Print concepts FS.K.1. d. Recognize and name all upper- and lowercase letters of the alphabet.

Similar documents
This Really Good Stuff product includes:

SIPPS. Beginning Level. Decodable Words

Houghton Mifflin Harcourt Journeys 2017 Grade 3. correlated to the. Alabama Course of Study English Language Arts Grade 3

Letters 1 Class: Number: Name:

Sample. PLD Organisation Pty. Ltd.

Common Core Standards for Language Arts. An Alignment with Santillana Español (Serie Amigos) Grades K-5

TIPS Planning Form for Infants and Toddlers

Focus: To follow Set 1 RWI words and some high frequency. sad. **of. **to. **my. **the

Lesson Objectives. Core Content Objectives. Language Arts Objectives

Performance Indicators (examples) Responds correctly to questions about own name, sex and age

Disclaimer: Any perceived slights of specific persons, peoples, or organizations in this book are unintentional.

Lesson 2 Pre-Visit The Negro Leagues

Best Cooperative Games

Is anything too hard for Jesus? Matthew 19:26, NIV. Nothing is too hard for Jesus. Feeding 5,000 Mark 6:30-44

TIPS Planning Form for Infants and Toddlers

Level 5 Materials (Units 1 4) including The Superkids Hit Second Grade. Level 6 Materials (Units 5 8) including The Superkids Take Off

Building Character is Child s Play at

Lesson 3 Pre-Visit Take Me Out to the Ballgame The Baseball Anthem

Rationale: To help students learn about the amazing world of aquatic life of the ocean

Lesson Objectives. Core Content Objectives. Language Arts Objectives

Adventu res. Contents. a. The Cave...3 b. Fishing...13 c. Lost Island...25 d. T-Rex is After Me...35

Hop Card One. State of NSW, Department of Education and Communities, Skill components

Common Core State Standards Guide

About Finish Line English Language Arts 5

RULES FOR FUN FROLIC EVENTS: 1. Beer pong: 2. Musical chair: 3. Cup pyramid: 4 Rubik s cube:

Icebreaker Ideas. The following is a list of activities that can be played using very little room, very little set-up, and no special equipment.

Activity: Tight Ropes. Activity: Ball Toss. Activity: Balancing Act. Fun Things to Do With Your Child

Lesson Objectives. Core Content Objectives. Language Arts Objectives

Betsy s Day at the Game

Copyright information [National Rugby League Limited, 2007] RESTRICTED WAIVER OF COPYRIGHT

1.1.DR1 Tap! Tap! Tap! Written by: Steve Motz Illustrated by: Dan Vick. Tap! Tap! Tap!

40 Brain Breaks! bit.ly/40brainbreaks

Activities to help students add the suffixes ing and ed to words.

EWEC Richland, WA August 18, 2015

Close Reading Demonstration Lesson Grades K-2

Fast ForWord Home Learner Success Manual for Parents

Side 1. Basketball Court: Players stand on outer line to shoot the ball. 1 Walk in place. 2 Jump rope. Side 2. Score 3 pt.

Lesson 4: Writing an Information Report Lesson 5: Writing a Description of a Person Lesson 7: Writing to Persuade: Advertisement...

LINE-UP GAMES Name game Name game: Making friends: Making friends: Making friends: Being silly: Using imagination: Using imagination: Have you Ever

WEEK 5: TEAMWORK T-Ball Practice Plan

Elementary Physical Education Level K-2 - Unit : LOCOMOTOR Skills

QUICK TIPS THROWING & FIELDING

Recreation Therapy Games:

the little boy 1 a good boy 1 then you give 1 is about me 1 was to come 1 old and new 1 that old man 1 what we know 1 not up here 1 in and out 1

GOALS Bowler's Guide to Bowling

Correlation of the Happily Ever After Reading Readiness Level to the Kansas Early Learning Standards Literacy Skills

Buddy System (what to do if lost)

Volleyball. 9 th Grade Physical Education

Lesson 3 - Pre-Visit Cultural Curve Ball

We work to better connect Teaching and Testing!

Sing and Spell. Lyrics & Handmotions

Side gallop Card One

Lesson Plans for ESL Kids Teachers

On Top of My Brain Stem. From It Starts in the Heart from Conscious Discipline. Sing to the tune of: On Top of Ole Smokey

Needs Assessment. Management Plan

Energizers. Page 1 of 9

ORANGE BALL. CAMP 1 The Expert Rallyer

OVERVIEW OF THE COMPLETE SCHEME OF WORK 4-11 YEARS (RECEPTION, KEY STAGES 1 & 2)... (i) - (ix) SECTION 1 - TEACHING GUIDE 1

Active Class Management Strategies Using Class Starts to Reinforce Desired Behavior Robert Pangrazi Gopher Sport & Arizona State University

Brain Breaks. 1. The Pinky Thumb Flip On one hand stick out your thumb. On the other hand stick out your pinky. Then, switch back and forth.

