POTAWATOMI FIRST AID MEET 2017

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POTAWATOMI FIRST AID MEET 2017 GUIDEBOOK THE 1953 PATCH Saturday, March 4, 2017 LDS Stake Center 2727 Lake Avenue Wilmette, IL CONTACT: John W. McConnell johnmcconnell@ecragroup.com 847-770-0905

TABLE OF CONTENTS SCHEDULE... 2 PURPOSE... 2 WHAT YOU NEED... 3 AWARDS... 3 GENERAL RULES... 4 TEAM RULES... 6 HOW A PROBLEM IS RUN... 8 SAMPLE REPORTING DOCUMENT... 10 2017 PATROL FIRST AID KIT GRADING 11 1

SCHEDULE Saturday, March 4, 2017 10:30 AM Judge Training (Adults) 12:00 PM Registration of scouts. Organize team areas. 1:00 PM Opening Ceremony 1:10 PM Competition Starts 3:40 PM Regular Competition ends; candy bar contest 4:00 PM Awards and cleanup All activities at LDS Stake Center, 2727 Lake Avenue, Wilmette PURPOSE The Potawatomi First Aid Meet presents scenarios that challenge scouts to use their first aid skills in providing effective emergency care. Patrols practice teamwork in crisis situations. Individual team members take turns demonstrating leadership in first aid situations. Systematic judging helps scouts learn more about first aid in a competitive and fun atmosphere. REGISTRATION Registration is through the Potawatomi District section of the NEIC website (neic.org). We need number of scouts and teams for your unit. If you have trouble with the registration site, please send unit number and number of teams directly to johnmcconnell@ecragroup.com. 2

WHAT YOU NEED Register your scouts Registration is on the Potawatomi District section of the NEIC website. Competition is at two levels of teams: I. New patrols and regular patrols II. Patrols with half or more high school girls or boys Teams must have a minimum of 4 members and a maximum of 7 members. Teams should have a Team Leader to handle registration, receipt of awards, set-up and cleanup. During the competition, each problem judge will designate a different scout to serve as Problem Leader. Every patrol must provide an adult judge. Training for judges is at 10:30AM on the meet day and lasts about one hour. Every patrol must provide two victims. Webelos cub scouts who are crossing over into your troop are ideal, but non-participating scouts or adults are fine. NO VICTIMS, NO PARTICIPATION. AWARDS All participants will receive patches. Top scoring teams at each level will receive awards. The members of the top teams in each level will receive prizes. The number of team awards is determined by the number of teams participating in the division: 3 teams, first place only; 4-6 teams, first and second place; 7-12 teams, first through third place; and more than 12 teams, first through fourth place. If one division has fewer than three teams, then all teams will compete together regardless of division. The top-scoring team, regardless of level, will receive the Championship Traveling Trophy. 3

GENERAL RULES 1) TEAM SIZE. The minimum size of the team is to be 4 scouts; maximum is 7 scouts. 2) COMPETITION LEVELS. New patrols and regular patrols will compete at Level I. Teams with half or more high school aged boys and girls will compete at Level II. Problems are the same for both levels. 3) VICTIMS AND JUDGES. Troops must provide 2 victims and 1 judge for each team. 4) GRADING. The team will be graded on the contents of its First Aid Kit and on performance on four injury problems. Each problem is scored by a judge stationed with the patrol and by a Doctor/Responder at a separate station. At least one problem will have a component scored at a CPR station. The scores are added to give a team its final score. Teams will have different judges for each of the four problems. 5) JUDGING. A team may not be scored by a judge from the same scout unit. 6) FIRST AID KIT. Teams are expected to have a Patrol First Aid Kit containing items listed on the "Patrol First Aid Kit 2017 in this guidebook. These kits will be scored for completeness prior to the start of the first problem. 7) REGISTRATION CHECK-IN. At the registration desk, only the designated patrol leader is to get in line. The team will be assigned an area and will be given a set of identifying labels that are to be attached to scoring sheets. They are given to Problem Judge, Emergency Responder, CPR Judge and the Patrol Kit Content Judge. Additionally, labels numbered 1-4 will be given to the patrol leader to identify the four scouts who will take turns as problem leader and runner. 8) TEAM NUMBER. The team number assigned at registration will correspond to the allocated team space on the gym floor. 9) TIE-BREAKING ON TEAM PRIZES. If there is a tie among top teams, the tie will be broken for purposes of awarding prizes. The first tie-breaker will be the score on the CPR event. The second tie-breaker will be on the team total from Doctor/First Responder scores for the four scenarios. The third tie-breaker will be a coin toss by the Head Scorer. Tie-breaking applies only to the distribution of awards to the top teams. Any publication of team scores will report the ties. 10) SOURCES. The official sources for first aid techniques will be 2015 edition of the First Aid Merit Badge Pamphlet and the 2016 edition of the Boy Scout Handbook. 11) SPECIAL EVENT. There may be an additional competition in the time between the end of problem four and the presentation of awards. This special event does not affect the 4

team s overall First Aid Meet standing. This event may allow use of printed references. 12) ADULT PARTICIPATION. Event organizers are grateful for help provided by scout leaders and parents during events. Please ask if you can help. Leaders and parents who are observing may not be on the gymnasium floor during the competition and may not offer help to a team. An area with seats will be provided for spectators. 13) FOOD. Please do not bring team food such as pizza or sandwiches into the Stake Center. 5

