Lincroft SC. Recreation Soccer. Experience Excellence in Soccer Education. Kindergarten Curriculum. The Soccer Education Specialists

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Lincroft SC Recreation Soccer Kindergarten Curriculum Experience Excellence in Soccer Education A division of USA Sport Group

United Soccer Academy, Inc. 2 Mission Statement As the premier providers of soccer training on the East Coast we will deliver diverse soccer programs, which are both inspirational and educational. These programs are age and ability appropriate and are found on the principles of safety, learning and enjoyment. The underpinning principles of our programs: Philosophy Safety, learning and enjoyment; Maximum participation; Structured and progressive learning; Identify all potential partners and foster relationships between them; Develop positive attitudes. Three Pillars of USA, Inc. Programs USA, Inc. have identified three essential elements that are present in all of our own programs and coaching sessions that we call the Three Pillars of Soccer. It is recognized that all USA, Inc. programs contain the elements of safety, learning and enjoyment. It is your responsibility as a coach to ensure that these elements are at the forefront of your mind in all sessions. All are their own separate entity, yet encompass each other. The USA program identifies a player s age and ability level (from the age and curriculum breakdown model) which will in turn affect the extent to which an element is present at any time during a USA program. It is also recognized that safety, learning and enjoyment are interpreted different at each program level. We have placed an emphasis upon the individual importance of safety which has to be at the forefront of the coaches mind before learning and enjoyment can take place.

United Soccer Academy, Inc. 3 : Traffic Lights Players use their soccer balls as cars and dribble ( drive ) around the defined area. Emphasis placed on players keeping their balls ( cars ) under control. Coach adds various commands to progress the activity. For example: coach calls out either 1st, 2nd or 3rd gear to determine players speed; Red light for Stop, Green light for Go, Yellow light for Get Ready; Coach becomes traffic cop to patrol the area for cars out of control; If cars are out of control players get a ticket and have to perform a particular skill/number of juggles to pay off the fine; Traffic jam players sit on their soccer ball and honk their horns as loud as they can; Bumper cars players try to hit their soccer ball against others (introduction to passing). : Ghostbusters Inside the area 10 players have a ball while the two remaining players are the evil ghosts. The players must dribble their ball around the area they can move in any direction as long as they stay within the area trying to move away from the ghosts. The ghosts attempt to tag the dribbling players. Once a player has been tagged they freeze and stand with their feet apart holding their ball above their head. See how many players the ghosts can freeze in 1 minute. The quickest time to tag all players, or the most tagged when the time runs out, wins. After each game nominate two new ghosts and restart with all players back in the game. : Pirates of the Caribbean As captain of the ship, begin by telling your crew of pirates the names for each of the sides: Bow (front), Stern (back), Port side (left), and Starboard side (right). This acts as an education and a memory test. The pirates dribble around on deck and when the captain calls out one of the four names the pirates must dribble to that end or side. The last pirate to reach the side called has a small forfeit to undertake (e.g. 5-10 star jumps). WEEK 1

United Soccer Academy, Inc. 4 : Pirates of the Caribbean As captain of the ship, begin by telling your crew of pirates the names for each of the sides: Bow (front), Stern (back), Port side (left), and Starboard side (right). This acts as an education and a memory test. The pirates dribble around on deck and when the captain calls out one of the four names the pirates must dribble to that end or side. The last pirate to reach the side called has a small forfeit to undertake (e.g. 5-10 star jumps). : Tiger Tails Each tiger has a tail tucked into the back of their shorts. The tail must be visible so that other tigers can steal it. The tigers run around inside the area trying to steal each other s tails by pulling the tail out of another tiger s shorts. When a tiger steals a tail they add it to their own. If a tail drops on the floor any tiger can steal it. Tigers cannot grip their tail to stop it being stolen. They need to protect their tail by sprinting away, turning and screening. The game can be played to a time limit (e.g. 2 minutes). The winner is the tiger with the most tails at the end. : King of the Ring The fighters begin by dribbling around inside the ring in any direction keeping their own ball under close control. They must try to knock another fighter s ball out of the ring. To be successful fighters must decide who to attack and use defensive skills to knock their ball out, while being aware that they might be attacked from a different angle. Once a fighter s ball has been knocked out they are out of the fight and must not touch another fighter s ball. Any fighter who has been knocked out should collect their ball and walk around the outside of the ring with it so you can clearly see who is in and who is out. When down to the final 2 or 3 fighters introduce a time limit to encourage them to win. If there is no winner before the time is up everyone can rejoin and start again. WEEK 2