Prentice Hall Realidades, Level B 2008

Section J. Games & Activities

Station: HOOP RUN RELAY/ CENTIPEDE RACE

Summer Games By Susan Ellis

Lesson 2 Pre-Visit Step Up to the Plate for Baseball Idioms

CHEATERS NEVER WIN. Introduction. Learning Activities. Closure

===========================================================================================

More Fun Games to Play Outside

MATERIALS: PRACTICE GOALS: What Your Team Should Learn. PRACTICE 1 TIP: Trying Hard (DIMITT) PRACTICE 2 TIP : Self-Control (Cool Head) DETERMINATION

SPAIN PARK YOUTH BASEBALL COACHES HANDBOOK SOUTHERN LEAGUE. Striving for Excellence in Life Through Baseball 2017 EDITION

10 WEEK LESSON PLAN (COVER PAGE) INCLUDE A SANFL LOGO. Activity Booklet

Ward will bowl the first over, and Brown the second.

Classroom Activities/Lesson Plan

to : entire team - warmup exercises (jumping jacks, leg stretches, arm circles, etc.) ( 10 minutes )

McGraw-Hill Open Court Grade 5

KINES 464 Children s Physical Education Curriculum Description of Assignment for Lesson Plans: Template

Fountas-Pinnell Level N Nonfiction. by Geoffrey C. Saign

Ball Skills (Kicking, Catching, Rolling, and Throwing)

Disc Games National PE Standards: Standard 1-Demonstrates competency in a variety of motor skills and movement patterns.

Physical Literacy at School: Unit 1

PRACTICE 2 TIP : Rebounding From Mistakes (Mistake Ritual)

Sportshall Infants Festival A guide for local delivery

BACKYARD S BACK. Presented By: Clara Heverly, Alyssa Hunter, Catherine Smrekar, Jillian Stewart THE PENNSYLVANIA STATE UNIVERISITY

KEY OBJECTIVES FOR STUDENTS:

GOALS Bowler's Guide to Bowling

Looking for Winter. Standards Connections

Lesson 2: Crossing Streets Safely

DPA activities {grades 4-6}

LESSON OUTCOMES: Demonstrate the correct use of forehand and backhand grips when holding the racket. Promote teamwork and cooperative skill building.

O&M Mnemonics: Using Music, Rhymes, and More Julie Holland s workshop, CAOMS Conference, Monterey, November 2017

Milton Girls Softball Association Minor Mite Practice Schedule

WEEK JANUARY JESUS WANTS TO BE MY FRIEND FOREVER

Let s dance LESSON 1 BRAINSTORMING. DEFINE WHAT IS DANCE- RHYTHM-BEAT -CHOREOGRAPHY, INDENTIFY THE FIRST BEAT IN A SONG. PERFORM TWO DANCES.

Lori Oczkus and Timothy Rasinski. Level 4

Title: Moving and Learning Together: Using cooperative activities to enhance student engagement, creativity and strategy

Practice Plan. United States Youth Soccer Association. Diagram. Activity. Name: Jeff Hopkins. Theme: Ball exploration, dribbling, passing

Fantasy. Come One, Come All. by Sarah Hughes illustrated by Jason B. Parker PAIRED. Compare Insects READ

There are 9 positions on the softball field labeled as follows

HIP HOP HEADUCATION - Vol. 1 Breakin THE FOUR ELEMENTS DJ ING - MC ING - BREAKIN - GRAFFITI

Transcription:

