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Army Lists France Contents

Creating an army with the Mortem et Gloriam Army Lists

Historical Introduction

Army Commander 1 Any Professional except Legendary Dates 1291 A.D. to 1405 A.D. SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Type Training and Quality Early Swiss Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max 24 6,8 Halberdiers Protected Polearm Melee Expert Orb, Barricades Drilled Flexible 80 0 6,8 Verteran halberdiers Superior Protected Polearm Orb, Barricades Drilled Flexible 16 Experienced Combat Shy, 0 4,6 Mounted crossbowmen Protected Crossbow Dismountable 6 Experienced 6 6,9 Crossbowmen Unprotected Combat Shy Crossbow 18 Experienced 0 6,9 Enfants perdus Poor Unprotected Combat Shy Javelin 9 Notes Up to 2 TuGs may use the Barricades characteristic. Historical Notes Some point at or after 1291, the cantons of Uri, Schwyz, and Unterwalden united to defend their interests after the death of Emperor Rudolf I of Habsburg, forming the nucleus of the Old Swiss Confederacy. By 1353, the three original cantons had been joined by the cantons of Glarus and Zug and the city states of Lucerne, Zürich, and Bern, forming the "Old Federation" of eight states that persisted during much of the 15th century. At the battle of Sempach 1386, the Swiss defeated the Habsburgs, gaining increased autonomy within the Holy Roman Empire. Troop Notes Swiss armies of this period fought in a single deep block. Most successes were in difficult terrain and used field defences or surprise flank attacks. Troops were armed with axes, twohanded swords and spears but the most common weapon was the halberd. Command was run by committee, hence no option for a legendary general. UG Size Version 1: 31 st August 2017

Army Commander 1 Any (see notes) Dates 1297 A.D. to 1409 A.D. SubGenerals 02 Any (see notes) Terrain Standard, Coastal Internal Allied Generals 03 Any (see notes) Camp Unfortified; Poor or Name Feudal contingent(s) Feudal menatarms Downgrade menatarms with less armour Mercenary crossbowmen Feudal levy Tribal Close Communal contingent(s) Burghers Guild crossbowmen Guildsmen Formed Close Guildsmen with plancon Archers (from 1330 AD) English longbowmen (from 1330 AD) Type Training and Formed Close Early Medieval Low Countries Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Superior Superior Poor Fully Armoured Protected Protected Unprotected *see Charging Devastating Melee Expert, 0 note Lancer Chargers Dismountable 8 Experienced 0 6,8 Combat Shy Crossbow 8 0 8,9 Short Spear 9 Charging Devastating Melee Expert, 4 4,6 Lancer Chargers Dismountable 12 Fully Armoured Protected Protected Experienced 0 6,8 Combat Shy Crossbow 12 18 6,9 Long Spear 36 Charging Devastating Melee Expert, 4 4,6 Lancer Chargers Dismountable 6 **see 0 Protected 2H CutCrush note 8 Unprotected Experienced 0 6 Bow 6 ***see Experienced 0 Protected note Powerbow 2

White Hoods (from 1330 to 1381 AD) s Guns (from 1330 AD) Allies Changes from last version Clarified notes. Corrected number of allied generals. Early Medieval Low Countries French allies Feudal French or 100 Years' War French (only if Feudal Flanders) German allies Medieval German Lords up to 2 contingents (only Feudal not Flanders) Medieval German Free Canton allies (only Feudal Hollander) Notes Poor Unprotected 0 6 Combat Shy 6 Unprotected Experienced 0 6,9 Combat Shy Bow 9 Unprotected Experienced 2 2,3 Combat Shy Barricades Light Art 6 A general may either be Feudal (in which case he must be Instinctive) or Communal (in which case he must be Professional and may not be Legendary). A Feudal CinC may have up to 1 Feudal subgeneral, 1 Feudal ally general and 2 Communal ally generals. A Communal CinC may have up to 2 Communal subgenerals and 1 Feudal ally general. An allied general must command their own contingent. A CinC and subgenerals may combine their contingents. The minima and maxima apply to each contingent. *Menatarms with less armour may form up to 1/2 a TuG of 4 or 6 menatarms. **Guildsmen with plancon may be deployed separately or 2 elements of be attached to TuGs of Guildsmen to create a TuG of 8. ***English longbowmen must be attached to a TuG of either Guildsmen or Archers to create a TuG of 8. Only one contingent may include English longbowmen. All infantry TuGs may be equipped with the Obstacles characteristic, representing ditches or similar obstacles. Historical Notes This list covers the urbanised provinces of the Low Countries Flanders, Brabant, Hainault, Holland and the Bishopric of Liege. Flanders was incorporated into Burgundy in 1405. It also covers the communal armies of the Low Countries cities. Troop Notes Tribal Loose ARTILLERY The main armanent of the Low Countries states was a pike. At this time the Guildsmen were not so well organised so it is treated as a long spear. Armies preferred defensive positions.

