) above horizontal Mount of choice (coded or not, Max A value) Spin hold on toes for 2 sec, step immediately ½ turn on 2 feet. Kick to Split leg Handstand 2 x High Stretch Jumps connected Split jump (150 ) A sequence of 3 sideways artistic movements Arabesque Run and Straight Jump Dismount 0.20 Bonus for 180 split jump 0.20 Bonus for reaching Handstand @ vertical, legs together (does not have to be held). Full Spin Jump 1/1 Turn Splits on the floor (right/left) Bridge Kick-over/ Backward walkover Cartwheel one two (prep. for Round-off) Handstand Forward Roll Backward Roll with straight arms & legs to Front support Split Leap (min. 150 ) 0.20 Bonus for Split leap having 180 leg separation. Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

LEVEL 4 VAULT BARS BEAM FLOOR START VALUE - 11.00 START VALUE - 13.00 START VALUE - 13.00 START VALUE - 13.00 Handspring Prep on a Vaulting Table Vault set @ 100 cm Safety mats behind the vault set 20cm higher. 15 metre run up. The Gymnast should start with her back to the HB. Glide swing, (swing back & release to stand), Upward Hip Circle Or Upstart, Cast, Backward Hip Circle Cast, to pike/straddle on Undershoot Or Cast to pike/straddle on, jump forwards off. 0.50 Bonus for upstart instead of glide swing, upward hip circle 0.50 Bonus for each cast above Horizontal 0.50 Bonus for pike/straddle on jump off Mount of choice (Coded or not) ½ spin immediate ½ turn High Stretch Jump connected to Tuck jump Split leap or jump (min 150 ) Handstand 3 close beam movements together (does not have to be an element & can be during the mount) A sequence of 3 sideways artistic movements. Dismount Split Leg Handstand, one two & straight jump backwards off. (Be careful to show a good push from the hands so that they travel back enough to clear the end of the beam.) 1/1 Spin Jump 1/1 turn Splits (right/left) From Standing start, Roundoff connected to Backward Roll to front support with straight arms and straight legs. Backward Walkover Dive Roll Split leap (180 ) 0.20 Bonus for (180 ) Split leap 0.20 Bonus for excellent splits 0.20 Bonus for (180 ) Split leap 0.20 Bonus for Handstand on the Beam Held for 2 sec. Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

LEVEL 5 VAULT BARS BEAM FLOOR START VALUE - 11.00 START VALUE - 13.00 START VALUE 13.00 START VALUE 13.00 Handspring to STAND Vaulting Table @ 100cm for U9 & U11 Vaulting table @ 110cm for U13 & O13 Additional 20cm Safety Mat on top of the standard landing area. 20m run-up Glide swing, (swing back & release to stand). Upward Hip Circle Or Upstart, Cast, Backward Hip Circle Cast, to Pike or Straddle on, jump to the high bar 2 x Swings On the third swing wrap over the bar Cast, ¾ giant, wrap over Immediate undershoot dismount 20cm safety mat must be used 0.50 Bonus for upstart instead of glide swing, upward hip circle 0.50 Bonus for each cast above horizontal Mount of choice (Coded or not) 1/1 Spin Split Leap / Split Jump / Sissone (180 ) connected to a Stretched Jump Tuck Jump or Wolf jump Cartwheel A sequence of 3 sideways artistic movements 3 close beam movements together (does not have to be an element & can be during the mount) Dismount Cartwheel one two, straight jump backwards dismount 0.20 Bonus for 180 achieved in Split Leap/Jump 1/1 Spin or more Split Leap (180 ) connected (as per fig) to any other leap or Hop from the Code of points or J elements Split Jump immediate Straddle jump Tic-Toc or Forward Walkover Dive roll or Front sommi Round off Flip 0.20 Bonus for 180 Split in split Leap. Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

LEVEL 6 VAULT BARS BEAM FLOOR START VALUE 12.00 START VALUE 13.00 START VALUE - 13.00 START VALUE - 13.00 Handspring to STAND Vaulting Table @ 115cm Additional 20cm Safety Mat on top of the standard landing area. 20m run-up Glide swing, (swing back & release to stand). Upward Hip Circle OR Upstart, Cast, Backward Hip Circle Cast, to Pike or Straddle on and catch high bar 2 x Swings On the third swing wrap over the bar Immediate Under swing, Swing back THEN EITHER Swing to Wrap over or Long Upstart Cast, into flyaway Or other FIG coded, Non Salto dismount (i.e. shoot ½ turn) (20cm safety mat must be used) 0.50 Bonus for upstart instead of glide swing, upward hip circle 0.50 Bonus for Long Upstart instead of Wrap over 0.50 Bonus for each Cast within 45 of Handstand. 0.50 Bonus for straight Flyaway. 0.20 Bonus for piked / dish shaped flyaway Mount of choice (Coded or not) 1/1 Spin Split Leap or Jump/Sissone (180 ) immediate Tuck Jump Cartwheel (can be into the dismount) Backward Walkover 3 close beam movements together (does not have to be an element & can be during the mount) A sequence of 3 sideways artistic movements Dismount Cartwheel /Roundoff / Backward walkover / Flic Straight jump or Any Coded Dismount. 0.20 Bonus for 180 split shown in leap 1/1 Spin (or more) Split Leap x 2 either directly or indirectly connected As per FIG Code of Points - (Min - 180 ) Any other jump or leap from the Code of Points or J elements Handspring to Two Feet & Rebound jump. Dive Roll or Front Sommi Backward Roll to handstand with straight arms and legs. Round off 2 Flips 0.20 Bonus for each 180 split shown in leaps Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element

