PROBABLE WEBELOS EVENTS 2014 CAMP-O-REE Webelos skills events may include any or all of the skills found in the Webelos Handbook. Previous Camp-o-rees have incorporated the following, showcasing basic skills: #1 Readyman Baseball (teamwork/knowledge) As a Den, get the most runs around the bases by correctly answering questions pulled from the Readyman section of the Webelos Handbook. #2 Shelter Set Up (teamwork/knots) Use square knot and half-hitches to set up a shelter using a tarp, ropes and stakes. #3 Orienteering (orienteering) Be able to use a compass to take readings on your locations and follow the trail, a total of 4 readings, as quickly and accurately as possible. #4 Basic Knots (speed tying/whipping rope) A speed tying event, tie the square knot, clove hitch and two half-hitches correctly and with the fastest time. Dens will also have hands-on practice of whipping rope while at this station. #5 Concentration First Aid (teamwork/knowledge) A two part event to practice identifying equipment and scenarios from the Readyman and Fitness sections of the Webelos Handbook. #6 Giant Clove Hitch (teamwork/knots) As a team, be able to tie a giant clove hitch around a post or tree as measured by accuracy and speed. #7 River Jumper (teamwork/relay) Working for fastest time, Dens work as a team to get the group across the river by hopping from carpet square to carpet square without falling in. #8 Swamp Crossing (teamwork/relay/bowline) Working for fastest time, Dens use a rope and a skateboard to get all members of the group across the swamp safely by accurately throwing the lifeline, tying a bowline around the waist, and pulling the rescue skateboard across the swamp. #9 Leave No Trace (begin earning Leave No Trace award) Learn the LNT guidelines, discuss them with the event leaders and assemble the guideline puzzle as quickly as you Additional activities may include (Webelos are welcome to attempt any Scout event, except 22s, as space and time allow, just for fun!) Order of the Arrow Village BBs Tomahawk throw Archery Readyman Workshop Outdoorsman Workshop Whittlin Chip Refresher Workshop (cards available upon completion) Spirit Award points are earned by: Early registration (by March 15) Unit participation at District level (Commissioner, District Committee) over at least 5 months Pre-registered adult volunteers at Camp-o-ree Participation in Camp-o-ree IRON CHEF Cook-off Uniform Inspection Campsite Inspection Bring Your Own Bugler (BYOB)
WEBELOS EVENT #1 - READYMAN BASEBALL (timed event) Prepared Readyman question cards (30-40) Bases A small baseball diamond is created in appropriate area. Patrol members will line up behind home plate. The umpire holds a set of cards. Each card has a Readyman question (based on information found in the Readyman section of the Webelos Handbook) and the number of bases the scout will advance if he answers the question correctly. Each scout will try to answer questions given to him by the umpire. If the scout gives the correct answer, he will advance the number of bases indicated on the card. If the scout gives an incorrect answer, he is out. The patrol will continue to score runs until it has accumulated 3 outs. Time and final score will be recorded. ***Of course, Scouts may work together to solve the questions. Teamwork is key.
WEBELOS EVENT #2 - Shelter Set Up Equipment: Tarp TWO 6-foot lengths of rope Stakes Exemplar & measuring stick Procedure: Den begins gathered around fully assembled and erected tarp with stakes already driven in ground and end ropes correctly tied in order to observe model to be achieved. Den is instructed to work as a team to achieve best time and performance. Den then lines up in relay formation behind start line. As they watch, the tent is collapsed in place without modification other than the tied end ropes being removed and replaced with TWO un-joined 6-foot lengths of rope placed upon the top of the collapsed tent. The den is then instructed to, as a den, return the tent to its prior upright condition by joining the two ropes in their middle using a square knot. Next they must use a double half-hitch on either end to attach the lines to the trees. The team is to then cooperatively snug both ropes up to best straighten the tent spine to the prior near straight level. Once the team has accomplished the task to their satisfaction, all den members are to return behind the start line. Only when ALL have returned will time be stopped. Time will be recorded. A 15 second penalty will be added to the den time for each knot that is incorrectly tied. (score based on time and 3 knots)
WEBELOS EVENT #3 - ORIENTEERING EQUIPMENT (2 sets): 5 orange cones or other recognizable marker Index cards and pencils Extra Compass (to lend to any patrol that did not bring one) Start with cone #1 as the start home base. Spread cone #2 at a distance of about 20 paces away from cone #1. Continue to spread cones out in a random pattern until cone #5 is the last finishing point. Scouts will start at cone #1 and try to get a bearing with their compass to cone #2. After writing down their bearing the Scouts will head to cone #2 and then try to use their compass to get a bearing on cone #3. Repeat this process until getting final 4 th bearing reading on cone #5. Each bearing will be worth a total of 25 points. Deductions will be taken as follows: (-1) point for every 2 degrees off in either direction. A MAXIMUM of 10 points of deduction will be taken off per bearing point. The event is NOT a timed event, but time should be recorded to use as a tie-breaker. Also, each patrol will be allowed a maximum of 20 minutes TOTAL to complete the event. If bearing can t be established then a total score of 15 points will be given per bearing to the patrol for showing effort of at least trying to use compass to get a bearing.
