Module 5 One Rule, One Interpretation, One Mechanic = One Team Their Game, Our Passion
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1 Module 5 One Rule, One Interpretation, One Mechanic = One Team Their Game, Our Passion
2 Core Values Pursue Excellence Be Professional Be Accountable Be Prepared Give and Earn Respect Learn and Grow Teach by Example Lead a Legacy
3 EBOA Clinics Weekly Clinics and Calls 10/10/17 State Rules Clinic at East Duplin High School 6:30 p.m. 10/10/17 EBOA State Clinic at East Duplin High School 7:30 p.m. 10/16-10/30/17 NFHS Online Testing 11/4/17 First Scrimmage Date for most schools 11/11/17 The Scrimmage Date (All hands on deck) 11/13/17 EBOA In-Season Clinic for all Officials at East Duplin 6:00 p.m.
4 E-Training (Open to all) Thursdays 9:00 10:00 p.m. Dial-in Number: (563) Access Code: Online Meeting Link: Online Meeting ID: eboanc Wesley Carter, EBOA President and Roy Turner lead discussions on rules, mechanics, case plays, and EBOA philosophy.
5 Dead Ball Efficiency
6 Areas of Coverage and Responsibility
7 Areas of Coverage and Responsibility
8 Dead Ball Efficiency
9 Dead Ball Efficiency
10 Jump Ball Positioning and Mechanics
11 Three Person Mechanics Jump Ball Mechanics Jump Ball Responsibilities Referee: Making sure the table and partners are ready Make sure all players are set Set the direction of the teams Blow the whistle Toss the ball Check the clock and alternating passion arrow are correct
12 Three Person Mechanics Jump Ball Mechanics Jump Ball Responsibilities Umpire 1: Make sure the table personnel are ready Have and up to chop the clock Ensure the toss is legal (height, side to side) The toss is legally tip no violations have occurred by the jumpers
13 Three Person Mechanics Jump Ball Mechanics Jump Ball Responsibilities Umpire 2: Players are legally equipped The eight non-jumpers are set The eight non-jumpers are not gaining an advantage (in front of opponent/move before the ball is touched by a jumper) The eight non-jumpers are not in adjacent spots on the floor, provided the opposing team does not want that spot
14 Three Person Mechanics Jump Ball Mechanics
15 Three Person Mechanics Jump Ball Mechanics
16 Rule 6 Live Ball Dead Ball
17 Dead Ball Efficiency
18 Rule 6 Live Ball Dead Ball Jump Ball Administration - Jumpers The toss should be greater than the height greater than either of the jumpers can jump The tossed ball must be touched by one or both jumpers after it reaches its highest point If the ball contacts the floor without being touched, the ball will be re-tossed Neither Jumper shall: Touch the ball before it reaches its highest point Leave the center circle until the ball has been tossed Catch the ball before the jump ball end Touch the ball more than twice
19 Rule 6 Live Ball Dead Ball Jump Ball Administration Non-Jumpers Until the tossed ball is touched by at least one of the jumpers, the non-jumpers may not break the plane of the jump circle or take position in any occupied position The jump ball ends when: The touched ball contacts one of the eight non jumpers An official The floor A basket or backboard
20 Dead Ball Efficiency
21 Dead Ball Efficiency
22 Rule 6 Live Ball and Dead Ball
23 Rule 6 Live Ball Dead Ball The ball becomes live when: The ball is released from the officials hands on the toss to start a game or overtime On a throw-in, the ball is a the disposal of the thrower When the ball is a the disposal of the free thrower
24 Rule 6 Live Ball Dead Ball Jump Ball Administration: Make sure all 5 players are on the floor correctly dressed Face the teams away from their benches to start a game Jumpers must have both feet in their half of the jump circle All non-jumpers may not change position or enter the jump circle until the ball is touched by a jumper Players may not occupy adjacent positions on the floor, provided the opposing team does not want that position
25 Areas of Coverage and Responsibility
26 Rule 6 Live Ball Dead Ball The referee is ready to toss the ball to start the game when: a. A1 who as on the center restraining circle backs off b. B1 moves onto the center restraining circle into an unoccupied space c. B2 moves off the circle and goes behind A2 and is within 3 feet of the circle d. B3 moves off the circle about 5 feet and moves behind A3 and A4 who are occupying spaces on the circle