Catch-a-Letter Beach Ball Set Congratulations on your purchase of the Really Good Stuff Catch-a-Letter Beach Ball Set, a hands-on way for students to practice identifying letters. Visit our Web site www.reallygoodstuff.com to download Really Good Stuff Teaching Guides. This Really Good Stuff product includes: 1 Catch-a-Letter Beach Ball: Lowercase 1 Catch-a-Letter Beach Ball: Uppercase This Really Good Stuff Teaching Guide With the Catch-a-Letter Beach Ball Set students can have fun learning to recognize upper- and lowercase letters. Meeting Common Core State Standards The Really Good Stuff Catch-a-Letter Beach Ball Set aligns with the following English Language Arts Standards: Print concepts FS.K.1. d. Recognize and name all upper- and lowercase letters of the alphabet. Introducing the Catch-a-Letter Beach Ball Set Arrange the students in a circle. Model gently tossing a Ball to a student over your head. Discuss ground rules before students begin a game: Don t throw a Ball at someone s face. Don t throw a Ball too hard at anyone. Don t throw a Ball in an unruly manner. Have the students toss the ball around and see how long they can keep it in the air. Choose one of the games described here or a game of your own invention. Explain and demonstrate the game before having students play. The Basic Catch-a-Letter Game Playing in partners, as a small group, or as a whole class, players toss the Ball to one another. When they catch the Ball, they look at their hands and read the letter that is closest to their right pointer finger. (See also Left/Right Call-Out, below.) Use this method when playing the game variations described below. When students land on a letter they call out the name of that letter. If a student is not able to recognize the letter, he or she can ask for help. For example, a hint might be: It is the letter that the word boy starts with. For games in which students go out, you can have them start by standing, then sit down when they are out. When enough room is available, having small groups sit and roll the Ball is a low-key alternative to tossing it. Players leave the circle if they are out. (Provide light classwork for players who have gone out.) Left/Right Call-Out When the Ball is in the air, the thrower calls out a part of the hand: left or right pointer finger, left or right thumb, left or right pinkie, or left or right palm. The catcher looks at his or her hands and reads the letter on the Ball that is closest to the indicated digit or palm. Color or Shape Call-Out When the Ball is in the air, the thrower calls out a color. Instead of reading the letter near their pointer finger, the catcher reads a letter with the designated color background. Or the caller calls out a shape, and the catcher reads a letter in that designated shape. Say a Word When the player catches the Ball, he or she reads the letter and then has ten seconds to say a word that begins with that letter. Silent Ball Silence is always the rule, but here it s a requirement to stay in the game. No one is to make a sound except the player who catches the Ball and reads the letter. Players go out by talking out of turn or dropping the Ball. Play continues until only one student is left. Musical Catch-a-Letter Play a game like musical chairs. Players toss and read letters. When the music stops, the player holding the Ball is out. Catch and Move Assign an action, such as hop on one foot, jump, shake, or kick, to each color on the Ball. Write these on the board for reference. When a player catches the Ball, he or she reads the word and then performs the action assigned to its background color or shape. For example, if it s a letter in a blue shape, that means jump. All teaching guides can be found online. Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305617

Catch-a-Letter Beach Ball Set Related Really Good Stuff Products Catch-a-Contraction Beach Ball Set (#305919) Catch-a-Sight Word Beach Ball Set (#305926) Catch-a-Question Beach Ball Set (#305923) Catch-a-Snoozer Beach Ball Set (#305929) Catch-a-Word CVC Beach Ball Set (#305933) Catch-a-Word Silent e Beach Ball Set (#305922) Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305617

Catch-a-Word Silent e Beach Ball Set Congratulations on your purchase of the Really Good Stuff Catch-a-Word Silent e Beach Ball Set, a hands-on way for students to practice reading this basic long-vowel spelling pattern. Visit our Web site www.reallygoodstuff.com to download Really Good Stuff Teaching Guides. This Really Good Stuff product includes: 1 Catch-a-Word CVCe Beach Ball 1 Catch-a-Word CVCe / (C)VC_ Beach Ball This Really Good Stuff Teaching Guide With the Catch-a-Word Silent e Beach Ball Set students can enjoy a variety of learning games at two levels of skill. One Ball has CVCe words, which players read aloud. The second Ball has (C)VC_ patterns; students read the short-vowel word and then mentally add a silent e and say the long-vowel word. Meeting Common Core State Standards The Really Good Stuff Catch-a-Word Silent e Beach Ball Set aligns with the following English Language Arts Standards: Phonics and Word Recognition RF.1.3 Know and apply grade-level phonics and word analysis skills in decoding words. c. Isolate and pronounce the initial, medial vowel, and final sounds (phonemes) in three-phoneme (consonant-vowel-consonant, or CVC) words. Introducing the Catch-a-Word Silent e Beach Ball Set Arrange the students in a circle. Model gently tossing a Ball to a student over your head. Discuss ground rules before students begin a game: Don t throw a Ball at someone s face. Don t throw a Ball too hard at anyone. Don t throw a Ball in an unruly manner. Have the students toss the ball around and see how long they can keep it in the air. Choose one of the games described here or a game of your own invention. Explain and demonstrate the game before having students play. The Basic Catch-a-Word Game Playing in partners, as a small group, or as a whole class, players toss the Ball to one another. When they catch the Ball, they look at their hands and read the word on the Ball that is closest to their right pointer finger. (See also Left/Right Call-Out, below.) Use this method when playing the game variations described below. When students land on a pattern (a word with a blank line), they read the short vowel word and then fill in the silent e as they say the long-vowel word (for example, rob, robe for rob_). If a player is not able to read a word, he or she can spell the word aloud and ask for help. For games in which players go out, you can have them start by standing, then sit down when they are out. When enough room is available, having small groups sit and roll the Ball is a low-key alternative to tossing it. Players leave the circle if they are out. (Provide light classwork for players who have gone out.) Left/Right Call-Out When the Ball is in the air, the thrower calls out a part of the hand: left or right pointer finger, left or right thumb, left or right pinkie, or left or right palm. The catcher looks at his or her hands and reads the word on the Ball that is closest to the indicated digit or palm. Color Call-Out When the Ball is in the air, the thrower calls out a color. Instead of reading the word near their pointer finger, the catcher reads a word with the designated color background. Make a Rhyme When the player catches the Ball, he or she reads the word and then says a word that rhymes with it. Say a Sentence When the player catches the Ball, he or she reads the word and then has fifteen seconds to say a sentence using that word. Silent Ball Silence is always the rule, but here it s a requirement to stay in the game. No one is to make a sound except the player who catches the Ball and reads the word. Players go out by talking out of turn or dropping the Ball. Play continues until only one student is left. Catch and Spell Have four players sit in a row. Assign each one a color matching the colors on the Ball. Have the rest of the class play catch. The catcher says the color landed on and reads the letters [or the (C)VC_ pattern, for All teaching guides can be found online. Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305922