United Soccer Academy, Inc. 5 : King of the Ring The fighters begin by dribbling around inside the ring in any direction keeping their own ball under close control. They must try to knock another fighter s ball out of the ring. To be successful fighters must decide who to attack and use defensive skills to knock their ball out, while being aware that they might be attacked from a different angle. Once a fighter s ball has been knocked out they are out of the fight and must not touch another fighter s ball. Any fighter who has been knocked out should collect their ball and walk around the outside of the ring with it so you can clearly see who is in and who is out. When down to the final 2 or 3 fighters introduce a time limit to encourage them to win. If there is no winner before the time is up everyone can rejoin and start again. : Get Out My Backyard! Players are split into two teams in two halves of the defined area. On the coaches command, players from each team attempt to pass all of the balls out of their own half. All passes must be weighted to ensure they do not go beyond the opposition end line and are not above knee height. The winner is the team with the least amount of soccer balls in their half after a specified time period. : Chain Gang Place a large cone or pole at one end of each channel. The players are divided into two teams and start at the opposite end. The first player dribbles a ball up the channel, around the cone, and back to their team mates. The starting player then links arms with the second player on their team and they dribble the ball up the channel, around the cone, and back to their team mates. Each time an extra player joins the chain gang until all the players are in the chain. The whole team must negotiate the course and the turn without breaking and keeping their ball under control. If at any time the chain breaks they must start again from the line without adding an extra link. WEEK 3

United Soccer Academy, Inc. 6 : Chain Gang Place a large cone or pole at one end of each channel. The players are divided into two teams and start at the opposite end. The first player dribbles a ball up the channel, around the cone, and back to their team mates. The starting player then links arms with the second player on their team and they dribble the ball up the channel, around the cone, and back to their team mates. Each time an extra player joins the chain gang until all the players are in the chain. The whole team must negotiate the course and the turn without breaking and keeping their ball under control. If at any time the chain breaks they must start again from the line without adding an extra link. : Nutmegs Attackers dribble freely within the defined area. Defenders attempt to tag as many attackers as possible. When an attacker is tagged they must freeze, stand with their legs shoulder-width apart and hold the ball above their head. To release a tagged player, an attacker plays the ball through their team mates [open] legs and collects at the other side. The tagged attacker then rejoins the play. The winner is the attacker that has been tagged the least amount of times after a specified time period. : Space Wars Two fleets of star fighters start either side of the grid on their launch pads. The star fighters take off on the commander s order to battle the opposing fleet. To score you must knock an opponent s ball out of the grid with your ball whilst ensuring that your ball stays inside the grid. If your ball leaves the grid you have been shot down and should crash land outside of the grid. At the end of the battle the fleet with the most remaining star fighters wins. WEEK 4