27 Rule 6 Live Ball Dead Ball The referee is ready to toss the ball to start the game when: a. Legal, moving off the circle is legal b. B1 moves onto the center restraining circle into an unoccupied space c. B2 moves off the circle and goes behind A2 and is within 3 feet of the circle d. B3 moves off the circle about 5 feet and moves behind A3 and A4 who are occupying spaces on the circle
28 Rule 6 Live Ball Dead Ball The referee is ready to toss the ball to start the game when: a. Legal, moving off the circle is legal b. Illegal, it is a violation to move on the circle until the ball leaves the official s hand. The violation results in Team A ball. c. B2 moves off the circle and goes behind A2 and is within 3 feet of the circle d. B3 moves off the circle about 5 feet and moves behind A3 and A4 who are occupying spaces on the circle
29 Rule 6 Live Ball Dead Ball The referee is ready to toss the ball to start the game when: a. Legal, moving off the circle is legal b. Illegal, it is a violation to move on the circle until the ball leaves the official s hand. The violation results in Team A ball. c. Illegal, it is a violation to move into an occupied space until the ball leaves the official s hand. The violation results in Team A ball. d. B3 moves off the circle about 5 feet and moves behind A3 and A4 who are occupying spaces on the circle
30 Rule 6 Live Ball Dead Ball The referee is ready to toss the ball to start the game when: a. Legal, moving off the circle is legal b. Illegal, it is a violation to move on the circle until the ball leaves the official s hand. The violation results in Team A ball. c. Illegal, it is a violation to move into an occupied space until the ball leaves the official s hand. The violation results in Team A ball. d. Legal, moving around the circle when more than 3 feet away is legal
31 Rule 6 Live Ball and Dead Ball Setting the Alternating Possession Arrow The AP arrow will be set in the opposing team s direction when: After the ball has legally been touched by the jumpers a player secures control of the ball After the ball is touched out of bounds by a jumper with no other player touching the ball, the arrow will face the non-throw-in team once the throw-in has legally ended If the ball is simultaneously hit out of bounds by both jumpers, the ball will be re-tossed If two players from opposing teams secure the tip simultaneously, those two players will enter the jump circle for a jump ball to set the AP arrow
32 Rule 6 Live Ball and Dead Ball C Following a jump between A1 and B1 to start the game, the jump ball: Is touched by A2 and then goes out of bounds Is touched simultaneously by A2 and B2 then goes out of bounds Is simultaneously controlled by A2 and B2 for a held ball Is caught by A1
33 Rule 6 Live Ball and Dead Ball C Following a jump between A1 and B1 to start the game, the jump ball: Team B gets the ball and the arrow is set towards team A when the ball is at the disposal for Team B for a throw-in Is touched simultaneously by A2 and B2 then goes out of bounds Is simultaneously controlled by A2 and B2 for a held ball Is caught by A1
34 Rule 6 Live Ball and Dead Ball C Following a jump between A1 and B1 to start the game, the jump ball: Team B gets the ball and the arrow is set towards team A when the ball is at the disposal for Team B for a throw-in A2 and B2 will jump in the center circle since the AP was not established Is simultaneously controlled by A2 and B2 for a held ball Is caught by A1
35 Rule 6 Live Ball and Dead Ball C Following a jump between A1 and B1 to start the game, the jump ball: Team B gets the ball and the arrow is set towards team A when the ball is at the disposal for Team B for a throw-in A2 and B2 will jump in the center circle since the AP was not established A2 and B2 will jump in the center circle since the AP was not established Is caught by A1
36 Rule 6 Live Ball and Dead Ball C Following a jump between A1 and B1 to start the game, the jump ball: Team B gets the ball and the arrow is set towards team A when the ball is at the disposal for Team B for a throw-in A2 and B2 will jump in the center circle since the AP was not established A2 and B2 will jump in the center circle since the AP was not established Team A has violated and Team B will have a throw-in and the AP arrow will be set towards Team A s basket
37 Rule 6 Live Ball and Dead Ball
38 Rule 6 Live Ball and Dead Ball D It is Team B s turn for the next throw-in under the AP arrow procedure. By mistake, Team A is given that throw-in. Team A: Commits a throw-in violation Releases the ball on the AP session throw-in, but before the ball is legally touched in bounds Team A or B commits a foul Team A completes the throw-in to a teammate
