Army Lists. France. Contents

Similar documents
Army Lists. France. Contents

Army Lists. House of Valois. Contents

Kings in the North. Contents. Army Lists

1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is

Pig Wars Late Medieval Variant

The Scottish Wars against England

Age of the Trebuchet. Introduction. Contents

Holy Roman Empire. Contents. Army Lists

15mm Mirliton Catalogue - Medieval Ranges

Overview Background Causes of the Hundred Years War Succession Controversy

Mortem et Gloriam Magna

Western Mediterranean Sea BC

2/10/2016. In the ancient world, massed infantry phalanxes constituted the core of many armies. 1. Swiss pikemen (the return of the phalanx)

Introduction. Sample file. Copyright Stephen Danes 2011

Official amendements for L Art de la Guerre Rules

Army Lists. North America and Oceania. Contents

Contents. Sample file. Photographs

Historical. Hor d e s & He r o e s.

Land of the Samurai. Contents. Army Lists

Dark Age England. Tables Explained Each list has an outline of a number of units. The following is an example unit:

Battle RepoRt CReCy 1346

Army Lists. Kings in the North. Contents

Wayne E. Sirmon HI 103 World History

ARE YE FOR KING OR PARLIAMENT?

Army Lists. Persia. Contents

Mandate of Heaven. Contents. Army Lists

Army Lists. The Franks. Contents

Army Lists. India. Contents

This is directly commanded by Leonidas, the Army General, and consists of 5 Divisions.

CHARLES THE BOLD SCENARIO

Real Recruitment 1.0 Guide

Army Lists. Sumer and Akkad. Contents

REMEMBERING THE BATTLE OF FLODDEN FIELD 1513

The Maximilian Adventure

M= Movement; VBU= Basic Unit Value; I= Impetus Bonus, VD= Demoralization Value; VDT= Total Demoralization Value

A comparison of battles in the Hundred Years War

This appendix contains useful information not essential to playing the game.

% D class, Élan 60% C class Élan 20% B class, Élan. ABILITY Hussars, Chasseurs a Cheval

Part1 Setting up the Game. Sample file

Army List Changes. In all customised list tables, the capabilities columns should be labelled Shooting, Impact, Melee respectively.

RULE BOOK. Warfare in the Middle Ages

Society of Ancients Battle Day, 2008: Poitiers, 1356 AD

Renaissance Commander

SNAPHANCE RULES FOR PIKE AND SHOT BATTLES

Feudal Skirmish and Tourney Rules

[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES

ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men

RULE BOOK. Warfare in the Middle Ages

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...

The Battle of Waterloo and research on John Lambert, OC. by Christopher Tsang (S) and Koh Ishikawa (V)

COMITATUS Warfare in the Dark Ages AD

Army Lists. Land of the Samurai. Contents

2 nd and 3 rd Punic War

Creating a campaign game of the Teutoburg Forest Disaster in 9AD,

French Briefing. The Battle of Großbeeren 23rd August, 1813

Make Me An Army. Amazons:

Pavia: Climax of the Italian Wars

Stephan Hess Compiled by Ken Demyen

Athenian Army. The Army is commanded by the Athenian Polemarch, Perikles, who is an Elected, Reliable and Strong commander.

King George Commands and We Obey

Order Code. Test reaction if:

S&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford

Conquest of the Palatinate A Thirty Years War Campaign

From Macbeth to Medici

Chosen Men Fat. 1. Sequence of play. Base Morale;

Army Lists. House of Osman. Contents

Army Lists. The Franks. Contents

Army Lists. Mandate of Heaven. Contents

Army Lists. House of Osman. Contents

Hambone Barca vs. Miles Gloriousus GAME RULES By George Sivess

Brimstone and Iron. Some Alternate Weapon Rules for Warhammer Fantasy.

The Getaway Background Victory Conditions Special Rules

SAMURAI INFANTRY. Name QUA TYP STR RES WOR ARM WEA MOV SAV TER BAD PTS UPG MIN MAX. Infantry Poor Disc md 2h 15 no no night 3 +1med 5 20

I DOA. INTERNAL PAPER NUMBER 37/3( 218

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery

St Brendan s Sixth Form College Early Modern History (HOT) Transition Task

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674

NAPOLEON S INFLUENCE ON WARFARE

DBA-RRR. Renaissance, Reformation and Restoration Extension Rules v By Tony Aguilar

Seven Years War. Generals

The Battle of Blore Heath

Brimstone and Iron. Heroic Combat System.

Which Fun facts do you find out in Roman soldiers life?

PROCONSUL SCENARIO Dacia 87CE

Kings of War Historical Ancient Combat Viking Age!

Page. Blades (Bd) classed as foot troop description figures per base recoil interpenetration combat factors flank support

Alexander the Great. Tables Explained Each list has an outline of a number of units. The following is an example unit:

Rise of Rome through the Punic Wars. Based on the map above, who do you think would be Rome s main opponent?

The Temple and the Tactical Imperative.

