Pickett s Mill An Out of this World Field Day

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Pickett s Mill 2014 An Out of this World Field Day

2014 Pickett s Mill Elementary Field Day 3 rd 5 th - Thursday, May 8 th / K 2 nd Friday, May 9 th Teachers & Field Day Volunteers: Thank you so much for sharing your day with us during Pickett s Mill, 6th Annual Field Day! Our theme for 2014 is Pickett s Mill 2014- An Out of this World Field Day! This is a SPACE theme so you can put yourself and your class in A COSMIC state of mind!!! The 3 rd, 4 th, and 5 th grade students will have their Field Day on Thursday, May 8th. Kindergarten, 1 st and 2 nd grade students will have their Field Day on Friday, May 9th. The activities will begin at 9:00 a.m. Please allow enough time to sign-in at the Lobby area and be in the children s classroom 30 minutes before the children start. There will be a lunch break from 11:00 12:00. The afternoon activities will begin at 12:10 and run until 1:10. Each classroom teacher has 1, 2, or 3 parent volunteers that will help them on field day by: Helping to guide the students from event to event on the field, gym and bus port area. Helping the Allatoona students and WatchDog Dads describe and demonstrate the events. Helping the teacher keep on track for the events and breaks Volunteers will stay with their child s class for the duration of Field Day. Set up class tent camp sites by the busport field The teachers have been given 1 hard-copy official Field Day packet with clear instructions for the day each event. Electronic copies can be sent to the Parent Helpers via the teacher and copies will be on the web page. Allatoona students and Watchdog Dads will also be stationed at events to help parent volunteers demonstrate and explain the event. You can also access the Field Day packet on the Pickett s Mill website. Feel free to do so in order to make yourself more comfortable with the stations ahead of time. Please let us know if you have any other questions or concerns. We are confident that once you have the opportunity to look over the packet, you will be as excited as we are, to begin the events.

Important Instructions for Field Day 1. Each class has been divided into 3, equally skilled, co-ed teams designated with one of 3 colors blue, yellow or green. They should wear a shirt that reflects their team s color on the day of the event. Most events will be relay-type events. 2. Each class should have 1 or 2 volunteer parent leaders that will help to guide your class at each Field Day event. They should travel around with you and your class and go over the instructions at each event. The Specialist staff will be present and visible on the day of the event to help with any problems or concerns. Each teacher and parent volunteer will have a field day packet with instructions clearly outlined for each event 3. If the blue, green or yellow team has uneven numbers compared to the other teams, have a student go 2 times to even out the numbers. Use different people at each event to make it fair. 4. Each class will have a starting event number. See the next page for your specific starting event number. You will have 10 minutes in which to finish each event. Please stay on time! If you finish an event early, do not pressure the group in front of you to finish early. You can always do the event 2 or 3 times or take a water break or snack break if you finish early. 5. It is important that you clean up each station and put the equipment back where it originated so that the next group can get right to the action. 6. Each class may use the optional score sheets for events to document points received for each team from each station event. You may tabulate the points at the end of the day if you like. The score sheet is included in your Field Day package. Teams can receive points for 1 st, 2 nd and 3 rd place and may also receive sportsmanship points. 7. To keep things interesting, fair and close, teachers and parent volunteers can also award sportsmanship points when students or teams show great sportsmanship. See the Sportsmanship point s sheet for details. 8. A lunch break will occur from 11:00 to 12:00. See the Lunch time sheet for details on when/where your class will pick up their lunches. 9. We will have a first aid station but will not provide a water station. Encourage the students to bring water/drinks/snacks to carry around in a class cooler. We will put out a number of trash bins. Please have the students discard their trash in the bins. Your class may snack between events or take a break from an event and snack then 10. Please remind the students to wear sunscreen! We will have a few water events so the students may also want a change of clothes. We have to conserve our water supply so we ask that you discourage the students from playing around with our water buckets.