39 Rule 6 Live Ball and Dead Ball D It is Team B s turn for the next throw-in under the AP arrow procedure. By mistake, Team A is given that throw-in. Team A: The throw-in has ended with the violation, Team B will get the ball for the violation and the arrow for the next alternating possession Releases the ball on the AP session throw-in, but before the ball is legally touched in bounds Team A or B commits a foul Team A completes the throw-in to a teammate
40 Rule 6 Live Ball and Dead Ball D It is Team B s turn for the next throw-in under the AP arrow procedure. By mistake, Team A is given that throw-in. Team A: The throw-in has ended with the violation, Team B will get the ball for the violation and the arrow for the next alternating possession The AP throw-in did not end since a foul occurred. The AP mistake is corrected and now favors Team B. The fouls will be recorded appropriately. Team A completes the throw-in to a teammate
41 Rule 6 Live Ball and Dead Ball D It is Team B s turn for the next throw-in under the AP arrow procedure. By mistake, Team A is given that throw-in. Team A: The throw-in has ended with the violation, Team B will get the ball for the violation and the arrow for the next alternating possession The AP throw-in did not end since a foul occurred. The AP mistake is corrected and now favors Team B. The fouls will be recorded appropriately. It is too late to correct the error. The AP arrow will now be with Team B.
42 Rule 6 Live Ball and Dead Ball E During the jump ball to start the game, after the ball is tossed: B1 Violates B1 fouls A1 A1 intentionally fouls B1
43 Rule 6 Live Ball and Dead Ball E During the jump ball to start the game, after the ball is tossed: Once the ball is in possession of Team A s thrower, team A has gain possession and the arrow is immediately set towards team B B1 fouls A1 A1 intentionally fouls B1
44 Rule 6 Live Ball and Dead Ball E During the jump ball to start the game, after the ball is tossed: Once the ball is in possession of Team A s thrower, team A has gain possession and the arrow is immediately set towards team B Once the ball is in possession of Team A s thrower, team A has gain possession and the arrow is immediately set towards team B A1 intentionally fouls B1
45 Rule 6 Live Ball and Dead Ball E During the jump ball to start the game, after the ball is tossed: Once the ball is in possession of team A s thrower, team A has gain possession and the arrow is immediately set towards team B Once the ball is in possession of team A s thrower, team A has gain possession and the arrow is immediately set towards team B The arrow is pointed in the direction of team A once the team B thrower is in possession
46 Rule 6 Live Ball and Dead Ball A Team A is awarded a throw-in under the AP procedure. The following happens: A1 then commits a violation during the throw in Team A fouls during the throw-in Team B fouls during the throw-in
47 Rule 6 Live Ball and Dead Ball A Team A is awarded a throw-in under the AP procedure. The following happens: Team B would get the ball and team A would lose the AP arrow. A violation on team A is the only way a team loses its turn under this procedure Team A fouls during the throw-in Team B fouls during the throw-in
48 Rule 6 Live Ball and Dead Ball A Team A is awarded a throw-in under the AP procedure. The following happens: Team B would get the ball and team A would lose the AP arrow. A violation on team A is the only way a team loses its turn under this procedure The throw-in has not legally ended so the AP arrow does not change Team B fouls during the throw-in
49 Rule 6 Live Ball and Dead Ball A Team A is awarded a throw-in under the AP procedure. The following happens: Team B would get the ball and team A would lose the AP arrow. A violation on team A is the only way a team loses its turn under this procedure The throw-in has not legally ended so the AP arrow does not change The throw-in has not legally ended so the AP arrow does not change
50 Rule 6 Live Ball and Dead Ball The ball becomes dead when: A goal is made When it is apparent a free throw will not be successful followed by another free throw or followed by a throw-in (such as when a technical foul is being administered) A held ball occurs The ball becomes lodged or rest on the flange A player or team control foul occurs Continued.