March Toward the Sound of Guns

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough

THE RULES. Wing Scale. 15 minutes per turn 50 men per strength point 1 gun per strength point

Napoleonic Battles. Introduction

Prussian Napoleonic Tactics Elite

Army Lists. Arabia. Contents

FRENCH AND INDIAN WARS SKIRMISH

Glory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell

Tactical Combat Rules By David Newport

Army Lists. Genghis. Contents

Basic Impetus Chinese Army Lists

Transcription:

Army Lists France Contents

Creating an army with the Mortem et Gloriam Army Lists Historical Introduction

Army Commander 1 Any Professional except Legendary Dates 1291 A.D. to 1405 A.D. SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Type Training and Quality Early Swiss Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max 24 6,8 Halberdiers Polearm Melee Expert Orb, Barricades Drilled Flexible 80 0 6,8 Verteran halberdiers Superior Polearm Orb, Barricades Drilled Flexible 16 Experienced Combat Shy, 0 4,6 Mounted crossbowmen Crossbow Dismountable 6 Experienced 6 6,9 Crossbowmen Unprotected Combat Shy Crossbow 18 Experienced 0 6,9 Enfants perdus Poor Unprotected Combat Shy Javelin 9 Notes Up to 2 TuGs may use the Barricades characteristic. Historical Notes Some point at or after 1291, the cantons of Uri, Schwyz, and Unterwalden united to defend their interests after the death of Emperor Rudolf I of Habsburg, forming the nucleus of the Old Swiss Confederacy. By 1353, the three original cantons had been joined by the cantons of Glarus and Zug and the city states of Lucerne, Zürich, and Bern, forming the "Old Federation" of eight states that persisted during much of the 15th century. At the battle of Sempach 1386, the Swiss defeated the Habsburgs, gaining increased autonomy within the Holy Roman Empire. Troop Notes Swiss armies of this period fought in a single deep block. Most successes were in difficult terrain and used field defences or surprise flank attacks. Troops were armed with axes, twohanded swords and spears but the most common weapon was the halberd. Command was run by committee, hence no option for a legendary general. UG Size

Army Commander 1 Any (see s) Dates 1297 A.D. to 1409 A.D. SubGenerals 02 Any (see s) Terrain Standard, Coastal Internal Allied Generals 02 Any (see s) Camp Unfortified; Poor or Name Feudal contingent(s) Min Mandatory Optional Max Feudal menatarms Charging Devastating Melee Expert, 4 4,6 Superior Fully Armoured Lancer Chargers Dismountable 12 *see Downgrade menatarms Charging Devastating Melee Expert, 0 Superior with less armour Lancer Chargers Dismountable 8 Mercenary crossbowmen Feudal levy Experienced 0 6,8 Combat Shy Crossbow 8 0 8,9 Poor Unprotected Short Spear Tribal Close 9 Communal contingent(s) Burghers Guild crossbowmen Guildsmen Charging Devastating Melee Expert, 4 4,6 Fully Armoured Lancer Chargers Dismountable 6 Experienced 0 6,8 Combat Shy Crossbow 12 18 6,9 Long Spear Formed Close 36 **see 0 Guildsmen with plancon 2H CutCrush Formed Close 8 Archers (from 1330 AD) Experienced 0 6 Unprotected Bow 6 ***see English longbowmen (from 1330 AD) Type Training and Early Medieval Low Countries Quality Protection Shooting Skill Melee Characteristics Experienced 0 Powerbow 2 UG Size

White Hoods (from 1330 to 1381 AD) s Guns (from 1330 AD) Allies Early Medieval Low Countries French allies Feudal French or 100 Years' War French (only if Feudal Flanders) German allies Medieval German Lords up to 2 contingents (only Feudal not Flanders) Medieval German Free Canton allies (only Feudal Hollander) Notes Poor Unprotected 0 6 Combat Shy 6 Unprotected Experienced 0 6,9 Combat Shy Bow 9 Unprotected Experienced 2 2,3 Combat Shy Barricades Light Art 6 A general may either be Feudal (in which case he must be Instinctive) or Communal (in which case he must be Professional and may not be Legendary). A Feudal CinC may have up to 1 Feudal subgeneral, 1 Feudal ally general and 2 Communal ally generals. A Communal CinC may have up to 2 Communal subgenerals and 1 Feudal ally general. A general must command the appropriate contingent. The minima and maxima apply to each contingent. *Menatarms with less armour may form up to 1/2 a TuG of 4 or 6 menatarms. **Guildsmen with plancon may be deployed separately or 2 elements of be attached to TuGs of Guildsmen to create a TuG of 8. ***English longbowmen must be attached to a TuG of either Guildsmen or Archers to create a TuG of 8. Only one contingent may include English longbowmen. All infantry TuGs may be equipped with the Barricades characteristics, representing ditches or similar obstacles. Historical Notes This list covers the urbanised provinces of the Low Countries Flanders, Brabant, Hainault, Holland and the Bishopric of Liege. Flanders was incorporated into Burgundy in 1405. It also covers the communal armies of the Low Countries cities. Troop Notes Tribal Loose The main armanent of the Low Countries states was a pike. At this time the Guildsmen were not so well organised so it is treated as a long spear. Armies preferred defensive positions.

