YMCA YOUTH SPORTS Rule Book

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YMCA YOUTH SPORTS Rule Book YMCA Of Greater Omaha Fall Basketball 2014 1

Table of Contents YMCA Information Page(s) Directors Information 3 Sports Pledge 3 Youth Sports Mission 3 Parent Information 4 YMCA Staff & Codes of Conduct 5 Rules that Apply to Recreational and Spirit Leagues Court & Equipment 6 Officials and their duties 7 YMCA Basketball Rules 8-12 Coaches Rules 12 Definitions 13-18 2

Important Phone Numbers Y Branch Sports Director Phone Email Sarpy Brett Gebhardt 402-339-9861 bgebhardt@metroymca.org SW Ben Wittrock 402-334-8487 bwittrock@metroymca.org Maple Tom Stubby 402-393-3700 tstubby@metroymca.org Armbrust Pam Peetz 402-896-4200 ppeetz@metroymca.org Twin Rivers Ben Wittrock 402-359-9622 bwittrock@metroymca.org BG/Downtown Tom Stubby 402-393-3700 tstubby@metroymca.org YMCA of Greater Omaha Sports Pledge Win or lose, I pledge before GOD To accept and demonstrate the following positive values: Caring, Honesty, Respect, Responsibility. I will do the best I can to be a team player. To respect my teammates, opponents, coaches and officials. And to improve myself in Spirit, Mind, and Body. YOUTH SPORTS MISSION STATEMENT The purpose of the YMCA Youth Sports Program is to provide children of the Greater Omaha area an opportunity to participate in various physical activities and to: *Have Fun*Develop Sportsmanship*Make New Friends*Promote Teamwork*Learn Lifetime Fitness*Strengthen Self-Confidence*Learn Skills. 3

Greater Omaha YMCA Parent Information Registration: All sport seasons will have a registration begin and end time. Refer to the sports calendar to see the specific dates/times of each season. Each branch will accept registrations after the deadline with a late fee depending on availability. Uniforms: All teams in grades K-8 th are required to wear YMCA Jr. Mavs jerseys; all teams in grades 9 th -12 th are required to wear a YMCA sports jersey. Pre-K teams are required to wear Jr. Mavs t-shirts. Practice/Game Times: Practice spots are offered through each branch. Coaches are responsible for picking the time that best suites their schedules and that of their team. The YMCA does not guarantee a specific practice night. Weather Policy: In case of bad weather, a decision on whether to play will be made one hour prior to game time. This information is available on our website: armbrust.metroymca.org, Sports Hotline at 402-661-7150 Facebook: www.facebook.com/armbrustymca. Twitter/Text: Text follow armbrustysports to 40404. Open Doors: Financial assistance is available. Please contact your local branch for more information. YMCA Website: www. armbrust.metroymca.org, This site will hold registration information, rules and season updates. Refund: Participants may request a refund (minus a $15 processing fee) should they drop from the league prior to the first scheduled game. After the first scheduled game has been held, a pro-rated credit on their YMCA account (minus a $15 processing fee) will be given. After the second game, no refunds/credits will be given. Credits available expire after one year. Pictures: Modern Images will be here each season to take team and individual pictures. Each coach will receive a picture time from them. Should a problem arise with your order, please call Modern Images @ 402-991-7786. 4

YMCA Staff YMCA personnel shall be present and visible at all games. If you encounter any problems or have suggestions, please contact the supervisor. If you have a question or suggestion concerning the game or league, please present it before or after the game to the supervisor, not during the game. Site supervisors have the final decision at all sites. YMCA Coaches Code of Conduct 1. Model and teach the YMCA Core Values to your players. Caring Providing positive support, care and encouragement for all athletes that play YMCA sports. Honesty YMCA Coaches will be honest with players, parents, and YMCA officials in all situations. Respect - YMCA Coaches will respect the game by never cheating. YMCA Coaches will respect the decision of the officials and will never display demeaning or derogatory actions. Responsibility YMCA Coaches will be responsible by showing good communication with their parents, players, and YMCA league officials. YMCA Coaches will be organized and follow through with their responsibilities to the end of the season. 2. Build Strong Kids.. Build kids up through positive feedback and support. Reward effort not just good outcomes. Teach strong fundamentals of the game. Playing all of the kids at least 50% of the game. Continue to learn as a coach. 3. Build Strong Families.. Encouraging parent involvement with their child and with the team. 4. Build Strong Sports Communities.. Team huddles required every game and practice to talk about core values and sportsmanship. YMCA Sports Pledge to be said with parents and players before the game. Drinks and Snacks provided to the officials after the game. 5