51 Rule 6 Live Ball and Dead Ball The ball becomes dead when: Time expires, unless a try is in flight before the expiration of time, then the ball becomes dead when it is certain the try will not have a change to be scored A foul, other than a team or player control foul occurs If a player has started for a try for goal (before the foul occurs) he or she may continue their motion for goal, provided time has not expired prior to the release of the try A free throw violation by the shooting team A violation occurred (9-2 though 9-13 i.e. traveling, double dribble)
52 Rule 6 Live Ball and Dead Ball 6.7.A The ball is in flight during a try by A1 as time expires in the third quarter. After time has expires the ball is bouncing on the rim when it is touched by: A2 B1
53 Rule 6 Live Ball and Dead Ball 6.7.A The ball is in flight during a try by A1 as time expires in the third quarter. After time has expires the ball is bouncing on the rim when it is touched by: This is case team A has committed basket interference and the no points are scored as the ball became dead on the violation B1
54 Rule 6 Live Ball and Dead Ball 6.7.A The ball is in flight during a try by A1 as time expires in the third quarter. After time has expires the ball is bouncing on the rim when it is touched by: In this case team A has committed basket interference and the no points are scored as the ball became dead on the violation In this case team B has also committed basket interference and the ball will become dead on the violation, however the points will be scored for team A as this violation carries this penalty for team B
55 Video and Test Review
56 Rule 9 Violations and Penalties 3 Second Violations A player shall not remain for three seconds in his/her lane The restriction starts when the ball is in team A s control in their front court and a player has at least one foot touching inside the lane If a player who has been in the lane for less than three seconds dribbles or immediately makes a move for a try for goal
57 Rule 9 Violations and Penalties Situation A A1 is standing with one foot inside and one foot outside the lane. A1 lifts the foot from the lane and returns it without first touching it outside the lane. Ruling: A violation has occurred. This action does not terminate the three second count. The player must completely vacate the lane to terminate the count. When a try for goal is attempted, the three second count if terminated. A new three second count cannot start again until a team has gain possession of the rebounded ball.
58 Rule 9 Violations and Penalties Throw-in Violations Thrower leaving the designated spot before he/she releases the ball Does not release the ball within five seconds Steps inbounds with the ball A pass directly enters a basket or becomes lodged between the cylinder and the backboard or comes to rest on the flange Leave the 3 foot designated spot on a spot throw-in
59 Rule 9 Violations and Penalties B&C During a throw in, B2 reaches through the out of bounds plane and: Contacts no part of the ball or A1 Contacts the ball Contacts Thrower-In A1 During a throw in, A1 reaches the ball completely across the boundary plane and B2 hits A1 s wrist
60 Rule 9 Violations and Penalties B&C During a throw in, B2 reaches through the out of bounds plane and: A delay of game warning is given (is one has already be given a technical foul is assessed) Contacts the ball Contacts Thrower-In A1 During a throw in, A1 reaches the ball completely across the boundary plane and B2 hits A1 s wrist
61 Rule 9 Violations and Penalties B&C During a throw in, B2 reaches through the out of bounds plane and: A delay of game warning is given (is one has already be given a technical foul is assessed) Technical Foul Contacts Thrower-In A1 During a throw in, A1 reaches the ball completely across the boundary plane and B2 hits A1 s wrist
62 Rule 10 Fouls and Penalties Illegal Screen For a screen to be legal the screener must: Time and distance must be given to avoid contact The screener must be stationary, unless the screener and the opponent are moving in the same direction in the same path Must stay within his/her body frame
63 Rule 10 Fouls and Penalties B A1, in attempting to screen, takes a stationary position in the path of moving B1. The position of A1: a. Is so close that B1 cannot avoid A1 and contact happens b. Is far enough away so that B1 has an opportunity to avoid A1 but contact still happens
64 Rule 10 Fouls and Penalties
65 Rule 10 Fouls and Penalties
66 Rule 10 Fouls and Penalties
67 Rule 10 Fouls and Penalties
68 Rule 10 Fouls and Penalties B A1, in attempting to screen, takes a stationary position in the path of moving B1. The position of A1: a. Illegal screen on A1 as time and distance was not given b. Is far enough away so that B1 has an opportunity to avoid A1 but contact still happens
69 Rule 10 Fouls and Penalties B A1, in attempting to screen, takes a stationary position in the path of moving B1. The position of A1: a. Illegal screen on A1 as time and distance was not given b. Push foul on B1 as time and distance was given
70 Rules Questions The name or initials of a recently deceased player may appear in a patch that: Is worn above the neckline. Is worn in the side insert of the jersey. Must be approved by state association. All of the above.