Army Commander 1 Any Professional Dates 1337 A.D. to 1414 A.D. SubGenerals 13 Any Terrain Standard, Coastal Internal Allied Generals Camp Unfortified; Poor or Name English knights Hobilars (only before 1350 AD) Menatarms Downgrade menatarms with less armour Veteran longbowmen (from 1350 AD) Longbowmen Downgrade longbowmen without armour Welsh spearmen German spearmen (only before 1350 AD) Irish kerns Bretons Type Training and Tribal Loose Formed Close Early 100 Years War English Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Fully Armoured Fully Armoured Charging Devastating 0 4,6 Dismountable Lancer Chargers 8 Melee Expert, 0 4,6 Short Spear Dismountable 8 6 4,6,8 2H CutCrush Melee Expert 24 0 4,6,8 2H CutCrush Melee Expert Any Skilled Melee Expert, 0 6,8 Dismountable, Powerbow Barricades 12 Experienced Melee Expert, 18 6,8 Dismountable, Powerbow Barricades 48 Experienced Melee Expert, 0 6,8 Unprotected Dismountable, Powerbow Barricades Any Unprotected Unprotected Unprotected 0 6,8,9 Short Spear 12 0 6,9 Long Spear 12 Experienced 0 6 Combat Shy Javelin 6 Experienced 0 6 Javelin 6

Guns Gascon contingent Early 100 Years War English Experienced 0 2 Unprotected Combat Shy Barricades Light Art 4 Charging Devastating 0 4 Gascon knights Superior Fully Armoured Tribal Loose Lancer Chargers 4 6 4,6 Gascon menatarms 2H CutCrush Melee Expert 12 0 6,8 Brigans Melee Expert Tribal Loose 8 Experienced 6 6,8 Crossbowmen Crossbow 8 Experienced 6 6 Bidets Unprotected Combat Shy Javelin 6 Allies German allies Medieval German Lords (only in 1339 or 1340 AD) Flemish allies Early Medieval Low Countries Communal (only in 1340 AD) Notes Minima in a Gascon contingent only apply if the Gascon contingent is taken. A TuG of 6 longbomen may add a single base of menatarms to create a TuG of 7. The menatarms base is placed in the centre of the front rank to stiffen the archers. MenatArms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Knights can always be dismounted as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). Hobillars can always be dismounted as, Short Spear of the same grade (but lose Melee Expert if dismounted). Historical Notes This list covers the overseas English armies of the Hundred Years war including the eras of the battle of Moflaix, Crecy and Poitiers.

Troop Notes Early 100 Years War English The main power of the army was the longbowmen throughout this period, where most levied troops were competent and strong with the weapon. In the later battles there were numerous long standing veterans in the army. Longbowmen armed themselves with a range of melee weapons including twohanded swords, justifying an option for melee expert; and many have quality quilted protection. During this period the armies were used defensively with the bowmen often deployed behind ditches (Crecy) or hedges (Poitiers) so we allow the barricade option to relfect this more static way of fighting. English knights were not as highly regarded as their European equivalents. Foot menatarms were mainly armed for general melee rather than keeping mounted at bay so we classify them as 2HC&C for the right overall effect in general melee. Hobilars were general cavalry armed with a short spear of varying standards but appeared in large numbers at the beginning of the campaigns.

100 Years War French Army Commander 1 Any Instinctive (until 1435) Professional (from 1435) Dates 1337 A.D. to 1444 A.D. SubGenerals 13 Any Instinctive (until 1435) Professional (from 1435) Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Type Training and Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max French knights (until 1346 Charging Devastating 8 4,6 Superior Fully Armoured Melee Expert AD) Lancer Chargers 32 Mounted French knights Devastating Charging 4 4,6 Superior Fully Armoured (after 1346 AD) Lancer Dismountable 24 Dismounted French Knights 0 6,8 Fully Armoured 2H CutCrush Dismountable Melee Expert (after 1346 AD) Formed Close 48 Charging 0 4,6 Valet de Guerre Melee Expert Lancer 8 Experienced 8 6,8 French crossbowmen Combat Shy Crossbow 20 Downgrade crossbowmen Experienced 0 6,8 Unprotected Combat Shy without armour Crossbow Any Experienced 0 6 French longbowmen Combat Shy Powerbow 6 Genoese or mercenary Experienced Shield Cover, 0 6,8 crossbowmen Crossbow Combat Shy 12 0 6,8 Ribaulds Poor Unprotected Combat Shy Tribal Loose 16 Replace Ribaulds with 0 6,8 Melee Expert Brigans Tribal Loose 8 Experienced 0 6,9 Skirmishing crossbowmen Unprotected Combat Shy Crossbow 9 UG Size

From 1350 AD 100 Years War French Guns Experienced 0 2 Unprotected Combat Shy Barricades Light Art 4 Upgrade guns to cannons Experienced Barricades, 0 2 Unprotected Heavy Art Combat Shy Any Before 1400 AD Bidets Pavissiers (after 1346 AD) From 1400 AD Additional Valet de Guerre Voulgiers Allies Medieval Scots (from 1418 to 1429 AD) Notes Unprotected Experienced 0 6 Combat Shy Javelin 6 0 6,8 Short Spear Shield Cover 8 Charging 0 4,6 Melee Expert Lancer 8 0 6,8 2H CutCrush 8 French knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). SPECIAL RULE: Genoese crossbowmen may shoot whilst claiming shield cover. This rule must be notified to your opponent before the start of the game. Historical Notes This list covers the French armies of the 100 Years War covering the eras of the battle of Moflaix, Crecy, Poitiers and Agincourt. Troop Notes Formed Close Formed Close The main power of the army was a powerful knight charge with infantry playing a supporting role. Genoese crossbowmen carried large light shields strapped to their backs. When reloading to shoot they turned their backs on the enemy. This is treated as shield cover but provides for the special rule of being able to shoot. Ribauds represent a range of peasantry and followers mainly useful for capturing or killing enemy wounded. Brigans were types more capable of handtohand combat. After the Treaty of Arras in 1435 the French were more united in wishing to expel the English, hence the change to Professional generals.