United Soccer Academy, Inc. 7 : Space Wars Two fleets of star fighters start either side of the grid on their launch pads. The star fighters take off on the commander s order to battle the opposing fleet. To score you must knock an opponent s ball out of the grid with your ball whilst ensuring that your ball stays inside the grid. If your ball leaves the grid you have been shot down and should crash land outside of the grid. At the end of the battle the fleet with the most remaining star fighters wins. : Penalty Relay Attackers score as many consecutive penalties as possible before the timer runs out. Defenders dictate the period of time attackers have available to score by dribbling the ball around the markers to a team mate at the other side of the goal. The quicker the defenders dribble the ball, the less time the attackers have to score. Once all defenders return to their starting position, the timer stops. The winner is the team that scores the most goals. : Aliens Nominate one player to start as an alien. The rest of the players become space cadets. The alien collects a ball from the side of the area and must play the ball against any of the space cadets below knee height in order to bite them. The space cadets must run around the area in any direction trying to avoid being bitten by the alien. If a player is bitten they collect a ball from the side of the pitch and they too become an alien. The space cadets cannot be attacked when they are in one of the safety pods. A player can only stay in a pod for a maximum of 10 seconds and cannot return to the same pod without first visiting another. WEEK 5

United Soccer Academy, Inc. 8 : Aliens Nominate one player to start as an alien. The rest of the players become space cadets. The alien collects a ball from the side of the area and must play the ball against any of the space cadets below knee height in order to bite them. The space cadets must run around the area in any direction trying to avoid being bitten by the alien. If a player is bitten they collect a ball from the side of the pitch and they too become an alien. The space cadets cannot be attacked when they are in one of the safety pods. A player can only stay in a pod for a maximum of 10 seconds and cannot return to the same pod without first visiting another. : Zombie Attack Split the players into two teams. One team starts in the middle and one team goes to an end zone. The team in the middle is the zombies and in order to bite a player they have to keep their ball close and within touching distance when they tag a runner with their hand. The players without a ball have to go from end zone to end zone without being bitten by the zombies. Once a runner is bitten they turn into a zombie and get a ball from the side of the area. The winner is the last runner to get bitten. : Sweeper Keepers Players are split into two teams. The attackers dribble around the markers and shoot at goal. On the attacker s first touch, defenders sprint around the other markers and become goalkeeper. Players rotate positions. WEEK 6

United Soccer Academy, Inc. 9 : Sweeper Keepers Players are split into two teams. The attackers dribble around the markers and shoot at goal. On the attacker s first touch, defenders sprint around the other markers and become goalkeeper. Players rotate positions. : Space Invaders In pairs, players from one of the teams stand on either side of the channel and on the coaches command play one touch passing back and forth. This represents the laser to shoot down invaders. One of the teams - the invaders - has to dribble through the channel (one player per zone at a time) avoiding having their ball hit by the lasers. If an invader s ball is hit by a laser, they have been destroyed and leave the channel in that zone. The invaders must aim to reach the safety zone at the end of the channel. The team with the most invaders reaching the safety zone wins. If neither team reaches the safety zone, the team that progress the farthest along the channel wins. : Coconut Shy Players are in split into pairs. Players from each team take turns to knock the ball off of the opposition markers. The winner is the first team to knock off all three opposition balls. WEEK 7

United Soccer Academy, Inc. 10 : Coconut Shy Players are in split into pairs. Players from each team take turns to knock the ball off of the opposition markers. The winner is the first team to knock off all three opposition balls. : Scoring in Numbers Players are split into two teams at either side of the goal. On the coaches command, the designated number of players run around the flags and compete for the ball delivered by the coach. The winner is the first team to score 10 goals. : Bumper Cars Place one player inside each of the 5x5 yard squares. 4 players dribble around inside the main area. Two defenders without a ball look to knock balls out of the grid. Each ball they knock out is worth 1 point. The game stops when they knock all 5 balls out of the area. If a dribbling player needs a rest they can bump a player out of one of the safety zones. When inside a safety zone, if a ball is passed to you and a player runs into your zone you must leave and dribble the ball into the main area. If bumped out of a safety zone you can attempt to bump someone else out but cannot return to your own safety zone. It is important that the first touch takes the player into space and not into danger. Players in a safety zone try to control any passes into them. WEEK 8