71 Rules Questions The name or initials of a recently deceased player may appear in a patch that: All of the above.
72 Rules Questions All of the following are ruled correctable errors, EXCEPT: Failure to award a merited free throw. Erroneously awarding the ball to the wrong team for a throw-in. Permitting a wrong player to attempt a free throw. Attempting a free throw at the wrong basket. Erroneously counting or canceling a score.
73 Rules Questions All of the following are ruled correctable errors, EXCEPT: Erroneously awarding the ball to the wrong team for a throw-in.
74 Rules Questions A bonus is the second free throw awarded for a common foul, except a player-control or team-control foul. True False
75 Rules Questions A bonus is the second free throw awarded for a common foul, except a player-control or team-control foul. True
76 Rules Questions Team A is awarded an alternating-possession throw-in. The arrow will be switched toward Team B in all of the following, EXCEPT: After A1's throw-in pass is touched by A2. After Team A commits a throw-in violation. When a foul by either team occurs before the throw-in ends. After A1's throw-in pass is touched by B2. After A1's throw-in pass is touched by A2, who is standing on a boundary line.
77 Rules Questions Team A is awarded an alternating-possession throw-in. The arrow will be switched toward Team B in all of the following, EXCEPT: When a foul by either team occurs before the throw-in ends.
78 Rules Questions If there is less than 3 feet between the guard and a boundary line, the dribbler has the greater responsibility for the contact. True False
79 Rules Questions If there is less than 3 feet between the guard and a boundary line, the dribbler has the greater responsibility for the contact. True
80 Rules Questions A player is officially disqualified and becomes bench personnel when the player is notified by an official. True False
81 Rules Questions A player is officially disqualified and becomes bench personnel when the player is notified by an official. True False
82 Rules Questions The playing of music/sound effects shall be permitted during the situations listed, EXCEPT: Pregame. Time-outs. Free throws. Intermissions Postgame.
83 Rules Questions The playing of music/sound effects shall be permitted during the situations listed, EXCEPT: Free throws.
84 Rules Questions When the ball is awarded to the wrong team for a throw-in, in order for it to be corrected, it must be rectified: Before the throw-in ends. Before the ball is handed to the thrower. Before the ball is bounced to the thrower. Before the ball is released by the thrower. Before the official blows the whistle.
85 Rules Questions When the ball is awarded to the wrong team for a throw-in, in order for it to be corrected, it must be rectified: Before the throw-in ends.
86 Rules Questions If a mistake has been made and the umpire is still on the floor at the end of the game, he/she: May determine the winning team and leave. Must call the referee and start an overtime period. May not correct the mistake because the referee has left the floor May call the referee back to make the correction.
87 Rules Questions If a mistake has been made and the umpire is still on the floor at the end of the game, he/she: May call the referee back to make the correction.
88 Rules Questions If the ball is simultaneously touched by inbounds opponents near a boundary line and then goes out of bounds before the alternatingpossession procedure has been established, play will be resumed with a jump ball in the center circle. True False
89 Rules Questions If the ball is simultaneously touched by inbounds opponents near a boundary line and then goes out of bounds before the alternatingpossession procedure has been established, play will be resumed with a jump ball in the center circle. True
90 Rules Questions The ball is in A's backcourt when it is in flight on a pass from A1, who is in A's frontcourt, to A2, who is in A's backcourt. True False
91 Rules Questions The ball is in A's backcourt when it is in flight on a pass from A1, who is in A's frontcourt, to A2, who is in A's backcourt. False
92 Rules Questions A bookkeeping mistake: May be corrected when discovered. Includes adding players to the scorebook during the game. Must be corrected before the halftime intermission. May be corrected if recognized during the first dead ball following the mistake.
