NYS AHPERD 2006 Rye Brook, NY

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Sheri Brock, Ph.D. Auburn University Auburn, Alabama brocksj@auburn.edu Dani Leroux, MS, CAPE Cecil County Public Schools Perryville, Maryland dleroux@ccps.org Gina Pucci, CAPE Cecil County Public Schools Perryville, Maryland gpucci@ccps.org Robin Thornburg, M.Ed. Smiths Station Intermediate Smiths Station, Alabama thornburg.robin@lee.k12.al.us Jeanine Fittipaldi-Wert, MS, CAPE Auburn University Auburn, Alabama wertjea@auburn.edu NYS AHPERD 2006 Rye Brook, NY Sponsored By:

Name of Game: Speed Ball Grade Level: Secondary Equipment: 1 Nerf football, pennies, 2 foam blocks, 4 cones Object of Game: For your team to successfully get the ball down and knock over the foam blocks before the goalie or other team gets the ball away. This game is a fun and energetic and will involve everyone in your class. Divide class into two teams; one-team with pennies, and one team without. Play starts in the middle of gym (just like a jump ball in basketball). 1. You may run with football until you are tagged with two hands- this results in a turn over 2. Object is to knock down the foam blocks without stepping into the goalie area designated by cones 3. One goalie in goalie area at a time 4. If the ball drops on ground you will need to scoop ball up to a teammate to avoid the tag and possible turnover 5. Must stay in bounds designated by cones 6. Players stepping out of bounds will result in an automatic turnover 7. If ball falls in goalie area, it is the goalie s ball 8. No kicking of the football!!!!!! Modifications: (Once students have adjusted to the rules... ) 1. Have two goalies 2. Each team would need to complete so many passes before going to goal 3. Only allow two steps with football then players must pass

Name of Game: Lithuanium Ball Grade Level: Secondary Equipment: Pennies, soccer ball, 2 goals (or 4 cones as goals) Divide class into two teams (one team wears pennies) and assign each team a sideline. Five students from each team are on the field at a time with the remaining players spread out on their team s sideline. The ball is advanced down the field to score a goal. The ball can also be passed to the sideline players but they cannot enter the field (a pass to the sideline players is not considered out of bounds). If the ball is kicked/passed out of bounds on the opposing team s sideline, the opposing team can kick or throw in to their own team. After each goal is scored, or a specified time limit (2-3 minutes), the 5 players on the field switch with the 5 players on each sideline. Using goal keepers is optional and can even be determined by individual teams. However, the appropriate use of hands may need to be addressed. A variation of this game is to use a basketball court and basketball. Goals can be scored by making a basket or simply hitting the backboard. Passing and/or dribbling skills can be incorporated. The game provides continuous action and opportunities for cooperation. X X X X X X X O O O X O X X O O O O O O

Name of Game: Speed Bowling / Fitness Bowling Equipment: 3-4 sets of bowling pins, 3-4 bowling balls, tape or stickers to mark pin placement, tape or 3-4 jump ropes for end lines Divide class into 3-4 teams. Teams should be small enough to provide an aerobic workout with brief breaks, but also not so large that there is excessive standing around. Each team is given a set of pins and a bowling ball. To create bowling lanes; pin markers, bowling pins, and start lines should be pre-arranged, or set up by the students depending on grade level and independence. Teams determine a playing order and then stand behind their start line. The student at the front of the line should go and stand behind the pins at the other end of the lane. On the signal, the first player behind the start line (i.e., bowler ) will bowl once to see how many pins they can knock over, and then run to stand behind the pins after they bowl. The first student behind the pins (i.e., retriever ) will retrieve the ball, roll it back, and take their place at the end of the team s line. After each bowl, the bowler will replace the retriever, until all pins are down. The first team to knock down all their pins wins. Students should be reminded that accuracy can be more important than speed, therefore it may be beneficial to concentrate on form and technique rather than rushing their bowl. Modifications: 1. Teams can compete against their own team s time in the previous round. 2. Count how many bowls it took to knock all the pins over. 3. Teams can compete against their own team s # of bowls in the previous round. 4. Play an entire 10 frame game keeping score (however this might significantly alter the fitness component). 5. Have teammates push a student lying on a scooter into the pins (i.e., Human Bowling).