3 rd, 4 th & 5 th Grade Teacher Starting Station Event Thompson - 4 1 How do you Stack up Burt - 4 2 Meteor Shower Riggins - 4 3 Little Squirt Miller - 4 4 Fill er Up Aiken - 4 5 Sponge Relay Orton- 5 6 Water Plunger Relay -No Class- 7 Sharpen the Saw - Limbo Pace - 5 8 Lunar Lunge Gurski -5 9 Cosmic Obstacle Course Dolnick-5 10 Flying Saucer Sendoff Alley -5 11 Star Trek Gonzalez-3 12 Space Needle Throw Rooke - 3 13 T-Ball Relay -No Class- 14 NASA Playground - Picture Rann - 3 15 Gym-N-EE Vortex Towne - 3 16 Snatch the Alien Ewers - 3 17 No Gravity Moon Jump Classes start at the highlighted station. Continue in sequence according to the time schedule (see next page). You can snack and have water breaks between events. If you need to take a break, feel free to skip an event but make sure you get back on schedule and go to your assigned event when you return.

Kindergarten, 1 st & 2 nd Grade Teacher Starting Station Event -No Class- 1 How do you Stack up Cole K 2 Meteor Shower Hahn - K 3 Little Squirt Miles - K 4 Fill er Up Childers - K 5 Sponge Relay Ulmer - K 6 Water Plunger Relay Hilliard - 1 7 Sharpen the Saw - Limbo -No Class- 8 Lunar Lunge Schumacher - 1 9 Cosmic Obstacle Course Folsom - 1 10 Flying Saucer Sendoff Fountain - 1 11 Star Trek Campbell - 2 12 Space Needle Throw Sproat - 2 13 T-Ball Relay -No Class- 14 NASA Playground - Picture Henson 2 15 Gym-N-EE Vortex Weiss-2 16 Snatch the Alien Loconte-2 17 No Gravity Moon Jump Classes start at the highlighted station. Continue in sequence according to the time schedule (see next page). You can snack and have water breaks between events. If you need to take a break, feel free to skip an event but make sure you get back on schedule and go to your assigned event when you return.

Time Schedule for Events Rotation # Time 1 9:00 9:10 My Class Station @ this Time 2 9:10 9:20 3 9:20 9:30 4 9:30 9:40 5 9:40-9:50 6 9:50 10:00 7 10:00 10:10 8 10:10 10:20 9 10:20 10:30 10 10:30 10:40 11 10:40 10:50 ---------- Lunch: 11:00 12:00 ------------------ 12 12:10 12:20 13 12:20 12:30 14 12:30 12:40 15 12:40 12:50 16 12:50 1:00 17 1:00 1:10 5-8-2014 1:30 2:00 Cow Drop * look for your class starting event and fill in the right column for rest of day

3 rd, 4 th, and 5 th Grades Lunch 11:00 12: Pickett s Mill Field Day 2013 THURSDAY, May 8 All grades will pick up sack lunches in the morning, prior to the start of field day. Classes will eat in their classrooms or outside. 3 rd Grade- 8:15 4 th Grade- 8:20 5 th Grade- 8:25 Grades K and 1 will eat in the cafeteria during their regular lunch times 2nd grade will eat on the following schedule: 11:10-11:40 Loconte 11:13-11:43 Henson 11:16-11:46 Weiss 11:19-11:49 Sproat 11:22-11:52 Campbell ------------------------------------------------------------------------------ FRIDAY, May 9 K, 1 st, and 2 nd Grades Lunch 11:00 12:00 All grades will pick up sack lunches in the morning, prior to the start of field day. Classes will eat in their classrooms or outside. Kindergarten- 8:15 1 st Grade-8:20 2 nd Grade- 8:25 3 rd, 4 th, and 5th grades will eat on the following schedule: 5 th Grade 4 th Grade/Target 3 rd Grade 10:26-10:56 Alley 10:46-11:16 Burt 11:13-11:43 Towne 10:30-11:00 Gurski 10:50-11:20 Riggins 11:16-11:46 Rann 10:34-11:04 Dolnick 10:54-11:24 Mitchell 11:19-11:49 Rooke 10:38-11:08 Pace 10:58-11:28 Llewallyn 11:22-11:52 Ewers 10:42-11:12 Orton 11:02-11:32 Miller 11:25-11:55 Gonzalez 11:06-11:36 Aiken 11:10-11:40 Thompson