Intermediate Clubs Team s Competition Requirements VAULT BARS BEAM FLOOR START VALUE START VALUE 13.00 START VALUE 13.00 START VALUE 13.00 As per FIG Any Vault from the FIG Code of Points Except Salto Vaults Vault Table @ 125cm 1 Vault to be performed Upstart Cast, Backward Hip Circle Cast, to Pike or Straddle on and catch high bar 2 x Swings On the third swing wrap over the bar Immediate Under swing Swing back THEN EITHER Swing to Wrap over or Long Upstart Cast, into flyaway Or other FIG coded, Non Salto dismount (i.e. shoot ½ turn) 20cm safety mat must be used 0.50 Bonus will be given for each cast to within 45 of Handstand 0.50 Bonus for Long Upstart instead of Wrap over 0.50 Bonus for straight flyaway 0.20 Bonus for piked / dish shaped flyaway Mount from the Code. 1/1 Spin Split Leap/ Jump / Sissone (180 ) connected with another J or Coded gymnastic element A Forward or Sideways Acro element (no rolls) Backward Acro element (no rolls) 3 close beam movements together (does not have to be an element & can be during the mount) A sequence of 3 sideways artistic movements Dismount Cartwheel /Roundoff,/ Backward walkover / Flic, Straight jump Or Any Coded Dismount. 0.20 Bonus for 180 split shown in Split leap 0.20 Bonus for an Acro element with flight. 0.20 Bonus for any 2 Acro elements connected (including the Dismount & including rolls for connections on the Beam) e.g. Handstand, Flic. OR Fwd. Walkover, Cartwheel OR Backward Walkover, Tuck Back Salto etc. 1/1 Spin or more Any other Jump / Leap / Hop from the Code of Points or J elements Split leap (180 ) in connection with another Leap or Hop (J or Coded) before or after, connected either directly or indirectly as per the FIG Code of Points Handspring to two feet, immediate rebound stretch jump A Forward Salto Round off two flics Or Round off 1 Flic, Salto Backward Roll to Handstand 0.20 Bonus for connecting the Handspring & Front sommi 0.20 Bonus for 180 split shown in Leap. 0.20 Bonus for a Back Salto. Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

J Elements - A-Bars Glide Swing 1/2 Turn on Low Bar, Pike or Straddle on to get to the High Bar, Sole Circle (forward or backward) with Bent Legs, Pike on Undershoot 1/2 Turn to re-grasp the same bar not above horizontal (above horizontal is a Coded Element), 3/4 Giant 1/2 Turn not above horizontal (above horizontal is a Coded Element) and Cast 3/4 Giant wrap-over immediate underswing. - Beam Cat Leap, Tuck Jump, Straight Jump ½ turn - Floor Tuck Jump

LEVEL 7 VAULT BARS BEAM FLOOR START VALUE 13.00 START VALUE 13.00 START VALUE 13.00 START VALUE - 13.00 Handspring Front Prep to stand. or Tsukahara Prep Vault to stand or Yurchenko prep vault to stand Note; Yurchenko hand mat to be double thickness to help ensure the correct shape can be achieved while the gymnasts are still small All of the above to stand on a build up, 20cm higher than the Vault Table Vault Heights U-11 & U-13 115cm O-13 125cm Upstart Cast, Backward Hip Circle Cast, to Pike or Straddle on and catch high bar 2 x Swings On the third swing wrap over the bar Immediate Under swing Swing back THEN EITHER Option a). Long Upstart, Cast, flyaway Option b). Long Upstart to Other FIG coded, non Salto dismount (i.e. shoot ½ turn) 20cm safety mat must be used 0.50 Bonus will be given for each cast above Horizontal 0.50 Bonus for straight flyaway 0.20 Bonus for a piked / dish shaped flyaway Mount of choice (Coded or not) 1/1 Spin Split Leap /Jump/Sissone (180 ) connected with any Coded or J Dance Element Cartwheel Backward Walkover or Back flic 3 close beam movements together (does not have to be an element & can be during the mount) A sequence of 3 sideways artistic movements Dismount Cartwheel /Roundoff,/ Backward walkover / Flic into Straight jump or Any Coded Dismount. 0.20 Bonus for 180 split shown in leap. 0.20 Bonus for any 2 Acro elements Connected (including the Dismount) & (including rolls for connections on the Beam) e.g. Handstand, Flic. OR Fwd. Walkover, Cartwheel OR Backward Walkover Tuck Back Salto etc. 1/1 Spin (or more) Split Leap x 2 either directly or indirectly connected As per the FIG Code of Points (Min. 180 ) Any other Coded Gymnastic Element Handspring to one, Handspring to two feet, immediate rebound stretch jump Front Salto Roundoff Flic Salto 0.20 Bonus for each 180 split In Leap. 0.20 Bonus for Handspring to 2 connected to front sommi (Handspring to 1 can be left out) Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

LEVEL 7 Vault Prep Vaults Vault A - Handspring Front Salto preparation to stand and fall Forward Tariff 13.00 Vault B - Tsukahara preparation to stand and fall to back Tariff 13.00. Vault C Yurchenko preparation to stand and fall to back Tariff 13.00 - A mounted platform approx. 20 cm higher than the vault should be set up as the landing area. Features of the Vaults The vaults should show good repulsion / lift in preparation for a salto by rotating to vertical in a stretched position before the feet touch the mats to stand and then fall Forwards or to back. (slightly dished in the chest stretch for Tsuk / Yurchenko and an open stretch for Handspring Front Salto prep). What happens when the gymnast has passed through vertical in the second flight will not be judged, but please ensure the gymnast can come to a safe stop.