Catch-a-Word Silent e Beach Ball Set example r-o-b-blank ]. The player assigned that color must say the word that the letters spell [or the shortand long-vowel words spelled with the (C)VC_]. Musical Catch-a-Word Play a game like musical chairs. Players toss and read words. When the music stops, the player holding the Ball is out. Five on the Floor Provide plenty of floor room for a small group, such as five players. Gather the Ball, a timer, and a copy of the CVCe and (C)VC_ word lists. Tell the group to decide who will be the first coach to watch the time. Have students sit in a circle, about a foot apart. As players roll and read, the coach tallies how many words the group reads in a minute. After a minute, players are to move back a foot, change who is the coach (the player to the former coach s left), and repeat the process. Play continues until all players have been able to coach. Catch-a-Word Lineup The class lines up in two teams. Each team picks a team name and writes it above a column on a T-chart on the board. The first player on each team gently tosses a Ball to the next player. Whoever is first to read a word correctly wins a point for his or her team and marks it on the chart. Players then go to the end of their respective lines. Play continues until each student has had a turn or the allotted time is up. Catch and Move Assign an action, such as hop on one foot, jump, shake, or kick, to each color on the Ball. Write these action words on the board for reference. When a player catches the Ball, he or she reads the word and then performs the action assigned to its background color. For example, if it s a blue word, that means jump. Related Really Good Stuff Products Catch-a-Word CVC Beach Ball Set (#305933) Catch-a-Sight Word 1st 100 Fry Words Beach Ball Set (#305926) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 CVCe Ball (C)VC_ Ball Silent e Word face at_ ate race bit_ bite cage can_ cane page cap_ cape cake cod_ code lake cub_ cube male cut_ cute sale dim_ dime game dud_ dude name fad_ fade lane fat_ fate cape fin_ fine tape hat_ hate case hid_ hide vase hop_ hope date hug_ huge late kit_ kite cave mad_ made pave man_ mane dice mat_ mate mice mop_ mope hide not_ note wide pan_ pane bike pin_ pine hike pip_ pipe mile rag_ rage dime rat_ rate ripe rid_ ride vine rip_ ripe rise rob_ robe bite rod_ rode kite sit_ site robe tap_ tape code tub_ tube joke hole dome bone hope rope hose rose note rude rule fume tune cute Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305922