Army Commander 1 Any Professional Dates 1357 A.D. to 1444 A.D. SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified; Poor or Name French, Gascon or Spanish Knights Upgrade to Veteran Knights MenatArms Downgrade menatarms with less armour Veteran MenatArms English Longbowmen* Crossbowmen Brigans Ribauds Gascons Bidets or Bretons Guns Type Training and Tribal Loose Tribal Loose Quality Free Company Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Superior Superior Poor Fully Armoured Fully Armoured Fully Armoured Fully Armoured Unprotected Unprotected Unprotected Devastating Charging 0 4,6 Lancer Dismountable 12 Devastating Charging 0 4,6 Lancer Dismountable 4 12 4,6,8 2H CutCrush Melee Expert 32 0 4,6,8 2H CutCrush Melee Expert Any 0 4,6,8 2H CutCrush 12 Experienced Melee Expert, 8 6,8 Stakes Powerbow Dismountable 18 Experienced 8 6,8 Combat Shy Crossbow 18 0 6,8,9 Melee Expert 12 0 6,8,9 Combat Shy 12 Experienced 0 6,9 Combat Shy Javelin 9 Experienced 0 2 Combat Shy Barricades Light Art 4

Notes Free Company MenatArms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). *Stakes can only be taken after 1415, and if taken all longbow TuGs must have at least half of the bases so equipped. Historical Notes This list represents the Grand Free Company of the early 1360s which is the only time they field a full battle sized army. It also can form the 40,000 strong "Armagnac" mercenary army of 1444 hired by Charles VII to the Hapsburg Emperor for an invasion of Switzerland. The list can be used form any Free Company force from 1357AD to 1444AD which gathered in various sizes in the employ of medieval leaders in France, Spain and Italy. They tended to form during periods of peace and were comprisesd of otherwise unemployed soldiery from various nations who clustered togetther to find paid mercenary work or just loot the locality.

Army Commander 1 Any Instinctive Dates 1363 A.D. to 1471 A.D. SubGenerals 13 Any Instinctive Terrain Standard Internal Allied Generals 02 Any Instinctive (French or English) Camp Unfortified or Fortified; Poor or Name Burgundian knights Coustilliers and valets * Italian knights Dismounted knights Mounted crossbowmen Burgundian, Picard or Low Countries crossbowmen Downgrade crossbowmen without armour Upgrade crossbowmen to longbowmen (from 1431 AD) Low Countries pikemen Swiss Pikemen (only from 1465 AD) Village levy Skirmishing handgunners (from 1431 AD) Type Training and Formed Close Tribal Loose Medieval Burgundian Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Superior Superior Poor Fully Armoured Fully Armoured Fully Armoured Unprotected Unprotected Charging 4 4,6 Dismountable Lancer 12 Charging 4 4,6 Melee Expert Lancer 8 Devastating Charging 0 4 Lancer Dismountable 4 0 6,8 2H CutCrush Melee Expert 18 Experienced Combat Shy, 0 6,8 Crossbow Dismountable 8 Experienced 6 6,8 Combat Shy Crossbow 24 Experienced 0 6,8 Combat Shy Crossbow Any Experienced Melee Expert, 0 6,8 Stakes Powerbow Dismountable Up to 2/3 0 8 Pike Shove 16 0 8 Pike Shove Orb, Barricades 8 0 6 Combat Shy 6 Experienced 0 6 Combat Shy Firearm 6 UG Size

Medieval Burgundian Experienced 2 2,3 Guns (from 1431 AD) Unprotected Combat Shy Barricades Light Art 6 English contingent (from 1420 to 1435 AD) 4 4,6 English menatarms Fully Armoured 2H CutCrush Melee Expert 6 Experienced Melee Expert, 6 6,8 English longbowmen Stakes Powerbow Dismountable 12 French contingent Devastating Charging 2 4,6 French menatarms Superior Fully Armoured Lancer Dismountable 4 *see Charging 0 Coustilliers and valets * Melee Expert Lancer 3 Notes From 1420 at least half the Burgundian knights must be downgraded to. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). * Coustilliers and valets may be deployed as a separate TUG (not French) or form up to 1/2 of a TuG with knights. If stakes are taken, all TuGs must have at least half of the bases so equipped. Historical Notes The Duchy of Burgundy was annexed by the French throne in 1004. During the Hundred Years' War, King John II of France gave the duchy to his youngest son, Philip the Bold, rather than leaving it for his successor on the French throne. The duchy soon became a major rival to the throne, because the Dukes of Burgundy succeeded in assembling an empire stretching from Switzerland to the North Sea, in large part by marriage. The Burgundian territories consisted of a number of fiefdoms on both sides of the (then largely symbolic) border between the Kingdom of France and the Holy Roman Empire. Its economic heartland was in the Low Countries, particularly Flanders and Brabant. The court was based in Dijon. From 1407 to 1435 the civil war between the House of Orleans (Armagnac faction) and the House of Burgundy helped the English to seize almost half of France.