LEVEL 8 VAULT BARS BEAM FLOOR START VALUE 13.00 START VALUE 13.00 START VALUE 13.00 START VALUE 13.00 OR OR Handspring Front Prep to front lying Tsukahara Prep Vault to Back lying Vault Heights Yurchenko prep vault to Back lying U-13 115cm O-13 125cm All to a build up 20cm higher than the Vault Table Upstart Cast, Float Upstart Cast, to Pike or Straddle on Long Upstart Cast, Backward Hip Circle* Option a). Cast, ¾ Giant Circle (3/4 swing to wrap over) Immediate Under swing Swing back Long Upstart Cast, into Flyaway Dismount Or other FIG coded, non salto, dismount. i.e. shoot ½ turn. Option b). Cast, Backward Giant ¾ swing, Swing back, long upstart Cast, into Flyaway Or other Fig coded, non Salto dismount. Option c). Cast, Backward Giant Flyaway, Or other Fig coded, non Salto Dismount * Backward hip circle may be left out of all options 0.50 Bonus for option b). 1.00 Bonus for option c). 0.50 Bonus for a straight flyaway 0.20 Bonus for a Piked / dish shaped flyaway 0.50 Bonus for any cast that reaches within 45 of handstand Mount from the Code. 1/1 Spin Split Leap / Jump / Sissone (180 ) connected with any Coded gymnastic element Any forward / sidewards Acro element from the Code of Points (excluding rolls) A Backward Acro Element (ex rolls) Any other Coded Gymnastic element 3 close beam movements together (does not have to be an element & can be during the mount) A sequence of 3 sideways artistic movements Any dismount from the Code of Points. 0.20 Bonus for a Backward Acro Flight Element 0.20 Bonus for a 180 split shown in Leap or jump. 0.20 Bonus for any 2 Acro elements connected (including the Dismount) & (including rolls for connections on the Beam) e.g. Handstand, Flic. OR Fwd. Walkover, cartwheel OR Backward Walkover Tuck Back Salto etc. 1/1 Spin (or more) Split leap (180 ) in connection with another Leap or Hop from the code, connected either directly or indirectly as per the FIG Code of Points Any other gymnastic element From the code Handspring to two feet, immediate rebound stretch jump Front Salto Roundoff flic Back sommi Backward Roll to Handstand ½ Turn forward roll out 0.20 Bonus for connecting the Handspring & Front Salto. 0.20 Bonus for A straight front sommi 0.20 Bonus for a straight Back sommi Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

LEVEL 8 Vault Prep Vaults. Vault A - Handspring Front Salto preparation to stand and roll forwards in a stretched open shape Tariff 13.00 Vault B - Tsukahara preparation to land on their back Tariff 13.00. Vault C Yurchenko preparation to land on their back Tariff 13.00 - A mounted platform approx. 20 cm higher than the vault should be set up as the landing area. Features of the Vaults Handspring Front prep; The vaults should show good repulsion / lift in preparation for a Front salto. It should rotate through vertical in a stretched open position to stand and fall forwards to their front. (The gymnast should be strong enough so as not to over rotate the roll) Tsuk & Yurchenko prep; The vaults should show good repulsion / lift in preparation for a Back salto and rotate through vertical in a stretched slightly dished in the chest position to land on their Back. (Feet shouldn t touch). Please ensure the gymnast is strong enough to be able to come to a safe stop.

LEVEL 9 VAULT BARS BEAM FLOOR SEE BELOW START VALUE 13.00 START VALUE 13.00 START VALUE 13.00 Any Vault from the FIG Code of Points (including Saltos) 1 Vault to be performed Vault Table @ 115cm for U-13 Vault Table @ 125cm for O-13 Any 7 Elements from the Code of Points and the following list of J elements- Glide Swing ½ turn on Low Bar Pike or Straddle on to get to the HB. Sole Circle fwd. or bwd. with bent legs Pike on Undershoot ½ Turn to re-grasp the same bar not above horizontal. (above horizontal is coded) ¾ Giant ½ turn not above horizontal. (above horizontal is coded). Cast, ¾ Giant wrap-over. Immediate under-swing. Any Coded Dismount 0.5 Bonus will be given to all coded elements except; Upstart, Long Upstart, Backward hip circle and a Non Salto dismount. Mount from the Code A turn from the FIG Code of Points Group 3 Split Leap / Jump / Sissone connected with any other Coded gymnastic element Any forward/sidewards Acro element from the Code of Points (excluding rolls) Any Backward Acro element from the Code of Points (excluding rolls) Any other gymnastic element from the Code of Points 3 close beam movements together (does not have to be an element & can be during the mount) A sequence of 3 sideways artistic movements Any salto dismount from the Code of Points 0.20 Bonus for a straight or B valued Salto dismount, (Fwds / Bwds) 0.20 Bonus for a flighted Acro element (Fwds/Bwds) 0.20 Bonus for any 2 Acro elements Connected (including the Dismount) & (including rolls for connections on the Beam) E.g.; Handstand, Flic. OR Fwd. Walkover, cartwheel. OR Backward Walkover Tuck Back Salto etc. Any 360 or more spin or turn from the Code of Points Change leg Split Leap either directly or indirectly connected with another Leap As per the FIG Code of Points. Another gymnastic element from the Code of Points Salto fwd/swd (tucked, piked or straight) Salto Bwds (Tucked, Piked or Stretched) 2 Acro lines as per FIG 0.20 Bonus for Straight Salto Backwards 0.20 Bonus for straight Salto Forwards 0.20 Bonus for a Salto with 180 LA turn. Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