Catch-a-Question Beach Ball Set Congratulations on your purchase of the Really Good Stuff Catch-a-Question Beach Ball Set, a hands-on, fun way for students to ask and answer questions to comprehend a variety of complex text. Visit our Web site www.reallygoodstuff.com to download Really Good Stuff Teaching Guides. This Really Good Stuff product includes: 1 Catch-a-Question Literature Beach Ball 1 Catch-a-Question Informational Text Beach Ball This Really Good Stuff Teaching Guide With the Catch-a-Question Beach Ball Set students can enjoy discussions about both literature and informational text, depending on your focus. The Literature Ball has ovals, and the Informational Text Ball has rectangles. Meeting Common Core State Standards The Really Good Stuff Catch-a-Question Beach Ball Set aligns with the following English Language Arts Standards: Key Ideas and Details RI.2.1. Ask and answer such questions as who, what, where, when, why, and how to demonstrate understanding of key details in a text. RI.2.2. Identify the main topic of a multiparagraph text as well as the focus of specific paragraphs within the text. RI.2.3. Describe the connection between a series of historical events, scientific ideas or concepts, or steps in technical procedures in a text. RI.2.5. Know and use various text features to locate key facts or information in a text efficiently. Craft and Structure RI.2.6. Identify the main purpose of a text, including what the author wants to answer, explain, or describe. RI.2.7. Explain how specific images contribute to and clarify a text. RI.2.8. Describe how reasons support specific points the author makes in a text. RI.2.9. Compare and contrast the most important points presented by two texts on the same topic. Key Ideas and Details RL.2.1. Ask and answer such questions as who, what, where, when, why, and how to demonstrate understanding of key details in a text. RL.2.2. Recount stories, including fables and folktales from diverse cultures, and determine their central message, lesson, or moral. Craft and Structure RL.2.4. Describe how words and phrases (e.g., regular beats, alliteration, rhymes, repeated lines) supply rhythm and meaning in a story, poem, or song. RL.2.3. Describe how characters in a story respond to major events and challenges. RL.2.5. Describe the overall structure of a story, including describing how the beginning introduces the story and the ending concludes the action. RL.2.6. Acknowledge differences in the points of view of characters, including by speaking in a different voice for each character when reading dialogue aloud. RL.2.7. Use information gained from the illustrations and words in a print or digital text to demonstrate understanding of its characters, setting, or plot. RL.2.9. Compare and contrast two or more versions of the same story (e.g., Cinderella stories) by different authors or from different cultures. Speaking & Listening: Comprehension and Collaboration SL.2.1. Participate in collaborative conversations with diverse partners about grade 2 topics and texts with peers and adults in small and larger groups. a. Follow agreed-upon rules for discussions. b. Build on others talk in conversations by linking their comments to the remarks of others. Presentation of Knowledge and Ideas SL.2.6. Produce complete sentences when appropriate to task and situation in order to provide requested detail or clarification. Introducing the Catch-a-Question Beach Balls Arrange the students in a circle. Model gently tossing a Ball to a student over your head. Discuss ground rules before students begin a game: Don t throw a Ball at someone s face. Don t throw a Ball too hard at anyone. Don t throw a Ball in an unruly manner. Have the students toss the Ball around and see how long they can keep it in the air without letting it hit the floor. Choose one of the games described here or a game of your own invention. Explain and demonstrate the game before students play. Model reading the question aloud and answering it, using complete sentences. Record sheet lists of the questions are provided in this guide for progress monitoring. All teaching guides can be found online. Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305923

Catch-a-Question Beach Ball Set The Basic Catch-a-Question Game Playing in partners, as a small group, or as a whole class, players toss or roll the Ball to one another. When they catch the Ball, they look at their hands and read the question on the Ball that is closest to their right pointer finger. (See also Left/Right Call-Out, below.) Use this method when playing the game variations described below. The catcher then answers the question, using complete sentences. Related Really Good Stuff Products Catch-a-Word Silent e Beach Ball Set (#305922) Catch-a-Sight Word 1st 100 Fry Words Beach Ball Set (#305926) Catch-a-Contraction Beach Ball Set (#305919) For games in which students go out, you can have them start by standing, then sit down when they are out. If you choose to have players leave the circle a if they are out, provide light classwork for them, such as the questions on the following page. Pass It On This variation of the basic game allows more students to add to the catcher s answer, creating and deepening a discussion. After the catcher answers the question, he or she passes the Ball to a student next to him or her. That student adds to the catcher s answer, and also passes the Ball along. Passing continues until the discussion is exhausted. The student who has nothing more to add may declare, I have nothing more to add. That student then reads the new question he or she is touching on the ball. Another toss of the ball, breaking the circular flow, continues the game. Left/Right Call-Out When the Ball is in the air, the thrower calls out a part of the hand: left or right pointer finger, left or right thumb, left or right pinkie, or left or right palm. The catcher looks at his or her hands and reads the question on the Ball that is closest to the indicated digit or palm. The catcher answers that question. Color Call-Out When the Ball is in the air, the thrower calls out a color. Instead of reading the question near their pointer finger, the catcher reads a question with the designated color background and answers it. Silent Ball Silence is always the rule, but here it s a requirement to stay in the game. No one is to make a sound except the player who catches the Ball, reads the question, and answers it. Players go out by talking out of turn or dropping the Ball. Play continues until only one student is left. Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305923

