SAFETY & PROCEDURES. All firearms are to be handled ONLY in the following designated areas:

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SAFETY & PROCEDURES All firearms are to be handled ONLY in the following designated areas: - Safety Area. - Load and unload tables. - At the firing line with the RO present. If you need to work on an EMPTY gun, do it in a safety area only. - Note that no ammunition is permitted in a safety area. All SASS rules apply to this match. All long guns musty be carried with the muzzles up. Pay careful attention to your muzzle direction at all times. Dry firing your guns at the load and unload tables is prohibited. Do not pick up a dropped live round. Someone will retrieve it for you. A round fired over the berm is an automatic match disqualification. The shooter is responsible for the staging of their guns. A staged gun that falls is a dropped gun and is subject to a penalty. Wait for the timer beep to start your stage. Moving before the beep can earn you a spirit of the game penalty. Knockdown targets must fall and swinger targets must swing to count. Do not chamber a round until the gun is pointed safely down range. Once a pistol is cocked it must be emptied at the line. This is a no alibi match. Once you have said the start line you are committed to completing the stage.

IMPORTANT NOTES Cowboy port arms is defined as standing fully upright, the butt of the rifle or shotgun at or below the gun-belt and the muzzle at shoulder level or higher, both hands on the gun and the finger is out of the trigger guard. Everyone should get involved in the flow of the match, be a spotter, pick up brass, monitor a table or keep score. Make sure to get to the loading table before your turn. Next 3 in line only. At Cowboy Action Shooting matches we do not shoot and scoot. Please stay after the match to help, in any way you can, with putting away the targets and props. The range area must be cleaned up. We take pride in being good range users. Remember that safety is always our first priority. We are all safety officers. Please make it a point to have a great time at this match.

THE HISTORY OF SILVER MINING The mining of silver began some 5000 years ago. Silver was first mined in about 3000 B.C. in Anatolia (modern day Turkey). These early lodes were a valuable resource for the civilizations that flourished in the Near East, Crete, and Greece throughout antiquity. In about 1200 B.C., the center of silver production shifted to Greece s Laurium mines, where it continued to feed the region s burgeoning empires. In about 100 A.D., Spain became the capital of silver production. The Spanish mines were the major supplier for the Roman Empire and an essential trading component along the Asian spice routes. With the Moorish invasion of Spain, the practice of silver mining migrated to a broader range of countries, most of them in Central Europe. Several major silver mine discoveries occurred between 750 and 1200 A.D., including the Germany and Eastern Europe. The 500-year period from 1000 and 1500 A.D. was one of significant growth thanks to an increased number of mines as well as improvements in production and technology. However, no single event in the history of silver rivals the importance of the discovery of the New World in 1492. This momentous finding and the years that followed reinvented the role of silver throughout the world. The Spanish conquest of the New World led to mining of the silver element that dramatically eclipsed anything that had come before that time. Between 1500 and 1800, Bolivia, Peru and Mexico accounted for over 85 percent of world production and trade. The period from 1876 to 1920 represented an explosion in both technological innovation and exploitation of new regions worldwide. Production over the last quarter of the 19th century quadrupled over the average of the first 75 years to a total of nearly 120 million troy ounces annually. Similarly, new discoveries in Australia, Central America and Europe greatly augmented total world silver production. The twenty years between 1900 and 1920 resulted in a 50 % increase in global production, and brought the total to about 190 million troy ounces annually. These increases were spurred by discoveries in Canada, the United States, Africa, Mexico, Chile, Japan, and other countries.

In the last century, new technologies have also contributed to a massive rise in overall silver production. Major breakthroughs included steam-assisted drilling, mining, mine dewatering, and improved haulage. Furthermore, advances in mining techniques enhanced the ability to separate silver from other ores and made it possible to handle larger volumes of ore that contained silver. Such methods were critical to the increased volume of production, as many of the high-grade ores throughout the world had been largely depleted by the end of the 19th century. Today, more than 5000 years after ancient cultures first began to mine this precious metal, yearly global mine production averages 671 million troy ounces.

Stage One The Silver Mine 10 Pistol 10 Rifle 4 Shotgun Shotgun & rifle staged on the table. Members of the Krazy Kahoots outlaw gang are trying to take over the silver mine. The mine owner has gone to town. The foreman and his miners have put up a good fight but, time and again, the Kahoots collected their wounded and rushed the mine until finally they got in. Having been chased out, you and the other miners regroup and execute a vicious attack to reclaim the mine. START POSITION START LINE PROCEDURE Standing at the X one hand on a pistol grip the other hand cupped around your mouth. Shout... You Kahoots ain t keepin that mine At the beep With the pistols, P1,P4, then double tap P1,P2,P3,P4. Holster. Move to behind the table. With the rifle, R1,R4, then double tap R1,R2,R3,R4. Re-stage the rifle on the table. With your shotgun alternate 4 shots on the shotgun targets starting from either side. Muzzles up and go to the unloading table.