Court & Equipment Ball Size Pre K -2 nd Grade Junior Ball 3rd-7th Grade 28.5 8th- High School Boys Men s Ball 8th- High School Girls 28.5 Goal Height Pre-K 6 K-2 nd 8 3rd-4th 9 5th grade on up 10 Free Throw Distance Pre K - Kindergarten Does not shoot Free Throws 1st-4th 12 5 th & Up 15 6

Officials and Their Duties Officials Jurisdiction The officials shall make decisions for infractions of the ruled committed within or outside the boundary lines. The use of any replay or television monitoring equipment by the officials in making any decision relating to the game is prohibited. The jurisdiction of the officials is terminated and the final score has been approved when all officials Correctable Errors Officials may correct an error if a rule is inadvertently set aside and results in: -Failure to award a merited free throw -Awarding an unmerited free throw -Permitting a wrong player to attempt a free throw -Attempting a free throw at the wrong basket -Erroneously counting or canceling a score In order to correct any of the officials errors listed, such error must be recognized by an official during the first dead ball after the clock has properly started. Bench Location The location of each team s bench will be placed along the same sideline where the scores table is located where possible. Possession Arrow A visible display shall be located at the scorers and timers table to indicate team possession for the alternating possession procedure. Score Keepers Duties Volunteer from Home Team Responsible for the running of the scorebook during the game and is a volunteer from the home team. This is the official score keeper of the game. Time Keepers Duties Volunteer from Visiting Team Responsible for running the scoreboard and keeping the time and score visible for all participants and spectators. This position will be filled by a volunteer from the visitor s team. 7

Fouls and Penalties YMCA Basketball Rules Fouls Kindergarten Fouls will not be recorded 1 st HS Fouls are recorded. 5 th foul disqualifies player. Technical Fouls Player Upon receiving a technical foul, the player will sit out the remainder of the game. Coach 1 st Technical result in a meeting with the Sports Director to discuss his/her actions. 2 nd ejection from the game and you will be suspended from next week s game. Coach will meet with the Sports Director to determine length of suspension. Out of Bounds and the Throw-in Player Location The location of a player or nonplayer is determined by where the player is touching the floor as far as being: a. Inbounds or out of bounds b. In the frontcourt or backcourt c. Outside (behind/beyond) or inside the three-point field goal line. d. When a player is touching the backcourt, out of bounds or the three point line, the player is located in backcourt, out of bounds, or inside the three point line e. A player is still located in backcourt as long as one of the three points is still in the backcourt: f. The ball g. Either foot h. A player is in the front court when: i. The ball & both feet are located in the front court Throw-In Designated Spot The designated throw-in spot is 3 feet wide with no depth limitation and is established by the official prior to putting the ball at the thrower s disposal. a. The thrower must keep one foot on or over the spot until the ball is released. Pivot-foot restrictions and the traveling rule are not in effect for a throw-in. 8

Timing Regulations All Divisions Length of Game Pre-K 4 Quarters 6 minutes in length (Pre-K will have 15 min. practice followed by game time.) K 4th 4 Quarters 8 minutes in length (Kindergarten will have 15 min. practice followed by game time.) 5th-HS; 4 th -6 th Comp. 4 Quarters 10 minutes in length Note Clock will stop on all whistles in the last minute of each half. Time Outs Each team, no matter what division, will receive 2 time-outs per half. They are full time-outs lasting 1 minute in length. Remaining time outs will not carry over to another half or into overtime. Overtime K-4 th No overtime will be played 5th-HS; 4 th -6 th Comp. (1) 2 minute overtime period. If still tied, sudden death will occur (Sudden death will start w/o Jump Ball) Scoring Regulations Pre K-Kindergarten 1st HS No score kept Score will be kept. Once a team gets to a 20 pt. lead or more, freeze score on the scoreboard until difference in the score is under 20 pts. Score will still be kept on the scoresheet during the time the lead is 20 pts or more. Substitutions - Everyone will play 50% of the game!! Pre K-Kindergarten Pre-K teams will sub at the 3 minute mark of each quarter; Kindergarten teams will sub at the 4 min mark of each quarter. 1 st -HS Free Substitutions 9

Violations Throw-in Kindergarten No Time Limit 1 st Grade - HS 5 seconds Closely Guarded K 4 th Grade 5th-HS Does not apply 5 seconds Backcourt Mighty Hoopsters-Kindergarten No Back Court Violations 1 st HS 10 seconds Free Throw Administration Mighty Hoopsters - Kindergarten 1st- HS Lane Violation Mighty Hoopsters-Kindergarten 1st 4 th 5th & HS No Free Throws Free Throws will be shot No Restrictions 5 seconds 3 seconds Bonus Free Throws A bonus free throw is the second free throw awarded for a common foul (except a player control foul) as follows: a. Team s 7 th foul thru 9 th foul will be awarded a 1-1 b. Team s 10 th foul will be awarded 2 shots 10