Army Commander 1 Any Professional Dates 1337 A.D. to 1414 A.D. SubGenerals 13 Any Terrain Standard, Coastal Internal Allied Generals Camp Unfortified; Poor or Name Characteristics Min Mandatory Optional Max English knights Charging Devastating 0 4,6 Fully Armoured Dismountable Lancer Chargers 8 Hobilars (only before 1350 Melee Expert, 0 4,6 Protected Short Spear AD) Dismountable 8 Menatarms Melee Expert, 4 4,6,8 Fully Armoured 2H CutCrush Dismountable 16 Downgrade menatarms Melee Expert, 0 4,6,8 Protected 2H CutCrush with less armour Dismountable Any Mixed TUG comprising 1 menatarms and 6 longbowmen (from 1350 AD) MenatArms Melee Expert, 0 7 Fully Armoured 2H CutCrush Dismountable 2 Skilled Melee Expert, 0 Veteran longbowmen Protected Dismountable, Powerbow Barricades 12 Mixed TUG comprising 1 menatarms and 6 longbowmen MenatArms Melee Expert, 3 7 Fully Armoured 2H CutCrush Dismountable 6 Experienced Melee Expert, 18 Longbowmen Protected Dismountable, Powerbow Barricades 48 Type Training and Early 100 Years War English Quality Protection Shooting Skill Melee UG Size

Replace mixed TuGs with longbowmen Downgrade longbowmen without armour Early 100 Years War English Experienced Melee Expert, 0 6,8 Protected Dismountable, Powerbow Barricades Any Experienced Melee Expert, 0 6,8 Unprotected Dismountable, Powerbow Barricades Any 0 6,8,9 Welsh spearmen Unprotected Short Spear Melee Expert Tribal Loose 12 German spearmen (only 0 6,9 Protected Long Spear before 1350 AD) Formed Close 12 Experienced 0 6 Irish kerns Unprotected Combat Shy Javelin 6 Experienced 0 6 Bretons Unprotected Javelin 6 ARTILLERY Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 4 Gascon contingent Charging Devastating 0 4 Gascon knights Superior Fully Armoured Tribal Loose Lancer Chargers 4 6 4,6 Gascon menatarms Protected 2H CutCrush Melee Expert 12 0 6,8 Brigans Protected Melee Expert Tribal Loose 8 Experienced 6 6,8 Crossbowmen Protected Crossbow 8 Experienced 6 6 Bidets Unprotected Combat Shy Javelin 6 Allies German allies Medieval German Lords (only in 1339 or 1340 AD) Flemish allies Early Medieval Low Countries Communal (only in 1340 AD)

Notes Troop Notes Early 100 Years War English Minima in a Gascon contingent only apply if the Gascon contingent is taken. A TuG of 6 longbomen may add a single base of menatarms to create a TuG of 7. The menatarms base is placed in the centre of the front rank to stiffen the archers. Note: If Barricades are taken, at least half of the Longbowmen must be so equipped. The menatarms are an exception to the normal 50% rule. MenatArms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Knights can always be dismounted as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). Hobillars can always be dismounted as Protected, Short Spear of the same grade (but lose Melee Expert if dismounted). The Barricades characteristic may be replaced with the Obstacles characteristic. Historical Notes This list covers the overseas English armies of the Hundred Years war including the eras of the battle of Moflaix, Crecy and Poitiers. The main power of the army was the longbowmen throughout this period, where most levied troops were competent and strong with the weapon. In the later battles there were numerous long standing veterans in the army. Longbowmen armed themselves with a range of melee weapons including twohanded swords, justifying an option for melee expert; and many have quality quilted protection. During this period the armies were used defensively with the bowmen often deployed behind ditches (Crecy) or hedges (Poitiers) so we allow the Barricades option to relfect this more static way of fighting. English knights were not as highly regarded as their European equivalents. Foot menatarms were mainly armed for general melee rather than keeping mounted at bay so we classify them as 2HC&C for the right overall effect in general melee. Hobilars were general cavalry armed with a short spear of varying standards but appeared in large numbers at the beginning of the campaigns. Changes from last version Clarified mixedtugs. MenatArms dismountable.

100 Years War French Army Commander 1 Any Instinctive (until 1435) Professional (from 1435) Dates 1337 A.D. to 1444 A.D. SubGenerals 13 Any Instinctive (until 1435) Professional (from 1435) Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Type Training and Quality Protection Shooting Skill Characteristics Min Mandatory Optional Max French knights (until 1346 Charging Devastating 8 4,6 Superior Fully Armoured Melee Expert AD) Lancer Chargers 32 Mounted French knights Devastating Charging 4 4,6 Superior Fully Armoured (after 1346 AD) Lancer Dismountable 24 Dismounted French Knights 0 6,8 Fully Armoured 2H CutCrush Dismountable Melee Expert (after 1346 AD) Formed Close 48 Charging 0 4,6 Valet de Guerre Protected Melee Expert Lancer 8 Experienced 8 6,8 French crossbowmen Protected Combat Shy Crossbow 20 Downgrade crossbowmen Experienced 0 6,8 Unprotected Combat Shy without armour Crossbow Any Experienced 0 6 French longbowmen Protected Combat Shy Powerbow 6 Genoese or mercenary Experienced Shield Cover, 0 6,8 Protected crossbowmen Crossbow Combat Shy 12 0 6,8 Ribaulds Poor Unprotected Combat Shy Tribal Loose 16 Replace Ribaulds with 0 6,8 Protected Melee Expert Brigans Tribal Loose 8 Experienced 0 6,9 Skirmishing crossbowmen Unprotected Combat Shy Crossbow 9 Melee UG Size Version 1: 31 st August 2017