Optional Scoring Sheet for Events You do not have to keep up with the scores of your class teams! This is optional. Some teachers are more competitive than others. I would not recommend scoring for the younger grades (K-1). Placement Point Key: 1 st Place - 10 points 2 nd Place - 5 points 3 rd Place - 3 points Sportsmanship Points: 3-5 points can be awarded to each team per event up to teacher/volunteer discretion When giving points for sportsmanship consider the following: Do the team members. 1) Avoid arguments 2) Abide by the rules of the activity 3) Give everyone a chance to play 4) Share the responsibilities 5) Engage in fair play 6) Offer encouragement to others in the group 7) Help those having difficulty 8) Talk nicely to each other 9) Stay with the group until all are finished 10) Conclude the activity smoothly Sportsmanship Scoring: **Sportsmanship points can also be taken away for: Talking during adult instruction, arguing, fighting, or booing** (3-10pts.) Record scores on next sheet

Event Blue Team Yellow Team Green Team 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Total Points:

EVENT 1: The How do you Stack Up Relay 3 co-ed teams lined up at 3 starting poly spots or starting line; 3 small or 1 large table with 3 sets of 6 stacking cups at a set distance Equipment: 3 sets of 6 stacking cups 1 large or 3 small tables 3 starting lines or poly spot markers Class will be divided into 3 co-ed teams Each team will have a set of 6 stacking cups at a set distance from their starting line On GO the first person will run down and stack a pyramid of 6 cups (times 3) and then unstack them quickly He/she will return to the line and tag the next person to go Next person will repeat the process This continues until all members of the team have completed the task

EVENT 2: Meteor Shower 3 co-ed teams lined up at 3 starting poly spot markers facing a basketball goal Equipment: 3 basketballs 3 poly spot markers On GO, the first person dribbles up past the shooting line and takes a shot Whether he/she misses or not, they retrieve the ball, and give it to the next person in line and then goes to the back of the line The first team to get eight (8) baskets wins The other teams keep shooting for 2 nd and 3 rd place If time permits, they may play it again

EVENT 3: Little Squirt 3 co-ed teams lined up at 3 starting poly spots facing 3 chairs Equipment: 3 chairs 3 cups 3 ping pong balls 3 poly spots 3 squirt bottles Bucket of water On GO the first person in line will run to the line 5 yards away from a chair and pick up the squirt bottle They will then run to the next line and stand behind it a few feet away from a chair They will use the squirt bottle to try and knock the ping pong ball off the up-side-down cup that is sitting on top of the chair The parent volunteer or teacher can put the ball back on the cup when it falls They then run and tag the next person The activity continues until everyone has had a turn

EVENT 4: Fill Er Up 3 co-ed teams lined up at 3 starting poly spots facing 3 small buckets of water Equipment: 3 large buckets of water per team 3 cups or cans with holes in it 3 smaller buckets 3 rulers Each team lines up behind the 3 large buckets of water Everyone on the team will take turns dipping the can/cup in the bucket of water and bringing it to the other smaller bucket You can have the kids hold it above their heads if you would like Pour water into smaller bucket The team that has the most water in smaller bucket wins If there is time the station can be played again.