Division Specific Rules Pre-K a. No full court press allowed. b. 2-3 Zone defense only c. no double teaming outside lane d. No Steal Rule applies 1. No Steal Rule - Players may not steal the ball if the opponent is dribbling or holding the basketball. They may steal the ball if the opponent passes to another teammate. Kindergarten a. No full court press allowed. b. 2-3 Zone defense only c. No double teaming outside lane. d. No Steal Rule applies 1. No Steal Rule - Players may not steal the ball if the opponent is dribbling or holding the basketball. They may steal the ball if the opponent passes to another teammate. b. First two weeks of play- Traveling and double dribble will not be called for the first two weeks of play. Officials will blow whistle, instruct on the error, and give the ball back to the player. c. Starting in week 3 - the following will constitute traveling and double dribble and will result in a turnover: 1. Traveling more than 4 steps 2. Double Dribble dribble and pick up more than twice. 1 st 2 nd Grade a. No full court press allowed. b. Half court man to man c. No double teaming outside lane. d. Wristbands are not required; will be on site if both coaches agree to use. e. No Steal Rule applies f. No Steal Rule - Players may not steal the ball if the opponent is dribbling or holding the basketball. They may steal the ball if the opponent passes to another teammate. g. First two weeks of play- Traveling and double dribble will be called for the first two weeks of play. Officials will blow whistle, stop clock, instruct/explain the error, and give the ball to other team. 1. Traveling more than 4 steps 2. Double Dribble dribble and pick up more than twice. h. Starting in week 3 clock will not stop; official will blow whistle, briefly instruct/explain, and give ball to the other team. i. Free Throws weeks 1-2 = stop the clock; weeks 3-8 = clock will run. 11

3 rd -4th Grade a. No full court press allowed. b. Half court man to man must be played in the 1 st half of the game. c. 2 nd half, teams may play zone or man to man no press allowed d. No double teaming outside the lane. e. Should a 20 point margin be reached at any point, the team ahead must keep 1 foot in the lane until difference is back under 20 points. f. Scoreboard will be reset to read, 0-0, should a 20 point margin be reached at anytime during the game. g. 20 point lead in the 2 nd half will result in a running clock as long as that margin is 20 or over. If team catches up back to normal timing/scoring applies. h. Free Throws weeks 1-2 = stop the clock; weeks 3-8 = clock will run. 5 th High School a. Any type of half court defense is allowed. b. Full-court press allowed until a 10 point margin is reached. Leading team must drop back to half court defense. c. Scoreboard will be reset to read, 0-0, should a 20 point margin be reached at any time during the game. d. 20 point lead in the 2 nd half will result in a running clock as long as that margin is 20 or over. 4 th -6 th Grade Competitive Division a. Will follow current high school basketball rules. b. No stipulations on margin of lead or when to press. c. Once get to 20 pt. lead or more, freeze score on the scoreboard until difference in the score is under 20 pts. Score will still be kept on the scoresheet. d. 20 point lead in the 2 nd half will result in a running clock as long as that margin is 20 or over. Coach s Rules a. Pre-K & Kindergarten One (1) coach will be allowed on the floor from each team to help instruct the players. b. 1 st HS Division: One (1) Head Coach and one (1) Assistant Coach will be allowed on the bench during games. c. 1 st & 2 nd grades: Coaches may stand in their bench area to instruct players. d. 3 rd High School: Coaches must be seated at all times while play is live. e. The Head Coach is the only coach allowed to address the officials before, during, or after the game. The assistant coach may confer with players and table personnel but only during dead ball situations. f. If a player is injured, an official or YMCA staff person will call the coach on the floor. This is for the safety of all the players that could be injured by anyone running on the court unexpectedly. g. Under no circumstances shall any coach confer with another player or coach unexpectedly. 12