100 Years War French From 1350 AD ARTILLERY Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 4 ARTILLERY Experienced Barricades, 0 2 Upgrade guns to cannons Unprotected Heavy Art Combat Shy Any Before 1400 AD Experienced 0 6 Bidets Unprotected Combat Shy Javelin 6 0 6,8 Pavissiers (after 1346 AD) Protected Short Spear Shield Cover Formed Close 8 From 1400 AD Charging 0 4,6 Additional Valet de Guerre Protected Melee Expert Lancer 8 0 6,8 Voulgiers Protected 2H CutCrush Formed Close 8 Allies Medieval Scots (from 1418 to 1429 AD) Notes French knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). SPECIAL RULE: Genoese crossbowmen may shoot whilst claiming shield cover. This rule must be notified to your opponent before the start of the game. Historical Notes This list covers the French armies of the 100 Years War covering the eras of the battle of Moflaix, Crecy, Poitiers and Agincourt. Troop Notes The main power of the army was a powerful knight charge with infantry playing a supporting role. Genoese crossbowmen carried large light shields strapped to their backs. When reloading to shoot they turned their backs on the enemy. This is treated as shield cover but provides for the special rule of being able to shoot. Ribauds represent a range of peasantry and followers mainly useful for capturing or killing enemy wounded. Brigans were types more capable of handtohand combat. After the Treaty of Arras in 1435 the French were more united in wishing to expel the English, hence the change to Professional generals. Version 1: 31 st August 2017

Army Commander 1 Any Professional Dates 1357 A.D. to 1444 A.D. SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified; Poor or Name French, Gascon or Spanish Knights Upgrade to Veteran Knights MenatArms Downgrade menatarms with less armour Veteran MenatArms English Longbowmen* Crossbowmen Brigans Ribauds Gascons Bidets or Bretons Guns Type Training and Tribal Loose Tribal Loose ARTILLERY Quality Free Company Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Superior Superior Poor Fully Armoured Fully Armoured Fully Armoured Protected Fully Armoured Protected Protected Protected Unprotected Unprotected Unprotected Devastating Charging 0 4,6 Lancer Dismountable 12 Devastating Charging 0 4,6 Lancer Dismountable 4 12 4,6,8 2H CutCrush Melee Expert 32 0 4,6,8 2H CutCrush Melee Expert Any 0 4,6,8 2H CutCrush 12 Experienced Melee Expert, 8 6,8 Stakes Powerbow Dismountable 18 Experienced 8 6,8 Combat Shy Crossbow 18 0 6,8,9 Melee Expert 12 0 6,8,9 Combat Shy 12 Experienced 0 6,9 Combat Shy Javelin 9 Experienced 0 2 Combat Shy Barricades Light Art 4 Version 1: 31 st August 2017

Notes Free Company MenatArms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). *Stakes can only be taken after 1415, and if taken all longbow TuGs must have at least half of the bases so equipped. Historical Notes This list represents the Grand Free Company of the early 1360s which is the only time they field a full battle sized army. It also can form the 40,000 strong "Armagnac" mercenary army of 1444 hired by Charles VII to the Hapsburg Emperor for an invasion of Switzerland. The list can be used form any Free Company force from 1357AD to 1444AD which gathered in various sizes in the employ of medieval leaders in France, Spain and Italy. They tended to form during periods of peace and were comprisesd of otherwise unemployed soldiery from various nations who clustered togetther to find paid mercenary work or just loot the locality. Version 1: 31 st August 2017

Medieval Burgundian Army Commander 1 Any Instinctive Dates 1363 A.D. to 1471 A.D. SubGenerals 13 Any Instinctive Terrain Standard Internal Allied Generals 02 Any Instinctive (French) or Professional (English) Camp Unfortified or Fortified; Poor or Name Type Training and Quality Protection Shooting Skill Min Mandatory Optional Max Charging 4 4,6 Burgundian knights Superior Fully Armoured Dismountable Lancer 12 Charging 4 4,6 Coustilliers and valets * Protected Melee Expert Lancer 8 Devastating Charging 0 4 Italian knights Fully Armoured Lancer Dismountable 4 0 6,8 Dismounted knights Fully Armoured 2H CutCrush Dismountable Melee Expert Formed Close 18 Experienced Combat Shy, 0 6,8 Mounted crossbowmen Protected Crossbow Dismountable 8 Burgundian, Picard or Low Experienced 6 6,8 Protected Combat Shy Countries crossbowmen Crossbow 24 Downgrade crossbowmen Experienced 0 6,8 Unprotected Combat Shy without armour Crossbow Any Upgrade crossbowmen to Experienced Melee Expert, 0 6,8 longbowmen (from 1431 Protected Stakes AD) Powerbow Dismountable Up to 2/3 0 8 Low Countries pikemen Protected Pike Shove 16 Swiss Pikemen (only from 0 8 Superior Protected Pike Shove Orb 1465 AD) 8 0 6 Village levy Poor Unprotected Combat Shy Tribal Loose 6 Skirmishing handgunners Experienced 0 6 Protected Combat Shy (from 1431 AD) Firearm 6 Melee Characteristics UG Size