Level 6 Plus Vault 13.00 Bars 13.00 Beam 13.00 Floor 13.00 Straight front Sommi from springboard to land standing onto mats. 20-30 cm safety mat on top of 20cm landing mat Upstart, cast Close Bar element Upstart Cast, pike on/sole circle Long Upstart Cast, ¾ giant, immediate Under swing, swing back, Long upstart Dismount from the code. 0.5 Bonus A Giant instead of ¾ Giant 0.5 Bonus A straight fly away 0.2 Bonus A Piked / dish shaped flyaway Any coded mount Max C value Split Jump Wolf Jump Back Walkover Split Leap Spin Dismount - Cartwheel-or any Acro element, Tuck Back sommi to a 60cm Build up of MATS 0.2 Bonus An Acro with flight 0.2 Bonus Connection of 2 Acro elements including rolls Round off 3 x flics Handspring to one handspring to two, Or Handspring, Fly spring. Front Sommi Split Leap, Split Leap. (connected as per Fig Leap series). Change leg leap. 2 Jumps from the Code of Points connected. Full spin or more. 0.2 Bonus For connecting Handspring Front Sommi.(Handspring to one or Flyspring can be left out) Note; Fig Artistry & Specific Apparatus rules also apply and will be deducted accordingly Note; Fig Artistry & Specific Apparatus rules also apply and will be deducted accordingly Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

Level 7 Plus Vault 13.00 Bars 13.00 Beam 13.00 Floor 13.00 115 cm vault with pile of mats 20 cm higher than vault Tsuk prep to stand and fall back Handspring front prep to stand and fall forward Yurchenko prep to stand and fall back (All above as per Level 7) Note; Yurchenko hand mat to be double thickness to help ensure the correct shape can be achieved while the gymnasts are still small Upstart, Cast, Close Bar element, Upstart, Cast, Pike on or Sole circle Long Upstart, Cast, *Back hip circle 2 x Giants Undershoot or Flyaway *Back hip circle may be left out 0.5 Bonus Straight Fly away 0.2 Bonus A piked / dish shaped Flyaway Loop Bar Routine Upstart, cast to Handstand, A Close bar element, 3 x consecutive Backward Giants, 3 x consecutive Forward giants, Order of elements is optional Any Coded Mount Jump or leap with a 180º Split Full spin Flic Leap series as per Fig Dismount - Cartwheel or round off or any Acro element into tuck back sommi 0.5 Bonus Handstand or other Acro connected in front of the flic 0.2 Bonus A Fwd. Acro element Note; Fig Artistry & Specific Apparatus rules also apply and will be deducted accordingly Leap series (as per FIG) to include a Change Leg Leap. Full spin or more Handstand full pirouette Another Leap / Jump Min B Value Free Cartwheel / Walkover. Round off flic straight sommi Handspring Front sommi Round off 3 flics tuck back sommi 0.2 Bonus A Straight front sommi Note; Fig Artistry & Specific Apparatus rules also apply and will be deducted accordingly Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

Level 8 Plus Vault 13.00 Bars 13.00 Beam 13.00 Floor 13.00 125 cm vault with pile of mats 20 cm higher than vault Handspring Front prep to stand and fall forwards to Front lie. (open shoulder & Hip angle) Tsuk prep to back lie. Yurchenko prep to back lie (Large deductions for a pike in second flight phase) Single Bar Trolley swing Upstart, Cast to Handstand, Close bar element Swing half turn x 2 2 x Giants Dismount Flyaway 0.5 Bonus Swing half turn above 45 º 0.5 Bonus Straight Flyaway 0.2 Bonus A Piked / dished shaped Flyaway Any coded mount Jump / Leap with a 180º Turn Any turn from group 3 Change leg Leap Fwd/Swd Acro Element Backward walkover or Valdez connected to flic Leap series as per Fig Dismount - Acro element to salto dismount 0.5 Bonus 2 Flighted Acro elements connected (instead of Back walkover) B or more spin Dance passage as per FIG One other leap or jump of B value Straight front - can be from a Handspring Round off 3 flics Straight back connected to a rebounding Jump. Round off flic straight salto with ½ twist. 0.20 Bonus For each C Valued Leap / Jump 0.20 Bonus For Straight back salto with 1/1 twist or more Note; Fig Artistry & Specific Apparatus rules also apply and will be deducted accordingly Note; Fig Artistry & Specific Apparatus rules also apply and will be deducted accordingly Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