United Soccer Academy, Inc. 11 Small Sided Game 1 SSG 1: 4v4 The 4v4 game-related practice is set up to encourage players to play in a basic diamond (1-2-1) team shape. Coach should allow players to have the freedom to express themselves and encourage creative skills, tricks and movements in 1v1 situations. Principle Focus: Encourage creative imagination and self-expression through free play. Small Sided Game 2 SSG 2: 4v4 + GKs This game-related practice is set up to encourage players to play in a basic diamond (1-2-1) team shape. Coach should allow players to have the freedom to express themselves and encourage creative skills, tricks and movements in 1v1 situations. Principle Focus: Encourage creative imagination and self-expression through free play. Small Sided Game 3 SSG 3: End Zone (Dribbling) This 4v4 game-related practice is set out to encourage players to play in a basic diamond (1-2-1) team shape. A point is scored when a player successfully dribbles the ball under control into the opposition end zone. Coach should allow players to have the freedom to express themselves and encourage creative skills, tricks and movements in 1v1 situations. Principle Focus: Exploiting 1v1 situations and creative dribbling in wide areas. FINAL WEEK Small Sided Games

United Soccer Academy, Inc. 12 Small Sided Game 4 SSG 4: Four Goal (Wide) This 4v4 game-related practice is set out to encourage players to play in a basic diamond (1-2-1) team shape. A point is scored when a player successfully scores into either of the two opposing corner goals. Coach should allow players to have the freedom to express themselves and encourage creative skills, tricks and movements in 1v1 situations. Principle Focus: Switch of play and creating width. Small Sided Game 5 SSG 5: Four Goal (Across) This 4v4 game-related practice is set out to encourage players to play in a basic diamond (1-2-1) team shape. Two basic 4v4 games are played across the width and length of the defined area. Coach should allow players to have the freedom to express themselves and encourage creative skills, tricks and movements in 1v1 situations. Principle Focus: Movement (with and without ball) and game awareness. Team Shape / Principles of Play Team Shape: 3v3 Triangle (1-2) 4v4 Diamond (1-2-1) 5v5 Diamond w/ CM (1-3-1) Principles of Play: Width: use wide attacking areas to create goal scoring opportunities Length: stretch the game forward by providing an outlet in attack Depth: offer support behind the ball in both attack and defense Penetration: break down opposition by quickly moving ball forward Support: moving to assist team mates with and without the ball Creativity: playing with self-expression and creative imagination FINAL WEEK Small Sided Games

United Soccer Academy, Inc. 13 50 Different Ways to Say Good Job During Practice: 1. Well done! 21. Perfect! 2. Terrific! 22. That s better than what I can do! 3. That s the way to do it! 23. That s a great effort! 4. That s a real improvement! 24. You re getting better! 5. Good thinking! 25. Now you ve got the hang of it! 6. Keep up the good work! 26. You re getting better every day! 7. That s it! 27. You re learning fast! 8. That s better! 28. I knew you could do it! 9. Outstanding! 29. I m so proud of you! 10. Fantastic! 30. That s much better! 11. Fine work! 31. Superb! 12. Magnificent! 32. That s amazing! 13. Wonderful! 33. Great work! 14. You re really working hard today! 34. That s as good as I have seen! 15. That s looking good! 35. Keep it up! 16. Good work! 36. Spot on! 17. That s the right way to do it! 37. You are doing much better today! 18. Top stuff! 38. Keep on trying! 19. I think you ve got it now! 39. Excellent - I m impressed! 20. Tremendous! 40. Very imaginative! After Practice: 1. That was really good! 6. That was great, you remembered! 2. I m proud of your efforts today! 7. You worked well today! 3. That s the best you ve ever done! 8. Great effort out there today! 4. You did really well today! 9. You really are learning quickly! 5. You must have been practicing! 10. You re nearly getting there! USA coaching staff honors Recreation Soccer by always creating a POSITIVE learning environment!