Catch-a-Question Beach Ball Record Sheet Informational Text Beach Ball 1. Name the author and illustrator, and describe their roles. 2. What is the main topic? 3. Talk about some key details. 4. Who or what is the text about? 5. Tell how an idea or event occurred. 6. Where do the events take place? 7. Explain how two people, ideas, or events are connected. 8. Tell how a text feature helped you. 9. What is the author s main purpose? 10.Tell how a picture helps to explain something. 11. What reasons does the author give to support the main points? 12. Compare and contrast this text with another. Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305923

Catch-a-Question Beach Ball Record Sheet Literature Beach Ball 1. Is the text fiction or nonfiction? How do you know? 2. Name the author and illustrator and their roles. 3. Who is in the story? Describe them. 4. Who is telling the story? 5. Tell about the setting. 6. What are the major events? 7. What is the problem, and how is it solved? 8. How does a character respond to an event or challenge? 9. Explain how characters points of view differ from each other. 10. Compare and contrast characters adventures and experiences. 11. How does the beginning introduce the story? 12. How does the ending conclude the action? 13. Retell the story with details. 14. Compare and contrast this story with another version. Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305923

305926 RGTG.qxd 2/26/14 2:12 PM Page 1 Catch-a-Sight Word : 1st 100 Fry Words Beach Ball Set Congratulations on your purchase of the Really Good Stuff Catch-a-Sight Word : 1st 100 Fry Words Beach Ball Set, a hands-on way for students to practice reading these important high frequency words. Visit our Web site www.reallygoodstuff.com to download Really Good Stuff Teaching Guides. This Really Good Stuff product includes: 1 Catch-a-Sight Word : 1st 50 Fry Words Beach Ball 1 Catch-a-Sight Word : 2nd 50 Fry Words Beach Ball This Really Good Stuff Teaching Guide With the Catch-a-Sight Word : 1st 100 Fry Words Beach Ball students can enjoy a variety of learning games at two levels of skill. Each ball has 50 of the first 100 Fry sight words. When players land on these words, they are challenged to read them, spell them, and think of a sentence that contains them. Meeting Common Core State Standards The Really Good Stuff Catch-a-Letter Beach Ball Set aligns with the following English Language Arts Standards: Phonics and Word Recognition FS.K.3. Read common high-frequency words by sight. FS.1.g Recognize and read grade-appropriate irregularly spelled words. FS.2.h Recognize and read grade-appropriate irregularly spelled words. Introducing the Catch-a-Sight Word 1st 100 Fry Words Beach Ball Set Arrange the students in a circle. Model gently tossing a Ball to a student over your head. Discuss ground rules before students begin a game: Don t throw a Ball at someone s face. Don t throw a Ball too hard at anyone. Don t throw a Ball in an unruly manner. Have the students toss the Ball around and see how long they can keep it in the air. Choose one of the games described here or a game of your own invention. Explain and demonstrate the game before having students play. The 1st 100 Fry words are provided in this guide. The Basic Catch-a-Sight Word Game Playing in partners, as a small group, or as a whole class, players toss the Ball to one another. When they catch the Ball, they look at their hands and read the word on the Ball that is closest to their right pointer finger. (See also Left/Right Call-Out, below.) Use this method when playing the game variations described below. When students land on a word they call out the name of that word. If a student is not able to read a word, he or she can spell the word aloud and ask for help. For games in which students go out, you can have them start by standing, then sit down when they are out. When enough room is available, having small groups sit and roll the Ball is a low-key alternative to tossing it. Players leave the circle if they are out. (Provide light classwork for players who have gone out.) Left/Right Call-Out When the Ball is in the air, the thrower calls out a part of the hand: left or right pointer finger, left or right thumb, left or right pinkie, or left or right palm. The catcher looks at his or her hands and reads the word on the Ball that is closest to the indicated digit or palm. Color Call-Out When the Ball is in the air, the thrower calls out a color. Instead of reading the word near their pointer finger, the catcher reads a word with the designated color background. Catch and Spell Have six players sit in a row. Assign each one a color matching the colors on the Ball. Have the rest of the class play catch. The catcher says the color landed on and spells the word out loud. The player assigned that color must say the word that the letters spell. Say a Sentence When the player catches the Ball, he or she reads the word and then has fifteen seconds to say a sentence using that word. Silent Ball Silence is always the rule, but here it s a requirement to stay in the game. No one is to make a sound except the player who catches the Ball and reads the word. Players go out by talking out of turn or dropping the Ball. Play continues until only one student is left. All teaching guides can be found online. Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305926