Medieval Burgundian ARTILLERY Experienced 2 2,3 Guns (from 1431 AD) Unprotected Combat Shy Barricades Light Art 6 English contingent (from 1420 to 1435 AD) Melee Expert, 4 4,6 English menatarms Fully Armoured 2H CutCrush Dismountable 6 Experienced Melee Expert, 6 6,8 English longbowmen Protected Stakes Powerbow Dismountable 12 French contingent Devastating Charging 2 4,6 French menatarms Superior Fully Armoured Lancer Dismountable 4 *see Charging 0 Coustilliers and valets * Protected Melee Expert note Lancer 3 Notes From 1420 at least half the Burgundian knights must be downgraded to. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). * Coustilliers and valets may be deployed as a separate TUG (not French) or form up to 1/2 of a TuG with knights. If stakes are taken, all TuGs must have at least half of the bases so equipped. English MenatArms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Historical Notes The Duchy of Burgundy was annexed by the French throne in 1004. During the Hundred Years' War, King John II of France gave the duchy to his youngest son, Philip the Bold, rather than leaving it for his successor on the French throne. The duchy soon became a major rival to the throne, because the Dukes of Burgundy succeeded in assembling an empire stretching from Switzerland to the North Sea, in large part by marriage. The Burgundian territories consisted of a number of fiefdoms on both sides of the (then largely symbolic) border between the Kingdom of France and the Holy Roman Empire. Its economic heartland was in the Low Countries, particularly Flanders and Brabant. The court was based in Dijon. From 1407 to 1435 the civil war between the House of Orleans (Armagnac faction) and the House of Burgundy helped the English to seize almost half of France. Troop Notes Generals remain Instinctive later than English or French generals. This represents the poorer leadership of Burgundian forces.

Medieval Burgundian Changes from last version Clarified notes. English general Professional.

Middle Swiss Army Commander 1 Any Professional except Legendary Dates 1405 A.D. to 1473 A.D. SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Type Training and Quality Protection Shooting Skill Characteristics Min Mandatory Optional Max Experienced 0 4,6 Mounted crossbowmen Protected Combat Shy Crossbow 6 16 8 Pikemen Protected Pike Shove Orb, Barricades 64 18 4,6,8 Halberdiers * Protected Polearm Melee Expert Orb, Barricades Drilled Flexible 48 0 4,6,8 Verteran halberdiers Superior Protected Polearm Orb, Barricades Drilled Flexible 8 **see Handgunners supporting Experienced Protected Pike Shove Orb, Barricades note swiss pike Firearm **see Handgunners supporting Experienced Protected Polearm Orb, Barricades note swiss halberdiers Drilled Flexible Firearm Regrade mounted Experienced Combat Shy, 0 4,6 Protected crossbowmen as skirmishers Crossbow Dismountable All Experienced 6 6,9 Crossbowmen Unprotected Combat Shy Crossbow 18 Experienced 0 6 Handgunners Protected Combat Shy Firearm 8 ARTILLERY Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 2 Melee UG Size

Notes Changes from last version Middle Swiss * In addition to halberdiers deployed separately, TuGs of 6 may be formed comprising one files of 4 pikemen and 2 halberdiers which can be placed 2 one one side or 1 each either side of the pikemen. The halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small kiel; and with a Talented general you could do a double small kiel of 4 TuGs together. SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game. ** Handgunners can be a separate SuG or up to 2 can be folded into each pike or halberd TuGs by adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired. Historical Notes The Swiss were able to take advantage of the weakness of the Hapsburgs with the Tyrolean line controlling Further Austria from their court at Innsbruck. This allowed the confederacy to grow. Zürich was expelled from the Confederation from 1440 to 1450 due to a conflict over the territory of Toggenburg (the Old Zürich War). The Swiss also extended their influence at the expense of the Duchy of Milan. Troop Notes After 1400 the Swiss used increasing numbers of pikemen in response to the Austrian tactic of dismounting their menatarms. However in 1422 an army still contained less than 1/3 pikemen. The halberdiers both protected the flanks of the pikemen and to join in the melee if the pike column lost momentum. Command was still run by committee, hence no option for a legendary general. Swiss pikemen regraded to. Clarified notes.

Army Commander 1 Any (see notes) Dates 1410 A.D. to 1478 A.D. SubGenerals 02 Any (see notes) Terrain Standard, Coastal Internal Allied Generals 03 Any (see notes) Camp Unfortified; Poor or Name Feudal contingent Feudal menatarms Downgrade menatarms with less armour Mercenary crossbowmen Feudal levy Communal contingent Burghers Guild crossbowmen Guildsmen Guildsmen with halberds Longbowmen Guns (from 1330 AD) Type Training and Tribal Close ARTILLERY Later Medieval Low Countries Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Superior Superior Poor Fully Armoured Protected Protected Unprotected *see Charging Devastating Melee Expert, 0 note Lancer Chargers Dismountable 8 Experienced 0 6,8 Combat Shy Crossbow 8 0 8,9 Short Spear 9 Charging Devastating Melee Expert, 4 4,6 Lancer Chargers Dismountable 12 Fully Armoured Protected Protected Protected Experienced 0 6,8 Combat Shy Crossbow 12 16 8 Pike Shove 72 0 4,6 2H CutCrush 8 Charging Devastating Melee Expert, 4 4,6 Lancer Chargers Dismountable 6 Experienced Melee Expert, 0 4,6 Protected Dismountable, Powerbow Barricades 6 Experienced 0 2,3 Unprotected Combat Shy Barricades Light Art 6 UG Size