Definitions (Reference NFHS Rule Book) Ball Location ART 1 A ball which is in contact with a player or with the court is in the backcourt if either the ball or the player (either player if the ball is touching more than one) is touching the backcourt. ART 2 A ball which is in contact with a player is in the frontcourt if neither the ball nor the player is touching the backcourt. ART 3 A ball which is in flight retains the same location as when it was last in contact with a player on the court. ART 4 A ball which touches a player or an official is the same as the ball touching the floor at that individual s location. ART 5 A ball which touches the front faces or edges of the backboard is treated the same as touching the floor inbounds, except that when the ball touches the thrower s backboard it does not constitute a part of a dribble. ART6 During a dribble from backcourt to frontcourt, the ball is in the frontcourt when the ball and both feet of the dribbler touch the court entirely in the frontcourt. ART 7 A ball is at the disposal of a player when it is: 1. Handed to a thrower or free thrower 2. Caught by a player after it is bounced to him/her 3. Placed on the floor at the spot 4. Available to a player after a goal Blocking, Charging ART 1 Blocking is illegal personal contact which impedes the progress of an opponent. ART 2 Charging is illegal personal contact caused by pushing or moving into an opponent s torso. 1. A player who is moving with the ball is required to stop or change direction to avoid contact is a defensive player has obtained a legal guarding position in his/her path. 2. If a guard has obtained a legal guarding position, the player with the ball must get his/her head and shoulders past the torso of the defensive player. If contact occurs on the torso of the defensive player, the dribbler is responsible for the contact. 13

3. There must be a reasonable space between two defensive players or a defensive player and a boundary line to allow the dribbler ton continue in his/her path. If there is less than 3 feet of space, the dribbler has the greater responsibility for the contact 4. The player with the ball may not push the torso of the guard to gain an advantage to pass, shoot or dribble. Bonus Free Throw ART 1 A bonus free throw is the second free throw awarded for a common foul (except a player-control foul) as follows: 1. Beginning with a team s seventh foul in each half and for the eighth and ninth foul, the bonus is awarded only if the first free throw is successful. 2. Beginning with a team s 10 th foul in each half the bonus is awarded whether or not the first free throw is successful. ART 2 Player-control fouls and technical fouls are counted as team fouls to reach the bonus. When a technical foul is also charged indirectly to the head coach, it counts only as one team foul. Closely-Guarded A closely guarded situation occurs when a player in control of the ball in his/her team s frontcourt, is guarded by an opponent who is within 6 feet of the player holding or dribbling the ball. Court Areas ART 1 The frontcourt of a team consists of that part of the court between its end line and the nearer edge of the division line, including its basket and the inbounds part of the backboard. ART 2 The backcourt of a team consist of the rest of the court, including the entire division line and the opponent s basket and inbounds part of the opponent s backboard. Dribble ART 1 A dribble is ball movement caused by a player in control who bats (intentionally strikes the ball with the hand(s)) or pushes the ball to the floor once or several times. ART 2 During a dribble the ball may be batted into the air provided it is permitted to strike the floor before the ball is touched again with the hand(s). ART 3 The dribble may be started by pushing, throwing, or batting the ball to the floor. 14

ART 4 The dribble end when: 1. The dribbler catches or causes the ball to come to rest in one or both hands. 2. The dribbler palms/carries the ball allowing it to come to rest in one or both hands. 3. The dribbler simultaneously touches the ball with both hands. 4. An opponent bats (intentionally strikes the ball with the hand(s)) the ball. 5. The ball becomes dead. Note 1: It is not possible for a player to travel during a dribble. Note 2: A player is not dribbling while slapping the ball during a jump, when a pass rebounds from his/her hand, when he/she fumbles, or when he/she bats a rebound or pass away from other players who are attempting to get it. The player is not in control under these conditions. Note 3: It is a dribble when a player stands still and bounces the ball. It is not a dribble when a player stands still and holds the ball and touches it to the floor once or more than once. ART 5 An interrupted dribble occurs when the ball is loose after deflecting off the dribbler or after it momentarily gets away from the dribbler. There is no player control during an interrupted dribble. Hands and Arms, Legal and Illegal Use ART 1 It is legal to extend the arms vertically above the shoulders and need not be lowered to avoid contact with an opponent when the action of the opponent causes contact. This legal use of the arms and hand usually occurs when guarding the player making a throw-in, the player with the ball in pressing tactics and a player with the ball who is maneuvering to try for goal by pivoting, jumping, etc. ART 2 It is legal use of hands to reach to block or slap the ball controlled by a dribbler or a player throwing for goal or a player holding it and accidentally hitting the hand of the opponent when it is in contact with the ball. ART 3 It is legal to hold the hands and arms in front of the face or body for protection and to absorb force from an imminent charge by an opponent. This same protective use of the arms and hands occur when a player who has set a screen outside the opponent s visual field is about to be run into by the player being screened. The action, however, should be a recoil action rather than a pushing action. 15