Level 9 Plus Vault As per FIG Bars 13.00 Beam 13.00 Floor 13.00 Any Salto Coded vault Single Bar Trolley swing Long upstart, Cast, A close bar element, Giant circle blind turn, Forward giant, Forward giant top turn, 2 Back giants, Flyaway Dismount Any Coded mount, Leap series as per Fig, Turn from Group 3, Any other B or higher value leap or jump, Free Cartwheel Or Free Walkover Or Front Salto Flic Flic connected (any flic except korbut) Dismount - Straight back Salto from any Acro element Roundoff, flic 1/1 twist or more, A Forwards Acro line, Dance Passage as per fig, B spin or more, Back roll to Handstand 1/1 pirouette, 1 other leap or jump of B or higher value, B Dismount 0.5 Bonus Double Salto dismount 0.5 Bonus Giant with Full Pirouette 0.5 Bonus For a flic connected to tuck back or layout salto (instead of flic connected to flic). 0.2 Bonus Each C Acro Series Backwards 0.2 Bonus Straight Front Salto with 1/1twist. Note; Fig Artistry & Specific Apparatus rules also apply and will be deducted accordingly Note; Fig Artistry & Specific Apparatus rules also apply and will be deducted accordingly Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

Range Routines Level 6 & 7 Plus 13.00 Leg holds front/side/back on both legs Forward roll to straddle hold Straddle lever to handstand to hold Straddle down Straddle fold Pike sit fold and hold Pike sit, swing Right leg around to splits and hold, Return to pike sit and swing Left leg around to splits and hold. Lie back and show bridge and hold Lift leg and hold Kick over holding split handstand Join legs at end Split jump both legs Level 8 and 9 Plus 13.00 Combination of kicks, front/side/back on both legs Handstand (H) Split leg handstand (H) Change to other leg split (H) Lower to bridge with leg up (H) Bridge (H) Lift leg (H) Kick to handstand (H) Lower straddle hold (H) Straddle lever back up to Handstand (H) Lower to standing Pike fold (H) Return to stand, Back roll to handstand *(H) = Hold for 2 sec Element/Requirement attempted but not achieved Element /Requirement not attempted Deduct 0.50 for gymnastic elements or connections Deduct 1.00 for acrobatic Elements + fall deductions if applicable Deduct 0.50 for connections/steps etc that are not elements. Deduct 1.50 for gymnastic element or connection Deduct 2.50 for an acrobatic/underlined element.

COMPETITION STRUCTURE 2013-2014 BACKGROUND The General Levels competition structure has been designed to allow a gymnast to develop from a basic level to a reasonable level on the FIG Code of Points. A reasonable level on the FIG Code of Points would be considered as being able to perform the minimum requirement of 7 FIG elements & 2/3 of the CR s (Composition Requirements) on Bars, Beam & Floor. And at minimum, a good Handspring Vault. From 2014 on we have created 4 new levels - 6 PLUS, 7 PLUS, 8 PLUS & 9 PLUS The intention of these 4 new levels is to aid a gymnast to become a higher standard in FIG than the general levels. These levels are suited to the more talented gymnast providing a route that would be specifically targeting a gymnast s training and pathway. Gymnasts ideally would be training over 10 hours a week and aiming for National squads and International selection A gymnast can progress through the levels on as many apparatus as they wish. We would however encourage as many people as possible to work all 4 apparatus LEVELS COMPETITIONS 2013-2014 Level 1 Regional Team National Finals. (Includes Level 1A, 1B, & 1C) Level 1 Club Teams competition. (Includes Level 1A, 1B, & 1C) Levels 2 9 & 6 Plus 9 plus All-Around Finals Levels 2-6 Individual Apparatus and Regional Teams Finals & Level 7-9 & 6 Plus - 9 Plus Individual Apparatus Finals. (No Teams) Intermediate Club Team s Finals

LEVEL 1 REGIONAL TEAM COMPETITION (competition late 2013) Age Groups Level 1A, 1B & 1C Under 9 (Born in 2004, 2005 or 2006) Under 11 (Born in 2002 or 2003) Over 11 (Born in 2001 or before) Level 1A, 1B & 1C Under 9 (Born in 2005, 2006 or 2007) Under 11 (Born in 2003 or 2004) Over 11 (Born 2002 or before) LEVEL 1 CLUB TEAM COMPETITION (2014) LEVEL 1 REGIONAL & NATIONAL TEAM COMPETITION (competition late 2013) Level 1A, 1B & 1C will be a TEAM ONLY Competition at National Finals. At Regional level, Regions will award Individual Places to the Top 4 Gymnasts (combined floor & Vault scores) in each Age Group, as well as Club Team Places. Only 1 st and 2 nd Club Team places should be awarded when only 3 Teams participate. Only 1 st place should be awarded when there are only 2 teams participating. At Regional level, Teams are to consist of a minimum of 3 gymnasts with a maximum of 6 gymnasts per Team per Age Group. The highest 3 scores on each Apparatus will count towards the Team Total. The top 4 gymnasts (combined Floor & Vault score), from each Age Group regardless of club will form the Regional Team for the National Finals. At National Finals, the highest 3 Scores on each Apparatus will be added together to reach the Final Team score. Each routine has been appointed a set Start Value on each apparatus (i.e. SV 12.00).