Notes Changes from last version Later Medieval Low Countries A general may either be Feudal (in which case he must be Instinctive) or Communal (in which case he must be Professional and may not be Legendary). A Feudal CinC may have up to 1 Feudal subgeneral, 1 Feudal ally general and 2 Communal ally generals. A Communal CinC may have up to 2 Communal subgenerals and 1 Feudal ally general. A Feudal CinC cannot be taken after 1468. An allied general must command their own contingent. A CinC and subgenerals may combine their contingents. *Menatarms with less armour may form up to 1/2 of a TuG of 4 or 6 menatarms. All infantry TuGs may be equipped with the Obstacles characteristics, representing ditches. Historical Notes This list covers the urbanised provinces of the Low Countries Brabant, Hainault, Holland and the Bishopric of Liege until incorporated into Burgundy in 1430, 1436, 1436 and 1468 respectively. The list also covers the communal armies of the Low Countries cities until the united Low Countries fielded a communal army to support Maximilian I of Hapsburg in his struggle against France for his Burgundian inheritance. Clarified notes. Corrected number of allied generals.

Army Commander 1 Any Professional Dates 1415 A.D. to 1453 A.D. SubGenerals 13 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified; Poor or Name English Knights Fully Armoured Mixed TUG comprising 1 menatarms and 6 longbowmen MenatArms Retinue Longbowmen Mixed TUG comprising 1 menatarms and 6 longbowmen Characteristics Min Mandatory Optional Max Charging Devastating 0 4,6 Dismountable Lancer Chargers 6 Fully Armoured Melee Expert, 0 7 2H CutCrush Dismountable 2 Protected Skilled Melee Expert, 0 Stakes Powerbow Dismountable 12 MenatArms Melee Expert, 3 7 Fully Armoured 2H CutCrush Dismountable 6 Longbowmen Experienced Melee Expert, 18 Protected Stakes Powerbow Dismountable 36 Type Training and Later 100 Years War English Quality Protection Shooting Skill Replace mixed TuGs with Experienced Melee Expert, 0 6,8 Protected Stakes longbowmen Powerbow Dismountable Any Downgrade Longbowmen Experienced Melee Expert, 0 Unprotected Stakes without armour Powerbow Dismountable Half Melee Expert, 0 4,6 Menatarms Fully Armoured 2H CutCrush Dismountable 6 0 4,6,8 Billmen (only from 1423 AD) Protected Polearm Formed Close 16 Experienced 0 6,8 Crossbowmen Protected Crossbow 8 Experienced 0 6 Irish kerns Unprotected Combat Shy Javelin 6 Melee UG Size

Later 100 Years War English 0 6,8,9 Welsh spearmen Unprotected Short Spear Melee Expert Tribal Loose 9 Experienced 0 6 Breton javelinmen Unprotected Javelin 6 ARTILLERY Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 4 ARTILLERY Experienced Barricades, 0 2 Upgrade guns to cannons Unprotected Heavy Art Combat Shy Any Allies Burgundian allies Medieval Burgundian (from 1422 to 1431 AD) Notes At least half of the Longbowmen must be equipped with stakes. The menatarms are an exception to the normal 50% rule. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). MenatArms or Billmen and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Historical Notes This list covers the English armies of the later 100 years war. Troop Notes The stake was an innovation to help protect the longbowmen. It's effectiveness was proven at Agincourt. During this period, the proportion of menatarms decreased and were replaced with billmen, generally less well armoured but equipped with the bill. Changes from last version MenatArms dismountable.

Early French Ordonnance Army Commander 1 Any Professional Dates 1445 A.D. to 1466 A.D. SubGenerals 13 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Type Training and Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Ordonnance menatarms Devastating Charging 4 4,6 Superior Fully Armoured Lancer Dismountable 12 Devastating = Ordonnance coustilliers Fully Armoured Dismountable = Downgrade coustilliers and Devastating 0 valetdeguerre with less Protected armour Dismountable Any Dismount menatarms and 0 6,8 Fully Armoured 2H CutCrush Melee Expert coustilliers Any Feudal knights Ordonnance archers Devastating Charging 0 4 Superior Fully Armoured Lancer Dismountable 4 Experienced 8 6,8 Protected Stakes Dismountable Powerbow 36 Francsarchers (only from Experienced 0 6,8 Poor Unprotected Combat Shy Stakes 1448 AD) Tribal Loose Powerbow 24 Spearmen 0 6,8 Protected Short Spear Formed Close 16 Replace spearmen with 0 6,8 Protected Polearm halberdiers Formed Close Any UG Size