ART 4 It is not legal to use hands and arms or hips and shoulders to force his/her way through a screen or to hold the screener and then push him/her aside in order to maintain a guarding position relative to his/her opponent. ART 5 It is not legal to use hands on an opponent which in any way inhibits the freedom of movement of the opponent or acts as an aid to a player in starting or stopping. ART 6 It is not legal to extend the arms fully or partially in a position other than vertical so that the freedom of movement of an opponent is hindered when contact with the arms occurs. The extension of the elbows when the hands are on the hips or when the hands are held near the chest or when the arms are held more or less horizontally are examples of the illegal positions used. ART 7 It is not legal to use the hand and/or forearm to prevent an opponent from attacking the ball during a dribble or when throwing for goal. ART 8 It is not legal to swing arms and elbows excessively. This occurs when: 1. Arms and elbows are swung about while using the shoulders as pivots, and the speed of the extended arms and elbows is in excess of the rest of the body as it rotates on the hips or on the pivot foot. 2. The aggressiveness with which the arms and elbows are swung could cause injury to another player if contacted. ART 9 It is not legal to lock arms or grasp a teammates(s) in an effort to restrict the movement of an opponent. Kicking the Ball Kicking the ball is intentionally striking it with the knee or any part of the leg or foot below the knee. Player Location ART 1 The location of a player or nonplayer is determined by where the player is touching the floor as far as being: 1. Inbounds or out of bounds 2. In the frontcourt or backcourt 3. Outside (behind/beyond) or inside the three-point field-goal line. Art 2 When a player is touching the backcourt, out of bounds or the three point line, the player is located in backcourt, out of bounds, or inside the three point line, respectively. Art 3 The location of an airborne player with reference to the three factors of Article 1 is the same as at the time such player was last in contact with the floor or an extension of the floor, such as a bleacher. 16

Screen ART 1 A screen is legal action by a player, who without causing contact, delays or prevents an opponent from reaching a desired position. ART 2 To establish a legal screening position: 1. The screener may face any direction. 2. Time and distance are relevant. 3. The screener must be stationary, except when both are moving in the same path and the same direction. ART 3 When screening a stationary opponent from the front or side, the screener may be anywhere short of contact. ART 4 When screening a stationary opponent from behind, the screener must allow the opponent one normal step backward without contact. ART 5 When screening a moving opponent, the screener must allow the opponent time and distance to avoid contact. The distance need not be more than two strides. ART 6 When screening an opponent who is moving in the same path and direction as the screener is moving, the opponent is responsible for contact if the screener slows up or stops. Traveling Traveling (running with the ball) is moving a foot or feet in any direction in excess of prescribed limits while holding the ball. The limits on foot movements are as follows: ART 1 A player who catches the ball with both feet on the floor, may pivot, using either foot. When one foot is lifted, the other is the pivot foot. ART 2 A player, who catches the ball while moving or dribbling, may stop, and establish a pivot foot as follows: 1. If both feet are off the floor and the player lands: a. Simultaneously on both feet, either foot may be the pivot. b. On one foot followed by the other, the first foot to touch is the pivot c. On one foot, the player may jump off that foot and simultaneously land on both. Neither foot can be a pivot in this case. 2. If one foot is one the floor a. It is the pivot when the other foot touches in a step. b. The player may jump off that foot simultaneously land on both. Neither foot can be a pivot in this case. 17

ART 3 After coming to a stop and establishing a pivot foot: 1. The pivot foot may be lifted, but not returned to the floor, before the ball is released on a pass or try for goal. 2. If the player jumps, neither foot may be returned to the floor before the ball is released on a pass or try for goal. 3. The pivot foot may not be lifted before the ball is released, to start a dribble. ART 4 After coming to a stop when neither foot can be a pivot: 1. One or both feet may be lifted, but may not be returned to the floor before the ball is released on a pass or try for goal. 2. Neither foot may be lifted before the ball is released, to start a dribble. ART 5 A player holding the ball: 1. May not touch the floor with a knee or any part of the body other than hand or foot. 2. After gaining possession while on the floor and touching with other than hand or foot, may not attempt to get up or stand. Verticality Verticality applies to a legal position. The basic components of the principle of verticality are: ART 1 Legal guarding position must be obtained initially and movement thereafter must be legal. ART 2 From this position, the defender may rise or jump vertically and occupy the space within his/her vertical plane. ART 3 The hands and arms of the defender may be raised within his/her vertical plane while on the floor or in the air ART 4 The defender should not be penalized for leaving the floor vertically or having his/her hands and arms extended within his/her vertical plane. ART 5 The offensive player whether on the floor or airborne, may not clear out or cause contact within the defender s vertical plane which is a foul. ART 6 The defender may not belly up or use the lower part of the body or arms to cause contact outside his/her vertical plane which is a foul. ART 7 The player with the ball is to be given no more protection or consideration that the defender in judging which player has violated the rules. 18