Name of Game: WIPE OUT Equipment: Game board, die/dice or spinner, 5 bean bags (for game pieces, preferably all different colors), 10 jump ropes, 10 basketballs, 10 soccer balls, floor tape (for tight rope activities) This activity board game is designed after Chutes and Ladders, and with each turn engages students in various physical activities as they work their way to a goal. As they play, they encounter real life situations requiring them to catch a wave or wipe out. With each turn they engage in physical activity that may be disguised as everyday events. Each student will play for his/herself or as a team, and when it is their turn they must roll a die (or use a spinner) and move that many spaces. Each square on the game board will have a task to perform before it is their turn to roll/spin again. If a student lands on a space with catch a wave in it, they perform that task and follow the wave to a higher number square. If they land on a wipe out space, they automatically fall back a couple of squares. The player/team that makes it to the 60 th square first wins the game. Benefits: Students perform a wide variety of physical activities, as well as gain knowledge about other activities they might not consider exercise. They also get practice performing basic math skills. Modifications for students with special needs: 1. No modifications required for students with cognitive or developmental delays 2. Students in wheelchairs may replace any lower body activity with upper body activities (i.e. arm circles, throwing at a target, dribble a basketball) 3. Students with upper body disabilities may replace upper body activities with lower body activities Other modifications: In order to gain maximum participation time, teams should be made as small as possible. If there are more than 10 on a team, more game boards may be used.

Name of Game: HASTIEBALL Equipment: 3 Hoops, striking paddle, and a soft, lightweight ball (optional: batting tee) Students are divided into teams of 5 on defense and 5 on offense. Several games can go on at once. There are 3 hoops located in the outfield. The 2 outside hoops are the designated bases, and the hoop in the center of the other 2 hoops is the one that the defensive players will pick up when the offense hits the ball. Once the defense picks up this hoop, one of the other defensive players will recover the hit ball and throw it through the middle hoop that is being held by one of their defensive teammates. Another defensive player must catch the thrown ball after it has passed through the hoop, and before it hits the ground. The batting team tries to hit the ball and make it bounce in front of the designated hoops in the outfield. If the batter can do so, he/she can run around the hoops until the defensive players throw the ball successfully through the middle hoop. If the batter/runner makes a complete round around the bases, he/she can continue to run until the defense throws the ball through the middle hoop and is caught by another defensive player. Each base the runner gets to is worth 1 point. The defensive player holding the middle hoop is not allowed to throw or catch the ball. If the batter hits the ball over the hoops without it bouncing first, the batter is out. If the batter hits the ball outside of the hoops, it is a foul ball. The entire team gets a try to strike the ball which is pitched by one of their own offensive players, and each player gets to bat once before the teams switch sides. Key Strategy: Hit the ball where it will bounce over the heads of the defense to score points. The defense should try to retrieve the ball quickly and throw it through the hoop (with someone there to catch it) before the offense scores points. Modifications: 1. Use a batting tee or toss and hit (let them choose), or use a designated pitcher. 2. Vary the size and weight of the ball and striking implement. 3. Include a number of strikes before the batter is out. 4. Add an additional base. 5. Count 1 point only when the batter/runner returns to home base (i.e., batting area ). 6. Eliminate foul lines (i.e., all hit balls are fair).

Name of Game: PE Scrabble Equipment: 100 popsicle sticks (Wal-Mart sells them or home-made ones) with each letter of the alphabet and then points at the opposite end, four cones, about 4-5 people per group (use the same point value as the game scrabble). For each group playing you should have one set of alphabet for each group. Divide class up into four groups of 4-5 students. Each group can come up with a creative name for their group. At the opposite end of the playing area have the popsicle sticks spread out face down. The object of the game is to get as many sticks as you can in the time allotted by the teacher (going one person at a time). Once time has ended the teacher will call out a theme (ex. Basketball) and all groups need to come up with a basketball related word and try to get the most possible points. Some Popsicle sticks may say before your team can go again, jog once around the gym, do 25 pushups with your group, everyone on your team must make a basket before you can go again. Modifications: Sport specific words, spelling words for the week, the schools word of the day, Cardiovascular words, etc.. *This is a great interdisciplinary lesson and allows the students to take the words that we teach them into a fun activity*

Name of Game: SOLITAIRE Grade Level: All ages depending on modifications Equipment: Deck of playing cards, suit signs Students are divided into 4 teams (per deck of cards) and each team is organized chronologically 1,2,3. and given a suit (clubs, hearts, diamonds, spades). A deck of cards is spread out face down on the other half of the court (You can also spread out the cards in between various colored cones, to assist in the students working together and remembering where a card of their suit is). One at a time, and in order, a player from each team runs to the other half of the court in attempts to retrieve a card of their team s suit in chronological order. If the player turns over a card of their team s suit that is in the chronological order, they bring it back to the team. If the card is of a different suit or not in the chronological order, they must flip it back over and return back to the team. All players must stay behind the end line (or on the other side of the court) and another player cannot go until the team member returns. The team who has retrieved all the cards in chronological order first wins. Modifications: A refinement for this game for younger children is to only use colors (red & black), or for a more advanced challenge players must retrieve the cards of their suit in order (2,3,4 Ace). Another variation is having all team players complete a fitness skill when the correct card is not retrieved.