305926 RGTG.qxd 2/26/14 2:12 PM Page 2 Catch-a-Sight Word : 1st 100 Fry Words Beach Ball Set Musical Catch-a-Sight Word Play a game like musical chairs. Players toss and read words. When the music stops, the player holding the Ball is out. Five on the Floor Provide plenty of floor room for a small group, such as five players. Gather the Ball, a timer, and a copy of the Fry word list. Tell the group to decide who will be the first coach to watch the time. Have students sit in a circle, about a foot apart. As players roll and read, the coach tallies how many words the group reads in a minute. After a minute, players are to move back a foot, change who is the coach (the player to the former coach s left), and repeat the process. Play continues until all players have been able to coach. Catch-a-Sight Word Lineup The class lines up in two teams. Each team picks a team name and writes it above a column on a T-chart on the board. The first player on each team gently tosses a Ball to the next player. Whoever is first to read a word correctly wins a point for his or her team and marks it on the chart. Players then go to the end of their respective lines. Play continues until each student has had a turn or the allotted time is up. Catch and Move Assign an action, such as hop on one foot, jump, shake, or kick, to each color on the Ball. Write these on the board for reference. When a player catches the Ball, he or she reads the word and then performs the action assigned to its background color. For example, if it s a blue word, that means jump. Related Really Good Stuff Products Catch-a-Contraction Beach Ball Set (#305919) Catch-a-Letter Beach Ball Set (#305617) Catch-a-Question Beach Ball Set (#305923) Catch-a-Snoozer Beach Ball Set (#305929) Catch-a-Word CVC Beach Ball Set (#305933) Catch-a-Word Silent e Beach Ball Set (#305922) 1-50 51-100 1 the 51 will 2 of 52 up 3 and 53 other 4 a 54 about 5 to 55 out 6 in 56 many 7 is 57 then 8 you 58 them 9 that 59 these 10 it 60 so 11 he 61 some 12 was 62 her 13 for 63 would 14 on 64 make 15 are 65 like 16 as 66 him 17 with 67 into 18 his 68 time 19 they 69 has 20 I 70 look 21 at 71 two 22 be 72 more 23 this 73 write 24 have 74 go 25 from 75 see 26 or 76 number 27 one 77 no 28 had 78 way 29 by 79 could 30 word 80 people 31 but 81 my 32 not 82 than 33 what 83 first 34 all 84 water 35 were 85 been 36 we 86 call 37 when 87 who 38 your 88 am 39 can 89 its 40 said 90 now 41 there 91 find 42 use 92 long 43 an 93 down 44 each 94 day 45 which 95 did 46 she 96 get 47 do 97 come 48 how 98 made 49 their 99 may 50 if 100 part Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305926

Catch-a-Word CVC Beach Ball Set Congratulations on your purchase of the Really Good Stuff Catch-a-Word CVC Beach Ball Set, a hands-on way for students to practice reading this basic spelling pattern. Visit our Web site www.reallygoodstuff.com to download Really Good Stuff Teaching Guides. This Really Good Stuff product includes: 1 Catch-a-Word CVC Beach Ball 1 Catch-a-Word C_C Beach Ball This Really Good Stuff Teaching Guide With the Catch-a-Word CVC Beach Ball Set students can enjoy a variety of learning games at two levels of skill. One Ball has CVC words, which players read aloud. The second Ball includes complete CVC words and CVC patterns with a blank line where the vowel goes. When players land on these patterns, they are challenged to think of a word that fits the pattern and fill in the vowel as they say the word aloud. Meeting Common Core State Standards The Really Good Stuff Catch-a-Word CVC Beach Ball Set aligns with the following English Language Arts Standards: Phonological Awareness RF.K.2 Demonstrate understanding of spoken words, syllables, and sounds (phonemes). d. Isolate and pronounce the initial, medial vowel, and final sounds (phonemes) in three-phoneme (consonant-vowel-consonant, or CVC) words. Introducing the Catch-a-Word CVC Beach Ball Set Arrange the students in a circle. Model gently tossing a Ball to a student over your head. Discuss ground rules before students begin a game: Don t throw a Ball at anyone s face. Don t throw a Ball too hard at anyone. Don t throw a Ball in an unruly manner. Have the students toss the ball around and see how long they can keep it in the air. Choose one of the games described here or a game of your own invention. Explain and demonstrate the game before having students play. Lists of the CVC words and C_C patterns, including words that can be made with those patterns, are provided in this guide. The Basic Catch-a-Word Game Playing in partners, as a small group, or as a whole class, players toss the Ball to one another. When they catch the Ball, they look at their hands and read the word on the Ball that is closest to their right pointer finger. (See also Left/Right Call-Out, below.) Use this method when playing the game variations described below. When players land on a pattern (a word with a blank line), they think of a word with that pattern and fill in the vowel as they say the word (for example, bed for b_d). If a student is not able to read a word or pattern, he or she can spell the word aloud and ask for help. For games in which students go out you can have them start by standing, then sit down when they are out. When enough room is available, having small groups sit and roll the Ball is a low-key alternative to tossing it. Players leave the circle if they are out. (Provide light classwork for players who have gone out.) Left/Right Call-Out When the ball is in the air, the thrower calls out a part of the hand: left or right pointer finger, left or right thumb, left or right pinkie, or left or right palm. The catcher looks at his or her hands and reads the word on the Ball that is closest to the indicated digit or palm. Color Call-Out When the Ball is in the air, the thrower calls out a color. Instead of reading the word near their pointer finger, the catcher reads a word with the designated color background. Make a Rhyme When the player catches the Ball, he or she reads the word and then says a word that rhymes with it. Say a Sentence When the player catches the Ball, he or she reads the word and then has fifteen seconds to say a sentence using that word. Silent Ball Silence is always the rule, but here it s a requirement to stay in the game. No one is to make a sound except the player who catches the Ball and reads the word. Players go out by talking out of turn or dropping the Ball. Play continues until one student is left. All teaching guides can be found online. Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305933