Army Commander 1 Any Professional except Legendary Dates 1405 A.D. to 1473 A.D. SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Mounted crossbowmen Pikemen Halberdiers * Verteran halberdiers Handgunners supporting swiss pike Handgunners supporting swiss halberdiers Regrade mounted crossbowmen as skirmishers Crossbowmen Handgunners Guns Type Training and Drilled Flexible Drilled Flexible Quality Middle Swiss Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Superior Superior Experienced 0 4,6 Combat Shy Crossbow 6 16 8 Pike Shove Orb, Barricades 60 18 4,6,8 Polearm Melee Expert Orb, Barricades 48 0 4,6,8 Polearm Orb, Barricades 8 **see Experienced Superior Pike Shove Orb, Barricades Firearm **see Experienced Superior Polearm Orb, Barricades Firearm Unprotected Unprotected Experienced Combat Shy, 0 4,6 Crossbow Dismountable All Experienced 6 6,9 Combat Shy Crossbow 18 Experienced 0 6 Combat Shy Firearm 8 Experienced 0 2 Combat Shy Barricades Light Art 2

Notes Middle Swiss * In addition to deployed separately TuGs of 6 may be formed comprising 4 Pikes and 2 Halberdiers to form an early kiel. These can be deployed individually with 1 halberd on one side, but often work best deployed in pairs with 2 Halberdiers on opposite sides of each TuG. ** Handgunners can be a separate SuG or up to 2 can be folded into pike or halberd TuGs by adding "Experienced/Handgunner" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired. Historical Notes The Swiss were able to take advantage of the weakness of the Hapsburgs with the Tyrolean line controlling Further Austria from their court at Innsbruck. This allowed the confederacy to grow. Zürich was expelled from the Confederation from 1440 to 1450 due to a conflict over the territory of Toggenburg (the Old Zürich War). The Swiss also extended their influence at the expense of the Duchy of Milan. Troop Notes After 1400 the Swiss used increasing numbers of pikemen in response to the Austrian tactic of dismounting their menatarms. However in 1422 an army still contained less than 1/3 pikemen. The halberdiers both protected the flanks of the pikemen and to join in the melee if the pike column lost momentum. Command was still run by committee, hence no option for a legendary general.

Army Commander 1 Any (see s) Dates 1410 A.D. to 1478 A.D. SubGenerals 02 Any (see s) Terrain Standard, Coastal Internal Allied Generals 02 Any (see s) Camp Unfortified; Poor or Name Feudal contingent Min Mandatory Optional Max Charging Devastating Melee Expert, 4 4,6 Feudal menatarms Superior Fully Armoured Lancer Chargers Dismountable 12 *see Downgrade menatarms Charging Devastating Melee Expert, 0 Superior with less armour Lancer Chargers Dismountable 8 Experienced 0 6,8 Mercenary crossbowmen Combat Shy Crossbow 8 0 8,9 Feudal levy Poor Unprotected Short Spear Tribal Close 9 Communal contingent Charging Devastating Melee Expert, 4 4,6 Burghers Fully Armoured Lancer Chargers Dismountable 6 Experienced 0 6,8 Guild crossbowmen Combat Shy Crossbow 12 16 8 Guildsmen Pike Shove 72 0 4,6 Guildsmen with halberds 2H CutCrush 8 Longbowmen Guns (from 1330 AD) Type Training and Later Medieval Low Countries Quality Protection Shooting Skill Melee Characteristics Experienced Melee Expert, 0 4,6 Dismountable, Powerbow Barricades 6 Experienced 0 2,3 Unprotected Combat Shy Barricades Light Art 6 UG Size

Notes Later Medieval Low Countries A general may either be Feudal (in which case he must be Instinctive) or Communal (in which case he must be Professional and may not be Legendary). A Feudal CinC may have up to 1 Feudal subgeneral, 1 Feudal ally general and 2 Communal ally generals. A Communal CinC may have up to 2 Communal subgenerals and 1 Feudal ally general. A Feudal CinC cannot be taken after 1468. *Menatarms with less armour may form up to 1/2 of a TuG of 4 or 6 menatarms. All infantry TuGs may be equipped with the Barricades characteristics, representing ditches. Historical Notes This list covers the urbanised provinces of the Low Countries Brabant, Hainault, Holland and the Bishopric of Liege until incorporated into Burgundy in 1430, 1436, 1436 and 1468 respectively. The list also covers the communal armies of the Low Countries cities until the united Low Countries fielded a communal army to support Maximilian I of Hapsburg in his struggle against France for his Burgundian inheritance.

Army Commander 1 Any Professional Dates 1415 A.D. to 1453 A.D. SubGenerals 13 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified; Poor or Name English Knights Retinue Longbowmen Longbowmen Replace mixed TuGs with longbowmen Downgrade Longbowmen without armour Menatarms Billmen (only from 1423 AD) Crossbowmen Irish kerns Mixed TUG comprising 1 menatarms and 6 longbowmen MenatArms Mixed TUG comprising 1 menatarms and 6 longbowmen MenatArms Type Training and Formed Close Later 100 Years War English Quality Protection Fully Armoured Shooting Skill Melee Characteristics Min Mandatory Optional Max Charging Devastating 0 4,6 Dismountable Lancer Chargers 6 Fully Armoured 0 7 2H CutCrush Melee Expert 2 Skilled Melee Expert, 0 Stakes Powerbow Dismountable 12 Fully Armoured 3 7 2H CutCrush Melee Expert 6 Experienced Melee Expert, 18 Stakes Powerbow Dismountable 36 UG Size Unprotected Fully Armoured Unprotected Experienced Melee Expert, 0 6,8 Stakes Powerbow Dismountable Any Experienced 0 Stakes Melee Expert Powerbow Half 0 4 2H CutCrush Melee Expert 4 0 4,6,8 Polearm 16 Experienced 0 6,8 Crossbow 8 Experienced 0 6 Combat Shy Javelin 6