EVENT 5: Sponge Relay 3 co-ed teams lined up at 3 starting poly spots facing 3 empty milk jugs (with the top cut out) Equipment: 3 buckets 3 poly spots 3 sponges Food coloring to put in water (optional) 3 milk jugs (clear with top cut out in circle slightly)) 3 ping pong balls Each team lines up in front of the bucket of colored water On the signal GO, the first person takes a sponge from the bucket of water and runs to the jug and squeeze it into the jug The person then returns to the starting line, places the sponge in the water bucket and tags the next person This continues until the ping pong ball comes out of the milk jug or the relay can be stopped and whoever has the most water in the jug wins

EVENT 6: Water Plunger Relay 3 co-ed teams lined up at 3 starting poly spots facing 3 small containers of water Equipment: 3 plungers 3 poly spots 3 boundary cones 3 cups could be Dixie cup 3 buckets of water 3 containers to collect water 3 chairs 3 rulers Class divided into 3 co-ed teams The first person in line has a plunger and a cup filled with water from the bucket in front of them. They take the cup and dip it into the bucket and pour it in the plunger which is upside down He/she runs down to the container on the chair and dumps the water in the container then runs back and hands the next person in line the cup and the plunger Next person in line does same thing The team with the most water after all of gone through a set number of times (1-3) wins

EVENT 7: Tent Village Refreshment Break Sharpen the Saw and Limbo Students go to Tent Village for a Break Equipment: 1 Tent per class 3 Limbo Sticks/Rods Class Coolers/Snacks Classes will go to their class tents in the tent village. They can relax, have a drink, and a snack provided by the classes and brought out earlier by the class parent volunteer Some Limbo sticks/rods will be in the tent village if you would like to have your class perform the limbo in some limbo lines

EVENT 8: Lunar Lunge 3 co-ed teams lined up at 3 starting lines; 3 cones at a set distance Equipment: 3 Hippoty Hops 3 poly spots 3 Cones Each team lines up at the poly spots On the signal GO, the first hops up and down on the Hippoty Hop down and around the cone and back The next person does the same and the whole line continues until everyone is finished If there is time, do it again backwards No running student must jump/hop

EVENT 9: Cosmic Obstacle Course 3 co-ed teams: an obstacle course of equipment in front of each line Equipment: 6 hula hoops, 9 domes, 6 hurdles, 3 jump ropes, 6 tennis balls, 6 buckets or bins, Each team will be lined up at an obstacle course. Each person must run down the course and come back before tagging the next person The first team that gets all runners through the course wins. Procedures: Students run around the outside of a hula hoop 1 time They continue on underneath a hurdle Continue to the rope 2nd-5 th grade jump rope 3 times K-1 st jump over-back-over jump rope Continue through the standing hula hoop Jump over the hurdle Students go to the tennis balls. They have 3 chances to throw the tennis ball into the bucket. If they get the 1 st one they run back, 2 nd one run back and if they miss all 3, they still run back Sprint back beside course to line (students do not go through the course on the way back

EVENT 10: Flying Saucer Sendoff 3 co-ed teams lined up at 3 starting lines; 3 hula hoops at set distances Equipment: 3 starting lines/poly spots 3 hula hoops at long set distances 3 Frisbees Teams are lined up in 3 co-ed teams. There are 3 hula hoops set at a far distance from the start On the signal GO, the 1 st thrower picks up the Frisbee and throws it a far distance. Wherever the Frisbee lands, the thrower must run and throw from that exact spot. They continue throwing from each time the Frisbee lands The object is for the thrower to have the Frisbee land in their hula hoop Once the Frisbee lands in the hoop, no matter how many throws it takes, the thrower picks it up and runs straight back to their group The winner is the team that has each person on their team have the Frisbee land in their hoop and then return to finish first.

EVENT 11: The Star Trek 3 co-ed teams lined up at 3 starting lines; 3 cones at a set distance Equipment: 3 plungers 3 poly spots 3 boundary cones 3 whiffle balls 3 gator skin balls 3 playground balls 3 footballs Class divided into 3 co-ed teams The first person in line has a plunger and a ball He/she puts ball in the plunger, runs down and around the cone, and back Next person in line does same thing Everyone has a turn and sits in line when everyone finishes If time permits students may do activity again using different balls: playground, whiffle, football. Also they can: skip, gallop, move sideways, and move backwards.

