Umpires Agreement JPOL 2018

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Transcription:

Umpires Agreement JPOL 2018

Umpires aim for JPOL PROVIDE QUALITY AND PREDICTABLE UMPIRING Teamwork, Cooperation and Support: get the correct decision Excellent Communication: with the players, Tech table and each other Pro-active Management: set standards early: therefore No Surprises! Reset if needed Consistency of decision making: from start to finish Flow & Control: aim for less whistle to encourage player skill but also ensure that players are protected Improve our performance in every game: be the best we can be

What to Expect What to expect at JPOL? Players Speed of play Contesting the ball Is it lack of skill or intent? Appealing! Challenging decisions Pushing the boundaries! Pressure from coaches Mistakes frustration! Time wasting! Coaches Being loud Shouting! High Emotions Disputing decisions Weather Hot & humid Other Radios - help with communication Support

Umpires Agreement & Expectations Preparation Prepare for your game both Physically & Mentally Be Proactive, Positive & Responsible Pre match chat with colleagues is essential Watch the teams warm up Take some down time away from hockey GAME PLAN & CONSISTENCY Have a team game plan for every match Be prepared to adapt if necessary -> quicker / less whistle, etc. Be aware of changes tempo in game more skilled/fitter teams frustrations, etc. Be Confident & Smart as a team Aim to be consistent with your decisions

Umpires Agreement & Expectations TEAMWORK, COOPERATION & COMMUNCIATION Set Standards early use all your tools to have excellent communication with players to let them know what is required Excellent Communication with all colleagues Cooperation and Support be there for each other & engaged at all times Try to increase flow of game when applicable find the balance Watch the Game Don t get caught ball watching Use general scanning - know where the players are Be aware of off ball play where it can happen and what to look for

Management & Safety Being Proactive Prevention is better than cure Early work = less work later = No Surprises! Use Captains they are responsible Reset standards what are the clues? Be Brave and prepared to follow through Umpires must take responsibility and be prepared to assist when their colleague is unsighted or has difficulty seeing certain parts of the field Player safety at all times Protecting skilful play and penalising offences Intentional & serious offences such as dangerous or rough play must be penalised firmly and early in every match 6

Game Management - Standards Get a DIRECT and STRONG EARLY message across to players when it comes to the silly things help them understand: Free push ball position / is ball being stopped? Players being 5 metres are they interfering? Knocking ball away is there disadvantage? Playing ball over back line what s the intent? Appealing when does this happen? Breaking down / Physical play where on the field / what is the intent? Support each other to maintain standards throughout the game Action Reminder - COMMUNICATION IS KEY here

Two is company 3 s a CROWD One player to question

Free Hit & Self Pass Position of the foul The ball in the right area, within 3-4 metres and stationary is a good foundation = early communication / whistle aim to avoid replays Be more precise of ball placement in the 23m area Action of Players what s acceptable With ball - attempting to stop the ball & not running directly at opposition if ball not stopped Without ball - Being 5 m not interfering with play If all good play on if not then make decision We want to Encourage FLOW

FLOW of game Read, anticipate and feel the game know what options the players have don t be caught ball watching or out of position make it easy on yourself Get the balance of allowing players to contest or consider if blowing for quicker free hit is best Whistle timing and decision making are crucial for flow - and also ensuring you are maintaining control

Break-down of play / Bad tackling Things to consider When and where? hot spots in 23m attacking & defence areas this can occur after players lose possession and try to tackle the ball back Numbers behind the ball? 3 on 1 Poor skill vs INTENT? know the difference Be aware if it s - Stick/stick.Stick/body..Body/body? Our game is getting more physical and physical play can eliminate good skill ACTION - BE PREPARED to deal with this FIRMLY

Aerial Balls Objective - Good quality technical decision AND consistency Consider - when ball is thrown into space and/or to a player in space Early judgement regarding danger over last 15 to 20m of ball flight - is ball being Contested? - If yes, know who will clearly get to the ball first - be confident in your call

Aerial Balls What to consider in your decision? Is there DANGER? Is there a clear receiver of the ball? Is other player within 5m of falling ball and moves to interfere? If 2 or more players together defenders ball video

Playing Ball Above Shoulder Players may stop and play the ball above shoulder height Permitted as long as not dangerous

Dangerous Play Reminders consider when danger can occur Players have 3D skills especially in busy areas;- in the Circle along the base line - in 23m Judge when danger can happen is it the player with the ball who is trying to move into space or the defender trying to play the ball in the air? only penalise if you are 100% sure A hit, reverse stick into D or swing & miss, etc. is not always dangerous judge if it has impacted an opponent or not Communicate verbally if no danger

Penalty Corner Penalty Corner Manage the PC from start to finish. Be proactive and get teams to work with you when they put on their extra equipment Stop time if genuine problem Restart with whistle then indicate play

Penalty Corners Reminders Ball stopped inside/outside circle by hand/stick? Height of first shot? too high = FHD Hitting defending runner above or below knee (within 5m area) Dangerous running by defenders (2 types) - To hit/knock someone over or to be hit Obstruction (screening/blocking) by attackers - or - by defenders Injector faking the push/hit Teamwork - be in good position to help support your colleague!

Breaking the Line at Penalty Corners Defender to half way line cannot be replaced If GK, another defender goes to ½ If Attacker enters circle early offending player to ½ way line If the injector fakes playing the ball Replaced by new injector Offending Injector goes to ½ way Reminder if retake the offending players cannot return until PC is completely over

Summary of Management & Cards Verbal / non verbal Procedure for Player (minor offences) Players may be given two yellow cards but time must be increased Second yellow card for same offence can be red for the player

Upgrading technical decisions (FH PC) Recognise situations that often happen in 23m by Defending player: Playing the ball away after the whistle that has high impact on play Playing the ball or trying to influence play within 5 metres that has high impact on play Deliberately playing the ball over the back line Deliberate Stick Tackle or Body Obstruction preventing attacking player to continue

Get the Green Card working for you Playing the ball after the whistle with low impact on play Playing the ball within 5 metres with low impact on play Breakdown of play with low impact on play including: Deliberate use of feet, body or back stick Minor misconduct surrounding umpire Action Reminder - Don t be afraid to give a number of green cards in a game if used correctly will have an instant response

5 min OFFENCES Summary of Cards Playing the ball after the whistle with high impact on play or repeated offences Breakdown of play with high impact on play or repeated offences including deliberate use of feet, body, back stick Major misconduct and surrounding umpire or repeated offences More Serious Offences: Physical and Dangerous play 10 min Important to distinguish between: 5 and 10 minute offences and communicate this to the Tech Table

Thank you and enjoy your JPOL season