93 Rules Questions A bookkeeping mistake: May be corrected when discovered.
94 Rules Questions The head coach is assessed a direct technical foul in all of the following situations, EXCEPT: Permitting team members to leave the bench area and/or playing court for an unauthorized reason. Permitting a team member to participate while wearing an illegal uniform. Permitting a team member to participate after being removed from the game for disqualification. Failing to replace or remove a disqualified or injured player within 20 seconds when a substitute is available. Permitting a team member to dunk during the pregame warmup.
95 Rules Questions The head coach is assessed a direct technical foul in all of the following situations, EXCEPT: Permitting a team member to dunk during the pregame warmup.
96 Rules Questions When a team member is wearing an item that causes a safety concern, the referee may: Have the team member removed from the gym. Charge an indirect technical foul to the head coach. Prohibit the team member from participating. Both B and C.
97 Rules Questions When a team member is wearing an item that causes a safety concern, the referee may: Both B and C.
98 Rules Questions The ball is awarded out of bounds after: A violation. A free throw for a technical foul. A field goal or an awarded goal. A held ball. All of the above.
99 Rules Questions The ball is awarded out of bounds after: All of the above.
100 Rules Questions A free throw ends: When the try is successful. When it is certain the try will not be successful. When the try touches the floor or any player. When the ball becomes dead. All of the above.
101 Rules Questions A free throw ends: All of the above.
102 Rules Questions A closely-guarded situation can occur when different defenders continuously guard the player holding or dribbling the ball, provided the 6- foot distance is maintained throughout. True False
103 Rules Questions A closely-guarded situation can occur when different defenders continuously guard the player holding or dribbling the ball, provided the 6- foot distance is maintained throughout. True
104 Rules Questions If A1's personal foul is followed with a technical foul by B1 before the clock starts, it creates a false double foul situation. True False
105 Rules Questions If A1's personal foul is followed with a technical foul by B1 before the clock starts, it creates a false double foul situation. False
106 Rules Questions A held ball occurs when an opponent places his or her hand(s) on the ball and prevents an airborne player from throwing the ball or releasing it on a try. True False
107 Rules Questions A held ball occurs when an opponent places his or her hand(s) on the ball and prevents an airborne player from throwing the ball or releasing it on a try. True
108 Review of Rule 5
109 Review of Last Week s Module Timing Games will consist of 4 Eight minute quarters Half time will be 10 minutes long (can be up to 15 minutes if home game management has properly notified the visiting team) If the clock does not start/stop properly, the official may correct the mistake by using an official s count or other official information If play is resumed with a throw-in or free throw and three tenths (.3) of a second or less remains on the clock, only a tap may occur to score a goal. A player may not gain control and try for goal
110 Review of Last Week s Module Rosters, Starters, Numbers Rosters are due at least 10 minutes prior to the scheduled start time to the official scorer This includes all names, numbers, 5 starters marked, Failure to comply will result in ONE technical no matter how many errors occur These include; changing a starter, adding a team member to the roster, changing a number, duplicate numbers
111 Rule 5 Scoring and Timing A With three tenths of a second on the clock in the third quarter, when A2 (a) taps the ball or (b) grabs the ball and quickly shoots A1 s missed free throw or A1 s inbound pass. In both cases the ball leaves A2 s hand before the horn sounds and goes throw the basket. Ruling: A. Count the basket since a tap is allowed with three tenths of a second on the clock B. Do not count the basket since a catch and shoot cannot happen with three tenths of a second on the clock
112 Rule 5 Scoring and Timing C With three tenths of a second on the clock in the fourth quarter, the game is tied and each team is in the bonus. Team A has a throw-in on the end line near their basket. A1 throws the ball to A5 near the block who catches the ball and quickly shoots. A5 is fouled by B3 prior to the end-of-period signal. The ball goes throw A s basket. Ruling: Since A5 cannot gain control and attempt a try in this situation, A5 cannot score a goal and is not considered in the act of shooting. However, B3 s foul cannot be ignored and is considered a common foul. A5 is awarded the one and one bonus with the lane cleared. If A5 scores the first free throw, the game is over, if not an overtime period will be played.
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