WEBELOS EVENT #4 - KNOTS/WHIP ROPE (3 Basic knots- Square knot/clove hitch/2 half hitches) (timed event) EQUIPMENT (2 sets): 1 wooden pole about 5-6 feet in length Sections of rope approximately 2-3 foot in length Set up wooden pole horizontal above the ground so that it will be about chest level for a Scout. Hang 3 pieces of rope over the pole not tied but hanging loosely over the pole. While patrols are waiting their turn, adult volunteers should demonstrate & allow Scouts to whip the ends of rope scraps. Scouts may keep those whipped ropes to practice knots. Be sure to mark the passports that Scouts have also whipped rope. The patrols line up and 1 Scout at a time takes his turn at trying to tie 3 basic knots correctly in the shortest amount of time. (The 3 knots are the square knot, clove hitch, and 2 half hitches.) These may be tied in any order. Timer will signal the Scout when to start. Scout must yell Finished when he thinks he has completed all 3 knots correctly. Penalty of 10 seconds will be assessed per knot if it is tied incorrectly. TOTAL time of each patrol will be added up after 6 Scouts have all tied the 3 knots. IF there are less than 6 Scouts then Scouts will have to perform twice until a TOTAL of 6 times have been completed. If a patrol has more than 6 Scouts then patrol should be divided into 2 groups. Scorers will then award scores as A and B Patrols. For example-snake patrol A scores 46 and Snake Patrol B scores 48.
WEBELOS EVENT #5 CONCENTRATION FIRST AID A Two Part Game Prepared question list (from Readyman and Fitness sections of Webelos Handbook) First aid items, other items (non first aid) 2 tarps/small table Stopwatch Step One: First Aid items are laid out on a blanket. Patrols have 60 seconds to observe items on the tarp. At that point, cover up the items with second tarp and patrols have 3-5 minutes to record and classify the items they are able to remember. [Scouts earn a point for each correct item that is correctly categorized] Step Two: Question/situation cards are read by Camporee volunteer. Each patrol gets five basic questions and one bonus question. Patrol members elect one member as leader to answer questions. The patrol will discuss the answers before leader answers the questions. All answers should incorporate what should be done in the emergency situation presented from the card and what first aid items could be used to help. [one point is earned for each correct answer] (all questions will be taken from the Readyman and Fitness sections of the Webelos book)
WEBELOS EVENT #6 - GIANT CLOVE HITCH (timed event) Stand-alone tree or post or willing volunteer with flat surrounding ground (about 10 foot radius) Large caliber 50-foot length of rope Stopwatch Patrol divides into two groups. Each group grasps an end of the rope. The ends of the rope thereafter cannot be let go or the group must begin again. Around the post or tree, the group maneuvers as required to successfully complete a clove hitch. (Harder have two Webelos Scouts do blindfolded while the rest of their patrol verbally directs them on necessary steps to complete task.) Time will be recorded. CLOVE HITCH 1. Bring the rope end over and under a pole 2. Take the end around a second time, crossing over the first wrap to form the shape of an X 3. Bring the rope end around a third time and tuck under the X 4. Pull the end of the rope to tighten the hitch
WEBELOS EVENT #7 RIVER JUMPER (timed event) Tiles (carpet, cardboard or such) 1 per Webelos Scout plus one square start and finish lines Tiles are placed in a line on the ground behind a start line. Each patrol member stands on his tile facing the finish line. One tile is left unoccupied at the rear of the line. On signal, the extra tile is passed up to the head of the line. The first Webelos Scout places the tile down toward the goal line and steps onto it by moving the foot that is to the rear. Each Webelos Scout in the line advances by moving his rear foot to the now vacated tile in front of him. The final empty tile is passed forward and the process is repeated. SCORING: Time is recorded. If a Scout steps off the tile, the entire patrol must start over with time still running.
WEBELOS EVENT #8 - SWAMP CROSSING (timed event) ropes skateboards or large carpet square to sit on as sled with folded-over, taped edge to improve chances of staying on when being pulled marked river banks about 10-20 feet across (orange cones) The patrol lines up in relay formation. The patrol is told that they have reached the edge of a swamp (marked by ropes, rocks or sticks) and must get to the other side. One Scout is able to cross the ancient bridge before it falls apart. The rest of the patrol must be pulled across the swamp with the help of a rope. On signal, the first Scout will run to the other side and toss one end of the rope back across the river. The rope must land within reach of the second Scout. The second Scout ties a bowline low around his waist then sits on the raft and holds on as he is pulled across the river by the first Scout. The second Scout will then quickly untie the knot and repeat the sequence by throwing the rope across the swamp to the next Scout in line. (Safety rule: only the Scout who just tossed the rope across may pull) Any Scout falling into the swamp must return to far bank and repeat effort. The relay continues until the whole patrol has crossed the swamp. A 15 second penalty time will be added to the patrol time for each bowline that is incorrectly tied. Time will be recorded. TYING A BOWLINE: Form a small loop (the direction is important), and pass the free or running end of the knot up through the loop, around behind the standing part of the rope, and back down through the loop. A common mnemonic for tying this knot is "The rabbit comes out of the hole, round the tree, and back down the hole again", where the hole is the small loop, and the rabbit is the running end of the rope.
WEBELOS ACTIVITY #9 LEAVE NO TRACE (counts toward Spirit Award/completion of passport, not for points) Leave No Trace principles LNT puzzle pieces Teach Leave No Trace frontcountry guidelines (see below) Plan ahead (Know where you re going, understand the weather, leave a plan with someone at home, stick to your plan) Stick to marked trails (Don t go off the path) Manage your pet (Know the guidelines, keep pets on a leash, clean up after them). Many places in California do not allow pets, know before you go. Leave what you find (Don t pick flowers, catch insects or other animals, TAKE ONLY PHOTOS) Respect other visitors (Keep your volume down, be polite, be helpful) Trash your trash (Leave places BETTER than you found them). Take a bag with you and take out any trash you find as well as what you brought with you. Have patrols see how quickly they can assemble the six guidelines puzzle pieces. Take some time at dinner or lunch to talk about a service project you might like to do.