Catch-a-Word CVC Beach Ball Set Catch and Spell Have four players sit in a row. Assign each one a color matching the colors on the Ball. Have the rest of the class play catch. The catcher says the color landed on and reads the letters (or the C_C pattern, for example b-blank-d ). The player assigned that color must say the word the letters spell (or a word spelled with the C_C pattern). Musical Catch-a-Word Play a game like musical chairs. Players toss and read words. When the music stops, the player holding the ball is out. Five on the Floor Provide plenty of floor room for a small group, such as five players. Gather the Ball, a timer, and a copy of the CVC and CVC/C_C word lists. Tell the group to decide who will be the first coach to watch the time. Have students sit in a circle, about a foot apart. As players roll and read, the coach tallies how many words the group reads in a minute. After a minute, players are to move back a foot, change who is the coach (the player to the former coach s left), and repeat the process. Play continues until all players have been able to coach. Catch-a-Word Lineup The class lines up in two teams. Each team picks a team name and writes it above a column on a T-chart on the board. The first player on each team gently tosses a Ball to the next player. Whoever is first to read a word correctly wins a point for his or her team and marks it on the chart. Players then go to the end of their respective lines. Play continues until each player has had a turn or the allotted time is up. Catch and Move Assign an action, such as hop on one foot, jump, shake, or kick, to each color on the Ball. Write these on the board for reference. When a player catches the Ball, he or she reads the word and then performs the action assigned to its background color. For example, if it s a blue word, that means jump. Related Really Good Stuff Products Catch-a-Word Silent e Beach Ball Set (#305922) Catch-a-Sight Word 1st 100 Fry Words Beach Ball Set (#305926) CVC Ball C_C Ball Possible C_C Words 11 beg b_d bad, bed, bid 2 bin b_g bag, beg, big, bog, bug 3 bun bin 4 cot b_t bat, bet, bit, but 5 cut c_p cap, cop, cup 6 dip cab 7 fed cat 8 gap cub 9 gum dim 10 hen d_g dig, dog, dug 11 hid f_n fan, fin, fun 12 hit f_t fat, fit 13 hug fog 14 jab g_t get, got, gut 15 jam gab 16 job h_t hat, hit, hot, hut 17 kin hid 18 kit hop 19 lab hum 20 lip jot 21 log jug 22 mad l_g lag, leg, log, lug 23 map l_p lap, lip, lop 24 men led 25 mob m_d mad, mud 26 nag men 27 not met 28 pet n_t net, nit, not, nut 29 pop nip 30 pot pad 31 red p_g peg, pig, pug 32 rid pen 33 run p_t pat, pet, pit, pot, put 34 sad r_n ran, run 35 sip r_p rap, rep, rip 36 sob rid 37 tab rob 38 tag rot 39 tan s_t sat, set, sit 40 top sap 41 tug t_g tag, tug 42 van t_p tap, tip, top 43 vet tab 44 wag tin 45 wet vet 46 win w_t wet, wit 47 yam wag 48 zap z_p zap, zip Helping Teachers Make A Difference 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #305933