LEVEL 1 CLUB TEAM COMPETITION (2014) No regional competition is required for this competition Clubs may enter a maximum of 2 teams per club per age group 6 gymnasts per team with 3 scores to count Each club must supply 2 judges for the day This competition will not affect movement between the levels next year LEVEL S 2 9 & LEVELS 6 PLUS 9 PLUS Age Groups For All-Around (1 st Jan 2014) Level 2 & 3 Under 9 (Born in 2005, 2006 or 2007) Under 11 (Born in 2003 or 2004) Over 11 (Born in 2002 or before) Level 4 & 5 Under 9 (Born in 2005, 2006 or 2007) Under 11 (Born in 2003 or 2004) Under 13 (Born in 2001 or 2002) Over 13 (Born in 2000 or before) Level 6 & 7, Under 11 (Born in 2003, 2004, 2005, 2006 or 2007) Under 13 (Born in 2001 or 2002) Over 13 (Born in 2000 or before) Level 8 & 9 Under 13 (Born in 2001, 2002, 2003, 2004, 2005, 2006 or 2007) Over 13 (Born in 2000 or before) Level 6 PLUS Under 11 (Born in 2003, 2004, 2005, 2006 or 2007) Under 13 (Born in 2001 or 2002) Over 13 (Born in 2000 or before) Level 7 PLUS 9 PLUS Under 13 (Born in 2001 or after) Over 13 (Born in 2000 or before)

All Levels Level 6 Plus 9 Plus Gymnasts may only go through to All around National finals provided they have not lost 5.00 marks or more, on more than 1 Apparatus. (i.e.; 3 out of 4 apparatus must have lost less than 5.00 marks each. Or 4 out of 5 for the Plus 6, 8 & 9 Levels and 5 out of 6 app in Level 7 Plus) All gymnasts may go through to National finals provided they have fulfilled this rule above. Age Groups for Individual Apparatus (all Levels) & Regional Team Finals (Level 2-6) Level 2, 3, & 4 Under 9 (Born in 2005, 2006 or 2007) Under 11 (Born in 2003 or 2004) Over 11 (Born in 2002 or before ) Level 5 Under 11 (Born in 2003, 2004, 2005, 2006 or 2007) Under 13 (Born in 2001 or 2002) Over 13 (Born in 2000 or before) Level 6, 7, 8 & 9 Under 13 (Born in 2001, 2002, 2003, 2004, 2005, 2006 or 2007) Over 13 (Born in 2000 or before) Level 6 PLUS Under 11 (Born in 2003, 2004, 2005, 2006 or 2007) Under 13 (Born in 2001 or 2002) Over 13 (Born in 2000 or before) Level 7 PLUS 9 PLUS Under 13 (Born in 2001 or after) Over 13 (Born in 2000 or before) Apparatus Competition ALL LEVELS Gymnasts may only go through to National Finals on an Apparatus provided they DO NOT lose more than 5.00 marks in deductions at their Regional Competition on the Apparatus. Level 6 Plus 9 Plus All gymnasts may go through to National finals provided they have complied with the above rule.

ALL-AROUND COMPETITION RULES All Around Regional Competition Level 2 9 Clubs may enter as many gymnasts as they wish in each level and age group for the All-Around Competition. The top 3 All-Around gymnasts in each age group of each level are awarded medals and go through to the National Finals provided they have not lost 5.00 marks in deductions or more on more than 1 Apparatus. All Around Regional Competition Level 6 Plus - 9 Plus Gymnasts will compete in a regional competition so as to achieve the score to go through to National finals. The All-Around score will be the total of all 5 apparatus (or 6 apparatus in Level 7 Plus) All gymnasts may go through to National finals provided they do not lose 5.00 marks or more in deductions on more than 1 Apparatus i.e. 4 out of 5 or 5 out of 6 of their apparatus must have less than 5.00 marks each in deductions. 1 st, 2 nd & 3 rd place medals for the All-Around, will be awarded in each age group of each Level. All Around National Finals, Level 2 9 & 6 Plus 9 Plus The All-Around score is the total of all 4, 5 or 6 Apparatus. 1st, 2 nd & 3 rd place will be awarded medals.

INDIVIDUAL APPARATUS COMPETITION RULES Regional Level Apparatus & Club Teams Competition Level 2-6 At the REGIONAL Competition, Level 2 6 will be an INDIVIDUAL APPARATUS & CLUB TEAMS COMPETITION and then At NATIONAL FINALS, level 2 6 will be an INDIVIDUAL APPARATUS & REGIONAL TEAM COMPETITION. Clubs may enter 1 or more Teams per Level, per Age Group with a maximum of 5 Gymnasts per Team All 5 gymnasts may compete on each apparatus. The Top 3 Scores on each apparatus will form the Team Total. As a member of a Team, a Gymnast may only be required to compete on 1 Apparatus, however, if the gymnast is entered as an Individual, she must compete on AT LEAST 2 Apparatus or more in Levels 2-6 1 st, 2 nd & 3 rd Individual Places will be awarded on each Apparatus per Age Group. If there are only 4 gymnasts in the competition, 4 th place should also be awarded a Bronze medal. 1 st, 2 nd & 3 rd Place will be awarded for Club Team Places provided there are 4 teams participating. Only 1 st and 2 nd Club Team places should be awarded when only 3 Teams participate. Only 1 st place should be awarded when there are only 2 teams participating. NATIONAL APPARATUS & REGIONAL TEAM FINALS LEVEL 2-6 For National Finals each Region will send 1 REGIONAL Team per Age Group in each level. This Team will consist of the top 3 Gymnasts on Each Apparatus per Age Group, regardless of club (possible max of 12, but not likely). The top 2 scores on each Apparatus will be added together to arrive at the Regional Team Total.