EVENT 12: Space Needle Throw 3 co-ed teams lined up at 3 starting lines; 3 finish lines at a set distance Equipment: 3 pool noodles 3 cones/spots/finish line Each team gets a pool noodle (their team color) On GO the first person throws the noodle as far as they can Wherever it lands the student runs to the spot and throws it again The student continues throwing and running to the spot until they pass the finish line area The student runs the pool noodle from the finish line back to the front of the line The next person does the same This continues until everyone has had a turn

EVENT 13: T-Ball Relay 3 co-ed teams: even numbers or use someone twice last person in line goes out to spot marker as fielder Equipment: 3 large cones for T s 3 bats 3 poly spots 3 bases 3 whiffle balls Last person in line goes out to the spot marker and starts as the fielder First person in line goes up to T and on Go hits the ball and runs to the fielder position The fielder then retrieves the ball and puts in back on the T and goes to the back of the line Once the ball is back on the T, the next person in line can come up and hit the ball and then runs to trade places with the fielder The fielder retrieves the ball and puts it back on the cone This process is repeated until everyone has had a chance to be a batter and a fielder If there is uneven numbers of players on each team, someone may have to do it more than once. If the ball comes off the T, it is considered a hit and the fielder must retrieve it no matter how far it goes. If the batter swings but the ball stays they must swing until it come off

EVENT 14: NASA Playground Class Picture- Snack Class Picture first Equipment: Playground Equipment Camera Class Snacks/Drinks Students will 1 st take a group photo on the playground Students may then play, socialize, eat a snack and/or drink on the playground area Snacks and drinks are not provided and must be carried with each individual class Please use the garbage pails to dispose of trash The students must stay away from the Gym-N-EE area next to the playground where another event is taking place

EVENT 15: Gym-N-EE Vortex Shoot 3 co-ed teams lined up at 3 starting poly spots facing the 1, 2 or 3 Gym-N-EEs Equipment: 3 basketballs (3-5) 3 poly spots/lines Each student on the team dribbles to either of the Gym-N-EE goals and shoots until they get the ball in the bucket or shoot 4 times whichever comes first The students then retrieves the ball, gives it to the next person and goes to the back of the line Whichever team finishes having everyone completing the task wins If you feel brave you can try to score the game by counting the points that are scored by each team when the ball exits the Gym- N-EE but this is harder so it is optional The other teams keep shooting for 2 nd and 3 rd place If time permits, they may shoot again

EVENT 16: Snatch the Aliens 3 co-ed teams lined up at 3 starting lines; 3 sets of 3 hoops at set distances Equipment: 9 bean bags 3 boxes 9 hula hoops 3 poly spots Teams are lined up in 3 co-ed teams. In front of each group is a box with 3 beanbags in it There are 3 hula hoops lined up beyond each box On the signal GO, the 1 st runner begins behind the starting line. He/she picks up a beanbag, one at a time, from the box and puts the first beanbag in the first hoop, returns for the second beanbag, puts it in the second hoop, returns to the box for the third beanbag and puts it in the third hoop. The runner returns to the second person in line, tags the next person The 2 nd runner is tagged and begins by taking one beanbag at a time from the hoop and places them back into the box The 3 rd runner repeats the procedure of the 1 st runner and so on The winner is the team to finish first.

EVENT 17: No Gravity Moon Jump 3 co-ed teams lined up at 3 starting lines; 3 cones at a set distance Equipment: 3 Burlap Sacks 3 Cones Starting lines On GO the first person in each line will get in a sack and jump down and around the cone and back The next person in line gets in the sack and does the same thing This continues until everyone has had a turn and are sitting down in their line