Early French Ordonnance Experienced 6 6,8 Crossbowmen Unprotected Combat Shy Crossbow 16 Upgrade crossbowmen with Experienced 0 6,8 Protected Combat Shy better armour Crossbow Any Experienced 0 4,6,8 Handgunners Protected Combat Shy Firearm 8 Experienced 0 6,9 Skirmishing crossbowmen Unprotected Combat Shy Crossbow 9 Experienced 0 6,9 Skirmishing handgunners Protected Combat Shy Firearm 9 Experienced 0 6,9 Bidets Unprotected Combat Shy Javelin 9 ARTILLERY Experienced 0 2,3 Guns Unprotected Combat Shy Barricades Light Art 9 ARTILLERY Experienced Barricades, 0 2 Upgrade guns to cannons Unprotected Heavy Art Combat Shy 6 Notes There must be at least as many ordonnance archers as ordonnance menatarms and coustilliers in the army. Menatarms and coustilliers dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). Feudal knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). All TuGs with stakes must have at least half of the bases so equipped. Historical Notes This list covers the French armies of the early part of the Ordonnance reforms instigated in 1445. In 1446 he had twenty companies. By 1445 the English, having been abandoned by the Burgundians, were fighting a rearguard action in France. By 1450 the French under their capable king Charles VII had reconquered Normandy. By 1453 Bordeaux had been captured and Guyenne was incorporated into France. The 100 Years' War was over.

Troop Notes Early French Ordonnance The Ordonnance of 1445 raised 15 companies of 100 lances. A lance comprised 1 menatarms, 1 coustillier and either 3 archers or 2 archers and a valetdeguerre. They were paid both in war and peace and a real attempt made to enforce discipline and avoid living off the land. Coustilliers were more lightly equipped as were valetdeguerre. The archers rode to battle but fought on foot. Crossbowmen and handgunners were used to protect the flanks of the army or skirmish in front of the army. 8,000 francsarchers were first raised by an edict in 1448. Every parish had to contribute either a longbowmen or a crossbowmen. They were paid only in wartime, but exempt from taxes during peace. Advances in gunpowder followed the invention of the powdermill in 1429. The French developed the largest artillery train in Europe. Changes from last version Clarified mixedtugs. Halberdiers corrected to Polearm.

Later French Ordonnance Army Commander 1 Any Professional Dates 1467 A.D. to 1493 A.D. SubGenerals 13 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Type Training and Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Ordonnance menatarms Devastating Charging 4 4,6 Superior Fully Armoured Lancer Dismountable 12 Devastating = Ordonnance coustilliers Fully Armoured Dismountable = Downgrade coustilliers and Devastating 0 valetdeguerre with less Protected armour Dismountable Any Dismount menatarms and 0 6,8 Fully Armoured 2H CutCrush Melee Expert coustilliers Any Italian knights Devastating Charging 0 4 Fully Armoured Lancer Dismountable 4 Ordonnance archers Experienced 8 6,8 Protected Stakes Dismountable Powerbow 36 Mount ordonnance archers Charging 0 4,6 Protected Lancer 8 Francsarchers Experienced 0 6,8 Poor Unprotected Combat Shy Stakes Tribal Loose Powerbow 24 UG Size

French Pikemen Halberdiers supporting French pikemen Handgunners supporting French pike Handgunners supporting French halberdiers Swiss Pikemen (only from 1480 AD) Halberdiers supporting Swiss pikemen Handgunners supporting Swiss pike Handgunners supporting Swiss halberdiers Crossbowmen Upgrade crossbowmen with better armour Handgunners Skirmishing crossbowmen Skirmishing handgunners Formed Close Formed Close Formed Close Formed Close Drilled Flexible Drilled Flexible Later French Ordonnance Protected 0 6 Pike Shove 8 *see 0 Protected Polearm note 4 **see Experienced 0 Protected Pike Shove note Firearm 4 **see Experienced Protected Polearm Melee Expert note Firearm Superior Protected 0 6 Pike Shove Orb, Barricades 8 *see 0 Superior Protected Polearm Orb, Barricades note 4 **see Experienced 0 Superior Protected Pike Shove Orb, Barricades note Firearm 4 **see Experienced Superior Protected Polearm Orb, Barricades note Firearm Unprotected Protected Protected Unprotected Protected Experienced 6 6,8 Combat Shy Crossbow 16 Experienced 0 6,8 Combat Shy Crossbow Any Experienced 0 6,8 Combat Shy Firearm 12 Experienced 0 6,9 Combat Shy Crossbow 9 Experienced 0 6,9 Combat Shy Firearm 9

Bidets Guns Upgrade guns to cannons Notes From 1480 the French king started employing Swiss mercenaries. Changes from last version Clarified notes. Later French Ordonnance Unprotected Experienced 0 6,9 Combat Shy Javelin 9 Unprotected Experienced 0 2,3 Combat Shy Barricades Light Art 9 Unprotected Experienced Barricades, 0 2 Heavy Art Combat Shy 6 There must be at least as many ordonnance archers as ordonnance menatarms and coustilliers in the army. Menatarms and coustilliers and Italian knights dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). * TuGs of 6 may be formed comprising one files of 4 pikemen and 2 halberdiers which can be placed 2 one one side or 1 each either side of the pikemen. The halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small kiel; and with a Talented general you could do a double small kiel of 4 TuGs together. SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game. ** Handgunners can be a separate SuG or up to 2 can be folded into pike or halberd TuGs by adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired.all TuGs with stakes must have at least half of the bases so equipped. Historical Notes Charles VII died in 1461 and was succeeded by Louis XI. Louis was able to isolate Burgundy from Edward IV of England and signed the Treaty of Picquigny in 1475 which officially ended the Hundred Years' War. After the death of Charles the Bold he seized numerous Burgundian territories including Burgundy proper. In 1483 he died and was succceeded by Charles VIII who was only 13 at the time. To secure his rights to the Neapolitan throne that René of Anjou had left to his father, Charles made a series of concessions to neighbouring monarchs and conquered the Italian peninsula without much opposition. Troop Notes ARTILLERY ARTILLERY