Later 100 Years War English 0 6,8,9 Welsh spearmen Unprotected Short Spear Melee Expert Tribal Loose 9 Experienced 0 6 Breton javelinmen Unprotected Javelin 6 Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 4 Experienced Barricades, 0 2 Upgrade guns to cannons Unprotected Heavy Art Combat Shy Any Allies Burgundian allies Medieval Burgundian (from 1422 to 1431 AD) Notes All TuGs with stakes must have at least half of the bases so equipped. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). Historical Notes This list covers the English armies of the later 100 years war. Troop Notes The stake was an innovation to help protect the longbowmen. It's effectiveness was proven at Agincourt. During this period, the proportion of menatarms decreased and were replaced with billmen, generally less well armoured but equipped with the bill.

Army Commander 1 Any Professional Dates 1445 A.D. to 1466 A.D. SubGenerals 13 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Ordonnance menatarms Ordonnance coustilliers Downgrade coustilliers and valetdeguerre with less armour Dismount menatarms and coustilliers Feudal knights Ordonnance archers Francsarchers (only from 1448 AD) Spearmen Replace spearmen with halberdiers Crossbowmen Upgrade crossbowmen with better armour Type Training and Tribal Loose Formed Close Formed Close Early French Ordonnance Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Devastating Charging 4 4,6 Superior Fully Armoured Lancer 12 Dismountable Devastating *see 4 Fully Armoured Dismountable 12 Devastating 0 Dismountable Any Superior Poor Fully Armoured Fully Armoured Unprotected Unprotected 0 6,8 2H CutCrush Melee Expert Any Devastating Charging 0 4 Lancer Dismountable 4 Experienced 8 6,8 Stakes Dismountable Powerbow 36 Experienced 0 6,8 Combat Shy Stakes Powerbow 24 0 6,8 Short Spear 16 0 6,8 2H CutCrush Any Experienced 6 6,8 Combat Shy Crossbow 16 Experienced 0 6,8 Combat Shy Crossbow Any

Early French Ordonnance Experienced 0 4,6,8 Handgunners Combat Shy Firearm 8 Experienced 0 6,9 Skirmishing crossbowmen Unprotected Combat Shy Crossbow 9 Experienced 0 6,9 Skirmishing handgunners Combat Shy Firearm 9 Experienced 0 6,9 Bidets Unprotected Combat Shy Javelin 9 Experienced 0 2,3 Guns Unprotected Combat Shy Barricades Light Art 9 Experienced Barricades, 0 2 Upgrade guns to cannons Unprotected Heavy Art Combat Shy 6 Notes * The number of coustilliers must equal the number of lances forming a TuG of 4 or 6. There must be at least as many ordonnance archers as ordonnance menatarms and coustilliers in the army. Menatarms and coustilliers dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). Feudal knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). All TuGs with stakes must have at least half of the bases so equipped. Historical Notes This list covers the French armies of the early part of the Ordonnance reforms instigated in 1445. In 1446 he had twenty companies. By 1445 the English, having been abandoned by the Burgundians, were fighting a rearguard action in France. By 1450 the French under their capable king Charles VII had reconquered Normandy. By 1453 Bordeaux had been captured and Guyenne was incorporated into France. The 100 Years' War was over. Troop Notes The Ordonnance of 1445 raised 15 companies of 100 lances. A lance comprised 1 menatarms, 1 coustillier and either 3 archers or 2 archers and a valetdeguerre. They were paid both in war and peace and a real attempt made to enforce discipline and avoid living off the land. Coustilliers were more lightly equipped as were valetdeguerre. The archers rode to battle but fought on foot. Crossbowmen and handgunners were used to protect the flanks of the army or skirmish in front of the army. 8,000 francsarchers were first raised by an edict in 1448. Every parish had to contribute either a longbowmen or a crossbowmen. They were paid only in wartime, but exempt from taxes during peace. Advances in gunpowder followed the invention of the powdermill in 1429. The French developed the largest artillery train in Europe.

Army Commander 1 Any Professional Dates 1467 A.D. to 1493 A.D. SubGenerals 13 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Ordonnance menatarms Ordonnance coustilliers Downgrade coustilliers and valetdeguerre with less armour Dismount menatarms and coustilliers Italian knights Ordonnance archers Mount ordonnance archers Francsarchers French Pikemen Halberdiers supporting French pikemen Type Training and Tribal Loose Formed Close Formed Close Later French Ordonnance Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Superior Fully Armoured Devastating Charging 4 4,6 Lancer Dismountable 12 Devastating *see 4 Fully Armoured Dismountable 12 Devastating 0 Dismountable Any Poor Fully Armoured Fully Armoured Unprotected 0 6,8 2H CutCrush Melee Expert Any Devastating Charging 0 4 Lancer Dismountable 4 Experienced 8 6,8 Stakes Dismountable Powerbow 36 Charging 0 4,6 Lancer 8 Experienced 0 6,8 Combat Shy Stakes Powerbow 24 0 6 Pike Shove 8 *see 0 Polearm 4

