U14 COMPETITIVE. 10 Week Curriculum Planner

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10 Week Curriculum Planner U14 COMPETITIVE SESSION 1 NSC, Inc. 2002. ll Rights Reserved. No part of this publication may be reproduced, copied or transmitted in any form without the prior written consent of NSC, Inc. SoccerMadeSimple.com

STNDRD STRETCHING INTRODUCTION 1 2 3 4 5 Warm Up chilles Calf Hamstrings Hip Flexors & Quads bductors 6 7 8 9 10 Quadraceps Lower Back Upper Back ssumption: 12 players in group To warm up players muscles and increase blood flow. Have the players pair up and form 2 lines. Players jog around the area following the coach s commands, then stretch. Change - change direction, increase speed of turns as players get warmer Heel flicks - lean forward and flick heels up to bottom (hamstring stretch) Outside of foot flicks - put hands up to sides and touch outside of feet by flicking them up Thighs up - put hands out in front, palms down; slap thighs against palms to stretch quads Side to side - face in or out and move along by clicking heels together Skipping - skipping forwards using arms to help bound; get as high as possible Sideways skipping - jog sideways by crossing one foot behind the other Leaps - jump up for imaginary header; try alternating bounding leg Down for rolls - spring to floor and do a sideways roll, then quickly back up Bouncing - jog, then bounce against partner s shoulder, land, continue Swap places - swap places with partner as quickly as possible; communicate Leap frog - back player leaps over players in front; each does same Hopping & bounding - use one foot and both feet together Back to front - back pair race against each other to be first to the front Be consistent; stretch slowly; do not bounce; hold each stretch 10-20 seconds and repeat 2-4 times on each side of body; move until you feel a moderate sensation; there should be no pain. Shoulder Shoulder & Chest

THE OFFICIL CMP OF MJOR LEGUE SOCCER www.mlscamps.com SESSION 1 - Week 7

MLS TOURNMENT - Defensive Play Pair Up ssumption: 12 players in group To improve defensive play in numbers down situations. Set out a 50x40 yard area. Station a goalkeeper, two defenders and three attackers as shown in the diagram. Repeat in another area for a total of 12 players. lso set up two mini-goals at the oppostie end of the field. The three attackers combine and try to score past the goalkeeper. The two defenders work together to try and get a touch on the ball. If the attackers score 1 point for scoring, the defenders score 1 point for intercepting a pass or stealing the ball. If the defenders can stop the attackers from shooting for more than 15 seconds, they also score 1 point. The first team to 5 points is the winner. Play with six balls and then change positions. 1. If the defenders win the ball and run it through wither of the two goals, then change positions immediately. 1. Nearest defender pressures the ball. 2. Second defender offers depth and balance when supporting. 3. Can the first defender make play predictable and force in one direction? Can the second defender step up and catch opponents offside if the attacker looks to pass? 4. Defensively, work as a pair and not individually. 5. The goalkeeper should communicate with the defenders at all times. Game - 743

MLS TOURNMENT - Defensive Play S GK Sweeper Game 10 30 ssumption: 12 players in group To improve man to man marking and depth in defense. GK S 10 Set out a 30 x 50 yard area in 3 grids as shown in the diagram. Play 4 v 4 in the central area. Play 1 goalkeeper and 1 sweeper in each of the end zone areas. Each player is assigned a man marker on the opposition. Players can only challenge the player they are assigned to man mark. The defending team must prevent the opposition from getting a shot on goal. Only the marking player and the sweeper S can challenge the shot. The sweeper can challenge any player. 1. Get as many defenders back goal side of the ball. 2. When the players are isolated 1-on-1, the defender should retreat, maintaining space between himself and the attacker before advancing to challenge for the ball. 3. Can the sweeper step up and intercept or win the ball. Game - 744

LL OUT TTCK - Defensive Play Defensive Box OUT IN IN OUT ssumption: 12 players in group To improve forcing play in one direction. OUT IN IN OUT Set out a x40 yard area. Mark out a ten-yard end zone divided into four boxes at both ends of the area. Station two teams of six as shown in the diagram. The two teams compete to score a point by running the ball into the opposition end zone in either the central boxes or the outer boxes as designated by the coach. Teams score 1 point by forcing their opponents to score in the wrong areas. The wrong areas are the ones not desingated by the coach. 1. The coach can shout switch at any time and both teams must force their opponents into the wrong box, either to the inside or outside as required. 1. Nearest defender pressures the ball and forces play in one direction. 2. Supporting defender moves close to provide cover. 3. Communicate so players know where and when to force players in which direction! 4. Work hard to adjust your position as the opposition moves the ball. Game - 745

WRM DOWN - Defensive Play Caught In Possession ssumption: 12 players in group C To develop play in a competitive environment. Set out a x40 yard area. Station two teams of six players at opposite ends of the area. Collect the remaining balls and position them behind the goalkeepers. The dark team starts with the ball and looks to attack the light team goal as quickly as possible. ny time a player from either team is caught in possession in the defensive half or plays a poor pass that results in a loss of possession in the defensive half, they must sprint around the coach and then around the back of the goal they are attacking before entering the field to continue playing. 1. ny player that is caught in possession NOT running with the ball at an opponent anywhere on the field must run around the back of the opposition goal. 1. Possession is key so don t waste it, especially in the defensive half. 2. Remember your passing priorities, but remember that the ball must arrive safely. 3. Use your first touch to move the ball out of your feet to avoid being caught in possession. 4. Encourage players to pressure the opposition in order to gain a numerical Game - 746