Stage One R1 R2 R3 R4 S S P2 P3 P1 P4

Stage Two Wild Turkey Hotel 2 Shotgun 10 Pistol 10 Rifle Shotgun & rifle on the table. Needing some good whisky to clear your dry mouth and calm your nerves after a day of fighting with those Krazy Kahoots, you stop in at the Wild Turkey Hotel. As you reach the bar you hear a gunfight erupt behind you. The bartender pleads for your help. START POSITION START LINE PROCEDURE Standing at the X one hand clutching your shotgun (shotgun laying on the table) and one hand holding at least one shotgun round over your heart. The RO says Please help! You say Hell, I m gonna have to earn this drink At the beep With the shotgun hit the two shotgun targets in any order. Re-stage the shotgun on the table. With any combination of pistols and rifle put 2 shots on T1, 4 shots on T2, 6 shots on T3 and 8 shots on T4. (Spotters be sharp on the shot count) Holster and re-stage the rifle on the table as required. Muzzles up and go to the unloading table.

Stage Two S T1 T2 T3 T4 S

Stage Three The Bank 10 Pistol 4 Shotgun 10+2 Rifle Shotgun & rifle staged on the table. With all of the ruckus going on at the Wild Turkey Hotel no one noticed that some of the Krazy Kahoots gang entered the bank with their guns blazing. The bank s manager and guard tried to stop them but were met with a quick end. Hearing of the commotion from the townspeople you are intent on protecting the mine s payroll. START POSITION START LINE PROCEDURE Standing at the X one hand extended in a fist, your other hand pinching your nose. We don t need no stinkin robbers At the beep With the pistols, 3 shots on P1, 4 Shots on P2, 3 shots on P3. Holster and move to behind the table. With the shotgun alternate 4 shots on the shotgun targets starting from either side. Re-stage the shotgun on the table. With the rifle, 3 shots on R1, 4 Shots on R2, 3 shots on R3. Reload the rifle with 2 rounds and hit the bonus target twice for a 5 second bonus. The Bonus target must be shot at twice, failure to do so is a procedural. Bring spares because you must re-load for an ejected round while engaging the bonus target. A missed bonus target is not a miss. Muzzles up and go to the unloading table.

Stage Three R1 R2 R3 S S P1 P2 P3

Stage Four Standing guard at the mine 10 Rifle 10 Pistol 4 Shotgun Shotgun staged on table, un-chambered rifle at cowboy port arms. Thinking that the Kahoots gang have learned their lesson, you have been left alone by the foreman to guard the mine. By now you have realized that those Krazy Kahoots don t scare off easily. You won t take any chances, the slightest sound will have you shooting first and asking questions later. START POSITION START LINE PROCEDURE Standing at the X rifle at cowboy port arms. What s that sound? At the beep With the rifle, R1, R1,R2, R1,R2,R3, R1,R2,R3,R4. Re-stage the rifle on the table. Move left to the rope box. With the pistols, P1, P1,P2, P1,P2,P3, P1,P2,P3,P4. Holster. Move Right to the table. With the Shotgun S1,S2,S1,S2. Muzzles up and go to the unloading table.

Stage Four R1 R2 R3 R4 S1 S2 P2 P3 P1 P4 Rope Box

Stage Five Jailbreak 10 Pistol 4 Shotgun 10 Rifle Shotgun staged on the left table & rifle staged on the right table. Following the gunfights at the Hotel and the Bank, three of the outlaws were captured and taken to jail. You and your deputies are relaxing in the jailhouse after a hard day of law enforcement when the rest of the Krazy Kahoots gang rush the jail to break their friends out. START POSITION START LINE Standing at the X with your best two handed boxing pose. You ain t gettin em PROCEDURE At the beep With the pistols, P1,P1, P1,P2, P1,P3, P1,P2, P1,P1. Holster. With the shotgun, S1,S2. Move with an open and empty shotgun to behind the right table (Careful with your muzzle control) Once behind the table you can load the shotgun and S3,S4. Re-stage the shotgun on the table. With the rifle, R1,R1, R1,R2, R1,R3, R1,R2, R1,R1. Muzzles up and go to the unloading table.

Stage Five R1 R2 R3 S1 P1 P2 P3 S2 S3 S4

Stage Six 2 Shooters + 2 Shotgun + 2 birdshot rounds = The Twin-Slicker Flea-Flicker Spectacular Choose your partner well! Every one shoots this stage only once (in the case of an odd numbered posse, the RO will assign a shooter to the last man standing). An obliterated flea is a 10 second BONUS for each team member. Hint: Our Fleas are round and orange in color. START POSITION On the command of the RO... The Flea Launcher (A) loads one round in the shotgun and chambers it then aims at the Flea Ejecting Target. The Flea Whacker (B), shotgun in hand, pointed downrange with the action open and one round in hand (the round touching your chin). START LINE The Flea Launcher and Flea Whacker will sing in unison Hi Ho, Hi Ho, Hey everybody - Watch this! PROCEDURE At the beep... *Remember the clock s running! The Flea Whacker chambers one round. The Flea Launcher shoots the Flea Ejecting Target. The Flea Whacker obliterates the Flea before it hits the ground. Demonstrate to the RO that you re both open and empty, then muzzles up and go to your carts. haha Y all missed me!

Stage Six FET Legend A = Flea Launcher B = Flea Whacker FET = Flea Ejecting Target

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grenvillefishandgame.com/wild-turkey-posse Match written and designed by Tumbleweed Tom