Later French Ordonnance Swiss Pikemen (only from 0 6 Superior Pike Shove Orb, Barricades 1480 AD) 8 *see Halberdiers supporting 0 Polearm Melee Expert Swiss pikemen 4 *see Handgunners supporting Experienced 0 Pike Shove french pike Formed Close Firearm 4 *see Handgunners supporting Experienced Polearm Melee Expert french halberdiers Formed Close Firearm *see Handgunners supporting Experienced 0 Superior Pike Shove Orb, Barricades swiss pike Firearm 4 *see Handgunners supporting Experienced Superior Polearm Orb, Barricades swiss halberdiers Firearm Experienced 6 6,8 Crossbowmen Unprotected Combat Shy Crossbow 16 Upgrade crossbowmen with Experienced 0 6,8 Combat Shy better armour Crossbow Any Experienced 0 6,8 Handgunners Combat Shy Firearm 12 Experienced 0 6,9 Skirmishing crossbowmen Unprotected Combat Shy Crossbow 9 Experienced 0 6,9 Skirmishing handgunners Combat Shy Firearm 9 Experienced 0 6,9 Bidets Unprotected Combat Shy Javelin 9

Guns Upgrade guns to cannons Notes Historical Notes Later French Ordonnance Unprotected Experienced 0 2,3 Combat Shy Barricades Light Art 9 Unprotected Experienced Barricades, 0 2 Heavy Art Combat Shy 6 Charles VII died in 1461 and was succeeded by Louis XI. Louis was able to isolate Burgundy from Edward IV of England and signed the Treaty of Picquigny in 1475 which officially ended the Hundred Years' War. After the death of Charles the Bold he seized numerous Burgundian territories including Burgundy proper. In 1483 he died and was succceeded by Charles VIII who was only 13 at the time. To secure his rights to the Neapolitan throne that René of Anjou had left to his father, Charles made a series of concessions to neighbouring monarchs and conquered the Italian peninsula without much opposition. Troop Notes A TuG of French or Swiss Halberdiers and Pikemen comprises 4 Pike and 2 Halberdiers to create a TuG of 6. Any two bases may add the experienced handgunner shooting capability. * The number of coustilliers must equal the number of lances forming a TuG of 4 or 6. There must be at least as many ordonnance archers as ordonnance menatarms and coustilliers in the army. Menatarms and coustilliers and Italian knights dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). All TuGs with stakes must have at least half of the bases so equipped. From 1480 the French king started employing Swiss mercenaries.

Burgundian Ordonnance Army Commander 1 Any Professional Dates 1471 A.D. to 1477 A.D. SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified or Fortified; Poor or Name Type Training and Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Ordonnance gendarmes Devastating Charging 4 4,6 Fully Armoured Lancer Dismountable 12 Devastating *see = Ordonnance coustilliers Dismountable = Ordonnance mounted Experienced Dismountable, 8 4,6 archers Powerbow Stakes 24 Ordonnance mounted Experienced 0 4,6 Dismountable crossbowmen Crossbow 6 Ordonnance longbowmen Experienced 4 4,6 Stakes Powerbow 6 Ordonnance crossbowmen Experienced 6 4,6 Crossbow 8 Ordonnance pikemen 8 8 Pike Shove 24 Ordonnance handgunners Experienced 4 4,6 Firearm 8 Italian menatarms Devastating Charging 0 4 Fully Armoured Lancer Dismountable 4 Crossbowmen Experienced 0 6,8 Combat Shy Crossbow 8 Low Countries pikemen 0 8 Poor Pike Shove 16 UG Size

Guns Heavier guns on field mounts Notes Burgundian Ordonnance Historical Notes This list covers Burgundian armies after the reforms of Charles the Bold until his death at Nancy in 1477. Troop Notes Unprotected Experienced 0 2,3 Combat Shy Barricades Light Art 4 Unprotected Experienced 2 2,3 Combat Shy Barricades Heavy Art 4 Knights and Coustilliers must be combined into a TuG with front rank knights and rear ranks coustilliers. The minima and maxima reflect the knights only. For every 2 TuGs of Ordonnance knights and coustilliers there must be 2 to 3 TuGs of Ordonnance archers. Menatarms and coustilliers dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). Ordonnance pikemen and archers may be combined into a TuG of 8 comprising 2 ranks of 2 pikemen and 2 ranks of 2 archers. All TuGs with stakes must have at least half of the bases so equipped. The deterioration in the quality of Feudal troops and the unreliability of contingents from the Low Countries led Charles to institute a new regular army using the best troops and ideas from all over Europe. The Ordonnance specified that each gendarme was supported by a coustillier, a valet (unarmed) and three mounted longbowmen. The mounted archers were ordered on occasion to combine with pikes in a mixed formation. Each lance also included a pikemen, a crossbowmen and a handgunner. Campaign records suggest that there was difficulty in obtaining enough missile men and this was made up with extra pikemen.

