Alexander the Great These are the armies of Alexander the Great and his Enemies. The armies are based upon those found in DBA. and Might of s. They have been modified based on research and gut instinct. Tables Explained Each list has an outline of a number of units. The following is an example unit: s Javelin ( ) -4 (-) 0mm At the top is the name of the unit. : is the combat strength of the unit. This number governs all forms of combat and morale, including rally. : is the amount that the unit may move with movement action. : is the armor save of this unit. : is a list of capabilities of the unit. The rules give a detailed description of what each mod is. It is a good idea to make a unit card for each unit in your army with detailed explanations on the effects of each capability of the unit. If the unit has a missile weapon, it is given as weapon (range in inches). Our example unit has Javelins with a range. : This shows the amount of troops available for that army. The first set of numbers (ie -) is the minimum and maximums available for a 0-point army. You must buy the minimum. Numbers in parentheses are the incremental increase for that unit for each 5 points. So in a basic army, you could purchase to Velites. In a 45 point army, you could purchase -5 Velites. 60 points brings the total up to -7 and so on. : The base depth of the troops and type. In our example 0mm/ is 0mm base depth and denote skirmisher. : is the cost of the unit in points. Some notes with a * are upgrades for that unit. This unit may add a Sling ed (4 ) for +4 points to the normal cost of the unit. Generals and Captains Each player gets commander per 5 points of army. The first commander is a General and the rest are Captains. In a 0 point game, for example, there is one General and one Captain.
Alexandrian Macedonian Companion Cavalry.5 Fear Veteran 0mm 4.5 0-0mm Thessalian Light Cavalry Javelin ( ) (0-) 0mm Front Rank Phalangites 4.5 Pike (A) Back Rank Phalangites 4.5 Pike 4-8 (-4) (A) Must purchase front rank and rear rank phalangites in pairs. May take an exceptional general + points May hire up to 0 points of Mercenaries.
Persian.5 - (-) 0mm Light Cavalry Javelin ( ) (-) (-) 0mm Skythian Horse Archers 0-0mm Karadakes 4.5 0- Archers Rapid Fire -4 (-) 0mm Shield Bearers -4 (-) 0mm s Javelin ( ) 0- (0-) 0mm Scythed Chariot.5 Fear Unreliable 0-40mm
Indian Heavy Chariot.5 Fear Unreliable *Veteran (+ pts) - 40mm Light Chariot.5 Fear Unreliable *Veteran (+ pts) 0-40mm.5 0-0mm Elephant + Behemoth Terror 0-40mm Light Infantry 0-4 (0-) 0mm Archers -4 (-) 0mm
Hoplite Greek.5 0-0mm Light Cavalry Javelin ( ) 0mm Hoplites 4.5 4-8 (-4) May hire up to 0 points in mercenaries.
Illyria Light Cavalry Javelin ( ) (-) 0mm Hoplites 4.5 0- Peltasts 4-8 (-4) 0mm Warbands Warband -4 (-) 0mm s Javelin ( ) - 0mm
Thrace.5-0mm Light Cavalry Javelin ( ) - (0-) 0mm Hoplites 4.5 0- Peltasts 5-0 (-5) 0mm s Javelin ( ) - (0-) 0mm
Mercenaries Peltasts 0-4 (0-) 0mm Unarmored s Javelin ( ) 0- (0-) 0mm Slingers 0-0mm Hoplites 4.5 0-