Stage 1- Ambush! T4 T6. Round Count: 12 rounds. 12 Yds. Target Distance: 5 to 12 yards. 10 Yds. Targets Required: 6 Threat Targets

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Stage 1- Ambush! Target Distance: 5 to 12 yards 10 Yds Props Required: 1x Barricade, 1x Tarp 8 Yds Starting Position: Standing at, hands relaxed at sides. Scenario: You're locking up your store at the end of the day, when a group of armed men break in. It's very clear that they intend to rob the store, and probably not leave any witnesses. You draw your sidearm and engage the bad guys that came through the front door, only to discover more have come in another entrance. 3 Yds engage targets through. Move to Position, and engage targets through. Scoring: All Targets should have 2 hits. Note: Target heights should vary, and targets should be set up so that shoot-throughs are not likely. Shooter may engage through while moving to, as long as any rounds fired do not hit the walls of the range. should not start moving until the Shooter has engaged, and Shooters should be told that all rounds fired at MUST impact the backstop, not the wall. should stop moving when it reaches the Shooter, at which point the Shooter should cease firing. Any additional rounds fired once stops will be treated as a Procedural Penalty.

Stage 2- Bank Deposit Target Distance: 6 to 12 yards 11 Yds Props Required: 2 Non-Threats, 2 Barrels Starting Position: Standing at Scenario: You're at the bank filling out a deposit slip when a group of armed men declare a bank robbery. They all draw weapons, and one gets into the teller's booth. One of them turns towards you and aims his gun at you. engage all threats. 6 Yds Scoring: through should have two hits each. Note: Target heights should vary. The Two No-Shoots should have approximately 50% of their bodies covered by black paint. Hits fully in the black portion of the Non-Threats and are considered misses due to hard cover. Shooter may shoot over top of barrels, but must maintain good cover.

Stage 3- In The Woods Target Distance: 5 to 12 yards Props Required: None 10 Yds Starting Position: Standing at 5 Yds Scenario: You're out hiking one evening as the sun is setting, and are accosted by a group of gang-bangers who've decided that this area of the woods is perfect for a meth lab. They don't take kindly to your intrusion, and draw weapons to eliminate you as a witness to their drug lab. engage all threats. Scoring: All targets should have two (2) hits. Note: Target heights should vary, and targets should be set up so that shootthroughs are not likely. Hits fully in the black painted sections of Targets through shall be scored as misses. Targets should be engaged in Tactical Priority (near to far) order. Only the front (nearest the standard shooting position) lights should be turned on in the bay. No weapon-mounted lights or lasers, or handheld lights, may be used.

Stage 4- Day In The Park 14 Yds Target Distance: 7 to 14 yards Props Required: 1 Chair, 2 Barrels, 2 Non-Threats 11 Yds Starting Position: Sitting on Chair at 8 Yds Scenario: You're relaxing on a bench in the park when a gang of thugs decides to cause some problems. They've decided that everyone in the park must pay them a tribute or face the consequences. When they start brandishing weapons, you decide it's time to defend yourself. 2 Yds Procedure: On the start signal, stand up, draw and engage Targets through. Move to Position, and while using the "tree" for cover, engage Targets through. Scoring: Targets through should have two (2) hits each. Note: Target heights should vary, and targets should be set up so that shoot-throughs are not likely. Shoot must engage through from only, and through from only.

Side- Cleaning Up Round Count: 14 rounds Target Distance: 3 to 12 yards Targets Required: 7 Threat Targets T7 Props Required: 2 Barricades, 2 Tarps, 1 Table 7 Yds Starting Position: Standing at 5 Yds 3 Yds Barricade Scenario: You're taking some time to clean your primary carry gun, when a group of armed thugs break in and try to rob you. You have your backup gun handy, so you grab it and engage the immediate threats. You then reload your primary carry handgun and engage any remaining threats. Procedure: On the start signal, pick up your BUG gun and engage targets through. when your BUG gun is empty, put it down, pick up and load your primary handgun, and continue engaging threats. When finished engaging targets through, move to position and engage the remaining threats. Barricade Table Scoring: Targets through T7 should have 2 hits each. Note: Target heights should vary, and targets should be set up so that shoot-throughs are not likely. Make sure that Shooter does not engage Targets through T7 until after leaving Position. Once the Shooter is done with their BUG, they should place it on the table with the muzzle pointed down range.