. If the Region does not have 3 Gymnasts on each Apparatus to compete as a Regional Team, they may send up to 3 Individuals who can compete on the apparatus for which they qualified on. Even if a gymnast qualifies as one of the top 3 gymnasts in the region on an apparatus, ONLY Gymnasts who have not lost 5.00 marks or more in deductions on an Apparatus may compete on the Apparatus at the National Finals. 3 Places will be awarded on Each Apparatus per Age Group in each level. 1 st, 2 nd & 3 rd Places will be awarded to the 3 highest scoring Regional Teams, per Age Group, per Level. Regional Individual Apparatus Finals Level 7-9 Clubs may enter as many gymnasts as they wish in the Regional Competition Gymnasts may compete on 1 or more Apparatus. 3 Places will be awarded on Each Apparatus per Age Group, per Level. (But if there are only 4 gymnasts in the competition, then also award a Bronze medal for 4 th place.) The top 3 gymnasts on Each Apparatus, per Age Group per Level from Each Region will qualify for National Finals. Only gymnasts who have not lost 5.00 marks or more in deductions on an Apparatus may compete on the Apparatus at the National Finals Gymnasts competing at Levels 9 & higher may also compete at National Team Championships (which is an FIG Competition), subject to the rules detailed in the section Moving between levels later in this document. Regional Individual Apparatus Competition Level 6 Plus 9 Plus. Gymnasts compete at the regional competition to achieve a score to go through to National Finals. All gymnasts go through to National Finals on an Apparatus provided they have not lost more than 5.00 marks or more in deductions on the Apparatus. 1 st, 2 nd & 3 rd place medals will be awarded on each Apparatus in each Age Group at each Level.

NOTES: Level 2 Floor Routine is a SET Routine with no music and it can be performed on a strip of mats or on a Sprung Tumble / Ski Run Floor routines are performed to music from Level 3 onwards. This should not pose a problem to Clubs or Regions, as they can use the same music & or the same or similar routines for all their gymnasts if they wish. The elements are set, but we would hope to see a lot of variety in the dance & connections.. When constructing the floor routine, please bear in mind the age/maturity and ability of the gymnast. From Levels 3 9 & 6 Plus 9 Plus, the Floor routines will be Voluntary Routines to music with SET elements. The elements can be performed in any order and should be connected with dance. There is a Start Value given to each Routine/Apparatus from which the Execution Deductions are taken. FIG Artistry deductions, Specific Apparatus deductions and General Execution deductions will be applied at all Levels, along with some additional Levels only deductions which are detailed later in this document. The length of the Music for Level s 3-5 cannot exceed 1 minute. (FIG deduction will apply if over time) The length of the Music for Levels 6 9 & 6 Plus 9 Plus cannot exceed 1 minute & 30 seconds. (FIG deduction will apply if over time). From this year on MP3 format will be required for all National Competitions. The music for all Finalists must accompany their Entry to the GI Office (instructions will be given to Regions in due course). A backup copy of each gymnasts music must also be brought on a CD (x2) (No Tapes allowed) and each gymnast must have their own CD (sharing CD s between gymnasts is not allowed). Clubs or Regions can use the same or different music and or routine for each Gymnast. From Level 3 upwards, if a Square Sprung Floor is not available at Regional Level, (& possibly National Finals), the Floor Routines should be performed on a sprung Tumble / Ski Run.. The Beam routines are also set elements/requirements that should be linked with dance & posses The maximum length of a Beam routine is 1 minute & 30 seconds (FIG deductions apply if over time)

Elements may be connected to each other and additional elements may be added, but should only be put in if they can be performed cleanly and without faults. On Vault the gymnast is required to perform 1 Vault. Two attempts are permitted if on the first attempt the gymnast has not touched the springboard, vault or run underneath the vault. As per FIG. From Level 6 onwards 2 springboards are permitted but the use of same will incur a penalty of 2.00 marks. At National Finals, the Teams in Level 1 should compete in a Regional Leotard. All other levels may compete in regional leotards. (Not compulsory). If the Region have enough leotards, it is recommended that they compete in regional attire. Gymnasts in Level 7-9 (in the All-Around competition only), will compete under their club name, but must still qualify through their Region. (3 per age group per region) Gymnasts in levels 6 Plus 9 Plus will compete under their Club names. They don t have to qualify through their Region but they must compete at their Regional Competition for a Score. If they lose 5.00 marks or more in deductions on an Apparatus, they may not compete on that Apparatus at the National Finals on this occasion. The Beam height for Levels 2 6 is set at 115 cm for all Age Groups. The Beam Height for Level 7, 8 & 9 & 6 Plus 9 Plus is set at 125 cm for all Age Groups.