Army Commander 1 Any Professional Dates 1471 A.D. to 1477 A.D. SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified or Fortified; Poor or Name Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Household gendarmes Devastating Charging 0 4 Superior Fully Armoured Lancer Dismountable 2 Devastating = Household coustilliers Superior Protected Dismountable = Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Ordonnance gendarmes Devastating Charging 2 4,6 Fully Armoured Lancer Dismountable 10 Devastating = Ordonnance coustilliers Protected Dismountable = Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Feudal knights Fully Armoured Coustilliers and valets Protected Ordonnance mounted longbowmen Ordonnance mounted crossbowmen Type Training and Burgundian Ordonnance Quality Protection Shooting Skill Melee Charging 0 4,6 Dismountable Lancer 3 Charging = Melee Expert Lancer = Protected Experienced Dismountable, 8 4,6 Powerbow Stakes 24 Protected Experienced 0 4,6 Dismountable Crossbow 6 UG Size

Burgundian Ordonnance Experienced 4 4,6 Ordonnance longbowmen Protected Stakes Powerbow 6 Experienced 6 4,6 Ordonnance crossbowmen Protected Crossbow 8 8 8 Ordonnance pikemen Protected Pike Shove 24 Experienced 4 4,6 Ordonnance handgunners Protected Firearm 8 Replace pikemen and longbowmen with mixed TUG comprising 4 pikemen and 4 longbowmen Ordonnance pikemen in 2 0 8 Protected Pike ranks Any Longbowmen behind Experienced 0 Protected pikemen Powerbow = Devastating Charging 0 4 Italian menatarms Fully Armoured Lancer Dismountable 4 Experienced 0 6,8 Crossbowmen Protected Combat Shy Crossbow 8 0 8 Low Countries pikemen Poor Protected Pike Shove 16 Mounted skirmishing Experienced Combat Shy, 0 4,6 Protected crossbowmen Crossbow Dismountable 6 ARTILLERY Experienced 0 2,3 Guns Unprotected Combat Shy Barricades Light Art 4 Heavier guns on field ARTILLERY Experienced 2 2,3 Unprotected Combat Shy Barricades mounts Heavy Art 4

Notes Changes from last version Burgundian Ordonnance The minima and maxima in combined TuGs of Knights and Coustilliers reflect the knights only. For every TuGs of Ordonnance knights and coustilliers there must be between 1 and 2 TuGs of mounted ordonnance longbowmen or combined longbowmen and pikemen. Gendarmes, knights, coustilliers and Italian menatarms dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). All TuGs with stakes must have at least half of the bases so equipped. Historical Notes This list covers Burgundian armies after the reforms of Charles the Bold until his death at Nancy in 1477. Troop Notes The deterioration in the quality of Feudal troops and the unreliability of contingents from the Low Countries led Charles to institute a new regular army using the best troops and ideas from all over Europe. The Ordonnance specified that each gendarme was supported by a coustillier, a valet (unarmed) and three mounted longbowmen. The mounted archers were ordered on occasion to combine with pikes in a mixed formation. Each lance also included a pikemen, a crossbowmen and a handgunner. Campaign records suggest that there was difficulty in obtaining enough missile men and this was made up with extra pikemen. Clarified notes and mixed formations. Added household and feudal knights and skirmishing mounted crossbowmen.

Army Commander 1 Any Professional except Legendary Dates 1474 A.D. to 1522 A.D. SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Mounted crossbowmen Regrade mounted crossbowmen as handgunners Type Training and Quality Late Swiss Protection Shooting Skill Characteristics Min Mandatory Optional Max Experienced 0 4,6 Protected Combat Shy Crossbow 6 Experienced 0 4,6 Protected Combat Shy Firearm Any Milanese knights (only from Devastating Charging 0 4 Fully Armoured 1513 to 1515 AD) Lancer Dismountable 4 36 8 Pikemen Superior Protected Pike Shove Orb, Barricades 64 8 4,6,8 Halberdiers * Superior Protected Polearm Orb, Barricades Drilled Flexible 32 **see Handgunners supporting Experienced Superior Protected Pike Shove Orb, Barricades note swiss pike Firearm **see Handgunners supporting Experienced Superior Protected Polearm Orb, Barricades note swiss halberdiers Drilled Flexible Firearm Regrade mounted Experienced Combat Shy, 0 4,6 Protected crossbowmen as skirmishers Crossbow Dismountable All Experienced 6 6,9 Crossbowmen Unprotected Combat Shy Crossbow 18 Experienced 0 6,9 Handgunners Protected Combat Shy Firearm 9 Melee UG Size

