Competition Pre-requisites/Notes Rounds 1 & 2: Any semi-automatic pistol with a minimum 8-shot magazine capacity. Round 3: Any air/co2/gas powered rifle (including assault rifles), with or without bi-pod/rest, with optics.* Round 4: Any Co2/gas powered SMG/assault rifle with a minimum 10-round magazine capacity, including but not limited to: Cybergun/KWC Uzi; Umarex Uzi; Umarex Beretta Cx4; Umarex H&K MP5; Cybergun AK47; Crosman Comrade AK47; Sig Sauer MPX; Sig Sauer MCX; ASG Ingram M11. Notes *Round 3 is designed to be shot at 10 metres using optics, however as some entrants won t have this distance available, they may opt to shoot this round at 6 yards, using OPEN SIGHTS. While designed as an airgun competition, airsoft guns may be used as long as they fit the relevant criteria. In Round 4, if the chosen weapon is capable of fully automatic fire, THIS MODE MUST NOT BE USED you may use semi-automatic fire only. All targets will be score inwards, with the exception of those shot with airsoft which will be scored outwards. As with all the UBC competitions, this is based on the honour system. So please enjoy, and remember cheats never beat!
Prologue: Frank Castle is a highly decorated ex-us Marine, who after extensive training graduated to become a Navy SEAL. He served a tour of duty in the Vietnam war, as Special Forces, and earning a Purple Heart for his heroism in the line of duty. It is shortly after his tour in Vietnam that our story starts... It is a beautiful summer s day, and Frank and his family are enjoying a picnic in picturesque Central Park. Suddenly the peace is shattered by a gangland execution, at the hands of the Costa crime family. As witnesses to the crime, Frank and his family become the next targets...
Round 1: Family Under Attack Scenario: Frank and his family are under attack from members of the Costa crime family, as witnesses to a gangland execution. Immediately Frank s instincts and training kick in and, gun in hand, he starts to fight back to protect his family. Any semi-automatic pistol with a magazine capacity of 8 rounds minimum, open sights only. Distance and Stance: 6 yards, standing, one or two handed. Time Limit: None. Rules: Two targets required, where possible shot side-by-side (or one above the other). Where space doesn t allow for this, the two targets can be shot sequentially, with the total number of pellets/ BB s divided between them as the shooter see s fit. The shooter has 16 pellets/bb s to shoot as many of the attackers as possible, without hitting family members. Attackers can be shot more than once, with each successful shot counting towards the points total. If all attackers are killed, ten bonus points will be awarded (only hits within a scoring zone count as a kill) Five points will be deducted for hitting a family member. Points will be deducted for each family member hit, but multiple hits to any individual family member will only count as one deduction.
Round 2: One in the Chamber Scenario: Despite a valiant show of force, the attackers get the better of Frank s family before he gets the better of them his family are dead. As Frank lays cradling his son, he sees one assailant the only one left alive trying to make a run for it. Frank has one bullet left in his gun, and little time to use it. Any Colt 1911 pistol or variant, as used in Round 1. Distance and Stance: 4 yards, kneeling, one handed. Time Limit: 8 seconds. Rules: Shooter has 1 pellet/bb only, and must take the shot within 8 seconds from a kneeling position, single handed. If the target is missed altogether, the round is over and the shot cannot be re-taken.
Despite being able to identify all the (now deceased) attackers, and their links to the Costa crime family, the police were unable or unwilling to bring the all-powerful crime family to justice. With Frank s life in tatters, and nothing else to lose, he decides if the police can t punish those responsible, he will... Frank Castle is dead. He died with his family. The man occupying his body, you can call him The Punisher.
Round 3: Drug Deal Gone Bad Scenario: The Punisher starts work straight away, killing his way up the chain of the Costa family. He takes out many an unrelated criminal on the way, but a crime is a crime and should be punished regardless. The Punisher follows a lead on a drug deal about to go down, involving a high-level Costa gang member. He gains a good vantage point and takes aim. Any air/co2/gas powered rifle, with or without support (bi-pod, etc). If shooting at 10 metres, optics may be used. At 6 yards use OPEN SIGHTS ONLY (see Pre-requisites/Notes page). Distance and Stance: 10 metres, OR 6 yards, prone. Time Limit: None Rules: The shooter has 2 pellets/bb s to take out the primary target. Only a shot in a score-zone counts as a kill. If the shooter takes out the primary target with the first shot, the second round can be used to take out the secondary target for bonus points. No points will be given if only the secondary target is killed.
Round 4: Punishment Scenario: After a long battle through the stronghold of the Costa crime family, The Punisher finally finds himself face-to-face with the man responsible for the murders of his family. The crime boss tries to cut a deal to save his skin, but there s no dealing with The Punisher, and no fancy speeches. Only punishment. Any Co2/gas powered, multi-shot semi-auto SMG or assault rifle with at least a 10 round magazine capacity. Distance and Stance: 6 yards, standing. Time Limit: 5 seconds. Rules: The shooter has 10 pellets/bb s and must shoot them all at the target rapid-fire, within a 5 second time limit. If your chosen gun is capable of full-auto, this MUST NOT be used semi-auto fire only allowed.
Epilogue: The Costa crime boss is dead, and his army beneath him. But The Punisher s work has only just begun... The law is inadequate it is necessary to act outside the law to pursue natural justice. This is not vengeance. Revenge is not a valid motive, it's an emotional response. No, not vengeance. Punishment.