Dark Age England These are the armies of the Early Medieval Period in England. The armies are based upon those found in DBA. and Might of s. They have been modified based on research and gut instinct. Tables Explained Each list has an outline of a number of units. The following is an example unit: s Javelin ( ) - (-) 0mm At the top is the name of the unit. : is the combat strength of the unit. This number governs all forms of combat and morale, including rally. : is the amount that the unit may move with movement action. : is the armor save of this unit. : is a list of capabilities of the unit. The rules give a detailed description of what each mod is. It is a good idea to make a unit card for each unit in your army with detailed explanations on the effects of each capability of the unit. If the unit has a missile weapon, it is given as weapon (range in inches). Our example unit has Javelins with a range. : This shows the amount of troops available for that army. The first set of numbers (ie -) is the minimum and maximums available for a 0-point army. You must buy the minimum. Numbers in parentheses are the incremental increase for that unit for each 5 points. So in a basic army, you could purchase to Velites. In a 5 point army, you could purchase -5 Velites. 60 points brings the total up to -7 and so on. : The base depth of the troops and type. In our example 0mm/ is 0mm base depth and denote skirmisher. : is the cost of the unit in points. Some notes with a * are upgrades for that unit. This unit may add a Sling ed ( ) for + points to the normal cost of the unit. Generals and Captains Each player gets commander per 5 points of army. The first commander is a General and the rest are Captains. In a 0 point game, for example, there is one General and one Captain.
Normans Knights (A).5 Charge Bonus Fear Frenzy Mounted -5 (-) 0mm Retainers.5 Charge Bonus Fear Frenzy Mounted -5 (-) 0mm Dismounted Knights (A).5 + * (+ pts) (A) Levy.5 0-5 (0-) Archers (B) Bow ( ) Rapid Fire 0- (0-) 0mm Crossbow (B) or Piercing Crossbow ( ) (B) 0mm s Bow ( ) 0mm (A) Min and max is shown in the Knight s list. You may buy all dismounted knights, all mounted knights or a combination of the two. (B) Min and max is shown on the Archer list. You may buy all archers, all crossbows or a combination of the two.
Anglo-Saxons Hearth Troops.5 + - Thegns.5 + - (0-) Fyrd.5-6 (-) Non-Christianized Saxons.5 Charge Bonus Warband - (0-) Fyrd Bow Bow ( ) 0-0mm Fyrd s Javelin ( ) 0-0mm
Anglo-Danes Huscarls (A).5 + - (0-) Huscarls w/axe (A).5 or Piercing (A) Thegns or Select Fyrd.5 + - (-) Great Fyrd.5-6 (-) Fyrd Bow Bow ( ) 0-0mm Fyrd s Javelin ( ) 0-0mm (A) Min and max is shown in the Huscarl s list. You may buy all Huscarls, all Huscarls with axes or a combination of the two.
Vikings Hirdmen + Fear * (+ pts) - (-) 0mm/ Hirdmen with Axe Fear or Piercing * (+ pts) - (-) 0mm/ Bondi -0 (-) 0mm/ Bondi Archers Bow ( ) Rapid Fire - 0mm/ Berserkers Fear Fanatic or Piercing 0-0mm/
Welsh Noble Cavalry.5 Charge Bonus 0mm/ Light Cavalry Javelin ( ) - 0mm/ LC Celtic Warbands (A) -8 0mm/ Long s (A) -8 0mm/ Longbowmen Longbow (6 ) Rapid Fire or Piercing - (-) 0mm/ s.5 Javelin ( ) *Longbow (6 ) *or Piercing - (0-) 0mm/ (A) These two unit types were found in different time periods. You may either deploy Warbands or Long s but not both.
Pre-Feudal Scots Noble Cavalry.5 Charge Bonus 0-0mm/ Light Cavalry Javelin ( ) - 0mm/ LC Long s -8 / Celtic Warbands -8 0mm/ s Javelin ( ) 0-0mm/ Bow s Bow ( ) 0-0mm/