Army Commander 1 Any Professional except Legendary Dates 1474 A.D. to 1522 A.D. SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Mounted crossbowmen Regrade mounted crossbowmen as handgunners Milanese knights (only from 1513 to 1515 AD) Pikemen Halberdiers * Handgunners supporting swiss pike Handgunners supporting swiss halberdiers Handgunners supporting swiss pike Handgunners supporting swiss halberdiers Regrade mounted crossbowmen as skirmishers Type Training and Drilled Flexible Quality Late Swiss Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Experienced 0 4,6 Combat Shy Crossbow 6 Experienced 0 4,6 Combat Shy Firearm Any Superior Fully Armoured Devastating Charging 0 4 Lancer Dismountable 4 36 8 Pike Shove Orb, Barricades 64 8 4,6,8 Polearm Melee Expert Orb, Barricades 32 **see Experienced Superior Pike Shove Orb, Barricades Firearm **see Experienced Superior Polearm Orb, Barricades Firearm **see Experienced Superior Pike Shove Orb, Barricades Firearm **see Experienced Superior Polearm Orb, Barricades Firearm Experienced Combat Shy, 0 4,6 Crossbow Dismountable All

Crossbowmen Handgunners Regrade crossbowmen as handgunners (from 1490 AD) Guns Captured Burgundian artillery (only in 1476 to 1477 AD) Regrade Knights Italian and French knights (only in 1477 AD) Militia Pikemen Mercenary Pikemen Militia halberdiers Militia handgunners Alliance artillery Lorraine Alliance contingent (only from 1474 to 1477 AD) Knights Tribal Loose Formed Close Formed Close Formed Close Late Swiss Unprotected Experienced 6 6,9 Combat Shy Crossbow 18 Experienced 0 6,9 Combat Shy Firearm 9 Experienced 1/2 6 Combat Shy Firearm All Unprotected Experienced 0 2 Combat Shy Barricades Light Art 2 Experienced 0 2,3 Unprotected Combat Shy Barricades Light Art 6 Superior Poor Poor Poor Fully Armoured Fully Armoured Fully Armoured Unprotected Unprotected Charging 8 4,6 Lancer 16 Charging Devastating 0 4 Melee Expert Lancer Chargers 4 Devastating Charging 0 4 Lancer Dismountable 4 8 8 Pike Shove 16 0 8 Pike Shove 8 8 6,8 Polearm 16 Experienced 6 6,9 Combat Shy Firearm 9 Experienced Barricades, 0 2 Heavy Art Combat Shy 2

Notes Historical Notes Late Swiss Knights dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). In addition to Halberdiers deployed separately, TuGs of 9 may be formed comprising two files of 4 Pikes and 1 file of 1 Halberdiers. SPECIAL RULE: Pikes may not be charged in the flank on a side with a halberdier in that position. These begin to take the form of later keils with a Mediocre general able to move one pair of TuGs as a BLOCK, and a Talented two pairs. This special rule must be notified to the opponent at the start of the game. * After 1477 only 8 halberdiers can be deployed separately. ** Handgunners can be separate SuGs or up to 2 can be folded into pike or halberd formation bay adding "Experienced/Handgunner" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired. Alliance troops are only mandatory if an alliance contingent is taken. An alliance contingent must be in its own command or commands. This list covers Swiss armies from the the League of Constance until the disastrous battle of Bicocca in 1522 finally ended Swiss battlefield supremacy. It also includes the League of the Graubünden (Grisons), who fought in alliance with the Swiss (and in Swiss style) during the Swabian War, of 1499.

Army Commander 1 Any Professional Dates 1478 A.D. to 1506 A.D. SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified or Fortified; Poor or Name Ordonnance gendarmes Ordonnance coustilliers Ordonnance mounted archers Ordonnance longbowmen Pikemen Halberdiers Mercenary crossbowmen Mercenary handgunners Swiss mercenaries (only to 1479 AD) English longbowmen (only to 1481 AD) Skirmishing handgunners Type Training and Drilled Flexible Quality Later Burgundian Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Fully Armoured Devastating Charging 2 4,6 Lancer Dismountable 6 Devastating *see = Dismountable = Experienced Dismountable, 4 4,6 Powerbow Stakes 8 Experienced 0 4,6 Stakes Powerbow 8 16 8 Pike Shove 64 ** see 0 Polearm 16 Superior Experienced 0 4,6 Crossbow 6 Experienced 4 4,6 Firearm 12 0 8 Pike Shove Orb, Barricades 8 Experienced Melee Expert, 0 4,6 Stakes Powerbow Dismountable 8 Experienced 0 6,9 Combat Shy Firearm 9

Guns Heavier guns on field mounts Notes Later Burgundian Unprotected Experienced 0 2,3 Combat Shy Barricades Light Art 4 Unprotected Experienced 2 2,3 Combat Shy Barricades Heavy Art 4 * Knights and coustilliers must be combined into a TuG with equal numbers of knights and coustilliers. Knights and coustilliers dismount as,, Fully Armoured, 2H Cut & Crush, Melee Expert (even where they do not have that characteristic while mounted). ** Halberdiers must be deployed with Pikemen in a TuG of 6 comprising 4 Pikes and 2 Halberdiers. These can be deployed individually with 1 halberd on one side, but often work best deployed in pairs with 2 Halberdiers on opposite sides of each TuG. All TuGs with stakes must have at least half of the bases so equipped. Historical Notes Mary of Burgundy inherited the Duchy on the death of Charles the Bold. Louis XI of France wanted her to marry his son (the sixyear old who was later to become Charles VIII) but the terms were unacceptable. Mary had to sign a charter of rights for the Low Countries, weakening the power of the Duchy. Mary chose to marry Archduke Maximilian of Austria at the end of 1477, a choice that would initiate two centuries of contention between France and the Hapsburgs and ultimately end in the War of the Spanish Succession in 1701 to 1714. Mary was succeeded by her son Philip who became Philip I of Castille through marriage. Troop Notes The army based on the provisions of the Ordonanace continued but the bulk of the army consisted of mercenary pikemen.