Regrade crossbowmen as handgunners (from 1490 AD) Late Swiss Experienced 1/2 6,9 Protected Combat Shy Firearm All Guns ARTILLERY Experienced 0 2 Unprotected Combat Shy Barricades Light Art 2 Captured Burgundian ARTILLERY Experienced 0 2,3 artillery (only in 1476 to Unprotected Combat Shy Barricades 1477 AD) Light Art 6 Lorraine Alliance contingent (only from 1474 to 1477 AD) Knights Regrade Knights Charging 8 4,6 Fully Armoured Tribal Loose Lancer 16 Charging Devastating 0 4 Superior Fully Armoured Melee Expert Lancer Chargers 4 Devastating Italian and French knights Charging 0 4 Fully Armoured (only in 1477 AD) Lancer Dismountable 4 Militia pikemen Mercenary pikemen Militia halberdiers Militia handgunners Alliance artillery 8 8 Poor Protected Pike Shove Formed Close 16 0 8 Protected Pike Shove Formed Close 8 8 6,8 Poor Protected Polearm Formed Close 16 Experienced 6 6,9 Poor Unprotected Combat Shy Firearm 9 ARTILLERY Experienced Barricades, 0 2 Unprotected Heavy Art Combat Shy 2

Notes Troop Notes Late Swiss Knights dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). In addition to halberdiers deployed separately, TuGs of 9 may be formed comprising two files of 4 pikemen and 1 file of 1 halberdiers which can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of later kiels. So with two cards one pair of TuGs move as BLOCK representing a kiel; and with a Talented general you could do a double kiel of 4 TuGs together. SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game. * After 1477 only 8 halberdiers can be deployed separately. ** Handgunners can be separate SuGs or up to 2 can be folded into pike or halberd formation bay adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired. Alliance troops are only mandatory if an alliance contingent is taken. An alliance contingent must be in its own command or commands. Historical Notes This list covers Swiss armies from the the League of Constance until the disastrous battle of Bicocca in 1522 finally ended Swiss battlefield supremacy. It also includes the League of the Graubünden (Grisons), who fought in alliance with the Swiss (and in Swiss style) during the Swabian War, of 1499. With their series of victories against the Burgundians, the Swiss developed a fearsome reputation that altered the nature of warfare over the next century. The core of Swiss armies became fast moving large blocks of pikemen. Changes from last version Clarified notes.

Later Burgundian Army Commander 1 Any Professional Dates 1478 A.D. to 1506 A.D. SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified or Fortified; Poor or Name Type Training and Quality Protection Shooting Skill Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Ordonnance gendarmes Devastating Charging 2 4,6 Fully Armoured Lancer Dismountable 6 Devastating = Ordonnance coustilliers Protected Dismountable = Ordonnance mounted Experienced Dismountable, 4 4,6 Protected longbowmen Powerbow Stakes 8 Ordonnance longbowmen Experienced 0 4,6 Protected Stakes Powerbow 8 Pikemen 16 8 Protected Pike Shove 64 ** see 0 Halberdiers Protected Polearm note Drilled Flexible 16 Mercenary crossbowmen Experienced 0 4,6 Protected Crossbow 6 Mercenary handgunners Experienced 4 4,6 Protected Firearm 12 Swiss mercenaries (only to 0 8 Superior Protected Pike Shove Orb, Barricades 1479 AD) 8 English longbowmen (only Experienced Melee Expert, 0 4,6 Protected Stakes to 1481 AD) Powerbow Dismountable 8 Melee UG Size

Later Burgundian Experienced 0 6,9 Skirmishing handgunners Protected Combat Shy Firearm 9 ARTILLERY Experienced 0 2,3 Guns Unprotected Combat Shy Barricades Light Art 4 Heavier guns on field ARTILLERY Experienced 2 2,3 Unprotected Combat Shy Barricades mounts Heavy Art 4 Notes The minima and maxima in combined TuGs of Knights and Coustilliers reflect the knights only. Gendarmes, coustilliers and Italian menatarms dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). In addition to Halberdiers deployed separately in TuGs of 6 or 8, TuGs of 6 may be formed comprising one files of 4 Pikes and 2 Halberdiers which can be placed 2 one one side or 1 each either side of the pikes. The Halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small Kiel; and with a Talented general you could move a double small kiel of 4 TuGs together. SPECIAL RULE: Pikes may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a Pike is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game. All TuGs with stakes must have at least half of the bases so equipped. Historical Notes Mary of Burgundy inherited the Duchy on the death of Charles the Bold. Louis XI of France wanted her to marry his son (the sixyear old who was later to become Charles VIII) but the terms were unacceptable. Mary had to sign a charter of rights for the Low Countries, weakening the power of the Duchy. Mary chose to marry Archduke Maximilian of Austria at the end of 1477, a choice that would initiate two centuries of contention between France and the Hapsburgs and ultimately end in the War of the Spanish Succession in 1701 to 1714. Mary was succeeded by her son Philip who became Philip I of Castille through marriage. Troop Notes The army based on the provisions of the Ordonanace continued but the bulk of the army consisted of mercenary pikemen. Changes from last version Clarified notes and mixed formations.