INTERMEDIATE LEVEL CLUB TEAM S COMPETITION RULES Gymnasts that are competing at Level 6, 7, 8, & 6 Plus may enter this Team competition as part of their Clubs Team. After a gymnast competes at Intermediate Teams she must compete in Level 6 or higher. Gymnasts that have competed at FIG National Team Championships are not permitted to enter this competition. Gymnasts that have competed internationally representing Ireland may no longer compete in this competition. Gymnasts that have scored 43.00 or higher in this competition may not compete in this competition again. Gymnasts should only compete on apparatus where they are able to safely complete the requirements. Each Club may enter 1 Team with a maximum of 7 gymnasts on the Team. (Open age) 5 gymnasts may perform their routine on each apparatus and the top 3 scores will be added together to give the Apparatus total for the Team. The 4 Apparatus Totals determines the Final Team score. The length of the Music for Floor routines cannot exceed 1 minute & 30 seconds. (FIG deductions will apply if over time). From this year on MP3 format will be required for all National Competitions. The music for all Finalists must accompany their Entry Form to the GI Office. Also each gymnast must have her own back up CD (x2) (No Tapes allowed) One CD for multiple gymnasts will not be accepted. The floor routines will be competed on a square 12m floor. The maximum length of the Beam routine is 1 minute & 30 seconds. (FIG deductions will apply if over time.) Beam Height will be set at 125cm as per FIG Vault Height will be set at 125cm and only 1 Vault is permitted. (2 springboards may be used, however, this will result in a Penalty of 2.00).

MOVING BETWEEN THE LEVELS Only Gymnasts that have never competed in the past can compete in Level 1A. (Level 1A Club Team comp doesn t count) When a Gymnast enters this structure, at a suitable Level, she may never move back a level - i.e. if a Gymnast enters Level 4 in the All-Around Championships, she must continue to compete at Level 4 or higher in the All-Around Championships (subject to the rules below). For this Year ONLY, any gymnast that competed at Level 5 last year may move back to level 4 this year. For this Year ONLY, medal winners from Level 5 last year, may do level 5 again this year. In Theory, there is no limit as to how many Levels a Gymnast may move up. (She should only move up if she has achieved a reasonable score at the level she is at.) In Level 1A, 1B & 1C o A Gymnast may only ever compete at Level 1A for one year and therefore must move up a Level the following year. o In Level 1B & 1C all Medal winners at National Finals must move up a Level the following year (i.e. all members of a medal winning Team must move up a level the following year). Level 1 rules do not apply to the Level 1 Club Teams Competition. In Level s 2 6 National All-Around Championships:- o All Medal winners at National Finals must move up a Level the following year. In Level 2-6 Individual Apparatus Championships:- o All Medal Winners at National Finals must move up a Level the following year with the exception of the following:- A Gymnast may stay at the same Level the following year but will not be eligible to compete on the Apparatus in which she meddled on the previous year (i.e. A Gymnast wins a Bronze medal on Vault in 2013 in Level 6. In 2014 she wishes to remain in Level 6, which she is allowed to do, however, as she won a medal on Vault the previous year, she may only enter Level 6 on A-Bars, Beam & Floor Competitions i.e. she may not enter Vault in 2014 as she won a medal on Vault in 2013).

Gymnasts may compete in different Level s in each of the competitions i.e. o A gymnast may compete in Level 3 All-Around Championships and may compete in Level 4 Apparatus Championships. (if your gymnast is an Apparatus Specialist she could end up in a higher Level in the Individual Apparatus Championships in comparison with the All-Around Championships). However, the Level at which a gymnast competes at in Apparatus Championship must be equal to, or higher than the Level she competes in, in the All-Around i.e. a gymnast cannot do Level 4 in the All-Around competition and then to Level 3 in the Apparatus Competition after. o o o However, if a gymnast competes on all 4 apparatus in the Apparatus competition, she must then compete in at least the same Level in the All-around the following year. For this Year ONLY, any gymnast who competed in the Level 5 All-Around or Apparatus Competition last year, may go back to level 4 this year. For this Year ONLY, Medal winners @ Level 5 last year, may stay in Level 5 this year. Levels 6 Plus - 9 Plus For this year only, gymnasts that have competed at any Level of the General Levels may enter the Plus levels at any level From next year on, if a gymnast competes in Level 9 and then wishes to transfer to the Plus Levels, she must enter at Level 7 Plus or higher. Any gymnast that has competed in a FIG level competition and scored less than 38.00, may enter the Plus levels at Level 6 Plus. Any gymnast that has competed in FIG level and scored more than 38.00 must enter the plus levels at Level 7 Plus or higher. If a gymnast wishes to move back to the General levels next year after doing Level 6 Plus, she must enter at Level 8 or higher. If a gymnast competes at Level 7 plus this year and wants to go back to the General Levels, she must go to Level 9 or higher. (FIG) Gymnasts who have medalled two years in a row on an Apparatus MUST move up to the next Level the following year. Gymnasts who lose 5.00 marks or more in deductions on more than 1 Apparatus at the All-Around should not move up a Level the following year (i.e. 4 out of 5, or 5 out of 6 of their Apparatus must have less than 5.00 marks in deductions). Gymnasts who lose more than 5.00 marks or more in deductions on an Apparatus may not move up a level the next year on that Apparatus and may not compete at National Finals.