TEAM RULES 1) REFERENCES. Team members may NOT use resources in paper or electronic form such as the Boy Scout Manual, First Aid Merit Badge Book, or other first aid documents during the regular competition. 2) SCOUT NUMBERS. Before the first problem begins, each judge will assign numbers (1 4) to four of the scouts in each team. The team leader may pick the 4 scouts. These scouts will take turns being Problem Leader and Runner over the four problems. A scout s number will be the same during the meet. All scouts are expected to participate in first aid treatment even if they are not selected to be one of the Problem Leaders. 3) THE PROBLEM LEADER designated for a specific problem is the only one a) to present the analysis to the Judge, b) to assign tasks to patrol members, c) to question the Judge's scoring, d) to sign the Judge's score sheet. Communication from the team with the Judge must come through the Leader, except in those special situations in which the Judge s scoring sheet requires information from a scout treating a victim. 4) TEAM CONSULTATION The Problem Leader may consult with his team after the First Signal (see pages 8). The Problem Leader is the one to give the analysis to the Judge and assign treatment to different scouts. A scout may ask for additional help from the Leader. A scout may check his treatment by asking the Problem Leader to address a question to the judge. (Example: asking if bleeding has stopped.) 5) RUNNER and CPR Scout. After the 2nd signal (page 8) or after the Problem Leader completes his analysis of the situation for the Judge, he will direct the RUNNER to report to the "Doctor/Emergency Responder". The Runner will tell the "Doctor/Emergency Responder" the information he would give if he were calling for medical help. Runners should always have clear written notes addressing the information detailed on page 13 of the 2015 First Aid Merit Badge Pamphlet. Runners may use preprinted Reporting Sheets from the team s First Aid Kit. Doctors/First Responders will score the runner s written notes for essential content. After he completes his report to the Doctor, the Runner should return to his patrol. The team member for CPR will leave the team and report to the CPR station after the Problem Leader presents the analysis to the Judge. 6) CPR. Only one problem will require CPR (with rescue breaths) to be performed on CPR mannequins. Proper application of CPR Barrier will be scored. CPR Judges will score the scouts on their performance. è The 2016 Boy Scout Handbook and the 2015 First Aid Merit Badge Pamphlet are consistent in initial steps of CPR for adults. After checking for signs of life, a clear airway, and determining that the victim is not breathing, the rescuer should start CPR with chest compressions. CPR is defined as 30 6

chest compressions followed by 2 rescue breaths. The Merit Badge Pamphlet differs from the Handbook in advising that CPR for children and infants start with two rescue breaths rather than compression. Many scouts are certified on CPR by organizations that disagree on the best way of starting CPR for adults. The CPR grading will not penalize scouts who start CPR with two rescue breaths rather than compressions. 7) BODY FLUIDS. Team members must use protective gloves whenever a problem involves body fluids, e.g. blood or other fluids that they could come in contact with. The scouts will have to show how to correctly dispose of the gloves after use. Goggles or glasses should be worn if there is the possibility of body fluids coming in contact with the eyes. è The same gloves may be used for each problem. However, scouts must not put on gloves until directed to start treatment by the problem leader. 8) LEAVING THE PATROL AREA. No team member may leave the area without the permission of either the floor manager, meet director, or Problem Judge. 9) SPECIAL SITUATIONS could arise during a problem that may require additional treatment. These situations will not be in the original description of the problem. The Judge will tell the Problem Leader at the appropriate time about the new or changed condition. 10) DIFFERENCE OF OPINION. After the third signal, or when the Problem Leader tells the Judge the team is finished, the Judge will explain to the team the results of their work. If the Leader disagrees with the scoring done by the Judge, the Problem Leader (and only he) may question the scoring. If the Judge and the Leader cannot agree, the Leader may appeal to the chief judge for that problem. The chief judge's decision is final. For this reason, the patrols should not remove any materials from the victims or change their positions until the scoring report is complete. 7

HOW A PROBLEM IS RUN Each of the four problems is based on an accident or crisis scenario. 25 minutes are allowed for each problem. The basic process for each problem is as follows. Problem judge arrives at team. Victims arrive with the judge. Judge tells team which scout will be the leader and which scout will be the runner. If the problem requires CPR, the judge will designate which scout to demonstrate CPR. First signal Announcement to start. (0 minute mark) Judge reads the scenario to the team. Problem leader reads the scenario to the team. Problem leader may consult with team members as to treatment. The designated Problem Leader reads the scenario to team. Second signal Announcement to start analysis and treatment. (5 minute mark) Problem leader presents an analysis of the situation to the judge. Problem leader tells the judge how each victim is to be treated. Problem leader sends the runner to the First Responder/Doctor station. If there is CPR, the Problem leader sends the CPR scout to the CPR station. Problem leader directs the team to start treatment. Team members conduct treatment. Judge observes treatment and marks scoring sheet. Team applies first aid to victims while judge watches. Problem leader indicates treatment has been completed. Judge completes the scoring sheet. 8

A designated scout will report to Doctor/First Responder table to report on injuries and treatments being provided. On one problem, a scout will go to a CPR station to demonstrate CPR. Third signal Announcement to stop. (20 minute mark) The judge will discuss their performance with the team. The judge will show the scoring sheet to the leader. The judge will deliver the scoring sheet to a head judge. The judge discusses the team s performance. Announcement for judges to move to the next team. (25 minutes) TIMING VARIATIONS. During the first problem cycle, the announcer will specify what scouts and judges should be doing during each phase. This will extend the time for the first cycle beyond 25 minutes. The announcer will give only signals during the second, third, and fourth problem cycle. Problem work time may be shortened for the second through fourth cycles if needed to complete the meet by 4PM. 9

SAMPLE REPORTING DOCUMENT Location of the Victim(s) Description of victim(s) (Name, age, gender, ) Description of injuries or illness Treatment being given the victim(s) Time the injury or illness occurred RUNNER NOTE CARD Number of people with the victim and their general skill levels for first aid Requests for special assistance or equipment 2017 PATROL FIRST AID KIT GRADING (next pages) 10

PATROL FIRST AID KIT 2017 Total out of 32 points Mark an X in the box if the First Aid Kit contains the item. Patrol label goes here One 2-inch roller bandage (see paragraph 2 on back) 1 109 22 Two 1-inch roller bandage 2 109 22 One roll of 1-inch latex-free adhesive tape 3 109 22 24 alcohol swabs 4 109 22 One box assorted latex-free adhesive bandages 5 109 22 Two elastic bandages, 3 to 4 inches wide 6 109 22 Twelve sterile pads, 3-inch by 3-inch 7 109 22 Four triangular bandages, 40-inch 8 109 22 One bar soap or small bottle of hand sanitizing gel 9 109 22 A tube of triple antibiotic ointment 10 109 22 A tube of hydrocortisone cream 11 109 22 Scissors 12 109 22 Tweezers 13 109 22 12 Safety pins (assorted sizes) 14 109 22 Two packets gel pads for blisters and burns 15 109 22 Four moleskin 3-by-6 inch 16 109 22 Box of latex-free disposable protective gloves 17 109 22 Four heavy duty zip-lock bags (disposal of used gloves) 18 Eye goggles (must provide side protection) 19 109 22 Mouth barrier for CPR, anti-blowback 20 109 22 Notebook and pen or pencil 21 109 22 Runner Reporting Sheet 22 13 Means of making phone call (2 quarters, phone card, or 23 phone) Scout staves 24 Splints 25 Blankets 26 Victim 1 (Mark 3 points) 27-29 Victim 2 (Mark 3 points) 30-32 HB MB Judge signature Patrol Leader signature (indicates that the point total is correct) HB: page reference in 2016 Handbook. MB: page reference in 2015 First Aid Merit Badge Pamphlet. 11

è è è CPR The 2016 Boy Scout Handbook and the 2015 printing of the First Aid Merit Badge Pamphlet are consistent in initial steps of CPR for adults. After checking for signs of life, a clear airway, and determining that the victim is not breathing, the rescuer should start CPR with chest compressions. CPR is defined as 30 chest compressions followed by 2 rescue breaths. The Merit Badge Pamphlet differs from the Handbook in advising that CPR for children and infants start with two rescue breaths rather than compressions. See TEAM RULES in the Meet Guidebook for more information. SOURCES References for the First Aid Meet are the 2015 printing of the First Aid Merit Badge Pamphlet and the 2016 edition of the Boy Scout Handbook. BANDAGES IN FIRST AID KIT Two elastic bandages are required instead of three. Also, three two-inch rolled bandages or four one-inch rolled bandages can satisfy the two items for rolled bandages on the list. Antibiotic ointment and triple antibiotic ointment are required for the meet (optional in the handbook). VICTIMS Teams are to bring two victims for the event. Three points will be added to the first aid kit total for each victim provided by the team. MOUTH BARRIER The scout designated to perform CPR should take a mouth barrier to the CPR station. DISPOSABLE PROTECTIVE GLOVES Disposable gloves must be used in problems involving body fluids. They may be reused as needed during the four problems. REMOVAL OF USED GLOVES This is not listed in the handbook or merit badge book. We will grade according to the following. Gloves should be removed when they become contaminated or damaged, or immediately after finishing the task. You must follow a safe procedure for glove removal, being careful not to contaminate your hands. With both hands gloved, peel one glove off from top to bottom and hold it in the gloved hand. With the exposed hand, peel the second glove from the inside, tucking the first glove inside the second. Dispose of the entire bundle promptly IN A ZIP LOCK BAG. Never touch the outside of the glove with bare skin. Every time you remove your gloves wash your hands with soap and running water as soon as possible. 12